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Thread Statistics | Show CCP posts - 0 post(s) |
Aus Dog
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Posted - 2009.07.05 12:20:00 -
[1]
My skills should have torpedoes flight time increased by 50% and velocity increased by 30%. Neither is true and I can tell it by reading info and by the effective range of torpedoes which is so crappy you might as well run up and stick a satchel charge in his hold. "Owning a dog teaches a child Honesty, Loyalty, and to always circle three times before lying down".....Mark Twain |
The Djego
Minmatar Hellequin Inc.
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Posted - 2009.07.05 12:25:00 -
[2]
They do, but it is not visible in the Item info.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.07.05 12:43:00 -
[3]
Yeah, you might want to FIT the launcher and LOAD the ammo first, before doing a showinfo on the loaded ammo.
EVE issues|Mining revamp|Build stuff|Make ISK |
Ihmen Shank
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Posted - 2009.07.05 12:52:00 -
[4]
[cough] EBAY!
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GGjita
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Posted - 2009.07.05 12:57:00 -
[5]
op = troll, and not even a good one
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Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2009.07.05 13:01:00 -
[6]
Originally by: Ihmen Shank [cough] EBAY![/cough]
There, fixed it for you. -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Ihmen Shank
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Posted - 2009.07.05 13:14:00 -
[7]
Originally by: Shan'Talasha Mea'Questa
Originally by: Ihmen Shank [cough] EBAY![/cough]
There, fixed it for you.
Ah! Thank you.
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Holy Lowlander
Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.07.05 14:26:00 -
[8]
fail troll is fail. _______________ Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |
Leiara Knight
Gallente The Oblivion Guard
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Posted - 2009.07.05 14:35:00 -
[9]
Once I hurt my finger and it took quite some time to heal properly. How much bigger is a mind?
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Aus Dog
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Posted - 2009.07.05 17:41:00 -
[10]
Two out of eight responses reasonable. With this forum it could have been worse. And the torps don't do anything beyond 9-10Km which means neither the velocity or flight time has increased. "Owning a dog teaches a child Honesty, Loyalty, and to always circle three times before lying down".....Mark Twain |
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Kazuma Saruwatari
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Posted - 2009.07.05 17:51:00 -
[11]
Originally by: Ihmen Shank [cough] EBAY![/cough]
I'd give you cough drops for that, but considering OP... -
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Bootleg Greg
Minmatar CHILL Industries
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Posted - 2009.07.05 18:27:00 -
[12]
Remember,
#1. Load charges into siege launchers #2. Go to assembly screen #3. Right click on siege launchers, show charge info
This should tell you how the skills effect missiles. Torpedoes should go about 30-38km with skills. If you do everything above, the skills still do not effect and you still cannot hit anything 10km+, petition is the only thing i can recommend.
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Cambarus
Clearly Compensating
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Posted - 2009.07.05 19:30:00 -
[13]
Come look me up any time in game, I'd be more than happy to help you test your torps ^_^ |
Chomapuraku
Caldari Templar Republic
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Posted - 2009.07.05 19:37:00 -
[14]
(fits T2 passive hardeners, heads into 50-man gatecamp)
AAHHH!! THE SKILLS!! THEY DO NOTHING!!
Originally by: Misanth Being nice doesn't pay off, you should stop listening to the right shoulder parrot. The left one is usually right.
so she shouldnt listen to the left one either? |
Fifi LeFume
No Trademark
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Posted - 2009.07.05 19:41:00 -
[15]
Originally by: Chomapuraku (fits T2 passive hardeners, heads into 50-man gatecamp)
AAHHH!! THE SKILLS!! THEY DO NOTHING!!
I LOL'd
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Atsuko Ratu
Caldari Interstellar eXodus
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Posted - 2009.07.05 21:28:00 -
[16]
Originally by: Aus Dog Two out of eight responses reasonable. With this forum it could have been worse. And the torps don't do anything beyond 9-10Km which means neither the velocity or flight time has increased.
You were shooting a moving target.
Do I win a prize?
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Kail Storm
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Posted - 2009.07.05 21:43:00 -
[17]
Edited by: Kail Storm on 05/07/2009 21:43:35 You need to list your skills so we can help you, also were you using BCS?
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FT Diomedes
Gallente Factio Paucorum
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Posted - 2009.07.05 21:57:00 -
[18]
Originally by: Aus Dog Two out of eight responses reasonable. With this forum it could have been worse. And the torps don't do anything beyond 9-10Km which means neither the velocity or flight time has increased.
What ship are you using them on?
...this doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |
Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.07.05 22:09:00 -
[19]
Edited by: Kyra Felann on 05/07/2009 22:09:53 Ze skills--zey do nothing!
EDIT: Ah, I now realized that I was beaten to the punch. Oh well.
