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Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
937
|
Posted - 2012.05.23 17:39:00 -
[1] - Quote
So with the rollout of factional warfare upgrades, player influence on NPC space has reached an all-time high, and this is only going to increase with the rollout of Dust 514, where (as I best understand it) "instant action" quick matches will take place between NPC corporations, with Dusties fighting for them.
For the better part of two years now, there hasn't been a single factional news update in the News Channels. Apart from the three that we received with the release of Crucible, Chronicles haven't been updated since Christmas 2010. Live events have stopped, and as I understand it, the one major NPC-PC collaborative roleplay organisation, Arek'Jalaan, is dead in the water, with its main representative, Hilen Tukoss, not answering his phone. Apart from a few new articles on the EVE wiki, content regarding the EVE universe has ground to a halt. We roleplayers have absolutely no idea what's going on in the universe we're a part of. We don't know what's happened to the storyline.
During the 2009 Caldari occupation of Gallente space, there were almost weekly news updates about the state of the occupation, which, given that at the time there were no mechanical rewards for system capture whatsoever, were at least somewhat of a reward for roleplayers on both sides, who could argue about the state of the contested zone and engage in various shennanigans. A lot of the most memorable EVE experiences for me have been when I was in space with other roleplayers - the last-ditch suicide defence of a gate against Amarrian slavers with Ushra'Khan, mercenaries who we'd become friends with coming to our aid in our corp's hour of greatest need, old enemies becoming new friends in a fight against the Sansha - these are the moments I remember most fondly.
What we, as roleplayers, want from CCP is simply an answer to two questions - do you plan to resume work on EVE Online's storyline, and if so, when and how? If CCP has no plans to orfurther storyline content, we'd much rather know the truth than wait in uncertainty. Mane 614
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Seismic Stan
83
|
Posted - 2012.05.23 17:51:00 -
[2] - Quote
Tech4 News is/was a community-driven initiative that grew out of CCP Dropbear's Arek'Jaalan Project and attempted to go some way toward filling this hole, but it is a challenging thing to maintain without CCP support.
I agree that more resources should be put toward interactive storyline experiences that make best use of EVE's lore. The occasional Chronical doesn't really cut it and I was disappointed with the lack of focus on Faction Warfare in the recent trailer. Opportunity missed. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
939
|
Posted - 2012.05.23 17:52:00 -
[3] - Quote
Seismic Stan wrote:Tech4 News is/was a community-driven initiative that grew out of CCP Dropbear's Arek'Jaalan Project and attempted to go some way toward filling this hole, but it is a challenging thing to maintain without CCP support.
"Without CCP support" is the operative phrase here. Mane 614
|

Rico Minali
Sons Of 0din Fatal Ascension
662
|
Posted - 2012.05.23 17:54:00 -
[4] - Quote
I agree, Incursions in hisec go against all roleplaying, lore and storyline stuff. Its stupid. Trust me, I almost know what I'm doing. |

Malcolm Khross
Wiyrkomi Honor Guard
189
|
Posted - 2012.05.23 17:54:00 -
[5] - Quote
I'm going to have to echo Andreus on this. I've seen a growing number of people in RP with the outlook "why do anything at all? None of it matters anyways."
This is extremely frustrating for roleplayers to contend with but what fuels the viewpoint is the complete stagnation of the universe at large. The faction wars drone on for no reason, with no visible effects right now (from a lore perspective and until recently, even a mechanical one).
What you have CCP is a community of players willing to work voluntarily to help contribute to the lore of this great game and universe you've created through in-game actions, roleplay on the IGS and in various channels in game, fictional lore and backstories, compelling characters with involved goals and even entire corporations and alliances built upon facets of the lore that the players care about enough to expand. Continued work on the lore, history, universe, interactions with GMs, live events, news reports and chronicles fuels the RP community which, in turn, plays a part in fueling the game and the universe. ~Captain Malcolm Khross, Dyishi Aunni of the Wirykomi Honor Guard Eskeitanen Wiyrkomi Kaashivon
|

Verone
Veto Corp
258
|
Posted - 2012.05.23 18:00:00 -
[6] - Quote
I've been a roleplayer in Eve since I started playing back in 2003, and I can't help but agree.
The whole storyline is in an appalling state after a long period of focus elsewhere.
Verone CEO & Executor Veto Corp WWW.VETO-CORP.COM |

Vricrolatious
Wildly Inappropriate Goonswarm Federation
74
|
Posted - 2012.05.23 18:09:00 -
[7] - Quote
Rico Minali wrote:I agree, Incursions in hisec go against all roleplaying, lore and storyline stuff. Its stupid.
It wouldn't be so bad if the plot developed a bit more. Right now they show up in system, wreak some havoc and then players win and they go away. What's the point? Why are they doing this? Maybe it's time CCP develop the plot a bit more on the incursion side. Perhaps it's time for Sansha to finally get a foothold someplace in highsec and have a few systems "fall" for the long term.
Just my two isk on the matter WIDot, Best Dot, Even Sans Dot! -Vric |

Malcolm Khross
Wiyrkomi Honor Guard
191
|
Posted - 2012.05.23 18:17:00 -
[8] - Quote
Vricrolatious wrote:Rico Minali wrote:I agree, Incursions in hisec go against all roleplaying, lore and storyline stuff. Its stupid. It wouldn't be so bad if the plot developed a bit more. Right now they show up in system, wreak some havoc and then players win and they go away. What's the point? Why are they doing this? Maybe it's time CCP develop the plot a bit more on the incursion side. Perhaps it's time for Sansha to finally get a foothold someplace in highsec and have a few systems "fall" for the long term. Just my two isk on the matter
Precisely. There's a lot of potential for great advancement of lore, history, in-game events and so on but it's all just ground to a halt. Especially for those players that participate in roleplay, this is really frustrating and discouraging.
EVE is a sandbox game, which means it has something for everyone, roleplayers depend upon lore that's evolving, game situations that provide motivation and interaction with the GMs.
~Captain Malcolm Khross, Dyishi Aunni of the Wirykomi Honor Guard Eskeitanen Wiyrkomi Kaashivon
|

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
947
|
Posted - 2012.05.23 18:20:00 -
[9] - Quote
Vricrolatious wrote:It wouldn't be so bad if the plot developed a bit more. Right now they show up in system, wreak some havoc and then players win and they go away. What's the point? Why are they doing this? Maybe it's time CCP develop the plot a bit more on the incursion side. Perhaps it's time for Sansha to finally get a foothold someplace in highsec and have a few systems "fall" for the long term.
Just my two isk on the matter
This is actually pretty insightful. I like you.
This is what I've felt about incursions for a long while now. They don't actually do anything, other than lock down a system until players rally to get rid of them. There are no real consequences for Sansha's Nation "winning", either - the incursion simply disappears.
By the same token, in factional warfare, the addition of system upgrades is nice, but there's still no long-term consequences in the war, which makes it feel like a meaningless and token proxy war to keep capsuleers occupied. There need to be real, long-lasting consequences to victory or defeat. There need to be reasons to capture or defend specific systems. One of the easiest things CCP could do is make the Luminaire Titan vulnerable if Gallente gained a certain percentage of warzone control, and make a live event around it. Mane 614
|

Bootleg Jack
Potters Field
87
|
Posted - 2012.05.23 18:20:00 -
[10] - Quote
Whether a person RPs or not any good game has to have an ongoing story, it is as much a part of the back drop as the nebula. I'm an American, English is my second language... |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
949
|
Posted - 2012.05.23 19:06:00 -
[11] - Quote
Bootleg Jack wrote:Whether a person RPs or not any good game has to have an ongoing story, it is as much a part of the back drop as the nebula.
Never thought of it like that. I like it, though! Mane 614
|

Deviana Sevidon
Jades Falcon Guards
314
|
Posted - 2012.05.23 19:14:00 -
[12] - Quote
If you had not noticed, CCP fired most of the Devs responsible for the backstory and moved the already created stuff to an external wiki. So yes, the backstory and everything related to it is officially dead.
....as if 10,058 Goon voices cried out and were suddenly silenced. |

ErrorRon
The Drunken Empire Fatal Ascension
0
|
Posted - 2012.05.23 19:15:00 -
[13] - Quote
Join nullsec wars and make your own storyline. That's what makes Eve great for me. Players make history. Not devs and writers. |

Ituhata Saken
Elysium Enterprises
86
|
Posted - 2012.05.23 19:19:00 -
[14] - Quote
ErrorRon wrote:Join nullsec wars and make your own storyline. That's what makes Eve great for me. Players make history. Not devs and writers.
See evenews24. Thrilling tales filled with smack talk and butthurt, but severely lacking on actual story and plot. Only entertaining if you enjoy quality programming along the lines of Jerry Springer or pretty much any reality tv show. |

ErrorRon
The Drunken Empire Fatal Ascension
0
|
Posted - 2012.05.23 19:23:00 -
[15] - Quote
Ituhata Saken wrote:ErrorRon wrote:Join nullsec wars and make your own storyline. That's what makes Eve great for me. Players make history. Not devs and writers. See evenews24. Thrilling tales filled with smack talk and butthurt, but severely lacking on actual story and plot. Only entertaining if you enjoy quality programming along the lines of Jerry Springer or pretty much any reality tv show.
Its much more entertaining to be a part of it. But each to their own. |

Tinnin Sylph
GoonWaffe Goonswarm Federation
298
|
Posted - 2012.05.23 19:25:00 -
[16] - Quote
EVE has storyline? Sure, next you'll be telling me it has sound. Heh. |

baltec1
1187
|
Posted - 2012.05.23 19:25:00 -
[17] - Quote
The best stories have always been our stories. |

Fredfredbug4
The Scope Gallente Federation
338
|
Posted - 2012.05.23 19:29:00 -
[18] - Quote
The problem with EVE lore is that CCP always starts something new, but never finishes it. Half of the stories in EVE are half complete. There is no resolution to any event that happens.
Empyrean Age: Empires create capsuleer militias. Despite constant fighting among their people war has yet to escalate again. Apocrypha: Wormholes and strange drones. Why are wormholes suddenly appearing? Who are the sleepers? CCP tell us! Incursion: Borg ripoff.
I think the Empires have to go into a full war. None of this lowsec fighting over worthless territory. I want to see all ties broken and all of the Empires fight amongst each other until one prevails. How awesome would it be to see a Gallente flag rise above the smoldering remains of Jita, or to see thousands of Amarrian ships carrying away millions of new Minmatar slaves? Do something CCP.
The best thing though would to make the events in nullsec part of actual EVE lore.
|

Ituhata Saken
Elysium Enterprises
86
|
Posted - 2012.05.23 19:29:00 -
[19] - Quote
ErrorRon wrote:Ituhata Saken wrote:ErrorRon wrote:Join nullsec wars and make your own storyline. That's what makes Eve great for me. Players make history. Not devs and writers. See evenews24. Thrilling tales filled with smack talk and butthurt, but severely lacking on actual story and plot. Only entertaining if you enjoy quality programming along the lines of Jerry Springer or pretty much any reality tv show. Its much more entertaining to be a part of it. But each to their own.
Oh I was a part of it once, and I may be again someday if I can figure out how to make the way I want to play work with the nature of living with nullsec alliances.. It's fun to be a part of an entity that vies to control a portion of the EvE universe, but its not an entertaining story is all I'm saying. To me the best way to describe it is liking football (american or world, take your pick), you can play it and win and be a part of something that at the end of the season can bring the taste of victory and all that jazz that comes with it. That being said, you'd still never get nominated for an oscar for your performance. |

Safai
Seekers of a Silent Paradise
4
|
Posted - 2012.05.23 19:40:00 -
[20] - Quote
ErrorRon wrote:Ituhata Saken wrote:ErrorRon wrote:Join nullsec wars and make your own storyline. That's what makes Eve great for me. Players make history. Not devs and writers. See evenews24. Thrilling tales filled with smack talk and butthurt, but severely lacking on actual story and plot. Only entertaining if you enjoy quality programming along the lines of Jerry Springer or pretty much any reality tv show. Its much more entertaining to be a part of it. But each to their own.
I wholly agree, but 0.0 power blocs are far from exclusive in this mindset.
See: Faction Warfare, or anyone involved in a Live Event, or ideologically driven War Declarations. These things are footed in the game's own story and lore and but are only possible with player involvement. Story development (ala the build-up to Incursion, but minor events are great too) and solid coverage can and will do wonderful things for these aspects of immersionist gameplay, as the players involved truly do become a part of it. |

Seismic Stan
87
|
Posted - 2012.05.23 19:44:00 -
[21] - Quote
Deviana Sevidon wrote:If you had not noticed, CCP fired most of the Devs responsible for the backstory and moved the already created stuff to an external wiki. So yes, the backstory and everything related to it is officially dead. Having attended the relevant roundtables at Fanfest, I beg to differ. Certainly CCP Abraxus and CCP Gnauton might have something to say about that. There are also other devs who are primed to contribute to storyline and live event material, like CCP Affinity and CCP Goliath.
We just need to make sure they know it's what we want. If they can show the decision-makers and bean-counters that there is an interest and that it would add value to the game experience, it will happen.
I interviewed CCP Dropbear (now ex-CCP) and CCP Headfirst (I believe in Shanghai working on DUST514) in December and they made some good points. The playerbase needs to be clear and vocal in what it wants. This doesn't have to take the form of a mutinuous and blood-hungry mob every time, but organised and focused it must be. There are a multitude of issues that are deserving of focus and certainly the CSM should be the champions of these issues. CCP has provided a system to hear what we want and we must continue to make our voices heard.
Other mechanisms are also available to us. As Dropbear pointed out in the interview, the construction of Arek'Jalaan Site One: Antiquus in the Eram system is a great example. Over 30 billion ISK in materials was provided by players to construct what is essentially "roleplaying fluff". This proves that there is a strong interest in the more than just mindless PvP.
If you want to listen to the interview in full, check it out here.
[For anyone interested, I put my post-interview thoughts into this blogpost: Crouching Developer, Exploding Mountain: A CCP Interview.] Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Assimil8r
The other ONE
0
|
Posted - 2012.05.23 19:55:00 -
[22] - Quote
Good to know I'm not the only one dissatisfied with the fact that CCP has copped out of creating new backstory in favour of "give the users a big sandbox to create their own stories with". I didn't start playing EVE because I wanted to write my story from scratch - I started it because I wanted to be part of a continually unfolding and changing story. (I'm sure the usual suspects will be along shortly to tell me I'm playing the game wrong. Good for you, go play in the traffic.)
So what's the problem? Well, as already mentioned, CCP deciding to lay off 20% of their workforce because Hilmar makes poor business decisions, certainly didn't help things. But a bigger culprit, IMO, was the introduction of the CSM. The CSM, not CCP, now effectively controls what goes in the game and what doesn't - and the CSM delegates have shown sod all interest in expanding the rich tapestry of EVE's history. They have, however, shown a lot of interest in twisting CCP's arm to implement things that will benefit them (Goons and Titan nerf anyone?) and only them. How can that be healthy for EVE?
What pulls people into game worlds - something that Blizzard understands so well, hence their success - is the history of that world. You can have all the gameplay you like, but without new things constantly shaping the world, that world will be boring. EVE is rapidly heading in that direction.
Bring back the writers, CCP. Bring back the dreamers. Bring back the ones who create universes with their minds. They are the ones who should be dictating the game's direction, not players with their own selfish interests at heart. I'm not saying the CSM should be disbanded - but certainly its suggestions should take back seat to the direction that the creative people at CCP want to take the game. |

