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Thomas McMillan
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Posted - 2009.07.07 01:54:00 -
[1]
We should be able to personalize our ships a bit more like:
- being able to paint your ship what ever colors you want
- corparations can have a formal ship colour for all their ships
- being able to name and write your ships name on the side to let people know what u named it.
If you like these ideas or u have idea of your own please post below
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Trucker Mike
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Posted - 2009.07.07 02:11:00 -
[2]
No
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ShadowGod56
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Posted - 2009.07.07 02:18:00 -
[3]
yes
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Alphow
Minmatar Sacred Templars
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Posted - 2009.07.07 02:22:00 -
[4]
What ship? This is Overview Online
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Mavrk
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Posted - 2009.07.07 02:51:00 -
[5]
NO
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MCCHAPSMASTER the3rd
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Posted - 2009.07.07 03:01:00 -
[6]
HARDER!!!
err i mean
YES!
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TraininVain
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Posted - 2009.07.07 03:23:00 -
[7]
Rifter with flame effect. Hell yes.
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Thomas McMillan
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Posted - 2009.07.07 04:14:00 -
[8]
This is for any of your ships that you want. Way are you guys saying no it won't affect gameplay at all
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Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2009.07.07 04:15:00 -
[9]
Every so often some guy re-invents the wheel...
No to this idea for a new lag-fest. -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Doctor Mario
LightHammer MAC
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Posted - 2009.07.07 04:24:00 -
[10]
No. ---- It's-a me! Mario! |