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Gartel Reiman
Civis Romanus Sum Pax Romana Alliance
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Posted - 2009.07.06 00:31:00 -
[20]
Originally by: Kail Storm You need to list your skills so we can help you, also were you using BCS?
OP's already implied he has Missile Bombardment 5 and Missile Projection 3 - and BCS have absolutely no effect on range, so that's irrelevant.
I suspect the OP's post stems from a misunderstanding about how missile ranges actually work, and how a missile velocity of 4km/s and a flight time of 5 seconds does not mean you'll necessarily hit a target that's 19.9km away when you fire, for a number of reasons.
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Kail Storm
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Posted - 2009.07.06 02:27:00 -
[21]
I suspect the OP's post stems from a misunderstanding about how missile ranges actually work, and how a missile velocity of 4km/s and a flight time of 5 seconds does not mean you'll necessarily hit a target that's 19.9km away when you fire, for a number of reasons.
May sound dumb but why not? What are the reasons?
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Atsuko Ratu
Caldari Interstellar eXodus
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Posted - 2009.07.06 03:27:00 -
[22]
Originally by: Kail Storm
May sound dumb but why not? What are the reasons?
1. Missiles take time to accelerate; typically, take off 2-3km off EFT/calculated range by default.
2. Both you and your target are moving constantly (in most cases). The missile needs to travel to the target, and once launched, is totally independent from your ship. If the enemy ship is moving away from you, each kilometer the ship moves is another kilometer the missile needs to travel to hit it. Even if you keep up with the hostile ship, and stay perfectly at 10km; that doesn't mean a missile with a 15km range will necessarily hit.
3. Unlike guns, missiles take time to hit a target. It could easily warp out before missiles hit. On the flip side, if you warp out, all of your missiles in flight will stop within a few seconds, regardless of how much range is still has left.
These are some of the more obvious reasons that come to mind.
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Solomunio Kzenig
Amarr SPORADIC MOVEMENT Cult of War
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Posted - 2009.07.06 04:28:00 -
[23]
Oh God not this twit again......
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Aus Dog
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Posted - 2009.07.06 17:06:00 -
[24]
I am firing the Torps from Raven. With all the bonuses thus far supposedly accrued my Torps should be going 21,600 meters. As I say over 10km forget it. And I do have a petition in but if it's not on a mission the petition will rot b4 it is read. And the enemies movement away from me couldn't be that much unless MWD works for the Rats and not us. Wouldn't surprise me. The torp should be getting a 50% bonus to flight time and a 60% bonus to velocity...provided I don't waste anymore time training skills that do nothing. "Owning a dog teaches a child Honesty, Loyalty, and to always circle three times before lying down".....Mark Twain |
Gavin DeVries
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Posted - 2009.07.06 17:29:00 -
[25]
Originally by: Aus Dog I... unless MWD works for the Rats and not us.
Guess what? It does work for the rats and not us. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |
Regat Kozovv
Caldari Alcothology
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Posted - 2009.07.06 17:30:00 -
[26]
My apoligies to those in this thread who haven't been following OP's previous posts.
To the OP:
You're not firing the torps out of your Maelstrom, are you?!?!?
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Aus Dog
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Posted - 2009.07.06 17:45:00 -
[27]
Nope. Read up. From a Raven. Like the Mal but decided since they seem to have given the Level 3 rats Level 4 damage dealing I better fly what is the best bet for me. Did some asteroid testing and they are going off on asteroids at 23km but no damage report. Tried 20 and 21km and no damage report. 19km is where it has decided my torps should do damage. I really am not that poor at math and they should be good to 21,600 meters. Hell. I'll be happy if they damage a rat at 19km. We'll see. "Owning a dog teaches a child Honesty, Loyalty, and to always circle three times before lying down".....Mark Twain |
Regat Kozovv
Caldari Alcothology
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Posted - 2009.07.06 18:14:00 -
[28]
Well this I can see. As Atsuko said earlier, the math doesn't always work out quite right. If CCP gets back to you on this, let me know.
I had a rather embarrassing encounter a few years back when I brought a Raven for a POS siege and found that despite my calculated range, my torpedoes couldn't hit the tower from the shield perimeter.
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Atsuko Ratu
Caldari Interstellar eXodus
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Posted - 2009.07.06 20:07:00 -
[29]
Reread my post and learn some basics.
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Aus Dog
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Posted - 2009.07.06 21:00:00 -
[30]
I understand there are lots of variables both expected and unforeseen. There is some kind of law of averages that would apply such as if your torps hit your target 0% of the time at say 18km it is a pretty safe bet that your torps are not working at that range. As long as your torps work sometimes at that range then it is a fair bet that the torps are capable of being used at that range. That's all I ask is that they work sometimes in the NEIGHBORHOOD of what they are supposed to do. Even though the numbers say 21,600 meters if they work sometimes at 19km I'll be happy. "Owning a dog teaches a child Honesty, Loyalty, and to always circle three times before lying down".....Mark Twain |
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