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Rroff
The Xenodus Initiative.
7
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Posted - 2012.05.21 12:50:00 -
[1] - Quote
For a c1 I'm not even sure you need tank on a drake - probably something like this would work fine:
[Drake, C1 Drake] Beta Reactor Control: Shield Power Relay I Ballistic Control System II Ballistic Control System II Ballistic Control System II
Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Amplifier II Fleeting Propulsion Inhibitor I Phased Weapon Navigation Array Generation Extron
Heavy Missile Launcher II, Scourge Precision Heavy Missile Heavy Missile Launcher II, Scourge Precision Heavy Missile Heavy Missile Launcher II, Scourge Precision Heavy Missile Heavy Missile Launcher II, Scourge Precision Heavy Missile Heavy Missile Launcher II, Scourge Precision Heavy Missile Heavy Missile Launcher II, Scourge Precision Heavy Missile Heavy Missile Launcher II, Scourge Precision Heavy Missile [empty high slot]
Medium Warhead Rigor Catalyst I Medium Warhead Rigor Catalyst I Medium Core Defense Field Extender I
Aslong as you've got reasonable skills you should be killing them long before you run out of buffer and theres not really much in the way of scrams to worry about.
EDIT: And if you've got a spare ganglink char chuck in the interdiction manouvers, electronic superiority and shield harmonising links for more efficent running. |

Rroff
The Xenodus Initiative.
9
|
Posted - 2012.05.24 14:12:00 -
[2] - Quote
Hoshimura Makina wrote:Rroff wrote:For a c1 I'm not even sure you need tank on a drake - probably something like this would work fine: [Drake, C1 Drake] ... Heavy Missile Launcher II, Scourge Precision Heavy Missile [empty high slot] ... Medium Warhead Rigor Catalyst I ...
 Precision + Flare or Fury + Rigor
I had a play in EFT and across the vast majority of scenarios those rigs + precisions produced the best results overall against sleepless frigs and cruisers - check for yourself :P (regardless of what the conventional wisdom may or may not be regarding missiles/rigs). |

Rroff
The Xenodus Initiative.
9
|
Posted - 2012.05.24 14:35:00 -
[3] - Quote
I can rarely be bothered to change to precisions anyhow heh tho it is more efficent timewise to use them from my experience and in a C1 you'd have less need for high damage ammo - no idea on the cost effectiveness of it over other ammo types. |

Rroff
The Xenodus Initiative.
9
|
Posted - 2012.05.24 15:48:00 -
[4] - Quote
Daniel Plain wrote:Rroff wrote:I can rarely be bothered to change to precisions anyhow heh tho it is more efficent timewise to use them from my experience and in a C1 you'd have less need for high damage ammo - no idea on the cost effectiveness of it over other ammo types. last time i checked precisions did LESS damage than regular scourge against a 40m sig orbiting at 250m/s, at least with my skills and rigs. feel free to EFT for yourself and report the results though.
According to EFT - 224dps with rigors + precisions, 218 with flare + precisions, 209 with flare + regular scourge, 215 with rigors + regular scourge, T2 scourge is less than regular with either rigs.
Given the relative cost of precisions v t1 scourge and the fairly slim dps difference it probably doesn't make huge odds looking at those numbers which you use aslong as you don't use T2 high damage scourge as that drops the dps off by about 20% compared to any other setup.
These figures go up by almost 50% when a frig is in web-range so some long range web assistance would not go amiss. |

Rroff
The Xenodus Initiative.
9
|
Posted - 2012.05.26 15:04:00 -
[5] - Quote
http://aten-hosted.com/_/c1drake.jpg
Sorry doesn't hold up atleast in EFT simulation (which while not always 100% accurate is usually a good guide).
Seems good old t1 scourge + rigors gives the best overall results (first bit of the graph is in web-range+TP range, 2nd bit in TP range only). Probably get a bit better results with faction scourge but probably very little noticeable results in decreased time and a worse ISK efficency. |

Rroff
The Xenodus Initiative.
9
|
Posted - 2012.05.26 15:23:00 -
[6] - Quote
Hathrul wrote:Derath Ellecon wrote:I ran in a C1 for about 6 months. I ended up just using standard scourge for everything. For a C1 no other ammo seemed to do enough better to justify the higher cost. this is best i think switching ammo and stuff is boring. regular t1 missiles are cheap and work just fine. hams are a bad idea simply because they lack range.
My graph above seems to bear that out.
Range is probably less of an issue in a C1 compared to other classes as the sleeper types tend to have <16km orbit and close fairly fast - but from my experience HAMs struggle to put down damage on small cruisers and lower without significant webbing. You also have to bear in mind that if a sleeper is moving fast HAMs may take longer to reach them and while they might only be say 8km away as the crow flies the actual missile path could be getting close to double that maybe even enough that they never reach the sleeper. |
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