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Thread Statistics | Show CCP posts - 3 post(s) |

Harisdrop
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Posted - 2004.11.16 13:28:00 -
[121]
Originally by: S'Daria Edited by: S'Daria on 05/10/2004 09:53:22 All the Mining skills would have Astrogeology and Mining V requirements.
All the Marketing skills would require Accounting to V.
Who is your other character? This has been eating at me. Could you of sold Morkt and now you are advancing this new alt?
These are way overboard. My gosh why not get Iron Hybrid ammo 2% damage increase. Swittching ships speed increase 1 seconds. After jump cloaking keeps you cloaked 2 seconds more.
Specialization gone amiss. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Harisdrop
|
Posted - 2004.11.16 13:28:00 -
[122]
Originally by: S'Daria Edited by: S'Daria on 05/10/2004 09:53:22 All the Mining skills would have Astrogeology and Mining V requirements.
All the Marketing skills would require Accounting to V.
Who is your other character? This has been eating at me. Could you of sold Morkt and now you are advancing this new alt?
These are way overboard. My gosh why not get Iron Hybrid ammo 2% damage increase. Swittching ships speed increase 1 seconds. After jump cloaking keeps you cloaked 2 seconds more.
Specialization gone amiss. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Joshua Foiritain
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Posted - 2004.11.16 15:11:00 -
[123]
Originally by: Dameon Blackthorne Cargo Management: Increases cargo pickup range by 20%/level Speed Ammo Loading: Decrease the time it takes to reload ammo.
These would not be feasible. These actions are performed 100% by your ship, so if they were to be modified, it would have to be modules that changed these attributes. I think the rest are pretty cool, though.
Mechanic works the same way, somehow reading a book makes your armor stronger?
Those skills would be quite handy. ---------------------------
[Coreli Corporation Mainframe] |

Joshua Foiritain
|
Posted - 2004.11.16 15:11:00 -
[124]
Originally by: Dameon Blackthorne Cargo Management: Increases cargo pickup range by 20%/level Speed Ammo Loading: Decrease the time it takes to reload ammo.
These would not be feasible. These actions are performed 100% by your ship, so if they were to be modified, it would have to be modules that changed these attributes. I think the rest are pretty cool, though.
Mechanic works the same way, somehow reading a book makes your armor stronger?
Those skills would be quite handy. ---------------------------
[Coreli Corporation Mainframe] |

CmdoColin
|
Posted - 2004.11.17 17:47:00 -
[125]
MWD MASKING: Decreases the signature radius increase of an MWD by 2% per level.
Requirements: Interceptor 5, high speed manoeuvring 5, electronics 5 rank 8
Audita et altera pars |

CmdoColin
|
Posted - 2004.11.17 17:47:00 -
[126]
MWD MASKING: Decreases the signature radius increase of an MWD by 2% per level.
Requirements: Interceptor 5, high speed manoeuvring 5, electronics 5 rank 8
Audita et altera pars |

S'Daria
|
Posted - 2004.11.17 17:52:00 -
[127]
Originally by: CmdoColin MWD MASKING: Decreases the signature radius increase of an MWD by 2% per level.
Requirements: Interceptor 5, high speed manoeuvring 5, electronics 5 rank 8
Good idea!!!
There's a new Gallente ship that's coming in Exodus that negates the penalty completely...but having a skill like this would be kewl for other people.
I think it should be 5% per level instead of 2%. That way you could reduce it 25% with skills, but 100% with the specialized ship.
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S'Daria
|
Posted - 2004.11.17 17:52:00 -
[128]
Originally by: CmdoColin MWD MASKING: Decreases the signature radius increase of an MWD by 2% per level.
Requirements: Interceptor 5, high speed manoeuvring 5, electronics 5 rank 8
Good idea!!!
There's a new Gallente ship that's coming in Exodus that negates the penalty completely...but having a skill like this would be kewl for other people.
I think it should be 5% per level instead of 2%. That way you could reduce it 25% with skills, but 100% with the specialized ship.
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