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Zartanic
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Posted - 2009.08.24 23:18:00 -
[121]
Corporations hire mercenaries all over the world in dangerous places and always have done. Some companies even had Armies (East India Company for instance)EVE is a dangerous place so its entirely in line with reality.
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Guillame Herschel
Gallente NME1
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Posted - 2009.08.24 23:18:00 -
[122]
Edited by: Guillame Herschel on 24/08/2009 23:18:59
Originally by: Mahoui Kauie I am in a corporation. Let me say that again, a CORPORATION. When was the last time you witnessed, or even heard of McD's gearing up, fighting their way across the street to blow up BK's? you haven't.
Those corporations are not in the EVE universe. If they were, they would.
Quote: Because...YES! that's right! They don't! They are CORPORATIONS, they do NOT engage in WARS.
EVE is a fictional universe where even the soda pop company has a military intelligence arm (and their agents pay handsomely, too! 9+ to Quafe and proud of it!).
-- The crazy tree blooms at every moment of liberal ascendancy.
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Bahnny
Caldari Mitrochondrial EVE Whiskey Creek Alliance
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Posted - 2009.08.27 05:18:00 -
[123]
Originally by: Wil Stryker Edited by: Wil Stryker on 04/08/2009 11:50:29 Why is this a dumb idea, provide feed back to the idea as to why its a bad idea.
It gives the carebears a chance to fight back. They are not fighters but they have the isk. If you want to war dec someone war dec a pvp corp or get into 0.0.
It was an awful idea because if you really wanted to end the war you would pay the corporation that war dec'd you to DROP the war. *MOST* corps (unless they have other demands they wish you to meet) will take a ransom and leave you be, quite happily.
I have wardec'd many "unprepared corps" over the day (mostly because they talk trash in local and when it comes to backing it up they fail miserably at it ending with billions lost and no losses on our end)
If your corp caused them to aggress you guys its probably time to find a different corporation.
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Mahoui Kauie
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Posted - 2009.09.04 03:23:00 -
[124]
Originally by: Mahoui Kauie Including some of the others ideas people posted on changing the wardec system: WarDec IF possible: Agressed is older than 3 months.(or other time frame - not a bad idea- can be based upon account age, skillpoint or something to avoid abuse) Agressed has paid the No War Dec Me Fee.
WarDec Fee = Agressor vs. Agressed
Skill Points
Member Count
Kill Ratios
Corp or Alliance
WarDec Count(s)
Length of Wardec(s)
Agressed pays an opt out fee; based upon the above variables.
In all fairness these ideas have not all been thought out in thier entirity; they are a collection of possible variables that may be used to give the wardec system a positive change.
Found this and had an idea: add Charisma to the mix. Give that attribute a "purpose" ingame.
Originally by: Tripoli I don't have time to read through this thread, but I just caught this bit...
Originally by: DarthCaboose Like training every skill relying on Charisma in the game?
I don't discriminate, so I do include these in my "All Skills".  Oh, and thanks to Pottsey and Estel for their usual and accurate input. I do find it interesting how Charisma is so vastly under-utilized so far. Looking forward to the possibility of that changing some day. Carry on.
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Mahoui Kauie
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Posted - 2009.09.05 01:22:00 -
[125]
One of the points I made in this thread, seems to be shared by others:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1172596&sid=228479879
Originally by: Nicski "...A game that continually increases the barrier that noobs have to climb over to get into the game is eventually going to fail through a lack of new blood coming into the game...."
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Harrigan VonStudly
Imperium Signal Corps Underworld Excavators
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Posted - 2009.09.06 16:35:00 -
[126]
May I suggest that you just deal with life in Eve. This is a game. Carebears far and near post crap like this non stop on the forums all in the name of "Boo Hoo Hoo I am losing pixel money and pixel ships". Why don't you try learning how to fight and have fun instead of trying to tilt the playing field in your, and the rest of the whiny carebears' favor.
