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S'Daria
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Posted - 2004.10.05 09:47:00 -
[1]
Edited by: S'Daria on 05/10/2004 09:53:11 I was thinking that there would be a bunch of skills that people would be willing to learn. Here are a couple that have been suggested that I would like to learn:
- Cargo Management: Increases cargo pickup range by 20%/level
- Speed Ammo Loading: Decrease the time it takes to reload ammo.
- Agent Connections: Decrease the time/isk for agent services by 10%/level
- Arkonor Mining: +2% mining yield from Arkonor
- Bistot Mining: +2% mining yield from Bistot
- Comet Mining: +2% mining yield from Comets
- Crokite Mining: +2% mining yield from Crokite
- Dark Comet Mining: +2% mining yield from Dark Comets
- Dark Ochre Mining: +2% mining yield from Dark Ochre
- Fire Comet Mining: +2% mining yield from Fire Comets
- Gneiss Mining: +2% mining yield from Gneiss
- Gold Comet Mining: +2% mining yield from Gold Comets
- Hedbergite Mining: +2% mining yield from Hedbergite
- Hemorphite Mining: +2% mining yield from Hemorphite
- Jaspet Mining: +2% mining yield from Jaspet
- Kernite Mining: +2% mining yield from Kernite
- Mercoxit Mining: +2% mining yield from Mercoxit
- Omber Mining: +2% mining yield from Omber
- Plagioclase Mining: +2% mining yield from Plagioclase
- Plagioclase Mining: +2% mining yield from Plagioclase
- Pyroxeres Mining: +2% mining yield from Pyroxeres
- Scordite Mining: +2% mining yield from Scordite
- Spodulman Mining: +2% mining yield from Spodulman
- Toxic Comet Mining: +2% mining yield from Toxic Comets
- Veldspar Mining: +2% mining yield from Veldspar
- Trade good Accounting: Reduces tax by 10% per level for trade goods.
- Tool Accounting: Reduces tax by 10% per level for tools.
- Ship equipment Accounting: Reduces tax by 10% per level for Ship equipment.
- Minerals Accounting: Reduces tax by 10% per level for Minerals.
- Ship Accounting: Reduces tax by 10% per level for Ships.
- Deployable Structures Accounting: Reduces tax by 10% per level for Deployable Structures.
- Construction Component Accounting: Reduces tax by 10% per level for Construction Components.
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S'Daria
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Posted - 2004.10.05 09:47:00 -
[2]
Edited by: S'Daria on 05/10/2004 09:53:11 I was thinking that there would be a bunch of skills that people would be willing to learn. Here are a couple that have been suggested that I would like to learn:
- Cargo Management: Increases cargo pickup range by 20%/level
- Speed Ammo Loading: Decrease the time it takes to reload ammo.
- Agent Connections: Decrease the time/isk for agent services by 10%/level
- Arkonor Mining: +2% mining yield from Arkonor
- Bistot Mining: +2% mining yield from Bistot
- Comet Mining: +2% mining yield from Comets
- Crokite Mining: +2% mining yield from Crokite
- Dark Comet Mining: +2% mining yield from Dark Comets
- Dark Ochre Mining: +2% mining yield from Dark Ochre
- Fire Comet Mining: +2% mining yield from Fire Comets
- Gneiss Mining: +2% mining yield from Gneiss
- Gold Comet Mining: +2% mining yield from Gold Comets
- Hedbergite Mining: +2% mining yield from Hedbergite
- Hemorphite Mining: +2% mining yield from Hemorphite
- Jaspet Mining: +2% mining yield from Jaspet
- Kernite Mining: +2% mining yield from Kernite
- Mercoxit Mining: +2% mining yield from Mercoxit
- Omber Mining: +2% mining yield from Omber
- Plagioclase Mining: +2% mining yield from Plagioclase
- Plagioclase Mining: +2% mining yield from Plagioclase
- Pyroxeres Mining: +2% mining yield from Pyroxeres
- Scordite Mining: +2% mining yield from Scordite
- Spodulman Mining: +2% mining yield from Spodulman
- Toxic Comet Mining: +2% mining yield from Toxic Comets
- Veldspar Mining: +2% mining yield from Veldspar
- Trade good Accounting: Reduces tax by 10% per level for trade goods.
- Tool Accounting: Reduces tax by 10% per level for tools.
- Ship equipment Accounting: Reduces tax by 10% per level for Ship equipment.
- Minerals Accounting: Reduces tax by 10% per level for Minerals.
- Ship Accounting: Reduces tax by 10% per level for Ships.
- Deployable Structures Accounting: Reduces tax by 10% per level for Deployable Structures.
- Construction Component Accounting: Reduces tax by 10% per level for Construction Components.
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S'Daria
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Posted - 2004.10.05 09:48:00 -
[3]
Edited by: S'Daria on 05/10/2004 09:53:22 All the Mining skills would have Astrogeology and Mining V requirements.
All the Marketing skills would require Accounting to V.
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S'Daria
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Posted - 2004.10.05 09:48:00 -
[4]
Edited by: S'Daria on 05/10/2004 09:53:22 All the Mining skills would have Astrogeology and Mining V requirements.
All the Marketing skills would require Accounting to V.
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S'Daria
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Posted - 2004.10.05 09:59:00 -
[5]
Edited by: S'Daria on 05/10/2004 10:04:48
34. Mega-Wholesale: +30 orders/level
35. Ultra-Wholesale: +40 orders/level
Mega-Wholesale would have Wholesale to V as a prerequisite. Ultra-Wholesale would have Mega-Wholesale to level V as a prerequisite.
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S'Daria
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Posted - 2004.10.05 09:59:00 -
[6]
Edited by: S'Daria on 05/10/2004 10:04:48
34. Mega-Wholesale: +30 orders/level
35. Ultra-Wholesale: +40 orders/level
Mega-Wholesale would have Wholesale to V as a prerequisite. Ultra-Wholesale would have Mega-Wholesale to level V as a prerequisite.
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S'Daria
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Posted - 2004.10.05 10:23:00 -
[7]
Make advanced versions of all the base skills:
36. Advanced Electronics: +2% CPU
37. Advanced Engineering: +2% Powergrid
38. Advanced Gunnery: -1% Tracking speed
40. Advanced Industry: +2% manufacturing speed
41. Advanced Leadership: +1% Gang target Speed
42. Advanced Learning: +1% Learning speed
43. Advanced Mechanics: +2% Hull HP bonus
44. Advanced Missile Launcher Operation: +2% missile launcher speed
45. Advanced Navigation: +2% to ship max speed
46. Advanced Science: +2% to blueprint copying speed
47. Advanced Socializing: +2 to NPC standing increase
48. Advanced Spaceship Command: +1% agility
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S'Daria
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Posted - 2004.10.05 10:23:00 -
[8]
Make advanced versions of all the base skills:
36. Advanced Electronics: +2% CPU
37. Advanced Engineering: +2% Powergrid
38. Advanced Gunnery: -1% Tracking speed
40. Advanced Industry: +2% manufacturing speed
41. Advanced Leadership: +1% Gang target Speed
42. Advanced Learning: +1% Learning speed
43. Advanced Mechanics: +2% Hull HP bonus
44. Advanced Missile Launcher Operation: +2% missile launcher speed
45. Advanced Navigation: +2% to ship max speed
46. Advanced Science: +2% to blueprint copying speed
47. Advanced Socializing: +2 to NPC standing increase
48. Advanced Spaceship Command: +1% agility
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Severe McCald
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Posted - 2004.10.05 10:50:00 -
[9]
There you go devs. A whole patch worth of new skills that add content to the game instead of fubaring existing abilities. Months of training times.
Go forth and "balance" that lot.
Severe
And Moses was content to dwell with the man:and he gave Moses Zipporah his daughter. And she bare him a son, and he called his name Gershom:for he said, I have been a stranger in a strange land. |