Nodaddy Notthecupboard
Amarr
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Posted - 2009.07.07 04:27:00 -
[11]
Instead of going to the trouble of allowing people to paint their ships, CCP could just cut out the middleman and save some work by painting every ship perma black, since thats what colour they would all end up anyway.
Large fleet fights with every ship a custom colour with different logo's, the lag would blot out the sun!
It was a stupid suggestion the last 9823 times it was suggested and it's just as rubbish now.
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Dar Nightstorm
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Posted - 2009.07.07 04:52:00 -
[12]
well it seems like a great idea to me 
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Dhonner
Construction Cabal Ishuk-Raata Enforcement Directive
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Posted - 2009.07.07 06:14:00 -
[13]
I do get the lag issue, so probably a bad idea to let everyone personalise their ship. Guess CCP would be best to tell if this would cause more lag or not. But what i would have liked was to have the corp logo on the ships. Changing the ship colour seems like a no no idea tho. Is it one thing that i do not want to see its eve ships with pastell colours...(pink Brutix anyone) ,yuk! It would also ruin the fun of getting faction and T2 ships etc. as some of the things that differs them from T1 is exactly their color.
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Wai Ng'Tse
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Posted - 2009.07.07 07:33:00 -
[14]
Originally by: Dhonner Changing the ship colour seems like a no no idea tho. Is it one thing that i do not want to see its eve ships with pastell colours...(pink Brutix anyone) quote]
This is EXACTLY what I do want to see :P
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Mystafyre
Caldari Tribal Liberation Force
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Posted - 2009.07.07 08:59:00 -
[15]
NEVER!!!!!!!!!!!!!
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Zhilia Mann
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Posted - 2009.07.07 09:08:00 -
[16]
Originally by: Nodaddy Notthecupboard Instead of going to the trouble of allowing people to paint their ships, CCP could just cut out the middleman and save some work by painting every ship perma black, since thats what colour they would all end up anyway.
My Itty V would end up more flesh-colored. I can imagine that being popular for Thoraxes as well.
Originally by: Nodaddy Notthecupboard Large fleet fights with every ship a custom colour with different logo's, the lag would blot out the sun!
It was a stupid suggestion the last 9823 times it was suggested and it's just as rubbish now.
And more to the point, this. This idea comes up at least once every few weeks on different forum sections. The answer is well-established and often repeated.
One (pointless?) variation that gets slightly more sympathy is to make the whole deal client side, allowing you to at least change how your ships look to you but to no one else. I still think it's a stupid idea but it does get around the lag complaint.
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Kenji Hideyoshi
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Posted - 2009.07.07 09:11:00 -
[17]
Let's not forget the reason people think it's a bad idea is because of lag issues.
If there were no lag issues, it would be a great idea, right? Must be, since so many people suggested it - and those who didn't suggest it probably thought of suggesting it.
How about being able to design a corporation or alliance paintjob, and then submit it to CCP. Then everytime a patch is applied, the paint jobs would be included. Then all that was needed is a simple numerical value to be transmitted to tell the client what paint job to load. Or it could even be included as part of the code, meaning if a ship is from Alliance A, then Paint Job A is loaded onto that ship. Doesn't even need to include more traffic between the server and the client.
And if the bottleneck lies with the client machine, they can simply turn off custom paint jobs in the options.
What would the problems be with a solution like this?
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Zhilia Mann
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Posted - 2009.07.07 10:10:00 -
[18]
Originally by: Kenji Hideyoshi What would the problems be with a solution like this?
I can't even believe I'm still awake, but whatever. The problems:
- Just how many skins are we talking? Even if it were alliance-based and not corp-based the number of skins you have to download would dramatically increase making patches enormous and unwieldly.
- Most people would just turn the feature off to increase client performance. Do you have any idea what it takes to load a new skin for every, say, Caracal you encounter?
- It's more a gimmick than a feature. There are better things CCP could spend time on than a paintjob engine and client support for the same.
- Just do the math. Number of ship models times number of corporations. Just estimate. Yeah, that's a big number.
Does that sum it up well enough?
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Zhilia Mann
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Posted - 2009.07.07 10:13:00 -
[19]
Originally by: Zhilia Mann Just do the math. Number of ship models times number of corporations. Just estimate. Yeah, that's a big number.
Now, charge several billion per skin and maybe it works out. Maybe an alliance wants to do that; likely not. It would at least serve as an ISK sink at that point. Otherwise, the idea really doesn't fly (and I'm not sure it would even with that caveat).
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Kenji Hideyoshi
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Posted - 2009.07.07 10:30:00 -
[20]
Originally by: Zhilia Mann
- Just how many skins are we talking? Even if it were alliance-based and not corp-based the number of skins you have to download would dramatically increase making patches enormous and unwieldly.
If skins are restricted to being generated by a tool (such as when designing your regular corp logo) then the amount of data would be minuscule. Even if using a custom skin that was uploaded to CCP, and then downloaded to everyone via the client patch, it would still only happen once for every alliance. First patch would be big, the rest would be insignificant in size (besides the regular patch content). If 500 alliances upload their ship logo, each taking up 50 KB, that would amount to an added patch size of 25 MB - not really a problem at all.
Originally by: Zhilia Mann Most people would just turn the feature off to increase client performance. Do you have any idea what it takes to load a new skin for every, say, Caracal you encounter?
Once the skin is loaded once for a particular alliance, it would simply be added to the ships. Huge fleet battles usually contain two alliances - you already have your own alliance skin loaded, only need the one from the other alliance. Outside space stations in Jita you'd have to load a larger number of skins - but really not anything to put stress on your computer. We're talking very few KB here. How many people upgrade their computer to be able to play the game with graphical settings on high? Why did CCP bother making a huge patch that included brand new ship skins and DX9 pixel shader effects, bloom etc.? To have people turn it off to save a few precious CPU cycles? No, to give people a better experience. Your argument seems to indicate that people would prefer performance over pretty much anything else.
Originally by: Zhilia Mann It's more a gimmick than a feature. There are better things CCP could spend time on than a paintjob engine and client support for the same.
Agree. But isn't it peculiar how many people have suggested the custom paint job idea?
Originally by: Zhilia Mann Just do the math. Number of ship models times number of corporations. Just estimate. Yeah, that's a big number.
What are you getting at here? The time it would take CCP to make the skins fit the ship models, or the time it would take the client to load them? If it's the first, then I can see the issue - it might be a lot of trouble placing the logos perfectly on the side of the ships. Might not be. If you're talking about the time it would take the client to actually load the logo and smack in on the side of the ship model, then that is completely insignificant compared to the millions of operations your computer is capable of performing per split second.
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Flying ZombieJesus
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Posted - 2009.07.07 11:46:00 -
[21]
I want speed holes.
Or at least go fast stripes
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Kenji Hideyoshi
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Posted - 2009.07.07 11:50:00 -
[22]
I'd settle for a couple of cotton dice.
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Enden Assulu
Caldari Blood Money Inc.
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Posted - 2009.07.07 11:53:00 -
[23]
Edited by: Enden Assulu on 07/07/2009 11:53:32 The problem Kenji is that there is more than one space ship in eve each one requiring a different skin, so the alliance would have to design a skin for every single ship in eve. This would be laborious and pointless. Also I can gaurentee you the images won't be 50kb they will probably be much bigger maybe 1-2mb.
Click the image! |

