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Cearain
Imperial Outlaws
433
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Posted - 2012.05.25 15:43:00 -
[1] - Quote
This expansion has definitely increased the amount pvp and plexing. I would do plexing before the patch - allot of it. However, I would just use the plexes to get pvp and not really run the timer.
I did get to participate in some of the fights in and around kam and Kourm that happened before the changes took effect. It was allot of fun but I really hope we don't just end up with the old "blob kourm" is the only pvp to be had mechanic. I used to like to pvp in the back waters like in frerstorn etc. Now I would be easily camped in there via the hoff cooridor so I donGÇÖt go there anymore. Looking at the killboard its pretty clear there is precious little pvp more than 2 jumps outside kourm.
However I also missed allot of the fun in kam and kourm because I had to move tons of stuff out of the war zone (including drugs that can't be contracted) and still do. It was stuff I had spent a good amount of time planting there throughout the zone so I could get more pvp. Having to spend time undoing this work really leaves a bitter taste.
And I am not done yet. I still have allot more stuff to move around and *allot* more logistics to do to get ships into the new base. This sort of shuffling work makes me dread signing on the game. Being a casual player I know I will never base out of the faction war zone again. Not unless ccp removes this no docking rule and gives some assurance they wonGÇÖt implement it again.
Moreover fighting in plexes is a real pain when you can't repair rat damage except by going a few jumps out and coming back. (or using alts. yes there are options but none of them are good) The enemy warps in you have to warp out because half your tank is gone. The enemy sees you leave local assumes you are gone for good and by the time you come back he is gone too.
There is lots of new and newb blood. I don't think I have killed this many t1 fit ships in pvp ever. It has been described as a turkey shoot.
As far as the 16x multiplier yes it makes the losing sides lp pretty much worthless. But so long as there is no lp for defensive plexing I think the tides may turn.
So I don't mind it too much and I would be willing to wait to see what happens here - if they would undue the no docking rule.
But really even if they undue the no docking rule there would still not be enough to balance things out without help from a bigger alliance. If nothing else changes I think the losing side is stuck having to negotiate with a large alliances to bail them out, or just hope one decides to turn the tides for their militia for the lulz. (although I think caldari may be able to change the tides for other reasons and once/if they do gallente will basically be in the same boat)
The no docking rule is a real detriment to being able to get pvp frequently. It forces people to take more time with every reship and take more time with logistic crap. It's just a bad idea that was tacked on to what was otherwise well thought out changes. Perhaps it was the shock ccp needed to get people to do plexing again. But itGÇÖs no longer anything but a detriment to pvp.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
433
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Posted - 2012.05.25 15:51:00 -
[2] - Quote
Hail Goddess wrote:I've been thinking about returning to faction warfare, because of these changes. I wont depend on it for pvp, but It will add to the mix. Caldari and Amarr side for sure. Maybe Minmatar.
I wonder if these changes have made farming faction warfare missions difficult?
The no docking rule has made farming missions easier - at least for the winning side. You will find that wartargets can't even dock in many of the systems you are sent to mission in.
The lp from the losing side is pretty much worthless so yeah there would be no point in running missions for them anyway. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
433
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Posted - 2012.05.25 16:00:00 -
[3] - Quote
X Gallentius wrote:Cearain wrote:
The no docking rule is a real detriment to being able to get pvp frequently. It forces people to take more time with every reship and take more time with logistic crap. It's just a bad idea that was tacked on to what was otherwise well thought out changes. Perhaps it was the shock ccp needed to get people to do plexing again. But itGÇÖs no longer anything but a detriment to pvp.
QCATS, the all time leading private corporation in FW kills, has quadrupled its daily number of kills since the patch. We've had no problems fighting 4 jumps into enemy territory. It seems the increase in pew vastly outweighs the costs in reshipping (so far).
Well there have been several other changes besides the no docking rule. I think they have indeed helped promote pvp and plexing.
I think your post is an example of what I am seeing allot of with respect to these changes. So I would ask that you consider this:
Cearain wrote:Arguments I am seeing:
Permise 1: CCP made 15 different changes to faction war.
Premise 2: PVP and plexing has increased.
Conclusion: Therefore each and every one of the 15 changes was good and none of them could be bad.
While I agree that premise 1 and 2 are true the logic is horrible.
This is why the idea of lets "wait and see" what happens is illogical. The data won't answer what changes are causeing which results because there are simply too many changes at once. They are essentially confounding variables.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
433
|
Posted - 2012.05.25 16:07:00 -
[4] - Quote
X Gallentius wrote:BolsterBomb wrote:QFT now indoctrinate the nay sayers on this. I think some people are still just "Im not doing it and I dont care how good it is, this patch sucks mindset" No point. A certain Amarr roleplayer who shall remain nameless but has a last name of "Yoshida" will be bitter about everything associated with FW. To be fair we'll need to see how long this lasts, but for now the pew is great and I expect lots of players to sign up as FW is reaching some sort of pew pew harmonic convergence. To all the newer players out there. Gallente FW needs you! Join the FDU! 10k LP/ minor plex means you can buy 4 dual rep Incursus (these things are beasts) every 10 minutes!
Yeah right. All amarr are just whiners. That explains why they are less keen on this expansion than the other militias. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
433
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Posted - 2012.05.25 16:09:00 -
[5] - Quote
Wenron wrote:Jones Bones wrote:Meditril wrote:Jones Bones wrote:One problem I see is the LP multiplier for the losing faction. Rich faggots like me don't care about the LP. But I've listened to a decent amount of people on comms talk about how they aren't sure if they'll be able to continue funding their losses via FW. The 4x multiplier Amarr started with pretty much made their LP useless. But we'll see. Again, doesn't really affect me but it will definitely impact newer/poorer players. In theory if you need more LP for the same object then the price for the object should rise over time which should compensate the higher need of LP. We will see how this will work out in practice for example on Slicer prices. I think we will see the demand for those products drop; especially when prices for pirates ships (which tend to be superior) are holding steady. Seems to me that datacore market manipulation by the reduced LP faction would be the way to go. Added bonus if you have ties with invention. But that is just a theory. vOv
This will work if all the people with research agents are dumb and don't have their research alts getting the amarr datacores. How long do you think that will last? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
433
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Posted - 2012.05.25 16:18:00 -
[6] - Quote
X Gallentius wrote:Cearain wrote:X Gallentius wrote: It seems the increase in pew vastly outweighs the costs in reshipping (so far). Emphasizing that cost associated with not being able to reship is acknowledged. Also emphasizing the cost is less than the benefit of the 14 other things CCP has implemented. Geez, have some fun and quit nitpicking game design. You have the fights you've always claimed you've wanted for the past 3 years. Enjoy them while you can.
I'm trying to in between trying move all my crap out of the war zone. With 2 pvp characters that I purposely spread fit ships and modules out throughout the zone it is not so easy. I don't have a carrier alt.
Of course your side of the war is not 59 systems to 11 so you don't understand, but keep pretending amarr are just "nitpicking." Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
433
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Posted - 2012.05.25 16:28:00 -
[7] - Quote
Axl Borlara wrote:Cearain wrote: And I am not done yet. I still have allot more stuff to move around and *allot* more logistics to do to get ships into the new base. This sort of shuffling work makes me dread signing on the game. Being a casual player I know I will never base out of the faction war zone again. Not unless ccp removes this no docking rule and gives some assurance they wonGÇÖt implement it again.
I'm a casual player and even though I'm on the opposing side, I have a similar problem. This change has focused the war and created front lines where most of the action is. These front lines can, and will, move. That will create lots of logistic issues, as you point out. And that's what was needed - an incentive to fight!
We have lots of incentives to fight under this new system. There is no need to create logistical issues to get pvp, or create mechanics where all the fighting only takes place in a few systems.
Axl Borlara wrote: Yes, I find myself away from the current front line and will have to deal with that to get fights. And that's just what I'll do.
Good for you. If you are happy to be a space hauler I won't knock it. Its just not why I sign on.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
433
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Posted - 2012.05.25 16:32:00 -
[8] - Quote
Axl Borlara wrote:Cearain wrote: I'm trying to in between trying move all my crap out of the war zone. With 2 pvp characters that I purposely spread fit ships and modules out throughout the zone it is not so easy. I don't have a carrier alt.
Both sides will be trying to ship their stuff to (or possibly away from) the front lines, whereever they may be. And that provides more targets (and a different play style) for everyone.
Yes it will. I am not a big fan of camping stations looking for haulers. Nor am I a big fan of hauling **** around. But if that is your thing then yes you will like the no docking rule. People like different things. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
433
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Posted - 2012.05.25 16:35:00 -
[9] - Quote
X Gallentius wrote:Cearain wrote:Of course your side of the war is not 59 systems to 11 so you don't understand, but keep pretending amarr are just "nitpicking." I just want to emphasize that I am sayin YOU are nitpicking, not the Amarr.  There are several Amarr corporations still based in low sec (Kamela, Sahtogas), as well as the hordes of Amarr in Eggelhende. It doesn't look like they will e kicked out any time soon.
FYI Eggelhende is out of the war zone. So those hordes have already been kicked out. As for the others I guess it will depend on what you mean by "anytime soon." Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
433
|
Posted - 2012.05.25 16:42:00 -
[10] - Quote
BolsterBomb wrote:Cearain wrote:Axl Borlara wrote:Cearain wrote: And I am not done yet. I still have allot more stuff to move around and *allot* more logistics to do to get ships into the new base. This sort of shuffling work makes me dread signing on the game. Being a casual player I know I will never base out of the faction war zone again. Not unless ccp removes this no docking rule and gives some assurance they wonGÇÖt implement it again.
I'm a casual player and even though I'm on the opposing side, I have a similar problem. This change has focused the war and created front lines where most of the action is. These front lines can, and will, move. That will create lots of logistic issues, as you point out. And that's what was needed - an incentive to fight! We have lots of incentives to fight under this new system. There is no need to create logistical issues to get pvp, or create mechanics where all the fighting only takes place in a few systems. Axl Borlara wrote: Yes, I find myself away from the current front line and will have to deal with that to get fights. And that's just what I'll do.
Good for you. If you are happy to be a space hauler I won't knock it. Its just not why I sign on. Im not sure how Amaar works, but up here in Caldari space I can go into almost any system and get a 3 man fight. If I go into the main system areas yes blobs occur, but I usally go 6-15 jump in fw and always get a fight. Logistics, shouldve thought about moving your stuff prior patch and if you really dont want to haul. Black Frog 40m
It is similar here in amarr. Early on with this patch we have been getting allot of pvp. The patch clearly did allot of great things and on the whole faction war is better.
There is really only one major problem with it. I am not just trying to be critical. But I am also stating my view that the station lockout is a major problem with this expansion.
Black frog - try contracting drugs. Also I have so much stuff in so many different systems I have no idea what its worth. Its just a ******* head ache.
Should have done it sooner? It would have been just as bad doing it then just as much as it is now. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
433
|
Posted - 2012.05.25 16:45:00 -
[11] - Quote
Axl Borlara wrote:Cearain wrote:
Moreover fighting in plexes is a real pain when you can't repair rat damage except by going a few jumps out and coming back. (or using alts. yes there are options but none of them are good)
Erm, why can't you (or a fleet mate) fit reps? You don't have to dock up somewhere to repair.
Well if I wanted to roll with a pve fit I would do that. But I would like to get some pvp without having to gimp my ship.
Axl Borlara wrote:[ Quote: As far as the 16x multiplier yes it makes the losing sides lp pretty much worthless. But so long as there is no lp for defensive plexing I think the tides may turn.
That will be one of the balances, I think. We have lots more plexes to defend, gaining no lp for doing it. Plus putting the lp we do get into upgrades. You gain lp from the abundance of plexes you have to choose from.  And of course, we all now gain lp from shooting each other. \o/
Yes both get the same lp for the same types of ships but your lp is several times more valuable than mine. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
433
|
Posted - 2012.05.25 16:51:00 -
[12] - Quote
BolsterBomb wrote:
So your bad planning doesn't make the patch bad it makes your situation bad. Your fault you didnt think about the logistics prior to patch. There is a 2 week long forum post about your view on station lockout. Theres no excuse you can make no saying "I cant get my stuff out" You knew about it and were a big proponent against it.