Carebears make me sick!
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Blasterella
Amarr
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Posted - 2009.09.07 01:00:00 -
[127]
Edited by: Blasterella on 07/09/2009 01:02:21 Edited by: Blasterella on 07/09/2009 01:00:25 Well, if you're: (1) Too weak or cowardly to fight (2) Too cheap to hire mercenaries (3) Oddly unwilling to sit out the dec in an NPC corp
How about: (1) Go back to WOW for a week until the decing corp gets bored? (2) Put on an alt and fly around with that for a while?
Seriously, empire wardec corps hate fighting corps that ship spin and won't undock. If you won't come out to play, they'll go away.
--
Wardecs aren't broken, just some players are fail. Wait, maybe wardecs are a bit broken ... maybe the Privateers nerf went too far ..
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Eli Porter
Amarr Altruism. Minor Threat.
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Posted - 2009.09.07 11:11:00 -
[128]
NPC corp, set up a chat channel for your friends, etc.
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Mahoui Kauie
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Posted - 2009.09.08 03:35:00 -
[129]
Originally by: Blasterella Wait, maybe wardecs are a bit broken ...
Ya think?!?!? Maybe thats how I see things, and why I did this post to begin with?
Originally by: Harrigan VonStudly May I suggest that you just deal with life in Eve.
ummm....No. Thats preposterous. Eve is a game, with a "broken" wardec system, as I see it. Help fix it.
Originally by: Mahoui Kauie Now if I may draw our attention back to the topic - THOUGHTS on WarDec Changes...
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Mahoui Kauie
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Posted - 2009.09.09 06:57:00 -
[130]
Edited by: Mahoui Kauie on 09/09/2009 06:57:38 Read this in the forums, a very good point I would like to include here:
Originally by: Nidhiesk "...In other words, since they dont attack for x number of days why should the wardec continue?..."
Good Point
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Luckyyy Strike
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Posted - 2009.09.09 07:07:00 -
[131]
Originally by: Kingwood Edited by: Kingwood on 04/08/2009 11:40:40
Originally by: Wil Stryker If someone can pay concord to turn a blind eye (war dec) then why cant the corp that has been war dec'd pay concord to invalidate the war?
There should be a fee for paying concord as there is about war dec'ing a corp.
example:
corp A war dec's corp B : 2 mil per week Corp B pays concord to invalidate the war : 2 * initial war dec fee (4 mil) Corp A really wants to war dec Corp B : 2 * cancellation fee ( 8 mil) Corp B really doesn't want to fight a war and pay concord again : 2 * war dec fee ( 16 mil)
and so on until one of the corps can't afford to pay the war dec or cancellation fee to concord.
Gratz, you just managed to write the dumbest post in the history of Eve Forums ever.
Edit: Was a close tie with the OP, though.
HEY KING :D...come back to eve, i need a windgman >.<'!!!
b2t: if you dont like the game, then quit it. Eve universe is a dark, dangerous and bloody place where people loose their ships and lifes. exactly THAT is the game about and thats the atmosphere that makes the game so exciting&interesting.
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Mahoui Kauie
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Posted - 2009.09.09 07:49:00 -
[132]
Originally by: Luckyyy Strike "...b2t:..."
Wouldn't that be nice...
Originally by: Mahoui Kauie Just as a reminder; I am not asking for people to tell me how to spend my free time; or how to play the game; I AM ASKING for your THOUGHTS on WarDecs, and changes that system may or may not need, as you see it, in YOUR opinion.
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Jason Edwards
Internet Tough Guy
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Posted - 2009.09.11 15:04:00 -
[133]
Hey Mahoul. You evemailed me. So here I am to comment.
Quote: I am in a corporation. Let me say that again, a CORPORATION. When was the last time you witnessed, or even heard of McD's gearing up, fighting their way across the street to blow up BK's? you haven't. Because...YES! that's right! They don't! They are CORPORATIONS, they do NOT engage in WARS.
