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Gao1
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Posted - 2009.07.06 13:24:00 -
[31]
soz 3 hardeners
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El Smol
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Posted - 2009.07.06 13:29:00 -
[32]
Btw, hows your skills regarding guided miss. precision and target navi prediction?
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Gao1
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Posted - 2009.07.06 13:32:00 -
[33]
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GaoLingFan
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Posted - 2009.07.06 13:33:00 -
[34]
Originally by: El Smol Btw, hows your skills regarding guided miss. precision and target navi prediction?
i have 3 on navigation but 0 on guided missile precision
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Traderboz
SlaveMart
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Posted - 2009.07.06 13:33:00 -
[35]
Edited by: Traderboz on 06/07/2009 13:33:35 The simple answer is use what works for you. At some point, SP and playstyle enter into the equation, and so it's not really possible for another player to tell you exactly how much tank to fit.
The idea though is that you want as little tank as possible, which means that 1 minute of boosting might be plenty. You don't want to go full gank though and then lose your ship to a mission. So try your current setup with a rigor and a painter, do some missions, and see if you feel like you can strip off another CCC for a rigor over time. Adjust it so you have enough tank to get through the missions, but no more, and you'll be in good shape.
That's the best way to setup a mission ship. I usually go through several iterations, tweaking an item here or there, until I'm happy with a setup. The setups posted here should really just be used as a guide, and you can adjust them to fit your situation and playstyle.
Edit: Oh, and train your damn missile skills up. 
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GaoLingFan
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Posted - 2009.07.06 13:37:00 -
[36]
lol i will but all my missile skills (2.6 mil sp) are spent on things liek range and raw damage i never knew velocity ad sig radius mattered lol
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GGjita
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Posted - 2009.07.06 13:37:00 -
[37]
your mids should be 1 amp, 2 mission specific hardeners and 1 invuln, your dps should also be a little higher, you should have 3 BCU's on there.
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Gao1
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Posted - 2009.07.06 13:39:00 -
[38]
Edited by: Gao1 on 06/07/2009 13:40:07 i do have 3 bcus 1 invul and 2 hardeners and 1 amp
i'm just worreid that my 1.30 time of boosting doesn't make me lose the CNR just because of 1 rig lol
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Wannabehero
Absolutely No Retreat
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Posted - 2009.07.06 13:59:00 -
[39]
Originally by: GaoLingFan lol i will but all my missile skills (2.6 mil sp) are spent on things liek range and raw damage i never knew velocity ad sig radius mattered lol
Lol
Train up guided missile precision and target navigation precision to IV ASAP! --
Don't harsh my mellow |

GaoLingFan
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Posted - 2009.07.06 14:11:00 -
[40]
Originally by: Wannabehero
Originally by: GaoLingFan lol i will but all my missile skills (2.6 mil sp) are spent on things liek range and raw damage i never knew velocity ad sig radius mattered lol
Lol
Train up guided missile precision and target navigation precision to IV ASAP!
lol i know i realised that eventually when i graduated from perma tank CNR and tried to kill all those elite frigs and cruisers before i get popped lol
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Sturmwolke
Genyosha Legion
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Posted - 2009.07.06 15:46:00 -
[41]
Edited by: Sturmwolke on 06/07/2009 15:50:41
Originally by: GGjita
I don't have the link to any of them but the gist of it breaks down to this:
A large and X-L T2 boosters both give you the same amount of HP per cap. This would at first make it look like they are the same but the X-L eats your cap faster. Well the lower your cap is the faster you regain it, since in the long run both boosters will give you the same amount of hp for the cap used the X-L is going to give it to you faster thus letting you start regaining that cap back earlier and at a faster amount. The other thing is that the hardest part of tanking most missions is the first minute or two after gaining agro, the X-L lets you have a much higher tank for that opening barrage.
This may be simplifying it a little bit but these are the highlights.
You're forgetting T2 XL boosters taxes the CPU to the point making it a difficult fit for a low skill character, not to mention its crazy high requirement needing Shield Operation 5 (rank 3 skill). XL booster is an impossible fit if the CNR has 3x Rigors and 7 CN launchers. You will need to supplement with a 5% CPU implant at max skill without wasting a low for a co-processor.
A T2 Large only needs Shield Operation IV. If you do a comparison at this skill level, a T2 Large is more cap efficient than a C5-L Emergency XL by about 11%.
There is no real need for an XL if you can survive on dual Pithi-Bs or a Pithum-C, I find the XL recommendation perplexing.
/edit: fixed typo |