Milo Caman
Anshar Incorporated
37
|
Posted - 2012.05.23 20:18:00 -
[23] - Quote
Seismic Stan wrote: Other mechanisms are also available to us. As Dropbear pointed out in the interview, the construction of Arek'Jalaan Site One: Antiquus in the Eram system is a great example. Over 30 billion ISK in materials was provided by players to construct what is essentially "roleplaying fluff". This proves that there is a strong interest in the more than just mindless PvP.
Disclaimer: I am extremely bitter about the way the storyline has been going (or not going for the past year or two)
Arek'Jalaan was completely shafted by the release of Templar One, as the original 'gradual release of information through player actions' was completely bypassed by the novel.
There was a time when I remember daily world-building articles showing up on EVE newsfeeds. Rather than ridiculous epic, world-shifting conflicts, there were a dozen or so smaller, but significantly more interesting background news things going on. EVE actually *felt* like a living universe.
This has unfortunately been ditched in favor of a dumbed down, singular storyline based around a few large entities. Groups that previously fell under various shades of grey, have been simplified into distinctly 'good' and 'bad' groups. Sansha's Nation is the most prominent, having gone from creepy, but idealistic transhumanists to mad space zombies who abduct worlds without even attempting to justify it.
Conflicts between the empires have also been damaged, with the Amarr turning into beard twirling opium smoking conquistadors with no ethical integrity, and the Minmatar, AK wielding sudanese rebels without a clue. Even the previously complex Caldari/Gallente conflict has been turned into space-fascists (Heth) versus space-America (Gallente).
I can't pinpoint exactly when things went to hell. Looking back, it was probably a gradual process, but I'm of the opinion the entire team in charge of the backstory needs to be booted into pushing out quality stuff again as opposed to this simplified trash we keep getting. |

Mijano
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.05.23 20:21:00 -
[24] - Quote
There are many things in this life given to us for the wrong reasons. What a man does with such blessings, that is the true test of a man.
No, it doesn't go topic. It's awesome, though.
I am more interested in why Gallente is at war with Caldari. I thought peace was settled for "the prosperity and wealth of mankind"? Yes, a deeper story would indeed be interesting, however, I doubt there to be enough people in need of it to scream for it. What I do know, though, is that CCP most likely wouldn't have a problem completely ignoring null-sec-players in favor of their own storyline. Imagine that you'd created a world, would you then not enjoy playing god and continuing to write this world? Why then does people find a need to complain? Why does CCP not fix a team to play god?
Faction Warfare is a genius part, really, as it makes EVE even more the sandbox than it was. Now we no longer have to go to null-sec to fight for a useless cause, but the cause itself in high sec falls flat if we don't create devastating consequences (that people involved in FW can't dock in enemy territory ... well, it's a small but a genius move). Let me share something with you.
Entropia Universe (a real-cash economy MMO) has a planetary system where different IRL companies can build their planets and thus creates a competing environment with the other planet partners. This benefits the players. A new planet has just arrived with a soft launch, called Planet Cyrene, and the planet partner behind this planet plans to utilize a tool which gives the developers the opportunity to create the world from the actions' of its players, e.g. 50 players do things in place A but ignores place B; place A will prosper, while place B will become New York without a sewer system.
I believe FW to be a road to this and I also have enough faith in CCP that this is something they can achieve. Let EVE stay a sandbox. Fighting in null sec isn't much more than playing World of Warcraft; all you need to know is when to do what to get that boss (or player) shatter into several pieces.
It is my profound hope that EVE's storyline will continue to develop and that not only "the evil parts" of EVE will represent "the core which is EVE". I myself am not much of a roleplayer, but I do enjoy politics, and I want something to fight for; I want a reason to do something. I want the ability to change things in the storyline rather than just create my own storyline in null doing the same thing each time someone trespasses into my alliance's territory. It really isn't that fun to shoot pixels "just because".
I want a reason to fight. An idea could of course be to give very valuable resources to high sec systems, but if Gallente, for instance, owns that system, only Gallente-characters' involved in Factional Warfare will get to enjoy this wealth, and if Caldari-players (in Factional Warfare; this is important - only FW-players should get to enjoy this wealth and fight for it) wishes to take this system from the Gallente Federation so they themselves can enjoy this wealth, it should be possible (which it also is, but there should be a collective reason for taking over a faction system in high sec).
Like I said: Let EVE stay the sandbox it promotes itself to be; not all of us have an interest in spending time with mindless pvp-ing goons, nor gank new players just because we're bored. I really hope CCP reads this post as I've just started respecting my intelligence even more than I did an hour ago, and that's quite the achievement on my part.
M. |

Mijano
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.05.23 20:31:00 -
[25] - Quote
Milo Caman wrote:Even the previously complex Caldari/Gallente conflict has been turned into space-fascists (Heth) versus space-America (Gallente). I agree on this one. I had to dig rather deep to find out that (from my point of view) the Gallente Federation is like the European Union trying to force the Caldari State into the Federation and from its independence.
It is, like you say, more complicated than nationalists vs liberals, but this is basically the point of view most people have in my experience. Personally I wouldn't just want more lore and stories, but rather more lore and stories from good writers.
A few years ago I played World of Warcraft for a few months and I spent more time reading the lore than I did playing the game. WoW offers a lore on such a level that no other RPGMMO out there can compete with it; whether you enjoy fantasy or science fiction, it simply isn't debatable - and why is that? Does Blizzard have more money to hire better writers, or do they have more people to make sure that one article doesn't contradict another? Hopefully CCP will renew its interesting in lore and articles to give us a reason to fight (and also the ability to affect the lore) enemy factions.
I do hope for a change here. |

Utemetsu
37
|
Posted - 2012.05.23 20:35:00 -
[26] - Quote
I'd like them to start with adding NPC ships going about their business. We can't be the only ones flying. Eve Morning Report - Daily Economic News of New Eden www.evemorningreport.themumm.com "I almost pooped my pants." ~ Lord Jita
|

Cerov Aurilen
Atavism Industries Vested Interests
0
|
Posted - 2012.05.23 20:42:00 -
[27] - Quote
Utemetsu wrote:I'd like them to start with adding NPC ships going about their business. We can't be the only ones flying. I'd figure that this would be the easiest to implement and would crowd the skies in popular systems. Perhaps even collateral damage becomes a factor from this? |

Miilla
Hulkageddon Orphanage
358
|
Posted - 2012.05.23 20:43:00 -
[28] - Quote
Eve lost it's storyline years ago.
It is more of a mash up nowadays. |

Ziranda Hakuli
Relativity Holding Corp AAA Citizens
54
|
Posted - 2012.05.23 21:03:00 -
[29] - Quote
Rico Minali wrote:I agree, Incursions in hisec go against all roleplaying, lore and storyline stuff. Its stupid.
your idiot if you think that. There is a logical reason why with the lore and the back story of Sansha. he is holding a grudge against the Empire States. Low Sec and 0.0 is just desert for him seeing that most run away from the incursion areas. Just because you think its stupid doesn't mean that there is actually a story behind it. Remember one thing....every story has an ending, reprieve, and then a new enemy.
Have fun kiddies |

Mijano
Brutor Tribe Minmatar Republic
1
|
Posted - 2012.05.23 21:38:00 -
[30] - Quote
Lets walk down memory lane while we hug each other and remember what CCP is really capable of when mind is put to task: http://www.youtube.com/watch?v=mjbwsyhJjUs |

Josef Djugashvilis
214
|
Posted - 2012.05.23 21:41:00 -
[31] - Quote
Eve has a storyline?
You want fries with that? |

Wyke Mossari
Staner Industries
270
|
Posted - 2012.05.23 21:51:00 -
[32] - Quote
Drop Bears experiment in interactive story telling, Arek Jaalan, showed a great way forward was an outstanding success. It is deeply disappointing that it is seeming being shelved following Drop Bears departure. The all new wiki is a poor replacement for what we had.
I don't see how we can be any clearer in our support for AJ, live events than we have been. |

Seismic Stan
88
|
Posted - 2012.05.23 21:52:00 -
[33] - Quote
Beautiful. Nice find fella, I've not seen that in years. That's so going into the web version of Mark726's EVE Lore Survival Guide which I curate on Freebooted.
It fits nicely at the bottom of the Introduction page. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Amitious Turkey
The Scope Gallente Federation
19
|
Posted - 2012.05.23 22:15:00 -
[34] - Quote
I remember printing out Chronicles and reading them in school at lunch. I even wrote (but never posted) a short fan story.
Haven't done it in years, about since wormholes came out. I was intensely interested then but the stuff now doesn't make me want to get involved, because I don't feel like I could have an influence (i.e. Faction Warfare).
And I want to see moar Sleepers. Moar! A live event or two, or Sleepers attacking POSes would benefit wormhole space immensely. I like to lick things.
Haunting the forums since 03. |

Aldrith Shutaq
Knighthood of the Merciful Crown
15
|
Posted - 2012.05.23 22:26:00 -
[35] - Quote
We have identified some problems, namely in-game storyline involvement being something that is sorely missed. However, I do have to point out that the Evelopedia is turning out to be an absolutely beautiful work. I've been spending hours at work weaving through the intricacies of Amarrian history lately. However, this is only a background resource, not an actual story.
I have great admiration for CCP Abraxas and have faith in his vision; he certainly has a great depth of understanding of the universe of EVE and has made some amazing Chrons reflecting that. Full of ambiguity and realism and beauty, and I've found his work is always a joy to read. His Amarr chronicles are especially noteworthy. I just wish the storyline department had some more people to help him with the monumental task of making the story live again.
Hear us CCP! We want to play a part in the drama! |

Valdezi
Intaki Security and Intelligence Ishuk-Raata Enforcement Directive
31
|
Posted - 2012.05.23 22:51:00 -
[36] - Quote
It's been too long since there's been any interactivity from the world. The story needs to progress, in the shape of IC news articles and in game Actor-interactions.
I agree with Andreus. |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
960
|
Posted - 2012.05.23 23:08:00 -
[37] - Quote
I love the EVE universe, and I love immersing myself in its story, and I find that recently I haven't had enough chances to do that. Mane 614
|

Aldrith Shutaq
Knighthood of the Merciful Crown
17
|
Posted - 2012.05.23 23:39:00 -
[38] - Quote
It's worth noting that many RP corporations and entire alliances flourished off of CCP interaction. CVA and Ushra'Khan come to mind. Now, without CCP interaction they have fallen to the wayside and are now mostly normal, non role-play organizations, with only the occasional hurrah for their old roots surfacing in an RP-based wardec or the odd IGS post.
Let us RP'ers live again! |

Dex Nederland
Lai Dai Infinity Systems The Fourth District
38
|
Posted - 2012.05.23 23:58:00 -
[39] - Quote
The underlying story is a stepping stone for player stories, it helps in driving decisions.
A great example is the news out of FW before the patch hit. Fed corp supporting Amarr defense efforts! This is a story ripe to be told from the perspective of the Scope with reactions from the Senate and populace - reward these players for their choices with praise.
We are advancing the storyline, but there is no indication that anyone in CCP cares or notices. Lai Dai Infinity Systems |

Pres Crendraven
38
|
Posted - 2012.05.24 00:56:00 -
[40] - Quote
storyline contracted out to freelance null Alliance writers. Meta34me
Corp and Alliance details hidden to protect the innocent. |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
963
|
Posted - 2012.05.24 01:04:00 -
[41] - Quote
Pres Crendraven wrote:storyline contracted out to freelance null Alliance writers.
This makes me a sad panda. Mane 614
|

Mina Sebiestar
Mactabilis Simplex Cursus
60
|
Posted - 2012.05.24 01:15:00 -
[42] - Quote
Eve need more CCP pod pilots for sure to continue to pull eve forvard,bar dmg control there is not much going on in eve...grief,farm,blob null bears,plex n bots.
Eve can be so much more also only thing cept nerf that could stop people farming inc,s was live events why is that overlooked by CCP boggles me. |

James Syagrius
Reclamation Technologies Federal Consensus Outreach
13
|
Posted - 2012.05.24 01:41:00 -
[43] - Quote
Verone wrote:
The whole storyline is in an appalling state after a long period of focus elsewhere.
What he said
"We are what we do." |

Vikarion
State Trade Consortium
18
|
Posted - 2012.05.24 07:59:00 -
[44] - Quote
I support the OP. |

Rico Minali
Sons Of 0din Fatal Ascension
667
|
Posted - 2012.05.24 08:04:00 -
[45] - Quote
Ziranda Hakuli wrote:Rico Minali wrote:I agree, Incursions in hisec go against all roleplaying, lore and storyline stuff. Its stupid. your idiot if you think that. There is a logical reason why with the lore and the back story of Sansha. he is holding a grudge against the Empire States. Low Sec and 0.0 is just desert for him seeing that most run away from the incursion areas. Just because you think its stupid doesn't mean that there is actually a story behind it. Remember one thing....every story has an ending, reprieve, and then a new enemy. Have fun kiddies
Dont start an answer by calling someone an idiot, it shows a blatant ignorance in yourself.
I didnt point out Empire for no reason, great stuff, Sansha hates the Empire and assaults it. Yep, no problem with that part of the story. However Concord, the Navy, Faction Police, all these entities just carry on and let it happen, great storyline. Great immersion. Concord who have absolutely awesome weaponry that can blast capsuleers out of teh sky in seconds, jusr let Sansha go about his business. Top.
If however I was to fly in and attack the players running incursions Concord would instwarp in and kill me, tehn just chip about ignoring Sansha's ships totally. Nice one. No really, its the best bit of storytelling in Eve. Ever.
Trust me, I almost know what I'm doing. |

Jowen Datloran
Science and Trade Institute Caldari State
425
|
Posted - 2012.05.24 08:27:00 -
[46] - Quote
This is a good thread.
This is my last post. Mr. Science & Trade Institute, EVE Online Lorebook-á |

Gorki Andropov
Kerensky Initiatives
600
|
Posted - 2012.05.24 09:14:00 -
[47] - Quote
Jowen Datloran wrote:
This is my last post.
Yay |

Darius Brinn
Iberians Iberians.
22
|
Posted - 2012.05.24 09:19:00 -
[48] - Quote
ErrorRon wrote:Join nullsec wars and make your own storyline. That's what makes Eve great for me. Players make history. Not devs and writers.
Yes, but the history players make more or less involve things like:
-Allusions to one's mother and her alledged job in the world's oldest profession. -Being called names of the homoerotic persuasion because you suck/you were lucky/you have friends with you, etc. -Accusations of crying, whining, carebearing, blobbling, hotdropping, outnumbering, camping, ganking, griefing, sucking and, broadly speaking, being a horrible little person, because you shot them/were shot by them/couldn't shoot them/managed to avoid being shot.
So yes, I wouldn't mind at all if Sansha Kuvakei, or Salvador Sarpati, or Fatal & The Rabbit made an appearance and gave us some backstory to forget about what players are actually doing, when all is said and done.
If that Sansha dude was to implant his cranial thingies inside your standard capsuleer's brain, he could simply push it through an ear, while putting a finger against the other one to avoid the implant from coming out. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
274
|
Posted - 2012.05.24 11:00:00 -
[49] - Quote
I support this thread. One of the things that drove me to EVE was that it had a story that you could be a part of, which was a back and forth between CCP's content team, and its players. |

Vera Algaert
Republic University Minmatar Republic
142
|
Posted - 2012.05.24 11:03:00 -
[50] - Quote
I don't care much about EVE RP and think the "real" history of the eve universe is written by its players (which is why retaining bittervets is so important - they provide a sense of continuity and teach new players the history of events that happened years ago).
However, I am not happy with the current state of the eve storyline:
* implementing FW and Incursions was a huge mistake imho as it means the Empyrean Age and Incursions storylines are not allowed to develop.
* the sleeper storyline feels not satisfactory - we were taunted for a very long time that we haven't discovered all that is to discover and that there is some mystery to be uncovered in w-space. As far as I am aware nothing was ever found that met the expectations set by CCP comments. Initially I thought that introducing the Sansha on top of talocans, sleepers and rogue drones might just be a plot device to overcome this issue (of us players not finding what we were supposed to find - just make Kuvakei find out about it and us notice) but it hasn't lead to any form of resolution as far as I know - it just left a bigger mess.
* the war between the empires is raging on (apparently) but nothing has happened in Caldari Prime for almost four years? Are the Gallente just happy for Caldari to have it or what?
* I would very much like to see some retconning rgd the Broker and the Enheduanni - find a way to get rid off them (Enheduanni is easy, Broker would be harder). Yeah, sufficiently advanced technology might be indistinguishable from magic but I'd rather have an EVE without that sort of thing.
* My impression is that plot elements like the return of Jamyl Sarum or the rise of Heth were mostly introduced to wow the audience and not because they make a whole lot of sense in developing the eve universe.
Living in a time of big changes can certainly make for an exciting background - but the impact of these changes on the universe is usually not explored at all (events like Jamyl's return or the freeing of slaves must have a huge political and cultural impact - rendering a lot about what we know about the amarr empire moot, yet the gaps created by such events were never filled).
I might be wrong but I feel that between 2003 and 2008 CCP was content with fleshing out the background of the universe. Small story arcs happened (partly in-game via Aurora, partly via the news) but generally the chronicles and short stories concentrated on describing the history/background of the eve universe.
But with Empyrean Age CCP did for some reason decide that things need to be more dynamic and sent the universe storyline into a frenzied and completely erratic tumble. Empyrean Age, Apocrypha, Incursion, ... any semblance of realistic development and consistency is sacrificed for flashiness. Everything that had developed over the last 100 years (and which CCP had worked so hard for the previous five years to explain to us) is overthrown in four years. |