Oh I thought about it. And I took measures so I can get my stuff out. It just meant that I couldn't pvp as much.
I don't really like spending my time on eve hauling **** around. Its a tedious pain in the ass. If you like doing that, then certainly you will like the no docking rule.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
433
|
Posted - 2012.05.25 17:03:00 -
[13] - Quote
X Gallentius wrote:Cearain wrote:
FYI Eggelhende is out of the war zone. So those hordes have already been kicked out. As for the others I guess it will depend on what you mean by "anytime soon."
Do any players based in Kamela and Sahtogas care to respond to this post? How long until you guys think you'll get kicked? And it seems to me that Eggelhende is a great place to base out of. My corp did so last year and had no trouble reshipping since it's right next to the front lines of the fighting.
Sadly I anticipate both are kicked out in the next 4 months. Kamela has a better chance but I think the future is looking dim.
Eggelhende is close unless of course the kourm auga gate is camped. Its a regional gate but if you are trying to come back to the fight in anything larger than a dessie you may not make it back. The other way takes about 8 jumps. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
434
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Posted - 2012.05.25 17:04:00 -
[14] - Quote
BolsterBomb wrote:Cearain wrote:BolsterBomb wrote:
So your bad planning doesn't make the patch bad it makes your situation bad. Your fault you didnt think about the logistics prior to patch. There is a 2 week long forum post about your view on station lockout. Theres no excuse you can make no saying "I cant get my stuff out" You knew about it and were a big proponent against it.
Oh I thought about it. And I took measures so I can get my stuff out. It just meant that I couldn't pvp as much. I don't really like spending my time on eve hauling **** around. Its a tedious pain in the ass. If you like doing that, then certainly you will like the no docking rule. Again your poor planning doesnt make the patch crap it makes your planing crap. Its not about liking to haul its about being smart...... Anyway I am not going to keep saying the same thing over and over in reply to your post.
It has nothing to do with planning. Hauling sucked just as much before the patch as it does now. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
434
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Posted - 2012.05.25 17:16:00 -
[15] - Quote
Axl Borlara wrote:Cearain wrote: Yes both get the same lp for the same types of ships but your lp is several times more valuable than mine.
Our stuff is cheaper, but you have the opportunity to get more (spendable) lp, as I posted. To be honest, you are sounding like you are whining because things changed and you can't carry on the same way you used to.
You can get much more lp faster than amarr can. You can get bunch of missions and run them in systems that your enemy can't even dock in.
No one can carry on the way we used to after a change. I am explaining why the no docking rule has made the game worse. If you want to call it whining, I don't care. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
434
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Posted - 2012.05.25 19:53:00 -
[16] - Quote
X Gallentius wrote:Cearain wrote:Of course your side of the war is not 59 systems to 11 so you don't understand, but keep pretending amarr are just "nitpicking." I just want to emphasize that I am sayin YOU are nitpicking, not the Amarr.  There are several Amarr corporations still based in low sec (Kamela, Sahtogas), as well as the hordes of Amarr in Eggelhende. It doesn't look like they will e kicked out any time soon.
Look at the thread again. Just about everyone from Amarr is more tempered in their view of this expansion. Several have posted here.
I think on the whole we view it favorably but we aren'yt just a bunch of foaming CCP cheerleaders like the minmatar.
As for me the big problem with this expansion is the station lockouts. Amarr were pretty much the only ones majory effected by this change and I think by an large the view is it is a bad change.
But I really don't claim to speak for amarr. So I will just say in my first impression of this expansion I got allot of decent pvp but I missed out on allot due to the station lock out. For me it is a big problem with this expansion. I will continue to explain why it sucks to the extent people say they don't understand why it sucks. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
435
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Posted - 2012.05.25 20:00:00 -
[17] - Quote
Jones Bones wrote:Muad 'dib wrote: with all the other changes and the sides as uneven at the time, we kinda thought they were joking also - no one knew weather a system reset would happen too.
From the May 9th Dev Blog: Quote:Stations denying docking
As such, with Inferno, all stations within a low-security Factional Warfare system will now deny docking to any factional enemy (neutrals will remain unaffected). That means restricting any kind of service or agent access to all pilots in opposing militias.
I wasn't even in FW at the time and I saw this coming.
I don't think that is much time to move 2 years worth of fit ships boosters and mods that I had planted. Moreover, I don't think we ever got an answer on whether they would reset sov. (I could be wrong on this though) Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
435
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Posted - 2012.05.25 20:57:00 -
[18] - Quote
Capitol One wrote:Cearain wrote:X Gallentius wrote:Cearain wrote:
FYI Eggelhende is out of the war zone. So those hordes have already been kicked out. As for the others I guess it will depend on what you mean by "anytime soon."
Do any players based in Kamela and Sahtogas care to respond to this post? How long until you guys think you'll get kicked? And it seems to me that Eggelhende is a great place to base out of. My corp did so last year and had no trouble reshipping since it's right next to the front lines of the fighting. Sadly I anticipate both are kicked out in the next 4 months. Kamela has a better chance but I think the future is looking dim. Eggelhende is close unless of course the kourm auga gate is camped. Its a regional gate but if you are trying to come back to the fight in anything larger than a dessie you may not make it back. The other way takes about 8 jumps. What part of "No Surrender, No Retreat!" did you not understand? Take your defeatist attitude somewhere else please. If we are to prevail, then we should believe it, instead of giving up. This last week before patch has shown that the Amarr are more than capable of fighting back, despite being horrendously outnumbered. And while you were busy running to the hills with your stuffz I was out there fighting for my home and that of my allies. I can only hope you find the will to do the same. - Capitol One
I guess I just don't take the game as seriously as you do. I am not really the "rah rah" type.
We were pretty seriously outmanned in the system we were basing out of, and I don't really play that often to make much of a difference. Real life and that stuff that keeps me from going to sov null, or playing eve that way. I don't think any amount of positive thinking would have changed that. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
435
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Posted - 2012.05.25 21:12:00 -
[19] - Quote
BolsterBomb wrote:Veshta Yoshida wrote:BolsterBomb wrote:...It was different when CCP was asking for feedback but at this point all the whining is ********. Nuff Said... When did they? As I recall practically all members of FW wanted restrictions on what can be done in stations or a reshuffle of stations + lockouts so that it was possible to actually stay in FW land when the inevitable snowball hit. This blanket lockout, when the rumours started just prior to Fanfest, had me whoring the forums in a big way as it is quite literally game-breaking. They had a "roundtable" (someone give CCP a dictionary so they can look the word up) at FF which as it turns out was nothing more than a presentation (as I expected given their knowledge of FW) and changes were made pretty much exactly as they were shown way back then. PS: Notice how I no longer solely blame CCP Sound Fail. Came to the realisation that for a moronic concept of lock-outs in low-sec the entire corporation must be in the wrong .. or someone would have shouted foul surely!  Because your opinion was wrong and CCP was right. Its that simple.
Right for whom? CCP has spent so much time in null sec its not surprising that there are allot of players who like these changes. Because yes this change is fits well for the "hard core" htfu null sec crowd mentality.
Many of the more casual players who gravitated toward faction war saw it's huge potential to draw in lots of players to eve. And by huge I mean doubling subscription numbers. Many of them are less than thrilled with the station lock out.
We will have to see how much this is going to increase subscriptions and peak user. I predict it will be an average expansion increase in subs but nothing close to what an overhaul of Faction war could bring.
Is this change really going to add space to the eve sandbox or just shift sand from one end to another? That remains to be seen. People like myself see this as taking away space. What used to be a great way for casual players to get fun small scale pvp has "grown up" as hans would say. Grown up to be like another, already existing, option.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
436
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Posted - 2012.05.26 12:17:00 -
[20] - Quote
Jade Constantine wrote:Vordak Kallager wrote:The right attitude. Veshta Yoshida wrote: Stuff The wrong attitude. Pretty much :this: I've seen in the last couple of weeks that the Amarrian Faction is quite capable of putting up one hellova fight when it needs to but it suffers from a lot of vocal naysaying and defeatist claptrap. I can only imagine how annoying it would be to try to organize in that environment and be told by one's allies "it can't be done", "its impossible" "no chance!" all the time. .
The minmatar keep cheerleading and misrepresenting the amarrs views. Saying we can't match the minmatar numbers on certain nights is just a statement of fact. I know you want us to have a unrealistic can do attitude and through our smaller numbers at your blobs. But that won't happen.
Most people I deal with in amarr are experienced enough in this game where we will take a fight if we have a shot and won't take one when we won't. Your emotional words won't change that. Whether we fight on any given night has nothing to do with whether we think the amarr can or can't do anything in a general sense. Its really just a matter of what numbers and shiptypes does your fleet have and what can we bring. I am not interested in trying to do a bunch of recruiting to get more numbers in our blob. If I wanted to play that, I would be in null sec.
The amarr being up or down has nothing to do with my view of this expansion. I didn't see we had anything close to the numbers on teamspeak last night to stop the fall of raa. Does my stating that mean I am not good cheerleader? Does stating a fact, make me defeatists?
I would be against this expansion if i saw it was driving hordes of minmatar further from the fighting and forcing them to blob up to survive.
Can amarr turn the tables? Sure. But it will involve allot more button spinning and a lot less pvp. I'm not interested in doing that. It will also depend on recruitment drives, or on large alliances to come in and save us. Neither is not really the gameplay I like.
Nor do I really care for the "spying" of null sec etc. Just my own views. I'm not interested in any of the drama in the other thread. I just want to pvp, and have wanted ccp to make faction war more conducive to pvp for years. Instead we get drama, politics, blob or die, with a handfull of htfu thrown in.
The thing I am most upset about is having to move so many ships and modules that I had set up in the war zone - out and further away from the fighting. Yes its not so much the work involved in moving ships but the fact that I have to move them further from the pvp. My corp and a certain amarr corp in Auga are pvp corps. That is why we based in systems that the minmatar base in. (you may not know this but auga used to be a minmatar base)
The problem with these changes is now we can either spend allot of our eve time moving our stuff from system to system or grinding plexes even when no enemy is there to fight. (which most in my corp prefer not to do.) Or we can move outside the warzone so we don't have to not have every hour of gameplay moving ships all the time and/or button spinning. I don't see how people think this is good for pvp.
My corp made good efforts to try to take our base system Arzad. And it was not in the pipe that wolfsbrigade was talking about in Zeero's post. We almost took it a few times but were stopped due to bugged timers. We did take some systems right next to our base. But by and large the bugged timers were pretty discouraging so we stopped with the plexing efforts in general.
But even if the timers were not bugged we did not have the manpower to take that system at the time. We only have about 10 active pilots and really at that earlier date I doubt we had any idea of wolfbrigade's intentions. (although I am not a director so I don't know) Would they have been able and willing to pitch in substantial forces to help us take Auga and Arzad? I don't know. They certainly have allot more resources than we do and I don't know the extent of them.
Faction war used to be something where you could run small gangs and you didn't have to "coodinate" every ship into the same fleet to have fun. Now if you don't want to or can't form the huge fleets you should expect to be kicked out of the area. What area of space does that sound like?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
436
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Posted - 2012.05.26 14:54:00 -
[21] - Quote
X Gallentius wrote:FYI, logged in this afternoon... picked up ship in Nenna. Straight away Fight No. 1: 5 Thoraxes in Medium PlexThen we started moving to Tama . Low and behold, a nano-Zealot wanted to engage on gate in Hikk (under protection of gate guns). (He had a Gila and another buddy who chickened out) Well, we might as well keep going. A Loki wanted the same sort of protection in Kedama on the Hirri gate: Loki+Purifier, plus there was another fight we weren't involved in. After losing drones to gate guns I dock up in Nisuwa and added to the wealth of the excellent fellow in SoTF who sells drones on market, and then head back to Nenna and our boys point a Drake. We move to Aivonen to run some guys out of a plex, but there's another Drake. Nonstop action all within an hour. Greatest expansion ever!
