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DZ Cielo
The Dark Infinity The Black Omega syndicate
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Posted - 2009.09.03 18:23:00 -
[181]
so are the amps bugged aswell?
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Kadesh Priestess
Scalding Chill
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Posted - 2009.09.03 18:26:00 -
[182]
Amplifiers are fine.
All modules with absolute bonus are most probably affected (e.g. plates). We found this bug previously but fixed it only for MAPC. Currently making list of modules/implants with such bonus...
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DZ Cielo
The Dark Infinity The Black Omega syndicate
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Posted - 2009.09.03 18:58:00 -
[183]
Edited by: DZ Cielo on 03/09/2009 19:01:41 just ran my drake out of curiosity and have 371.6hps passive shield regen in pyfa and 174.16 in eft and 174 in the eve ingame fitting screen again drops to 341 soon as i take the heat dissipation amplifier out and in eve if i unfit it my shields stay at 174hps
Invulnerability Field I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction M51 Iterative Shield Regenerator M51 Iterative Shield Regenerator Heat Dissipation Amplifier I
Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
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Sakari Orisi
Aliastra
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Posted - 2009.09.03 19:25:00 -
[184]
Originally by: DZ Cielo Edited by: DZ Cielo on 03/09/2009 19:01:41 just ran my drake out of curiosity and have 371.6hps passive shield regen in pyfa and 174.16 in eft and 174 in the eve ingame fitting screen again drops to 341 soon as i take the heat dissipation amplifier out and in eve if i unfit it my shields stay at 174hps
Invulnerability Field I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction M51 Iterative Shield Regenerator M51 Iterative Shield Regenerator Heat Dissipation Amplifier I
Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Working fine for me, are you sure your EFT is up to date ?
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DZ Cielo
The Dark Infinity The Black Omega syndicate
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Posted - 2009.09.03 21:40:00 -
[185]
Edited by: DZ Cielo on 03/09/2009 21:44:10 [Drake, Drake]
Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction M51 Iterative Shield Regenerator M51 Iterative Shield Regenerator Heat Dissipation Amplifier I Invulnerability Field I
Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
--------------------------------------------------- Ingame fitting screen tells me 174hps EFT tells me 174 hps (224.3 if i select "all level 5 skills") PYFA tells me 371 hps, (559hps if i select "all level 5 skills")
edit: added the all level5 numbers to make comparison easier
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Sakari Orisi
Aliastra
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Posted - 2009.09.03 21:50:00 -
[186]
Edited by: Sakari Orisi on 03/09/2009 21:53:09
Originally by: DZ Cielo Edited by: DZ Cielo on 03/09/2009 21:44:10 [Drake, Drake]
Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction M51 Iterative Shield Regenerator M51 Iterative Shield Regenerator Heat Dissipation Amplifier I Invulnerability Field I
Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
--------------------------------------------------- Ingame fitting screen tells me 174hps EFT tells me 174 hps (224.3 if i select "all level 5 skills") PYFA tells me 371 hps, (559hps if i select "all level 5 skills")
edit: added the all level5 numbers to make comparison easier
EFT with no skills: 269 HP/S EFT with all 5: 614 HP/S pyfa with no skills: 269.5 HP/S pyfa with all 5: 614.5 HP/S
I can see no difference between both programs, are you sure you have settings identical on both pyfa and EFT ? (the 559 HP/S from pyfa in your build is normal though, as you're using a build without a fix for large shield extenders)
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Kadesh Priestess
Scalding Chill
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Posted - 2009.09.03 21:50:00 -
[187]
Originally by: DZ Cielo Edited by: DZ Cielo on 03/09/2009 21:44:10 [Drake, Drake]
Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction M51 Iterative Shield Regenerator M51 Iterative Shield Regenerator Heat Dissipation Amplifier I Invulnerability Field I
Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
--------------------------------------------------- Ingame fitting screen tells me 174hps EFT tells me 174 hps (224.3 if i select "all level 5 skills") PYFA tells me 371 hps, (559hps if i select "all level 5 skills")
edit: added the all level5 numbers to make comparison easier
I get the same numbers with both EFT and pyfa - 614 tank for uniform damage profile.