Rodj Blake
PIE Inc. Praetoria Imperialis Excubitoris
918
|
Posted - 2012.05.24 11:06:00 -
[51] - Quote
CCP's favourite buzzword used to be immersion.
I miss those days.
In other news, I asked CCP Unifex about live events (a great way of developing the story) during the recent London meet.
I got the impression that he's not a fan of them.  Dulce et decorum est pro imperium mori. |

Himnos Altar
An Errant Venture
62
|
Posted - 2012.05.24 11:22:00 -
[52] - Quote
Fredfredbug4 wrote: Apocrypha: Wormholes and strange drones. Why are wormholes suddenly appearing? Who are the sleepers? CCP tell us!
The best thing though would to make the events in nullsec part of actual EVE lore.
See "Templar One"
granted, it was a small nod to a Capsuleer battle out in Null Sec, but the Northern Coalition WAS mentioned.
it's like page 170....? that sounds a bit early in the book but it's something like that.
Templar One actually does go into quite a bit of detail into the Sleepers. And, IMHO, explains why the WHs opened. No, I'm not going to post spoilers. gonna leave that to someone else. |

Jafit
Dreddit Test Alliance Please Ignore
114
|
Posted - 2012.05.24 11:46:00 -
[53] - Quote
Darius Brinn wrote:ErrorRon wrote:Join nullsec wars and make your own storyline. That's what makes Eve great for me. Players make history. Not devs and writers. Yes, but the history players make more or less involve things like: -Allusions to one's mother and her alledged job in the world's oldest profession. -Being called names of the homoerotic persuasion because you suck/you were lucky/you have friends with you, etc. -Accusations of crying, whining, carebearing, blobbling, hotdropping, outnumbering, camping, ganking, griefing, sucking and, broadly speaking, being a horrible little person, because you shot them/were shot by them/couldn't shoot them/managed to avoid being shot.
CCP keeps making trailers about what people get up to in Nullsec. Dominion trailer, I was there, Butterfly Effect... For some reason they don't seem to make trailers about people playing make-believe, dressup, or writing terrible fanfics on the forum. Those who do participate in FW aren't roleplayers, they do it for fun and rewards. Mission runners fight on behalf of NPC empires, but they don't care about defeating 300 simultaneous pirate invasion fleets in Motsu, they just want isk. |

Jafit
Dreddit Test Alliance Please Ignore
114
|
Posted - 2012.05.24 11:47:00 -
[54] - Quote
Also CVA, longest established nullsec Amarr 'roleplaying' allinace, they don't even fly Amarr ships because their enemies brick-tanked EM/Therm and kept curbstomping them. If CCP wanted roleplaying to be viable you'd think they'd make the ships viable? |

Che Biko
Humanitarian Communists
85
|
Posted - 2012.05.24 12:08:00 -
[55] - Quote
Supporting this topic because I think CCP still does not understand that they've flipped the RP community the bird with "Incarna" and the years preceding it where features like FW and Incursions were not fully thought/worked out from the RP perspective.
And the new fiction portal is great, but it does not make up for all that. Join in game channel/mailing list: New Eden Racing Sub-warp racing event thread: https://forums.eveonline.com/default.aspx?g=posts&t=107164 |

Malcolm Khross
Wiyrkomi Honor Guard
199
|
Posted - 2012.05.24 12:10:00 -
[56] - Quote
Jafit wrote:Also CVA, longest established nullsec Amarr 'roleplaying' allinace, they don't even fly Amarr ships because their enemies brick-tanked EM/Therm and kept curbstomping them. If CCP wanted roleplaying to be viable you'd think they'd make the ships viable?
Not necessarily. As capsuleers we're free to choose whatever vessels we want to fly, regardless of our race or faction loyalties, CVA could easily just RP a change in tactics.
The real issue, which has been mentioned several times in this thread, is that the storyline has become stagnant which destroys immersion. By and large, most RPers are willing to overlook mechanical limitations (such as repeating the same quests over and over again, incursions that CONCORD doesn't fight against, etc) and will find ways to RP them as long as there's continuing development that breeds immersion. You can only RP that Sansha is invading empire space unchecked by CONCORD due to technological advancements beyond CONCORD's capabilities for so long before it logically leads to, "well, why isn't CONCORD adapting?"
That's only one example, but the pattern is the same. Instead of having immersion inducing lore that changes as things happen and develops over time, we have a bunch of open-ended plot holes getting prettied up so they look shiny but never evolve, never develop and never change. ~Captain Malcolm Khross, Dyishi Aunni of the Wirykomi Honor Guard Eskeitanen Wiyrkomi Kaashivon
|

Paintchk
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
17
|
Posted - 2012.05.24 12:47:00 -
[57] - Quote
Aye. CCP needs to focus on the storyline abit, and with Incursions wrecking the whole thing its seems almost unimportant to them. The only thing you hear most of the time is Incursion reports or attacks with a few different reports. . What CCP could do is assign elected people too operate the storyline or create reports.story;s etc. If you guys think it be a good idea plz reply too me. :) |

Andrew Auditore
Fire in the Sky
0
|
Posted - 2012.05.24 13:14:00 -
[58] - Quote
the problem with having long term consequences of factional warfare is it would innevitably end up being one faction controlling almost all empire space and nullsecers trying to invade empire space, or one faction becoming omni-powerul and taking over the entire EVE universe, i've played games where that has happened and it ruins the whole system |

Alain Colcer
Quantum Cats Syndicate
8
|
Posted - 2012.05.24 13:18:00 -
[59] - Quote
I don't mind CCP deploying stuff like the Faction Wars, the Sansha Incursions, changes for null-sec or low-sec, or whatever other mechanic is creates deliberately to spur activity in certain areas of the game.
What i do mind, is that the NPC world that exists alongside the player-drive sandbox, stays static and does not react at all to any of these changes.
While the Capsuleers might be the "main" attraction of the show, natural disasters still happen in the universe, government changes and political drama are still part of the everday life on countless worlds. Major improvements on infrastructure or new commerce/trade agreements are important events that boost activity in one corner or another of the universe.
The Galaxy cluster is evolving, it is not a painted backdrop, yes it could be classified as an asset same as nebulas and planets, but it is not static.
Small news items with snippets of info were nice, they added depth.
Live events were nice, they opened the NPC world to the sandbox, but clearly were time consuming for CCP staff.
Chrons, Short stories, novellas, yes they add great adventures and new brushes of paint to the overall picture, but they are told from a "omnipresent viewer". Those are not things that can be referenced in your everiday life as a capsuleer.....
So whats missing? reaction from the worlds, governments and major figures that make this EvE lore so interesting and compelling that people still cling to the idea of roleplaying in it.
The game has been changing for the better since last year, but the storyline has remained stagnat, and in a sandbox, thats not ideal. |

N'maro Makari
The Synenose Accord Celestial Imperative
53
|
Posted - 2012.05.24 15:57:00 -
[60] - Quote
Honestly, it feel to me as if CCP went down the early "immersion" route to fill out a niche and build up a playerbase.
Now they have one, RPers and people who just casually like story driven MMO's just seem to have been treated like a cheap one night stand.
All in all, now they have more business, CCP as a company seems to be getting all Hipster a**hole about itself, and about stroyline and gameplay. N'maro Makari Director of Public Relations The Synenose Accord Celestial Imperative |

Vera Algaert
Republic University Minmatar Republic
145
|
Posted - 2012.05.24 16:05:00 -
[61] - Quote
Jafit wrote:CCP keeps making trailers about what people get up to in Nullsec. Dominion trailer, I was there, Butterfly Effect... For some reason they don't seem to make trailers about people playing make-believe, dressup, or writing terrible fanfics on the forum. Military experts are calling you a newfag.
(there are a few storyline trailers - e.g. the coronation of jamyl or the Malkalen incident; others like the Revelations or Empyrean Age trailers are less about events and address your RP persona more directly) |

N'maro Makari
The Synenose Accord Celestial Imperative
53
|
Posted - 2012.05.24 16:36:00 -
[62] - Quote
Jafit wrote:Darius Brinn wrote:ErrorRon wrote:Join nullsec wars and make your own storyline. That's what makes Eve great for me. Players make history. Not devs and writers. Yes, but the history players make more or less involve things like: -Allusions to one's mother and her alledged job in the world's oldest profession. -Being called names of the homoerotic persuasion because you suck/you were lucky/you have friends with you, etc. -Accusations of crying, whining, carebearing, blobbling, hotdropping, outnumbering, camping, ganking, griefing, sucking and, broadly speaking, being a horrible little person, because you shot them/were shot by them/couldn't shoot them/managed to avoid being shot. CCP keeps making trailers about what people get up to in Nullsec. Dominion trailer, I was there, Butterfly Effect... For some reason they don't seem to make trailers about people playing make-believe, dressup, or writing terrible fanfics on the forum. Those who do participate in FW aren't roleplayers, they do it for fun and rewards. Mission runners fight on behalf of NPC empires, but they don't care about defeating 300 simultaneous pirate invasion fleets in Motsu, they just want isk.
The fact that BoB was even allowed to exist as long as it did is case and point as to why Null politics should NOT be EVE's sole selling point. N'maro Makari Director of Public Relations The Synenose Accord Celestial Imperative |

Rodj Blake
PIE Inc. Praetoria Imperialis Excubitoris
925
|
Posted - 2012.05.24 17:01:00 -
[63] - Quote
Jafit wrote:Also CVA, longest established nullsec Amarr 'roleplaying' allinace, they don't even fly Amarr ships because their enemies brick-tanked EM/Therm and kept curbstomping them. If CCP wanted roleplaying to be viable you'd think they'd make the ships viable?
Just to clarify matters, the CVA has never had an Amarr ships only rule, even in 2003.
Dulce et decorum est pro imperium mori. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
279
|
Posted - 2012.05.24 17:16:00 -
[64] - Quote
Rodj Blake wrote:Jafit wrote:Also CVA, longest established nullsec Amarr 'roleplaying' allinace, they don't even fly Amarr ships because their enemies brick-tanked EM/Therm and kept curbstomping them. If CCP wanted roleplaying to be viable you'd think they'd make the ships viable? Just to clarify matters, the CVA has never had an Amarr ships only rule, even in 2003.
PIE is still flying with that rule, right? |

Llyandrian
Livestock Science Exchange
64
|
Posted - 2012.05.24 17:26:00 -
[65] - Quote
I'm reminded of Plato's Cave with CCP Abraxas as the Puppet Master and CCP Drop Bear as the educator. |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
973
|
Posted - 2012.05.24 18:09:00 -
[66] - Quote
Llyandrian wrote:I'm reminded of Plato's Cave with CCP Abraxas as the Puppet Master and CCP Drop Bear as the educator.
Wow. That's pretty deep. Mane 614
|

Seismic Stan
96
|
Posted - 2012.05.24 19:15:00 -
[67] - Quote
I think it is a misconception that lore-driven game events and player-driven ones are mutually exclusive.
Throughout the playerbase there are degrees of immersion and appreciation for the backstory. If there was no backstory there would be no character or variety to many aspects of the game. Players would simply be in Ship Type A fitted with Weapon Type B and Defence Type C. Even those who refuse to acknowledge EVE's lore are still pretending to fly around in spaceships. Whether they like it or not, that's a kind of roleplaying.
Appreciating the storylines woven into EVE doesn't have to be an active pursuit that influences your gameplay decisions, it can simply be something that gives the game experience more depth and character in the same way the canon of Star Wars does for a multitude of games.
I would imagine the vast majority of EVE players have at least some appreciation for science fiction like Star Wars, Star Trek, Dune, Battlestar Galactica and so on. EVE's backstory can evoke the same sentiments in its players - waiting to hear of new developments in the lore which directly influence gameplay could have as much impact on players as a new season of Firefly would on its fans.
For players to ignore dismiss the lore or even worse for CCP to discard it entirely would be tragedy and a missed opportunity in the frontier of emergent online gaming. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
978
|
Posted - 2012.05.24 19:31:00 -
[68] - Quote
The problem with the storyline from an in-game perspective is that there are no consequences (until the latest FW buff) for anything you do to NPCs other then they pop out isk and loot. You can live in Sansha's backyard and kill his children nonstop, but not only will he not care, he will let you dock and use his stations as much as you like. Factional systems are won and lost, but this effects noone in any meaningful way. Sansha can literally abduct millions of people, but CONCORD won't do anything except pay LP for capsuleers to kill them, they don't move an inch unlessl a player shoots another player and then they shoot hydrogen bombs at the offender. What is the point of even trying to impose order on such an irrational in-character world?
Even World of Warcraft can provide a sort of 'cultural distinction' between Alliance and Horde players, but for some reason this never happens in EVE. |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
976
|
Posted - 2012.05.24 22:02:00 -
[69] - Quote
Nicolo da'Vicenza wrote:Even World of Warcraft can provide a sort of 'cultural distinction' between Alliance and Horde players, but for some reason this never happens in EVE.
This is why I liked the concept of Incarna. I just wish they'd waited, rolling it out when it had a meaningful impact on the game. Mane 614
|

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
11
|
Posted - 2012.05.24 22:18:00 -
[70] - Quote
Glad one of these threads showed up
When are you fleshing out the Enheduanni storyline CCP? |

Verone
Veto Corp
271
|
Posted - 2012.05.24 23:26:00 -
[71] - Quote
Pertuabo Enkidgan wrote:Glad one of these threads showed up
When are you fleshing out the Enheduanni storyline CCP?
Read Templar One.
Verone CEO & Executor Veto Corp WWW.VETO-CORP.COM |

Antisocial Malkavian
Federal Navy Academy Gallente Federation
106
|
Posted - 2012.05.24 23:39:00 -
[72] - Quote
Andreus Ixiris wrote:So with the rollout of factional warfare upgrades, player influence on NPC space has reached an all-time high, and this is only going to increase with the rollout of Dust 514, where (as I best understand it) "instant action" quick matches will take place between NPC corporations, with Dusties fighting for them. For the better part of two years now, there hasn't been a single factional news update in the News Channels. Apart from the three that we received with the release of Crucible, Chronicles haven't been updated since Christmas 2010. Live events have stopped, and as I understand it, the one major NPC-PC collaborative roleplay organisation, Arek'Jalaan, is dead in the water, with its main representative, Hilen Tukoss, not answering his phone. Apart from a few new articles on the EVE wiki, content regarding the EVE universe has ground to a halt. We roleplayers have absolutely no idea what's going on in the universe we're a part of. We don't know what's happened to the storyline. During the 2009 Caldari occupation of Gallente space, there were almost weekly news updates about the state of the occupation, which, given that at the time there were no mechanical rewards for system capture whatsoever, were at least somewhat of a reward for roleplayers on both sides, who could argue about the state of the contested zone and engage in various shennanigans. A lot of the most memorable EVE experiences for me have been when I was in space with other roleplayers - the last-ditch suicide defence of a gate against Amarrian slavers with Ushra'Khan, mercenaries who we'd become friends with coming to our aid in our corp's hour of greatest need, old enemies becoming new friends in a fight against the Sansha - these are the moments I remember most fondly. What we, as roleplayers, want from CCP is simply an answer to two questions - do you plan to resume work on EVE Online's storyline, and if so, when and how? If CCP has no plans to orfurther storyline content, we'd much rather know the truth than wait in uncertainty.
WAIT
Mittani should jump on this with both feet after all, he's such a hard core RPer http://www.bioone.org/doi/abs/10.2317/JKES0811.17.1 Bees That Drink Human Tears -- ITS SCIENCE!!! |

