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ZIystaszek
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Posted - 2009.07.18 06:15:00 -
[1]
As in topic, all cloack's are hell annoying all over place, would like to see all prototype improved covert and other too work max 2min after witch they would need 30sec recharge. That would actualy bring some challenge to game and make it hard for newbies to put alt with cloack on one side of gate to scout when siting on other side of gate at 1kkm from it with aline and jumping on it once something easy to kill activate gate. Thats only one example of annoing cheap tactics, thers many other annoying things about it, like going afk in cloack for few hours in 0.0. Or simply give us some way to find cloacking ships, like probes for that purpuse.
May all cloacking dic's die.
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Benwah
Empire Arms Dealers
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Posted - 2009.07.18 06:23:00 -
[2]
cool story bro
Down with cloacks!! Whatever the hell those are.
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Venkul Mul
Gallente
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Posted - 2009.07.18 07:19:00 -
[3]
I see you have never tried to move a BS through a bubblecamp.
Cloak are OK as they are.
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Diabolyc
Amarr thx for all the fish Controlled Chaos
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Posted - 2009.07.18 07:20:00 -
[4]
... or you can give to black ops covert ops cloaking device and then just remove from the game all other cloaking mods or change penalty for prototype and improved cloaking device.
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Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2009.07.18 07:48:00 -
[5]
There is only 1 problem: Every ship can cloak.
Remove the prototype cloaking device and disallow cloakings for every ship thats not made for cloaking purposes (eg covert ops, black ops)
It would fix so many things like cloaking ISK Farmers, unable to catch Titans (i mean wtf, those mountains really shouldnt be able to cloak), BS cloak-warp tricks. Recons and Cov Ops are perfectly fine with a cloak. T3 Coverts+Bubble ignoring module is overpowered.
Wildfire - New Horizons |

William Hamilton
Caldari Endless Destruction
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Posted - 2009.07.18 07:53:00 -
[6]
I'd rather:
Cloaked ships are now seen by scan-probes but have -50%, -75%, and -90% bonuses to the ships sig radius (when active) for prototype, improved, and covops cloaks, respectively.
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Tranka Verrane
Public Venture Enterprises
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Posted - 2009.07.18 11:09:00 -
[7]
If you want a sensible suggestion, how about making cloaks useable on any ship but cost an amount of cap proportionate to the sig radius? A titan shouldn't be as easy to cloak as a frigate, with the same mod. So a frigate would cost maybe slightly less cap than it does now, but a titan would use way more. Cloak specialist ships would have it partially built into their systems so have a cap use reduction bonus.
Player Since 2005 Over 4000 hours logged
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ollobrains
Aurora Nomads
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Posted - 2009.07.18 11:21:00 -
[8]
just remove local like wormhole space. Max cloak time 1 hour ( will force peeps to log out) Specilasied scan ship that has a small chance of finding cloaked ships
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Robert Caldera
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Posted - 2009.07.18 11:47:00 -
[9]
no change for cloak needed.
Cloaked ships are useless, they cant move effectively, they cant do nothing. Any time restriction to cloaking would cause people to sit out the cloak time and camp the spot. Cloak is the only tool for moving trough hostile 0.0 safely. Cloak is the only tool escaping gatecamps.
Cloak works fine and does not require any nerf.
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Sidus Isaacs
Gallente
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Posted - 2009.07.18 11:52:00 -
[10]
Cloaks are fine.
And catching "ISK farmers" would not be easier without cloaks really, pretty lame argument.
Also this:
There is not a problem, only whiners who want easier targets 
--------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

King Rothgar
Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.18 12:08:00 -
[11]
Remove local, problem solved. -----------------------------------------------------
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.07.18 15:05:00 -
[12]
Originally by: King Rothgar Remove local, problem solved.
This.
Cloaks are fine. ~ Santiago Fahahrri Galactic Geographic |

MacMasters
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Posted - 2009.07.18 15:32:00 -
[13]
Originally by: Sidus Isaacs only whiners who want easier targets
90% forum ftw
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Izztyrr Maemtor
Caldari
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Posted - 2009.07.18 16:26:00 -
[14]
It's whiners that need to be nerfed not cloaking.
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Abyss Wyrm
Caldari Yan Jung Discovery
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Posted - 2009.07.18 17:15:00 -
[15]
And onother whine about "I want to kill them, but they wont let meeeeee! :wink:". I thinks its time nerf whiner = )) My standing service is available now again, check this link. |

Herzog Wolfhammer
Gallente Aliastra
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Posted - 2009.07.18 17:17:00 -
[16]
A cloaked ship can't do a damned thing.
So what's the problem? Too many Jan Bradys not getting enough killmails?
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Whitehound
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Posted - 2009.07.18 17:25:00 -
[17]
The reason why I fit cloaks on my ships is to escape from an attack. I would rather use an ECM burst, but because they count as an aggressive action can I only use a cloaking device. If it was not for this limitation of ECM bursts could I probably live without cloaks.
For me it is important that I can do something against an attack without attacking the opponent myself. -- "Smoke me a kipper. I'll be back for breakfast." - Ace Rimmer |

Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2009.07.19 18:37:00 -
[18]
Its quite amusing.
The ones who think there is a need for a cloaking change are whiners cause we want more kills.
The ppl who request the removal because their targets tend to run away arent. See the similarities?
Local isnt a problem at all, only if you want to just gank targets it is. Removing local would ruin a hell of stuff, just like Empire Wars, but i guess you'd are the ones that only camp jita 4-4.
Running safely through hostile space with my cloak ... sounds a bit strange. I mean its ok with a Covert Ops or Recons, but shouldnt be with a normal ship. Escaping gatecamps? Use your brain instead your cloak, but brains are so 2006 ...
Wildfire - New Horizons |