Severe McCald
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Posted - 2004.10.05 10:50:00 -
[10]
There you go devs. A whole patch worth of new skills that add content to the game instead of fubaring existing abilities. Months of training times.
Go forth and "balance" that lot.
Severe
And Moses was content to dwell with the man:and he gave Moses Zipporah his daughter. And she bare him a son, and he called his name Gershom:for he said, I have been a stranger in a strange land. |
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Dianabolic
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Posted - 2004.10.05 11:48:00 -
[11]
Originally by: S'Daria 36. Advanced Electronics: +2% CPU
37. Advanced Engineering: +2% Powergrid
42. Advanced Learning: +1% Learning speed
44. Advanced Missile Launcher Operation: +2% missile launcher speed
45. Advanced Navigation: +2% to ship max speed
Gimme 
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Dianabolic
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Posted - 2004.10.05 11:48:00 -
[12]
Originally by: S'Daria 36. Advanced Electronics: +2% CPU
37. Advanced Engineering: +2% Powergrid
42. Advanced Learning: +1% Learning speed
44. Advanced Missile Launcher Operation: +2% missile launcher speed
45. Advanced Navigation: +2% to ship max speed
Gimme 
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Golgrath
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Posted - 2004.10.05 14:07:00 -
[13]
Quote: 37. Advanced Engineering: +2% Powergrid
yeah gimme this, especially when the t2 turrets take 10% more grid, this would negate that and ppl would be able to use same setups
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Golgrath
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Posted - 2004.10.05 14:07:00 -
[14]
Quote: 37. Advanced Engineering: +2% Powergrid
yeah gimme this, especially when the t2 turrets take 10% more grid, this would negate that and ppl would be able to use same setups
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Cohiba
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Posted - 2004.10.05 16:32:00 -
[15]
Originally by: S'Daria Make advanced versions of all the base skills:
36. Advanced Electronics: +2% CPU
37. Advanced Engineering: +2% Powergrid
38. Advanced Gunnery: -1% Tracking speed
40. Advanced Industry: +2% manufacturing speed
41. Advanced Leadership: +1% Gang target Speed
42. Advanced Learning: +1% Learning speed
43. Advanced Mechanics: +2% Hull HP bonus
44. Advanced Missile Launcher Operation: +2% missile launcher speed
45. Advanced Navigation: +2% to ship max speed
46. Advanced Science: +2% to blueprint copying speed
47. Advanced Socializing: +2 to NPC standing increase
48. Advanced Spaceship Command: +1% agility
Nice list! I've been thinking of suggesting some advanced learning skills for the base skills. Maybe someone's already posted something similiar.
Advanced Electronics Learning: -2% training time for Electronic Skills Advanced Engineering Learning: -2% training time for Engineering Skills etc...
Skill level would be X3 or so... Requirements would be at least Learning 5 and the base skill at lvl 5.
Maybe it's too late in the game for something like this. At least it would help out new players....
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Cohiba
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Posted - 2004.10.05 16:32:00 -
[16]
Originally by: S'Daria Make advanced versions of all the base skills:
36. Advanced Electronics: +2% CPU
37. Advanced Engineering: +2% Powergrid
38. Advanced Gunnery: -1% Tracking speed
40. Advanced Industry: +2% manufacturing speed
41. Advanced Leadership: +1% Gang target Speed
42. Advanced Learning: +1% Learning speed
43. Advanced Mechanics: +2% Hull HP bonus
44. Advanced Missile Launcher Operation: +2% missile launcher speed
45. Advanced Navigation: +2% to ship max speed
46. Advanced Science: +2% to blueprint copying speed
47. Advanced Socializing: +2 to NPC standing increase
48. Advanced Spaceship Command: +1% agility
Nice list! I've been thinking of suggesting some advanced learning skills for the base skills. Maybe someone's already posted something similiar.
Advanced Electronics Learning: -2% training time for Electronic Skills Advanced Engineering Learning: -2% training time for Engineering Skills etc...
Skill level would be X3 or so... Requirements would be at least Learning 5 and the base skill at lvl 5.
Maybe it's too late in the game for something like this. At least it would help out new players....
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Damocles Ician
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Posted - 2004.10.05 18:19:00 -
[17]
Have you seen the skills on eve-i.com? They perhaps aren't definite, but a good indication of what's coming. Some examples are:-
Advanced Weapon Upgrades Armor Breaching Shield Piercing Advanced Energy Grid Upgrades Advanced Shield Upgrades EM Shield Compensation Explosive Shield Compensation Kinetic Shield Compensation Thermic Shield Compensation Advanced Hull Upgrades Battleship Construction Cruiser Construction Industrial Construction Mobile Repair Bay Operation Station Construction Structural Analyzis Titan Construction Missile Bombardment Missile Guidance Missile Navigation
One that I'm really looking forward to >> Warp Navigation
-------------
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Damocles Ician
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Posted - 2004.10.05 18:19:00 -
[18]
Have you seen the skills on eve-i.com? They perhaps aren't definite, but a good indication of what's coming. Some examples are:-
Advanced Weapon Upgrades Armor Breaching Shield Piercing Advanced Energy Grid Upgrades Advanced Shield Upgrades EM Shield Compensation Explosive Shield Compensation Kinetic Shield Compensation Thermic Shield Compensation Advanced Hull Upgrades Battleship Construction Cruiser Construction Industrial Construction Mobile Repair Bay Operation Station Construction Structural Analyzis Titan Construction Missile Bombardment Missile Guidance Missile Navigation
One that I'm really looking forward to >> Warp Navigation
-------------
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Directive
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Posted - 2004.10.05 20:07:00 -
[19]
Structural Hardening - +2% to all resistances for ship structure Advanced Repair Systems Operation - +2% to armor repaired Advanced Evasive Maneuvering - +2% to ship agility Advanced Acceleration Control - +2% AB/MWD speed Drone Navigation - +5% to drone maximum velocity Drone Weapons Control - +2% to drone tracking speed Advanced Heavy Drone Operation - +2% to drone damage
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Directive
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Posted - 2004.10.05 20:07:00 -
[20]
Structural Hardening - +2% to all resistances for ship structure Advanced Repair Systems Operation - +2% to armor repaired Advanced Evasive Maneuvering - +2% to ship agility Advanced Acceleration Control - +2% AB/MWD speed Drone Navigation - +5% to drone maximum velocity Drone Weapons Control - +2% to drone tracking speed Advanced Heavy Drone Operation - +2% to drone damage
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Weaselcrossing
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Posted - 2004.10.06 21:28:00 -
[21]
Skill: Gimme (x30) forces Devs to give you one thing you ask for a month. (each level increase gives you an extra demand a month) :)
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Weaselcrossing
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Posted - 2004.10.06 21:28:00 -
[22]
Skill: Gimme (x30) forces Devs to give you one thing you ask for a month. (each level increase gives you an extra demand a month) :)
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Stoop
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Posted - 2004.10.07 02:43:00 -
[23]
Skill queing would be great. Rank 8 skill with Learning 5 and maybe somethign else to 5. Allows you to queue one skill per level.
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Stoop
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Posted - 2004.10.07 02:43:00 -
[24]
Skill queing would be great. Rank 8 skill with Learning 5 and maybe somethign else to 5. Allows you to queue one skill per level.
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Crimsonjade
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Posted - 2004.10.07 07:05:00 -
[25]
Originally by: Stoop Skill queing would be great. Rank 8 skill with Learning 5 and maybe somethign else to 5. Allows you to queue one skill per level.
why you lazy.........
No pain, no palm; no thorns, no throne; no gall, no glory; no cross, no crown.
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Crimsonjade
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Posted - 2004.10.07 07:05:00 -
[26]
Originally by: Stoop Skill queing would be great. Rank 8 skill with Learning 5 and maybe somethign else to 5. Allows you to queue one skill per level.
why you lazy.........
No pain, no palm; no thorns, no throne; no gall, no glory; no cross, no crown.
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Mangold
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Posted - 2004.10.08 08:26:00 -
[27]
I like the idea with more skills. Some of the ones you've come up with are excellent. 
Skillqueueing is dead. There's been an official response to that. Please don't bring it up again.
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Mangold
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Posted - 2004.10.08 08:26:00 -
[28]
I like the idea with more skills. Some of the ones you've come up with are excellent. 
Skillqueueing is dead. There's been an official response to that. Please don't bring it up again.
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Vaio
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Posted - 2004.10.08 13:48:00 -
[29]
very very good idea, i love it! :/ now only if ccp will bring them out ;) comon i traind astro lvl 5 for a reason ;P
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Vaio
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Posted - 2004.10.08 13:48:00 -
[30]
very very good idea, i love it! :/ now only if ccp will bring them out ;) comon i traind astro lvl 5 for a reason ;P
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Harisdrop
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Posted - 2004.10.08 14:06:00 -
[31]
Whats the point everyone will train them upto to level 1 and and not specialize. I say make all these skills rank 16. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Harisdrop
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Posted - 2004.10.08 14:06:00 -
[32]
Whats the point everyone will train them upto to level 1 and and not specialize. I say make all these skills rank 16. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Zeiro
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Posted - 2004.10.08 14:31:00 -
[33]
DEVS higher this person!!!!11one!!eleven!!!!. very nice ideas. Great thinking
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Zeiro
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Posted - 2004.10.08 14:31:00 -
[34]
DEVS higher this person!!!!11one!!eleven!!!!. very nice ideas. Great thinking
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Raymond Drake
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Posted - 2004.10.08 14:37:00 -
[35]
I have to say, S'Daria, the more I read this pos t (and you've put it in a few places), the more I like it. What do you think should be the pre-requisites for these types of skills? Raymond Drake Weaver of the Dream DreamScape Corporation DreamScape Digest Editor-in-Chief |