Math'ra Hiede
Trinity's Vanguard
3
|
Posted - 2012.05.24 23:40:00 -
[73] - Quote
I have been consistently dissapointed with the direction the EVE lore has been taken ever since the release of The Empyrean Age and the beginnings of the Factional-Warfare mumbo-jumbo.
As has been previously stated, the greatest asset to EVE appeal for alot of people, the gritty dark realistic space story has just been worn down over the last two years or so to the story equivalent of fluffy bunnies and magic.
We have gone from complex leaders of factions, with hugely interesting character stories and complexities to stereotypes with no interest what so ever.
We have seen the greatest potential for the stories development , Factional Warfare, turn into "IMMA SHOOT YA, KAY!?" instead of something of great depth and meaning, why couldn't the State have felt pushed into a corner by a drive by the Gallente government into reducing the State's ability to trade forcing it to act, why couldn't the Amarr have had a slave rebellion that has been fueled by the Republic over the last decade, seeded stories to the effect and watched when the Republics slow and careful build up of forces on the border of the Federation is given moral rights to jump on the Empire, similar to what actually happened but just maybe, MAYBE, we could have had something there to make it believable.
And then there is the Sansha, the sansha used to be the scariest most impressively fearful lot of the Pirate factions simply because of Kuvakei's dream being something that really could have inspired millions to join him, despite his nefarious ideals and what he actually did, and instead of his revenge being simply to do what he did best and stir the masses against the Empires, reap worlds simply by giving them ample and free opportunities to leave, using the minions he had as meat shields so that the 'true' citizens might fulfil his dreams. Nope. We have evil space Zombies, no reasoning for their motives other than simple revenge and that just isn't convincing, not for someone as truly intelligent and powerful as Kuvakei appears to be, no gritty dark here, just a convenient bad-guy made boring for the purposes of a new and annoying mechanic that has no bearing on a sandbox universe, no tangible results.
And then there is the development of the Factions, the Amarr empire especially. While it is true there is a lot of fiction and resources that paint the Amarr in the light that I originally saw them in, Imperials built on a core of faith that through their faith the rest of the misguided humans in the cluster could be saved, and while ultimately the Amarr see themselves as superior they understand and appreciate the value of willing allies, the Khanid, Ammatar and Ni-Kunni, the Emperor/Empress would be the glories and age defying leader of a monotheistic superpower, they would experienced backed by countless other wise individuals with a complete belief in the faith and its goals.
Again, nope, we have a telepathic zombie-queen ruling a squable of slavers, not even good ones just simply slavery because its what we do now.
I admit, I am a bitter veteran and after nearly 5 years in game I am sad to say that thing that really got me into this game, the chronicles, story and wonder at how in depth and just... believable to story was, I loved it so much that I delved into this game head first and lived this game because it was engaging and immersive.
I couldn't get that feeling again if I tried, the wealth of background has been pushed into the shadows, and yes, as Aldrith said the Evelopedia is an amazing resource, perhaps it would be better if some of the recently finished articles where higlighted as news articles in game. eg "As the cluster of New Eden is torn apart by conflict, one history proffesor at the University of Caille released a paper on the timeline of Amarrian Empire" etc etc, all it takes is a little fluff around it and suddenly we have news articles, access in the minds of pilots that maybe want to learn more.
I have almost lost all hope for the progress of the Story any more, the RP community is dying a slow death, the story has ceased all development, the lever sheer frustration we all feel that our beloved EVE is loosing its grounding to what made it so famous and attractive there will be soon nothing left other than Goons.
And Goons, you guys are cool, but where would you be without noobs to troll? |

Antisocial Malkavian
Federal Navy Academy Gallente Federation
106
|
Posted - 2012.05.24 23:43:00 -
[74] - Quote
also: Theres a story?
I thought WE created the story (or that was the reason they were giving that they were pulling away from the story of EVE itself and saying we make the story so they dont have to) http://www.bioone.org/doi/abs/10.2317/JKES0811.17.1 Bees That Drink Human Tears -- ITS SCIENCE!!! |

Math'ra Hiede
Trinity's Vanguard
3
|
Posted - 2012.05.24 23:51:00 -
[75] - Quote
Antisocial Malkavian wrote: also: Theres a story?
I thought WE created the story (or that was the reason they were giving that they were pulling away from the story of EVE itself and saying we make the story so they dont have to)
It's true, players make their own stories - the great ones of the Null-Sec alliances are some of the best tales you can find in an MMO.
That being said, the background to those stories, this is an MMORPG we can't rely singularly on player driven content, because without Dev's to help drive it players burn out, don't feel satisfied and generally get up and leave.
And thats exactly whats happening now, the story has dwindled, players creating the stories are leaving as there is nothing left to work with. As for the null-sec guys? I have no idea, and thats the problem. I have no idea what these guys are up to, I can try and do some digging and sure I would probably find out something but it would be nice to have the DED: Null sec reports back if possible, or at least some way from the devs to support public promotion of the great alliances in EVE and give them a chance to say "Hey guys, we are :insert-name here: and we want you because :rhetoric:"
I want to see recruitment vids, wars of ideology other than 'he has better space than me' and I don't know - more DEPTH. |

Seismic Stan
96
|
Posted - 2012.05.24 23:51:00 -
[76] - Quote
Antisocial Malkavian wrote: also: Theres a story?
I thought WE created the story (or that was the reason they were giving that they were pulling away from the story of EVE itself and saying we make the story so they dont have to)
Yes, there's absolutely a story! If CCP showed a little more vision, they could weave the lore and the player narrative together. I wrote about this in my foreword to Mark726's excellent EVE Lore Survival Guide.
EVE Online: The Greatest Story Still Being Told
Science fiction literature has brought forth many mind-bending and society-changing stories. From the classic novels of Jules Verne, H.G. Wells and Aldous Huxley to the grand visions of Arthur C. Clarke, Robert Heinlein and Philip K. ****. Entire universes were conjured in our minds by Asimov's Foundation series and Frank Herbert's Dune saga.
Cinema was quick to embrace the opportunity to portray the future of man with Fritz Lang's Metropolis and eventually went on to give us the ever growing extended universes of Lucas' Star Wars and Roddenberry's Star Trek along with many others, both original works and adaptations of previously written stories.
Rich futuristic civilisations have sprung forth from other sources too; Games Workshop's dystopian Warhammer 40,000 universe and FASA Corporation's feudal BattleTech worlds to name just two. Comics have given us everything from Dan Dare to Judge Dredd and in recent years digital entertainment has stepped into the arena with enduring original storytelling like Half Life and Mass Effect.
But the future of storytelling is changing and EVE Online stands on the frontier.
When Science-Fiction and Science-Fact Collide
Every story mentioned above, no matter how engaging and wonderful, has one thing in common: They were all written to be enjoyed by the individual reader, viewer or player (or in the case of tabletop games, a small group). EVE Online is different.
EVE Online's universe of New Eden is an epic story told on an unprecedented scale, enacted and recorded by and for its thousands of participants. The freeform universe engulfs the player as soon as a character is created, fusing him into the story by simply being present in a single-sharded science-fiction universe.
Everyone Plays a Role
Even those participants who choose to shun the lore are still woven into the tapestry as they select their race and bloodline, starship piloting skills and then head off into the player-populated organisation of their choice. Every player becomes the citizen of a galaxy seething with politics and treachery, violence and opportunity.
The lore of EVE Online is not purely a resource for hardcore roleplayers, it's there to be passively enjoyed by everyone with even a passing interest in epic science fiction concepts. The themes colour the environment in which the metagamers plot, it provides character to the engines of mass destruction flown in huge invasion fleets and it flavours the tactical equipment options made by every pilot.
In fact, now our entertainment is so immersive, with participants so involved in adrenaline-pumping ship-to-ship combat, our bodies can't differentiate between a fictional spaceship environment and a primordial threat that triggers a fight-or-flight response. Likewise with pleasure - we get our dopamine hits from the digital stimuli of our pixellated victories. Those players who furiously claim that they are not "roleplayers" would be right in a sense; whether they are an e-sports combat pilot, a stoic fleet commander or the "King of Space", they aren't playing a role, they're living it.
No Wizard's Hat Required
Yet the depth of fiction available for those who also choose a lore-driven path of immersion is immense. With a backstory that has grown organically over the last decade, the epic interplay of warring civilisations in a universe of amoral, technologically-enhanced humans can be overwhelming for the newcomer.
But fear not, if your interest has been piqued and you'd like to know how to dip your toe in the pond of EVE lore - or perhaps even go for a paddle - help is at hand. I am proud to present renowned EVE content-explorer and lorehound Mark726's EVE Lore Survival Guide.
I approached Mark with the idea of an "EVE Lore for Dummies"-type concept, knowing his knowledge and writing style would make him the perfect author for such a project. What I expected was two or three articles providing a quick insight. What I got was that and much more; 20,000 words of light, well-researched explanation that could be presented in short, digestible chunks. I have given it pride of place along the top bar of this very blog, but I think it deserves to evolve into something more. I suspect Mark was hoping I'd stop asking him stupid questions once he'd written it, but now I have a host of new stupid questions and after reading it, I'm sure you will too.
The Greatest Story Not Yet Told
As EVE Online continues to grow and its capsuleers live the story as it unfolds, we can only hope that the content developers at CCP have the vision to continue to push the narrative envelope, creating content that will ensnare and inspire.
H.G. Wells had only the written word to inspire millions and by simply adding audio he managed to troll a nation. Just think what is possible with a state-of-the-art server cluster, a cast and crew of hundreds of thousands and a universe as deep and stunning as New Eden.
Go tell Asimov, the future is happening. We're living it. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Seriphyn Inhonores
Eleutherian Guard Villore Accords
119
|
Posted - 2012.05.25 00:19:00 -
[77] - Quote
EVE is big now...as someone has mentioned, they don't want to cater to the niche market that desire lore and story. They're showing off their big bucks business selling points, like emergent gameplay.
EVE is real, you are your avatar, you are the story. That rakes in the cash. Not storyline.
Meh. Maybe when they recruit again, they'll make Content/Storyline larger again.
CCP publicizes nullsec the most, even if there are more players in highsec than their...I think having IC commentaries to player actions would be great. For example, a corporation that bases in this one lowsec system and pretty much as a monopoly on all industrial activity there is ruined by pirates.
We receive a news story about how the inhabitants of that system now are suddenly unemployed. But nothing GENERIC, though...if it was a Gallente system, what will happen will be in accordance to how stuff like that goes in the Federation...same with Caldari, Amarr, Minmatar. In Fed, it goes to the local government, who debate how they're going to respond to this...meanwhile in the State, a subsidiary of the Big Eight just steps in to fill the gap. |

Utremi Fasolasi
La Dolce Vita
74
|
Posted - 2012.05.25 00:36:00 -
[78] - Quote
Pertuabo Enkidgan wrote:Glad one of these threads showed up
When are you fleshing out the Enheduanni storyline CCP?
I think the best way to flesh that out is an addendum where a Gallentean novelist puts down the pen and goes aw that was a satifying work of fiction to write. |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
977
|
Posted - 2012.05.25 03:14:00 -
[79] - Quote
Seriphyn Inhonores wrote:CCP publicizes nullsec the most, even if there are more players in highsec than their...I think having IC commentaries to player actions would be great. For example, a corporation that bases in this one lowsec system and pretty much as a monopoly on all industrial activity there is ruined by pirates.
Well it's in no way a stretch to imagine that the powerblocs controlling entire regions would have at least some political impact on the inner systems. Mane 614
|

Horatius Caul
Kitzless
70
|
Posted - 2012.05.25 14:29:00 -
[80] - Quote
CCP is stuck in a Catch 22.
They aren't dedicating any effort to storyline because they're not seeing an interest in it, and there will be no interest in the storyline unless they dedicate effort to it.
Having devs work storyline stuff and events in their hours off isn't going to cut it. CCP needs to realize the marketing value of EVE's background and invest in it.
Amarrad - Amarr language project |
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CCP Phantom
C C P C C P Alliance
1337

|
Posted - 2012.05.25 15:15:00 -
[81] - Quote
At least a new Chronicle was released today!
From my naive perspective this chronicle contains some interesting aspects, but I will see if I can point a somewhat more qualified person than me to this thread  CCP Phantom - German Community Coordinator |
|
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CCP Delegate Zero
C C P C C P Alliance
23

|
Posted - 2012.05.25 17:09:00 -
[82] - Quote
Busy times, so I missed this thread until now. And as it goes, I don't make decisions on this stuff even if I do get involved from time to time.
So, answer to question one, from my personal knowledge and work with the EVE Content and Storyline teams: yes, we intend to continue the storyline.
The answer to question two is more complicated (but you knew that). The when is really now and continuing. World news is being published and developed. But the pace is not necessarily going to be a continuous flow and flood. I've seen many complaints in the past about 'ridiculous stories' ("why would we care about a few dozen miners trapped in an asteroid?" "why are we hearing about a food riot in which five people were killed?") that were, looking back, a direct result of having to produce a constant outpouring of material. Look more for tidal movements and peak moments. It's about what can be done and done well.
The how is not entirely nailed down. There are traditional ways of doing it and other means that we really have to look at because they frankly let us do more with what we have in terms of resources.
I can say a couple of things about what I personally am doing and will do in terms of the storyline and related content
Number one: in my own work on web content I still have feedback on the content of eveonline.com on my personal roadmap. There are things that I do want, and intend, to address given time.
Number two: I and colleagues am working with the EVE Content and Storyline teams on a plan to give much greater prominence and focus to the EVE story and background. This sh... stuff will happen. We will be handling this better in the future and it will make a big difference. It's a longer term plan but it will happen.
Number three: I'm actually working, as a side project, on closing a significant hanging thread in the storyline. This is getting very close to fruition.
Number four: I continue to care about this stuff and argue for its importance and prominence. It doesn't take that much incidentally, contrary to some mythology it's really pushing at an open door.
These may not be the answers you were looking for but they are the answers I can give you.
Delegate Zero (AKA Abel Jarek )
CCP Delegate Zero | Content Editor | Twitter: @CCPDelegateZero |
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Asuri Kinnes
Adhocracy Incorporated Adhocracy
434
|
Posted - 2012.05.25 17:15:00 -
[83] - Quote
I've always wondered if CCP had any *long term* story-lines.
Something akin to the old "Babylon 5" story arc, rather than the "Star Trek" episode model. Story arcs are harder, especially so when you don't know what the players will do with it (see the Sleeper Enigma and CCP Dropbear's continuing frustration that WH dwellers didn't "get" whatever clue that was out there...).
Would love to see epic arcs (empire/Sov wide, not just mission arcs). Would love to see FW redefining boundaries... etc., etc., etc., ad nauseum...
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
180
|
Posted - 2012.05.25 17:47:00 -
[84] - Quote
Jovians... please? :) "Eve isnGÇÖt some welcoming online utopia: itGÇÖs cut-throat, cruel, atavistic despite the futuristic setting. Give people a sandbox, and theyGÇÖll throw the sand in a rivalGÇÖs eyes before kicking them in the shins and destroying their sandcastle." -Keza MacDonald, IGN. |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
979
|
Posted - 2012.05.25 17:58:00 -
[85] - Quote
Sarah Schneider wrote:Jovians... please? :)
They're all dead. Mane 614
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Pak Narhoo
Knights of Kador
495
|
Posted - 2012.05.25 18:12:00 -
[86] - Quote
Andreus Ixiris wrote:Sarah Schneider wrote:Jovians... please? :) They're all dead.
Good. Then we can take over their sh*t. Only need to be careful of the booby traps they left behind.
Who needs television when you have EVE? EVE drama, best drama. |

Simca Develon
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
39
|
Posted - 2012.05.25 18:21:00 -
[87] - Quote
I wholeheartedly support the OP.  Je suis le commencement de votre fin. Hnolai ki tuul, ti sei oni a tiu. |