I have been getting allot of kills in short times too. It is sometimes like shooting fish in a barrel. So my anecdotal experience matches yours on that count and I am very happy about that.
How many plexes did your fleet actually capture in that 1 hour time?
The reason I ask is because although I am getting more pvp in general due to more newer players coming into the area, I still find that plexing does not yield as many fights as the traditional "roaming." Therefore to some extent I still have to choose if I want to pvp or if I want to plex. There is still this divide between plexing for occupancy, and pvp.
How much of a divide is something I am trying to track as I play this game.
Ideally CCP would design faction war so that the best and fastest way to get quality pvp is to plex. Once that happens then I think faction war will be awesome. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
436
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Posted - 2012.05.26 15:05:00 -
[22] - Quote
Jones Bones wrote:Veshta Yoshida wrote:From EVE-Kill.net it's quite obvious I have no actively played EVE in over a year.
According to the Amarr Killboards:
Veshta is the top killer of the player corp with the 3rd highest number of kills in amarr faction war. 2772 faction war kills.
Muad 'dib is the Ceo of the player corp with the 2nd highest number of total kills in amarr history and has 2189 individual faction war kills recorded with that corp.
People who are upset with certain of these changes know the faction war mechanics.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
438
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Posted - 2012.05.27 22:55:00 -
[23] - Quote
Garr Earthbender wrote:I like this idea I heard a couple of nights ago concerning capturing plexes: Must kill all npcs inside a plex to capture it in addition to the timer. Or at least have to kill certain 'triggers.'
I kill them all already. The minmatar target painters and missile spam gets to be too much for a lone pilot otherwise.
My problem with the minmatar npcs is they skrew up pvp opportunities. I often have to warp out and leave a plex when someone comes in a ship I would usually fight because half my tank is gone. Now with the inablility to dock up to repair the npcs will likely mean I will have to switch out of my pvp fit to a pve one that includes a cloak. In other words the no docking rule puts a larger wall between plexing and pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
438
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Posted - 2012.05.27 23:13:00 -
[24] - Quote
Vagrian Omaristos wrote:-Pro: Station lockout. I hated the whole thing at first, but it does bring more tension to FW, as evidenced by the vastly larger and more heated fights just prior to patch. Additionally it definitely gives that 'supply lines' feel.
Again the intense fighting that occured before the patch was due to several different factors. Including the large economic incentives to owning systems, and the 5x shorter flip times. (yes the station lock out almost certainly contributed to this but that is theory crafting that we can't say is based on data because we don't have the other 2 major variables controled) If the intense fighting was due only to the station lock outs we would still see the intense fighting we saw before the patch.
We still see allot of fighting in these 2 frontline systems but that is in part because 1) lots of new players have entered faction war and 2) Due to the station lock outs all the fighting has moved to the frontline systems and the back water minmatar systems are all but dead.
Now I do think the fighting pre-expansion was more focused in 2 systems because of the station lock out rule. On the amarr Minmatar front it was all pretty much focused in on kourm and kamela and the remaining systems were pretty much empty. I think if there was no station lock out rule we would have still had allot fighting over plexes, but it would have been more spread out. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
440
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Posted - 2012.05.28 13:44:00 -
[25] - Quote
Har Harrison wrote:My impressions so far have been largely positive.
That being said, I want to say I fundamentally believe Cearain is wrong in his objections.
The station lock out is bringing a front line and concentrating where the fighta are occurring so people can find them. It is also giving some consequences. The "casual" pvper who logs in once a week needs to adjust to base out of high sec. That's a given. If you can't log on/monitor the war zone to see if a system you base in is getting close to flipping, base where it can't flip. Otherwise, you can log in casually, get a few fights and/or run a few plexes (worst case defensive plex to save your system!!!) - this hasn't changed.
Good to hear your perspective. Reading the above I am not sure why you think we disagree.
I also said the station lockouts push casual pvpers out of the war zone. Either that or it will force them to spend their limited time online grinding plexes instead of pvp. I think we agree on this.
You ask why the systems near egg are not more vulnerable? Well I can say that I am finding that actually grinding plexes for occupancy does not yield as many pvp fights as roaming around. Many of the groups that had to move to Egg, do some plexing, but are mainly pvp corps.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
440
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Posted - 2012.05.28 13:56:00 -
[26] - Quote
Har Harrison wrote:
Yes, the Amarr are in a tight corner at this point in time. But we CAN fight out of it and push the minnies back IF people log in and fight. Yes Raa fell. It was too far away from 7th fleet to actively defend and that was also possibly the case for the people in Kamela. The strategic objectives will now be more defined around supply routes.
I realize that if we all log in more we can win this. But realistically I am not going to be able to log in more. If I wanted to face a situation where I had to either log in more often or be kicked out of my space I would be in null sec.
I don't understand how strategic objectives are defined along "supply routes." Don't neutrals bring most of your supplies in? They aren't effected by sov. I am not sure what you mean. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
441
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Posted - 2012.05.28 16:40:00 -
[27] - Quote
Har Harrison wrote:Cearain wrote:Har Harrison wrote:
Yes, the Amarr are in a tight corner at this point in time. But we CAN fight out of it and push the minnies back IF people log in and fight. Yes Raa fell. It was too far away from 7th fleet to actively defend and that was also possibly the case for the people in Kamela. The strategic objectives will now be more defined around supply routes.
I realize that if we all log in more we can win this. But realistically I am not going to be able to log in more. If I wanted to face a situation where I had to either log in more often or be kicked out of my space I would be in null sec. I don't understand how strategic objectives are defined along "supply routes." Don't neutrals bring most of your supplies in? They aren't effected by sov. I am not sure what you mean. If we have to return to a station we can dock in to reship - it potentially limits your ability to rapidly ship up/ship down. Hence you will potentially stay closer to your systems when offensively plexing.
Bottom line is Raa was lost without a fight due to station lock outs. If we could still dock in lost systems we could have planted a bunch of plexing ships there. That way even if we lost the system that effort wouldn't be wasted because we could still use those ships to start offensive plexing and starting to take it back. However with the current mechanic if we moved ships there it would have had a large potential to be a wasted effort and lead to us having to move all that stuff back out again.
(Docking in mehator is not an option for the low sec status pilots and even if that weren't a problem that gate could be easilly camped.)
I think its important that we consider the number of pvp fights we are not getting due to the no docking rule. I think we will find that if we could dock in the system even if we lose it every system would be fought over. Now its just a few systems.
Fact is if the minmatar were strategizing rationally they wouldn't even bother with sahtogas or kamela. They can already easilly get to level 5 for their lp store with the systems they have already. The only reason they would want to take those systems is for ego/bragging rights.
Har Harrison wrote: As for the PvP corps - if you hit those systems hard enough, you will get fights coming to you when they come to chase you out and/or decontest.
We are plexing these systems. Its just that after a while of orbitting a button with nothing but npcs we tend to say hey enough with this pve, lets go get some fights.
Maybe if we sat there for hours on end with no fights the minmatar might start coming with their large blob to chase us out. Maybe not. So what 30 hours of grinding later we might get fights? But what if we can't even match their numbers when they come? All that grinding for nothing no system flipped and not even any pvp. Just allot of grinding plexes. Sorry that is not really a rational way to play this game if you want pvp.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
441
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Posted - 2012.05.28 16:55:00 -
[28] - Quote
Axl Borlara wrote:Har Harrison wrote: The question I must ask of those living in Egghelende is why we are not seeing more contesting of Auga and the other system BEHIND the current front lines? Go offensive plex the crap out of those systems and make the minnies split their focus or risk losing Auga etc... Downgrade their system upgrades so their LP bonus is reduced. Its currently at 4x. Drop their system upgrades and it will come down and make their LP worth less. You get LP for hitting these systems. They don't. They have to expend their LP to keep them at level 5...
It's nice to see someone else understanding the 'bigger picture', even if they are the enemy.  You're right - Amarr can offensive plex all over the place now (possibly with a bit of travel time). You gain LP, take it away from us, and make us defensive plex for which we get nothing and pull us back from the front line. That is the balance. Quote: I'm sure I will get some flames from some people for this. That's fine. Forums are for discussion. The main point is that for the first time in a long time, I am enjoying fighting in FW as there are consequences to my actions. That means there is sand in the sandbox, Eve FW is real and I AM THERE!!!
I totally agree. Cearain on the other hand, seems to want to have a pile of ships in a station, undock and pvp. Nothing else. Which is fine. There are places you can do that (RvB comes to mind). FW now has more than that - those that want to will adapt as required.
Thats not true at all. I did RvB and it is allot of fun. It also demonstrates that there are allot of players who want quality pvp that null sec doesn't offer. But alas at base it is not really a game mechanic. Its just basically a series of duels with no meaning other than the isk lost.
I want FW to be improved and to have consequences added. I just didn't want it turned into null sec where it involves more grinding that fighting. I want the consequences to be tied to pvp not to pve.
That is the point I am making. X Gallentius and others post how many great fights they are having in faction war. But then when he is asked how many plexes his gang actually captured during that time there is no response.
In other words the vast majority of the fighting still has very little to do with any of the consequences of the occupancy war. There is still a wall between pve plexing and pvp. I want that to change. Others are just so busy cheerleading that they are missing this. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
441
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Posted - 2012.05.28 22:08:00 -
[29] - Quote
Kade Jeekin wrote:Cearain wrote:
Bottom line is Raa was lost without a fight due to station lock outs. If we could still dock in lost systems we could have planted a bunch of plexing ships there. That way even if we lost the system that effort wouldn't be wasted because we could still use those ships to start offensive plexing and starting to take it back. However with the current mechanic if we moved ships there it would have had a large potential to be a wasted effort and lead to us having to move all that stuff back out again.
(Docking in mehator is not an option for the low sec status pilots and even if that weren't a problem that gate could be easilly camped.)
Raa has no stations for you to have been locked out of. Build a POS..
Building a pos is foolish for the same reason having stations flip is foolish.
If we could base some plexing ships in a next door system we could have put up a fight. But as it is, with station lock outs, there was no fight. Why move a bunch of ships just to have them lost when your pos/system will get taken by your enemies larger force?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
441
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Posted - 2012.05.29 02:50:00 -
[30] - Quote
X Gallentius wrote:Mehatoor is high sec next door to Raa - and has a station. The reason Raa was lost was because more Minmatar farmed it than Amarr who thought it was worth defending.
You're going to see tons of systems with no stations flipping because they aren't worth defending. Time is better spent farming offensive plexes elsewhere, or defending important systems like Kamela and Sahtogas.
Really Cearain, sometimes it seems like you don't understand the fundamental concepts involved with playing the FW occupancy game.
I addressed mehtor in my original post. I guess you mised it.
Systems without stations are worth just as much as systems with stations. Have you looked at how many jumps out from raa we would have had to go to have a low sec system we can dock in to defend raa?
Reasonable people can disagree on how important kamela and sahtogas are to defend. I happen to think we are using way to many resources there but whatever.
But I really don't think there is much in the way of strategy in this. Its mainly getting the numbers and winning regardless of what you choose to attack first. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
441
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Posted - 2012.05.29 02:54:00 -
[31] - Quote
X Gallentius wrote:Kuehnelt wrote:X Gallentius wrote:You're going to see tons of systems with no stations flipping because they aren't worth defending. Time is better spent farming offensive plexes elsewhere, or defending important systems like Kamela and Sahtogas. No. Amarr are short the number of systems we'd need to get out of Tier 1 warzone control even if we upgraded all of them. We were already short before we lost Raa. Without Raa, we're even farther from using our LP as other than toilet paper. We haven't a single system that isn't worth defending. The reality of the Amarr/Minmatar front is that the Minmatar won. There's a lot to be said about the ridiculous and artificial nature of their victory, but anyway the Amarr militia is defeated, have the bearing of the defeated, speak as the defeated, behave like the defeated, and although this may not be obvious, although there are efforts to disguise it, it's discernible enough. I guess I'll take your word for it, but in the end last week I saw one person (Cynthia + her alt) occasionally in Raa whereas I saw 10 to 20 in Kamela and Sahtogas at all times.
