RavenTesio
Liandri Corporation
30
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Posted - 2012.05.27 08:37:00 -
[1] - Quote
MotherMoon wrote:The ps4 will blow 1500-2000$ modern PCs away. you have no idea how the hardware works do you. Edit*obviously not the power 3-4 grand builds, duh*
You'll pay 300$ for a box that does what takes a 2000$ desktop. The PS4 is , spec for spec, 3 times faster than the ps3. It's got 4 times more ram, more cpus, and a 8 years newer GPU in it.
but yes the game will run on the ps4 since everything is digital now anyways. bt you have to understand all a console does is render. They have GPU that aren't utilized like a PC uses them. You get 2/3 times more our of the card. You know the ps3 only has 256mb of ram right? yet it can run mass effect 3, try doing that with your pc
With the specifications currently floating around, the performance of the PlayStation 4 isn't exactly a step forward... but more a step to the side with new features.
The reason I say this is because at-the-metal level, the PlayStation 3 has an incredible amount of raw potencial. What actually holds it back are some very poor decisions either due to costs or the fact that Sony have been adament since the PS2 to create a Home Console that can replace your Desktop Computer.
One of the biggest issues that Sony have is their use of Linux as the basic Operating System utilised. Now this isn't to say that Linux is particularly bad at being an OS, it is an incredible piece of software engineering from an educational and those who enjoy heavily modifying their environment stand-point ... but what it is not great at is performance, or development accessibility.
Atleast not without a very comprehensive supportive package from the manufacturer. We see this every day, where PlayStation 3 developers have commented time and time again about how difficult it is to develop products without a middleware engine (i.e. Unreal / Source / CryTek / Frostbite Engine) where-as on the Xbox 360 and Wii, while developers prefer to use the middleware engines to improve development time; those who do use custom engine solutions find doing so a very straight forward process.
Now Sony believe simply by moving to x86 Hardware (basically a HTPC in a box) that this will solve the developer issues that have plagued them and caused so many 3rd party developers to leave them. Yet this won't change a thing unless Sony get their act together and produce a comprehensive platform with a single standardisation that all developers use.
This is why Xbox Live is a far superior platform for online games, because while custom solutions will work side-by-side with the system developers get a system that actually is very well developed and integrated seemlessly with good tools to access it.
As far as the main question goes though of will the PS4 change anything about Dust 514? No, it wont' change a thing. This is partly why developers will now use a Middileware Engine like Unreal 3 Engine (as CCP are doing) ... because while custom solutions (i.e. Network Systems) must be changed to support the new platform, the rest of the game simply needs to be recooked and QA done to make sure it runs consistantly.
Realistically, DUST could probably even be put on the iPad if CCP wanted to with very little real work. It what makes it without a doubt the No. 1 Middleware engine in the industry today. With UDK being free, in-fact anyone here if they chose to could develop a game on Windows; while at the same time outputting and testing it on damn near every gaming platform they have to hand. It is just a remarkable peice of software that takes a large portion of the hardwork out of making multi-platform titles... one team instead of one-per-platform can see the development all the way to the end. |