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Nullshadow
Minmatar Aperture Harmonics
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Posted - 2009.07.20 21:26:00 -
[1]
I ran my early missions in both Breachers and Rifters and I thought the Breacher was a lot more fun to fly. There's nothing wrong with your posted fitting, although I prefer MAPC+MSE to DC+SSE. However MAPC+MSE seems to require top-notch fitting skills and/or higher-meta named modules for some slots, which may make it less desirable for your throwaway purposes.
I did fit an AB for my high-sec funtime but I do not think it helped me much; it was mostly there for fun (and quicker mission drop looting time). It might be more useful for your low-sec flying (e.g. getting off the acceleration gates fast).
In any case I had a blast being a little PvE missile-spewing speed demon, and to this day I would be hard pressed to name a ship that's been more fun to fly than that old Breacher. I say fly it and have fun!
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Nullshadow
Minmatar Aperture Harmonics
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Posted - 2009.07.22 14:08:00 -
[2]
The Breacher is not ideal for PvPing. It has less DPS than a Rifter, combined with all of the midslot flexibility of a Punisher with all of the tank of a tissue paper. Its great advantage in PvE is range, and that's a disadvantage in PvP because you can't lock anything down long enough to kill it.
You could try rockets but my understanding is that they are currently considered broken in PvP. Frigates can mitigate a lot of the damage through speed, even while webbed. I have not experimented myself, but if you look through these forums you will find someone posting the math to explain the problem. If you are attacking larger foes the sig/speed/explosion radius ratios are not a problem, but you have to be so close in (~7km?) that you are at extreme risk of web/neut(or even /smartbomb) death.
You could bring a gang of Breachers out for a roam, or a mixed tackler/Breacher gang, but the only advantage over an all-Rifter gang that I can think of off-hand would be less vulnerability to bombs. Still, it would be fun.
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Nullshadow
Minmatar Aperture Harmonics
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Posted - 2009.07.23 00:15:00 -
[3]
Originally by: Nian Banks So yeah just wondering, are rockets truly that bad? Or are people just complaining for the heck of it again?
Do a search in the forums on something like "rocket explosion velocity frigate" and you will find a number of threads on the topic and suggestions on what to do about it. The math can get a bit confusing (floor functions and powers of logarithms and the like). Well, at least I am mostly confused by the discussions. In essence it seems that a bunch of ratios combine to make Rockets hit even normal-speed frigates for comparatively low damage*, and it's really not hard to get a frigate moving pretty darn fast. If you can web down your target then the damage is merely slightly weak rather than awful, but the two mids on a Breacher means that you can only have two of {speed mod/web/scram}. You get to choose between getting kited, minimal DPS vs. other frigates, or having your opponent laugh and warp off at leisure.
The numbers work out well for hitting cruisers, so a gang of hunter-killer Breachers would have a better time of hunting larger prey.
* By contrast the ratios do not work out so badly for HAMs in their class range, and anything with Torpedoes can usually afford to fit a TP to bring their numbers up to snuff.
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Nullshadow
Minmatar Aperture Harmonics
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Posted - 2009.07.23 16:41:00 -
[4]
Originally by: Zeba Not to say rockets don't need some love vs frigates but isn't that what a frigate gangs natural prey is supposed to be? Larger ships?
Well, yes, but "supposed to be" does not always mean "is in actuality". For instance rockets are a frigate-sized weapon and thus are supposed to be useful against frigates, yet they all but fail at the task. I mentioned the larger ship thing because I wanted to point out that rockets were not so broken that they are useless in every situation. AFAIK it is only in frigate vs frigate battles where rockets function poorly. |
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