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KIAEddZ
Caldari KIA Corp KIA Alliance
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Posted - 2009.07.19 18:44:00 -
[1]
Edited by: KIAEddZ on 19/07/2009 18:46:17 For me they need a Tank Buff, a carrier shouldnt be able to out tank them easily.
But also a role buff of some sort, what ideas do people have?
Currently at 12-14 billion build, they are kinda a rich mans toy, not an Alliance/Fleet necessary ship which s a real pity.
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Schayol Sunkeeper
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Posted - 2009.07.19 18:58:00 -
[2]
double their size, no better tripple it.
that's the most important issue
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Abrazzar
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Posted - 2009.07.19 19:01:00 -
[3]
Well, let's see. Some possibilities on their own or combined would be:
- Fighter Bombers for anti-capital ship operation. - Boosting the remote ECM Burst and/or adding racial remote area of effect systems. - Adding long range capital bomb launchers to it. - Area of effect repair capability. - Enhance clone bay to support medical clones that can be temporarily installed there to increase the use as logistics base. - Make it possible to dock at the mothership. - Add capital subsystems that allow the mothership to be specialized in several possible sub-roles, using one or more of the ideas above and below.
Well that's all I can come up with right now. -------- Ideas for: Mining
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.07.19 19:02:00 -
[4]
hp buff, and some good tanking bonus as well for starters
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Herty
The Sexy Carebear Boredom Convention
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Posted - 2009.07.19 19:04:00 -
[5]
Originally by: Schayol Sunkeeper double their size, no better tripple it.
that's the most important issue
Agreed they need to be massive. Size is all that matters they dont need a boost at all.
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Cadius Vect
Domination. THE KLINGONS
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Posted - 2009.07.19 19:19:00 -
[6]
Edited by: Cadius Vect on 19/07/2009 19:23:11 The ability to nullify or negate some of the effectiveness of DD's
Maybe a module that generates a 20km bubble that reduces DD damage by 10% per skill level inside the bubble. -----------------------------------------------------------
Killboard: http://www.battleclinic.com/eve_online/pk/view/player-Cadius+Vect-kills.html |

RavenPaine
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Posted - 2009.07.19 19:27:00 -
[7]
Mothership should be Password protected . They should be 5 times stronger than any carrier imo , or they should be able to tank several other cap ships for a serious amount of time . This thinking is based on cost alone .
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xxxak
Caldari No Limit Productions Mostly Harmless
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Posted - 2009.07.19 19:31:00 -
[8]
Originally by: Cadius Vect Edited by: Cadius Vect on 19/07/2009 19:23:11 The ability to nullify or negate some of the effectiveness of DD's
Maybe a module that generates a 20km bubble that reduces DD damage by 10% per skill level inside the bubble.
I like this.
I think motherships should get one or more of the following:
1. Capital Guns, at least 2, making them a combo carrier/dread.
2. Better tanking.
3. A anti-DD bubble as above.
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FT Diomedes
Gallente Factio Paucorum
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Posted - 2009.07.19 19:41:00 -
[9]
Why do they need a buff?
...this doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |

