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Tzar'rim
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Posted - 2009.07.02 10:03:00 -
[31]
Originally by: TimMc
Originally by: Tzar'rim Right now training up amarr BS 4 and getting some decent (T1) laser skills will make you work better in fleets. Better tank, better dps, better range. Thing is that starting to train for stuff that is FOTM now might get you in trouble later.
I already have Amarr bs 5 and all the laser skills to t2.
In that case; stay away from large projectiles till you have nothing more interesting to train, kinda like a 'just in case lasers get nerfed and CCP somehow got smart enough to boost minnie BS'.
Self-proclaimed idiot
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Omar Khayyam
Minmatar
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Posted - 2009.07.02 10:10:00 -
[32]
i dont understand why people say artilerries suck that much.. i have a maelstrom with 1200mm arties and i can kill stuff faster than a kronos with railguns or nearly the same as a CNR with cruise missiles.. ofcourse they need moe skills and your ship needs expensive mods to make them usefull (i.e using small or medium complex boosters so you can have space for tracking mods). but i think projectile turrets are quite usefull.
p.s.: this doesnt mean they dont need a slight boost.. ------------------------------------------------ cruisers used to be a great power when i started this game :) |
Benco97
Gallente
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Posted - 2009.07.02 10:30:00 -
[33]
Originally by: Omar Khayyam i dont understand why people say artilerries suck that much.. i have a maelstrom with 1200mm arties and i can kill stuff faster than a kronos with railguns or nearly the same as a CNR with cruise missiles.. ofcourse they need moe skills and your ship needs expensive mods to make them usefull (i.e using small or medium complex boosters so you can have space for tracking mods). but i think projectile turrets are quite usefull.
p.s.: this doesnt mean they dont need a slight boost..
Perhaps the people you fly with aren't flying their ships to their maximum ability? I know for a fact that when I fly my 1400 Mael with my friends in Megas and Domis that it's just an embarrassment and I can assure you that it is not a lack of SP.
Originally by: P'uck
You're a DUMBASS - bold italic underline at the VERY LEAST.
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Lucian Alucard
Caldari Black Vice Industries
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Posted - 2009.07.02 10:49:00 -
[34]
Edited by: Lucian Alucard on 02/07/2009 10:50:48 To be honest first ask yourself really how long do you plan on playing the game and how often? It takes creativity and alot of money to get Artys to be truly awesome. For fleets I still recommend for players 2 years or less to go Amar or Caldari from the get go, at the end of the day if your a pvper you will have every race trained up to some degree. I would personally work on making a TachGeddon for fleets that works first.
Arty tracking will always be pants but that wouldn't be so bad if their RoF wasn't brown soggy pants. I doubt we will see another hay-day of the arty anytime soon there are still too many 06-07 players around with emotional scars from us old jerks gate camping with Temps , so ya go Rails or Tachs for now maybe work Ac's up to bs grade screw around with a Phoon for a bit then hop in a Megathron for 3 years like everyone else.
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AstroPhobic
Darkest Depths
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Posted - 2009.07.02 15:07:00 -
[35]
Originally by: Lucian Alucard It takes creativity and alot of money to get Artys to be truly awesome
I almost spit out my coffee. Good one sir, good one.
Next time you put "awesome" and "artillery" in the same sentence, put a warning before it so we don't all ruin our keyboards.
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Lrrp
Minmatar The Graduates Morsus Mihi
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Posted - 2009.07.02 15:08:00 -
[36]
Originally by: Omar Khayyam i dont understand why people say artilerries suck that much.. i have a maelstrom with 1200mm arties and i can kill stuff faster than a kronos with railguns or nearly the same as a CNR with cruise missiles.. ofcourse they need moe skills and your ship needs expensive mods to make them usefull (i.e using small or medium complex boosters so you can have space for tracking mods). but i think projectile turrets are quite usefull.
p.s.: this doesnt mean they dont need a slight boost..
I'm maxed skilled in projectiles and mission in a Mael. My 2nd acct is max skilled in missiles and flys a Raven. Using both accts in the the same mission, the raven is killing npc Bs's half again faste than the Mael. Or for those of you who are math deficient...the Raven is halfway killing his 2nd BS before the Mael kills the first one.
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Traderboz
SlaveMart
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Posted - 2009.07.02 15:25:00 -
[37]
I love vague posts like this. "My Maelstrom (fit not included) which is very creative and expensive is better than my buddy's Raven, thus Maelstrom > Raven in all cases." You convinced me!
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Lucian Alucard
Caldari Black Vice Industries
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Posted - 2009.07.02 21:39:00 -
[38]
Originally by: AstroPhobic
Originally by: Lucian Alucard It takes creativity and alot of money to get Artys to be truly awesome
I almost spit out my coffee. Good one sir, good one.
Next time you put "awesome" and "artillery" in the same sentence, put a warning before it so we don't all ruin our keyboards.
Ok let me a bit more clear,if you buy the implants,T2 rigs, officer mods, spend the months maxing out every gunnery support,Minmatar ship skill and adv. gunnery skill yeah you can get some sweet results but if you asked yourself can a Meg or Apoc do the same job for less? Then yes they can and if same things were applied to said ships the results are epic. I just wish we had the old stacking system for low slot damage mods and sensor boosters weren't all borky now otherwise Tachs would be psycho ship melting win guns.
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Annalea Lovelace
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Posted - 2009.07.02 23:13:00 -
[39]
Out of curiosity, what caused the transition from "Amarr are terrible" to "Minmatar are terrible"? Because, it seemed like a year ago, people were complaining about how their Large Lasers were terrible compared to everything else, not worth it, etc.
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EFT Warrior
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Posted - 2009.07.02 23:24:00 -
[40]
Off the top of my head, EM resistance on armor was taken down by 10% and spread to the other resistances, Amarr turrets got a tracking buff (uncharacteristically in my opinion), bonuses on the Apocalypse? were changed or one of the Amarr battleships got a complete overhaul, as well as the change to Scorch ammo.
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Traderboz
SlaveMart
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Posted - 2009.07.02 23:27:00 -
[41]
Originally by: Lucian Alucard
Originally by: AstroPhobic
Originally by: Lucian Alucard It takes creativity and alot of money to get Artys to be truly awesome
I almost spit out my coffee. Good one sir, good one.
Next time you put "awesome" and "artillery" in the same sentence, put a warning before it so we don't all ruin our keyboards.
Ok let me a bit more clear,if you buy the implants,T2 rigs, officer mods, spend the months maxing out every gunnery support,Minmatar ship skill and adv. gunnery skill yeah you can get some sweet results but if you asked yourself can a Meg or Apoc do the same job for less? Then yes they can and if same things were applied to said ships the results are epic. I just wish we had the old stacking system for low slot damage mods and sensor boosters weren't all borky now otherwise Tachs would be psycho ship melting win guns.
The (obvious) thing you're missing is that if you officer-fit a good ship like an Abaddon or a Raven/CNR, or any other good mission ship, it's going to outperform the hell out of your officer-fit Maelstrom. Who cares if an officer-fit Mael can outperform another ship that's t2 fit. When you compare the ships with everything else being equal, i.e. one of the most basic requirements of a fair comparison, the ship fitting the artillery falls behind.
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Lego Maniac
Minmatar Dusty Death Enterprise Libertas Fidelitas
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Posted - 2009.07.03 05:48:00 -
[42]
the short answer is no
the long answer is NOOOOoooooooOOOOOOOOOoooooooooOOOOOOOOOoooooooooooOOOOOooooooooooooo
˄ ____________ ˄ |
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