
Sidra Necia
Starwinders The Unwilling.
2
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Posted - 2012.05.20 06:09:00 -
[1] - Quote
First off gpu spec: GPU : nvidia gtx 570 Driver = 295.53 wine version : wine-1.5.4
The issue : Ok not sure what causes it, but sometimes I see the camera shake up inside stations or in PI mode. After that "windows" (inside eve) loose focus and their minimize/close/pin buttons dissapear. Then I can not focus, minimize, close or interact with them in any way.
Has this happened to anybody else ?
I am sitting in station now with market and wallet opened and this issue. Strange thing is that I can spin the ship by dragging on top of the market/wallet window .
I managed to close them from neocom... and after that I can re-open them working as normal. But now the center point of the camera is the floor  Even if I try changing ship.
I get the following output from wine:
Quote:... fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. err:d3d_surface:surface_load Not supported on scratch surfaces. err:d3d_surface:surface_load Not supported on scratch surfaces. err:d3d_surface:surface_load Not supported on scratch surfaces. err:d3d_surface:surface_load Not supported on scratch surfaces. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. ....
Where "fixme:d3d:resource_check..." repeatedly spams the terminal when I mouse over items for ex in wallet market orders or when I press esc. "err:d3d_surface" shows up occcationally.
If I try to go to re-customization I can not see my character she is invisible . (accidentally clicked on it)
Quote:... ERROR: Could Not Find D3DKMTEscape in gdi32.dll Could Not Find D3DKMTOpenAdapterFromHdc in gdi32.dll ERROR: Could Not Find D3DKMTEscape in gdi32.dll Could Not Find D3DKMTOpenAdapterFromHdc in gdi32.dll Non-int returned for bone in axis: None, name:fj_rightEye_upperLid_inner Non-int returned for bone in axis: None, name:fj_lip_cornerLeft Non-int returned for bone in axis: None, name:fj_foreheadLower_midRight Non-int returned for bone in axis: None, name:fj_leftCheekBone_middle Non-int returned for bone in axis: None, name:fj_lip_cornerRight Non-int returned for bone in axis: None, name:fj_rightCheekBone_middle Non-int returned for bone in axis: None, name:fj_leftEye_upperLid_inner Non-int returned for bone in axis: None, name:fj_foreheadLower_midLeft Non-int returned for bone in axis: None, name:fj_foreheadLower_centerRight Non-int returned for bone in axis: None, name:fj_foreheadLower_centerLeft ...
And in the portrait mode(character invisible as well):
Quote:... err:d3d_surface:surface_load Not supported on scratch surfaces. ERROR: Could Not Find D3DKMTEscape in gdi32.dll Could Not Find D3DKMTOpenAdapterFromHdc in gdi32.dll ERROR: Could Not Find D3DKMTEscape in gdi32.dll Could Not Find D3DKMTOpenAdapterFromHdc in gdi32.dll ERROR: Could Not Find D3DKMTEscape in gdi32.dll Could Not Find D3DKMTOpenAdapterFromHdc in gdi32.dll err:d3d_surface:surface_load Not supported on scratch surfaces. ...
Previewing ships and modules works. If I want to view somebody's character in 3d I get:
Quote:... Non-int returned for bone in axis: None, name:fj_rightEye_upperLid_inner Non-int returned for bone in axis: None, name:fj_lip_cornerLeft Non-int returned for bone in axis: None, name:fj_foreheadLower_midRight Non-int returned for bone in axis: None, name:fj_leftCheekBone_middle Non-int returned for bone in axis: None, name:fj_lip_cornerRight Non-int returned for bone in axis: None, name:fj_rightCheekBone_middle Non-int returned for bone in axis: None, name:fj_leftEye_upperLid_inner Non-int returned for bone in axis: None, name:fj_foreheadLower_midLeft Non-int returned for bone in axis: None, name:fj_foreheadLower_centerRight Non-int returned for bone in axis: None, name:fj_foreheadLower_centerLeft fixme:d3d:resource_check_usage Unhandled usage flags 0x8. ...
Reproducing the issue: It tends to happen within half to one hour of siting in station. No idea for direct cause yet.
So overall I would characterize it as a major one. Only fix is to quit & restart game.
The only solution I see is to have station environment disabled and never do PI 
Any help, suggestions or solutions are welcome :)
(btw let me know if any other info is necessary I can even take a video of the issuse.) |