Yeah allot of us are more interested in pvp rather than pve. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
441
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Posted - 2012.05.29 03:52:00 -
[32] - Quote
X Gallentius wrote:Cearain wrote:[quote=X Gallentius]Yeah allot of us are more interested in pvp rather than pve. Let's see who has more kills, Cynthia or Cearain..... CearainCynthiaYup. Seems like Cynthia - a player more interested in plexing (allegedly) - has more kills than a player more interested in fights (allegedly). In the past two weeks, anybody in my corp has been able to get 20 kills in one night.
Do you want me to explain all the reasons why someone might have more kills over a 2 week period than someone else? Or can you think this through yourself and realize this is not in any way proof that closing plexes is not the best way to find pvp in faction war? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
441
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Posted - 2012.05.29 15:38:00 -
[33] - Quote
Garr Earthbender wrote:So wait, do you just have a REALLY limited time to play Cearain? Cause I have less than 2 hours a night, and have only been back on since the 18th from a couple of months of RL stuff. Yet I have more kills than you this month as well? OK, so the carrier wasn't in a plex, but most of the war target kills were in systems with plexes active or on plex gates, or inside the plex themselves. Just sayin. Garr Earthbender
I think spending 3-6 hours a week playing a computer game is pretty reasonable for someone in my situation. But bottom line after the kids go to bed I have about an hour or 2 before that I can either watch some tv with my wife or I can go play eve. I don't want to be going to play eve every night but 2 or 3 nights a week is pretty reasonable I think.
If I were single or had a different situation it would be a different story of course. But when you are hitting 14 hours a week thats not really a reasonable time expectation for me. Not to say I haven't played eve that often - I have and even longer - but for me I had to deal with the fact that it was getting to be too much. 14 hours a week is starting to creep up on what I would call a second job.
As for what I do to get the kills I do and why is my killboard not looking that great I think those are legitimate questions. I have 68 kills so far this month between my 2 pvp characters. I don't fly them together in pvp so there are no kills where they are both on the mail.
Cearain: http://eve-kill.net/?a=pilot_detail&plt_id=423582
Cearaen: http://eve-kill.net/?a=pilot_detail&plt_ext_id=687260122
I did catch some of the action in kourm but I missed the kamela slugfest. I was moving some ships that night and by the time I got down there in my cruiser they were looking for destroyers and I was about ready for bed.
As far as what I do to get pvp I am either trying to get fights via the plexing mechanic or I am teaming up with Almity from my corp.
As you can see Almity is currently listed as the top killer on the Amarr killboards for this month:
http://www.amarr-empire.net/killboard/?a=alliance_detail&all_ext_id=500003&view=pilot_kills
So even if I didn't know he was good at sniffing out fights from experience I would know it from his killboard.
Indeed he is not much of a plexer. And it is from my experiences when I am doing plexing and he is out roaming getting more kills that is leading me to conclude plexing is primarily a pve activity.
What do I do when I am not with others? I am either afk getting logistic stuff straightened out or I am solo doing plexing. Before I joined I law I would do almost exclusively use the faction war plexing mechanics to get fights. What do I do?
I name my ship "fw plexxer" so everyone in the system knows were they can find me if they want a fight. I then go into the systems that have the most wartargets or pirates I can find and open plexes. I don't always run the timer due to rat aggro. But after the inferno changes I have been.
Just last night it was getting to be about time for me to quit for the night. So I broke off from a fleet and stayed in huola (a system that has allot of minmatar) and ran a minor plex. Huola was contested and indeed it was one plex away from going from level 5 to level 4. I ran the plex without a single wt ever coming in to pay a visit. The system went to level 4. Did they know i was there? I don't know. That is why I advocate a notificiation system.
If you look at my killboard probably 80-90% of my solo kills were situations where I used plexes to get fights. So yes I do use plexes to get fights and I like to think I am actually pretty good at this. But what I do is very different than what I would do if I wanted to plex in order to obtain the consequences.
If I wanted to plex just to plex I would go to backwater systems and run them like mad. I would be looking for empty and dead systems not systems full of wartargets.
I have run plexes in and around egg. I don't get the pvp. I don't have allot of time to play eve so I don't want to waste it.
As far as the stupid amounts of time I spend posting yeah its bad. I post most of these things from my office. I figure I might as well keep at it since ccp is actually asking for feedback on eve. I don't plan on posting so much if they actually get faction war right.
Would my time be better spent in-game? No. This is pretty much a last ditch effort to help make eve something I can continue to play. If they continue to force everyone to commit the time necessary to play the null sec game I doubt I will continue to play.
I don't mean this as some sort of "herp derp I'm quitting eve post" But itGÇÖs just more of a realistic assessment of difference in the time I can put into a computer game and the time the developers want to insist I put in the game. I will keep playing if its feasible because the game is something of a childhood dream come true and I do love it. But if its going to be something that you canGÇÖt do without committing hours on end and I end up with several nights where I do nothing but roam around looking for a decent fight.
Well I feel by posting I am trying my best to explain to ccp, if they care to listen. I realize not many people in eve have such a limited time budget. But that is because the game mechanics basically exclude people with those sorts of budgets. And there is no reason it should - especially faction war. That is one reason why I think faction war could be something that could really grow eve in a big way. But I donGÇÖt think this approach of making it a stepping stone to null sec will accom... Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
441
|
Posted - 2012.05.29 15:59:00 -
[34] - Quote
Har Harrison wrote:The reason Raa was lost was it was isolated from the people defending the saht area and trying to push back down that part of the pipe and for whatever reason (since I wasn't in contact with them), the people closer such as kam didn't defend it. I don't know if there are legitimate reasons or not. Regardless of the fact, saying you don't want to pve for a week around Auga is a strawman argument. Either get yourself to the front line or hit their backyard. Just don't assume they will rush to defend it when occupancy is still well in their favour. When you get it closer to flipping, which shouldn't be that long if you are not contested in the plexes you will find the following 1) Lots of LP ready to go in the FW store when things are in your favour 2) The fights coming to you left right and centre as the blob moves to decontest those systems 3) The militia pilots fighting to save/push back around kam/saht will probably come for the mother of all battles vs the minnies.
Auga is perhaps the key to the fight at the moment - take it and some of those systems and the blob has to be in two places at once...
I think we agree that given the station lockouts we couldn't plant ships near Raa, hence it was too isolated to put a fight over it. (other than the high sec system wich is problematic for people with low sec status.)
Before the whole station lock out business my corp was thinking in terms of having 3 or 4 different mini bases throughout faction war space for reships and plexing. We even discussed having one in caldari/gallente front. I actually had a few sub bases myself. That is why this station lock out idea is such crap.
BTW I think its funny that people on this forum think I have something against plexing in faction war. If you could see our corp forums there is likely only one other person in the corp who posts about plexing as much as I do.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
441
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Posted - 2012.05.29 17:07:00 -
[35] - Quote
Finrodd Felagund wrote:I do hope that is not the 'official' website of the Amarr player faction? The forums look completely dead  Btw, 3-6 hours per week playing EVE is *very* casual. Most people spend 2+ hours every day mindlessly watching TV, family or no. If you're smart, you have entirely dropped the bad habit of watching TV and spend all the gained time on EVE instead 
For the time I have I either watch tv/movie etc with wife or I play eve. Thats why I look at eve as a "better than tv alternative."
The Website is the most official killboard I know of. I didn't even really know it had a forum. I just use it as a killboard. I would note that I assume that Wolfsbrigade does not seem to use it. They would likely be at the top of the list. They are really the only major amarr corp I have heard of not using it. But like you say I am very casual so I might be wrong. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
441
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Posted - 2012.05.29 17:12:00 -
[36] - Quote
Axl Borlara wrote:Finrodd Felagund wrote: Btw, 3-6 hours per week playing EVE is *very* casual.
For what it's worth, it's about the same for me. It's certainly possible to play that amount and still have fun and be involved with things. It can also be really frustrating when the hour or so you've got to play ends up with nothing happening. Or joining just after the fleet disbands. But there's not much that can be done about that.
I agree its frustrating. I think its hard for people who have more time to commit to a computer game to really know were we are coming from here.
I think ccp can do some things in faction war to make it so there are very few (if any) of those nights where nothing happens.
They could notify us when a plex is being captured so that we don't need to aimlessly roam around looking for where the attacks are happening.
Of course, they could also change the lockout rule so everyone can have the right plexing ships easilly accessible.  Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
443
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Posted - 2012.05.30 13:14:00 -
[37] - Quote
FIRST GENERAL wrote:Cearain wrote:
The Website is the most official killboard I know of. I didn't even really know it had a forum. I just use it as a killboard. I would note that I assume that Wolfsbrigade does not seem to use it. They would likely be at the top of the list. They are really the only major amarr corp I have heard of not using it. But like you say I am very casual so I might be wrong.
Son, that amarr killboard is about as 'not up to date' and 'broken' as can be and we really can't be bothered to use it because of that simple fact. Iirc it also doesn't recognize alliances in Amarr FW. You should look up things on eve-kill for a more accurate picture. This month we went/are going past 2000 kills as a corp/alliance. There has never been this much action. Oh and i'll rally myself on Lock Out's opinion. CCP dealt a hand - you either play it or you fold. Some of us, rumor has it, are really good at poker 
I was here to play poker but now ccp tells me the game has changed we are playing go fish.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
443
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Posted - 2012.05.30 13:28:00 -
[38] - Quote
Lock out wrote:I assumed we all know by now that eve is far from what you can call "a game for casual players ?"
Also, you can't realistically expect to be rewarded for not playing. While other games reward you for playing with XP , Eve (on the pvp side at least) rewards you with quantity and/or quality of kills. If you are expecting to play 8 hrs/week and get the same results or benefits as the guy playing 8 hrs/day, then you are in for dissapointment.
Yes, FW was designed for casuals, it didn't work because, well ...casuals aren't active enough to provide a good environment, so CCP redesigned it. We like it or not, we have to deal with it, they are not gonna scrap all their investment in developement time/money. Hell, they are not even giving up on that crap inventory because they put development time in to it, allthough that's a far more obvious fiasco.
TL;DR We play the cards we are dealt . CCP dealt some cards, we can either play them or fold and leave the table.
Or we can give feedback like they asked us to.
The problem with faction war was not that it was designed for casuals. It was that it was abandoned with bugs, had absolutely no backgroud context, or consequences, and the occupancy war was a pve game.
Now they added consequences which everyone is happy for.
However they don't need to add consequences that make the game less playable for casuals - like the station lock out. This wasn't asked for by the community and no one is forcing CCP to drive out casual players by doing this. They are choosing to do this. If they want eve to remain a game that only people huge amounts of spare time should even consider installing that is their option. But it shouldn't be a surprise why more people don't really care for it.
They really haven't done anything to make occupancy less of a pve game. In fact with station lock outs you are now even better off in a pve ship doing plexes and running every time you see a wt come. You can't repair the damage without a repper. You probably want to fit a cloak, so you can "dock" in a safe spot, and probably want to fly a smaller ship so you can get past gate camps.
All of this makes it less likely you will stay and fight if wts come.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
443
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Posted - 2012.05.30 17:34:00 -
[39] - Quote
Har Harrison wrote:In the current landscape, if you are too casual to risk basing out of saht/kam because you don't think we can hold them, base out of Egg, plex/mission/pvp behind the enemy lines and enjoy your couple of hours here and there.
I think you can hold them.
There is no reason for the minmatar to take them. They already have more than enough systems to have a level 5 lp store to cash out their lp. If they haven't done that already, it is just due to a shortage minimal organization and or math skills. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
443
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Posted - 2012.05.30 17:45:00 -
[40] - Quote
X Gallentius wrote:There may be VERY MINOR inconviences for the casual pvp'er and the low sec station camper, but the benefits to everybody else (MASSIVE AMOUNTS of PVP) has been well worth it, IMO.
