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Jak Valtagur
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Posted - 2009.08.06 20:03:00 -
[1]
I play a lot while I'm working on other things. I'll leave my miner floating in an asteroid belt and let it crunch rocks while I take phone calls. I always wished and hoped for something like a typical Proximity Alarm feature.
Here's how I'd suggest it works:
1) It's a toggle item on the overview (easily turned on and off). Very important... the thing could go crazy around a busy jumpgate so we'd want to only turn it on when we cared to know of new objects in local space.
2) It allows the overview to make a little beep noise every time it draws a new object into the display that isn't cloaked.Very Happy
This would be very useful for many different reasons:
1) Miners would know when someone/something else had joined their local space by audible alert. 2) Cloaked spying vessels could more easily monitor traffic around a jumpgate. 3) Pirates would hear new victims approaching. 4) Fleet leaders could hear and count the number of ships arriving in local space to know if the fleet had all made it to the new location.
Anyway. It's hopefully a small change to the UI but it would make my ship seem a little smarter to me.... can't understand why Aura doesn't let me know when there's a new object in the area on the sensors...
Cheers.
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Nika Dekaia
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Posted - 2009.08.06 20:40:00 -
[2]
Just play the game. If you're afk, there are some drawbacks. (Silly, 'aint it?) Or just use a macro like those macro miners/ratters, if you really want to get ISK without playing.
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Mike Voidstar
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Posted - 2009.08.07 15:34:00 -
[3]
Some would say that this would hurt Pirates and promote bad playing and stuff.
I say it makes perfect sense. Modern Avionics has exactly this sort of system in place, no reason future tech would not use something similar, especially with vastly superior, *intellegent* computers to help with the job.
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Nika Dekaia
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Posted - 2009.08.07 16:42:00 -
[4]
Edited by: Nika Dekaia on 07/08/2009 16:43:15
Originally by: Mike Voidstar Some would say that this would hurt Pirates and promote bad playing and stuff.
I say it makes perfect sense. Modern Avionics has exactly this sort of system in place, no reason future tech would not use something similar, especially with vastly superior, *intellegent* computers to help with the job.
It's not about: could internet spaceship game mechanics be reasonable with RL. It's about balance. You're not at the keyboard or tabbed out (as in: not playing) - you don't know what's going on in the game.
Some time back, someone published a little program called "bacon" which would read client logs and give a warning when someone entered your system. CCP plugged the client and it is now not possible to read out the relevant data to give a warning. So I think CCP will not implement the idea.
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Stradien
Gallente Aliastra
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Posted - 2009.08.07 16:43:00 -
[5]
You want me to sit there an stare at my miner blasting at rocks for hours? How is that a game again? Or better question, how is that entertaining?
EVE is a game of long periods of standard operating activity and insane instances of wild excitement.... how about giving me a proximity alarm so I can have a little excitement every time somebody visits my local space?
Also... in the EVE universe I can be cloned, I can go faster than light, my shipboard computer can scan whole star systems... and track thousands of objects in local space down to it's velocity and radial alignment... but it can't make a Flipping BEEP when something shows up in my range? C'mon... seriously.
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Stradien
Gallente Aliastra
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Posted - 2009.08.07 16:47:00 -
[6]
I should add something... I know there's some negative attitude about AFK players... because actually it irks me a little too. I sit here with one of my computers running EVE while I work on my other computers. I LIKE to hear my miner going at it and listen to audial alerts from the system (the few there are) when I'm traveling... or perhaps getting attacked by rats.
The REAL AFK players are the guys running bots. I could sit there for hours and watch them come and go, suck up ALL the rocks in my belt faster than would be possible if a human were running the ship. They're now equipped with smarter and smart bot software and FLEETS (FLIPPING FLEETS MAN) of HULKS.
I watched a fleet of them using bot-power to strip all the belts of Brundakur almost completely before the daily reset... if you're an AFK-hater then figure out who the real enemy is.
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steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.08.07 17:17:00 -
[7]
Quote: You want me to sit there an stare at my miner blasting at rocks for hours? How is that a game again? Or better question, how is that entertaining?