xxxak
Caldari No Limit Productions Mostly Harmless
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Posted - 2009.07.19 19:43:00 -
[10]
Originally by: FT Diomedes Why do they need a buff?
see my post
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TimMc
Gallente Brutal Deliverance
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Posted - 2009.07.19 20:45:00 -
[11]
Originally by: Cadius Vect Edited by: Cadius Vect on 19/07/2009 19:23:11 The ability to nullify or negate some of the effectiveness of DD's
Maybe a module that generates a 20km bubble that reduces DD damage by 10% per skill level inside the bubble.
hawt.
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.07.19 20:53:00 -
[12]
I posted some suggestions last year, here.
Although eve has changed since, and I would now add a 10x bonus to repair amount of capital repair mods to the list..
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.07.19 21:10:00 -
[13]
Why are you trying to change the ships to fit in with a system that they broke in the first place?
Anti-DD bubble is a novel idea but it doesn't address the issues that the DD represents. Even at 10%/Level you would get zero effect out of it anyway unless a ship is covered by multiple unstacked bubbles, since the single DD is from a bygone era.
I would rather that the regular capitals (carrier/dread) be the offensive weapons and the super-capitals fleet wide support platforms.
Anchor a Titan (The Father) for a temporary starbase with a souped-up bridge (ie. no fuel needed). - Boosted repair ability and gang link bonus while anchored. - Guns firing like a sieged dreads without tracking penalty (to emulate POS guns).
Give Motherships (The Mother) out of this nurturing abilities to help her fleet. - Increase RR ability substantially, range and efficiency. - Add the Void bomb effect as a module similar to the Lockbreaker module (remote ECM Burst). - Add a remote heat effect module, all targets in range gets half of all the racks filled. - Create subsystem like modules for her to allow for mission specific abilities (larger ships bay, increased cap/recharge etc.).
With the coming sovereignty changes (which hopefully purs POS borefare to death) we probably need to re-invent all capitals. Never mind buffs, we might as well go all the way!
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Rexthor Hammerfists
Rage of Inferno Minor Threat.
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Posted - 2009.07.19 21:36:00 -
[14]
How about a different route, and making carriers and motherships more important for logistic reasons with some changes.
Take away the ability to load up ships that are not repackaged, and instead allow ppl to *dock* up at carriers and lots more in motherships. These can be jumped and there they are. Coupled with a bigger eve i think this would be very interesting.
Also introducing a t3 like subsystem, for capitals, allowing them to specialize more would be very nice.
most of all tho i think it currently is way to easy to move whole capital fleets to hotdrop soemthing several regions away. As long as one cap fleet can cross regions in minutes no tank on a mothership will matter. -
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Cadius Vect
Domination. THE KLINGONS
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Posted - 2009.07.19 21:52:00 -
[15]
Being able to transport pilots in their ships is a great idea. -----------------------------------------------------------
Killboard: http://www.battleclinic.com/eve_online/pk/view/player-Cadius+Vect-kills.html |

Cadius Vect
Domination. THE KLINGONS
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Posted - 2009.07.19 21:58:00 -
[16]
Edited by: Cadius Vect on 19/07/2009 21:58:22
Originally by: Hirana Yoshida Why are you trying to change the ships to fit in with a system that they broke in the first place?
Anti-DD bubble is a novel idea but it doesn't address the issues that the DD represents. Even at 10%/Level you would get zero effect out of it anyway unless a ship is covered by multiple unstacked bubbles, since the single DD is from a bygone era.
I would rather that the regular capitals (carrier/dread) be the offensive weapons and the super-capitals fleet wide support platforms.
Anchor a Titan (The Father) for a temporary starbase with a souped-up bridge (ie. no fuel needed). - Boosted repair ability and gang link bonus while anchored. - Guns firing like a sieged dreads without tracking penalty (to emulate POS guns).
Give Motherships (The Mother) out of this nurturing abilities to help her fleet. - Increase RR ability substantially, range and efficiency. - Add the Void bomb effect as a module similar to the Lockbreaker module (remote ECM Burst). - Add a remote heat effect module, all targets in range gets half of all the racks filled. - Create subsystem like modules for her to allow for mission specific abilities (larger ships bay, increased cap/recharge etc.).
With the coming sovereignty changes (which hopefully purs POS borefare to death) we probably need to re-invent all capitals. Never mind buffs, we might as well go all the way!
Ok then make it grid wide and with no stacking penalties so 2 moms in the vicinity would nullify DD's completely. -----------------------------------------------------------
Killboard: http://www.battleclinic.com/eve_online/pk/view/player-Cadius+Vect-kills.html |