Raymond Drake
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Posted - 2004.10.08 14:37:00 -
[36]
I have to say, S'Daria, the more I read this pos t (and you've put it in a few places), the more I like it. What do you think should be the pre-requisites for these types of skills? Raymond Drake Weaver of the Dream DreamScape Corporation DreamScape Digest Editor-in-Chief |

Dameon Blackthorne
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Posted - 2004.10.08 14:53:00 -
[37]
Cargo Management: Increases cargo pickup range by 20%/level Speed Ammo Loading: Decrease the time it takes to reload ammo.
These would not be feasible. These actions are performed 100% by your ship, so if they were to be modified, it would have to be modules that changed these attributes. I think the rest are pretty cool, though.
--Dameon Blackthorne --Dameon Blackthorne
One with your nightmares. Feared by all, known by no one. Blend with darkness, gone. --Death's Guise |

Dameon Blackthorne
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Posted - 2004.10.08 14:53:00 -
[38]
Cargo Management: Increases cargo pickup range by 20%/level Speed Ammo Loading: Decrease the time it takes to reload ammo.
These would not be feasible. These actions are performed 100% by your ship, so if they were to be modified, it would have to be modules that changed these attributes. I think the rest are pretty cool, though.
--Dameon Blackthorne --Dameon Blackthorne
One with your nightmares. Feared by all, known by no one. Blend with darkness, gone. --Death's Guise |

Mrmuttley
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Posted - 2004.10.08 15:59:00 -
[39]
Can I have some +100 implants as well else im never gonna be able to train all these skills  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hmmm I need a Sig |

Mrmuttley
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Posted - 2004.10.08 15:59:00 -
[40]
Can I have some +100 implants as well else im never gonna be able to train all these skills  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hmmm I need a Sig |
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Grey Area
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Posted - 2004.10.08 16:07:00 -
[41]
You're not supposed to train them ALL. That's what I like about the new gunnery skills - it's no longer an option to be equally proficient in hybrids, lasers AND projectiles (unless of course you want to be equally crap at all of them).
They are forcing you to CHOOSE, which I like. As long as the balancing is right (which becomes more difficult with more skills) then you should have a good chance of meeting someone with a setup TOTALLY different to yours, because they based it on THEIR skills.
Variation! Hallelujah! ========================================= * I'm ALLOWED to cheat. I'm a STARSHIP. * ========================================= |

Grey Area
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Posted - 2004.10.08 16:07:00 -
[42]
You're not supposed to train them ALL. That's what I like about the new gunnery skills - it's no longer an option to be equally proficient in hybrids, lasers AND projectiles (unless of course you want to be equally crap at all of them).
They are forcing you to CHOOSE, which I like. As long as the balancing is right (which becomes more difficult with more skills) then you should have a good chance of meeting someone with a setup TOTALLY different to yours, because they based it on THEIR skills.
Variation! Hallelujah! ========================================= * I'm ALLOWED to cheat. I'm a STARSHIP. * ========================================= |

Mrmuttley
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Posted - 2004.10.08 16:12:00 -
[43]
Edited by: Mrmuttley on 08/10/2004 16:14:46 Sorry next time ill put joke in big capitals at the bottom of my post so theres no confusion 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hmmm I need a Sig |