Yes, and it's not, which is why most people don't mine. Change mining mechanics, but don't change the game so people can play without even watching the game.
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Stradien
Gallente Aliastra
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Posted - 2009.08.07 17:19:00 -
[8]
Making mining an active activity would be great too. But that's for another thread. All I want is for my computer to make a beep. -------------------- Don't pander to me, kid. One tiny crack in the hull and our blood boils in thirteen seconds. Solar flare might crop up, cook us in our seats. |

Nika Dekaia
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Posted - 2009.08.07 21:00:00 -
[9]
Originally by: Stradien You want me to sit there an stare at my miner blasting at rocks for hours?
Yes.
Originally by: Stradien How is that a game again? Or better question, how is that entertaining?
It isn't. The DVD while mining is.
Originally by: Stradien EVE is a game of long periods of standard operating activity and insane instances of wild excitement.... how about giving me a proximity alarm so I can have a little excitement every time somebody visits my local space?
How about wild excitement when coming back to the computer and seeing your POD floating in space?
Originally by: Stradien Also... in the EVE universe I can be cloned...
YOU shouldn't be cloned - srsly.
Originally by: Stradien ...I can go faster than light, my shipboard computer can scan whole star systems... and track thousands of objects in local space down to it's velocity and radial alignment... but it can't make a Flipping BEEP when something shows up in my range? C'mon... seriously.
Read my prevoius post again. It's about balance. Have fun, little troll.
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Stradien
Gallente Aliastra
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Posted - 2009.08.07 22:56:00 -
[10]
Nika, Suspension of disbelief is what makes movies, games, and any kind of fiction successful. Sounds to me like you've decided there's a right and wrong way to play this game instead of whether or not the game should be realistic enough to believe.
Also, I think there are a lot more people who actually mine than you realize. Whole corps of miners exist out there, organize mine work ops and spend hours working in real-time to do the job. This game is not just for pirates. If it were the membership churn of people getting frustrated and bailing out would have killed it by now.
There are many reasons to play this game. The complexities of it are fantastic. And I like that.
If you spend all your waking attentive hours playing the game... I pity you. If you play it because you get some enjoyment out of it. I'm glad and you deserve it.
Now... back to my simple EASY stupid little comment. How hard would it be to make the Overview BEEP when a new object enters local space. I say again, it would be useful to EVERYONE, not just miners, but Recon, Pirates camping gates, fleet organizers, ... seems like the game balance would be preserved.
Does anyone see how giving a artificially intelligent super-computer managed spaceship with arrays of sensor equipment and the ability to sense objects down to a few meters wide at thousands of kilometers away the ability to BEEP when a new object presents itself would disrupt the balance of the game?
If you do (especially YOU Nika) please give actual reasons why this would be so for discussion. That is what the purpose of the forum is supposed to be.
"Space is disease and danger wrapped in darkness and silence. -- keep your wits about you." |
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Diabolyc
Amarr thx for all the fish Controlled Chaos
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Posted - 2009.08.08 01:15:00 -
[11]
Originally by: Stradien Making mining an active activity would be great too. But that's for another thread. All I want is for my computer to make a beep.
you can always save that "beep" on mp3 and set winamp on repeat. so you can have beep all day if you want.   
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steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.08.08 03:23:00 -
[12]
Quote: Nika, Suspension of disbelief is what makes movies, games, and any kind of fiction successful.
No, good and balanced gameplay is.
Quote: Sounds to me like you've decided there's a right and wrong way to play this game instead of whether or not the game should be realistic enough to believe.
Play it any way you want, as long as you play it instead of doing something else while the client just happends to be to be running.
Quote: Also, I think there are a lot more people who actually mine than you realize. Whole corps of miners exist out there, organize mine work ops and spend hours working in real-time to do the job. This game is not just for pirates. If it were the membership churn of people getting frustrated and bailing out would have killed it by now.
Which means that this change is obviously not needed since people can do it anyway.
Quote: Now... back to my simple EASY stupid little comment. How hard would it be to make the Overview BEEP when a new object enters local space.
