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Thread Statistics | Show CCP posts - 0 post(s) |

Thomas McMillan
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Posted - 2009.07.07 01:54:00 -
[1]
We should be able to personalize our ships a bit more like:
- being able to paint your ship what ever colors you want
- corparations can have a formal ship colour for all their ships
- being able to name and write your ships name on the side to let people know what u named it.
If you like these ideas or u have idea of your own please post below
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Trucker Mike
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Posted - 2009.07.07 02:11:00 -
[2]
No
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ShadowGod56
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Posted - 2009.07.07 02:18:00 -
[3]
yes
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Alphow
Minmatar Sacred Templars
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Posted - 2009.07.07 02:22:00 -
[4]
What ship? This is Overview Online
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Mavrk
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Posted - 2009.07.07 02:51:00 -
[5]
NO
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MCCHAPSMASTER the3rd
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Posted - 2009.07.07 03:01:00 -
[6]
HARDER!!!
err i mean
YES!
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TraininVain
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Posted - 2009.07.07 03:23:00 -
[7]
Rifter with flame effect. Hell yes.
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Thomas McMillan
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Posted - 2009.07.07 04:14:00 -
[8]
This is for any of your ships that you want. Way are you guys saying no it won't affect gameplay at all
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Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2009.07.07 04:15:00 -
[9]
Every so often some guy re-invents the wheel...
No to this idea for a new lag-fest. -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Doctor Mario
LightHammer MAC
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Posted - 2009.07.07 04:24:00 -
[10]
No. ---- It's-a me! Mario! |

Nodaddy Notthecupboard
Amarr
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Posted - 2009.07.07 04:27:00 -
[11]
Instead of going to the trouble of allowing people to paint their ships, CCP could just cut out the middleman and save some work by painting every ship perma black, since thats what colour they would all end up anyway.
Large fleet fights with every ship a custom colour with different logo's, the lag would blot out the sun!
It was a stupid suggestion the last 9823 times it was suggested and it's just as rubbish now.
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Dar Nightstorm
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Posted - 2009.07.07 04:52:00 -
[12]
well it seems like a great idea to me 
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Dhonner
Construction Cabal Ishuk-Raata Enforcement Directive
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Posted - 2009.07.07 06:14:00 -
[13]
I do get the lag issue, so probably a bad idea to let everyone personalise their ship. Guess CCP would be best to tell if this would cause more lag or not. But what i would have liked was to have the corp logo on the ships. Changing the ship colour seems like a no no idea tho. Is it one thing that i do not want to see its eve ships with pastell colours...(pink Brutix anyone) ,yuk! It would also ruin the fun of getting faction and T2 ships etc. as some of the things that differs them from T1 is exactly their color.
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Wai Ng'Tse
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Posted - 2009.07.07 07:33:00 -
[14]
Originally by: Dhonner Changing the ship colour seems like a no no idea tho. Is it one thing that i do not want to see its eve ships with pastell colours...(pink Brutix anyone) quote]
This is EXACTLY what I do want to see :P
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Mystafyre
Caldari Tribal Liberation Force
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Posted - 2009.07.07 08:59:00 -
[15]
NEVER!!!!!!!!!!!!!
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Zhilia Mann
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Posted - 2009.07.07 09:08:00 -
[16]
Originally by: Nodaddy Notthecupboard Instead of going to the trouble of allowing people to paint their ships, CCP could just cut out the middleman and save some work by painting every ship perma black, since thats what colour they would all end up anyway.
My Itty V would end up more flesh-colored. I can imagine that being popular for Thoraxes as well.
Originally by: Nodaddy Notthecupboard Large fleet fights with every ship a custom colour with different logo's, the lag would blot out the sun!
It was a stupid suggestion the last 9823 times it was suggested and it's just as rubbish now.
And more to the point, this. This idea comes up at least once every few weeks on different forum sections. The answer is well-established and often repeated.
One (pointless?) variation that gets slightly more sympathy is to make the whole deal client side, allowing you to at least change how your ships look to you but to no one else. I still think it's a stupid idea but it does get around the lag complaint.
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Kenji Hideyoshi
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Posted - 2009.07.07 09:11:00 -
[17]
Let's not forget the reason people think it's a bad idea is because of lag issues.
If there were no lag issues, it would be a great idea, right? Must be, since so many people suggested it - and those who didn't suggest it probably thought of suggesting it.
How about being able to design a corporation or alliance paintjob, and then submit it to CCP. Then everytime a patch is applied, the paint jobs would be included. Then all that was needed is a simple numerical value to be transmitted to tell the client what paint job to load. Or it could even be included as part of the code, meaning if a ship is from Alliance A, then Paint Job A is loaded onto that ship. Doesn't even need to include more traffic between the server and the client.
And if the bottleneck lies with the client machine, they can simply turn off custom paint jobs in the options.
What would the problems be with a solution like this?
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Zhilia Mann
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Posted - 2009.07.07 10:10:00 -
[18]
Originally by: Kenji Hideyoshi What would the problems be with a solution like this?
I can't even believe I'm still awake, but whatever. The problems:
- Just how many skins are we talking? Even if it were alliance-based and not corp-based the number of skins you have to download would dramatically increase making patches enormous and unwieldly.
- Most people would just turn the feature off to increase client performance. Do you have any idea what it takes to load a new skin for every, say, Caracal you encounter?
- It's more a gimmick than a feature. There are better things CCP could spend time on than a paintjob engine and client support for the same.
- Just do the math. Number of ship models times number of corporations. Just estimate. Yeah, that's a big number.
Does that sum it up well enough?
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Zhilia Mann
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Posted - 2009.07.07 10:13:00 -
[19]
Originally by: Zhilia Mann Just do the math. Number of ship models times number of corporations. Just estimate. Yeah, that's a big number.
Now, charge several billion per skin and maybe it works out. Maybe an alliance wants to do that; likely not. It would at least serve as an ISK sink at that point. Otherwise, the idea really doesn't fly (and I'm not sure it would even with that caveat).
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Kenji Hideyoshi
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Posted - 2009.07.07 10:30:00 -
[20]
Originally by: Zhilia Mann
- Just how many skins are we talking? Even if it were alliance-based and not corp-based the number of skins you have to download would dramatically increase making patches enormous and unwieldly.
If skins are restricted to being generated by a tool (such as when designing your regular corp logo) then the amount of data would be minuscule. Even if using a custom skin that was uploaded to CCP, and then downloaded to everyone via the client patch, it would still only happen once for every alliance. First patch would be big, the rest would be insignificant in size (besides the regular patch content). If 500 alliances upload their ship logo, each taking up 50 KB, that would amount to an added patch size of 25 MB - not really a problem at all.
Originally by: Zhilia Mann Most people would just turn the feature off to increase client performance. Do you have any idea what it takes to load a new skin for every, say, Caracal you encounter?
Once the skin is loaded once for a particular alliance, it would simply be added to the ships. Huge fleet battles usually contain two alliances - you already have your own alliance skin loaded, only need the one from the other alliance. Outside space stations in Jita you'd have to load a larger number of skins - but really not anything to put stress on your computer. We're talking very few KB here. How many people upgrade their computer to be able to play the game with graphical settings on high? Why did CCP bother making a huge patch that included brand new ship skins and DX9 pixel shader effects, bloom etc.? To have people turn it off to save a few precious CPU cycles? No, to give people a better experience. Your argument seems to indicate that people would prefer performance over pretty much anything else.
Originally by: Zhilia Mann It's more a gimmick than a feature. There are better things CCP could spend time on than a paintjob engine and client support for the same.
Agree. But isn't it peculiar how many people have suggested the custom paint job idea?
Originally by: Zhilia Mann Just do the math. Number of ship models times number of corporations. Just estimate. Yeah, that's a big number.
What are you getting at here? The time it would take CCP to make the skins fit the ship models, or the time it would take the client to load them? If it's the first, then I can see the issue - it might be a lot of trouble placing the logos perfectly on the side of the ships. Might not be. If you're talking about the time it would take the client to actually load the logo and smack in on the side of the ship model, then that is completely insignificant compared to the millions of operations your computer is capable of performing per split second.
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Flying ZombieJesus
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Posted - 2009.07.07 11:46:00 -
[21]
I want speed holes.
Or at least go fast stripes
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Kenji Hideyoshi
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Posted - 2009.07.07 11:50:00 -
[22]
I'd settle for a couple of cotton dice.
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Enden Assulu
Caldari Blood Money Inc.
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Posted - 2009.07.07 11:53:00 -
[23]
Edited by: Enden Assulu on 07/07/2009 11:53:32 The problem Kenji is that there is more than one space ship in eve each one requiring a different skin, so the alliance would have to design a skin for every single ship in eve. This would be laborious and pointless. Also I can gaurentee you the images won't be 50kb they will probably be much bigger maybe 1-2mb.
Click the image! |