Mrmuttley
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Posted - 2004.10.08 16:12:00 -
[44]
Edited by: Mrmuttley on 08/10/2004 16:14:46 Sorry next time ill put joke in big capitals at the bottom of my post so theres no confusion 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hmmm I need a Sig |

S'Daria
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Posted - 2004.10.09 00:06:00 -
[45]
Originally by: Grey Area You're not supposed to train them ALL. That's what I like about the new gunnery skills - it's no longer an option to be equally proficient in hybrids, lasers AND projectiles (unless of course you want to be equally crap at all of them).
They are forcing you to CHOOSE, which I like. As long as the balancing is right (which becomes more difficult with more skills) then you should have a good chance of meeting someone with a setup TOTALLY different to yours, because they based it on THEIR skills.
Variation! Hallelujah!
Grey Area is correct. The idea is to allow us to specialize just like the fighter professions is allowed to do.
For example:
If I'm a miner who specializes in 0.0 mining operations I might want to specialize in mining Bistot, Arkanor and Crokite ore.
That's just one example of many. I think these 'tier 2' skills should be released to allow us to specialize in our selected fields.
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S'Daria
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Posted - 2004.10.09 00:06:00 -
[46]
Originally by: Grey Area You're not supposed to train them ALL. That's what I like about the new gunnery skills - it's no longer an option to be equally proficient in hybrids, lasers AND projectiles (unless of course you want to be equally crap at all of them).
They are forcing you to CHOOSE, which I like. As long as the balancing is right (which becomes more difficult with more skills) then you should have a good chance of meeting someone with a setup TOTALLY different to yours, because they based it on THEIR skills.
Variation! Hallelujah!
Grey Area is correct. The idea is to allow us to specialize just like the fighter professions is allowed to do.
For example:
If I'm a miner who specializes in 0.0 mining operations I might want to specialize in mining Bistot, Arkanor and Crokite ore.
That's just one example of many. I think these 'tier 2' skills should be released to allow us to specialize in our selected fields.
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Bohr
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Posted - 2004.10.10 15:43:00 -
[47]
Originally by: Severe McCald
There you go devs. A whole patch worth of new skills that add content to the game instead of fubaring existing abilities. Months of training times.
Go forth and "balance" that lot.
Severe
Right :)
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Bohr
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Posted - 2004.10.10 15:43:00 -
[48]
Originally by: Severe McCald
There you go devs. A whole patch worth of new skills that add content to the game instead of fubaring existing abilities. Months of training times.
Go forth and "balance" that lot.
Severe
Right :)
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TheBraveCow
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Posted - 2004.10.10 16:02:00 -
[49]
i agree
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TheBraveCow
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Posted - 2004.10.10 16:02:00 -
[50]
i agree
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S'Daria
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Posted - 2004.10.11 02:07:00 -
[51]
I think they just released these new skills according to this thread:
Drone Navigation Increases drone max velocity by 5% per skill level.
Weapontype Drone Specialization Specialization in the operation of drones with blaster weaponry . 5% bonus to drone thermal damage per level. Weapon type would be Blaster, Railgun, Projectile, Laser, Etc.
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S'Daria
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Posted - 2004.10.11 02:07:00 -
[52]
I think they just released these new skills according to this thread:
Drone Navigation Increases drone max velocity by 5% per skill level.
Weapontype Drone Specialization Specialization in the operation of drones with blaster weaponry . 5% bonus to drone thermal damage per level. Weapon type would be Blaster, Railgun, Projectile, Laser, Etc.
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Severe McCald
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Posted - 2004.10.11 15:00:00 -
[53]
Originally by: Dameon Blackthorne Cargo Management: Increases cargo pickup range by 20%/level Speed Ammo Loading: Decrease the time it takes to reload ammo.
These would not be feasible. These actions are performed 100% by your ship, so if they were to be modified, it would have to be modules that changed these attributes. --Dameon Blackthorne
I don't see why. When I put abs or MWD on automatic, I still get the skill benefits from having trained whatever those skills were that increased activation times and reduced cap usage etc. And as for increased damage from missile skills, LMAO.
Severe And Moses was content to dwell with the man:and he gave Moses Zipporah his daughter. And she bare him a son, and he called his name Gershom:for he said, I have been a stranger in a strange land. |

Severe McCald
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Posted - 2004.10.11 15:00:00 -
[54]
Originally by: Dameon Blackthorne Cargo Management: Increases cargo pickup range by 20%/level Speed Ammo Loading: Decrease the time it takes to reload ammo.
These would not be feasible. These actions are performed 100% by your ship, so if they were to be modified, it would have to be modules that changed these attributes. --Dameon Blackthorne
I don't see why. When I put abs or MWD on automatic, I still get the skill benefits from having trained whatever those skills were that increased activation times and reduced cap usage etc. And as for increased damage from missile skills, LMAO.
Severe And Moses was content to dwell with the man:and he gave Moses Zipporah his daughter. And she bare him a son, and he called his name Gershom:for he said, I have been a stranger in a strange land. |

Dr Snarl
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Posted - 2004.10.19 19:54:00 -
[55]
At last some specialisation :) ________________________________________________ "One may smile, and smile, and be a villain" -- William Shakespeare
"Forgot it, just Snarl" -- Dr Snarl |

Dr Snarl
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Posted - 2004.10.19 19:54:00 -
[56]
At last some specialisation :) ________________________________________________ "One may smile, and smile, and be a villain" -- William Shakespeare
"Forgot it, just Snarl" -- Dr Snarl |

Nirat
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Posted - 2004.10.20 03:24:00 -
[57]
I think you should be able to unlearn a skill and transfer 50% of the time it took to do that skill to another skill.
Ie: You have Engineering level 1 but you meant to level Electronics level 1, unlevel Engineering level 1 and put 50% of the time it took for it into the leveling of Electronics level 1 ( i know doesnt take long for level 1's to level but im just saying this as an example :P ) -Nirat
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Nirat
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Posted - 2004.10.20 03:24:00 -
[58]
I think you should be able to unlearn a skill and transfer 50% of the time it took to do that skill to another skill.
Ie: You have Engineering level 1 but you meant to level Electronics level 1, unlevel Engineering level 1 and put 50% of the time it took for it into the leveling of Electronics level 1 ( i know doesnt take long for level 1's to level but im just saying this as an example :P ) -Nirat
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S'Daria
|
Posted - 2004.11.05 09:10:00 -
[59]
76. Hacking: This skill allows you to gain access(wanted or unwanted) to a computer and view, copy, or create data(leaving a trace) without the intention of destroying data or maliciously harming the computer.
77. Intelligence: This skill allows you to gather information concerning an enemy or possible enemy or an area.
78. Forgery: This skill allows you to falsely and fraudulently make or alter a document.
|

S'Daria
|
Posted - 2004.11.05 09:10:00 -
[60]
76. Hacking: This skill allows you to gain access(wanted or unwanted) to a computer and view, copy, or create data(leaving a trace) without the intention of destroying data or maliciously harming the computer.
77. Intelligence: This skill allows you to gather information concerning an enemy or possible enemy or an area.
78. Forgery: This skill allows you to falsely and fraudulently make or alter a document.
|
|