It's not working for you most probably because build which fixes LSE is not out yet.
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DZ Cielo
The Dark Infinity The Black Omega syndicate
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Posted - 2009.09.03 22:23:00 -
[188]
deleted it downloaded it installed it about 20mins ago following link at start of this topic, so fairly certain its the latest,
eft with all level 5 skills gives me 224.3hps peak shield recharge, i get 614 sustainsed defence effeciancy which is where i think you are looking at. but my peak shield recharge is 224.3hps.
in pyfa the number i see for the recharge rate on passive shield regen is 559hps, can i like email you some screenshots or something so you can see what exactly i am looking at, i just dont get why my recharge rates are so different,
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Kadesh Priestess
Scalding Chill
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Posted - 2009.09.03 22:26:00 -
[189]
Originally by: DZ Cielo deleted it downloaded it installed it about 20mins ago following link at start of this topic, so fairly certain its the latest,
eft with all level 5 skills gives me 224.3hps peak shield recharge, i get 614 sustainsed defence effeciancy which is where i think you are looking at. but my peak shield recharge is 224.3hps.
in pyfa the number i see for the recharge rate on passive shield regen is 559hps, can i like email you some screenshots or something so you can see what exactly i am looking at, i just dont get why my recharge rates are so different,
1) The number pyfa shows is not actual number of hp regenerated. It's number of damage shield regen is able to absorb at 30% for current damage profile. 2) This number is slightly less than 614 as LSE in publicly available version are bugged. It has been fixed only 'internally' (in git) and fix will be available when new release is out.
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DZ Cielo
The Dark Infinity The Black Omega syndicate
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Posted - 2009.09.03 22:40:00 -
[190]
Originally by: Kadesh Priestess 1) The number pyfa shows is not actual number of hp regenerated. It's number of damage shield regen is able to absorb at 30% for current damage profile.
ok stupid question then, why is the column titled recharge rates if the numbers shown aren't actually the recharge rates?
i'd thought it was pretty cool thining wahey now i can compare the recharge rates of active/passive/armor tanking something which eft doesnt do so was quite pleased when it looked like pyfa did it...
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Kadesh Priestess
Scalding Chill
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Posted - 2009.09.03 22:48:00 -
[191]
Originally by: DZ Cielo
Originally by: Kadesh Priestess 1) The number pyfa shows is not actual number of hp regenerated. It's number of damage shield regen is able to absorb at 30% for current damage profile.
ok stupid question then, why is the column titled recharge rates if the numbers shown aren't actually the recharge rates?
i'd thought it was pretty cool thining wahey now i can compare the recharge rates of active/passive/armor tanking something which eft doesnt do so was quite pleased when it looked like pyfa did it...
It will be possible - there'll be special damage profile that cuts thru your resists, ie enabling you to see actual recharge/boost/repair rates.
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Sakari Orisi
Aliastra
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Posted - 2009.09.04 11:47:00 -
[192]
Originally by: Kadesh Priestess [It will be possible - there'll be special damage profile that cuts thru your resists, ie enabling you to see actual recharge/boost/repair rates.
Indeed, I'm hoping to be able to get that in by monday.
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Sakari Orisi
Aliastra
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Posted - 2009.09.06 17:17:00 -
[193]
I'm proud to announce the release of a small website for pyfa, you can find it at http://pyfa.sf.net
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Biakuzolm
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Posted - 2009.09.06 17:49:00 -
[194]
When trying the following loadout in Pyfa and EFT, I can't get the same optimal range for Missile launchers.áWith all skills level 5áand Mjolnir torpedoes ammo, Pyfa says 30.4 Km, whereas EFT says more than 60áKm (which is more relevant).
