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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.07.13 22:30:00 -
[1]
I don't even care how this gets done and I know it has been suggested before, and i dont care if it is added to carriers, motherships, or titans or a new class of ship, whatever makes ccp happy. I think this is one thing everyone can agree on that would be amazingly awesome. It makes no sense to have to eject from my ship in a station, contract it over to a carrier pilot, have the carrier pilot jump it in his sma to my destination, contract it back over, and then be forced to either podjump or fly all the way there myself anyway. Instead I think everyone would like to simply be able to dock in the capital ship, lean back, and be transported with their ship to their destination without any of those hassles.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.07.13 22:36:00 -
[2]
Edited by: Pringlescan on 13/07/2009 22:44:33 Edited by: Pringlescan on 13/07/2009 22:43:20 I'm mainly hoping for a comment from a dev to clarify if they simply haven't wanted to do it, or if there is something in the way eve is coded to make it too difficult to be added. Even with a completely barebones feature such as only letting you store your pod in the ship while docked, a completely bland screen while in the capital so as to avoid coding complications there, and only being allowed to leave docked in a station or killing yourself would still be a great addition to the game and something a lot of people would love to have.
edit: I don't claim to be a programmer but couldn't you do this already with already in game mechanics? Most people just want to be able to travel around with a carrier moving them so they can stay in your ship. Just make it so a, you can only enter/exit the carrier in a pod, b, you can only enter/exit the carrier in a station c, when you are boarded in the carrier, load them into a special system that has a station that shows neither local nor a docked list, this station would have no features and would not let you undock - this eliminates any multipiloted issues or the problem of what to do with the pod while he is waiting to reach his destination. The only thing this pod should be able to do while in the carrier is have an option to kill himself to avoid griefing. d, when the carrier pilot reaches the destination he could press a few buttons and basically unload the pod into the station he is currently docked in.
ALl of these mechanics are in the game in one way or the other already and this would add the functionality of letting capital pilots move other players pods with their ships.
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Dristra
Amarr Idle Haven
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Posted - 2009.07.13 22:39:00 -
[3]
You mean so that you can fill a carrier with ceptors (with pilots), cyno inn, and launch the ceptors(with pilots) into space like little fighters?
That would be awesome, even if one think about all the changes required.
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ark maphar
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Posted - 2009.07.13 23:03:00 -
[4]
YES, i would love to be loaded into a carrier, and get cyno'ed to my destination with my ship and everything
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.07.13 23:07:00 -
[5]
The key point I want to make here is that ccp can introduce a barebones mechanic with all existing ingame mechanics that would still make all of us very happy, while being fairly easy and inexpensive to code/add to the game, and I can't see any reason why they don't at least add the functionality to move pods around like I specify in my second post.
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EthanPow
Caldari Drakeal Inc. Drakeal Federation
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Posted - 2009.07.13 23:19:00 -
[6]
I will agree, something like this is possible and I think CCP took it the wrong way when placing in the code. as long the Pilot Transports are limited by their ship maintenance bay/Docking bay, then I agree with this and others similar to this Feature Suggestion(s) What ever you do, DO NOT, for love of god, do not use that smartbomb |

Joe Starbreaker
The Fighting Republicans
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Posted - 2009.07.13 23:25:00 -
[7]
You mean like in Clear Skies II?
-/ the fighting republicans /- |

