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Rivur'Tam
X10 PUNISHM4NT
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Posted - 2009.07.27 20:20:00 -
[91]
Originally by: Mag's As they have lost some EW immunities, how about we make them immune to nos/neut?
That along with a tank/HP boost, should go along way to helping them out
^^THIS that would be a great boost for them imo
i like the idea of it becoming a small pos so u can ancor it undock a ship do what u gotta do then redock the ship jump in the ms and log. While its docked its password protected to be piloted but other corp members could use ship maint bay etc with a diffrent pass/role Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Signatures must also contain content relevant to your character or EVE Online. Begpo KpoBu
my vid watch now
resized my sig is this corre |

Guillame Herschel
Gallente NME1
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Posted - 2009.07.27 23:29:00 -
[92]
Originally by: Malcanis Where do you think ishtars come from?
From Elaine May, of course.
-- The Theorem Theorem: If If, Then Then --
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Shin Hu
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Posted - 2009.07.28 12:01:00 -
[93]
Originally by: Sentani "And then it happened. Massive, eerily green blasts erupted from seemingly nowhere, and an Amarrian Apocalypse went up in flames. Another blast erupted what seemed mere seconds later, and tore through a squad of Mallers, their hulls briefly flickering with bright green energy discharges.
It was a Jovian Mother ship"
The Battle of VakÆAtioth
Had this one in mind when i thought of a MOTHERSHIP. Actualy a titan got bigger SMB and the MS is just a carrier with more slots. The idea of getting flak-canons sounds very interesting. Also the ability to decloak other ships sounds interesting. How about some form of weapon-platform working like an projected smartbomb. You can use scripts on them to increase the area but decrease the damage (exponential?!?). For examble range 1km dmg 1000, range 20 km dmg 10. The low damage is enough to decloak ships but is a joke for real offensive-actions. Only point i see as a problem here are missileships...enough of that weapons o the field could pera-kill all mssiles in space.
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Waagaa Ktlehr
Amarr Evolution
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Posted - 2009.07.28 12:12:00 -
[94]
Edited by: Waagaa Ktlehr on 28/07/2009 12:13:42 What I'd love to see:
A fleet can dock in a mothership (say equal to the m3 of 30 bs), increase the jump range of a mom by a ton, like 50-100% more.
Then jump to target system and let the fleet undock, that'd be awesome.
Tank buff would be nice too, Doesn't really need more fighters than a carrier really, I'd rather give it guns instead of fighters. Better even: One big phatass racial-damage type beam of doom with a super slow RoF (like 30sec-minute) but big damage.
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Sidus Isaacs
Gallente
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Posted - 2009.07.28 12:16:00 -
[95]
Originally by: Rivur'Tam
Originally by: Mag's As they have lost some EW immunities, how about we make them immune to nos/neut?
That along with a tank/HP boost, should go along way to helping them out
^^THIS that would be a great boost for them imo
i like the idea of it becoming a small pos so u can ancor it undock a ship do what u gotta do then redock the ship jump in the ms and log. While its docked its password protected to be piloted but other corp members could use ship maint bay etc with a diffrent pass/role
I do not like the idea of neut immunity. Thats not an EW along the same line as other EW, its more a engineering module.
Anchoring super caps can be a nifty idea, tho expect them to be sieged :) --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

PnXx
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Posted - 2009.07.28 14:19:00 -
[96]
Ok. I've seen so many positive things on Motherships and also many negative things on them. I just don't know what I should think of them now. I'm pretty far away from one, but I'm in love o.O I created fittings for every mommy already and my Wyvern goes over 5 mil EHP and tanks 18 minutes with Smartbombs...
So I don't really see what should be bad on them. Ofc they are very very expensive, but a Titan is expensive, too! Just use a Vulture for the fleet boosting and that's almost the same...Yes they got a bonus (like Avatar more cap recharge), but who cares? Vulture = 190 million, Avatar = 65 bil (only the BPO...), a huge alliance to build them. They are just there to show off, or not?
So, if you think Motherships are useless or underpowered, then do first think of Titans, especially I heard even Cruisers can tank their DD, which makes DDs pretty sucky in my opinion...
I know, this is not the topic, but the only Mothership topic I could find, and I just want to know some more things about them.
