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Kazuo Ishiguro
House of Marbles
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Posted - 2009.08.03 12:36:00 -
[61]
How about reworking the self-destruct mechanism as follows:
1. Remove instant destruction after the 2-minute timer. 2. Modules all overload and are destroyed, along with cargo, during the first 15 seconds after the timer completes. 3. The ship damages itself fast enough to be destroyed 30 seconds after the timer completes. 4. A killmail is sent to the ship's owner and shows up on the API of everyone else who dealt damage after the timer completed. The ship is considered as having damaged itself and this amount of damage is listed on the killmail. --- 34.4:1 mineral compression ISRC Racing, Season 7 - schedule |
Ratchman
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Posted - 2009.08.03 13:26:00 -
[62]
I have to say that I agree with the OP here. It should take longer for larger ships to self-destruct. As he demonstrates, if the cornered individual feels vindictive (which, let's face it, is the majority of the time), they will self-destruct to deny that kill-mail and loot.
The kill-mail side of the argument is debatable. Kill mails are not everything, that is true, but if you spent time luring someone into a trap like the OP describes, you should be awarded one for the effort. At the same time, there are those people who will pursue killmails as though it were their sole function, so we don't want to make the game all about that, because it then becomes a vehicle for obsession rather than one for fun.
The loot side of the argument is far more pertinent. Loot is always reward for these sorts of kills, and a good return for the time invested in setting up such traps. It also serves as a motivation for performing PvP beyond the killmail whoring or the control of territory.
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Alfons Richthofen
Caldari Die Luftwaffe
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Posted - 2009.10.12 11:36:00 -
[63]
Originally by: WhiteSavage Edited by: WhiteSavage on 18/07/2009 00:06:30
Originally by: Sera Ryskin Killmails are not everything. Get over it.
No matter what your personal opinion... killmails are part of EVE. To many people they are one of the most important things IN EVE. So personally being a carebear or not careing about killmails... means what to this discusion. Why do you even post.
This. Sera Ryskin you make no logical point. Just because you have no desire for something doesn't mean other people don't. Also you present no valid reason for this idea to not be implemented you simply just joined the thread and blathered about something unrelated, which is your opinion on the importance of kill mails.
On the other hand (back on topic) I agree completely self destructing IS basically only to grief someone out of a kill mail.
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Araq Lacrimosa
Gallente
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Posted - 2009.10.12 12:32:00 -
[64]
I agree with WhiteSavage, but after testing the new Moms with fighter bombers on Sisi, i honestly don't think you won't be ale to kill them fast enough post-dominion... the dps was epic.
In any case though, a killmail should be generated by self-destructing, if the person has taken any damage before they explode. count the health they forsake as self-inflicted.
Victim: Emo Pilot Corp: -------- Alliance: NONE Faction: NONE Destroyed: Nyx System: L5-JEP Security: 0.0 Damage Taken: 2000000
Involved parties: Emo Pilot (Laid the final cut) Damage Done: 1850
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Kakita Jalaan
Viriette Commerce and Holding
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Posted - 2009.10.12 14:42:00 -
[65]
In my ignorance I made a new topic just about this: let self-destructs generate kill mails, period. All the emo and whines should then stop.
My personal opinion is, if you self-destruct, nothing should drop (except the wreck of course). The attackers get their kill mail, the outnumbered pilot can prevent loot dropping - if he can hold out long enough. ______________ Join the Family |
WAuter
Gallente
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Posted - 2009.10.12 14:56:00 -
[66]
Agreed plz remove self destruct from all ships, except for pods. For small ships it doens't matter because they die before the timer runs out for bigger ships it does matter because the attacker does not get any loot or KM and the capital pilot is probably gonna lose his ship anyway.
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Tarron Sarek
Gallente Biotronics Inc. Majesta Empire
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Posted - 2009.10.12 15:03:00 -
[67]
So.. where's the problem?
Ok, create a killmail if selfdestructing while tackled for all I care. But seriously, killmails play too big a part in EVE already and imho they have a more negative than positive impact on gameplay. We should rather look for ways to cut down that importance.
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Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
Sedilis
Lead Farmers
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Posted - 2009.10.12 15:27:00 -
[68]
Originally by: Tarron Sarek But seriously, killmails play too big a part in EVE already and imho they have a more negative than positive impact on gameplay. We should rather look for ways to cut down that importance.
In what way are they negative? Surly PvPers should be able to paint the metaphorical x on their ship - everyone wants to know who's got the most kills etc.
That aside I agree with the OP but I think it would be simpler just to generate killmails for self destructs.
Given that if you shoot at (but fail to kill someone) who then is finished off by NPCs (concord / gate guns) a killmail is still generated, I doubt it would be hard for this to be coded.
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BeanBagKing
Ch3mic4l Warfare Gypsy Nation
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Posted - 2009.10.12 17:54:00 -
[69]
I agree it's a broken game mechanic. I don't really look down on those that use it, I probably would to rather than see a 2 Tril ISK loss on my killboard. However, I can recognize that having a way for cap ships to escape getting destroyed nearly every time (sure, they still lose the ISK, but insurance will make up for it and much is denied to the attacker). If someone is capable of trapping and destroying your cap ship, or any ship for that matter, then they should be allowed at least a fair chance at getting the killmail from it.
Personally I like the idea of a ship dealing damage to itself after two minutes (in bursts, to calculate final blow). The bursts of damage increase in frequency/strength as time goes on, increasing chances of him dealing the final blow and getting the killmail (or he can just try to time the first one right). Then he can hoard the killmail so nobody can see it. The aggressors can try to hunt down the KM and hope he has auto upload to battle clinic turned on or something, but they would still get the loot as though he had died normally. If they are dealing enough damage or the cap pilot waits too long, then someone else gets final blow and receives the KM.
A little complicated, but just my take on it trying to make both sides happy. It would probably be easier to go with the "If your scrammed you can't SD" or "If you have aggro timer you can't SD". Personally I'd be down for either of those as well. End result is I agree this is broken.
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Reggie Stoneloader
Deep Core Mining Inc.
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Posted - 2009.10.13 23:35:00 -
[70]
If the attacker didn't lose anything, then the target wouldn't bother with the self-destruct, they'd derive some satisfaction from making the enemy expend ammo and dedicate time and effort to killing them. It's obvious that both parties acknowledge the value of the killmail in that situation, and a button you can push that allows you to claim the prize, or deny your opponent, is no good. I like the idea that the destruct-generates a mail, which is released via API-enabled killboard tracking, and a tactical decision about the destruct itself should be introduced. Killing cap recharge, or offlining modules, or disabling targetting, or whatever side-effect seems appropriate would make the big red button something to think twice about, just like warp stabs got a penalty. Crusades: Security Status |
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Kakita Jalaan
Viriette Commerce and Holding
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Posted - 2009.10.14 08:21:00 -
[71]
Reggie is spot-on. There should be some sort of value to self-destructing, so I think generating a kill-mail but destroying loot is a valid compromise. One possibility for offsetting this for the guy scuttling his ship would be to generate a really high amount of heat over all slots, which damages all modules over time (and uses a mechanism already in the game for simplicity). ______________ Join the Family |
Zoloft Rx
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Posted - 2009.10.14 08:42:00 -
[72]
White, you're my hero!!
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