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Chinkies IV
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Posted - 2009.07.01 12:08:00 -
[1]
... oh wait. I still get perma-jammed from 100km.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.07.01 12:09:00 -
[2]
lol owned
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Rordan D'Kherr
Amarr
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Posted - 2009.07.01 12:25:00 -
[3]
Originally by: *****ies IV ... oh wait. I still get perma-jammed from 100km.
Fraps?
The myth of being perma jammed is as alive as Yeti and Elvis. But I remember, a few months ago it was the myth of being perma-jammed from 200km++.
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Chinkies IV
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Posted - 2009.07.01 12:26:00 -
[4]
Originally by: Rordan D'Kherr
Originally by: *****ies IV ... oh wait. I still get perma-jammed from 100km.
Fraps?
The myth of being perma jammed is as alive as Yeti and Elvis. But I remember, a few months ago it was the myth of being perma-jammed from 200km++.
Actually, I think I might have Frapsed it all. It's time to explore the HD!
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.07.01 12:39:00 -
[5]
Hey, now you have the choice of being permajammed at 100 km by a Falcon, or being permajammed by a Rook dealing ~300 DPS at your weakest resist at 100 km.
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Ignatious Mei
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Posted - 2009.07.01 13:43:00 -
[6]
Originally by: Gypsio III Hey, now you have the choice of being permajammed at 100 km by a Falcon, or being permajammed by a Rook dealing ~300 DPS at your weakest resist at 100 km.
At first I was sad about the falcon nerf. Then I got in a rook and realised that I could deal damage and jam at the same time. I am not sad any more :)
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.01 13:50:00 -
[7]
Originally by: Ignatious Mei
Originally by: Gypsio III Hey, now you have the choice of being permajammed at 100 km by a Falcon, or being permajammed by a Rook dealing ~300 DPS at your weakest resist at 100 km.
At first I was sad about the falcon nerf. Then I got in a rook and realised that I could deal damage and jam at the same time. I am not sad any more :)
Also: a proper drone bay!
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Indaki Xavier
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Posted - 2009.07.01 14:04:00 -
[8]
lol even a crappy fit blackbird can jam from 100km out (mine w/****ty skills has an optimal of 116km). /slitwrists for you i guess.
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Rordan D'Kherr
Amarr
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Posted - 2009.07.01 15:19:00 -
[9]
Originally by: *****ies IV Actually, I think I might have Frapsed it all. It's time to explore the HD!
Let's see the perma-jam. But do not show me a 20 seconds clip and call it perma
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Grarr Dexx
Amarr Corp 1 Allstars
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Posted - 2009.07.01 15:35:00 -
[10]
You might want to fit ECCM next time. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |
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Atsuko Ratu
Caldari Interstellar eXodus
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Posted - 2009.07.01 15:42:00 -
[11]
A lot of people complain that the falcon was boosted; but ironically, I see maybe 1/100th of the falcons I did before the nerf.
Was one of the best nerfs I've seen CCP put out; right up there with "best buff" via the stealth bomber change.
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Bibbleibble
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Posted - 2009.07.01 17:39:00 -
[12]
Originally by: Atsuko Ratu A lot of people complain that the falcon was boosted; but ironically, I see maybe 1/100th of the falcons I did before the nerf.
Was one of the best nerfs I've seen CCP put out; right up there with "best buff" via the stealth bomber change.
Of course you don't see them! they are cloaked! ________________________________________________ Check out my ideas! New Destroyers |
James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.07.01 18:59:00 -
[13]
Originally by: Atsuko Ratu A lot of people complain that the falcon was boosted; but ironically, I see maybe 1/100th of the falcons I did before the nerf.
Was one of the best nerfs I've seen CCP put out; right up there with "best buff" via the stealth bomber change.
That one's arguable, but what's indisputable is the Falcon is _significantly_ less easy to 'dual box'.
Which as far as I'm concerned is a definite result - I was concerned that it was easy to nerfbat into unusability, but much harder to achieve a balanced outcome that has me still flying it, but far less 'falcon alts' in use.
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Hoo Is
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Posted - 2009.07.01 19:16:00 -
[14]
Originally by: James Lyrus
Originally by: Atsuko Ratu A lot of people complain that the falcon was boosted; but ironically, I see maybe 1/100th of the falcons I did before the nerf.
Was one of the best nerfs I've seen CCP put out; right up there with "best buff" via the stealth bomber change.
That one's arguable, but what's indisputable is the Falcon is _significantly_ less easy to 'dual box'.
Which as far as I'm concerned is a definite result - I was concerned that it was easy to nerfbat into unusability, but much harder to achieve a balanced outcome that has me still flying it, but far less 'falcon alts' in use.
this...
that's why you dont see them as often anymore.
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Ashina Sito
Gallente Center for Advanced Studies
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Posted - 2009.07.01 19:28:00 -
[15]
Originally by: James Lyrus
That one's arguable, but what's indisputable is the Falcon is _significantly_ less easy to 'dual box'.
The Falcon was given a HUGE boost, if you are playing that pilot. You got nurfed if you had a Falcon alt.
I started seeing Falcons and Rooks again this week. The sheep have finally figured it out.
Fitting ECCM did not work before the Falcon buff. It is only worse now with Falcons getting a 30% boost to ECM strength and ECCM fittings getting nothing.
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Brem Watson
Caldari Insurance Claim Services
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Posted - 2009.07.01 19:57:00 -
[16]
The Falcon is a nice ship for hauling now a days.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.07.01 20:13:00 -
[17]
It will still jam at 100km, but at a much reduced chance. Just means that instead of 3-4 ships taken out, its only 1-2. To get the omfg-pwn-jam they have to close distance which was what the whole change was about. Efficiency at the cost of vulnerability, just like every other ship.
