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ConjuredShadows
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Posted - 2009.07.16 03:07:00 -
[1]
I watched a jihad group splash an Orca a few minutes ago, got me thinking of ways to prevent it. Tanking doesn't do much against a group of 15 or so battleships, so early warning may be the best approach. Like a tornado. Can't do crap about it but get out of its way.
It may be worth it to create/join a channel for miners/haulers to alert everyone if they see a jihad gang roaming around. It may save a few ships (assuming they're not afk). I'd make the name, tentatively, "minerdef", unless someone has a better idea. At the very least, it'd give miners/haulers a unified communication channel until everyone gets bored of the idea.
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Loco Eve
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Posted - 2009.07.16 03:14:00 -
[2]
there is a channel. it's called local.
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ConjuredShadows
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Posted - 2009.07.16 03:17:00 -
[3]
Thanks so much for that...
I watch local same as anyone with half a brain. Docking time of an Orca is substantial though, even bigger problem if they send a scout in and already have a bead on you. Knowing a baddie is two jumps out, or even one jump, is better than learning they're in the area when local jumps population.
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Roger Dailly
Gallente New Eden Network Solutions
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Posted - 2009.07.16 04:00:00 -
[4]
I think it's a very good idea, and may come in very handy.
Considering there's already regional channels to warn of pirate gate camps and such, why shouldn't we have one to let people know when there's a jihad gang around?
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Shiangti
Caldari
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Posted - 2009.07.16 12:36:00 -
[5]
Set goons to red if you are a miner and you will then see when they are in local. I have seen them ganking macks and hulks in at least two systems I frequent. They use an amarr battleship as their attack ship of choice. Normally they operate in pairs, one to gank and the other in a hauler to pick up the loot that drops.
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ConjuredShadows
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Posted - 2009.07.16 13:46:00 -
[6]
Can't set an alliance to red on the character level. Not all corporations are going to be willing to set GS to red for their miners, more power to the ones that do though.
Last night the gang was 15+ pilots from multiple corporations from GS alliance. I suspect they had a scout so they knew their target well in advance. I don't know if that scout was actually in GS or not, though. By the time the pilot noticed Local increase population he was already screwed, even if he was aligned to station.
I'm personally expecting to see an uptick in large jihad gangs seeking out Orcas and other high value targets. The war has slowed down and loads of GS pilots are looking for something to do. Hulks are easy to kill in a kamikaze strike from a single or pair of expendable battleships. Orcas take some skill and planning, which is why I think they'll prefer those. That and they're worth a lot more.
I don't care what is decided as possible solutions, long as we're not just rolling over hoping that they won't splash us next. I intend to make myself a ghost if I hear them coming my way and to alert everyone else as best I can. I sure as hell can't fight them, but I can make it harder to hunt me down so they move on to easier targets.
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K'uata Sayus
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Posted - 2009.07.16 13:56:00 -
[7]
What is the name of the system/constellation/region you've seen these pendejos?
If folks posted that, a pattern might emerge. If the scurvy dogs are frequenting Lonetrek, folks in Khanid might be able to relax a little.
EVERYONE SEEMS NORMAL UNTIL YOU GET TO KNOW THEM. |

ConjuredShadows
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Posted - 2009.07.16 14:21:00 -
[8]
Last night was Angymonne I believe. GS is based out of Delve, I think, so nearly straight shot north. I've heard of hits in the Jita area too though.
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Callista Omenswarm
Astronautical Engineering
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Posted - 2009.07.16 15:06:00 -
[9]
Edited by: Callista Omenswarm on 16/07/2009 15:07:03 Here's your best gank defence for hulk pilots:
Invul Fields, EM Resistance Amps, DCUs, EANMs
Squeezing out every last drop of CPU you can push 20k eff. hp and pretty much ensure you're more than a match for a solo ganker.
Astronautical Engineering - T1 BPC Store - Now recruiting |

Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.16 17:31:00 -
[10]
Perhaps it is time we independant miners and industrialists formed a miners union (alliance) work together, all for the common good.
If a small gang of hulks all fitted combat drones, they can kill smaller craft. For escape, all field medium ECM drones. In the end the old saying 'strength in numbers' is never truer.
But I for one would welcome a miners union, I am sure my corpies would agree.
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fox weik
Caldari Caucasian Culture Club
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Posted - 2009.07.16 19:17:00 -
[11]
An alliance wouldn't work. GS could just wardec it and then not have to worry about loosing ships to CONCORD. A channle might work but GS could just put a spy in it.
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ConjuredShadows
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Posted - 2009.07.16 19:25:00 -
[12]
A spy wouldn't hurt us I think. They already know where we are and they are anyway, so they wouldn't learn anything except that we know where they are now. They could throw a few false alerts and spook us, but we'd learn who does that and mute/ban them from the channel. Our gain is higher than their gain in that case because we now know one of their scouts/alts/characters.
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L4NC3R
Igneus Auctorita GoonSwarm
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Posted - 2009.07.16 19:39:00 -
[13]
Truthfully, the only real way to actually work together to make sure you don't die, is to make a channel per region and watch for large gangs. The next thing to do is watch for main attacked systems and work together by telling when you see a large fleet.
It's not just Goonswarm that's doing this. It's many many people. Work together and spread the word. Eventually you all will have organization. And those who die? Macro Miners. :)
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.07.16 20:15:00 -
[14]
Stop mining in static belts.
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ingenting
20th Legion Sodalitas XX
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Posted - 2009.07.16 23:40:00 -
[15]
Edited by: ingenting on 16/07/2009 23:40:11 1 set them to -10 2 set everyone else (that u already have red) to -0.1 to -0.5 3 watch local
see reds, dock
easy
/thread _________________ - "Welcome to EVE, remember to insu *BAAOOM*... Told you, newb."
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Tomoyuki
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Posted - 2009.07.16 23:45:00 -
[16]
Edited by: Tomoyuki on 16/07/2009 23:45:53 This channel would benefit miners all over eve because they can just leave when GS are next door in the adjacent system and you can eventually plot out where they might go next. This will only solve Jihads made by GS but ordinary ganking I doubt it. As with spies the worst that can happen is someone you call a "spy" creates a false alarm then there is a very good chance that a miner on that channel could verify if it is true or not.
Regardless either adapt and learn to deal with the jihad or don't mine because it is going to continue to happen and won't stop until summer is over at the earliest.
Edit *spacing
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ConjuredShadows
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Posted - 2009.07.17 00:11:00 -
[17]
Originally by: ingenting Edited by: ingenting on 16/07/2009 23:40:11 1 set them to -10 2 set everyone else (that u already have red) to -0.1 to -0.5 3 watch local
see reds, dock
easy
/thread
See my post on Jihad using scouting tactics. It takes too long for an Orca to escape if they already know their target, even if aligned. I give a Jihad fleet 20 seconds from system entry to tackle. It takes my Orca, usually, at least 30 seconds to run for dock. That's assuming they don't use their scout to give the target ship a bump to knock off their alignment. That's what I'd do.
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.07.17 02:29:00 -
[18]
Originally by: ConjuredShadows
See my post on Jihad using scouting tactics. It takes too long for an Orca to escape if they already know their target, even if aligned. I give a Jihad fleet 20 seconds from system entry to tackle. It takes my Orca, usually, at least 30 seconds to run for dock. That's assuming they don't use their scout to give the target ship a bump to knock off their alignment. That's what I'd do.
Setup: Align Orca to station at very low speed.
Execution: Get a corp mate to web your Orca as it starts to warp. Reduced max speed, faster time to max speed, Orca warps in a few seconds. ______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Now Recruiting. |

21 Salvager
Minmatar We Are Still Alive
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Posted - 2009.07.17 03:18:00 -
[19]
Originally by: ConjuredShadows ...even if aligned. I give a Jihad fleet 20 seconds from system entry to tackle. It takes my Orca, usually, at least 30 seconds to run for dock.
Sounds like you think pointing your ship at something and stopping helps. It doesn't. "Aligned" only means something if you are moving. Time to warp in any direction is the same from a dead-stop. ----- I'm a collector! Want to trade? See my Collection List and contact me. |