Toran Mehtar
|
Posted - 2004.11.05 13:38:00 -
[61]
Originally by: Dameon Blackthorne Cargo Management: Increases cargo pickup range by 20%/level Speed Ammo Loading: Decrease the time it takes to reload ammo.
These would not be feasible. These actions are performed 100% by your ship, so if they were to be modified, it would have to be modules that changed these attributes. I think the rest are pretty cool, though.
--Dameon Blackthorne
What, and other things aren't performed 100% by your ship ? Are you trying to tell me you put on a space suit, head outside and throw torps at the enemy ? Hey, I bet once you've run out of torps you float round the back and give your ship a push for that extra 5% velocity navigation gives.
If there's a number, a skill can change it.
To the original poster, all good ideas, but I'd say you've got a good few years worth of content there. I'm sure CCP will get around to most of them eventually.
|

Toran Mehtar
|
Posted - 2004.11.05 13:38:00 -
[62]
Originally by: Dameon Blackthorne Cargo Management: Increases cargo pickup range by 20%/level Speed Ammo Loading: Decrease the time it takes to reload ammo.
These would not be feasible. These actions are performed 100% by your ship, so if they were to be modified, it would have to be modules that changed these attributes. I think the rest are pretty cool, though.
--Dameon Blackthorne
What, and other things aren't performed 100% by your ship ? Are you trying to tell me you put on a space suit, head outside and throw torps at the enemy ? Hey, I bet once you've run out of torps you float round the back and give your ship a push for that extra 5% velocity navigation gives.
If there's a number, a skill can change it.
To the original poster, all good ideas, but I'd say you've got a good few years worth of content there. I'm sure CCP will get around to most of them eventually.
|

Kaeten
|
Posted - 2004.11.05 13:43:00 -
[63]
it would be cool for more skills on subjects. Like the weapon speciliaztion. Thats gonna be a blast to learn. Cant w8 till i get that large blaster up to 5  ___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |

Kaeten
|
Posted - 2004.11.05 13:43:00 -
[64]
it would be cool for more skills on subjects. Like the weapon speciliaztion. Thats gonna be a blast to learn. Cant w8 till i get that large blaster up to 5  ___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |

Nafri
|
Posted - 2004.11.07 03:13:00 -
[65]
Originally by: Dameon Blackthorne Cargo Management: Increases cargo pickup range by 20%/level Speed Ammo Loading: Decrease the time it takes to reload ammo.
These would not be feasible. These actions are performed 100% by your ship, so if they were to be modified, it would have to be modules that changed these attributes. I think the rest are pretty cool, though.
--Dameon Blackthorne
same goes for armor hp and so
amd i really like the reload time skill
lasers have their cap reduction skills, other weapons should get their reload time skill Wanna fly with me?
|

Nafri
|
Posted - 2004.11.07 03:13:00 -
[66]
Originally by: Dameon Blackthorne Cargo Management: Increases cargo pickup range by 20%/level Speed Ammo Loading: Decrease the time it takes to reload ammo.
These would not be feasible. These actions are performed 100% by your ship, so if they were to be modified, it would have to be modules that changed these attributes. I think the rest are pretty cool, though.
--Dameon Blackthorne
same goes for armor hp and so
amd i really like the reload time skill
lasers have their cap reduction skills, other weapons should get their reload time skill Wanna fly with me?
|

Directive
|
Posted - 2004.11.07 22:53:00 -
[67]
Originally by: Nafri lasers have their cap reduction skills, other weapons should get their reload time skill
And/or skill which increases a weapons clip size by 5%.
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Directive
|
Posted - 2004.11.07 22:53:00 -
[68]
Originally by: Nafri lasers have their cap reduction skills, other weapons should get their reload time skill
And/or skill which increases a weapons clip size by 5%.
|

Nafri
|
Posted - 2004.11.08 00:04:00 -
[69]
Originally by: Directive
Originally by: Nafri lasers have their cap reduction skills, other weapons should get their reload time skill
And/or skill which increases a weapons clip size by 5%.
also an good idea Wanna fly with me?
|

Nafri
|
Posted - 2004.11.08 00:04:00 -
[70]
Originally by: Directive
Originally by: Nafri lasers have their cap reduction skills, other weapons should get their reload time skill
And/or skill which increases a weapons clip size by 5%.
also an good idea Wanna fly with me?
|
|

S'Daria
|
Posted - 2004.11.08 01:22:00 -
[71]
Ooo...good idea. How about this:
79. Missile Bay Ammo Management: Increases maximum capacity of missile bays by 5% per level.
80. Capacitor Booster Management: Increase maximum capacity of capacitor boosters by 5% per level.
81. Projectile Ammo Management: Increases maximum capacity of projectile turrets by 5% per level.
82. Hybrid Ammo Management: Increases maximum capacity of hybrid turrets by 5% per level.
How about those?
|

S'Daria
|
Posted - 2004.11.08 01:22:00 -
[72]
Ooo...good idea. How about this:
79. Missile Bay Ammo Management: Increases maximum capacity of missile bays by 5% per level.
80. Capacitor Booster Management: Increase maximum capacity of capacitor boosters by 5% per level.
81. Projectile Ammo Management: Increases maximum capacity of projectile turrets by 5% per level.
82. Hybrid Ammo Management: Increases maximum capacity of hybrid turrets by 5% per level.
How about those?
|

S'Daria
|
Posted - 2004.11.08 01:28:00 -
[73]
From this thread:
Here are some leadership based skills (Willpower and Charima skills, yeah):
82. Mining Operation Command: +2% yield to mining turrets to all in gang members per level.
83. Convoy Operation Command: +5% cargo capacity to all gang members per level.
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S'Daria
|
Posted - 2004.11.08 01:28:00 -
[74]
From this thread:
Here are some leadership based skills (Willpower and Charima skills, yeah):
82. Mining Operation Command: +2% yield to mining turrets to all in gang members per level.
83. Convoy Operation Command: +5% cargo capacity to all gang members per level.
|

Andy DT
|
Posted - 2004.11.08 08:59:00 -
[75]
Edited by: Andy DT on 08/11/2004 09:03:58 Or what about
80. High slot rigging (5x) The abbility to change mods/guns in high slots in space
81. Medium slot rigging (5x) The abbility to change mods in medium slots in space
82. Low slot rigging (5x) The abbility to change mods in low slots in space
The new placed mods/guns would be 60 secs off-line, and would also require 95% cap to put them online.
Every rigging skill would reduce the off-line time with 10% per level.
83. Capacitor modbooster (or any other name). Reduce 5%of the capacitor needs to put a module online and reduces 10% of capacitor consumption when doing so.
|