Sorry you guys had to take it on the chin. Hopefully CCP will implement a "kill all rats in plexes" requirement so you won't be able to complain about Occupancy Warfare any longer (not that you ever participated in it anyways) either.
There were so many changes it is hard to know what caused what.
I am for one am very happy about changes that allow us to have economic consequences and lp for plexing. I also like the whole investment in systems. The new interface is much better than the old map with blurry bubbles.
So there are allot of changes. However there is primarilly one change that makes this expansion bad for casual players. That is the station lock out. It also has reduced the amount of pvp we see because systems are "too isolated" to even be fought over e.g., raa.
In sum your post is another one of this arguement:
Permise 1: CCP made 15 different changes to faction war.
Premise 2: PVP and plexing has increased.
Conclusion: Therefore each and every one of the 15 changes was good and none of them could be bad.
While I agree that premise 1 and 2 are true the logic is horrible.
This is why the idea of lets "wait and see" what happens is illogical. The data won't answer what changes are causeing which results because there are simply too many changes at once. They are essentially confounding variables.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
443
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Posted - 2012.05.30 17:53:00 -
[41] - Quote
Veshta Yoshida wrote:Cearain wrote:.....Or we can give feedback like they asked us to..... What makes you think it will make a difference this time around? We have been feeding them "live data" since Empyrean Age was launched and have prior to this fiasco had negligible improvements made. They claim that all is well and they are focusing on spaceships again .. but what good does that do when fixing what has grown into a fairly large niche "end-game" with no clue as to how it works (when it works) and what makes the participants tick? They dropped the ball years ago and in their fervour to make amends after the ridiculous Jita-statue emo-rage debacle picked up the nearest ball-shaped item and ran with it .. problem is that item was giant round'ish turd.
What I find interesting in listening to one of the devs is that they seem to see High sec on one end of a spectrum and null sec on the other and faction war/low sec somewhere in between. This is very odd thinking but it explains why they are forcing null sec mechanics like lock outs on us. Low sec and faction war should not be viewed as something between these two ways of playing at all.
Low sec and faction war has nothing to do with high sec. If anything null sec carebears/miners have allot more in common with high sec life than low sec. Look at how much they complain about cloaking alts. Low sec has so much traffic it is crazy to think anyone would complain about that.
But whatever. They implemented this station lockout and said they will reevaluate it later. I just want to know what criteria they will use to evaluate it. It seems to me there were so many changes to faction war that it will be impossible to tell what is causing what in any rational way.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.05.31 17:38:00 -
[42] - Quote
Duke Dantez wrote:Muad 'dib wrote: stuff complaining about station lock out. Station lock out is absolutely critical to maintain the current state of constant pvp that is going on in FW. Right now Lamaa is averaging around 70% contested and I would assume that it will take a great effort for us in the Minmitar militia to hold onto it. ...
You have no basis to make that claim. There were lots of changes made that make faction war better with this expansion. To claim all the great fights are because of station lock outs is illogicial.
In fact there is good reason to think, and I do think, station lock outs have decreased the pvp we could have had if they just did the stuff we wanted like economic incentives, lp for plexing and lp for pvp. I think there would be allot more pvp if they just dropped the station lock out.
CCP said they were going to evaluate the station lock out. I have asked hans what criteria they are going to use to evaluate whether the station lock out is good or bad. I don't really see how they can do that effectively.
If they are just going to say well pvp increased after we made 15 changes therefore every single change must have been good and none of them could be bad, that is pretty stupid. Yet that is the logic of many of the posts here.
We have good reason to think raa fell without a fight due to station lockouts.
We also have good reason to think kamela had an increase in fighting due to station lockouts. However, this fighting was also caused by several other factors like the flip times drastically changing combined with the increased economic consequences! I think there could have been just as much fighting but it would have been more spread out over more systems had they not implemented the lockout.
I know I wasn't able to do to really participate that night because I had allot of ships and drug boosters that I needed to move. If I didn't have to spend that time moving them I would have been fighting somewhere to try to take systems. How many others had to do the same? There is no way to sort out these confounding variables regarding the fighting that happened the last few days before the patch.
I don't think I was alone as far as people who had to use those last few days before the flip times changed to move items instead of fighting.
I anticipate lamaa will have allot of fighting. But there is no reason to think that all the fighting that is going to happen there is due to station lock outs as opposed to the enormous economic incentives, and other good changes that ccp made. As for my ability to fight in lama I know I am hamstung since I had to move all the ships I used to have in huola and arzad out. The station lockouts only decrease my ability to participate in these fights.
Again how is ccp going to seperate out the increased pvp that are due to the good changes and determine if the specific station lock out change was good or bad? I asked Hans to ask this in the csm summit. I hope he will because then we can see if this station lockout idea is being evaluated in any sort of rational way.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.05.31 18:13:00 -
[43] - Quote
X Gallentius wrote:Cearain wrote: We have good reason to think raa fell without a fight due to station lockouts.
Ignorance is bliss. Raa has no stations, and there's a high sec station next door to Raa that could have been used.
I imagine you are in bliss right now. You continue to remain ignorrant of my posts explaining why basing out of a high sec system is not going to be a very good idea for an important part of our miltia. So other than a high sec station to base out of, where would be the nearest place to base? I suppose you will ignore that question and remain blissful.
X Gallentius wrote: Bottom line: Amarr don't have the personnel right now to spend defending a non-contiguous system (not in the Kamela/Sahtogas pipe) like Raa.
The only reason being "contiguous" is important is because of the station lockouts. Thanks for agreeing with my point. Amarr can't fight for raa and other non contiguous systems primarilly because of the station lockouts.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.05.31 18:28:00 -
[44] - Quote
Jones Bones wrote:X Gallentius wrote:Cearain wrote: We have good reason to think raa fell without a fight due to station lockouts.
Ignorance is bliss. Raa has no stations, and there's a high sec station next door to Raa that could have been used. Bottom line: Amarr don't have the personnel right now to spend defending a non-contiguous system (not in the Kamela/Sahtogas pipe) like Raa. Raa fell because Minnies timed it right (later USTZ) in which they have a significant advantage with Late Night Alliance. As teamwork improves between the Amarr militia I think you will see them able to hold strategic systems while taking some systems during EUTZ. At this time we simply do not have the pilots in late USTZ to match Late Night.
I disagree.
1) It takes over 40 hours of straight plexing to flip a system. If any defensive plexing happens it takes longer. So all time zones could contribute.
2)Its pretty much impossible to hold and plex a system when you can't dock with in a several jumps of it. Once you get into the plexing game you will see how helpful it is to have all the different sized ships right close by.
I don't know whether you would have joined me but if we would have been able to stock up some plexing ships close to raa I would have been prodding our corp to do that. But given that you and others in our corp would not have been able to base anywhere close to there (combined with the fact that our corp only occassionally does the whole plexing thing) I really don't see the point.
If there was no lock out rule then we would have still had a large base in arzad. I am certain ILAW would have put up some sort of efforts to hold raa. Hell it may have been because of ILAW (when we were based out of Arzad) that amarr captured Raa to begin with.
Other corps could have put ships in arzad or the systems around raa too. Because even if minmatar held raa we would still be able to use those ships to continue the occupancy war and not just have to spend another night moving them out.
Jones Bones wrote: My one concern with the FW changes continues to be the LP multiplier for the losing side. I understand the benefits to the victor, but punishing the loser with a 4x multiplier is crippling. Right now it makes more sense for Amarr FW pilots to create Minnie FW alts (with new, improved 0.0 standings) to grind their missions for much higher isk/lp rewards.
I agree that the punishment to the losing side is over the top. And yes its clearly much better to join the winning side from an economic standpoint.
But the station lockouts is also effecting peoples abilities to have pvp ships ready to put up a fight when they need them. I really don't mind ccp punishing the losing side but don't punish them in a way that makes it more difficult to keep fighting. Station lockouts does that directly. That is why I am so against them. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
|
Posted - 2012.05.31 18:30:00 -
[45] - Quote
Jones Bones wrote:Cearain wrote:[quote=X Gallentius] The only reason being "contiguous" is important is because of the station lockouts. Thanks for agreeing with my point. Amarr can't fight for raa and other non contiguous systems primarilly because of the station lockouts.
I was FCing our fleet that night and this simply is not true. There could have been 20 available stations in Raa and the surrounding systems. We did not have enough pilots online to combat their BC/Logi fleet. This is a perfect example of something Amarr FW needs to work on as a group, making sure systems are not closing to being vulnerable come late USTZ.
I was in a fleet with almity that night. But anyway a system does not flip in one night! Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
|
Posted - 2012.05.31 18:33:00 -
[46] - Quote
X Gallentius wrote:Cearain wrote: The only reason being "contiguous" is important is because of the station lockouts. Thanks for agreeing with my point. Amarr can't fight for raa and other non contiguous systems primarilly because of the station lockouts.
There is an Amarr system next door to Raa with a station. Thanks for proving my point.
What system are you refering to? Perhaps you should read the part of my post you cut out. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.05.31 18:49:00 -
[47] - Quote
Jones Bones wrote:Cearain wrote:Jones Bones wrote:Cearain wrote:[quote=X Gallentius] The only reason being "contiguous" is important is because of the station lockouts. Thanks for agreeing with my point. Amarr can't fight for raa and other non contiguous systems primarilly because of the station lockouts.
I was FCing our fleet that night and this simply is not true. There could have been 20 available stations in Raa and the surrounding systems. We did not have enough pilots online to combat their BC/Logi fleet. This is a perfect example of something Amarr FW needs to work on as a group, making sure systems are not closing to being vulnerable come late USTZ. I was in a fleet with almity that night. But anyway a system does not flip in one night! Funny you say that; how much defensive plexing did we do in Raa? I know I did 0. Yet I see plenty of defensive plexers in Lamaa, Sis, Vard, etc. Sometimes war is boredom :P
You weren't part of faction war when we did plexing. Look at our corp forums you will see we had a few nights of plexing. Threads like "lets take arzad" "ships we need in arzad" for plexing another thread called "attention" basically saying lets get out there and plex. You will read about our successes and how we suspected Arzad was bugged. This sort of enthusiasm for plexing and moving ships in that area to take systems all sort of went away when we realized we were bascially going to have to move again. We didn't do much plexing after we knew we would have to move out of Arzad.
http://sovereigntywars.wordpress.com/2012/03/05/the-reclaiming/
But before we started to realize station lock outs were going to lead to us being kicked we did have plexing ops that weren't even on the boards just when we got together and decided we wanted to plex a system. I took part in some of them. And yes I moved ships a few jumps over so I could get in them. I still have a few there.
Its hard for you to evaluate the changes because you were only in faction war after the changes took effect.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.05.31 18:50:00 -
[48] - Quote
Jones Bones wrote:Cearain wrote:X Gallentius wrote:Cearain wrote: The only reason being "contiguous" is important is because of the station lockouts. Thanks for agreeing with my point. Amarr can't fight for raa and other non contiguous systems primarilly because of the station lockouts.
There is an Amarr system next door to Raa with a station. Thanks for proving my point. What system are you refering to? Perhaps you should read the part of my post you cut out. Raa is right next door to Amarr high sec bro.
Do you want to base out of high sec?
edit: You should also read the parts of my post that Gallentius cut out. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.05.31 19:08:00 -
[49] - Quote
X Gallentius wrote:Cearain wrote:
Do you want to base out of high sec?
edit: You should also read the parts of my post that Gallentius cut out.
Did you really want to keep Raa out of Minmatar hands? If so, then you would have based out of Amarr high sec. Edit: Stupid question, and I apologize. You guys aren't intereested in Occupancy Warfare. You're interested in pvp - not "orbiting buttons". There's plenty of pvp to go around, so I really don't know what you're complaining about tbh.
Do you know what sec status jones has? What about many in our corp imperial outlaws? Amarr is indeed at a very significant disadvantage if we need to base our operations out of high sec.