With regards
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Echo Mande
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Posted - 2009.07.28 15:38:00 -
[97]
At a minimum I'd like them to be able to use jump portal generators. I like the intro at the beginning of the Complete Miner's Guide.
Another nice mod, as noted by others, would be a special siege mode that creates a small POS forcefield bubble. I don't know if I'd allow the MS to remote-rep, bridge or cyno while in such a siege or whether to allow others to RR inside the bubble. Such things would need testing.
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At God
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Posted - 2009.07.28 16:08:00 -
[98]
Edited by: At God on 28/07/2009 16:11:28 Here's my opinion of what should be increased:
25% repair amount bonus of Capital Shield Boosters/Armor Repairers. 5% less cap need of Capital Shield Boosters/Armor Repairers per Carrier skill level. 5% faster repair rate of Capital Shield Boosters/Armor Repairers per Carrier skill level 3x bigger Corporate Hangar/Ship Maintence bay. twice the jump range of Carriers (I mean, we are talking about a SUPER CAP, shouldn't it just have a bigger jump generator??)
Role bonus:
750% range bonus to Capital Remote Armor Repairer's/Shield Transporter's and Energy Transfer Array's range (with Carrier skill on L5 with the 50% bonus per skill level it's only 52.500 metres, which is pretty weak, isn't it?)
being able to repair Carriers in Triage/Dreads in Siege Mod
Extra bonus:
only 25% power of Energy Vampire Modules which are projected on the Mothership (so it can't be capped out that easily...)
This way it would be harder to kill one and it would be alot better Logistic platform (what it's made for, or not?). If you think this way it would become overpowered, tell me :)
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Crackzilla
The Shadow Order
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Posted - 2009.07.28 16:38:00 -
[99]
Originally by: At God twice the jump range of Carriers (I mean, we are talking about a SUPER CAP, shouldn't it just have a bigger jump generator??)
If anything big ships should have a short jump range. It should be a major commitment to move a mothership. Otherwise a few supercaps can cover a large swath of area both offensive and defensive.
This is a big enough issue that I think it would be enough of a boost to leave the MS as is except double the jump range.
Originally by: At God
If you think this way it would become overpowered, tell me :)
I think most of what you suggested would be way overpowered. The MS needs one or two decent buffs to be worthwhile (clone jumping isn't decent). We have seen alliances field fleets of motherships and titans so over buffing is a serious consideration.
Spending 20x more on a ms than a carrier doesn't mean it needs to be 20x better. 2-3x better is enough. Diminishing returns and all that.
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At God
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Posted - 2009.07.28 19:54:00 -
[100]
You think so? :) Hmm...Well this wasmy suggestion...you already wrote 4 pages full of ideas, so I just went far a bit ;)
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MrNuby
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Posted - 2009.07.28 20:09:00 -
[101]
Capital neuts(say double the range, cap neuted and cycletime or something like that) and some sort of large bomber/suicide drone. Drones carrying Stealth Bomber bombs for example. Have both single target bombs and omnidirectional bombs. Everything from target disruption, neut bomb, ECCM, damage etc. Ofc the cost of these bombers/suicide drones(whichever CCP feels is best) would have to be balanced against the potentially awsome amount of damage/ewar a mothership would put out.
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Letifer Deus
Bannable Offense. Minor Threat.
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Posted - 2009.07.28 20:38:00 -
[102]
Can we all agree that moms (and titans) first need to get a 2-3x HP boost? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

whisk
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.28 20:40:00 -
[103]
Make a Daddyship
Adapt or Die
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John Blackthorn
Foundation Sons of Tangra
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Posted - 2009.07.28 20:51:00 -
[104]
Most fleets are not bringing motherships to the fight because they can be primaried and killed fairly easily, and the fact that there only usefull bonus in fleet is a few extra fighters and the ability to not be jammed.
If you go into triage it almost always means that you will die.. eventually but it will happen.
motherships do have the ability to use gang mods but why? there are only so many command slots to be had in a fleet coupled with the fact that a command ship gets a bonus to specfic gang mods and costs quite a bit less.
ECM burst was the main reason I got mine orginally but didn't realize it has a 5 minute reload time and only jams for 20 seconds. It can be used for extracting from a fight but it's pretty chancy...
