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Baroness Raven
Freelance Economics Astrological resources Tactical Narcotics Team
0
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Posted - 2012.05.23 23:41:00 -
[1] - Quote
To find those cloaky ships. Some sort of high-slot module that can ping out to a proximity, maybe only fittable on certain types of ships, to find cloaked ships. Similar to how destroyers at sea find subs under the ocean.
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Lili Lu
231
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Posted - 2012.05.24 01:28:00 -
[2] - Quote
Baroness Raven wrote:To find those cloaky ships. Some sort of high-slot module that can ping out to a proximity, maybe only fittable on certain types of ships, to find cloaked ships. Similar to how destroyers at sea find subs under the ocean.
Got no problem with this idea. Could be a new module or even a new class of ship. One way or another it should require new skills as well. When you get over 100mil in sp you start to wish there were more skills in the skill tree.
As long as this was done right and took a decent amount of time and steps to acqure a cloaked enemy it would add to the game. The time should be long enough to allow an alert cloaky to notice they're being hunted and skip to a new ss. And should be short enough to punish the half hour or hour long afk cloaked ahole that isn't putting any effort into the game.
Would be great if a cloaked ship actually heard the pinging as well. Eve has sound, or so I'm told. |
Jack Miton
Bite Me inc Exhale.
266
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Posted - 2012.05.24 02:44:00 -
[3] - Quote
No, no it does not. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
71
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Posted - 2012.05.24 02:47:00 -
[4] - Quote
The only thing it tells you is proximity, in the form of ping frequency, you then have to fly close enough to it to decloak it. Have fun. |
Serina Tsukaya
Lonetrek Trade and Industries Test Friends Please Ignore
7
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Posted - 2012.05.24 07:58:00 -
[5] - Quote
Or just add a "Space distortion analyzer" Probe that you can use to scan down cloakies, and once you have a 100% lock, the probes will appear around it and disable it's cloak for 1 minute whilst you can warp to it and kill it. Requires good skills in scanning to pull off etc. |
Jorma Morkkis
State War Academy Caldari State
62
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Posted - 2012.05.24 08:17:00 -
[6] - Quote
Posting in stealth buff gate camping thread. |
Tobiaz
Spacerats
489
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Posted - 2012.05.24 09:06:00 -
[7] - Quote
Sound Navigation and Ranging
How exactly would that work in the vacuum of space, I wonder... Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Dread Pirate Pete
Tribal Core Defiant Legacy
0
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Posted - 2012.05.24 09:27:00 -
[8] - Quote
Tobiaz wrote:Sound Navigation and Ranging How exactly would that work in the vacuum of space, I wonder...
The same way inertia does I presume?
Perhaps this could be something for the destroyer class overhaul?
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Daniel Plain
Science and Trade Institute Caldari State
130
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Posted - 2012.05.24 09:55:00 -
[9] - Quote
Dread Pirate Pete wrote:Tobiaz wrote:Sound Navigation and Ranging How exactly would that work in the vacuum of space, I wonder... The same way inertia does I presume? or weapon sounds. or visible laser beams. or warping through planets.
you get the point. |
Skippermonkey
Tactical Knightmare
1008
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Posted - 2012.05.24 10:10:00 -
[10] - Quote
Daniel Plain wrote:Dread Pirate Pete wrote:Tobiaz wrote:Sound Navigation and Ranging How exactly would that work in the vacuum of space, I wonder... The same way inertia does I presume? or weapon sounds. or visible laser beams. or warping through planets. you get the point.
This episode of Red Dwarf sums up EVE nicely
http://en.wikipedia.org/wiki/Back_to_Reality_%28Red_Dwarf%29 My homeboys tried to warn me But that butt you got makes me so horny |
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Colonel Xaven
Decadence. RAZOR Alliance
13
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Posted - 2012.05.24 10:24:00 -
[11] - Quote
Baroness Raven wrote:To find those cloaky ships. Some sort of high-slot module that can ping out to a proximity, maybe only fittable on certain types of ships, to find cloaked ships. Similar to how destroyers at sea find subs under the ocean.