The ever so annoying low-sec Falcon is gone and Rooks are undocking again. Things are definitely better in ECM land, still work needed, but better.
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Atsuko Ratu
Caldari Interstellar eXodus
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Posted - 2009.07.01 20:18:00 -
[18]
Edited by: Atsuko Ratu on 01/07/2009 20:20:14
Originally by: Hoo Is
this...
that's why you dont see them as often anymore.
Which is why I called it the best nerf CCP has done.
A hurr durr.
Originally by: Ashina Sito
Fitting ECCM did not work before the Falcon buff. It is only worse now with Falcons getting a 30% boost to ECM strength and ECCM fittings getting nothing.
Which results in a .5~% increase in strength, if you fit 3 sig amps on.
There's a big difference in a falcon being 200km away and one sitting at 80-100km.
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Ignatious Mei
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Posted - 2009.07.01 22:28:00 -
[19]
When the falcon nerfed happened I was really excited. My thought was that with the range reduced the Arazu would have a viable role as it can damp at a falcons prime operating range making it the perfect anti falcon ship. And since there were 70 billion falcons being flown it would be worthwhile to fly arazu for the main purpose of countering them. Well, then everybody stopped flying the bloody things (sissies) and the arazu is left still sucking.
On the upside the rook is now totally bad @ss so I'm just flying that :)
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Omara Otawan
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Posted - 2009.07.01 23:57:00 -
[20]
Arazu sucks since when? It (or its brother the lach) is pretty much mandatory for gatecamping if you dont want stuff going back the way they came, they completely overshadow the minnie recons in that role.
Besides being extremely useful for the long range tackle, you realize these things point at much better ranges than HICs?
On a completely unrelated note, why do I have to log in 3 times to post on these forums?
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Ignatious Mei
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Posted - 2009.07.02 00:07:00 -
[21]
Originally by: Omara Otawan Arazu sucks since when? It (or its brother the lach) is pretty much mandatory for gatecamping if you dont want stuff going back the way they came, they completely overshadow the minnie recons in that role.
Besides being extremely useful for the long range tackle, you realize these things point at much better ranges than HICs?
On a completely unrelated note, why do I have to log in 3 times to post on these forums?
Wait a sec, your saying that something that can shut down a MWD at 22k is more useful for stopping someone from getting back to a gate then something that can web at 52? I have to politley disagree. And by the way, when you log in lick save password, then you only have to log in twice. Well, at least it works for me.
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Gartel Reiman
Civis Romanus Sum Pax Romana Alliance
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Posted - 2009.07.02 01:44:00 -
[22]
Originally by: Ignatious Mei Wait a sec, your saying that something that can shut down a MWD at 22k is more useful for stopping someone from getting back to a gate then something that can web at 52? I have to politley disagree.
Why? Things come through gates at 12-15km (perhaps around 25km for the big regional gates), so in effectively all cases, once you lock them they're going to be within 22km. The extra range of the Minmatar recons is moot, unless you've got someone on the other side of a regional gate running away from your camp.
And once they're in range, scramblers are vastly superior to webs for slowing down ships with MWDs. Webs reduce speed by 60%. A scrambler will remove the ~600% speed boost from the MWD (with Accel. Control IV), thus reducing the target's speed by 86%. One scrambler will slow down a target more than two unstacked webs will.
Of course, having both is even better, but if you can only have one, Gallente Recons scrams are definitely superior (especially as you'll likely get 13km webs from other ships in your gang, as opposed to 10.8km scramblers).
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Ignatious Mei
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Posted - 2009.07.02 02:17:00 -
[23]
Originally by: Gartel Reiman
Originally by: Ignatious Mei Wait a sec, your saying that something that can shut down a MWD at 22k is more useful for stopping someone from getting back to a gate then something that can web at 52? I have to politley disagree.
Why? Things come through gates at 12-15km (perhaps around 25km for the big regional gates), so in effectively all cases, once you lock them they're going to be within 22km. The extra range of the Minmatar recons is moot, unless you've got someone on the other side of a regional gate running away from your camp.
And once they're in range, scramblers are vastly superior to webs for slowing down ships with MWDs. Webs reduce speed by 60%. A scrambler will remove the ~600% speed boost from the MWD (with Accel. Control IV), thus reducing the target's speed by 86%. One scrambler will slow down a target more than two unstacked webs will.
Of course, having both is even better, but if you can only have one, Gallente Recons scrams are definitely superior (especially as you'll likely get 13km webs from other ships in your gang, as opposed to 10.8km scramblers).
"And one they are in range" Thats the number one thing. A arazu handles like a 78 caddy eldarado. A arazu most time a arazu has to get within range to apply that scram. A dual web rapier doesnt have to move to get into range.
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Omara Otawan
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Posted - 2009.07.02 02:22:00 -
[24]
Edited by: Omara Otawan on 02/07/2009 02:25:22
Originally by: Ignatious Mei
"And one they are in range" Thats the number one thing. A arazu handles like a 78 caddy eldarado. A arazu most time a arazu has to get within range to apply that scram. A dual web rapier doesnt have to move to get into range.
The scram has a 22km range, so you are always in scrambler range no matter what. Even for the regional gates, as ships do not spawn on the "back" side of gates.
Also locktime and decelleration factor are important, most of the arazu fittings I have seen lock way quicker than the typical rapier, and scramblers drop the target speed much quicker than webs do.
So yes, scram is far superior for gate tackling compared to web (unless they have AB, but in these cases the ships tend to be lolfit anyway and pop quick).
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