Not a matter of how easy it would be. It would be easy to give everyone in the game 100b isk and their own titan, but that's not gonna happend.
Quote: I say again, it would be useful to EVERYONE, not just miners, but Recon, Pirates camping gates, fleet organizers, ... seems like the game balance would be preserved.
No it wouldn't.
Quote: 1) Miners would know when someone/something else had joined their local space by audible alert.
If they watch their overview, they know that anyway. If they don't, they shouldn't know.
Quote: 2) Cloaked spying vessels could more easily monitor traffic around a jumpgate.
As above.
Quote: 3) Pirates would hear new victims approaching.
Again, as above.
Quote: 4) Fleet leaders could hear and count the number of ships arriving in local space to know if the fleet had all made it to the new location.
Overview yet again. 2-4 require you to be watching your screen anyway. 1 means you don't have to.
Quote: I LIKE to hear my miner going at it and listen to audial alerts from the system (the few there are) when I'm traveling... or perhaps getting attacked by rats.
Record them and play them on an mp3 then.
Quote: Does anyone see how giving a artificially intelligent super-computer managed spaceship with arrays of sensor equipment and the ability to sense objects down to a few meters wide at thousands of kilometers away the ability to BEEP when a new object presents itself would disrupt the balance of the game?
If something is realistic/make sense from an RP POV has nothing to do with game balance. It would be imbalanced because it would enable you to mine while not actually playing.
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MacMasters
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Posted - 2009.08.08 04:05:00 -
[13]
could take it or leave it, but it does seem weird to have warp drive active, autopilot has reached wherever and ohnoes no ammoes when there's no actually helpful information given audibly
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steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.08.08 04:34:00 -
[14]
Originally by: MacMasters could take it or leave it, but it does seem weird to have warp drive active, autopilot has reached wherever and ohnoes no ammoes when there's no actually helpful information given audibly
Warp drive active gives a warning if you accidentally hit warp instead of align (they are pretty close, and could easily be done wrong if you need to click something fast in a battle), autopilot is designed to allow you to travel while not paying much attention (which is ok since you don't actually make any money with it, unless you're hauling stuff, but if you're hauling anything worth anything at all, using autopilot carries the very high risk of being suicide ganked, and you travel alot slower aswell), and in a big fight I have other things to do then checking my cargobay constantly.
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Stradien
Gallente Aliastra
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Posted - 2009.08.08 06:19:00 -
[15]
Seriously it sounds like this forum is a bunch of people making decisions about how people should play the game instead of what makes it interesting and worth paying for....
Autopilot is just like a proximity alarm. I thought people would be discussing the idea not telling me I'm playing the game wrong.
Sad representation. Is there a CCP Moderator on this forum? If so, could you please tell me if I'm out of line bringing up ideas for discussion in this thread?
Out of 9 responses to my original idea only 2 are actually discussing the merits of the idea and the rest is about how I'm doing the game wrong by bringing up ideas in the Features & Ideas Discussion forum.
Anyone out there have an opinion about WHAT or HOW the idea would affect the game balance? "Space is disease and danger wrapped in darkness and silence. -- keep your wits about you." |

Nika Dekaia
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Posted - 2009.08.08 06:58:00 -
[16]
Originally by: Stradien Nika, Suspension of disbelief is what makes movies, games, and any kind of fiction successful. Sounds to me like you've decided there's a right and wrong way to play this game instead of whether or not the game should be realistic enough to believe.
Also, I think there are a lot more people who actually mine than you realize. Whole corps of miners exist out there, organize mine work ops and spend hours working in real-time to do the job. This game is not just for pirates. If it were the membership churn of people getting frustrated and bailing out would have killed it by now.
There are many reasons to play this game. The complexities of it are fantastic. And I like that.
If you spend all your waking attentive hours playing the game... I pity you. If you play it because you get some enjoyment out of it. I'm glad and you deserve it.
Now... back to my simple EASY stupid little comment. How hard would it be to make the Overview BEEP when a new object enters local space. I say again, it would be useful to EVERYONE, not just miners, but Recon, Pirates camping gates, fleet organizers, ... seems like the game balance would be preserved.