GaoLingFan
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Posted - 2009.07.06 19:43:00 -
[42]
yeah that's why i am using a CN xl booster now to meet cpu reqs tho i am working toward the pithum medium and the small s for my frigs
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GGjita
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Posted - 2009.07.06 20:23:00 -
[43]
I fully agree with using the undersized complex boosters, i exclusively use the Pithum A-type medium on everything i fly in pve, it is an amazing mod.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.07.06 21:11:00 -
[44]
Originally by: Sturmwolke You're forgetting T2 XL boosters taxes the CPU to the point making it a difficult fit for a low skill character, not to mention its crazy high requirement needing Shield Operation 5 (rank 3 skill). XL booster is an impossible fit if the CNR has 3x Rigors and 7 CN launchers. You will need to supplement with a 5% CPU implant at max skill without wasting a low for a co-processor.
A T2 Large only needs Shield Operation IV. If you do a comparison at this skill level, a T2 Large is more cap efficient than a C5-L Emergency XL by about 11%.
There is no real need for an XL if you can survive on dual Pithi-Bs or a Pithum-C, I find the XL recommendation perplexing.
/edit: fixed typo
tech 2 xl boosters require a rank 1 (shield operation) skill to level 5, not a rank 3 (shield management). tech 2 shield boost amps require management 5.
and yes undersized deadspace boosters are the real winners here 
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Kismo
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Posted - 2009.07.07 02:44:00 -
[45]
Originally by: Akita T Depends on what your purpose is, killing (smaller) stuff faster or having a better tank. For "serious" mission-runners I'd recommend dual target painters, hydraulic bay thrusters, two rocket fuel cache partitions and T2 siege launchers (not named, not faction, T2, accept no substitutes). For myself, I'm with the Nighthawk, screw the CNR.
Ah Akita, how I have missed thee. The NH isn't so bad. It's faster than the CNR (assuming you put an AB on it), and it has an easier time tanking. You can use the FOF trick on a cruise CNR, but I don't know what it does to your damage. It prolly wouldn't work so hot because the 3 rigor CNR fit is a bit finicky if you **** up your aggro management.
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Sturmwolke
Genyosha Legion
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Posted - 2009.07.07 04:00:00 -
[46]
Originally by: Chainsaw Plankton
tech 2 xl boosters require a rank 1 (shield operation) skill to level 5, not a rank 3 (shield management). tech 2 shield boost amps require management 5.
You got me there ... oops  |

Tavers
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Posted - 2009.07.07 05:03:00 -
[47]
[HI] 7x CNavy Launchers 1x Tractor
[Med] 2x Pithi B-Type Small Shield Booster 1x PWNAGE 3x Specific Hardners (2 Kinetic 1 Heat for Guristas.. etc.)
[Low] 3x CNavy BCU 2x PDU II
[Rig] 2x Rigors 1x CCC
[Drones] 5x Hobgoblin II 5x Hammerhead II
2 small complex boosters offer significantly more shield per cap than a XL or L booster with a amp. This setup also perma runs without really gimping DPS. The downside is that it needs pretty decent electronics skills to perma. If you cant get it to perma drop a PDU II for a cap flux coil.
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Gao1
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Posted - 2009.07.07 10:01:00 -
[48]
Edited by: Gao1 on 07/07/2009 10:05:39 Edited by: Gao1 on 07/07/2009 10:03:20 yeah prob is i just bought the Cn xl booster and the 3 CN BCUs so i need a fair bit of grinding to buy complex boosters/hardeners
and as for my skills all my cap and shield skills are at 5
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GaoLingFan
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Posted - 2009.07.07 10:12:00 -
[49]
yeah prob is i just bought the Cn xl booster and the 3 CN BCUs so i need a fair bit of grinding to buy complex boosters/hardeners
and as for my skills all my cap and shield skills are at 5
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Zhilia Mann
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Posted - 2009.07.07 10:50:00 -
[50]
Originally by: Akita T If you CAN fit (CPU and grid-wise), ALWAYS fit an XL booster. Perma-running shield boosters are for lazy people only.
Says the guy who uses a dual pith NH, right?. Or maybe you go passive; can't recall.
And yeah, I use a perma dual pith, but complaining about being lazy? There's no L4 runner lazier than a NH. And I love it.
(For the record, there's also nothing lazier than running an omnitanked Cerb for L3s. Not even a Drake.)
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