Actually I do give the whole station lock out part of the credit for the fights in kamela for this reason. It would be stupid to fight so hard for kamela with Tuomuta sitting right there. However, there are allot of negative sec status pilots in the militia so it made sense. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.05.31 19:22:00 -
[50] - Quote
Jones Bones wrote:X Gallentius wrote:Cearain wrote:
Do you want to base out of high sec?
edit: You should also read the parts of my post that Gallentius cut out.
Did you really want to keep Raa out of Minmatar hands? If so, then you would have based out of Amarr high sec. Edit: Stupid question, and I apologize. You guys aren't intereested in Occupancy Warfare. You're interested in pvp - not "orbiting buttons". There's plenty of pvp to go around, so I really don't know what you're complaining about tbh. It was a complete lack of cohesion on Amarr's part that Raa fell so easily. You'll notice that Said/Oyo are seeing much more fighting and Kamela is pretty much a safe haven. We'll turn this thing. And they will remember us. We fought here alone and gave up our lives, so that this empire should not perish from the earth.
If we weren't kicked out of Arzad there would have been allot more cohesion. Instead allot of the time we had to play before inferno was doing logistics.
You may not realize this because you are new to faction war and ILAW.
But we would have almost certainly put up a fight for raa if ILaw was still based in Arzad. Amarrian retribution likely would have helped in this effort just like flyinghotpocket helped in the blog post I linked above. Would fweddit and Wolfbrigade have helped too? I'm pretty sure they would have. I am certain there would have been fighting.
This station lock out business is crap for pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.01 16:17:00 -
[51] - Quote
Har Harrison wrote:X Gallentius wrote: Don't make me pull the plexing VP card! ok... you made me do it... Imperial Outlaws is nowhere to be found.  Anyways, if you guys were really interested in Occupancy Warfare, you would move to Kamela / Sahtogas and start your offensive from there. You'd get lots of pew out of it as well. Or, you would plex the "circle of doom" area near Eggelhende pretty hard, and maybe not get many fights until you started making some headway. The reality is that the people in the Amarr militia interested in Occupancy Warfare (not Cearain, nor Imperial Outlaws) decided Raa was too much of a distraction to worry about at this time. They are starting from Kamela/Sahtogas and working out from there. This^^^^ Caerain - you have done nothing but ***** about changes that many of us are ok with (apart from the fact CCP could have been a little more balanced in how they implemented it - i.e. balance NPCs and change VP payouts in Escalation vs not doing it yet and doing it in Inferno). Get into a ship, and go plex for a few days, like the rest of us are and get some fights as and when they come. The changes have given us frontlines which both sides are now pushing hard to extend/hold. Get on them (hint - base in saht or kamela). Or open up a THIRD front in Auga and the surrounds by basing out of Egg and accept that you will have to plex to make the minnies react. We wanted consequences in FW and we got some. Now use that fact and make the minnies choose to keep pushing saht/kam OR defend some of their backwater. All I am hearing is that your corp has no interest in helping the militia... Jones on the other hand, makes me think that some in your corp DO want to help. Incidently, the reason so many wanted to hold Kamela vs going to high sec is 1) they didn't want to lose another system (we have some pride) 2) they have substantial assets (i.e. caps) that they cannot relocate to high sec (no friendly GMs around unfortunately!!!) 3) some cannot due to sec status, but to say that is the only reason is unfair I will not sacrifice the Kamela and Sahtogas. We've made too many compromises already, too many retreats. They invade our space, and we fall back. They assimilate entire worlds, and we fall back. Not again. The line must be drawn here! This far, and no farther! And I will make them pay for what they've done!
I don't see XGallentius on the chart for most vp in the last week either. I guess he is too busy with pvp. 
Also I'm not sure how the chart works but the number of kills for a week seems low. I thought everyone could get 20 kills a night.
I do plex. No I am not online 23/7 like some where I am going to make the charts but when I play I do plex. That is why I am pissed about the station lock outs.
I could get fights using plexing just as well before the changes if not better because I had ships throughout the zone that I could hop into. If I am in a destroyer and someone was in a medium I could hop in a cruiser nearby. If my tank started to take damage from the rats I could dock and repair so that if a wt came in I could fight him instead of run.
I run plexes in Dal Auga Kourm and Huola because they tend to have the most wartargets in system. There is not increase in the number of fights I am getting there. There is no reason that they have to stop me from plexing until the system hits something lik 70% constested.
I will plex and then the next day the work I did was gone. So I will plex again with the rats and the next day the work is gone. With this system there are no greater number of fights except in a few isolated systems and then its just large fleets. (I won't say blobs because they are ship restricted and I like the big fights too.) I like those large fleet fights too but I am not always on line to be in them. Over the course of say 40 hours of play I would rather have 140 fights spread out over that time where 1-5 ships explode instead of having to wait 40 hours and then there is one big fight where 1000 ships explode.
If I wanted the latter I would have joined null sec.
Edit: BTW I have not just bitched about the changes. I have stated that I like allot of the changes. The station lock out has not been defended by anyone in any sensible way. Other than post hoc ergo propter hoc fallacious reasoning. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.01 16:33:00 -
[52] - Quote
Har Harrison wrote:X Gallentius wrote:Cearain wrote: We have good reason to think raa fell without a fight due to station lockouts.
Ignorance is bliss. Raa has no stations, and there's a high sec station next door to Raa that could have been used. Bottom line: Amarr don't have the personnel right now to spend defending a non-contiguous system (not in the Kamela/Sahtogas pipe) like Raa. This We are trying to hold the pipe and extend it rather then save the one isolated system that holds little value. Again I say HIT AUGA AND THE OTHER BACKWATER SYSTEMS AND MAKE THE MINNIES REACT TO US FOR ONCE instead of complaining!!!
That system holds just as much value in the war as any other.
The only reason we didn't fight for it is because it is isolated. The only reason it is isolated is because of station lockouts. Hence the station lockouts are the reason we didn't fight for it.
Your "holding the pipe" is not really helping the overall amarr militia make gains any more (and likely less) than if you were running offensive plexes as much as you could. To force the minmatar to spread out.
The pipe you are holding is pretty much worthless. Minmatar doesn't need it, and no matter how we upgrade it our lp is still worthless. But whatever keep clutching your pipe. I don't care, what you do with your free time.  Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
|
Posted - 2012.06.01 16:35:00 -
[53] - Quote
Princess Nexxala wrote:Not 100% certain but I think it only counts final blow and only if the victim is FW Cearain wrote: Also I'm not sure how the chart works but the number of kills for a week seems low. I thought everyone could get 20 kills a night.
That makes sense. Or it must have been early in the week. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.01 16:40:00 -
[54] - Quote
Princess Nexxala wrote:RL vacation i think Cearain wrote:I don't see XGallentius on the chart for most vp in the last week either. I guess he is too busy with pvp. 
Well a week from when he posted it would take us right up to the expansion launch on 5/22.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.01 17:59:00 -
[55] - Quote
chatgris wrote:Cearain wrote:Actually I do give the whole station lock out part of the credit for the fights in kamela for this reason. It would be stupid to fight so hard for kamela with Tuomuta sitting right there. However, there are allot of negative sec status pilots in the militia so it made sense. And here's the catch: WTB a mechanic that gives as much incentive to fight as the station lockouts do, but still allows the losing side to stay in the fight. Maybe station lockouts are a bad idea. On one hand I hate them out of principle OTOH I love the increased fighting.
I think the economic incentives are plenty. Getting to level 5 yields huge gains. If they dropped the horrendous cost increase for lp stores that the losing side faces I don't think there would be a problem.
Other things that they have done like making the map more visible as to what is contested helps a bit as well. The lp upgrades getting drained by the other side helps as well. LP for pvp is another great change that helps promote pvp.
The station lockouts on the other hand decrease fighting more than they increase it - except for that one limitted example.
Why are faction war players docking their ships in the war zone to begin with? Are they doing it so they can do industry? For most probably not.
I suspect most FW players were putting ships in the war zone so they can get into fights and reship for fights faster. Making that more difficult just means well you won't get in fights as quickly.
In sum if they: 1) drop the station lockout 2) make it so the lowest lp bonus would be pre-inferno prices 3) notify us when plexes are attacked so we can react quickly with pvp ships 4) remove or neuter the npcs so they don't prevent pvp 5) Continue to iterate and tweak the plex spawn mechanics and flip times to promote pvp.
Then we would have a great system. We would have a hell of a lot more pvp happening than in the current system. And it would be allot more spread out and not just blobs in a few front line systems.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.01 18:40:00 -
[56] - Quote
Vordak Kallager wrote:Muad 'dib wrote:chatgris wrote:Cearain wrote:Actually I do give the whole station lock out part of the credit for the fights in kamela for this reason. It would be stupid to fight so hard for kamela with Tuomuta sitting right there. However, there are allot of negative sec status pilots in the militia so it made sense. And here's the catch: WTB a mechanic that gives as much incentive to fight as the station lockouts do, but still allows the losing side to stay in the fight. Maybe station lockouts are a bad idea. On one hand I hate them out of principle OTOH I love the increased fighting. Can you imagine how much more fighting there could be if everyone could move reships and supplys around like we used to, with the new system. Thats why im crying like a little ***** about it, all changes are good but the station thingy, we could be slapping each other about crazy loads!!! Re: Sitting on station in Machariels!
If you can't be bothered to create an insta-undock station camping can be addressed in several other ways. Including station gun fire that starts after 30 seconds or so. But the ability to dock and repair should not be effected.
Despite your dig, his point still stands. This would be a truly great and pretty much unanimously applauded expansion if they just gave up on the null sec lite station lock outs. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.01 18:44:00 -
[57] - Quote
BTW
https://forums.eveonline.com/default.aspx?g=posts&t=107393
CCPs thread that asks for player feed back seems to be ganked when you try to give feedback. Its been that way for a while. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.01 20:37:00 -
[58] - Quote
Haulie Berry wrote:Quote:Can you imagine how much more fighting there could be if everyone could move reships and supplys around like we used to, with the new system.
Thats why im crying like a little ***** about it, all changes are good but the station thingy, we could be slapping each other about crazy loads!!! Do you guys really not understand that a large part of the station lockout was to create an actual battleline? .
Of course. Now just like in null sec, the blob can slowly creep across the systems and the damage the other side can do behind enemy lines is greatly reduced.
I don't know about caldari and gallente but in the Amarr minmatar war there are only a few systems that aren't dead. Whereas before we used to be able to roam around throughout and get fights. Now its you either fight the kam/kourm blobs or you have a slow night.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.01 20:49:00 -
[59] - Quote
Haulie Berry wrote:Quote:Of course. Now just like in null sec, the blob can slowly creep across the systems and the damage the other side can do behind enemy lines is greatly reduced.
I don't know about caldari and gallente but in the Amarr minmatar war there are only a few systems that aren't dead. Whereas before we used to be able to roam around throughout and get fights. Now its you either fight the kam/kourm blobs or you have a slow night. All I heard was, "NO! I DON'T WANNA CHANGE! WHAAAA!"
Its probably true that is all you hear. That is happening because you are reacting emotionally. Your emotional reaction is turning off the rational part of your brain. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.01 21:28:00 -
[60] - Quote
Haulie Berry wrote:Cearain wrote:[quote=Haulie Berry]
Its probably true that is all you hear. That is happening because you are reacting emotionally. Your emotional reaction is turning off the rational part of your brain. Funny, because I' m pretty sure that's the reason why you spend all of your time whining on the forum while Fweddit does all the heavy lifting for Amarr militia.
Whose alt are you anyway?
Until you say, I think I will just assume you are susan black's troll alt. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.02 01:10:00 -
[61] - Quote
Har Harrison wrote:Cearain wrote:Har Harrison wrote:X Gallentius wrote:Cearain wrote: We have good reason to think raa fell without a fight due to station lockouts.