Proteus Maximus
Caldari Mine 'N' Refine New Eden Research
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Posted - 2009.07.07 11:54:00 -
[24]
I wouldent mind a section about the bow of the ship for a custom piece of art work and a few kill icons. A setting to dissable the feature localy just incase of lag is a good idea. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Kenji Hideyoshi
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Posted - 2009.07.07 11:58:00 -
[25]
Originally by: Enden Assulu Edited by: Enden Assulu on 07/07/2009 11:53:32 The problem Kenji is that there is more than one space ship in eve each one requiring a different skin, so the alliance would have to design a skin for every single ship in eve. This would be laborious and pointless. Also I can gaurentee you the images won't be 50kb they will probably be much bigger maybe 1-2mb.
Ah, I suppose I've been misunderstood. I wasn't suggesting a completely new skin - it requires a lot of work from the person designing it, knowledge about how it should be designed in 2D, when applying it to a 3D surface and so on.
I was merely thinking of a much smaller logo which could be applied to the side of the ship. It would still be subject to 3D morphing, but since it is relatively small that shouldn't be a big issue.
I'm thinking in the lines of i.e. contemporary airplanes (or WWII airplanes) which have/had national symbols on their wings and fuselage. Gives it a nice touch.
By all means keep this simple. Otherwise I agree that a completely new skin to cover the ship is far too complicated.
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Thomas McMillan
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Posted - 2009.07.07 12:50:00 -
[26]
I guess the only idea that everyone agrees to is the corperation colour and the corps name oN the side where everyone from that Corp has to have
How do I suggest to CCP
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Mudkest
Eventide Industries Intrepid Explorers
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Posted - 2009.07.07 13:18:00 -
[27]
*smiles and points at sig* ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie! |

Kenji Hideyoshi
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Posted - 2009.07.07 13:19:00 -
[28]
Originally by: Thomas McMillan How do I suggest to CCP
http://www.eveonline.com/ingameboard.asp?a=channel&channelID=3523
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Thomas McMillan
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Posted - 2009.07.07 13:37:00 -
[29]
I went to your link and it just took me back to the forum index what do i do when i get there?
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Quad'Jaran
Minmatar
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Posted - 2009.07.07 13:42:00 -
[30]
haven't ccp already stated that it will not happen?
imagine flying in a rifter near a titan with a corplogo, NOW that's biiiiiiiig text rendered.
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SomeHardLovin
Furious Intentions
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Posted - 2009.07.07 14:04:00 -
[31]
I remember writing a long well thought out post on this very topic over 2 years ago :) Ahhh.. EvE nostalgia. This would be great.. and frankly having every ship look identical isn't very fulfilling. Even mods don't change the look of your ship unless you go T3..
Look at .. for instance.. City of Hero's. There are often 100's of people in the same place with COMPLETELY different costumes and a whole whackload more detail in the environment, and it runs fine. Theres no real reason this couldnt work except its a pain to code if you arn't already built for it. End of story pretty much. People shouldn't be able to load personalized decals however.. that would definetly cause issues.. but it would be nice to pull from a database of pre-coded stripe packages, colours etc. ---
"Some say the best weapon is the weapon you never have to fire. I say.. the best weapon is the weapon you only have to fire once!" |

Eljar Kjeldsson
Caldari Blood Tide Crimson Steel Empire
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Posted - 2009.07.07 14:26:00 -
[32]
There is a program that changes the skins forgot what its called though:(
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Warezmy Carr
Gallente Pod Pilots Association
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Posted - 2009.07.07 18:07:00 -
[33]
If I was to suggest something to CCP, it would be this:
Allow us to use the faction paint jobs that already exist in the game. Blood Raider Covenant paint job on my Myrmidon and Megathron FTW! -- Warezmy Carr's Skills: Here |