Proteus Maximus
Caldari Mine 'N' Refine New Eden Research
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Posted - 2009.07.07 11:54:00 -
[24]
I wouldent mind a section about the bow of the ship for a custom piece of art work and a few kill icons. A setting to dissable the feature localy just incase of lag is a good idea. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Kenji Hideyoshi
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Posted - 2009.07.07 11:58:00 -
[25]
Originally by: Enden Assulu Edited by: Enden Assulu on 07/07/2009 11:53:32 The problem Kenji is that there is more than one space ship in eve each one requiring a different skin, so the alliance would have to design a skin for every single ship in eve. This would be laborious and pointless. Also I can gaurentee you the images won't be 50kb they will probably be much bigger maybe 1-2mb.
Ah, I suppose I've been misunderstood. I wasn't suggesting a completely new skin - it requires a lot of work from the person designing it, knowledge about how it should be designed in 2D, when applying it to a 3D surface and so on.
I was merely thinking of a much smaller logo which could be applied to the side of the ship. It would still be subject to 3D morphing, but since it is relatively small that shouldn't be a big issue.
I'm thinking in the lines of i.e. contemporary airplanes (or WWII airplanes) which have/had national symbols on their wings and fuselage. Gives it a nice touch.
By all means keep this simple. Otherwise I agree that a completely new skin to cover the ship is far too complicated.
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Thomas McMillan
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Posted - 2009.07.07 12:50:00 -
[26]
I guess the only idea that everyone agrees to is the corperation colour and the corps name oN the side where everyone from that Corp has to have
How do I suggest to CCP
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Mudkest
Eventide Industries Intrepid Explorers
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Posted - 2009.07.07 13:18:00 -
[27]
*smiles and points at sig* ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie! |

Kenji Hideyoshi
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Posted - 2009.07.07 13:19:00 -
[28]
Originally by: Thomas McMillan How do I suggest to CCP
http://www.eveonline.com/ingameboard.asp?a=channel&channelID=3523
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Thomas McMillan
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Posted - 2009.07.07 13:37:00 -
[29]
I went to your link and it just took me back to the forum index what do i do when i get there?
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Quad'Jaran
Minmatar
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Posted - 2009.07.07 13:42:00 -
[30]
haven't ccp already stated that it will not happen?
imagine flying in a rifter near a titan with a corplogo, NOW that's biiiiiiiig text rendered.
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