Angor
KAHONAS
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Posted - 2009.07.20 03:56:00 -
[17]
The ability to set off a doomsday style explosion upon self destruct, just for the lulz of taking people down with you.
50% HP + 10% resists buffer....
I really like the anti dd idea, might make having them on the field useful.
20% Increased remote rep effectivness? _______________________________ [ 2007.06.07 21:07:22 ] FrankyWave > ransom me guys I am joining XElas !!! |

Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.07.20 11:24:00 -
[18]
They indeed are not worth the cost at the moment when compared against Carrier. Back in the old days one of the main reasons to get one was bcos they were only ship capable of jumping fitted BS around, then carriers got ship maintenance bay boost and well ...
Anyway, as I don't fly myself one then I have no comments on their combat abilities. They do not leave good impression on paper atm.
In my opinion they would need something unique to give them new life. Various changes to the game have kinda eroded their uniquness (Clone bay, ability to carry BS). For example special station container that can be "linked" to mothership with some special module. Put stuff in it, motherhip activates some modules and you can take stuff out anywhere where the mothership happens to be. Fuel cost could be function of distance and mass of stuff moved that way. Just a wild idea that is propably a bit too good to be implemented.
Special jump modulator module to allow it to jump to covert cynos would be nice also. Or whatever. As long as it will give them back the unique feeling they kinda had at first. Currently it's just outperformed by other ships in any role you want to use it in.
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Sensor Boosting
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Posted - 2009.07.20 11:42:00 -
[19]
Edited by: Sensor Boosting on 20/07/2009 11:43:23 carriers spider tank.....why dont you try the same with motherships maybe?
wyvern has one of the strongest tanks in game
no need to buff them, motherships are fine
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Lexa Hellfury
Incura
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Posted - 2009.07.20 12:05:00 -
[20]
Originally by: Sensor Boosting Edited by: Sensor Boosting on 20/07/2009 11:43:23 carriers spider tank.....why dont you try the same with motherships maybe?
wyvern has one of the strongest tanks in game
no need to buff them, motherships are fine
You should try logic boosting, too. A mothership doesn't really do anything a carrier can't, and is 15x the cost, and can't dock.
Originally by: RedSplat The Forum moderation Software known as Mitnal became self aware. CCP had no choice but to shut it down.
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Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2009.07.20 12:41:00 -
[21]
well in the beginning they couldnt get tackled.. www.garia.net |