Dzil
Caldari Banana Nut Pancakes
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Posted - 2009.07.07 19:05:00 -
[34]
Originally by: Thomas McMillan This is for any of your ships that you want. Way are you guys saying no it won't affect gameplay at all
Bandwidth, like minerals isn't free : and when you have to load 1000 custom images in a fleet battle, that's a long extra time before you can start shooting people.
---------------------- Dzil's Corp Sales - 200m for 7+ standings ---------------------- |

sharaa
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Posted - 2009.07.07 22:12:00 -
[35]
So then work on the bandwith and engine optimizations rather then cutting off implementations of cool features like ship customization. Its called advancement. Otherwise we could just all play in wireframe,..that for sure will run faster, but it also takes us back to 92.
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Absalom Marathon
The Athiest Syndicate Advocated Destruction
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Posted - 2009.07.07 23:02:00 -
[36]
I'd like to have some more customization options regarding corp/allianceses and so on. But it would have to be heavily restricted. Like the alliance logo restriction or something. Else **** would go everquest w everyone in pink ships and anime banners underneath.
I propose an alliance and corp option to have alliance logo and a custom color scheme to the ships. IF the color/logo is approved of by ccp a small fund (ccp would need to hire a dude checking this, maybe like 10-20dollars) is payed to ccp and all members of said corp/alliance can choose to have their ships in the said color. Perhaps even a skin/paintjob, but it would have to be a pattern, applyable to all shipmodels so you don't have to skin every shipclass ingame.
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Hitokiri Haven
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Posted - 2009.07.08 01:22:00 -
[37]
stop qqing about lag. Just give it the ability to turn it on and off. If you have a ****ty comp turn it off. If you can handle it turn it back on. You can do it to almost all other visual effects of the game why not this one? Stop *****ing about nothing.
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VaderDSL
Deep Core Mining Inc.
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Posted - 2009.07.08 01:43:00 -
[38]
Edited by: VaderDSL on 08/07/2009 01:44:41 Custom skins on the local client would be brilliant, might add a little personalisation to the videos players create, for lag purposes it probably wouldn't work globally however due to the amount of extra info needed to be sent through the network.
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Leonard Cage
Minmatar GEOLOGIC
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Posted - 2009.07.22 23:30:00 -
[39]
yes i like... i agreed. Miner,combat pilot VST commander. |

fatherted1989
Caldari
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Posted - 2009.07.23 00:11:00 -
[40]
In all honesty i cant see lag being too much of a problem.
Think about it, the game already renders our ships accordng to weapons,asking it to throw a basic CS over the ship vis shouldn't be too much of a task.
To put it into comparison, playing COD4 on a 2MB connection gave negilable lag while being able to see what each char was carrying, on a 16man server. thats requesting almost 100% of char fitting , for every char 100% of the time.
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2009.07.23 02:59:00 -
[41]
Originally by: fatherted1989 In all honesty i cant see lag being too much of a problem.
Think about it, the game already renders our ships accordng to weapons,asking it to throw a basic CS over the ship vis shouldn't be too much of a task.
To put it into comparison, playing COD4 on a 2MB connection gave negilable lag while being able to see what each char was carrying, on a 16man server. thats requesting almost 100% of char fitting , for every char 100% of the time.
You have absolutely no idea of the scale of the ever cluster compared to a 16man COD server do you? Or indeed what your talking about *facepalm*.
Back in the good old days most lag in games came from how ****ty our connections used to be.
However, nower days its not bandwidth like that, and its not lag like that either. The amount of data that eve transfers between the server and your client is reasonably small. The problem is on the server end trying to process the absolutely huge amount of information.
Can anyone properly spell out the difference between 'latency' and the lag we get in eve ? Just for clarification.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.07.23 03:55:00 -
[42]
THIS IS A WHOLEHEARTEDLY ORIGINAL IDEA
I guarantee you, CCP has thought of this, they know the playerbase is interested in it, and when they have an effective means to implement it, they probably will.
In the meantime I would love to see a week of S&M without a "let us paint our ships" topic or equivalent thread. __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Jotobar
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Posted - 2009.07.23 04:11:00 -
[43]
Edited by: Jotobar on 23/07/2009 04:11:38
Originally by: VaderDSL Edited by: VaderDSL on 08/07/2009 01:44:41 Custom skins on the local client would be brilliant, might add a little personalisation to the videos players create, for lag purposes it probably wouldn't work globally however due to the amount of extra info needed to be sent through the network.
this with the addition that it would also spare people from having their day destroyed by pink domi's.
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Omar Khayyam
Minmatar
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Posted - 2009.07.23 13:50:00 -
[44]
i dont think this is would impact a huge lag for the game if ccp can restrict the skinning option to ships just like module system: every ship can have a "logo hardpoint", u may still not be able to paint your ship to all pink, but at least you can have a nice logo on your ship..
they doesnt even need to repaint the ship skins, just add another layer for logo.
most people think that this will cause a huge lag in crowded areas, but with that logic, turrets are also the main cause of lags. every ship has more than 4 hardpoints and client loads all the ships turret hardpoints in a battle, so ccp has to remove turret hardpoints too? |