Does anyone see how giving a artificially intelligent super-computer managed spaceship with arrays of sensor equipment and the ability to sense objects down to a few meters wide at thousands of kilometers away the ability to BEEP when a new object presents itself would disrupt the balance of the game?
If you do (especially YOU Nika) please give actual reasons why this would be so for discussion. That is what the purpose of the forum is supposed to be.
I really didn't plan on posting in this thread again, beacause you keep ignoring the reason why I and others think its a bad idea so persitent, that it makes me think you are a troll.
To make it clear, I enjoy afk mining as much as the next guy. I have 3 accounts and love to suck a recon 1/3 dry with 2 Hulks and a Orca and clean my apartment / watch a DVD while doing so. I started my EVE career as a miner and didn't do missions until 2 years playing.
YOU ARE AFK AND THEREFORE SHOULD NOT HAVE INFORMATION ABOUT WHAT IS GOING ON IN THE GAME.
Yes, it would be nice to have a beep when someone warps in. It would as well be nice to have a warning when your mining lasers stop. It would be nice to have a warning, if the next cycle of the laser would overfill the cargohold. But if you don't actively play the game, you should not have this information.
Your "argument" is: "It's tedious, i shouldn't have to be at the PC. I should not have to pay attention to the game to earn isk". Seems like you are one step short of using a bot.
Originally by: Stradien Seriously it sounds like this forum is a bunch of people making decisions about how people should play the game instead of what makes it interesting and worth paying for....
You want a gamemechanic that allows you to be afk more and more safe. How can a game mechanic allowing people to pay even less attention to the game be any good? Your idea makes the game more interesting because you can be afk more? Srsly, wtf? Don't you see the contradiction? A game has to reward people who actually play it. Not those not playing it.
And, as said, there was a program allowing a warning. CCP stopped it. Should give you an idea what the developer thinks about afk warnings.
Now give me a reason for this warning beep you want to be implemented (other than " I want to proceed in this game without playing it") and we can talk again.
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Stradien
Gallente Aliastra
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Posted - 2009.08.08 07:30:00 -
[17]
Okay Nika, let me try again. I'm doing exactly what you're doing when I play. I sit next to the game while it's happening. I mine. When my mining laser stops I target a new rock and I mine that. This is essentially the same thing as cleaning my house and watching a DVD. I hear my laser stop and I know it's done. Ohmygod it's an audible cue from the computer! I hear something explode (ohmygod it's another audible cue from my computer!) and I spin around and try to get the heck out of there.
I don't know why they had they plugged the feature... I doubt it was because of gameplay imbalance. They apparently had a cellphone interface to the game at one point in the past too and stopped that for some reason.... Does that seem like it matters?
If there is a REASON why that Proximity Alarm should not exist I want to know what it is. I want to be notified by the computer when someone comes to visit NOT when someone starts blasting my ship (which is how it works now).
If you guys that are responding to this have an idea of how a Proximity Alarm is upsetting game balance then please let me know. I don't play AFK. What the hell does that mean anyway? I play multi-tasking just like you.
Are you a bot user? Let's say you are... how would a Proximity Alarm effect your day? It doesn't seem like it would matter since you were never around anyway when it goes off. The ONLY people that would benefit from a Proximity Alarm as far as I can see would be PLAYERS WHO ARE NEAR THE COMPUTER running the game. And it makes no logical sense at all to me why my super-technically advanced spaceship can't tell me when a ship enters local space. The only people I can think of that might not WANT a Proximity Alarm feature are lurking pirates and can tippers.
So stop arguing with me about whether or not the idea is valid and stop trying to discern my motives for wanting this feature (I've already made that clear enough) and let's talk about whether the idea affects gameplay in some detrimental way.