Why? |
Tobiaz
Spacerats
491
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Posted - 2012.05.24 10:25:00 -
[12] - Quote
Daniel Plain wrote:Dread Pirate Pete wrote:Tobiaz wrote:Sound Navigation and Ranging How exactly would that work in the vacuum of space, I wonder... The same way inertia does I presume? or weapon sounds. or visible laser beams. or warping through planets. you get the point.
Actually the weapon sounds are explained in one of the backstories. They are simulated to enhance pilot awareness Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Alara IonStorm
2260
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Posted - 2012.05.24 21:07:00 -
[13] - Quote
Baroness Raven wrote:To find those cloaky ships. Some sort of high-slot module that can ping out to a proximity, maybe only fittable on certain types of ships, to find cloaked ships. Similar to how destroyers at sea find subs under the ocean.
People who ask for Cloak detection go straight to the Destroyer and use RL Destroyers as an example.
Seems like a good choice but IRL it is actually Frigates and Destroyer Escorts (US Name for Frigates.) that did the IRL brunt of the ASW Warfare
Almost every ship had Anti Sub Rockets and Depth Charges in WWII but the Destroyers main goal since creating was as a Blue Water Heavily defended Torpedo Boat for Destroying Capital Ships while having enough guns and Armor to slug it out with smaller vessels. Unlike in EVE Armor does not have HP so either a round pierces or it doesn't, bent armor is still just as thick just a different shape. Small Boats were becoming obsolete because more and more ships with heavier armor made there guns useless so the Torpedo was developed to even the playing field. Torpedo Boats were just too small and thin to be used in far off shore combat and high seas were as big a danger as the enemy hence the Destroyer was developed.
Older Torpedo's traveled slow and you had to get close. A Battleship has a ton of inertia behind the warship and it took 5 or so Km to come to a stop with the screws in reverse. So Destroyers were a fast and well Armored Ship that could steam in closer and drop torpedo's in their path.
When Subs and U-Boats started rolling around there were still plenty of Battleships, Cruisers and other big ships so Torpedo's were their main role with secondary AA to screen fleets and 3-6" Guns for fighting smaller Ships like other Destroyers, Coastal Torpedo Boats, Frigates, Light Cruisers and Corvettes. ASW Weapons were included on pretty much every ship including Destroyers but they were not purpose built nor designed for ASW unlike other ships.
Ships like the Tacoma Frigate, Everts DE and River Frigate did the majority of ASW Work while Destroyers were more Multipurpose Ships with a focus on Torpedo's. They were to expensive to be used for hunting subs since Destroyer Armor mattered very little when dealing with 500-1000lb of explosives on a Subs Torpedo. Lighter, faster, cheaper, more maneuverable ships like above were created with the specific task of finding subs.
Now days their is little difference between Destroyers, Frigate, Blue Water Corvettes and Cruisers. Their Size makes for little in their designation and most ships of these classes carry mixes of SAM, SSM, ASW and AA weapons independent of any designation. Warships are now sort of a grab bag of weapons and sizes with a random class chosen and shoved on.
My point is that I like the idea of a Sonar Module and think a T2 Destroyer would be an excellent platform because their is very little RL. Also a half ass'd history lesson. |
Death Toll007
Fleet of Doom Psychotic Tendencies.
55
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Posted - 2012.05.24 21:45:00 -
[14] - Quote
OP: Disagree. There are many ways to locate cloak currently. It just requires skill.
-DT |
Tenyur Freir
D.I.R.T
0
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Posted - 2012.05.25 00:51:00 -
[15] - Quote
This is stupid as hell. You could just do a scan and see where you're being watched, and where you're not. It'd ruin the entire point of cloaking. Stop making these threads! Every time, it's the same thing -- show distance to a cloaker, using a destroyer hull for some dumb reason. No. Cloaking is fine as it is. "I want new ships and new skills" is not a valid reason to change game balance. |
Xorv
Questionable Acquisitions
344
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Posted - 2012.05.25 01:36:00 -
[16] - Quote
Sure, so long as all the other capabilities of real world subs and destroyers are used as well. First Local Chat Intel needs to go, Gate Camps need to go.. well there can be a couple of gates in the game to represent places such as the Suez Canal and Straights of Gibraltar. Also every ship should be vulnerable to the potential of destruction from a single Torpedo Volley, Freighters should lose jump drives and require escorts or likely die to any attack by a stealth bomber. ..Yeah I could go on, but I think I've made my point. |
Korbin Valenroth
White Mango
1
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Posted - 2012.05.25 01:42:00 -
[17] - Quote
Tobiaz wrote:Sound Navigation and Ranging How exactly would that work in the vacuum of space, I wonder...