Lt Forge
Pilots From Honour Aeternus.
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Posted - 2009.07.23 13:55:00 -
[45]
I'd say:
No. |

Jotobar
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Posted - 2009.07.23 14:03:00 -
[46]
Originally by: Omar Khayyam most people think that this will cause a huge lag in crowded areas, but with that logic, turrets are also the main cause of lags. every ship has more than 4 hardpoints and client loads all the ships turret hardpoints in a battle, so ccp has to remove turret hardpoints too?
your logic suggest that just because you don't have isk for desert you need to refuse to order a main course. |

Melbac
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Posted - 2009.07.23 14:21:00 -
[47]
Edited by: Melbac on 23/07/2009 14:22:49 Yes
 |

Nikolay Tesla
Minmatar Brutor tribe
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Posted - 2009.07.23 14:42:00 -
[48]
NEVER! |

Omar Khayyam
Minmatar
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Posted - 2009.07.23 14:43:00 -
[49]
Edited by: Omar Khayyam on 23/07/2009 14:44:18
Originally by: Jotobar
Originally by: Omar Khayyam most people think that this will cause a huge lag in crowded areas, but with that logic, turrets are also the main cause of lags. every ship has more than 4 hardpoints and client loads all the ships turret hardpoints in a battle, so ccp has to remove turret hardpoints too?
your logic suggest that just because you don't have isk for desert you need to refuse to order a main course.
my logic suggests that i have more than enough isk to buy both desert, main course and a good aged wine but the restaurant owner just doesnt want to serve me because it will slow down the serving time for 0.01 second. |

The Wicked1
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Posted - 2009.07.23 15:52:00 -
[50]
Personalization in computer games is one of the worste idea ever implemented. I don't want to spend computer power on rendering your logo nor have some kid destroy the feel that this game has by making a pink rifter attack squad. Go play The Sims if you really want texture control like that.
On a side note, people will get the ability to customize their avatarrs when WiS comes out. When ever that happens. |

Jotobar
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Posted - 2009.07.23 15:59:00 -
[51]
Originally by: Omar Khayyam Edited by: Omar Khayyam on 23/07/2009 14:44:18
Originally by: Jotobar
Originally by: Omar Khayyam most people think that this will cause a huge lag in crowded areas, but with that logic, turrets are also the main cause of lags. every ship has more than 4 hardpoints and client loads all the ships turret hardpoints in a battle, so ccp has to remove turret hardpoints too?
your logic suggest that just because you don't have isk for desert you need to refuse to order a main course.
my logic suggests that i have more than enough isk to buy both desert, main course and a good aged wine but the restaurant owner just doesnt want to serve me because it will slow down the serving time for 0.01 second.
My analogy was a bit flawed since I used the word "you". If we replace it with "your uncle who's buying you dinner" it makes more sense and covers your reply. |

Footoo Rama
Gallente Caldari Illuminati
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Posted - 2009.07.23 18:00:00 -
[52]
I was going to write out a long and passionate reply on why this would be nice, but never going to happen. But alas no one will really read it, and the people that cannot see the technical problems of doing this will still not get it.
So look at it this way, if there was a way for it to work CCP would have put it in, since it would be a really cool feature. Trust me, there is just no way for it to happen...
Although can I please have a high slot mod for the domi that make sit look like the Drone Battleships? CAll it Drone camouflage II |

Davinel Lulinvega
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Posted - 2009.07.23 18:02:00 -
[53]
This is the strongest possible argument both for and against customization. |
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