Andy DT
|
Posted - 2004.11.08 08:59:00 -
[76]
Edited by: Andy DT on 08/11/2004 09:03:58 Or what about
80. High slot rigging (5x) The abbility to change mods/guns in high slots in space
81. Medium slot rigging (5x) The abbility to change mods in medium slots in space
82. Low slot rigging (5x) The abbility to change mods in low slots in space
The new placed mods/guns would be 60 secs off-line, and would also require 95% cap to put them online.
Every rigging skill would reduce the off-line time with 10% per level.
83. Capacitor modbooster (or any other name). Reduce 5%of the capacitor needs to put a module online and reduces 10% of capacitor consumption when doing so.
|

Aitrus
|
Posted - 2004.11.08 10:34:00 -
[77]
Originally by: S'Daria
83. Convoy Operation Command: +5% cargo capacity to all gang members per level.
Wouldn't work unless they change gang skills so they apply globally. Imagine being in a convoy, and you get separated from the group. suddenly the bonus doesn't apply to you, and your cargo is overfilled (giving you some nasty ingame error if I recall correctly) and you're stuck.
|

Aitrus
|
Posted - 2004.11.08 10:34:00 -
[78]
Originally by: S'Daria
83. Convoy Operation Command: +5% cargo capacity to all gang members per level.
Wouldn't work unless they change gang skills so they apply globally. Imagine being in a convoy, and you get separated from the group. suddenly the bonus doesn't apply to you, and your cargo is overfilled (giving you some nasty ingame error if I recall correctly) and you're stuck.
|

S'Daria
|
Posted - 2004.11.08 13:55:00 -
[79]
Originally by: Andy DT Edited by: Andy DT on 08/11/2004 09:03:58 Or what about
80. High slot rigging (5x) The abbility to change mods/guns in high slots in space
81. Medium slot rigging (5x) The abbility to change mods in medium slots in space
82. Low slot rigging (5x) The abbility to change mods in low slots in space
The new placed mods/guns would be 60 secs off-line, and would also require 95% cap to put them online.
Every rigging skill would reduce the off-line time with 10% per level.
83. Capacitor modbooster (or any other name). Reduce 5%of the capacitor needs to put a module online and reduces 10% of capacitor consumption when doing so.
I'm not sure it'll be a good idea to be able to change your modules while in space. Seems a little unbalacing.
Although being able to change your crystals on lasers would be a good idea I think. If they were to work just like "reloading ammo" then I don't think they would be unbalacing. So how about this:
84. Laser Crystal Management: Reduces the time necessary to change laser crystals in space by 5% per level.
|

S'Daria
|
Posted - 2004.11.08 13:55:00 -
[80]
Originally by: Andy DT Edited by: Andy DT on 08/11/2004 09:03:58 Or what about
80. High slot rigging (5x) The abbility to change mods/guns in high slots in space
81. Medium slot rigging (5x) The abbility to change mods in medium slots in space
82. Low slot rigging (5x) The abbility to change mods in low slots in space
The new placed mods/guns would be 60 secs off-line, and would also require 95% cap to put them online.
Every rigging skill would reduce the off-line time with 10% per level.
83. Capacitor modbooster (or any other name). Reduce 5%of the capacitor needs to put a module online and reduces 10% of capacitor consumption when doing so.
I'm not sure it'll be a good idea to be able to change your modules while in space. Seems a little unbalacing.
Although being able to change your crystals on lasers would be a good idea I think. If they were to work just like "reloading ammo" then I don't think they would be unbalacing. So how about this:
84. Laser Crystal Management: Reduces the time necessary to change laser crystals in space by 5% per level.
|
|

S'Daria
|
Posted - 2004.11.08 13:57:00 -
[81]
Originally by: Aitrus
Originally by: S'Daria
83. Convoy Operation Command: +5% cargo capacity to all gang members per level.
Wouldn't work unless they change gang skills so they apply globally. Imagine being in a convoy, and you get separated from the group. suddenly the bonus doesn't apply to you, and your cargo is overfilled (giving you some nasty ingame error if I recall correctly) and you're stuck.
I would think if that happened you just autodrop the cargo that you can't fit into your hold, just like if you had cargo in your hangar as you changed modules.
|

S'Daria
|
Posted - 2004.11.08 13:57:00 -
[82]
Originally by: Aitrus
Originally by: S'Daria
83. Convoy Operation Command: +5% cargo capacity to all gang members per level.
Wouldn't work unless they change gang skills so they apply globally. Imagine being in a convoy, and you get separated from the group. suddenly the bonus doesn't apply to you, and your cargo is overfilled (giving you some nasty ingame error if I recall correctly) and you're stuck.
I would think if that happened you just autodrop the cargo that you can't fit into your hold, just like if you had cargo in your hangar as you changed modules.
|

Juan Andalusian
|
Posted - 2004.11.08 15:18:00 -
[83]
Gank Battleships - 5% more damage vs Battleships
Gank Pod - 5% more damage vs Pods
Gank Cruiser - 5% more damage vs Cruisers
Gank Frigate - 5% more damage vs Frigate
Game "Mechanics" Specialisation - 5% increase chance that target will get session change bug during jump/docking attempt.
Camp Specialisation - 10% increase singature resolution and 5% optimal range while camping.
  heh i was a bit bored.
**Pain is meant to be felt** |

Juan Andalusian
|
Posted - 2004.11.08 15:18:00 -
[84]
Gank Battleships - 5% more damage vs Battleships
Gank Pod - 5% more damage vs Pods
Gank Cruiser - 5% more damage vs Cruisers
Gank Frigate - 5% more damage vs Frigate
Game "Mechanics" Specialisation - 5% increase chance that target will get session change bug during jump/docking attempt.
Camp Specialisation - 10% increase singature resolution and 5% optimal range while camping.
  heh i was a bit bored.
**Pain is meant to be felt** |

S'Daria
|
Posted - 2004.11.09 03:11:00 -
[85]
Originally by: Juan Andalusian Gank Battleships - 5% more damage vs Battleships
Gank Pod - 5% more damage vs Pods
Gank Cruiser - 5% more damage vs Cruisers
Gank Frigate - 5% more damage vs Frigate
Game "Mechanics" Specialisation - 5% increase chance that target will get session change bug during jump/docking attempt.
Camp Specialisation - 10% increase singature resolution and 5% optimal range while camping.
  heh i was a bit bored.
You are silly. 
|

S'Daria
|
Posted - 2004.11.09 03:11:00 -
[86]
Originally by: Juan Andalusian Gank Battleships - 5% more damage vs Battleships
Gank Pod - 5% more damage vs Pods
Gank Cruiser - 5% more damage vs Cruisers
Gank Frigate - 5% more damage vs Frigate
Game "Mechanics" Specialisation - 5% increase chance that target will get session change bug during jump/docking attempt.
Camp Specialisation - 10% increase singature resolution and 5% optimal range while camping.
  heh i was a bit bored.
You are silly. 
|

S'Daria
|
Posted - 2004.11.11 02:55:00 -
[87]
From this thread:
85. Weapon Conservation: Reduces Power guid requirements for Turrets by 5% per level.
|

S'Daria
|
Posted - 2004.11.11 02:55:00 -
[88]
From this thread:
85. Weapon Conservation: Reduces Power guid requirements for Turrets by 5% per level.
|