Lyn Farel
Kitzless
279
|
Posted - 2012.05.25 18:42:00 -
[88] - Quote
Thank you for the answers.
I wholeheartedly support the OP. Everything has been stagnating and simplified to ridiculous extremes (the universe was much richer under the previous cold war) for several years and the only feeds we are still getting sparsely come from the work in the evelopedia, we just have to look after them with a lot of devotion to find them.
CCP Delegate Zero wrote: I've seen many complaints in the past about 'ridiculous stories' ("why would we care about a few dozen miners trapped in an asteroid?" "why are we hearing about a food riot in which five people were killed?") that were, looking back, a direct result of having to produce a constant outpouring of material. Look more for tidal movements and peak moments. It's about what can be done and done well.
Well then I disagree with these people. We care because this is exactly the things that makes the universe live and makes it believable to us. It is the exact same things that makes it more real as we see news from every corner of the space we evolve in. This is what was awesome with the old news. We had that kind of news daily, and at each add-on I still vividly remember the epic flow of breaking news we got for Empyrean Age and Apocrypha during the downtime. That way, we also had gigantic events that influed on the state of the whole cluster. Remember the CONCORD billboards ingame ? The news were exactly that.
I am not looking for zombie queens, godlike Elders and Mass Effect-ish shadow brokers. I am looking for the old news that made people passionate about complex cases like Abel Jarek, the federal elections removing their voting rights to low sec worlds, or Ducia offering a slave team to help a caldari foraging team stuck in an asteroid. Does that make me a hipster ? |

Lenell
Aetherdyne Consortium
3
|
Posted - 2012.05.25 19:39:00 -
[89] - Quote
So a few days ago I dropped by the local used bookstore. They had a copy of Empyrean Age sitting on the shelf, so I snagged it. I had never seen any of the Eve books on shelves around here, and it was a hell of a read.
I've been playing this game on and off since 2004 or so, I remember that original intro video quite well. I remember the days when the expansion releases generally included some form of story progression, if nothing else to give a background context to *why* certain gameplay changes were being introduced. But now...What is the story in Inferno? It doesn't seem like there *is* any.
Now going back and watching those Empyrean Age videos that I hadn't watched for quite a while, I can't help but be impressed. That's the way to introduce an expansion and a storyline! "Why do we have faction warfare now? (Insert Scope news report)"
I enjoyed the hell out of the Incursion pre-release live events. CCP folks leading capsuleers into battle as Republic Fleet admirals? Sansha himself posting on the forums? Yes please. But since then I admit I haven't kept too much abreast of the story, and it seems there isn't much story to keep an eye on anyway.
What happened to background events happening, that information influencing the game world? Was all that just forgotten?
See, when I finished the Empyrean Age book I picked up, I was a bit confused when it just ended on a cliffhanger. Heth invades Caldari Prime, Sarum returns, the Minmatar and Amarr are at war. Then I realized...That's basically where those storylines have been *since this book came out*.
That's just sad. |

Ava Starfire
Skadi's Call Defiant Legacy
262
|
Posted - 2012.05.25 19:48:00 -
[90] - Quote
Lenell wrote:See, when I finished the Empyrean Age book I picked up, I was a bit confused when it just ended on a cliffhanger. Heth invades Caldari Prime, Sarum returns, the Minmatar and Amarr are at war. Then I realized...That's basically where those storylines have been *since this book came out*.
That's just sad.
This.
As a Minmatar RPer, we are now closing on 4 years of... no information. Is Shakor in control? Who have the other tribes elected as council members? Have their been repercussions or domestic upheaval in the Republic following Shakor's coup? Who, and what, are these "elders"?
Caldari, Amarr, and Gallente RPers all have as many if not more concerns, and these are big questions, important ones, that we would really like answered.
A simple "political overview of New Eden: YC 114" would solve a LOT of problems and give many players these answers. I dont think any of us expect every nuance of the universe to be fleshed out (indeed, its fun when it isnt!) but give us something to work with? Hey, we've been at war now for 4 years... has it had an impact? What has the Empress done since her return? How are the Caldari people responding to Heth's rule? Throw us a bone? Something? Please?
Im relieved that it was stated "Were working on it".
Sadly, I have a feeling people were "working on it" 4 years ago. |

Snow Burst
nul-li-fy RED.OverLord
3
|
Posted - 2012.05.25 20:09:00 -
[91] - Quote
EVE doesnt need a storyline though. Its all historical. I suppose incursion was a bit of storyline, but that was more if anything giving something to do. EVE's storylines are more to do with the epic arks tbh. Most people dont play EVE for the story hell most people dont even know the full story of EVE tbh There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way.-áOr By Some Chance It's Completely Right In Every Way... At Least To Me :3 |

Ilsenae Alexandros
Wiyrkomi Honor Guard
64
|
Posted - 2012.05.25 20:10:00 -
[92] - Quote
MAKE CLEAR SKIES CANON Ilsenae Alexandros,-áEskeitan of the Wiyrkomi Honor Guard Eskeitanen Wiyrkomi Kaashivon-á |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
982
|
Posted - 2012.05.25 20:12:00 -
[93] - Quote
Snow Burst wrote:Most people dont play EVE for the story
Hey Red Overlord guy, "most people" don't play EVE in nullsec. Does this mean that nullsec doesn't matter? Mane 614
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Snow Burst
nul-li-fy RED.OverLord
3
|
Posted - 2012.05.25 20:16:00 -
[94] - Quote
Andreus Ixiris wrote:Snow Burst wrote:Most people dont play EVE for the story Hey Red Overlord guy, "most people" don't play EVE in nullsec. Does this mean that nullsec doesn't matter? Most people who dont play in null sec either do FW which is just dumbed down null sec or mine... nuff said tbh There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way.-áOr By Some Chance It's Completely Right In Every Way... At Least To Me :3 |

Snow Burst
nul-li-fy RED.OverLord
3
|
Posted - 2012.05.25 20:18:00 -
[95] - Quote
would however come to think of it be interesting to see stuff done with the Jove but meh if that just turns out like Sansha Incursions pretty much would ruins the Jove Maybe open abit of their space not all and have missions there instead of having them pwn the **** out of concord lol There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way.-áOr By Some Chance It's Completely Right In Every Way... At Least To Me :3 |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
982
|
Posted - 2012.05.25 20:20:00 -
[96] - Quote
Snow Burst wrote:Most people who dont play in null sec either do FW which is just dumbed down null sec or mine... nuff said tbh
Which still does not in any way mean that their opinions on EVE are any less valid than yours. Mane 614
|

Alain Colcer
Quantum Cats Syndicate
12
|
Posted - 2012.05.25 22:28:00 -
[97] - Quote
The discussion between being the players the living storyline of Eve's universe versus being the sum of its parts is a moot point. Neither side is "right".
Players (null-sec, low-sec, high-sec and WH ones) make epic storyline because they have an incredible backstage in which to tell their struggles, victories and falls. That backstage has existed since we began playing the game roughly 9? years ago.
What most of us (RPers), in this thread are asking CCP to notice, is that the backstage has remained the same for the past 4 years.
You can capture an audience with the epic story of Leonidas against Xerxes in one setting, but you canot tell 500 different other stories across several years using the same "props" on the set. The magical context in which the story is told, looses appeal.
On the other hand, if you look closely at RPer groups, they also work hard to create their own content, their own epic storylines, interaction between ally and foes, but it reaches a certain threshold where it is no longer possible to create an "evolving storyline" if the backstage is not moving along with your efforts or failures. Even if said efforts or failures represent the 0.000001% of the universe, the rest is stil there breathing and changing.
The way to set focus on the NPC storyline could be considered easy, writing scope articles, small snippets, bringing more description to mission briefing or just placing more into the whole UI of the game, but one also needs to consider that writing all that additional info needs to be done cohesively, with context, continuity and common sense.
I can see why CCP writers and content related staff might be slow in publishing stuff that we could use and salvage for roleplaying or evolve our own storylines as pilots aligned with the NPC factions (either empire or pirate ones), but the absolutely lack of plot advancement is depressing.
Just as an example:
Goonswarm might not be interested in knowing Jacus Roden has established greater efforts with his security fleets to impose a better control on drug trafficking, but you bet they would be interested in knowing if such "statement" did bring any changes to the way custom control works at gate, and BOTH are quite inter-related.
So you see, a change in storyline, a plot twist or minor adjustments in the overall context, paired with changes in the game CAN bring interesting storylines for all, null-sec and high-sec dwellers.
Wouldn't you be entertained with such things if they ever happened in game?. i would |

Snow Burst
nul-li-fy RED.OverLord
5
|
Posted - 2012.05.25 22:30:00 -
[98] - Quote
Andreus Ixiris wrote:Snow Burst wrote:Most people who dont play in null sec either do FW which is just dumbed down null sec or mine... nuff said tbh Which still does not in any way mean that their opinions on EVE are any less valid than yours. didnt say they wernt but if anything has been proven... eve is what the majority want hence incarna aftermath. and sadly tht means new ui will be scrapped which i dnt think is bad. only reason they did stuff for fw is cuz people whined about it eventually just like local in null sec but that has yet to be seen removed. removing local wud be such a stupid thing cuz how would people know anyones in the system youd have to constantly have scouts out its allright for wh's because their smaller and easier to manage There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way.-áOr By Some Chance It's Completely Right In Every Way... At Least To Me :3 |

Bastian Valoron
Gallente Independent Progressive Alternative Federal Consensus Outreach
26
|
Posted - 2012.05.25 23:34:00 -
[99] - Quote
CCP Delegate Zero wrote: I've seen many complaints in the past about 'ridiculous stories' ("why would we care about a few dozen miners trapped in an asteroid?" "why are we hearing about a food riot in which five people were killed?") that were, looking back, a direct result of having to produce a constant outpouring of material. Look more for tidal movements and peak moments. It's about what can be done and done well.
The cluster-shattering events we have been reading about lately are generally not accessible in-character and they typically have had little connection to the game. A monumental piece of fiction takes longer to be digested by the community and it's a problem for character interaction if only a handful of people know how things officially are. Using a narrator who knows everything has the additional disadvantage of giving rise to frequent "that's not how it works" moments.
In contracts, vague, small news articles leave a lot of room for your imagination and the wait for the next part keeps you hooked into the story. They are exactly what it should be about.
For instance, if we hear there are miners trapped in an asteroid, we can actually go there and either mine all the belts to find them or make sure no one will ever find them, depending which choice would be more beneficial for the interests we represent. If there is a food riot, we can start delivering some LLR's in the system or deplete all the food resources from the area, whichever option suits us better. Since the story is official and well-publicized, a lot of players are going to flock to the area and emergent game play can begin. The event will serve as a perfect excuse for us to throw accusations and threats at each other. The more we can interact with the story, the more we care.
|

Circumstantial Evidence
39
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Posted - 2012.05.26 08:59:00 -
[100] - Quote
This story suggests adding that very thing to the game FROM the story: a watered down, slightly sanitized "Inferno" booster for inventors, that would increase chance of success of inventing "Inferno" T2 modules... perhaps any invention job. But the random percent side effect would be (some length of time, perhaps permanent) INT attribute point loss. Take the booster as often as you dare, until you're a vegitable.
(example "inferno" booster) 1 hr duration Minimum INT required: 10 +20% invention success chance for "inferno" modules 20% chance of side effect: -1 INT (3 months)
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Roime
Shiva Furnace Dead On Arrival Alliance
808
|
Posted - 2012.05.26 09:05:00 -
[101] - Quote
Great thread with lots of goodpoasts!
Just wanted to add that the backstory is not only important to dedicated RPers, it's a vital part of EVE and should not be neglected like this. I've chosen not to think about it for now because of the huge holes and inconsistencies present in it.
- ship crews, both NPC and player ships, yes/no? Billions of truely dead people monthly? - incursions, wtf? - dynamic world?
etc.
Gallente - the choice of the interstellar gentleman |

Seismic Stan
102
|
Posted - 2012.05.26 09:51:00 -
[102] - Quote
Roime wrote:Great thread with lots of goodpoasts!
Just wanted to add that the backstory is not only important to dedicated RPers, it's a vital part of EVE and should not be neglected like this. I've chosen not to think about it for now because of the huge holes and inconsistencies present in it.
- ship crews, both NPC and player ships, yes/no? Billions of truely dead people monthly? - incursions, wtf? - dynamic world?
etc.
The ship crew debate was finally put to bed last year when TonyG included a table of crew numbers for capsuleer and. non-capsuleer ships.
But you do have a point on the sustainably high death toll. Prior to the release of TonyG's table, I had done some number-crunching in my post, The End of New Eden is Nigh. In it, I show that the entire population of New Eden would have been wiped out in the first three years of capsuleer combat. I revisited those calculations to try to make the ongoing holocaust sustainable in New Eden is Saved.
TonyG's table did not help these figures. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Kimiko Tojima
Daughters of Hada
6
|
Posted - 2012.05.26 10:38:00 -
[103] - Quote
CCP Delegate Zero wrote: I've seen many complaints in the past about 'ridiculous stories' ("why would we care about a few dozen miners trapped in an asteroid?" "why are we hearing about a food riot in which five people were killed?") that were, looking back, a direct result of having to produce a constant outpouring of material. Look more for tidal movements and peak moments. It's about what can be done and done well. Respectfully disagreeing here... snippets of local news make this universe a living place for me.
Imho every CCP employee should have a "home world" of his own and create a news snippet of it once per month 
|

AlleyKat
The Unwanted.
262
|
Posted - 2012.05.26 10:52:00 -
[104] - Quote
The Storyline is a servant of game design, not a master of logic.
CCP appease game design, not rationality.
If they wanted to create a compelling storyline intricately woven over a long period of time - they would be J.K. Rowling.
CCP has limits
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |

Rico Minali
Sons Of 0din Fatal Ascension
683
|
Posted - 2012.05.26 11:00:00 -
[105] - Quote
The thing is, with such a detailed and colourful backstory it would be very easy to come up with new content built into the game that DOESNT destroy immersion or defy the history. You just have to be sensible.
For instance take incursions, tbh I dotn care about incursions but that was truly an opportunity lost. Why? Lowsec. From a storyline point of view it would be where Sansha attacks first - No concord, weak security but still very populated ideal for incursions. And from a gameplay point of view, what an opportunity to pus something in lowsec worth going there for! Keep the rewards very high, high enough to make people want to go there, high enough to fight for. And take incursions away from everywhere else. Hisec makes no sense due to concord and the navies. Nullsec makes no sense because why would he invade nullsec? Its generally pirate space anyway adn isnt highly populated.
Start taking the storyline seriously, and also tie it all in to make better gameplay not just shiny features. Trust me, I almost know what I'm doing. |

Wyke Mossari
Staner Industries
278
|
Posted - 2012.05.26 12:59:00 -
[106] - Quote
CCP Delegate Zero wrote: So, answer to question one, from my personal knowledge and work with the EVE Content and Storyline teams: yes, we intend to continue the storyline.
World news is being published and developed. But the pace is not necessarily going to be a continuous flow and flood. I've seen many complaints in the past about 'ridiculous stories' ("why would we care about a few dozen miners trapped in an asteroid?" "why are we hearing about a food riot in which five people were killed?") that were, looking back, a direct result of having to produce a constant outpouring of material. Look more for tidal movements and peak moments. It's about what can be done and done well.
Perhaps apply SCRUM to the story line, a little often. This don't think you need lots of new material, there lots of back stories that need an epilogue.
I dare you! go, stick these in the scrum backlog :)
Quite a lot of lore has has been revealed in the Books but remains OOC and not available in game, some of the key elements could be revealed in game by Investigative journalists, whistle-blowers leaks and conspiracy theorists.
Or missions "Silence the Whistle Blower", "Aid a defector", etc.
This could be through news stories such in scandal rags. These could easily be Scandalous news stories and allegations with little hard evidence that player characters can choose to believe as true or just regard as scurrilous slurs. e.g.
- Scope reporting "Dichard Rawkins new Holo-Doc alleging 'Jayml possesed by demons' breaks in to main stream holo charts"
- Dragonaurs : The Terrorist that Hijacked the State.
- The Past Presidents Club : An exposure of Presidential corruption with Roden's Serpentis connection
CCP Delegate Zero wrote: Number two: I and colleagues am working with the EVE Content and Storyline teams on a plan to give much greater prominence and focus to the EVE story and background. This sh... stuff will happen. We will be handling this better in the future and it will make a big difference. It's a longer term plan but it will happen.
I just know this will be cool!
CCP Delegate Zero wrote: Number three: I'm actually working, as a side project, on closing a significant hanging thread in the storyline. This is getting very close to fruition.
+++ afterwards you can look at some of the others mention above. Just because a story line is official complete don't regard it as over. A epilogue can be the prologue to a new story.
CCP Delegate Zero wrote: Number four: I continue to care about this stuff and argue for its importance and prominence. It doesn't take that much incidentally, contrary to some mythology it's really pushing at an open door.
Then please keep an regular eye on the Eve Fiction, where we regular often raise pointed questions and raise new directions we know Drop Bear watched them and gave occasional feed back and encouragement. However his departs leaves us without a communications channel into the lore team.
I mean even simple requests for stick in Eve fiction go unheaded, it's easy to be disheartened.
|