This quote is physics approved. |
Fireflyb1
Walden Enterprises
9
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Posted - 2012.05.25 02:03:00 -
[18] - Quote
Colonel Xaven wrote:Baroness Raven wrote:To find those cloaky ships. Some sort of high-slot module that can ping out to a proximity, maybe only fittable on certain types of ships, to find cloaked ships. Similar to how destroyers at sea find subs under the ocean.
Why?
Baroness Raven wrote:To find those cloaky ships. Some sort of high-slot module that can ping out to a proximity, maybe only fittable on certain types of ships, to find cloaked ships. Similar to how destroyers at sea find subs under the ocean.
@ Colonel : Do you usually require things to be posted twice in order for you to understand? Must be quite a pain for your corpies :/ |
Colonel Xaven
Decadence. RAZOR Alliance
14
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Posted - 2012.05.25 08:09:00 -
[19] - Quote
Fireflyb1 wrote:Colonel Xaven wrote:Baroness Raven wrote:To find those cloaky ships. Some sort of high-slot module that can ping out to a proximity, maybe only fittable on certain types of ships, to find cloaked ships. Similar to how destroyers at sea find subs under the ocean.
Why? Baroness Raven wrote:To find those cloaky ships. Some sort of high-slot module that can ping out to a proximity, maybe only fittable on certain types of ships, to find cloaked ships. Similar to how destroyers at sea find subs under the ocean.
@ Colonel : Do you usually require things to be posted twice in order for you to understand? Must be quite a pain for your corpies :/
Obvious troll is obvious. But okay, to clear that out for the not-so-smart: Why should someone find cloaked ships?
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Fatbear
Starwinders The Unwilling.
5
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Posted - 2012.05.25 16:40:00 -
[20] - Quote
You can't start using real world ship analogies for Eve, or you'd have to gut half of what's there. Starting with the hideous interpretation of Battlecruisers (only the new Tier 3s even come close to what they should be).
As for an anti-cloaking unit, in the interpretation given by the OP it wouldn't actually be that OP or crippling. A high slot module that would simply say "PING! There's a cloaked ship 323,000 kilometres from you" and nothing else. Sort of like a d-scan that works on cloaks. Doesn't need to leave a ******** breadcrumb trail or paint a dotted line towards the cloaked ship, nothing like that.
Factor in an expensive fitting cost and it wouldn't be anywhere near the gamebreaker our defensive cov-ops gimps would claim it is.
As to the idiot saying there are already too many ways to deal with cloaks... well, put your money where your mouth is. We'll set up a test for you, you can enter a system that I'm cloaked in. I won't even move. You'll never find me, or anyone else in a similar situation. |
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Renier Gaden
Exanimo Inc Hedonistic Imperative
1
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Posted - 2012.05.25 18:45:00 -
[21] - Quote
I like the suggested solution (assuming that a burst of radiation is used in the place of sound, considering it is operating in a vacuum). Since it only gives a range, it would really only be effective against AFK pilots, so not really game breaking in any way. If it takes 20 minutes to find a cloaked ship and the cloaked ship warps to another tactical bookmark ever 15 minutes (or just keeps moving at 400 m/sec with occasional course changes), it is hardly much of a nerf to Covert-Ops.
All this would do is make going AFK while cloaked more like going AFK at a deep space bookmark in a non cloaky ship. Someone who has specialized tools and knows how to use them might find you.
Of course the inability to find AFK pilots while they are cloaked is not exactly a glaring omission by any means. It does sound interesting though. |
Unit757
North Point
6
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Posted - 2012.05.25 22:16:00 -
[22] - Quote
It's an interesting idea, for sure, but it sure as hell should not be a button you click that tells you "OMFG THERES A CLOAKY RIGHT THERE!" followed by titan sized red arrows pointing to it.
If anything, a Destroyer only high slot module that will send out a ping in something like a 25KM radius around the ship. If there is ANYTHING within that 25km radius, it will bring back to you and simply say "object detected" or w/e. A downside to the module? Anything will cause a ping. So a destroyer in the middle of a fleet would be useless, and cloakies could hide in asteroid belts.
