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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.07.20 04:06:00 -
[61]
I have made a csm thread for this idea, http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1123175 so please give your support to this idea every time you travel 50 jumps on a convoy while those darn cap pilots just do 5 jumps and are done.
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Orb Lati
Minmatar ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2009.07.20 04:41:00 -
[62]
What would be also interesting is that this mechanic would effectively allow a player to dock at a hostile station.
If the carrier pilot can dock at a station where his passenger cant then through the mechanics outline a passenger would be able to undock from a carrier straight into a hostile station interior.
Im not saying this is a good or bad thing and i dear say a carrier pilot caught transporting in hostile passengers would soon find himself out of a corp / alliance.
As for the issue of local. Im hopping the database would be setup in such a way that passengers inside a carrier would still show up in local.
Finally, a thought. A pod escapes the destruction of a ship through an emergency ejection system. I'm wondering when a carrier with ships containing passengers is destroyed the carrier pilot escapes because he is ejected into space. The passengers however (if their docked ship is destroyed with the carrier) would be ejected into the ship bay of the exploding carrier to be incinerated (podded). This would add a nice bit of risk to using a carrier if its destroyed in transit and they don't undock in time.
"We worship Strength because it is through strength that all other values are made possible" |

velocity7
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Posted - 2009.07.20 06:36:00 -
[63]
Edited by: velocity7 on 20/07/2009 06:40:47 My two cents...
If players remain docked in a carrier, the carrier pilot should always have an "aggression flag"; if the carrier pilot disconnects from the game, the carrier does not disappear until all players have left or are offline. If the carrier and its passengers are offline, then the aggression flag disappears, and only the aggression timer mechanic remains. If a passenger logs on while the carrier is logged off, the carrier will again be "aggressed" and re-appear in the EVE universe until the players get out; probably the players will be given an option to get out of the carrier beforehand, and prevent the carrier from spawning?
Also, if a carrier docks in a station with players inside, the players will still remain inside the carrier; when they choose to, they can either enter their own docking bay in the station, or they can come back into the carrier (have to request docking with the carrier pilot).
Finally, if a carrier puts his ship in a Capital Ship Maintenance Array while players are docked, the players should all get ejected. 
Edit: Should also add... I forget how carriers work when it comes to them blowing up. If they blow up and some ships are allowed to survive, I suppose those mechanics still remain the same, and pilots of the respective ships still survive (though possibly damaged). If not, then I guess all the pods get ejected.
On that note, if a carrier is aggressed by any outside entities, then all its passengers are aggressed, even if logged off. 
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odama jasonsson
Caldari Asteroid Cowboys Pest Control Union
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Posted - 2009.07.20 07:02:00 -
[64]
Only problem I see: What about the jump bridges from the titans? If can use a carrier to hotdrop ships in combat why use the jump bridge?
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Helgur
Steel Soldier's
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Posted - 2009.07.20 11:29:00 -
[65]
I wholeheartedly support this suggestion. It would be as awsome as when they introduced exotic dancers into the game.
ObSuggestion: I really think it is time CCP animated those exotic dancers (like animated gifs but offcourse with the exotic twist it deserves)
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velocity7
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Posted - 2009.07.20 16:47:00 -
[66]
Originally by: odama jasonsson Only problem I see: What about the jump bridges from the titans? If can use a carrier to hotdrop ships in combat why use the jump bridge?
Because carriers can't hold that many pilots?
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odama jasonsson
Caldari Asteroid Cowboys Pest Control Union
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Posted - 2009.07.20 20:58:00 -
[67]
true 
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Rygel Malick
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Posted - 2009.07.20 21:24:00 -
[68]
I agree with this. It would be a cool edition to EVE.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.07.21 15:18:00 -
[69]
Originally by: odama jasonsson Only problem I see: What about the jump bridges from the titans? If can use a carrier to hotdrop ships in combat why use the jump bridge?
A titan jump bridge is still better because the titan isn't risking anything himself and is better suited for handling a large fleet. In order to use a carrier you have to risk the carrier and you can't move that people with just one of them anyway you would need to risk a large chunk of your carrier fleet.
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Junkernaut
GoonFleet GoonSwarm
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Posted - 2009.07.21 20:50:00 -
[70]
Originally by: Pringlescan
Originally by: odama jasonsson Only problem I see: What about the jump bridges from the titans? If can use a carrier to hotdrop ships in combat why use the jump bridge?
A titan jump bridge is still better because the titan isn't risking anything himself and is better suited for handling a large fleet. In order to use a carrier you have to risk the carrier and you can't move that people with just one of them anyway you would need to risk a large chunk of your carrier fleet.
Plus, the titan still has the monopoly on moving battleship-heavy fleets as a carrier can only move 2 battleships at most.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.07.31 06:22:00 -
[71]
Also the carrier would be in risk when using it where as a titan would not be.
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IIISAAC
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Posted - 2009.07.31 08:49:00 -
[72]
that¦d be freakishly amazing :D
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DustinTheWind1
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Posted - 2009.07.31 18:33:00 -
[73]
I would like to see the ability to dock. I used to do it in the game "Independence Day 4" and it was an awesome procedure flying your ship and docking. I don't know if this game could come anywhere near the physics of that flight engine but I certainly would be turned on if it could come close to "Independence day 4". One of my favorite flight engine games.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.08.24 02:06:00 -
[74]
Watching the dust 514 video makes me want this even more.
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Lord Kazuhiro
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Posted - 2009.08.24 07:44:00 -
[75]
Been wanting this feature for years. I can only hope someday it will get added. And to CCP: If you can add in an entire FPS element to eve with sov. and console to pc communication, then dammit, this should be a piece of cake. I want my aeon to be an actual citadel.
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Daedalus II
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Posted - 2009.08.24 08:32:00 -
[76]
Suggestion:
1) Add clone bay to all carriers. 2) Change jump clone mechanic so you can jump to a carrier/mothership clone even though your timer hasn't recharged yet. 3) When jumping to a carrier/mothership you get a list of available ships to choose from. You have to choose one ship, and when you do you get clone jumped and launched from the carrier in that ship. You never end up in your pod next to the carrier. 4) When you re-dock ship in the carrier you automatically get jump cloned back to the clone you started from (disregarding jump clone timer). If you dock in another carrier you end up in your pod outside the carrier, so you have to dock in the same carrier, or a station if you want to be safe.
Presto, no problems with players owning other players and such. And almost all the above mechanics exist or can easily be added to the game.
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