So you want them to rename corporations to something that does go to war? How about tribes or nations?
Quote: I am not in an army, or a mercenary unit, or any type of fighting group at all... Why am I in a war? Apparently my corporation was "randomly" picked.
The lack of reasons for wardecs is sad. Except I wouldnt suggest that corps become immune to wardecs if they have no tactical things like POS in space.
Wardecs should be endable by those who got aggressed; based on reasonable reasons.
Quote: Random WarDec... how rude. Anyway, now there are several long term players: 2,3,4+ years of experience, with skill points to go along with that experience - station sitting with me, hoping I will undock and give them a fight... Riiiiight... My 3 month old miner is going to give them a fight.
Wardecs are by definition purposely aimed at the weak. Very very few people are interested in fair good battles. Those who are... end up finding no targets.
Quote: Having wardec's, NON consensual wardecs, in highsec is, to me (a relatively new player) is the equivalent of being able to higher/pay ConCord to escort me thru low & 0.0 sec. Seems fair to me. If the aggressor is able to bypass the high security system in all fairness the aggressed should be able to do an equivalent.
wars are never consensual. When the world declared war on germany a couple time. Germany sure didnt want that. Should some level of concord be created in low sec? Definitely. There shouldnt be concord in 0.0.
Quote: It occurs to me that CCP has already setup a place, an area, about what? 75%-80% of the game map for people to go kill each other willy nilly, why don't those who enjoy PvP go there?
They do. Not to mention... pvp shouldnt be limited to just there. Everywhere is good.
While current wardec system needs massive overhaul. Concord needs some sort of presence in low sec. Docking games need to be ended.
Creating an area of the eve universe where there is no wardecs would mean less destruction of ships and assets which would be terrible for the economy. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Huntara
Minmatar High Security High-Sec
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Posted - 2009.09.11 16:08:00 -
[134]
Avoid giving other players the opportunity to suggest a war declaration. Most wars need to be justified.
Small wars that seem meaningless in most cases are meaningless. Many single corporations get involved in wars only because they somehow asked for the war. Nothing happens without a reason.
- - - "I am the retired pirate who stopped taking and started giving. I know the enemy well." 25% ship / 25% char / 50% player
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sakuraiea
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Posted - 2009.09.11 19:54:00 -
[135]
i have the same issue wardecs are a way of people harassing you without ccp being able to step in i think that either corp can not go to war or you can only declare war on a corporation that has a pos and combat should be limited to the system that the pos is in. or have the ability to classify your corp as a mercenary corp and you can declare war against other mercenary corp or maybe a combination of all. i also believe that the fee for a war dec is way to low. i have been harassed for the past week by this corp who dec us. this is not right for the new players to the game and new players to the game should not be denied the ability to join a player corp. i have noticed that every one who has posted negatively to this post are those who have been playing for quite some time. and for those who told op to play another game you should respect other players. as well as you have also broken the terms and agreement for the game by telling him to quit the game and or by harassing new players you are in turn giving ccp a bad name which in the terms and agreement ccp reserves the right to ban you should they see that you are in some way demeaning them or giving them a bad name. ccp is a corporation as well and by war decing newbs you cost them customers there fore costing them money.
THINK BEFORE YOU ACT. as ccp says its a sandbox your actions affect the game greatly.
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sakuraiea
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Posted - 2009.09.11 20:22:00 -
[136]
Originally by: Ezra Tair Before a wardec goes live on you there are some things you can do too lesson the effect of the dec on your normal day to day operations.