Vio Geraci
Amarr GoonFleet GoonSwarm
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Posted - 2009.07.13 23:30:00 -
[8]
(7:26 PM) vio_geraci: God, i'd love to live in a persistent, mobile station that had a week-long "siege mode" and finite cargo space. (7:26 PM) Pringlescan: that would be even cooler i agree
It would be even more neat if besieging the station during its siege mode affected how strong a defensive advantage it would give to its defenders when the siege mode ended, and besieging it multiple times during the week would have cumulative effects, so multiple fights would be necessary.
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Dristra
Amarr Idle Haven
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Posted - 2009.07.14 00:35:00 -
[9]
How about staying on topic; focusing on a single ting leads to results after all.
How would such a change affect the titan\blackops gate generator?
Will carrier models need to be enlarged? :P
Will such a change unbalance other aspects of the game?
Will it add unlimited amounts of win?
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Allan Corday
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Posted - 2009.07.14 01:53:00 -
[10]
Edited by: Allan Corday on 14/07/2009 01:56:40 Edited by: Allan Corday on 14/07/2009 01:55:45 Edited by: Allan Corday on 14/07/2009 01:54:35 You mean a carrier that can transport soldiers en masse to a deployment area for a strategic operation? That's the silliest idea I have ever heard. What's next? Pilots actually taking off from these "carriers" to engage hostiles?
I've never experimented with the way clone vat bays work, but after reading about them, slight modifications to existing mechanics may make them actually useful.
Some suggestions that may already be in the game because I know very little about supercap mechanics:
-Carriers should be able to fit clone vat bays with a capacity appropriate for a small/medium sized gang. Dedicating supercaps or a Rorqual for this purpose is too much.
-When a player installs a jumpclone, his clone is placed into a clone bay, similar to a cargo bay. Optionally, the ship is installed into the carrier's ship maintenance bay and "bound" to the player's clone.
-When a clone is installed at a ship fit with a clone vat bay, pods (or pod+ship packages) should appear in a dedicated clone bay as objects that the carrier pilot (or a corp/alliance director) can be moved from the carrier into a station "corporate medical bay" hangar, a clone vat POS module, or another clone bay. This would allow the clones to be used when the carrier pilot is offline, as well as give carriers the ability to refit when the transportation job is done.
-To use the clone, players will jump clone, but maybe with a reduced timer. Depending on where the clone currently exists, the player will jump clone into his ship at a station, inside a POS equipped with a clone module, or next to the carrier if the vat module is activated. This could add a new element to hotdrops (and defense) that doesn't involve titan bridges.
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Tenshiin
Caldari GoonFleet GoonSwarm
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Posted - 2009.07.14 02:50:00 -
[11]
Edited by: Tenshiin on 14/07/2009 02:54:00 Oh man, wouldn't it be awesome to have carriers actually carry stuff?
Please CCP, see the light. Do this.
Edit: As to what to do with the docked-in pilot, maybe just show the carrier as if the pilot did "look at" on it? Disable the hud completely, or just show the carrier's Shield/Armor/Structure..
Also, aside from possible technical problems (and even then), there shouldn't be any reason you shouldn't be able to dock/undock from a carrier from space.
The carrier pilot could turn docking on/off using similar mechanics as what we have for the fitting service. Maybe also ask the carrier pilot whether "Pilot x should be allowed to dock", or something similar.
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shady trader
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Posted - 2009.07.14 04:51:00 -
[12]
Being able to dock with a capital ship was planned. The original design of Titans was mobile stations, however then CCP tried it there were major problems. The way player objects are defined in eve caused a problem then you place one inside another. There is a dev post somewhere explaining the details.
CCP had to abandon this idea due to the problems it caused with the database. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |

Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.07.14 05:26:00 -
[13]
Originally by: shady trader Being able to dock with a capital ship was planned. The original design of Titans was mobile stations, however then CCP tried it there were major problems. The way player objects are defined in eve caused a problem then you place one inside another. There is a dev post somewhere explaining the details.
CCP had to abandon this idea due to the problems it caused with the database.
I know but this game has come a long way since titans were introduced, and it is certianly possible to at least move pods from station to station via carrier if not actually let you hotdrop on the battlefield and deploy interceptors ala BSG. We aren't asking for the seven-layer cake here we would be happy just to have the plain vanilla ice cream.
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Toniki
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Posted - 2009.07.14 10:32:00 -
[14]
what if we all lived in a carrier? |

Flapkonijn
Caldari EXPLORERS ELITE
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Posted - 2009.07.14 11:28:00 -
[15]
IMHO bad idea.. would unbalance the game to much. Imagine a small fleet probing down a carrier and found one with one cruisers next to it.
A small tactical fleet jumps in... 5 secs later 5 BS's 2 Command ships undock from carrier...overpowered would be my say on it.
but thats me...
*How to have fun at the EvE-Forums* =Read a "I'm stuck in a WH thread"= #Then Point, LYAO, And see them *POP*# /me Grins Sarcasticly |