Please re-read all the things you've posted here and then in your next response please actually put some reasons down about why you think this idea is going to imbalance game play instead of telling me I'm ignoring your reasons.... so far you've typed a lot of words and said nothing. "Space is disease and danger wrapped in darkness and silence. -- keep your wits about you." |

MacMasters
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Posted - 2009.08.08 08:07:00 -
[18]
Originally by: steave435
Originally by: MacMasters could take it or leave it, but it does seem weird to have warp drive active, autopilot has reached wherever and ohnoes no ammoes when there's no actually helpful information given audibly
Warp drive active gives a warning if you accidentally hit warp instead of align (they are pretty close, and could easily be done wrong if you need to click something fast in a battle), autopilot is designed to allow you to travel while not paying much attention (which is ok since you don't actually make any money with it, unless you're hauling stuff, but if you're hauling anything worth anything at all, using autopilot carries the very high risk of being suicide ganked, and you travel alot slower aswell), and in a big fight I have other things to do then checking my cargobay constantly.
so there should be warnings whenever you press a button incase you're not paying attention? and your second point is another argument why the OP should be implemented. as for ammo, yeh actually helpful so thats 2 arguments in favour of OP
you've convinced me. i change my stance from curious indifference to in favour
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Nika Dekaia
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Posted - 2009.08.08 08:16:00 -
[19]
Originally by: Stradien I don't know why they had they plugged the feature... I doubt it was because of gameplay imbalance. They apparently had a cellphone interface to the game at one point in the past too and stopped that for some reason.... Does that seem like it matters?
For what reason do you think they plugged it, then? And there never was a cellphone client. They worked a little on it, but it never got implemented untill now. Beeing able to check market orders, evemail and the like oog is planned with COSMOS, afaik.
Originally by: Stradien If there is a REASON why that Proximity Alarm should not exist I want to know what it is. I want to be notified by the computer when someone comes to visit NOT when someone starts blasting my ship (which is how it works now).
I won't repeat it for you, again.
Originally by: Stradien If you guys that are responding to this have an idea of how a Proximity Alarm is upsetting game balance then please let me know. I don't play AFK. What the hell does that mean anyway? I play multi-tasking just like you.
That's the point. YOU ARE PLAYING AFK WHEN TABBED OUT. AFK means: not paying attention to the game.
Originally by: Stradien The ONLY people that would benefit from a Proximity Alarm as far as I can see would be PLAYERS WHO ARE NEAR THE COMPUTER running the game.
Why? YOU ARE NOT PLAYING.
Originally by: Stradien And it makes no logical sense at all to me why my super-technically advanced spaceship can't tell me when a ship enters local space. The only people I can think of that might not WANT a Proximity Alarm feature are lurking pirates and can tippers.
Leave out RL as reasoning already. It's about balancing if you actually PLAY the game or if you are NOT PLAYING. The latter MUST have disadvantages, because there would be no point playing if they had no disadvantages.
Originally by: Stradien Please re-read all the things you've posted here and then in your next response please actually put some reasons down about why you think this idea is going to imbalance game play instead of telling me I'm ignoring your reasons.... so far you've typed a lot of words and said nothing.
I give up on you. If you don't want to understand, nobody will ever make you.
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steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.08.08 08:41:00 -
[20]
Quote: so there should be warnings whenever you press a button incase you're not paying attention? and your second point is another argument why the OP should be implemented. as for ammo, yeh actually helpful so thats 2 arguments in favour of OP
Warp drive active can be seen as a warning after missclicking when actually playing the game. Autpilot doesn't give you any profit, mining does. Third, again, you get a hint about something that happends when you're actually playing.
To the OP, to make it as simple as possible for you to understand: Yes, you have every right to make a suggestion, however, we have every right to disagree with you and think it's a bad idea aswell Would this be very helpful for "playing" the way you want? Yes. Is being able to "play" the way you want to something that should be possible? Either, not at all, or with a very high risk attached to it, meaning no warnings about dangers. Therefore, this idea = bad.
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Sith LordX
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Posted - 2009.08.08 08:46:00 -
[21]
IRL Fighters and such have lock alarms, missile warning alarms, beeping when something comes on radar. Funny how 30,000 years later we DON"T have such things. 
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Stradien
Gallente Aliastra
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Posted - 2009.08.08 09:03:00 -
[22]
Nika, just as well, please stop commenting you're wasting everyone's time.
steave435. I agree you disagree. I'm not sure you have any valid points. But I'm okay with you disagreeing with the idea.