Faulx
Brother Fox Corp
22
|
Posted - 2012.05.26 16:00:00 -
[107] - Quote
I originally posted this here, but i figured it was worth a repost...
I feel that Live Events should do something akin to what the chronicles did: drive forward stories about life in Eve. The chronicles typically did this with individual characters, but, with live events, CCP has the opportunity to use entire factions and, what's more, to let outcomes be decided by the player community.
The basic outline for a Live Event then should be something like this:
- A faction declares an objective.
- They define under what conditions the object will be considered achieved.
- They outline the outcomes (rewards/consequences) for those who aid them (or resist them).
- The actors for the faction take their actions (be this attacking with a fleet, building a base, stealing technology, hiding a network of probes... the key thing being that players can interact with and influence a part of the story that influences the outcome: ships, base, blueprints, probes, ect...).
- The players "decide" (either by force of arms or by cooperative interaction) upon the outcome.
- An outcome is realized in game that changes the landscape of things, be it political, social, or physical terrain.
The outcome could be something small like new stations, station services, or complexes being added to old systems, something more significant like a change in sovereignty that redraws the borders of empire or pirate space (not unlike faction warfare), or something the devs plan to release like new designs for space ships being "invented". In every case, it should be something everyone can see and appreciate but that no one can take singular credit for.
Most importantly, there should be more than one outcome for every event. Success, failure, or something no one even thought was possible in the beginning: the outcome of every event's should be contingent on the actions of the players involved. |

Uraniae Fehrnah
Viziam Amarr Empire
92
|
Posted - 2012.05.30 04:17:00 -
[108] - Quote
Jafit wrote:
CCP keeps making trailers about what people get up to in Nullsec. Dominion trailer, I was there, Butterfly Effect... For some reason they don't seem to make trailers about people playing make-believe, dressup, or writing terrible fanfics on the forum. Those who do participate in FW aren't roleplayers, they do it for fun and rewards. Mission runners fight on behalf of NPC empires, but they don't care about defeating 300 simultaneous pirate invasion fleets in Motsu, they just want isk.
To be fair that isn't entirely true. For as many ways as you can actually play EVE as a game, there are roleplayers doing those game mechanic-dictated things as part of their roleplay in some fashion. Yes you can't exactly reference the 47th identical mission you run verbatim. I assure you there are FW role players. There are Missionrunner roleplayers. There are miners, marketeers, industrialists, pirates, mercenaries, scammers, ratters, researchers, POS managers, haulers, and even cyno alt roleplayers.
Roleplayers are a minority in EVE, just like in any other game, but for every task in EVE there is someone doing it in character for their roleplay. We poke and prod about aspects of the game we think need attention, just like every other player, and the truth is all aspects of EVE need attention and that includes the storyline made by CCP and the tools available to present it, interact with it, and shape it. |

Akai Kvaesir
0ffice of Naval Intelligence
74
|
Posted - 2012.05.30 05:23:00 -
[109] - Quote
CCP just needs to hire some writers, professional fiction writers, to flesh out the lore. In terms of the small-scale story arcs, 500 words a week is absurdly easy to write and edit, and longer short stories on a monthly basis (graphic novels, anyone?) would not be a very big deal to a real writer. No offense CCP, but y'all are developers, not fiction writers; the story is cool, but you obviously have trouble finding endings for any of your story lines, much less any real definition for the overarching story-arc.
That said, I support the OP. We need more story. Hire some writers.
EDIT: Writers are cheap, in case you didn't know. We get paid by the word. |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
994
|
Posted - 2012.05.30 05:48:00 -
[110] - Quote
Akai Kvaesir wrote:EDIT: Writers are cheap, in case you didn't know. We get paid by the word.
Heck, there are at least a dozen roleplayers in the community who'd be willing to write for free. Mane 614
|

The Slayer
Science and Trade Institute Caldari State
0
|
Posted - 2012.05.30 06:04:00 -
[111] - Quote
Ilsenae Alexandros wrote:MAKE CLEAR SKIES CANON
This is hilariously off topic but dear lord I would kill for a Clear Skies tempest skin. Just a normal tempest only without the top wingy bit. :D |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
562
|
Posted - 2012.05.30 06:13:00 -
[112] - Quote
I support the OP.
Also, I wonder which 'hanging thread' hanging thread he meant. There's like... four major ones at least.
- Empyrean War - Sleepers - Incursions/Nation - Arek Jalalabad
Plus Templar One which we haven't heard a single mention of yet, not that I particularly want to hear anything else from TonyG. |

Ciar Meara
Virtus Vindice
659
|
Posted - 2012.05.30 06:19:00 -
[113] - Quote
CCP Delegate Zero wrote:Busy times, so I missed this thread until now. And as it goes, I don't make decisions on this stuff even if I do get involved from time to time. So, answer to question one, from my personal knowledge and work with the EVE Content and Storyline teams: yes, we intend to continue the storyline. The answer to question two is more complicated (but you knew that). The when is really now and continuing. World news is being published and developed. But the pace is not necessarily going to be a continuous flow and flood. I've seen many complaints in the past about 'ridiculous stories' ("why would we care about a few dozen miners trapped in an asteroid?" "why are we hearing about a food riot in which five people were killed?") that were, looking back, a direct result of having to produce a constant outpouring of material. Look more for tidal movements and peak moments. It's about what can be done and done well. The how is not entirely nailed down. There are traditional ways of doing it and other means that we really have to look at because they frankly let us do more with what we have in terms of resources. I can say a couple of things about what I personally am doing and will do in terms of the storyline and related content Number one: in my own work on web content I still have feedback on the content of eveonline.com on my personal roadmap. There are things that I do want, and intend, to address given time. Number two: I and colleagues am working with the EVE Content and Storyline teams on a plan to give much greater prominence and focus to the EVE story and background. This sh... stuff will happen. We will be handling this better in the future and it will make a big difference. It's a longer term plan but it will happen. Number three: I'm actually working, as a side project, on closing a significant hanging thread in the storyline. This is getting very close to fruition. Number four: I continue to care about this stuff and argue for its importance and prominence. It doesn't take that much incidentally, contrary to some mythology it's really pushing at an open door. These may not be the answers you were looking for but they are the answers I can give you. Delegate Zero (AKA Abel Jarek  )
This is good news, I hope indeed that the storyline will continue to grow! Because it is one of the things people are invested and interested in, even if some say they aren't
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Herzog Wolfhammer
Sigma Special Tactics Group
1541
|
Posted - 2012.05.30 07:38:00 -
[114] - Quote
The mix of storyline and player activities has to be extremely careful.
Anyone recall those bombers in WH space that had some significant storyline material but got blown up for "PVP reasons"?
That is like civilization coming to and end, but someone inventing a warp drive in the end, and then the notebook gets found years later.... by some knuckle-dragger who uses it for toilet paper.
Leaving things up to players who just "want to see things go pop for the lulz" is not a good idea. To make players more interactive with the storyline, they would have to know every RPer and their intentions and have a good idea what they would do lest that one Jove ship that works that gets discovered gets used to suicide gank a Hulk in Jita.
Guess those banner ads showed up on the wrong kinds of websites too many times.
|

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
996
|
Posted - 2012.05.30 08:09:00 -
[115] - Quote
Herzog Wolfhammer wrote:lest that one Jove ship that works that gets discovered gets used to suicide gank a Hulk in Jita.
To be fair, I'm a hardcore roleplayer, but even I would use a Jove ship to suicide gank a Hulk in Jita if I had it.
I mean, come on dude, do you seriously expect us to believe that you wouldn't? Mane 614
|

Bauloe
SMANews.net SpaceMonkey's Alliance
2
|
Posted - 2012.05.30 08:21:00 -
[116] - Quote
Would be interesting if Certain events awarded a main stay in eves history
Ie - One faction completely whypes out another faction in Factional Warfare - a Player run event that include over 10 thousand people over a set periods of time in non PC null sec areas
If an event passes the parameters. have a player contest with guide lines on inviting people to write a chonicle draft which would have to include a certain list of elements
This would allow some players really stamp their mark in eve over a long period of time.
Just an idea. I just feel CCP needs to take a step back and skip creating content but let the players created so CCP cand guide, manage and modifies things slightly to fit in the larger picture.
|

Herzog Wolfhammer
Sigma Special Tactics Group
1542
|
Posted - 2012.05.30 08:28:00 -
[117] - Quote
Andreus Ixiris wrote:Herzog Wolfhammer wrote:lest that one Jove ship that works that gets discovered gets used to suicide gank a Hulk in Jita. To be fair, I'm a hardcore roleplayer, but even I would use a Jove ship to suicide gank a Hulk in Jita if I had it. I mean, come on dude, do you seriously expect us to believe that you wouldn't?
I wouldn't. I'd sell that sucker.  |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
996
|
Posted - 2012.05.30 08:55:00 -
[118] - Quote
Herzog Wolfhammer wrote:I wouldn't. I'd sell that sucker. 
OK, that I can accept. But do you know who you'd sell it to?
Someone who'd use it to suicide gank a Hulk in Jita.
Or Entity. But Enty is Enty <3 Mane 614
|

Jonni Favorite
Aliastra Gallente Federation
95
|
Posted - 2012.05.30 09:20:00 -
[119] - Quote
I heard a rumor, possibly on this forum, that a certain nullsec alliance is threatening to take over empire economy with some strange scheme involving war on a certain industry. But it's not officially endorsed by CCP so I guess it doesn't qualify for the strict requirements of *roleplay*. Sigh! |

Safai
Seekers of a Silent Paradise
7
|
Posted - 2012.05.30 10:00:00 -
[120] - Quote
Jonni Favorite wrote:I heard a rumor, possibly on this forum, that a certain nullsec alliance is threatening to take over empire economy with some strange scheme involving war on a certain industry. But it's not officially endorsed by CCP so I guess it doesn't qualify for the strict requirements of *roleplay*. Sigh!
You can roleplay that all you want and nobody here is claiming otherwise. |

Onyx Nyx
Perkone Caldari State
5
|
Posted - 2012.05.30 10:16:00 -
[121] - Quote
The storyline lost its relevance when players for the first time logged onto EVE back in 2003; players are the ones that has been writing the story for the game since.
The old introduction video hinted at it whereas the new introduction flat out tells you to shape your own path: dare to be bold, pilot. |

Ilsenae Alexandros
Wiyrkomi Honor Guard
65
|
Posted - 2012.05.30 12:31:00 -
[122] - Quote
Seismic Stan wrote:Freebooted wrote:Philip K. ****
This is the saddest thing in this thread. Ilsenae Alexandros Khross, Chaika Eskeitan of the Wiyrkomi Honor Guard
|

Seismic Stan
117
|
Posted - 2012.05.30 12:43:00 -
[123] - Quote
Onyx Nyx wrote:The storyline lost its relevance when players for the first time logged onto EVE back in 2003; players are the ones that has been writing the story for the game since.
The old introduction video hinted at it whereas the new introduction flat out tells you to shape your own path: dare to be bold, pilot. The stories may be played out by the players, but who's telling them? Poorly written After Action Reports and techno-jargon drivel on EVE News 24 is hardly the pinnacle of good narration. I don't disagree that the players should be central to the story, but that doesn't mean it should be left in the hands of the sort of people who can only communicate in language that is only understood by a niche group.
Furthermore, you may have no interest in the lore, but it is a lure for many others. If EVE is only marketed at one demographic, it isn't much of a sandbox, is it?
Ilsenae Alexandros wrote:Seismic Stan wrote:Freebooted wrote:Philip K. **** This is the saddest thing in this thread. I know, right? One of the great sci-fi authors can't even have his name mentioned on the forum of a sci-fi game. A tragic sign of the times. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Onyx Nyx
Perkone Caldari State
5
|
Posted - 2012.05.30 14:33:00 -
[124] - Quote
Seismic Stan wrote:Onyx Nyx wrote:The storyline lost its relevance when players for the first time logged onto EVE back in 2003; players are the ones that has been writing the story for the game since.
The old introduction video hinted at it whereas the new introduction flat out tells you to shape your own path: dare to be bold, pilot. The stories may be played out by the players, but who's telling them? Poorly written After Action Reports and techno-jargon drivel on EVE News 24 is hardly the pinnacle of good narration. I don't disagree that the players should be central to the story, but that doesn't mean it should be left in the hands of the sort of people who can only communicate in language that is only understood by a niche group. Furthermore, you may have no interest in the lore, but it is a lure for many others. If EVE is only marketed at one demographic, it isn't much of a sandbox, is it?
I am fine with having EN24, and I'd even settle with Massively or Mintchip, covering than have some british self-absorbed, self-entitled roleplayer(s) deliver us the battle report of the engagement in the system FUK-YU in the year blablabla. No offense.
I prefer to understand what the **** is going on than being put to sleep.
Oh, I do have a interest in the lore but I just don't care about it because storyline in a game like EVE is more about setting the stage than go on a merry adventure and that should be obvious to anyone. |

Rodj Blake
PIE Inc. Praetoria Imperialis Excubitoris
939
|
Posted - 2012.05.30 14:34:00 -
[125] - Quote
If people don't seem to get involved with the storyline, it's because there's no storyline for them to get involved with.
Non-RPers got involved with the Emperor trials back in 2003. More than that, people who normally couldn't care less about "RP fluff" cared about the identity of the next Emperor.
Non-RPers cared about collecting the remains of the dead Jovian dude as well, and they also cared about the outcome of the Federation presidential election (although that particular event was botched more than Botchy McBotcherson's Botcher of the Year contest).
Non-RPers cared about the return of Sansha Kuvakei too. Unfortunately it's becoming increasingly apparent that the people who don't care about these things are CCP. Dulce et decorum est pro imperium mori. |

N'maro Makari
The Synenose Accord Celestial Imperative
70
|
Posted - 2012.05.30 14:51:00 -
[126] - Quote
The Dev response is appreciated, but it wont mean jack until we get action on words.
People were pretty exited when Dropbear did the live events presentation at EVE Vegas. People were exited when the Incursion live events went down. People were exited when Arekjalaan began.
All the above and every bit of story players have even been secondarily involved in have one thing in common.
After a little while we get infamous CCP Wall of Silence.
I mean, come on, during an ongoing live event, the main Dev leaves CCP and the only way we find out is when he actually tells us on external forums? Thats ******* unproffessional CCP, its nothing but ****** customer service.
Especially becuase alot of people put a great deal of time and their own personal ISK into the project and its now been effectively wasted.
Sort yourselves out CCP N'maro Makari Director of Public Relations The Synenose Accord Celestial Imperative |

Rodj Blake
PIE Inc. Praetoria Imperialis Excubitoris
940
|
Posted - 2012.05.30 16:59:00 -
[127] - Quote
N'maro Makari wrote:
After a little while we get infamous CCP Wall of Silence.
That would be an awesome dev name.
Dulce et decorum est pro imperium mori. |