Ignorance is bliss. Raa has no stations, and there's a high sec station next door to Raa that could have been used. Bottom line: Amarr don't have the personnel right now to spend defending a non-contiguous system (not in the Kamela/Sahtogas pipe) like Raa. This We are trying to hold the pipe and extend it rather then save the one isolated system that holds little value. Again I say HIT AUGA AND THE OTHER BACKWATER SYSTEMS AND MAKE THE MINNIES REACT TO US FOR ONCE instead of complaining!!! That system holds just as much value in the war as any other. The only reason we didn't fight for it is because it is isolated. The only reason it is isolated is because of station lockouts. Hence the station lockouts are the reason we didn't fight for it. Your "holding the pipe" is not really helping the overall amarr militia make gains any more (and likely less) than if you were running offensive plexes as much as you could. To force the minmatar to spread out. The pipe you are holding is pretty much worthless. Minmatar doesn't need it, and no matter how we upgrade it our lp is still worthless. But whatever keep clutching your pipe. I don't care, what you do with your free time.  Raa IS worthless to us at the moment compared to OTHER systems. BTW - us holding the pipe and pushing from there has won back Lamaa... Oyo is now a valid target, or a push can be made for Tzvi as well perhaps??? The point is, there are BATTLE LINES like I have been saying. You work around them... Think WWI trench warfare if you don't get it...
I don't have to pull out history books. I can just look at null sec.
We won back lamaa because we did plexing there. We lost Raa because we did not plex there. We did plexing in lamaa as opposed because we can dock next to it. We did not plex in raa becasue we can not dock next to it. We can't dock next to raa because of the station lockouts. Hence we didn't fight for raa becasue of the station lockouts.
The notion that we should fight for systems next to where we can dock ships is so obvious that to call it a "strategy" is a stretch.
I'm not saying there would be better strategies if we could dock whereever we want. I am saying we would have fighting that is much more spread out and involves more than planting your blob in kamela. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.02 03:28:00 -
[62] - Quote
Har Harrison wrote:Back on this old chestnut? Raa has a high sec system next door people COULD have used. They didn't as Raa wasn't worth it at the time...
Back on that old chestnut?
Did you not read the reasons I already gave why we wouldn't want to base out of high sec? I couldn't make that recomendation to my corp with a straight face. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.02 04:11:00 -
[63] - Quote
Har Harrison wrote:Cearain wrote:Har Harrison wrote:Back on this old chestnut? Raa has a high sec system next door people COULD have used. They didn't as Raa wasn't worth it at the time... Back on that old chestnut? Did you not read the reasons I already gave why we wouldn't want to base out of high sec? I couldn't make that recomendation to my corp with a straight face. The only reason I got was a sec status issue which is NOT an issue for everyone and COULD be fixed with some belt ratting IF you really wanted to make that difference...
har Allot of the leaders in my corp, and those we fly with are negative 10. They are not going to go do a bunch of pve for ages so that they can dock in a high sec system so we might be able to hold a system. You are just out of touch.
Look for anyone who is even the least bit unbiaed I think its clear we would have fought for Raa if the station lockouts were not an issue. Before we moved to egg we were fighting for and winning systems around our base in arzad. This was even before we knew the economic consequences would be so drastic.
I'm not saying we would have been able to hold raa. But it wouldn't have been taken without a shot fired. If you can't recognize how the station lock out was a detrement to pvp in that case you are just being stubborn. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.02 13:22:00 -
[64] - Quote
Jones Bones wrote:Muad 'dib wrote:
Do you think that everyones fighting right now JUST because it will lock the other guys out? If they are that in itself is not the goal to fight for... sooo kinda proves even more that its a dumb 0.0 mechanic thats got no place in low sec FW.
I know people are running defensive plexes for this reason. You think Wolfsbrigade ignores their system being taken? You think 7th fleet ignores Sahtogas?
I think they would be running plexes other places if they didn't have the lockout rule. Its just that now all the fighting is concentrated in a few systems. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.02 13:47:00 -
[65] - Quote
X Gallentius wrote:Cearain wrote:I think they would be running plexes other places if they didn't have the lockout rule. Its just that now all the fighting is concentrated in a few systems. Right now the station lockout rule is the only thing encouraging players to pause the movie they are watching, and engage an enemy in their home system. Sense of urgency leads to more fights.
There is not much "urgency" like there was before the flip times were extended. Now the systems won't flip unless there is 40 hours of uncontested plexing by the enemy. Now people will go out and cap a plex or two when they have the extra time to burn but its not like everyone is waiting for each new plex to spawn with bated breath.
I do agree that the plexes they are capping tend to be in and areound kamela and sahtogas as opposed to else where. I don't think this is good to have all the fighting so concentrated - unless you happen to have the larger blob at the time. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.02 17:52:00 -
[66] - Quote
Duke Dantez wrote:Cearain wrote:
There is not much "urgency" like there was before the flip times were extended. Now the systems won't flip unless there is 40 hours of uncontested plexing by the enemy. Now people will go out and cap a plex or two when they have the extra time to burn but its not like everyone is waiting for each new plex to spawn with bated breath.
You have no clue whats going on. There was a build up in action leading to larger and larger fights before Lamaa was finally recaptured by the Amarr. Your comment just proves that you are no longer an active member of FW.
As we speak kamela is not even contested and at level 5 in upgrades. there is no sense of urgency that people will lose their ships there.
People aren't currently based out of lamaa. So the sense of urgency was not created due to people losing ships there.
Yes it was fought over because it was right next to our base in kamela. That is sort of my point. All the fighting is pretty confined so whoever has the bigger blob can just plant it there.
Also now that the battlelines are even more limitted we get even more booster alts in system. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.02 18:03:00 -
[67] - Quote
Duke Dantez wrote:Cearain wrote:X Gallentius wrote:Cearain wrote:I think they would be running plexes other places if they didn't have the lockout rule. Its just that now all the fighting is concentrated in a few systems. Right now the station lockout rule is the only thing encouraging players to pause the movie they are watching, and engage an enemy in their home system. Sense of urgency leads to more fights. There is not much "urgency" like there was before the flip times were extended. Now the systems won't flip unless there is 40 hours of uncontested plexing by the enemy. Now people will go out and cap a plex or two when they have the extra time to burn but its not like everyone is waiting for each new plex to spawn with bated breath. I do agree that the plexes they are capping tend to be in and areound kamela and sahtogas as opposed to else where. I don't think this is good to have all the fighting so concentrated - unless you happen to have the larger blob at the time. Just quit FW already. Yourself, Maud'dib, and the handfull of others do nothing but complain about change. You realize how weak and impotent you sound? I don't even have to argue with you guys on this thread because there are more Amarians on here that disagree with you. CCP are not going to roll back the station lockout. It is the number 1 reason why there has been such an improvement in small gang pvp. Fact.It was said beforeGǪ Adapt or die. You guys have already been replaced by newer Pilots (tenfold) in the Amarr faction. Soon you will quit and no one will care. Just disgruntled has-beens. 
Ah yes another minmatar cheerleader who refuses to actually address the points raised and so turns to name calling. Who is the impotent one?
Just claiming station lock out caused an increase to small gang pvp is a "fact" does not make it so.
I have no doubt that faction war with its new stepping stone to null sec mechanics - like station lock outs - will draw many current eve players. It will just fill it with null sec wannabes though.
However eve as a whole will not grow. Blobs Camping kamela gate may get allot of kills but its not really going to make for great small gang pvp that will attract allot of new players to eve. It certainly won't be that small gang pvp expansion many of us were hoping for. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.02 18:29:00 -
[68] - Quote
Duke Dantez wrote:Garr Earthbender wrote:Truth be told, there comes a time when theorycrafting stops and those who are playing a more than 'casually' see what happening on a nightly basis and post about it. ^^^^ this
I played the night before last. Was lamma and TZVI did some plexing no wartargets no pvp just shooting rats. So I took a break and later went up to sisiede and did some plexing. Plexing with just rats.
Asked Jones what was happening down by kamela and he said there were just minnie blobs camping gates. So I stayed up in sisiede and dal. I did get a good fight in dal. But overall for the time I spent that night I can't say this expansion is all so wonderful.
The station lockouts is too confining for a small gang of a five or so players to have much fun. Either join a fleet with 30+ members of gtfo.
BTW that one night was typical of other nights.
I'm not saying there is anything wrong with this and some people like this. I'm just saying that I was hoping for more spread out fighting where you didn't have to be in one or 2 systems with a big enough fleet or your would have a boring night. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.04 14:51:00 -
[69] - Quote
Mutnin wrote:Cearain wrote:X Gallentius wrote:Cearain wrote:I think they would be running plexes other places if they didn't have the lockout rule. Its just that now all the fighting is concentrated in a few systems. Right now the station lockout rule is the only thing encouraging players to pause the movie they are watching, and engage an enemy in their home system. Sense of urgency leads to more fights. There is not much "urgency" like there was before the flip times were extended. Now the systems won't flip unless there is 40 hours of uncontested plexing by the enemy. Now people will go out and cap a plex or two when they have the extra time to burn but its not like everyone is waiting for each new plex to spawn with bated breath. I do agree that the plexes they are capping tend to be in and areound kamela and sahtogas as opposed to else where. I don't think this is good to have all the fighting so concentrated - unless you happen to have the larger blob at the time. You are ignoring basic guerrilla tactics, expecting to have lazy PVP just because you are in FW. I was against the changes prior because the station lock outs are a pretty big inconvenience....
Oh really? Did you have an alt in the gangs I was flying in? If so please tell me what the fc did wrong.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
452
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Posted - 2012.06.04 14:58:00 -
[70] - Quote
Muad 'dib wrote:Jones Bones wrote: You guys really need to get over the station lockouts, they are not going away.
Not with that attitude... Why would it be so terrible for station lock outs to be removed again? Do you think that everyones fighting right now JUST because it will lock the other guys out? If they are that in itself is not the goal to fight for... sooo kinda proves even more that its a dumb 0.0 mechanic thats got no place in low sec FW.
CCP explicitly said they would re-evaluate the station lock out rule in the inferno dev blog. So unless Jones thinks their word is completely worthless he doesn't know what he is talking about.
As to whether their word on this is worthless, I would like to know what criteria they are using to decide whether the no docking rule should stay.
In the meantime people will just keep claiming that none of the other changes would have lead to any of the pvp we see today except for the no docking rule. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
453
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Posted - 2012.06.04 16:47:00 -
[71] - Quote
Sokor Loro wrote:Muad 'dib wrote:Jones Bones wrote: You guys really need to get over the station lockouts, they are not going away.
Not with that attitude... Why would it be so terrible for station lock outs to be removed again? Do you think that everyones fighting right now JUST because it will lock the other guys out? If they are that in itself is not the goal to fight for... sooo kinda proves even more that its a dumb 0.0 mechanic thats got no place in low sec FW. If you hate a mechanic just because it's in 0.0, you're the one whose dumb. I like the change, and I don't understand why it gets so much hate. If someone's offensively plexing a system, it is absolutely ridiculous that they just dock up whenever someone so much as comes near them. Station games are awful, boring, and pretty much a waste of everyone's time. The change encourages pvp. If you're in a roaming gang or plexing in an opposing faction's system, you either engage (pvp) or get to a gate to get out (decent chance of pvp). Or you can warp to a safe and get scanned down.
Catching people at a gate trying to evacuate your blob is the pvp your looking for? Scanning them down to gank them?
Your views of pvp are very much like null sec, which isn't surprising, because that is where you come from. Roam around in a blob and try to gank people as they run from you. Making it so they can't dock from your blob just helps the pvp.
Why would the offensive plexers just dock up? Perhaps to reship into ships that can enter a plex where your not outnumbering them so significantly? Not anymore.
We usually would plex to look for fights. Of course, now, when you only have a few systems in play the blob will come and chase you out.
In pre-inferno faction war all the pvp didn't revolve around hunting and catching someone who was trying to get away.