Phoebe McCeres
|
Posted - 2004.11.11 23:13:00 -
[89]
Originally by: S'Daria Although being able to change your crystals on lasers would be a good idea I think. If they were to work just like "reloading ammo" then I don't think they would be unbalacing. So how about this:
84. Laser Crystal Management: Reduces the time necessary to change laser crystals in space by 5% per level.
Huh? When I switch crystals in space on my laser weapons, it happens almost instantly...
|

Phoebe McCeres
|
Posted - 2004.11.11 23:13:00 -
[90]
Originally by: S'Daria Although being able to change your crystals on lasers would be a good idea I think. If they were to work just like "reloading ammo" then I don't think they would be unbalacing. So how about this:
84. Laser Crystal Management: Reduces the time necessary to change laser crystals in space by 5% per level.
Huh? When I switch crystals in space on my laser weapons, it happens almost instantly...
|
|

Juan Andalusian
|
Posted - 2004.11.12 11:17:00 -
[91]
Originally by: S'Daria From this thread:
85. Weapon Conservation: Reduces Power guid requirements for Turrets by 5% per level.
No ******* way.
**Pain is meant to be felt** |

Juan Andalusian
|
Posted - 2004.11.12 11:17:00 -
[92]
Originally by: S'Daria From this thread:
85. Weapon Conservation: Reduces Power guid requirements for Turrets by 5% per level.
No ******* way.
**Pain is meant to be felt** |

Nerhtal Al'Thali
|
Posted - 2004.11.12 11:39:00 -
[93]
These are all ideas - we could all make the list more concise and see which is feasable and then everyone bombard the DEV's with teh final concise report of possible new skills.
Gives the devs something to look at which doesnt include silly ideas and they might take it much more seriously then.
My favorite idea is number 1: Cargo Management
The weapon reload management skills are also very good as are their capacity increasing skills, ideas i would like to see implemented even though im a laser user primarily.
Tons of good ideas
"Game Experience And Dev Opinions May Change With The Time Of Day During Online Play" Oveur
"First in, last out" Bridgeburner Motto |

Nerhtal Al'Thali
|
Posted - 2004.11.12 11:39:00 -
[94]
These are all ideas - we could all make the list more concise and see which is feasable and then everyone bombard the DEV's with teh final concise report of possible new skills.
Gives the devs something to look at which doesnt include silly ideas and they might take it much more seriously then.
My favorite idea is number 1: Cargo Management
The weapon reload management skills are also very good as are their capacity increasing skills, ideas i would like to see implemented even though im a laser user primarily.
Tons of good ideas
"Game Experience And Dev Opinions May Change With The Time Of Day During Online Play" Oveur
"First in, last out" Bridgeburner Motto |

Nimrodel
|
Posted - 2004.11.13 17:54:00 -
[95]
I agree
I liked all of the skills posted by S'Daria
But I think it may give older players an advantage --------------------------------------------- Nimrodel Dark Force User Joint Espionage & Defence Industries --------------------------------------------- Your Medium YF-12a Smartbomb hits Rusty Cloud, doing 0.0 damage. |

Nimrodel
|
Posted - 2004.11.13 17:54:00 -
[96]
I agree
I liked all of the skills posted by S'Daria
But I think it may give older players an advantage --------------------------------------------- Nimrodel Dark Force User Joint Espionage & Defence Industries --------------------------------------------- Your Medium YF-12a Smartbomb hits Rusty Cloud, doing 0.0 damage. |

S'Daria
|
Posted - 2004.11.13 18:36:00 -
[97]
Yep it will. But also newer players will be able to specialize.
|

S'Daria
|
Posted - 2004.11.13 18:36:00 -
[98]
Yep it will. But also newer players will be able to specialize.
|

Lord Dragon
|
Posted - 2004.11.13 20:09:00 -
[99]
I would like to think S'Daria, for starting this post, it is one of the best on the forums.
I allways like games where you had to use skills [but this 1 takes it to the limit lol].
I have just 1 ?? though can some 1 please tell me where I can find the skill Memory, I am in the Folfaly system but i do not mind makeing long jumps to get the skill if need to.
I am some what a newbie to the game so i do not know where every thing is and cannot find all the skills that I need.. Beware the sleeping Dragon, for he still knows all that is going on around him!! |

Lord Dragon
|
Posted - 2004.11.13 20:09:00 -
[100]
I would like to think S'Daria, for starting this post, it is one of the best on the forums.
I allways like games where you had to use skills [but this 1 takes it to the limit lol].
I have just 1 ?? though can some 1 please tell me where I can find the skill Memory, I am in the Folfaly system but i do not mind makeing long jumps to get the skill if need to.
I am some what a newbie to the game so i do not know where every thing is and cannot find all the skills that I need.. Beware the sleeping Dragon, for he still knows all that is going on around him!! |
|

S'Daria
|
Posted - 2004.11.13 23:58:00 -
[101]
Try going to a different region. The Lonetrek region has a much of universities and should have the skill Memory you're looking for.
I know the system Mista has it since that's where I get all my skills.
|

S'Daria
|
Posted - 2004.11.13 23:58:00 -
[102]
Try going to a different region. The Lonetrek region has a much of universities and should have the skill Memory you're looking for.
I know the system Mista has it since that's where I get all my skills.
|

Darkwolf
|
Posted - 2004.11.14 12:03:00 -
[103]
There is no skill called 'Memory', that is an attribute.
You'll be after either 'Instant Recall' or 'Eidetic Memory'.
|

Darkwolf
|
Posted - 2004.11.14 12:03:00 -
[104]
There is no skill called 'Memory', that is an attribute.
You'll be after either 'Instant Recall' or 'Eidetic Memory'.
|

S'Daria
|
Posted - 2004.11.14 18:15:00 -
[105]
D'oh...been over a year since I bought that skill...lol.
|

S'Daria
|
Posted - 2004.11.14 18:15:00 -
[106]
D'oh...been over a year since I bought that skill...lol.
|

Andrue
|
Posted - 2004.11.14 21:53:00 -
[107]
Mine to cargo container Each level allows one mining laser to place its ore into a cargo container subject to normal range restrictions. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Andrue
|
Posted - 2004.11.14 21:53:00 -
[108]
Mine to cargo container Each level allows one mining laser to place its ore into a cargo container subject to normal range restrictions. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

ShEEpTar
|
Posted - 2004.11.14 22:24:00 -
[109]
I only see 3 great ideas (i think these were promised half a year ago, when they made the drastic change in missile use)
Originally by: Damocles Ician
Missile Bombardment Missile Guidance Missile Navigation
|

ShEEpTar
|
Posted - 2004.11.14 22:24:00 -
[110]
I only see 3 great ideas (i think these were promised half a year ago, when they made the drastic change in missile use)
Originally by: Damocles Ician
Missile Bombardment Missile Guidance Missile Navigation
|
|

S'Daria
|
Posted - 2004.11.14 23:39:00 -
[111]
Originally by: Andrue Mine to cargo container Each level allows one mining laser to place its ore into a cargo container subject to normal range restrictions.
I'm not sure they will allow this for purposes of afk mining issues?
|