Seismic Stan
124
|
Posted - 2012.05.30 17:17:00 -
[128] - Quote
Onyx Nyx wrote:I am fine with having EN24, and I'd even settle with Massively or Mintchip, covering than have some british self-absorbed, self-entitled roleplayer(s) deliver us the battle report of the engagement in the system FUK-YU in the year blablabla. No offense.
I prefer to understand what the **** is going on than being put to sleep.
Oh, I do have a interest in the lore but I just don't care about it because storyline in a game like EVE is more about setting the stage than go on a merry adventure and that should be obvious to anyone.
You are entitled to enjoy your content however you wish. If EN24 or Mintchip is how you prefer to get your coverage, that's fine - they do a perfectly good job of catering to their audiences. But there are other audiences who also deserve to be catered for.
Offence taken, please explain what you mean by "british self-absorbed, self-entitled roleplayer(s)". Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

N'maro Makari
The Synenose Accord Celestial Imperative
72
|
Posted - 2012.05.30 17:43:00 -
[129] - Quote
Seismic Stan wrote: Offence taken, please explain what you mean by "british self-absorbed, self-entitled roleplayer(s)".
N'maro Makari Director of Public Relations The Synenose Accord Celestial Imperative |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
996
|
Posted - 2012.05.30 17:45:00 -
[130] - Quote
Seismic Stan wrote:Offence taken, please explain what you mean by "british self-absorbed, self-entitled roleplayer(s)".
What that means is "I disagree with your opinion, but rather than explain myself in a civilzied and reasonable manner I'm going to troll." Unfortunately, you get these kind of people sometimes. Mane 614
|

N'maro Makari
The Synenose Accord Celestial Imperative
72
|
Posted - 2012.05.30 17:57:00 -
[131] - Quote
Perhaps I should speak in old shakespearian for effect? N'maro Makari Director of Public Relations The Synenose Accord Celestial Imperative |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
996
|
Posted - 2012.05.30 18:10:00 -
[132] - Quote
N'maro Makari wrote:Perhaps I should speak in old shakespearian for effect?
I approve! Mane 614
|

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
179
|
Posted - 2012.05.30 18:32:00 -
[133] - Quote
Andreus Ixiris wrote:So with the rollout of factional warfare upgrades, player influence on NPC space has reached an all-time high, and this is only going to increase with the rollout of Dust 514, where (as I best understand it) "instant action" quick matches will take place between NPC corporations, with Dusties fighting for them. For the better part of two years now, there hasn't been a single factional news update in the News Channels. Apart from the three that we received with the release of Crucible, Chronicles haven't been updated since Christmas 2010. Live events have stopped, and as I understand it, the one major NPC-PC collaborative roleplay organisation, Arek'Jalaan, is dead in the water, with its main representative, Hilen Tukoss, not answering his phone. Apart from a few new articles on the EVE wiki, content regarding the EVE universe has ground to a halt. We roleplayers have absolutely no idea what's going on in the universe we're a part of. We don't know what's happened to the storyline. During the 2009 Caldari occupation of Gallente space, there were almost weekly news updates about the state of the occupation, which, given that at the time there were no mechanical rewards for system capture whatsoever, were at least somewhat of a reward for roleplayers on both sides, who could argue about the state of the contested zone and engage in various shennanigans. A lot of the most memorable EVE experiences for me have been when I was in space with other roleplayers - the last-ditch suicide defence of a gate against Amarrian slavers with Ushra'Khan, mercenaries who we'd become friends with coming to our aid in our corp's hour of greatest need, old enemies becoming new friends in a fight against the Sansha - these are the moments I remember most fondly. What we, as roleplayers, want from CCP is simply an answer to two questions - do you plan to resume work on EVE Online's storyline, and if so, when and how? If CCP has no plans to orfurther storyline content, we'd much rather know the truth than wait in uncertainty.
...and why if hulkageddon becomes the year round norm would lore mandated concord not find new and more aggressive ways to combat the problem? [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Seismic Stan
126
|
Posted - 2012.05.30 18:58:00 -
[134] - Quote
Barbara Nichole wrote:...and why if hulkageddon becomes the year round norm would lore mandated concord not find new and more aggressive ways to combat the problem? Heh, it's certainly going to be interesting times. I think care has to be taken not to sacrifice gameplay in favour of a "realistic" storyline. EVE Online is a game first and foremost and I don't think emergent gameplay should be obstructed in the name of lore. Suspension of disbelief should give some wiggle room. I believe the storyline should always be fit around events and mechanics rather than vice versa.
If there's any development on the Crimewatch system as mentioned at Fanfest 2012 or the bounties and smugglers concept as showcased at Fanfest 2011, there's some narrative purchase there for a CONCORD response without directly reacting to the Permageddon. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Onyx Nyx
Perkone Caldari State
5
|
Posted - 2012.05.30 19:08:00 -
[135] - Quote
Seismic Stan wrote:Onyx Nyx wrote:I am fine with having EN24, and I'd even settle with Massively or Mintchip, covering than have some british self-absorbed, self-entitled roleplayer(s) deliver us the battle report of the engagement in the system FUK-YU in the year blablabla. No offense.
I prefer to understand what the **** is going on than being put to sleep.
Oh, I do have a interest in the lore but I just don't care about it because storyline in a game like EVE is more about setting the stage than go on a merry adventure and that should be obvious to anyone. You are entitled to enjoy your content however you wish. If EN24 or Mintchip is how you prefer to get your coverage, that's fine - they do a perfectly good job of catering to their audiences. But there are other audiences who also deserve to be catered for. Offence taken, please explain what you mean by "british self-absorbed, self-entitled roleplayer(s)".
And who are they? Irrelevant players that pace back in forth in their rooms whose impact on EVE is insignificant because they *never* undock? When they are not whining about WiS or lack of clothes.
Like above but british, I guess. |

Seismic Stan
127
|
Posted - 2012.05.30 19:16:00 -
[136] - Quote
Onyx Nyx wrote:And who are they? Irrelevant players that pace back in forth in their rooms whose impact on EVE is insignificant because they *never* undock? When they are not whining about WiS or lack of clothes.
Like above but british, I guess. Excellent, thanks for establishing yourself as a bigoted troll (further evidenced by all your recent posts). Now you've got the sweeping generalisations and casual racism out of your system, perhaps the people with informed opinions can get on with having a proper discussion. Nice of you to drop by though.
Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Onyx Nyx
Perkone Caldari State
5
|
Posted - 2012.05.30 19:22:00 -
[137] - Quote
Seismic Stan wrote:Onyx Nyx wrote:And who are they? Irrelevant players that pace back in forth in their rooms whose impact on EVE is insignificant because they *never* undock? When they are not whining about WiS or lack of clothes.
Like above but british, I guess. Excellent, thanks for establishing yourself as a bigoted troll (further evidenced by all your recent posts). Now you've got the sweeping generalisations and casual racism out of your system, perhaps the people with informed opinions can get on with having a proper discussion. Nice of you to drop by though.
But before I go, want me to fetch your napkin out of your purse? |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
997
|
Posted - 2012.05.30 19:23:00 -
[138] - Quote
Onyx Nyx wrote:Irrelevant players that pace back in forth in their rooms whose impact on EVE is insignificant because they *never* undock?
Says the forum troll alt.  Mane 614
|

Onyx Nyx
Perkone Caldari State
5
|
Posted - 2012.05.30 19:25:00 -
[139] - Quote
Andreus Ixiris wrote:Onyx Nyx wrote:Irrelevant players that pace back in forth in their rooms whose impact on EVE is insignificant because they *never* undock? Says the forum troll alt. 
I undock. :(
Not to shoot at things, but to probe things down to shoot at which reminds me. |

N'maro Makari
The Synenose Accord Celestial Imperative
73
|
Posted - 2012.05.30 20:54:00 -
[140] - Quote
Onyx Nyx wrote:Andreus Ixiris wrote:Onyx Nyx wrote:Irrelevant players that pace back in forth in their rooms whose impact on EVE is insignificant because they *never* undock? Says the forum troll alt.  I undock. :( Not to shoot at things, but to probe things down to shoot at which reminds me.
Come on really? You're in way over your head and have no idea what you're talking about. But of course, you're such a shining beacon of eloquence so you cant be wrong
(Hint: you're wrong, and dont know if we actually undock. On top of that, you've let your own sordid bigotry bubble to the surface, further demonstrating the value of your opinion is about the level of some backwards high-school drop out. I advise to to re-enroll in school) N'maro Makari Director of Public Relations The Synenose Accord Celestial Imperative |

Akai Kvaesir
0ffice of Naval Intelligence
77
|
Posted - 2012.05.30 20:55:00 -
[141] - Quote
I'd just like to clarify something that has been bothering me for YEARS. Role-playing is not a very complicated idea, and it can in fact be separated into two very easy to understand concepts. There are roles, and to participate, you choose a role to play and play to that role. Very simple. EVE is a sandbox, and in that sandbox we are encouraged to seek out our own careers; be it mining, industry, pvp, or pve (and that is just some of the overarching, basic roles we play when we are flying around in internet spaceships). Thus, anyone playing EVE seriously MUST adopt SOME role to play, so all of you 1337 PVPer's flying around null and every single pirate ganking any ship anywhere ARE ROLEPLAYERS. You may not consider yourself an RPer, but you cannot play EVE without playing into the role you have chosen for yourself. Period. You may disagree, but just like ganking miners is still PVP (even if they aren't fighting back) playing EVE in any sense other than as a screensaver REQUIRES Roleplaying.
Oh, and all you supposedly "relevant" players "who matter" crying about how you dont care about the story, I should also assume you would like your ships to be grey boxes spitting smaller grey projectile boxes? I mean, all those sexy ships...that comes from the story, from the background, from the CULTURE that was created by CCP. You kill the story, and nothing in the game really matters, aside from spreadsheet ****. |

N'maro Makari
The Synenose Accord Celestial Imperative
73
|
Posted - 2012.05.30 20:56:00 -
[142] - Quote
Akai Kvaesir wrote:I'd just like to clarify something that has been bothering me for YEARS. Role-playing is not a very complicated idea, and it can in fact be separated into two very easy to understand concepts. There are roles, and to participate, you choose a role to play and play to that role. Very simple. EVE is a sandbox, and in that sandbox we are encouraged to seek out our own careers; be it mining, industry, pvp, or pve (and that is just some of the overarching, basic roles we play when we are flying around in internet spaceships). Thus, anyone playing EVE seriously MUST adopt SOME role to play, so all of you 1337 PVPer's flying around null and every single pirate ganking any ship anywhere ARE ROLEPLAYERS. You may not consider yourself an RPer, but you cannot play EVE without playing into the role you have chosen for yourself. Period. You may disagree, but just like ganking miners is still PVP (even if they aren't fighting back) playing EVE in any sense other than as a screensaver REQUIRES Roleplaying.
Oh, and all you supposedly "relevant" players "who matter" crying about how you dont care about the story, I should also assume you would like your ships to be grey boxes spitting smaller grey projectile boxes? I mean, all those sexy ships...that comes from the story, from the background, from the CULTURE that was created by CCP. You kill the story, and nothing in the game really matters, aside from spreadsheet ****.
^ This N'maro Makari Director of Public Relations The Synenose Accord Celestial Imperative |

Onyx Nyx
Perkone Caldari State
7
|
Posted - 2012.05.30 21:01:00 -
[143] - Quote
N'maro Makari wrote:Onyx Nyx wrote:Andreus Ixiris wrote:Onyx Nyx wrote:Irrelevant players that pace back in forth in their rooms whose impact on EVE is insignificant because they *never* undock? Says the forum troll alt.  I undock. :( Not to shoot at things, but to probe things down to shoot at which reminds me. Come on really? You're in way over your head and have no idea what you're talking about. But of course, you're such a shining beacon of eloquence so you cant be wrong (Hint: your wrong)
Intergalactic summit that way ----> |

N'maro Makari
The Synenose Accord Celestial Imperative
73
|
Posted - 2012.05.30 21:06:00 -
[144] - Quote
Onyx Nyx wrote:N'maro Makari wrote:Onyx Nyx wrote:Andreus Ixiris wrote:Onyx Nyx wrote:Irrelevant players that pace back in forth in their rooms whose impact on EVE is insignificant because they *never* undock? Says the forum troll alt.  I undock. :( Not to shoot at things, but to probe things down to shoot at which reminds me. Come on really? You're in way over your head and have no idea what you're talking about. But of course, you're such a shining beacon of eloquence so you cant be wrong (Hint: your wrong) Intergalactic summit that way ---->
Kind of you, I'd forgotten. I'm talking to you though. What led you to believe "RPers" dont undock? And that we're all British. And where did you get the idea that only we are the ones who are self-righteous assholes in EVE? Last I looked it was pretty much everyone. N'maro Makari Director of Public Relations The Synenose Accord Celestial Imperative |

Onyx Nyx
Perkone Caldari State
7
|
Posted - 2012.05.30 21:10:00 -
[145] - Quote
N'maro Makari wrote:
I'm talking to you though. What led you to believe "RPers" dont undock? And that we're all British. And where did you get the idea that only we are the ones who are self-righteous assholes in EVE? Last I looked it was pretty much everyone.
What can I say? I like to fish and you, my dear fish, took the bait.  |

N'maro Makari
The Synenose Accord Celestial Imperative
73
|
Posted - 2012.05.30 21:14:00 -
[146] - Quote
Onyx Nyx wrote:N'maro Makari wrote:
I'm talking to you though. What led you to believe "RPers" dont undock? And that we're all British. And where did you get the idea that only we are the ones who are self-righteous assholes in EVE? Last I looked it was pretty much everyone.
What can I say? I like to fish and you took the bait. 
So in fact you didnt have anything at all important to say. Or you're backing out. Either way, good show old chap. Moving on! N'maro Makari Director of Public Relations The Synenose Accord Celestial Imperative |

Onyx Nyx
Perkone Caldari State
7
|
Posted - 2012.05.30 21:19:00 -
[147] - Quote
N'maro Makari wrote:Onyx Nyx wrote:N'maro Makari wrote:
I'm talking to you though. What led you to believe "RPers" dont undock? And that we're all British. And where did you get the idea that only we are the ones who are self-righteous assholes in EVE? Last I looked it was pretty much everyone.
What can I say? I like to fish and you took the bait.  So in fact you didnt have anything at all important to say. Or you're backing out. Either way, good show old chap. Moving on!
I got to back out before it gets serious. You might start casting magic missile after me for 1d4+1 damage... |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
1000
|
Posted - 2012.05.30 21:31:00 -
[148] - Quote
Either way, thanks for bumping my thread and getting more people to post!  Mane 614
|

Seismic Stan
128
|
Posted - 2012.05.30 21:41:00 -
[149] - Quote
I totally agree with the sentiment that the lore should set the stage for player interaction. Individual players can take or leave their personal involvement in the lore, but as has been said repeatedly in this thread, anyone pretending to fly a spaceship is part of the narrative world and it's just the way the grand story is told that needs focus.
Goonswarm's Permageddon provides a perfect opportunity to explore how the world beyond capsuleers would react to the mass destruction of mining fleets and the economic ramifications. Lore-based coverage of the events could be delivered in Scope reports, Chronicles and other forms of audio and video could all be produced. Either the Goons wouldn't care and would just carry on with their gameplay, or more likely they'd quite enjoy the attention and play up to it (read: try to break it). Either way it would be the perfect collision of a demographic not usually associated with the lore and events that could generate some interesting fiction.
Everyone is a winner. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
454
|
Posted - 2012.05.30 23:04:00 -
[150] - Quote
Andreus Ixiris wrote:Sarah Schneider wrote:Jovians... please? :) They're all dead. They're only "mostly dead"...
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Jacob Holland
Weyland-Vulcan Industries Alliance not Found
46
|
Posted - 2012.05.31 00:07:00 -
[151] - Quote
CCP Delegate Zero wrote: I've seen many complaints in the past about 'ridiculous stories' ("why would we care about a few dozen miners trapped in an asteroid?" "why are we hearing about a food riot in which five people were killed?")
If it's the story I'm thinking of, in the lead-up towards FW hitting IIRC, I was part of a group of players who imported Antibiotics, Frozen Food, Frozen Plant Seeds...etc. to the beleaguered station. I think we moved around 20k m3 of relief supplies to the area in a humanitarian effort.
The only complaint we had about that news story was that once we'd moved the stuff there was no system by which to distribute it to those in need in place. The supplies sat in our hangars rather than disappearing from the game and leaving us with a sense of satisfaction in a job well done.
Stories like that can be a useful baseline for the RP side of things - but in that particular case it would have worked a lot better if, for example, an NPC buy order had been set on that station for the various needed supplies to provide a direct and immediate conclusion to the RP effort - of course an NPC buy order for Antibiotics @0.01 ISK at that station would have immediately been trumped by more global buy orders at a higher price (WTB contracts would probably be a better option (although again would have to be obviously NPC), although I can't recall whether contracts had been introduced at the time...). |

