|
Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Raimo
Gallente Wrath of Fenris
|
Posted - 2009.06.30 19:43:00 -
[1]
Edited by: Raimo on 30/06/2009 19:43:34
The FW bit sounds like it's going to be awesome!
(I hope it will be... ) --- WOLFY is recruiting!
|

Raimo
Gallente Wrath of Fenris
|
Posted - 2009.06.30 20:20:00 -
[2]
Oh, an important question about the FW kill LP reward? I sure wish it does mean *player kills* as well, can anyone confirm this? (Most people seem to assume this is the case)
Eploit prevention should be easy. Make the cost low enough to make alt-farming impossible and/ or limit LP rewards to once per DT per killing one character... --- WOLFY is recruiting!
|

Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 05:21:00 -
[3]
Originally by: CCP t0rfifrans
Originally by: Raimo Oh, an important question about the FW kill LP reward? I sure wish it does mean *player kills* as well, can anyone confirm this? (Most people seem to assume this is the case)
Not pod kills, this is ships destroyed. You pod kill for your own pleasure, at your own risk and accept the consequences. What you do to the frozen corpse is up to you as well.
Yay, great news! \o/
And no, I was not talking about podding, just wanted to doublecheck that it was just not NPC kills this was about but shooting down player ships... --- WOLFY is recruiting!
|

Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 08:54:00 -
[4]
Edited by: Raimo on 01/07/2009 08:56:13
One more thing about the LP rewards for player kills:
I hope you (CCP) seriously consider implementing a system which gives less and less LPS the more people are on the killmail. In a way this would help with the lag issues as well as greedy people wouldn't fly in blobs as much.
Players often cite that solo is dead and for many older players solo and small gang combat is their "endgame"... This would be a lovely much needed boost for those players.
Say, maximum LP would only be attainable with solo/ very small gang kills and with 15-20 or more pilots on the killmail the LP would diminish to near zilch. How about that?
Also ofc alt farming measures need to be taken but I'm sure they can figure out a working system for that while still retaining the LP meaningful for its intended use. --- WOLFY is recruiting!
|

Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 10:33:00 -
[5]
Edited by: Raimo on 01/07/2009 10:34:05
Originally by: Myyona I seriously hope you are scaling LP rewards with the ISK value of the destroyed ship when bought on the open market.
Let people get a share of the LP dependent on how percentage of the damage they dealt and do not reward people extra LP for teaming up on a single target.
Like I said, pretty much... Tho it shouldn't be per damage dealt. Very often tacklers, ewar and KMwhoring logistics (assigned drones) are even more important than the grunt DPS boats. (Even tho I love flying gankfits and being the top damage dealer myself... :P ) --- WOLFY is recruiting!
|

Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 15:19:00 -
[6]
Originally by: ishkabibble
Exploit waiting to happen. Seriously CCP think about it.
Built in exploit safeguards about to be implemented. Seriously, think about it. --- WOLFY is recruiting!
|

Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 16:05:00 -
[7]
Horrible ideas, Nyphur. I don't want to see the rewards be too big but for players with a clue something like *discount* of their clone costs would be laughably small if they live in low sec.
TBH if balanced right I don't see some ISK- tradable stuff being a bad thing. Those FW players won't be grinding their lvl4's (like many do), instead they will be out in low sec killing **** and maybe even plexing... Probably making less per hour but hopefully enough overall to entice for them to stay at it. --- WOLFY is recruiting!
|

Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 16:07:00 -
[8]
Originally by: Nur AlHuda
Gnulpiie there is already stuff in lp stores that can be obtain only for lp to certain faction so when its already implemented i dont see any problem there. people who want just that stuff and dont have lp had to buy it trough contracts as usualy.
All fine and dandy as long as it's tradable through contracts and in station. Bind- on- pickup and "item licenses" would suck bigtime. (Though the item license idea is not bad per se as long as there is "normal" LP stuff available with ISK value as well...) --- WOLFY is recruiting!
|

Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 17:00:00 -
[9]
Originally by: Nyphur
EDIT: Or am I worrying too much over something that isn't important? Does it matter that the cost of losing our ships will increase to completely offset the LP gained from killing one? Could it actually be a good thing for EVE that tech 1 ships become more expensive to lose after insurance?
Might be, actually.
That being said, I respect your attempt at figuring this and I won't be able to crunch any numbers to help, I'm content in my belief that as long as CCP implements anti-farm mechanics it should work out fine... Stuff like only getting LPs once per WT per day etc. I'm sure they will figure out a solution that's acceptable while still retaining some significance to the rewards. --- WOLFY is recruiting!
|

Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 17:01:00 -
[10]
Originally by: Havok Pierce
What about placing the reward for a kill as dependent on the target's kill/death ratio, modified by the # of people in on the kill? The better players become more valuable for a kill (as they appear more dangerous), and the cannon-fodder alt becomes less and less valuable.
Also a promising idea there. --- WOLFY is recruiting!
|
|

Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 17:38:00 -
[11]
Originally by: Kelron Queldine What's the reasoning behind handing out extra rewards for faction warfare kills beyond what everyone else gets out of PvP (i.e. loot and fun)? I'm fine with them getting some rewards for plex capture, because that will go some way towards turning them into the PvP battles I assume they were intended to be, but I don't understand why they need extra rewards for kills.
Hehe, pirate tears! :P --- WOLFY is recruiting!
|

Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 19:40:00 -
[12]
Originally by: Kelron Queldine
Originally by: Raimo
Originally by: Kelron Queldine What's the reasoning behind handing out extra rewards for faction warfare kills beyond what everyone else gets out of PvP (i.e. loot and fun)? I'm fine with them getting some rewards for plex capture, because that will go some way towards turning them into the PvP battles I assume they were intended to be, but I don't understand why they need extra rewards for kills.
Hehe, pirate tears! :P
It's hayfever.
Serious question though, I'd like to know why CCP think direct LP for kills is needed. LP for plex capture without LP for kills would in fact encourage the FW gangs to capture plexes rather than have roaming blobs. It may even be possible to scale the LP rewards depending on the level of defense, so capturing an undefended plex is worth less than capturing it after a fleet fight.
Hayfever. :P
TBH I'd like both like announced in the OP. "Other" PVPers can feel free to join one of the FW factions to get their share...
Do keep in mind that much of the 0.0 PVP is anyway indirectly to gain ISK, at least "officially". FW does not have such a thing.
- And I know neither do pirates or hisec war deccers etc but TBH I think this change will be a great way to revitalize FW... By (hopefully) introducing blobreduction mechanics to the rewards they could even improve the lives of those low sec inhabitants that opt to stay outside of the militias.
(Here's hoping for pirate FW factions as well!) --- WOLFY is recruiting!
|
|
|
|