Sera Ryskin
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Posted - 2009.07.20 13:16:00 -
[22]
The mothership boost I want to see most: allow them to dock in stations so I don't have to buy an alt to hold it when I want to fly a different ship. ==========
Merin is currently enjoying a 14 day vacation from the forums. Until she returns, you've got me to entertain you!
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Glarion Garnier
Federal Defence Union
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Posted - 2009.07.20 13:29:00 -
[23]
Some kind of special mother ship triage mode.
Where a mother ship turns into a tanking behemoth.
a new module specially for mother ships -remote sensor integrity booster effects: 100% locking range, 100% scan resolution, 100% sensor srenght, 25% tracking bonus (sensor linking module of a kind)
some tanking stuff that the mother ship triage should have
-can run sensor integrity boosting modules -rapid repair -50% speed reduction for capital repairers -capital repairer cap use -50% -30% to hull resistances -remote repair stuff like in carriers
those are what comes to mind. _________________________________ -be vary of the men behind the curtain-
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.07.20 13:44:00 -
[24]
Originally by: Sera Ryskin The mothership boost I want to see most: allow them to dock in stations so I don't have to buy an alt to hold it when I want to fly a different ship.
Dedicate a char to it ;)
Originally by: Sensor Boosting
carriers spider tank.....why dont you try the same with motherships maybe?
wyvern has one of the strongest tanks in game
no need to buff them, motherships are fine
WTS: Clue
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Raveena Hunter
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Posted - 2009.07.20 13:52:00 -
[25]
Motherships:
- Hitpoints;
Structure X 1.25, Armor X 1.55, Shields X 1.55.
- Corporate Hangar Capacity;
100.000 m3.
- Ship Bay Capacity;
10.000.000 m3.
- SPA's;yes, 3.
- Jump portal;
yes, little guys need to be able to bite into big guys on every level and stab them in the back.
- Proper Clone Vat bays;
seriously, like a station service in space; an isk sink or even consumable item angle of a cloning license is not a wierd idea.
- Remote ECM Burst;
- option - base increase in range.
- option - scripting, to alternate specialised focus between;
a focus against long range snipers, a focus on disrupting the targeting of capital ships and a focus on disrupting triage/siege processes of targeted ships.
Special elements in the above: SPA (Special Purpose Array, a healthy feature. Based on Fuel Bay codebase)
- Capacity;
250.000 m3, restricted to specific types of cargo.
- Extended Access range:
25K base range.
- Related skill bonus;
5K range bonus per level for racial Titan skill. 7.5K range bonus per level for racial carrier skill (since there is no Mothership skill, gets complicated).
- Access;
enabled/disabled via Ship Configuration Menu to Fleet members.
- Configuration;
restriction specified/enabled/disabled via Ship Configuration Menu.
- Available options for configuration;
Ammunition & Charges, Drones, Ship Equipment.
The above turns them into fleet backbone elements, with an impact on the field which requires solid teamwork without overkill, it enhances both support roles in logistics (both OFF and ON the field) without sacrificing a role in remote repair (damn CCP for screwing up those definitions), has an impact on capital blobs both in survivability and kill support options through teamwork without being overkill. While still keeping it possible for medium sized gangs to punish silly solo artists not using their intelligence implants.
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Illectroculus Defined
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Posted - 2009.07.20 19:19:00 -
[26]
Someone in F&I threw out the idea of giving Moms the ability to cloak all ships close to it, creating an unscannable safespot in a potentially hostile system. Inside the cloaked bubble ships could still lock each other and repair making it a base of operations, but, you couldn't cyno in or out.
Combine this with making regular cloaks not work on capitals and the mom might become an essential part of any cap fleet in red territory. And if you're bringing a titan to a fight it won't be able to cloak up while cooling off from a DDD without the help of a mothership.
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MarieFrance Tessier
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Posted - 2009.07.20 20:53:00 -
[27]
Originally by: Illectroculus Defined Someone in F&I threw out the idea of giving Moms the ability to cloak all ships close to it, creating an unscannable safespot in a potentially hostile system. Inside the cloaked bubble ships could still lock each other and repair making it a base of operations, but, you couldn't cyno in or out.
Combine this with making regular cloaks not work on capitals and the mom might become an essential part of any cap fleet in red territory. And if you're bringing a titan to a fight it won't be able to cloak up while cooling off from a DDD without the help of a mothership.
I agree. In addition to this cloaking field and the ability to teleport fleet mates long distance, Arbiters should also have a way to "stasis" large groups of the enemy fleet.
Oh wait, what have we here:
Originally by: Hirana Yoshida
- Add the Void bomb effect as a module similar to the Lockbreaker module (remote ECM Burst)
Will they be adding Yamato guns to titans in the next patch or the one after? I haven't been up on the news lately, tbh.
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Panzram
GoonFleet GoonSwarm
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Posted - 2009.07.21 00:08:00 -
[28]
200% bonus to mining drone yield per racial carrier level.
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Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.07.21 02:09:00 -
[29]
Let them dock at stations or outposts. Then your pilot wouldn't be chained to one ship. TBH I'd never want to fly a super cap for that reason alone.
For RP purposes - you could let the super cap show up docked outside of the station, as opposed to inside it.
Important Internet Spaceship League Wants You |

Katy Karkinoff
Minmatar Psycho Chicks
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Posted - 2009.07.21 03:25:00 -
[30]
Originally by: Cadius Vect Being able to transport pilots in their ships is a great idea.
would have a significant impact on the few arguments available to use black ops (which need some help anyways).
I mean if a black ops can barely transport a few cloaky type ships for very few good reasons it seems kinda silly that a MoM could jump a decent sized group of people around no sweat.
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