Jade Mitch
Gallente The New Guardians of Eden Lux Caelestia
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Posted - 2009.07.19 19:44:00 -
[19]
Originally by: ZIystaszek
May all cloacking dic's die.
he he he -------------------------------- Can't we all just be reasonable? |

Whitehound
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Posted - 2009.07.19 20:14:00 -
[20]
Did I already tell the joke about the troll? Well, here it is:
Q: How do you recognize a troll in a space ship?
A: You can't. He is cloaked. -- "Smoke me a kipper. I'll be back for breakfast." - Ace Rimmer |

Octoven
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Posted - 2009.07.20 06:11:00 -
[21]
Uh, you say there is a lack of challenge to the game regarding cloaks yet you complain because its hard to catch one, I'm confused which type of challenge are you looking for exactly?
Cloaks are fine the way they are, can't really do any physical harm unless the operator is skilled. At best they are info gathering devices. If you have a problem with that then simply pretend they aren't there. If you close your eyes and open them something magical happens....they disappear.
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Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2009.07.20 11:32:00 -
[22]
Okay, so if theres a hostile pilot in your system and hes not engaging you, even without a cloak, theres no physical harm right. Your kind of logic is awesome, really.
Wildfire - New Horizons |

Whitehound
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Posted - 2009.07.20 11:58:00 -
[23]
Edited by: Whitehound on 20/07/2009 12:02:00
Originally by: Naomi Wildfire Okay, so if theres a hostile pilot in your system and hes not engaging you, even without a cloak, theres no physical harm right. Your kind of logic is awesome, really.
I hate to say it but, oh no wait this is the EVE forum and I love to say this,
... your kind of logic is paranoia, really. -- "Smoke me a kipper. I'll be back for breakfast." - Ace Rimmer |

Ardetia
Caldari The Flying Tigers United Front Alliance
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Posted - 2009.07.21 23:56:00 -
[24]
Edited by: Ardetia on 21/07/2009 23:57:43 im not sure when this thread turned into a remove local argument
but, can someone please remove local from 0.0?
you can nerf the cloaks as much as you want i dont care in reality only covops should have them...
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LUH 3472
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Posted - 2009.07.22 00:27:00 -
[25]
leave cloaks as they are - just fix logoffski - jumps a bee into my local sees me and logs off immediatelly at the stargate
great game mechanics
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ZIystaszek
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Posted - 2009.07.22 03:55:00 -
[26]
Originally by: Naomi Wildfire Okay, so if theres a hostile pilot in your system and hes not engaging you, even without a cloak, theres no physical harm right. Your kind of logic is awesome, really.
First tactic i mention is actually used in hsec at low sec gate. And about physical harm, thats thing witch I been hit with once, first I fly back and forth in system in pvp fit ship, dic pilot sits in cloack on grid under stargate, then I have to move something with industrial, so I get in my viator and try to pass that system. Dic pilot places bubble, and move towards edge to decloack me when I fell in it.
So now you see it? 0.0 would be much better place without such dic's, and then maybe when you roam around you would actually meat someone fighting not only hiding in cloack and being brave with 5x blob.
Also with tactic i mention, you miss meaning, its about seeing gate activation before eve lag load you into next system and let you do anything, also about noobs who don't want to engadge equal numbers becouse they are so pro pirates...
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ShadowGod56
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Posted - 2009.07.22 03:59:00 -
[27]
Originally by: Sidus Isaacs Cloaks are fine.
And catching "ISK farmers" would not be easier without cloaks really, pretty lame argument.
Also this:
There is not a problem, only whiners who want easier targets 
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Paul Clavet
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.07.22 04:24:00 -
[28]
Originally by: ZIystaszek First tactic i mention is actually used in hsec at low sec gate. And about physical harm, thats thing witch I been hit with once, first I fly back and forth in system in pvp fit ship, dic pilot sits in cloack on grid under stargate, then I have to move something with industrial, so I get in my viator and try to pass that system. Dic pilot places bubble, and move towards edge to decloack me when I fell in it.
So now you see it? 0.0 would be much better place without such dic's, and then maybe when you roam around you would actually meat someone fighting not only hiding in cloack and being brave with 5x blob.
Wait, people position themselves to compromise your cloak, so your argument is that cloak should be removed? What you want is safety when traveling through unsafe space. How exactly are you going to do that if they remove the cloak that you are using?
Oh wait, what you want is for them to remove the ability to scout while remaining unseen. Yeah. No. Go home, Steve, and stop harassing Laura.
Originally by: ZIystaszek
Also with tactic i mention, you miss meaning, its about seeing gate activation before eve lag load you into next system and let you do anything, also about noobs who don't want to engadge equal numbers becouse they are so pro pirates...
Real men only get in fights they know they will lose!
Be a man! Throw your ship away! Don't think! Eve is not a thinking game! Eve is about honor, not profit!
Ahem. You want "fair" and "just", neither of which are adjectives that describe Eve. Write to your favorite software developer, and ask them to make Hello Kitty Spaceship Adventure for you.
Originally by: ZIystaszek cloack decloack cloack
For the love of God! All modern browsers come with spell-check now. "Cloak" is a valid non-spaceship term that your spell-check will happily recognize! The spell-check is there to make you sound like less of a moron. Use it! ---- Suddenly Ninjas Blog: My Loot, Your Tears
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AngryMax
Gallente Maelstrom Crew
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Posted - 2009.07.22 06:05:00 -
[29]
Disagreed.
Cloaks work as intended. No need to nerf anything.
Maybe allow for ability to scan them down, if that even. Quit trying to balance everything into boredom online.
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