To all: The reason this game is still even around 6 years later is because they continue to improve the game, enhance it, make it more enjoyable and continue to push the envelope of space simulation. It rocks and CCP has successfully made it fit into a niche that few other game companies will be able to approach. They put this forum up so we would pitch ideas, hash them out, find the good and bad parts of the ideas so that the developers could perhaps make a correct decision on whether or not the time and resources were right to implement ideas.
I invite everyone who has any interest in the original idea to please participate in the discussion.
It seems there is some kind of AFK-phobia going on. It's all OVER this entire forum system in many of the threads. I'm asking for a feature that improves my game play and I thought might be useful to many others playing many other aspects of the game.
I am not an AFK'er and I'm not running it in a background tab. I only have ONE account and I am running a second computer with a full screen client right next to me. I set autopilot way points and every time I reach a destination I take actions. I mine and when I hear things happening on my computer I bring my attention back to it to make decisions. This game does not lend itself to "active playing" for mining, long trade runs, hauling... pretty much the only thing you really have to give full attention to is when you're flying through low-sec space or you have to worry about RATs.
So let's leave the whole AFK-er thing on the wayside, and talk about the feature of Proximity Alarms instead. Please discuss the merits or drawbacks of having a Proximity Alarm with me.
Thanks. "Space is disease and danger wrapped in darkness and silence. -- keep your wits about you." |

steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.08.08 11:51:00 -
[23]
Quote: So let's leave the whole AFK-er thing on the wayside, and talk about the feature of Proximity Alarms instead. Please discuss the merits or drawbacks of having a Proximity Alarm with me.
It can't be left on the side. This idea is intended to make semi-afk play easier, so whether semi-afk play should be made easier or not is very relevant.
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Insa Rexion
Minmatar Arch Destroyers Maru Ka'ge
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Posted - 2009.08.08 12:56:00 -
[24]
Originally by: Stradien
If there is a REASON why that Proximity Alarm should not exist I want to know what it is.
Because ppl looking at their computer screen should be safer/making more isk than ppl sitting on the toilet/cleaning the kitchen. It's just fair since thay are actually playing the game.
well mannered a**h***
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Insa Rexion
Minmatar Arch Destroyers Maru Ka'ge
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Posted - 2009.08.08 13:06:00 -
[25]
Edited by: Insa Rexion on 08/08/2009 13:07:37
Originally by: Sith LordX IRL Fighters and such have lock alarms, missile warning alarms, beeping when something comes on radar. Funny how 30,000 years later we DON"T have such things. 
OK you get your "proximity alarm" but it does not detect cloaked ships since, in RL, stealth bombers are able to go undetected by radar (seeing as how you're all for accuracy etc)
Enjoy flying home in ur pod well mannered a**h***
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Stradien
Gallente Aliastra
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Posted - 2009.08.08 15:35:00 -
[26]
Insa thanks for more input. I know the risk of being away from the computer at the toilet while I leave my ship in a belt mining. Proximity Alarm wouldn't help me then. I had always expected cloaked ships would not be visible anyway... so how would the ship sensors know to blurt a Proximity Alarm? Perhaps there is another issue there?
If I gotta sit there watching my miner blasting rocks for hours on end giving it my full attention like some kind of zombie... sorry I WILL get a bot. I can see now why so many people turn to piracy for fun. They've gone mad staring at the screen while their real life has passed by them.
Years ago, I used to solo mine in low-sec space. It took complete attention. A Proximity Alarm wouldn't even be useful in those situations because the pilots that used to hunt me would warp directly into the field and hopefully catch me unawares -- panicked, and tangled on 'stroids I'd usually barely escape or die in a fireball (which did happen plenty of times). It was a great game of cat-and-mouse.
Cloaking wasn't very common back then... I'm not sure but I think it didn't exist yet -- it was right around the time the ORE ships were added... but I can't remember. I don't see how Proximity Alarm would make a pirate's cloaking skill obsolete? But if you're saying the Overview can detect cloaked ships then that seems like a good argument against a Proximity Alarm. And a strong argument for fixes to the Overview system.