I'd like to see a capital nos/neturalizers you could mount on motherships.
Smartbomb bonus would be interesting but who wants to use smart bobms when your main weapon is fighters...
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Crackzilla
The Shadow Order
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Posted - 2009.07.28 21:37:00 -
[105]
Edited by: Crackzilla on 28/07/2009 21:39:52
Originally by: Letifer Deus Can we all agree that moms (and titans) first need to get a 2-3x HP boost?
Only if there is a major cloak nerf involved for supercaps. Or titans are prevented from using mwd.
Capital nos/nuets would be interesting. That would be death to battleships if the range is extended too far. I'm not sure that would help the fleet issue. I'd prefer a bonus to logistics if anything.
Half the issue with motherships is that pilots don't want theirs to pop. So we get tackle/neuts/ecm mods and heavy tanks versus cap recharge. A normal carrier is often more useful as the pilot is willing to go for logistics and help a buddy out a bit. Otherwise the rest of the fleet is there to suicide to protect the ms versus the other way around.
I *like* the idea that motherships are fairly rare. I *like* the concept that there are few titans (I know, I know).
Originally by: John Blackthorn it has a 5 minute reload time and only jams for 20 seconds.
Yes, but a dozen motherships setup for ecm could be highly annoying I'll bet. It would force a fleet to split up 2-3x ways just as if a titan were on the field. The big issue is coordinating who pops ecm when.
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Ethan Hunte
Ninjas With Frikkin StarShips
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Posted - 2009.07.28 23:12:00 -
[106]
unless you want this to turn out to be motherships online, you need to first consider the amount of motherships in service which is a ****ton, and ccp knows what exact number so they know what they are dealing with.
because with motherships being nothing for large alliances to acquire because of all the inlfating moon isk.
so having a ms be able to anchor it self and become a small pos is silly.
we can all agree on certain items which dont over power it, but bring it inline.
way more hp, more ship bay room, cargo etc, way longer transfer range for remote mods, wayyyyy more cap, ability perhaps to field a larger fighter than the carrier which is more damage while still only 20 fieldable.
build on its current bonuses, making it something it is not will not work.
also as high end or end game content whatever you prefer to label it, even end game people dont want to fly it because of the stupid jump range and the inability to dock just makes it silly. but hey ccp gets you to have another account to keep it on, and thats important.
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Letifer Deus
Bannable Offense. Minor Threat.
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Posted - 2009.07.29 01:07:00 -
[107]
Edited by: Letifer Deus on 29/07/2009 01:09:52
Originally by: Crackzilla
Yes, but a dozen motherships setup for ecm could be highly annoying I'll bet. It would force a fleet to split up 2-3x ways just as if a titan were on the field. The big issue is coordinating who pops ecm when.
Saying 240 billion in moms (requiring 12 dedicated pilots/garage characters) would be "highly annoying" doesn't really impress.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Ammath
Amarr Mentis Fidelis Circle-Of-Two
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Posted - 2009.07.29 05:22:00 -
[108]
Keep them pretty much as-is... but..
Give them double jump range of carriers and more clone space as adjust fuel consumption as such.
Let them be truly mobile raider bases... jump 3 MOMs into an unjammed system.. plop down a POS to hide in and drop off 50 HACs...
Make 0.0 warfare multi-dimensional again...
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Crackzilla
The Shadow Order
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Posted - 2009.07.29 05:54:00 -
[109]
Originally by: Letifer Deus Saying 240 billion in moms (requiring 12 dedicated pilots/garage characters) would be "highly annoying" isn't really a good argument for the power of remote ecm
Then consider the cost/benefit of titans. A dozen moms is quite doable and could dramatically reduce the dps of a fleet unless it splits up.
Originally by: Ammath
Give them double jump range of carriers and more clone space as adjust fuel consumption as such. ...jump 3 MOMs into an unjammed system.. plop down a POS to hide in and drop off 50 HACs... Make 0.0 warfare multi-dimensional again...
Doubling the jump range would make them monster hot drop ships. That might be the niche, but it deviates from the fleet concept. So supercaps would be used as backup for small gangs.
Way too much coordination for the hac concept. Hacs move fairly fast as is. Carriers could be used for this currently. The jump range requires some coordination but if you're dropping a pos then you need the planning anyways.
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