ConjuredShadows
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Posted - 2009.07.17 03:22:00 -
[20]
Didn't know about that, will have to try it tomorrow. It'll make ore pickups more interesting at least.
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.07.17 03:41:00 -
[21]
Originally by: 21 Salvager
Originally by: ConjuredShadows ...even if aligned. I give a Jihad fleet 20 seconds from system entry to tackle. It takes my Orca, usually, at least 30 seconds to run for dock.
Sounds like you think pointing your ship at something and stopping helps. It doesn't. "Aligned" only means something if you are moving. Time to warp in any direction is the same from a dead-stop.
If you're going to point your ship at something, then you should maintain at least a slow speed. Any speed in the direction you want to go will help get you to warp quicker. Here's the trick - if you can maintain a slow speed that is higher than the maximum speed when webbed, your ship will virtually insta-warp when the web goes on.
But if you're stopped dead, then the direction you're pointing doesn't make a difference. My Frieghters and Orcas have been known to warp backwards, sideways, directly upwards or downwards. ______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Now Recruiting. |

L4NC3R
Igneus Auctorita GoonSwarm
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Posted - 2009.07.17 04:01:00 -
[22]
I didn't believe the whole webbing to warp faster worked anymore? I asked a fellow corp mate the other day and he said it didn't.
Btw, the only reason I'm helping in this conversation is because I bought ConjuredShadow's Orca >.> I could truly give a care less for everyone else. I actually laughed at that Orca kill. :)
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Angelina Morgan
Amarr Carebear Evolution Allegiance 2 None
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Posted - 2009.07.17 05:39:00 -
[23]
The webbing to warp faster works, I helped a corp mate's freighter make several jumps. Was fun seeing it warp as soon as I dual webbed it 
The best approach I feel is to mine in mission spawns. There are several mission which spawn lots of ore, plus the quantity of the ore is very large. The only downside being all the ore is normal ones no 10% or 20% extra ones.
Now regarding some one probing you down and then bring in suicide gank ships, well most of the time you are away from the warp-in point in a mission + with no MWDs working any one trying to suicide gank will have a hard time reaching you before you warp out.
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Vos Bein
Critical Mass Inc.
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Posted - 2009.07.17 06:14:00 -
[24]
So what is up with GS, I see those guys suicide ganking in Otela as well. Seems a epidemic has broken out.
BTW I quit mining in the belts and only mine in mission spawns.
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Sen Xia
GoonFleet GoonSwarm
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Posted - 2009.07.17 09:19:00 -
[25]
You foolish infidels, no silly channel will keep you safe from Allah's holy judgment. Only a quick repentance of your idolatrous pursuit of the sacred asteroids will give you any reprieve.
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Blasphemour
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Posted - 2009.07.17 10:58:00 -
[26]
I think there are two ways to limit the risk of getting ganked.
The first one has already been named, mining in mission belts. Usually big rocks so rejoice!
The second one: Corp mining. Go the a belt with your corp, mine, get someone to haul the ore constantly, get a few to watch out for gankers and such, shoot them when required or hold them off at least till the corp has jumped out.
I prefer the second one. It is more fun to mine with a whole group, always nice to clear a belt completely and the income can be huge. Also, in the event you do get killed, the ganker will be concorded. When you are in a group someone will/should have a salvager fitted. They can get you the stuff you dropped and the stuff the ganker has dropped as well. Then his gank will result only in loss of sec status and his ship without the pay-off.
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Mystafyre
Caldari Deep Core Mining Inc.
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Posted - 2009.07.17 11:51:00 -
[27]
Just have Basilisk(s) with T2 large shield transfers around, keep your hulks locked all the time and when blob warps in just push the button...
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Falka Lakadaka
Gallente
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Posted - 2009.07.17 12:14:00 -
[28]
Originally by: L4NC3R I didn't believe the whole webbing to warp faster worked anymore? I asked a fellow corp mate the other day and he said it didn't.
It definitely works - I used it only a matter of hours ago. Cheers Falka
________________________________________
1. Read the Guides Sticky 2. ???? 3. Profit |

Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.17 14:26:00 -
[29]
have started a thread in general chat about this topic, if you care to comment, please do.
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PCP Houk
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Posted - 2009.07.18 03:47:00 -
[30]
Infidels, here these words of the venerated prophet Karttoon, peace be upon him.
"Pillagers of our holy land, your hour has come. Fire and sulphur await those that defile the Holy Land with their mining lasers. Only those that flee to the Unholy land of Minmitar space will be spared. Any who stand against us will be struck down by the power of Allah. Allah's warriors will matyr themselves in the holy fire and obliterate you. End your corrupt ways, or you will be cleansed."
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