"Space is disease and danger wrapped in darkness and silence. -- keep your wits about you." |

Stradien
Gallente Aliastra
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Posted - 2009.08.08 17:19:00 -
[27]
I should add something. One of the reasons I like EVE is that I can play it in slices (multi-tasking) while I play. I have to work to make money in real-life and I very rarely get to take time to actively play a game. I know for certain that a lot of people play from their full-time jobs on breaks or even when they're actively working. I'm a freelancer. My personal life and job are meshed so tight I can't play games on a regular basis so I need stuff like EVE that fills in the gaps.
EVE fills a role in my real-life that allows me a distraction and entertainment without requiring 100% of my attention 80% of the time. Because of this it's easy to justify paying for it. Which I do gladly.
I guess my reason for mentioning this is that I bet there are others out there who WOULD play if they could fit it into their busy life easier. I don't know the demographics but I bet there's a whole audience of players who actually can afford to play but don't see the value of how EVE can work into their lives. So I think starting with this Proximity Alarm idea I'll pitch a few more that are all about people like me.
"Space is disease and danger wrapped in darkness and silence. -- keep your wits about you." |

steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.08.08 20:34:00 -
[28]
Quote: If I gotta sit there watching my miner blasting rocks for hours on end giving it my full attention like some kind of zombie... sorry I WILL get a bot.
Or you just go do something else and leave mining for the people that like to do it in groups, and basically just use it as an excuse for having something to do together, while the real fun is talking to all your friends...or something like that. I don't see the charm in it myself, but I know many do.
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Breanta Nryrun
Caldari Oblivion. Underworld Excavators
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Posted - 2009.08.09 00:03:00 -
[29]
To be honest I read this entire post. I am not sure about the whole arguments that were tossed up being valid or just being arguments for the sake of it. I will say this, I know the pain that comes with mining and how boring it can be. If you play this game alone or with alts, it is painful for sure. If you make friends online and have someone to talk to while mining, time goes by even faster and it is not so boring. You propose adding in a Proximity sensor for your protection while you are not looking at the game. Granted that may seem like a great idea to you and would facilitate your desire to not keep watch on your progress at all times, but then you are asking for an addition to the game that really puts you too close to the edge of being a bot. If you want to look at the technical side of the implementation of such a feature in the game, now you are asking for another task that the server must perform on the client side and the server side in a 360 deg bubble of your personal calculated grid then relay that information to your client to give you that nice little beep to warn you that something is on your grid. Now if you are close to the warp point of the belt while mining, that little bit of a warning is not going to really help you anyway if say a pirate were to come in on you to close for the kill. The difference in timing from the warning to the first shot on your ship would be not near enough for you across the room getting a soda from the fridge or time enough to pause the Playstation game. That the 'Beep' would make ANY difference at all is a nice thought but still not enough.
In short, if your going to 'play the game' play the game and not wait for a beep on your computer speaker to bring you back to the Keyboard. IMHO AFK means NOT Playing. My vote is No.
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Stradien
Gallente Aliastra
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Posted - 2009.08.09 01:25:00 -
[30]
Maybe this is what happens to games that get too old.... kind of stagnates and devolves into bickering academics. Seemed to happen to Meridian 59, Anarchy Online, Starwars Galaxies... those games eventually became the stomping ground of a small player-base that ostracized those who wanted to try to join in. So as always happens the financial base for improvements to make the game appeal to more people (especially the people who could actually afford to play) dwindled away and the project was either sold off as a commodity title (SWG as part of Sony's Club thing) or just flat out faded away (M59, Anarchy Online).
No-one is interested in discussing the pro's and con's of Proximity Alarms here in the Feature Ideas Discussions forum.
The only focus so far on are whether I'm a wrong for wanting to play EVE on the side instead of suffering through it. Sorry if that offends but you guys may not be able to take a look at the game from the outside-in. This is game, a simulation, entertainment, not a religion people... Sheesh.
Cheers and good luck in all your endeavors. Stradien out.
"Space is disease and danger wrapped in darkness and silence. -- keep your wits about you." |
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