Station games were never a problem for faction war because if you don't want to play station games you are never forced to. Only people who don't know the basic mechanics of insta undocks would have problems. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
453
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Posted - 2012.06.04 20:33:00 -
[72] - Quote
X Gallentius wrote:Crosi Wesdo wrote: C) wherever i am, orbit a button with nothing to do for up to 50 minutes in a single plex. Even a recurring 10 minutes of nothing is turbo boring and i would rather mission for isk anyday.
Do this in Okkamon or Eha, or soon in Ladistier (where Caldari live). You'll get fights, or eventually you will be able to grief them because they will have lost their system.
You seem to assume he will remain online 23/7.
How do you know he won't do the plexes not get any fights and then next time he signs in find that all his plexing was undone? So he can do the plexing again and have this cycle repeat itself. That is my experience at least.
Faction war involves allot of plexing when the enemy doesn't even know you are doing it. Its not surprising because the militia is not notified when and where plexes are being taken.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
453
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Posted - 2012.06.04 20:57:00 -
[73] - Quote
X Gallentius wrote:Cearain wrote: You seem to assume he will remain online 23/7.
He IS online 23/7. Seriously, we need a new form of station lockout rant to keep this thread going.
Different rant entirely.
He is addressing the fact that ccp has not really done anything to make plexing more of a pvp activity.
The new consequences are based plexing, which are done more effectively if you don't fit a point on your ship.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
453
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Posted - 2012.06.04 21:14:00 -
[74] - Quote
X Gallentius wrote:Yeah you're right. ...
You should have stopped typing there. 
Would you not agree that you can capture allot more plexes in the same amount of time if you avoid pvp?
According to the economic consequences back sytems count just as much as frontline systems. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
453
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Posted - 2012.06.04 22:27:00 -
[75] - Quote
Crosi Wesdo wrote:...Caldari are plexing more that gallente by literally 150+ plexes a day. There is no PvP in 99% of those. All their successful bunker busts bar one are done when there is no opposition during 6am-10am tz.. When we are on there is usually a gf.
....
As it is, we repel half a dozen busting attempts and run a few plexes but we still have 150 more plexes to run just to uncontest the system thats basically 4 days of round the clock deplexing lol.
....
I dont know what the perfect solution is, i just fall back to where i was before the update, that station lockout is a terrible idea and that the lp value sea-saw is far too harsh and penalises newer players on the losing side far too much and is far too expensive to maintain and far to vulnerable to attack. We arnt a cohesive null sec alliance. It should be possible for one hard working corp or individual to do well in a faction even if the rest of the faction chooses to sit on their asses. As it stands that is not possible,
You have hit the nail on the head. Like I tried to get XG to admit - the plexing war is best done without a point in a pve ship.
Sure there is allot of new blood and blood - allot of what CCP did was good for faction war. This new blood/pvp would still be here if ccp made plexing more of a pvp activity.
That same issue that existed the first time the caldari "won" the war still exists today. Plexing is most efficiently done as a pve activity. This is why winning this war is not meritorious.
What can be done? Why not let the militia players know when a plex is being entered and left? Just a simple notification system. "cearain minor auga" That way after you chase a pver out of a plex you don't need to keep chasing him in order to keep eyes on him. You can just close his plex (which of course when you enter it would notify the enemy militia) and when he opens another plex you can have someone else cover that plex to chase him out.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
453
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Posted - 2012.06.05 02:13:00 -
[76] - Quote
X Gallentius wrote:Cearain wrote: You have hit the nail on the head. Like I tried to get XG to admit - the plexing war is best done without a point in a pve ship.
Plexing war is best done in a pure pve ship IN BACKWATER systems or when other side is not online. PVP content increases as you get closer to home systems and the home system's timezone. I challenge you to take Kourm with PvE ships.
I challenge you to run level 1 missions for 30 hours!
If I could play eve for forty hours straight I could force the blob to come at some point yes that is true. After about 10-20 hours of pve they would likely come to close out what i do.
But in the mean time I will plex at night for about an hour then the next day my work will be undone.
But in the system they set up why would I choose kourm? Kourm doesn't give any special advantages than say todifraun. If I really wanted to play to win this whole plexing game I would be hitting those systems and ninja plexing like a sasawong. IMO that is a problem. The only reason people are getting so much pvp is because they are making decisions to not really trying to win the war but instead to pvp instead.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
453
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Posted - 2012.06.05 02:18:00 -
[77] - Quote
X Gallentius wrote:Crosi Wesdo wrote:Excuse me while i go run 17 plexes in murethand to undo the work done by some afk frigates last night. Yeah right. Solution under current mechanics is to base out of a system with more FW players in it like Heyd or Nis, or Nenna where you would only have to do one plex at your leisure (while others do the other 16). Or base out of high sec Mesybier next door if you have a sec status above -5.0. I love the current 4x pvp on steroids, and I wish there was an easier way to get it.
There are easier ways. Notify us when plexes are being taken. Its that simple.
Also stop the station lockouts. All that time Crosi is spending orbittting buttons he could be spending doing pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.06.05 02:29:00 -
[78] - Quote
X Gallentius wrote:Cearain wrote: But in the system they set up why would I choose kourm? Kourm doesn't give any special advantages than say todifraun. If I really wanted to play to win this whole plexing game I would be hitting those systems and ninja plexing like a sasawong. IMO that is a problem. The only reason people are getting so much pvp is because they are making decisions to not really trying to win the war but instead to pvp instead.
You're the guy who wants pvp "on demand", and is only interested in plexing to get fights, remember? You know how to get it. Go to Kourm. You don't want pvp? Go to todifraun.
Yes I want more pvp I admit it. Like cosi said its ridiculous the amount of time you have to spend waiting for some pvp action in this game.
You seem to understand that if I wanted to fight for occupanycy I would go to todifraun if I want pvp I will go to the same old hang outs as the old faction war and wait at gates. This expansion didn't really do anything to bridge that gap by making plexing more of a pvp activity.
X Gallentius wrote: sasawong is interested in occupancy warfare and knows how to win it. He also has a sh**ton of kills.
Sasawong has a sh**ton of time. How many kills per hour do you think he gets?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
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Posted - 2012.06.05 02:55:00 -
[79] - Quote
X Gallentius wrote:Cearain wrote: There are easier ways. Notify us when plexes are being taken. Its that simple.
Also stop the station lockouts. All that time Crosi is spending orbittting buttons he could be spending doing pvp.
And then they run once we make 11 jumps to get there to stop them from plexing. Same problem, solves nothing. Look, we have alts all over the map, and we report these afk plexers all the time. The issue is that they run away instead of fight most of the time. 11 jumps for nothing. After a while, nobody bothers to go out there.
Why would you go 11 jumps? Why wouldn't you just coodinate to have people who are out there chase him out? You know split up the blob so you can actually coodinate attacks and defenses?
X Gallentius wrote: Crosi never has to orbit a single button to keep his stuff safe (by not stationing in low sec FW system). He has to orbit a huge number of buttons if he is the only guy basing out of a targeted system. Or, he has to run an occasional button if he is based out of a system with many other FW players.
Crosi's biggest complaint is that we kick the Caldari's ass every day in fights, but they are capturing more systems than us because they are more willing to orbit buttons than we are - which is a valid point.
Its the key point. At base plexing is what brings on all these consequences. But plexing is still mainly pve.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
454
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Posted - 2012.06.05 03:04:00 -
[80] - Quote
X Gallentius wrote:Cearain wrote:
Yes I want more pvp I admit it. Like cosi said its ridiculous the amount of time you have to spend waiting for some pvp action in this game.
You seem to understand that if I wanted to fight for occupanycy I would go to todifraun if I want pvp I will go to the same old hang outs as the old faction war and wait at gates. This expansion didn't really do anything to bridge that gap by making plexing more of a pvp activity.
If you're complaining about not getting enough pvp action in this game through FW, then quit playing. FW, right now, is the most pvp-intensive part of Eve Online.
I agree except for rvb. I think it was the best way to find pvp before this expansion as well. But the amount of action per hour spent was and is still very bad.
Quote: Sasawong has a sh**ton of time. How many kills per hour do you think he gets?
More than you or I, that's for sure.[/quote]
I highly doubt he gets nearly as many kills as we do per hour. I think you underestimate the number of hours he plays. You don't get that number of vp unless you play this game allot. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
455
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Posted - 2012.06.05 03:31:00 -
[81] - Quote
Garr Earthbender wrote:Talk about a seriously devolving thread. You realize that you're not going to convince the other that you're right don't you?
Oh I know. Just look at XG. It's like he is wearing blinders. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
457
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Posted - 2012.06.05 12:49:00 -
[82] - Quote
X Gallentius wrote:Cearain wrote: Why would you go 11 jumps? Why wouldn't you just coodinate to have people who are out there chase him out? You know split up the blob so you can actually coodinate attacks and defenses?
Nobody wants to live in Athounon because there are no fights out there on a regular basis. Nor in Covryn. Nor in Villasen. Nor in Hasama, nor Hysera. Never have been. The fights are all near the "front lines" from Eha to Tama to Heyd. Living outside this area leads to no fights. There were some fights to be had in Agoze area when Damar would base down there on occasion, but otherwise people like to be where the action is, and the action is currently wherever Caldari base out of in low sec......
Once you add these large economic consequences for taking systems then people would spread out if systems started being taken in a far off place.
I don't know about Caldari but I actually got quite a few fights in and around todifraun. (my corp got a bit tired of the same old fighting on the houla gate in kourm so we moved out there) Not only are there pirates there but there were faction war players as well.
Of course you are right. As long as the station lock out rule applies it will be hard to have a dynamic war that spreads out over the whole front instead of just 2 or 3 systems. 
Before station lock outs the Amarr and minmatar were pretty much spread out through out the fw area and it lead to allot of great roaming. Now you pretty much just take your blob to 2 jumps from kamela or gtfo.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
457
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Posted - 2012.06.05 20:28:00 -
[83] - Quote
X Gallentius wrote:Crosi Wesdo wrote:As for changing faction for purely financial reasons, thats not an adjustment, thats a tacit admission that the level of financial consequences of the current occupancy war are totally unjustified. Yeah, maybe I've got a skewed perspective. I remember when the rewards for FW really sucked. No bonused FW LP items. FDU standings would go down if you failed a mission. No rewards for plexing other than tags if you shot all the NPCs (and standings gain for one time epic arc mission). Isk was made by running non-FW missions on the side or running anomalies when things were slow. .
Yeah well the amarr are basically cut off from all but a few mission agents. Their lp is more worthless than it was before the bonused fw lp items, even if we do run missions. The lp for pvp kills and plexing is equally worthless. The tags aren'w worth allot because the lp is worhtless. Add the no docking rule and we are worse off compared to where we were when fw started.
In other words if you want to fly for amarr you better have a different way to make money beside faction war.
X Gallentius wrote:
Residual PvE while PvP'ing. We've still got it easy.
I would call plexing (the thing that brings about all the consequences) residual pvp while pveing. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
457
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Posted - 2012.06.05 20:31:00 -
[84] - Quote
X Gallentius wrote:It's so much worse nowadays... 
Fly amarr and see for yourself. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
461
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Posted - 2012.06.13 19:18:00 -
[85] - Quote
FIRST GENERAL wrote:Cearain wrote:
The Website is the most official killboard I know of. I didn't even really know it had a forum. I just use it as a killboard. I would note that I assume that Wolfsbrigade does not seem to use it. They would likely be at the top of the list. They are really the only major amarr corp I have heard of not using it. But like you say I am very casual so I might be wrong.
Son, that amarr killboard is about as 'not up to date' and 'broken' as can be and we really can't be bothered to use it because of that simple fact. Iirc it also doesn't recognize alliances in Amarr FW. You should look up things on eve-kill for a more accurate picture.]
I'm disappointed in that. That killboard was a great thing.
Is there any way to get an idea of faction war kills from eve-kill?
I know in game we can get current kills but I do not know if we can go back and look at the numbers of kils and kills in each system etc.
http://www.amarr-empire.net/killboard/?a=alliance_detail&all_id=499&view=violent_systems&y=2012&m=2
Are there any good ways to determine this sort of information? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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