N'maro Makari
The Synenose Accord Celestial Imperative
79
|
Posted - 2012.05.31 07:13:00 -
[152] - Quote
Seismic Stan wrote:I totally agree with the sentiment that the lore should set the stage for player interaction. Individual players can take or leave their personal involvement in the lore, but as has been said repeatedly in this thread, anyone pretending to fly a spaceship is part of the narrative world and it's just the way the grand story is told that needs focus.
Goonswarm's Permageddon provides a perfect opportunity to explore how the world beyond capsuleers would react to the mass destruction of mining fleets and the economic ramifications. Lore-based coverage of the events could be delivered in Scope reports, Chronicles and other forms of audio and video. Either the Goons (and other participants) wouldn't care and would just carry on with their gameplay, or more likely they'd quite enjoy the attention and play up to it (read: try to break it). Either way it would be the perfect collision of a demographic not usually associated with the lore and events that could generate some interesting fiction.
Everyone is a winner.
Perfect, exept either the Interstellar Correspondants is either muzzled by CCP, understaffed or lacking motivation.
A clarification of how Interstellar Correspondants actually works and what its for (and then seeing them do that) would help us all. N'maro Makari Director of Public Relations The Synenose Accord Celestial Imperative |

Che Biko
Humanitarian Communists
87
|
Posted - 2012.05.31 11:43:00 -
[153] - Quote
Jacob Holland wrote:The only complaint we had about that news story was that once we'd moved the stuff there was no system by which to distribute it to those in need in place. The supplies sat in our hangars rather than disappearing from the game and leaving us with a sense of satisfaction in a job well done.
Stories like that can be a useful baseline for the RP side of things - but in that particular case it would have worked a lot better if, for example, an NPC buy order had been set on that station for the various needed supplies to provide a direct and immediate conclusion to the RP effort[..] This. Join in game channel/mailing list: New Eden Racing Sub-warp racing event thread: https://forums.eveonline.com/default.aspx?g=posts&t=107164 |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
71
|
Posted - 2012.05.31 11:59:00 -
[154] - Quote
How do roleplayers continue to enjoy EVE when they are a tiny minority and ridiculed by almost everyone else all the time? I imagine being a roleplayer in EVE must feel worse than being a solo miner in goon-infested hisec. Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |

Seismic Stan
138
|
Posted - 2012.05.31 12:18:00 -
[155] - Quote
Terrorfrodo wrote:How do roleplayers continue to enjoy EVE when they are a tiny minority and ridiculed by almost everyone else all the time? I imagine being a roleplayer in EVE must feel worse than being a solo miner in goon-infested hisec. Assuming you actually want an answer to your question; we've been discussing the fact that the enjoyment of lore-based content isn't a "tiny minority" as you say, but a granular scale which includes general players, casual readers of fiction content and full-on hardcore roleplayers.
There really is no need to try to pigeon-hole and stigmatise people who embrace the fiction of an MMO. We're all part of the same MMO ecosystem. If you pretend to fly a spaceship, that's roleplaying-lite. You're not really a spaceman are you? You're just playing the role of one in an MMO. To some degree, everyone is an appreciator of the fictional content and therefore a roleplayer. Shower as much as you like, that's the dirty truth.
Creating lore-based content centred around player-driven activity would either be appreciated or ignored without negatively impacting on anyone's gaming experience whilst enhancing others. I'm pretty sure even a troll wouldn't complain if his character/corp/alliance appeared in a trailer or other official publication. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
71
|
Posted - 2012.05.31 12:38:00 -
[156] - Quote
Seismic Stan wrote:There really is no need to try to pigeon-hole and stigmatise people who embrace the fiction of an MMO. We're all part of the same MMO ecosystem. If you pretend to fly a spaceship, that's roleplaying-lite. You're not really a spaceman are you? You're just playing the role of one in an MMO. To some degree, everyone is an appreciator of the fictional content and therefore a roleplayer. Shower as much as you like, that's the dirty truth. This is absolutely true. I wasn't stating what should be, only what is. Fact is, whenever a roleplayer sticks out his nose somewhere, he is mocked. That can't feel good?
For the record, real, in-character-speaking roleplayers make me chuckle as well, just because it seems so out of place in a game where most people don't do roleplaying other than in the "lite" sense you described. Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |

Roisin Saoirse
Sebiestor Tribe Minmatar Republic
27
|
Posted - 2012.05.31 12:44:00 -
[157] - Quote
N'maro Makari wrote:The Dev response is appreciated, but it wont mean jack until we get action on words.
People were pretty exited when Dropbear did the live events presentation at EVE Vegas. People were exited when the Incursion live events went down. People were exited when Arekjalaan began.
All the above and every bit of story players have even been secondarily involved in have one thing in common.
After a little while we get infamous CCP Wall of Silence.
I mean, come on, during an ongoing live event, the main Dev leaves CCP and the only way we find out is when he actually tells us on external forums? Thats ******* unproffessional CCP, its nothing but ****** customer service.
Especially becuase alot of people put a great deal of time and their own personal ISK into the project and its now been effectively wasted.
Sort yourselves out CCP Welcome to CCP. |

Che Biko
Humanitarian Communists
87
|
Posted - 2012.05.31 13:09:00 -
[158] - Quote
Terrorfrodo wrote:Fact is, whenever a roleplayer sticks out his nose somewhere, he is mocked. That can't feel good? Oh well, it's usually just the usual suspects, and you get used to it really quick. It's EVE, after all. And we keep to ourselves mostly, anyway. At least as far as the roleplaying is concerned. Join in game channel/mailing list: New Eden Racing Sub-warp racing event thread: https://forums.eveonline.com/default.aspx?g=posts&t=107164 |

Seismic Stan
138
|
Posted - 2012.05.31 13:15:00 -
[159] - Quote
Terrorfrodo wrote:Seismic Stan wrote:There really is no need to try to pigeon-hole and stigmatise people who embrace the fiction of an MMO. We're all part of the same MMO ecosystem. If you pretend to fly a spaceship, that's roleplaying-lite. You're not really a spaceman are you? You're just playing the role of one in an MMO. To some degree, everyone is an appreciator of the fictional content and therefore a roleplayer. Shower as much as you like, that's the dirty truth. This is absolutely true. I wasn't stating what should be, only what is. Fact is, whenever a roleplayer sticks out his nose somewhere, he is mocked. That can't feel good? For the record, real, in-character-speaking roleplayers make me chuckle as well, just because it seems so out of place in a game where most people don't do roleplaying other than in the "lite" sense you described. I agree, traditional roleplaying as seen in more Tolkien-esque MMOs has a harder time in EVE. It's part of the culture I suppose - EVE appeals to people who have specifically gone out of their way to avoid some hackneyed Elf/Wizard retread, so their rejection of behaviour that reminds of them of that environment is understandable.
It's a shame that some people feel they need to attack content-seekers. In a sandbox gaming environment that is design to accommodate a multitude of playstyles and encourage the player to find his own path, I don't understand the compulsion to disrespect folk who follow a different path. CCP doesn't do much to help the situation either. I've known CCP to refuse to link player-created lore-based material on the EVE Online Facebook page because they felt it wouldn't be well-received by that community.
There certainly seems to have been a general cultural shift away from lore-driven material, so those who deride RPers seem to be getting their way. The Fanfest 2012 trailer was welcome anomaly (and universally popular, encouragingly), but aside from that the vast majority of marketing material over the last few years has been targeting PvPers, so there's little wonder that within the current player population, content-appreciators and roleplayers are an endangered species. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
1002
|
Posted - 2012.05.31 13:17:00 -
[160] - Quote
Terrorfrodo wrote:This is absolutely true. I wasn't stating what should be, only what is. Fact is, whenever a roleplayer sticks out his nose somewhere, he is mocked. That can't feel good?
I'm pretty sure if it were anywhere close to the truth, it'd feel pretty bad. Mane 614
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
74
|
Posted - 2012.05.31 13:21:00 -
[161] - Quote
Rico Minali wrote:I agree, Incursions in hisec go against all roleplaying, lore and storyline stuff. Its stupid.
It is not, Gallente are simply defenceless against Sancha invasion. It's a very good RP reason to invade their space.
|

N'maro Makari
The Synenose Accord Celestial Imperative
80
|
Posted - 2012.05.31 15:33:00 -
[162] - Quote
Terrorfrodo wrote:Seismic Stan wrote:There really is no need to try to pigeon-hole and stigmatise people who embrace the fiction of an MMO. We're all part of the same MMO ecosystem. If you pretend to fly a spaceship, that's roleplaying-lite. You're not really a spaceman are you? You're just playing the role of one in an MMO. To some degree, everyone is an appreciator of the fictional content and therefore a roleplayer. Shower as much as you like, that's the dirty truth. This is absolutely true. I wasn't stating what should be, only what is. Fact is, whenever a roleplayer sticks out his nose somewhere, he is mocked. That can't feel good? For the record, real, in-character-speaking roleplayers make me chuckle as well, just because it seems so out of place in a game where most people don't do roleplaying other than in the "lite" sense you described.
If people conformed to expectations this world would be boring as ****. Why the **** should I care what the forum warriors think of a playstyle which they dont actually play and doesnt affect them? N'maro Makari Director of Public Relations The Synenose Accord Celestial Imperative |

Nlex
Domini Canium
8
|
Posted - 2012.05.31 18:14:00 -
[163] - Quote
Now that you mention it, I do notice lack of plot developments and in-game-world news in feeds. Those little pieces of fiction, like a series of reports about pop-singer's connection to a blood cult, or one about fedo-fetishist, were very good for world building. They made EVE feel more like persistent universe instead of "just a game". |

Della Monk
the boltzmann experience Confederation of xXPIZZAXx
36
|
Posted - 2012.05.31 19:19:00 -
[164] - Quote
Yeah, the big thing lacking in immersion is npc reactions to player events. Have the Empress Jamyl berate the militia deserters and call upon the faithful to take up arms, interview an ORE representative about the boom in destruction and demand for their ships and the impact of OTEC on their operations, give us a CONCORD press release reassuring the masses that capsuleer violence is still being punished and that civilian ships have no reason to worry. There doesn't have to be a flood of content, but content that acknowledges the players provides the perfect mix backdrop. |

Hamish Grayson
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
52
|
Posted - 2012.06.02 11:14:00 -
[165] - Quote
Miilla wrote:Eve lost it's storyline years ago.
It is more of a mash up nowadays.
Things went south when they started letting TonyG touch things in 2006, so south that there is a good chance it's not salvageable, but I'd like to see them at least try. |

Makkal Hanaya
Drakenburg
189
|
Posted - 2012.06.21 09:43:00 -
[166] - Quote
It's an unfortunate state of affairs. although my eyes were open they might have just as well've been closed
|

Kalea Hashur
Promethium Corp. Army of Dark Shadows
4
|
Posted - 2012.06.22 00:00:00 -
[167] - Quote
I would LOVE to see events where massive collaboration between capsuleers was necessary to solve a problem. Incursions are that in a way, but the scale should be larger. An event where minerals or other items are needed for the construction of something? Awesome!
Example: A plague has struck an important system and is threatening to spread like a pandemic. Corporation X (insert relevant NPC corp here) has come up with a vaccine but does not have the resources to produce it on a large scale. A massive call to action goes out and BPCs seed on the market, but only in systems that NPC corp exists. Maybe it requires PI from a new schematic inserted JUST for this event. Capsuleers flock to this system and a flurry of production activity starts. Vaccines can be dropped off at certain systems for dispersal. After a global goal is achieved, pilots get rewards. Perhaps LP / Standings, something appropriate for that corp, etc. If the goal isn't met, something else (bad?) happens. This might sound like a ripoff of other MMO mechanics, but I think it'd be cool and fun and could definitely be tied into storyline pieces.
It could be a mass call for minerals, ships, massive numbers of NPC courier contracts, all sorts of things. Incursions SHOULD be long lasting and affect systems for days or weeks, and spread / shrink dynamically. Pirates camping gates or stations? Holy crap! That'd be cool. |

Wyke Mossari
Staner Industries
305
|
Posted - 2012.09.18 19:05:00 -
[168] - Quote
Rodj Blake wrote:If people don't seem to get involved with the storyline, it's because there's no storyline for them to get involved with.
Non-RPers got involved with the Emperor trials back in 2003. More than that, people who normally couldn't care less about "RP fluff" cared about the identity of the next Emperor.
Non-RPers cared about collecting the remains of the dead Jovian dude as well, and they also cared about the outcome of the Federation presidential election (although that particular event was botched more than Botchy McBotcherson's Botcher of the Year contest).
Non-RPers cared about the return of Sansha Kuvakei too. Unfortunately it's becoming increasingly apparent that the people who don't care about these things are CCP.
Agreed, Players have repeatedly shown an interest in Events that evolve the story line there is no need to be a hard core role player. |

Katran Luftschreck
Royal Ammatar Engineering Corps
52
|
Posted - 2012.09.18 20:27:00 -
[169] - Quote
FW and RP have nothing to do with each other, and that makes me sad.
I remember back when I was a kid I was playing StarFleetBattles3 online (yeah I'm that old) and was out patrolling our border in my D'deridex (big frikkin' battleship) when I spotted some newbie in a Federation frigate doing something in our space. So I jumped into his mission, cloaked, warped up to him, decloaked and immediately snared him in a tractor beam. He fired off a few pointless shots into my shields (which did nothing) and I casually typed into local: "You are in violation of Romulan space. I suggest you leave. You will not be warned again." Then I released the tractor beam and recloaked as I watched his ship fly back into Federation space at breakneck speed.
Later I was engaged in a battle with someone flying a Borg Cube, a ship class that Romlan ships were particularly adept at taking out, but he didn't know that. After slowly wearing him down with numerous hit & cloak runs he started complaining "Stop cloaking and fight like a man!" (Not exactly in-character for a Borg, if you ask me). After I uncloaked right next to him for my finishing plasma alpha strike on his battered ship I replied "I'd rather fight like a Romulan." Like any true Power Gamer he then Alt+F4ed to avoid actually losing his ship.
Years later, in my Original SWG days, I got sick of listening to some Jedi jackhole brag about his leet PvP skills (all stats based, of course) in front of the local spaceport. So I challenged him to a duel ... in space, where stats didn't matter so much, especially against a Royal Guard TIE Interceptor with all custom fittings. He lasted less than 15 seconds. Again, being a "merciful jerk" I dropped right onto his butt and proceeded to systematically blow off his weapons and then his engines... and then I just flew away, leaving him stranded in space like a flipped-over turtle.
But that was gaming of yore, when MMOs were still called MMORPGs and before the domination of Power Gaming. These days the WoW mentality has pervaded every game out there, and power gaming is built right into the design of every MMO. There is no room left of for RP in such a world.
FW in EvE has nothing to do with RP, patriotic ideals, controlling territory or even PvP. FW is an ISK fountain. Was it meant to be like that? No, but that's because the players didn't want RP, patriotic ideals, territory control or even PvP. Players wanted an ISK fountain and so they looked at the FW mechanics, analyzed them, distilled it down to the ISK making part and threw the rest out the window.
And the saddest part is that they will continue to do so. They did it with Incursions before FW. They did it with nullsec sovereignty before that. Anything CCP ever tries to do to add content and lore to the game will be taken by the playerbase and rammed through their stupid ISK filter machine and everything it was ever supposed to be will be stripped away until all that will be left is an another pointless ISK fountain.
We have only ourselves to blame. EvE Forum Bingo |
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