1-understand you have a 30sec invulnerability timer as you undock; where as long as you click nothing and do nothing you cannot be targeted.
um i was podded in under 10 seconds from undocking i would like to know when this is supposed to work i have been attacked before i even got out of the 0m range there is not invulnerability timer. if there was i wouldnt care about high sec warefare. i have only lost ships due to undocking. i warp in under six seconds with my fit for my ship. i fly a rifter.
also industry corps do have war they dont need pvp corps attacking them. there is a such thing as market warfare which a real war can seriously break an industry corp if they manage to hinder that corps production
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sakuraiea
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Posted - 2009.09.11 20:39:00 -
[137]
Originally by: blkmajik yea, the op has a point. I dont know of any real life corporations that are in the business of war. i mean.... oh what, whats this? or this? how about this? another? the list keeps going! make it stop! im just trying to mine in peace! now stfu ya noob
hmm the strange thing there is not only are all those quote corporation end quote rely on other corperations in order to operate or an "alliance" of corporations and most of those do not affiliate there selves with war of any kind. also to the person who called america a corporation that goes to war your wrong it is an alliance of corporations who work together to fight a war. never once in history has there been a single corporation that has gone into war it is always an alliance of corporations. so agian like the op said corporations don't go to war. so to all of you that relate eve to real life are badly mistaken and i hope you don't apply your tactics in eve to real life.
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sakuraiea
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Posted - 2009.09.11 21:15:00 -
[138]
Originally by: Huntara Avoid giving other players the opportunity to suggest a war declaration. Most wars need to be justified.
Small wars that seem meaningless in most cases are meaningless. Many single corporations get involved in wars only because they somehow asked for the war. Nothing happens without a reason.
WRONG.
no one needs a reason for anything to believe that you must be ignorant.
and to those who say quit crying its how the world is are too ignorant to realize the world is only like that because of people like you who say the world is just like that suck it up you care bare. you ass holes are the reason things are the way they are for some reason you people don't get that the world isn't like that just yours keep your world out of mine.
P.S. sorry for all the consecutive posts just ranting
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Junko Togawa
Caldari
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Posted - 2009.09.11 22:47:00 -
[139]
Let's see.
Comparison to RL? Check. Pigeonholing of playstyles different from yours as griefing/harassment/ruining the game? Check. Analogy to completely different models of online game? Check. Plea that hisec should be totally safe? Check. Complaint about nonconsentual interference in play? Check. Appeal to profit margins/corporate greed as just good sense? Check. Plea for segregation of PvE and PvP? Check. Stealth whine for release of WiS? Check.
Successful troll is successful. Bump-a-rama!
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Jamitov Hyman
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Posted - 2009.09.12 02:47:00 -
[140]
Edited by: Jamitov Hyman on 12/09/2009 02:49:50 Through all the lern2playeve comments and carebear whining there are a couple of good points in this thread. To the op: fair enough, you're a 3 month old miner. Even if you were a 3 month old pvper you'd probably not be much better off against 2, 3, 4 year old pvp veterans. I'm told you can do quite a bit with 3 months of skills in PVP, just as you can do quite a bit of money making with 3 months of industry skills, but I'm imagining that the same gap that exists between a 3 month industrial player and an MD elite exists between a 3 month and 3+ year pvper.
I agree wardecs need to be re-examined, and that it is too easy for noobs to get together and make 'corporations' where they fool themselves into thinking they can actually play the game. But what I got from your post is not a fire in my heart to crusade against war but a plea from someone who could, in the nicest possible words, learn a thing or two about playing an industrial character in EVE. Instead of sitting in your station and calling out CCP, you should be fighting.
I don't mean PVP. You're in an industrial corp, so fight like one. Hire mercenaries to fight for you. There are plenty of reputable ones in EVE, and tons that look for the opportunity to fight in empire, if only to train new recruits. If you can't afford them your corp is either too new, filled entirely with rookies or not functioning well. There are solutions to all of these problems.