Or, perhaps tie it into the D-scan, were if you have it equipped, you get an additional tab in the scanner that works like a d-scan, so you can fine tune it with range, direction etc. Any cloaked ships will simply return "Unknown", and maybe show a distance, but not heading. Or not even a distance.
Just some ideas for ***** & giggles. probably a dumb idea either way. |
Bifordus Maximus
MissoCorp
6
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Posted - 2012.05.25 23:55:00 -
[23] - Quote
I believe in Star Trek they were able to detect cloaked ships by neutrino emissions (yes I am a geek) and they had to be in relatively close proximity. They could never pinpoint the location of a cloaked ship but doing a torpedo spread (waste of ammo) usually helped flush the enemy out. That would be a good place to start. In the end though it would still be a waste 9 out of 10 times as the cloaky ship would just move unless they are AFK. Your ship would have to be cloaked itself for this to be worth it but then you would end up breaking and ruining other mechanics of the game.
TL; DR To make this work properly it would break game mechanics IMO. |
Jack Carrigan
Order of the Shadow The Revenant Order
644
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Posted - 2012.05.26 05:33:00 -
[24] - Quote
Cloaking is working as intended for the 358963457463952634589675637564736529756396578326576329563487560298568793658934653465873426503615709634506385687346589165786345086358971365064387560386501765475897345863475603965734653875087346576587685734895615716345706305896138576389568736571365870634587879326503758963598786230560965345763845698374564738592873465736758465349586356358638745673657836576395642394683765736576357637568456925468956234956015463298468th ****ing time. If you actually have the skill, and aren't too lazy to take the effort (which apparently all the little *****es are) you can find cloaked ships. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Michael Harari
The Hatchery Team Liquid
109
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Posted - 2012.05.26 05:44:00 -
[25] - Quote
Baroness Raven wrote:To find those cloaky ships. Some sort of high-slot module that can ping out to a proximity, maybe only fittable on certain types of ships, to find cloaked ships. Similar to how destroyers at sea find subs under the ocean.
Sure. Make it ping out to say, 2 kilometers. |
Vandir Rael
Regnum-Irae Yulai Federation
14
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Posted - 2012.05.26 22:56:00 -
[26] - Quote
Looks like we have many afk cloakers posting around |
Lili Lu
238
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Posted - 2012.05.27 01:05:00 -
[27] - Quote
Also, we have many people who think they're clever pointing out how there can be no sound in space meanwhile accepting the underwater physics in the game instead of real space flight and overlooking what we all heard from aura over coms as first day noobs that sound is fed to our brains so that we can understand things better in our capsules.
Also, big ******* deal if you can't one torp other ships into wreckage. We all cry that there is no realism in EVE. It makes it not worth playing.
So yeah, it would still be cool if pings happened and you could hear them and you had to hide your sub again before it got located, decloaked or killed by a smatbombing BS, all without having a one shot wrecking ability. |
Zhilia Mann
Tide Way Out Productions
493
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Posted - 2012.05.27 01:10:00 -
[28] - Quote
Vandir Rael wrote:Looks like we have many afk cloakers posting around
Confirming that I'm afk cloaked while posting in an afk cloaking thread. And that this is not causing any problem in game that would be solved by some ridiculous ping module. |
Marcus Gideon
Federal Defense Operations Gentlemen's Interstellar Nightclub
15
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Posted - 2012.05.27 16:01:00 -
[29] - Quote
This same topic surfaces time after time after time...
First off, the items already exist in the database.
But CCP hasn't seen fit to release them.
Personally, I think it'd be a great addition to the game.
The problem would be, getting onto the same grid at the Cloaker.
You can't exactly scan them down. And you wouldn't want to... every module has a counter. And Cloaks are the counter to Probes.
If you start making Probes that can find Cloaks, next people will want ammo that bypasses Resists. |
Exploited Engineer
Creatively Applied Violence Inc.
40
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Posted - 2012.05.27 16:27:00 -
[30] - Quote
Tobiaz wrote:Sound Navigation and Ranging How exactly would that work in the vacuum of space, I wonder...
Space in EVE is a vacuum?
I think not.
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