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1. [CSM] November 2010 Prioritization Crowdsourcing - in Assembly Hall [original thread]
Stradien,45,114,145,156,162,181,197,201 "Space is disease and danger wrapped in darkness and silence. -- keep your wits about you."
- by Stradien - at 2010.11.20 03:23:00
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2. Proximity Alarm - in Player Features and Ideas Discussion [original thread]
Maybe this is what happens to games that get too old.... kind of stagnates and devolves into bickering academics. Seemed to happen to Meridian 59, Anarchy Online, Starwars Galaxies... those games eventually became the stomping ground of a small pl...
- by Stradien - at 2009.08.09 01:25:00
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3. Hauling rigged ships - in Player Features and Ideas Discussion [original thread]
That's exciting! I'd be really interested in that too. "Space is disease and danger wrapped in darkness and silence. -- keep your wits about you."
- by Stradien - at 2009.08.08 19:42:00
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4. Proximity Alarm - in Player Features and Ideas Discussion [original thread]
I should add something. One of the reasons I like EVE is that I can play it in slices (multi-tasking) while I play. I have to work to make money in real-life and I very rarely get to take time to actively play a game. I know for certain that a lot...
- by Stradien - at 2009.08.08 17:19:00
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5. Proximity Alarm - in Player Features and Ideas Discussion [original thread]
Insa thanks for more input. I know the risk of being away from the computer at the toilet while I leave my ship in a belt mining. Proximity Alarm wouldn't help me then. I had always expected cloaked ships would not be visible anyway... so how woul...
- by Stradien - at 2009.08.08 15:35:00
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6. Local News On The Boards - in Player Features and Ideas Discussion [original thread]
How about recent sightings of low security standing folks passing by as well? When they go through a gate the system is aware of them and will even put a system message on the client, might as well record it for the local news board to display for...
- by Stradien - at 2009.08.08 09:08:00
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7. Ship Control - in Player Features and Ideas Discussion [original thread]
Well I guess there's no point in suggesting ideas if no one is out there listening eh? Maybe there is something more productive you can do with your time? "Space is disease and danger wrapped in darkness and silence. -- keep your wits about you."
- by Stradien - at 2009.08.08 09:05:00
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8. Proximity Alarm - in Player Features and Ideas Discussion [original thread]
Nika, just as well, please stop commenting you're wasting everyone's time. steave435. I agree you disagree. I'm not sure you have any valid points. But I'm okay with you disagreeing with the idea. To all: The reason this game is still even arou...
- by Stradien - at 2009.08.08 09:03:00
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9. Proximity Alarm - in Player Features and Ideas Discussion [original thread]
Okay Nika, let me try again. I'm doing exactly what you're doing when I play. I sit next to the game while it's happening. I mine. When my mining laser stops I target a new rock and I mine that. This is essentially the same thing as cleaning my ho...
- by Stradien - at 2009.08.08 07:30:00
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10. Criminals Vs...Something's missing... - in Player Features and Ideas Discussion [original thread]
I'd love to see the stats on in-game characters. What percentage of all characters are criminals. My gut feeling is that it's like 80%. :-) I agree with the original notion that a law-abiding center of the rule of law (like EVERY station -- espec...
- by Stradien - at 2009.08.08 07:01:00
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11. The Future of Unkown Space Idea - in Player Features and Ideas Discussion [original thread]
I don't know a lot about it all (still too newb) but it looks like those wormholes connect to systems that are already IN this universe. They just are only reachable by Wormhole. So maybe someday they'll let players build Jumpgates of their own in...
- by Stradien - at 2009.08.08 06:42:00
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12. CONCORD distress beacons - in Player Features and Ideas Discussion [original thread]
I agree with the idea of beefing up the gate guns. What incentive and award is there in the universe for those who do good deeds hunting for gate-campers and running down pirate griefer sociopaths? "Space is disease and danger wrapped in darkness ...
- by Stradien - at 2009.08.08 06:38:00
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13. Ambulation suggestions - in Player Features and Ideas Discussion [original thread]
I'd like to see more "human" interaction too. I'm eager to interact with other humanoids rather than chat channels. "Space is disease and danger wrapped in darkness and silence. -- keep your wits about you."
- by Stradien - at 2009.08.08 06:33:00
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14. Ship Control - in Player Features and Ideas Discussion [original thread]
Edited by: Stradien on 08/08/2009 06:30:48 I was thinking about the point of instant-feedback affecting game-play via the joystick. When we click in a direction on the screen the ship has to align to a new direction and begin traveling in that...
- by Stradien - at 2009.08.08 06:29:00
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15. flying in formation like in trailers - in Player Features and Ideas Discussion [original thread]
I like this idea too. I think being able to assemble a great squadron of pilots and LOOKING like a great squad of pilots (formation) makes a difference. Maybe it doesn't make a difference to the combat mechanics in the game but it sure does show s...
- by Stradien - at 2009.08.08 06:24:00
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16. Proximity Alarm - in Player Features and Ideas Discussion [original thread]
Seriously it sounds like this forum is a bunch of people making decisions about how people should play the game instead of what makes it interesting and worth paying for.... Autopilot is just like a proximity alarm. I thought people would be dis...
- by Stradien - at 2009.08.08 06:19:00
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17. Startrek Online - Beta Starting! - EvE with Ambulation ? - in Out of Pod Experience [original thread]
That project has been through so many near-death experiences... I just don't know if I'm interested. "Space is disease and danger wrapped in darkness and silence. -- keep your wits about you."
- by Stradien - at 2009.08.07 23:05:00
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18. Ship Control - in Player Features and Ideas Discussion [original thread]
HEHEHE. Good point. :-) "Space is disease and danger wrapped in darkness and silence. -- keep your wits about you."
- by Stradien - at 2009.08.07 23:04:00
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19. Proximity Alarm - in Player Features and Ideas Discussion [original thread]
Nika, Suspension of disbelief is what makes movies, games, and any kind of fiction successful. Sounds to me like you've decided there's a right and wrong way to play this game instead of whether or not the game should be realistic enough to believ...
- by Stradien - at 2009.08.07 22:56:00
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20. Ship Control - in Player Features and Ideas Discussion [original thread]
Just for fun. What I'm really craving is the ability to exercise a manual override. But you've got some good points about how this would impact the game. I was always under the impression that the client-side animation was irrelevant to the server...
- by Stradien - at 2009.08.07 22:41:00
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