S'Daria
|
Posted - 2004.11.14 23:39:00 -
[112]
Originally by: Andrue Mine to cargo container Each level allows one mining laser to place its ore into a cargo container subject to normal range restrictions.
I'm not sure they will allow this for purposes of afk mining issues?
|

Dargon Starjammer
|
Posted - 2004.11.15 02:10:00 -
[113]
Edited by: Dargon Starjammer on 15/11/2004 15:07:43 maby this? computer mineing management: reduces cpu needed by mineing equipment by 5% per level? or would mineing computer management be a better name for it?
|

Dargon Starjammer
|
Posted - 2004.11.15 02:10:00 -
[114]
Edited by: Dargon Starjammer on 15/11/2004 15:07:43 maby this? computer mineing management: reduces cpu needed by mineing equipment by 5% per level? or would mineing computer management be a better name for it?
|

Andrue
|
Posted - 2004.11.15 14:01:00 -
[115]
Originally by: S'Daria
Originally by: Andrue Mine to cargo container Each level allows one mining laser to place its ore into a cargo container subject to normal range restrictions.
I'm not sure they will allow this for purposes of afk mining issues?
I was thinking that since it limits the remote mining to 5 lasers (four for most people since getting to l5 is always hard) afk miners will be paying a price for the privledge. Yes you can afk mine but you mine slower. And in any case it won't target new roids so you can only afk mine as long as the current roids last. In my experience that's about ten minutes but would be a bit longer with fewer lasers.
Non-afk miners will have an easier life since the reduced number of lasers putting ore into your hold means fewer mouse movements. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Andrue
|
Posted - 2004.11.15 14:01:00 -
[116]
Originally by: S'Daria
Originally by: Andrue Mine to cargo container Each level allows one mining laser to place its ore into a cargo container subject to normal range restrictions.
I'm not sure they will allow this for purposes of afk mining issues?
I was thinking that since it limits the remote mining to 5 lasers (four for most people since getting to l5 is always hard) afk miners will be paying a price for the privledge. Yes you can afk mine but you mine slower. And in any case it won't target new roids so you can only afk mine as long as the current roids last. In my experience that's about ten minutes but would be a bit longer with fewer lasers.
Non-afk miners will have an easier life since the reduced number of lasers putting ore into your hold means fewer mouse movements. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

S'Daria
|
Posted - 2004.11.15 19:37:00 -
[117]
Mining barges only have upto 3 lasers...
|

S'Daria
|
Posted - 2004.11.15 19:37:00 -
[118]
Mining barges only have upto 3 lasers...
|

Andrue
|
Posted - 2004.11.15 22:48:00 -
[119]
Originally by: S'Daria Mining barges only have upto 3 lasers...
But they can only fit strip mining lasers, yes? I thought the devs had ruled out using Miner IIs on them. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Andrue
|
Posted - 2004.11.15 22:48:00 -
[120]
Originally by: S'Daria Mining barges only have upto 3 lasers...
But they can only fit strip mining lasers, yes? I thought the devs had ruled out using Miner IIs on them. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |
|

Harisdrop
|
Posted - 2004.11.16 13:28:00 -
[121]
Originally by: S'Daria Edited by: S'Daria on 05/10/2004 09:53:22 All the Mining skills would have Astrogeology and Mining V requirements.
All the Marketing skills would require Accounting to V.
Who is your other character? This has been eating at me. Could you of sold Morkt and now you are advancing this new alt?
These are way overboard. My gosh why not get Iron Hybrid ammo 2% damage increase. Swittching ships speed increase 1 seconds. After jump cloaking keeps you cloaked 2 seconds more.
Specialization gone amiss. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Harisdrop
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Posted - 2004.11.16 13:28:00 -
[122]
Originally by: S'Daria Edited by: S'Daria on 05/10/2004 09:53:22 All the Mining skills would have Astrogeology and Mining V requirements.
All the Marketing skills would require Accounting to V.
Who is your other character? This has been eating at me. Could you of sold Morkt and now you are advancing this new alt?
These are way overboard. My gosh why not get Iron Hybrid ammo 2% damage increase. Swittching ships speed increase 1 seconds. After jump cloaking keeps you cloaked 2 seconds more.
Specialization gone amiss. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Joshua Foiritain
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Posted - 2004.11.16 15:11:00 -
[123]
Originally by: Dameon Blackthorne Cargo Management: Increases cargo pickup range by 20%/level Speed Ammo Loading: Decrease the time it takes to reload ammo.
These would not be feasible. These actions are performed 100% by your ship, so if they were to be modified, it would have to be modules that changed these attributes. I think the rest are pretty cool, though.
Mechanic works the same way, somehow reading a book makes your armor stronger?
Those skills would be quite handy. ---------------------------
[Coreli Corporation Mainframe] |

Joshua Foiritain
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Posted - 2004.11.16 15:11:00 -
[124]
Originally by: Dameon Blackthorne Cargo Management: Increases cargo pickup range by 20%/level Speed Ammo Loading: Decrease the time it takes to reload ammo.
These would not be feasible. These actions are performed 100% by your ship, so if they were to be modified, it would have to be modules that changed these attributes. I think the rest are pretty cool, though.
Mechanic works the same way, somehow reading a book makes your armor stronger?
Those skills would be quite handy. ---------------------------
[Coreli Corporation Mainframe] |

CmdoColin
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Posted - 2004.11.17 17:47:00 -
[125]
MWD MASKING: Decreases the signature radius increase of an MWD by 2% per level.
Requirements: Interceptor 5, high speed manoeuvring 5, electronics 5 rank 8
Audita et altera pars |

CmdoColin
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Posted - 2004.11.17 17:47:00 -
[126]
MWD MASKING: Decreases the signature radius increase of an MWD by 2% per level.
Requirements: Interceptor 5, high speed manoeuvring 5, electronics 5 rank 8
Audita et altera pars |

S'Daria
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Posted - 2004.11.17 17:52:00 -
[127]
Originally by: CmdoColin MWD MASKING: Decreases the signature radius increase of an MWD by 2% per level.
Requirements: Interceptor 5, high speed manoeuvring 5, electronics 5 rank 8
Good idea!!!
There's a new Gallente ship that's coming in Exodus that negates the penalty completely...but having a skill like this would be kewl for other people.
I think it should be 5% per level instead of 2%. That way you could reduce it 25% with skills, but 100% with the specialized ship.
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S'Daria
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Posted - 2004.11.17 17:52:00 -
[128]
Originally by: CmdoColin MWD MASKING: Decreases the signature radius increase of an MWD by 2% per level.
Requirements: Interceptor 5, high speed manoeuvring 5, electronics 5 rank 8
Good idea!!!
There's a new Gallente ship that's coming in Exodus that negates the penalty completely...but having a skill like this would be kewl for other people.
I think it should be 5% per level instead of 2%. That way you could reduce it 25% with skills, but 100% with the specialized ship.
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