When corporations can't win alone or are struggling they merge. Propose merging with another industrial corp looking to expand, they're all over the recruitment forum. Preferably one that can afford mercenaries, can pay off the griefers, or can fight back. Some CEOs in expanding corps would gladly consider the 200-300 million isk 'investment' in mercenaries for 10 or more active industrial players, and if you choked on your drink reading that number you haven't actually been in an industrial corp before. Your corp may even have some valuable assets like BPOs, a POS or freighter pilots, sweetening the deal. There is the chance the griefers won't bother to follow you to your new home. Joining an alliance of industrial corporations is just as good a solution as merging, and if there are active PVPers you may suddenly find yourself a market for your wares handed to you on a silver platter. If your CEO doesn't want to give up his 'power' then ditch him. If he just doesn't do anything to solve the problem, ditch him. He may be a good guy but he's not a good CEO, or yet anyway. If all else fails, find another corporation.
So yes, why are you in a war? If you want to play EVE as an industrialist, then stop sitting in the station and start playing the game the way you want it to be played.
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Mahoui Kauie
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Posted - 2009.09.12 05:10:00 -
[141]
Edited by: Mahoui Kauie on 12/09/2009 05:13:05
Originally by: Junko Togawa "...Let's see....Bump-a-rama!..."
*edit* change of mind on posting.
Thanks for the bump-o-rama, that was unique...sortta.
Anything to contribute other than your perspective on the one post you read at the begining?
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Junko Togawa
Caldari
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Posted - 2009.09.12 05:40:00 -
[142]
Yes. That like 90% of the threads on this forum, it's a troll.
More seriously, just in case, Wardecs are Working As Intended. Don't want to deal with wardecs? Go back into an NPC corp. Sure, you lose the benefits of being in a player corp, but you also lose the drawbacks. Everything in this game has an upside and a downside.
Player Corps=Wardecs Nosec Empires=POS Warfare Mission Running=Salvage Ninjas Miners=Canflippers/Suicide Ganks Industry/Courier=Gatecamps/Contract Scams Trade=Economic PVP
That's a sandbox for you. No one gets it all their way. CCP means for it to be this way. Will wardecs get a revision? Maybe. Personally, I'd be more interested in tradeable kill rights and something to change the borked-up bounty system. Bounty contracts, maybe.
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Fille Balle
Ballbreakers R us
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Posted - 2009.09.12 10:56:00 -
[143]
Any empire carebear worth their salts know exactly how to avoid wardecs. Corp hopping is not considered an exploit, and there are other options available. The only real problem is, most newbies don't know about these mechanics, so wardec's have become a tool to grief noobs, and noobs alone.
All the veteran players (pvp'ers included) know how to avoid a fight, without corp hopping, and they gladly do so. I don't think it's healthy for any game to have a mechanic that only works for griefing noobs.
The reason most carebears choose to use corp hopping instead of hiring mercs (which they can easily afford) is that there is the risk that those mercs are just as cowardly as the corp that has decced them. So isk down the drain, as they will not engage most of the time, thus not yielding the sort of protection that the carebears crave. A solution to this would be to have legitimate merc contracts (see here).
Another problem with wardecs is, if the declaring corp makes the mistake of deccing a superior corp (carebears with teeth), wich I've seen happen, there are no consequences. They can just hide in a station until the timer goes out. No penalty. A solution to this would be to require a target to be set before the war is declared (isk damage, pos take down etc.), and if the target is not met, the agressor needs to pay a fine to the offended.
These are all things that make the whole highsec war feature more or less rendundant. I don't see any need for an extra feature to grief noobs. Besides, all those people hiding in highsec ought to be in lowsec getting some real pvp (or even better, npc 0.0).
Removing wardecs would get more people out of highsec, but it would also ruin the game for a lot of people (legit mercs, not "privateer alliance lol station games"), I think the mechanic is not working as intended, and if it is, then it really is a lousy feature. Even wardeccing 0.0 alliances in order to disrupt their supply chains doesn't work, because they use alts for transporting all the moongold.
"Wardec's aren't broken at all, they fine they way they are"
Just my 0.02 isk on the subject...