Gypsio III
Dirty Filthy Perverts
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Posted - 2009.07.14 11:32:00 -
[16]
Space docking eh? 
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Abrazzar
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Posted - 2009.07.14 12:11:00 -
[17]
Well, let's see.
- A modified station environment instance needs to be created and one assigned to every individual ship that has docking capabilities.
- Modification to the station environment for ships (let's call it dock environment) would be limited space for docked ships, limited space for personal hangars, ability to move all docked characters to the local of the system the ship is in after system change of the parent ship, ability to abort undocking if the parent ship is in warp, limited capabilities of station services, if any, forced emergency undocking if the parent ship gets destroyed and forced booting of players in the ship by the parent ship pilot.
- Pilot of the parent ship should be able to set docking permission based on standing
- Ship needs a undocking point similar to normal stations.
- Ship may not leave the game environment when the pilot logs off as players in the ship would have no undocking point anymore. A ship with docking capabilities would have to be permanently in space no matter if the pilot is active or not.
- To clarify: If the parent ship gets destroyed, all players inside get dumped at the undocking point in the ships they currently have active. Offline players would have to get dumped in the ships they last had active and they should emergency warp normally as if they'd just logged off after being spawned at the undocking point.
- Parent ship pilot should be allowed to boot any player online or offline from the ship at will at any time.
- Parent ship pilot should be allowed to move any items from any docked player's personal and ship hangar to the parent ship's cargo, corporate bay or ship maintenance bay and vise versa.
Well, that's all I can come up right now. If someone sees more technical problems that need solving, solve them. 
Point is, that the new station environment is a separate instance, so you don't have ships inside ships but ships inside a completely different space that just spawn at the ship when they undock. Only connection between the parent ship and the dock environment is through the hangars and I think the database is able to handle movement of item entries from being in one location to another. -------- Ideas for: Mining
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Yarik Mendel
Amarr Privateers Privateer Alliance
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Posted - 2009.07.14 12:15:00 -
[18]
will create too many gay innuendo trolls
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Dristra
Amarr Idle Haven
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Posted - 2009.07.14 12:32:00 -
[19]
Originally by: shady trader Being able to dock with a capital ship was planned. The original design of Titans was mobile stations, however then CCP tried it there were major problems. The way player objects are defined in eve caused a problem then you place one inside another. There is a dev post somewhere explaining the details.
CCP had to abandon this idea due to the problems it caused with the database.
So basically this idea is already shot down?
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Mephesto Nizal
Best Path Inc. Ethereal Dawn
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Posted - 2009.07.14 13:57:00 -
[20]
If one solution doesn't work, try another. It's been too long carriers have been deprived of this mechanism :(
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W3370Pi4
Caldari
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Posted - 2009.07.14 13:59:00 -
[21]
yeah , and the same with pods and ships _______ Join the "Legit Trading" Channel |

Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.07.14 19:19:00 -
[22]
Originally by: Dristra
Originally by: shady trader Being able to dock with a capital ship was planned. The original design of Titans was mobile stations, however then CCP tried it there were major problems. The way player objects are defined in eve caused a problem then you place one inside another. There is a dev post somewhere explaining the details.
CCP had to abandon this idea due to the problems it caused with the database.
So basically this idea is already shot down?
I think they tried to do this like 3-4 years ago wanted to do something really ambitious and found out they couldn't do it the way they wanted, then got distracted and forgot about it. All we are saying is now is a good time to another look at it, see if they can't attack it in a different way to at least give us barebone functionality.
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Paul Clavet
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.07.14 19:21:00 -
[23]
Yo yo dawg, I heard you liked piloting so I put a ship in your ship so you can fly while you fly! ---- Suddenly Ninjas Blog: My Loot, Your Tears
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Ryousan
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Posted - 2009.07.15 00:43:00 -
[24]
I will basically bump this until it gets an official response.
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4THELULZ
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Posted - 2009.07.15 00:55:00 -
[25]
Been discussed, apparently too much of a technical cluster**** to do.
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Uronksur Suth
Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.07.15 00:57:00 -
[26]
Originally by: 4THELULZ Been discussed, apparently too much of a technical cluster**** to do.
true, but it sounds awesome doesn't it?
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4THELULZ
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Posted - 2009.07.15 01:00:00 -
[27]
Originally by: Uronksur Suth
Originally by: 4THELULZ Been discussed, apparently too much of a technical cluster**** to do.
true, but it sounds awesome doesn't it?
It does, and I'd love to see carriers dropping off swarms of small player ships, but it doesn't stop it being incredibly impractical to do.
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XDSKIRBYKIA
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Posted - 2009.07.15 01:50:00 -
[28]
Originally by: shady trader Being able to dock with a capital ship was planned. The original design of Titans was mobile stations, however then CCP tried it there were major problems. The way player objects are defined in eve caused a problem then you place one inside another. There is a dev post somewhere explaining the details.
CCP had to abandon this idea due to the problems it caused with the database.
Lmfao..... EVE Programers + DB Engineers = Fail.
Can't is not a word..... If you "CAN'T" it is becuase you didnt try hard enough!.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.07.15 17:26:00 -
[29]
Originally by: 4THELULZ Been discussed, apparently too much of a technical cluster**** to do.
If you actually read the thread you can see there are suggestions on how to do it within the existing game mechanics. At the very least letting carriers move pods around in someway is the least ccp can do and shouldn't be that difficult.
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rodensteiner
Amarr
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Posted - 2009.07.15 18:31:00 -
[30]
I'm seriously curious as to why this would cause so many issues, at least from a programming side.
Our pods are essentially "docked" inside of our ships already, same basic thing. We can eject from a ship, fly around in our pod, then board our ship (or another ship) again, and that doesn't seem to cause problems.
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