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Nova Sato
Caldari Caldari Provisions
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Posted - 2009.09.12 12:30:00 -
[144]
I am afraid I have to agree, a NPC corp and a private password protected channel for your friends is the only viable way to avoid constant war declarations.
The days of the 3 man "I only play on weekends" corp of a bunch of RL friends are coming to an end and one must move with the times and adapt or die.
I have a bunch of fun with a couple of RL friends of mine just cruising around in an NPC corp doing this and that and learning the game by making a bunch of mistakes. We have a private channel so that we can talk to each other and a book that we write down the stuff we have in our hangers that is in the "group bank" and we private contract the stuff in the bank across to each other when we want to use the bank.
It is only a myth that you need a corp to enjoy the game. all you need is a bunch of friends at your house, an alternative bank system, a crate of the drink of your choice, some munches and a willingness to die often and treat dying as learning experience and to stop fretting about your precious pixels. and you will have a blast, enjoyment is all a matter of attitude and proper pre-planning.
TL;DR: Adapt or die, and remember the 5 P's rule. (Proper Planning Prevents Poor Performance) _______________________________________________________________________ The limits of the possible can only be defined by going beyond them into the impossible. |

sakuraiea
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Posted - 2009.09.13 00:48:00 -
[145]
why don't we band together and wipe out all those freakin griefers and mercs that get a boner from killing newbs. this is nothing cool about killing noobs it just shows a lack of skills in my opinion. if your to chicken **** to fight some real battles then play a different game because you are costing ccp money by deturing newbs. this is our game not yours and we will play the way we want to and will not quit because you harass us.
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RavenPaine
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Posted - 2009.09.13 06:08:00 -
[146]
I was an admin in a different game , where we had designated NOOB systems . The criteria was : No newb killing in the players starting system , so for instance , here it would be the first school that you spawned in . People still killed newbs there but we could lock them in another prison system as a penalty . We tried a time basis for awhile ,(players less than 1 month old)... too much work , so we just said "NO PvP in this system , ever" . Over all it was a pain in the ass to police it , but the concept was all about keeping the new player base going . Most players were embarrased to stay there for very long , but some actually never left that system unless marketing required them to. Our prime line of advice to new players was : All the ships have guns , theres a reason for it , Its a Game with Guns . If you refuse to learn how to use them then your gonna have a lot of bad days here.
The two key words are : GAME (Means have fun) and : GUNS (Load , Point at something , Pull the trigger , Note the results )
In a game this size , i think that online admin policing is just asking too much , and the game has lots of ways for a newb to duck out of a war. And Concord is an amazing AI police system .
As for changing the wardec system ? Simple is better , making it more complicated doesnt mean its improved.
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Traidor Disloyal
Private Nuisance
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Posted - 2009.09.14 14:39:00 -
[147]
Originally by: sakuraiea why don't we band together and wipe out all those freakin griefers and mercs that get a boner from killing newbs.
Heat death of the Universe will happen before this ever does. ************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |

Dimitryy
Gallente Ever Flow Atlas Alliance
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Posted - 2009.09.14 16:34:00 -
[148]
Originally by: Vars Shaylo
...you're not in a corporation, you're in a game.
^ this ------------------------------------------
Jack Blackstone > Dimitryy I hope you die. |

Oppius Uriam
Amarr
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Posted - 2009.09.14 18:51:00 -
[149]
Its a part of the game and theres nothing wrong with it. Stop whinning. It will more than likely be over in a week or two and you can get back to mining. Heres an idea try and enjoy it? you might find you like it. If not leave the corp, its part and parcel of being a member in the first place.
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Tuvar Hiede
Caldari Obsidian Inc.
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Posted - 2009.09.14 22:49:00 -
[150]
Ok, up front I skipped s pages of text, the one valid point the OP made was if all the newer people are grieved into quitting no noobs will be left to shoot, the game dies a slow death as people move on. If we could keep people in the game somehow without running them off from grief it would be great, but dunno how to accomplish this.
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