I have the same issue with other ammo.áAny solution, already known bug?
[Purifier, SB]
'Arbalest' Siege Missile Launcher, Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.06 17:54:00 -
[195]
Does anyone else find this app really alot harder to use than is necessary?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

nakKEDK
Gallente tr0pa de elite Triumvirate.
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Posted - 2009.09.06 18:34:00 -
[196]
maybe a dumb question, but what does this have compared to the other eft?
k
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Sakari Orisi
Aliastra
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Posted - 2009.09.06 18:38:00 -
[197]
Originally by: Biakuzolm When trying the following loadout in Pyfa and EFT, I can't get the same optimal range for Missile launchers. With all skills level 5 and Mjolnir torpedoes ammo, Pyfa says 30.4 Km, whereas EFT says more than 60 Km (which is more relevant).
I have the same issue with other ammo. Any solution, already known bug?
[Purifier, SB]
'Arbalest' Siege Missile Launcher, Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo
I've fixed this, the 20% velocity bonus wasn't getting included, thanks for the report !
Originally by: Liang Nuren Does anyone else find this app really alot harder to use than is necessary?
-Liang
What exactly do you find hard to use ? I can try to make it easyer
Originally by: nakKEDK maybe a dumb question, but what does this have compared to the other eft?
Well, it works on all platforms, is updated quite a bit faster after a new patch, is open source and from tomorrow's build on people will be able to write plugins for it !
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Biakuzolm
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Posted - 2009.09.06 21:10:00 -
[198]
Edited by: Biakuzolm on 06/09/2009 21:14:53
Originally by: Sakari Orisi
Originally by: Biakuzolm When trying the following loadout in Pyfa and EFT, I can't get the same optimal range for Missile launchers. With all skills level 5 and Mjolnir torpedoes ammo, Pyfa says 30.4 Km, whereas EFT says more than 60 Km (which is more relevant).
I have the same issue with other ammo. Any solution, already known bug?
[Purifier, SB]
'Arbalest' Siege Missile Launcher, Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo
I've fixed this, the 20% velocity bonus wasn't getting included, thanks for the report !
Thanks! Is the link to download sources updated?áI tried redownloading Pyfa with the same loadout, and I'm getting 34.9áKm of optimal range, still not the 60 I should get with all skills levelá5.
Originally by: Liang Nuren Does anyone else find this app really alot harder to use than is necessary?
-Liang
I don't find anything complicated in this app.áIt's just like it has to be.áThe only thing annoying in my opinion is that we have to manually reimport API to update character.áWould be fine and simpler if it was automatically updated.
Originally by: nakKEDK maybe a dumb question, but what does this have compared to the other eft?
Well, it works on all platforms, is updated quite a bit faster after a new patch, is open source and from tomorrow's build on people will be able to write plugins for it ! This. Multiplatform, fast development, communication with dev and fast reaction.
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Kismo
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Posted - 2009.09.06 21:27:00 -
[199]
Download the source with git, and then git pull when he says it's fixed. If you are on windows you will want to download Python 2.6, GTK+ with Glade, and maybe setuptools for any plugins that come along.
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Biakuzolm
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Posted - 2009.09.06 22:35:00 -
[200]
Originally by: Kismo Download the source with git, and then git pull when he says it's fixed. If you are on windows you will want to download Python 2.6, GTK+ with Glade, and maybe setuptools for any plugins that come along.
Thanks for your answer! I'm a complete noob at using git. I'm not sure I'm doing everything right, but it works! By the way, I'm on Linux.
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Sakari Orisi
Aliastra
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Posted - 2009.09.07 07:58:00 -
[201]
Originally by: Biakuzolm
Originally by: Kismo Download the source with git, and then git pull when he says it's fixed. If you are on windows you will want to download Python 2.6, GTK+ with Glade, and maybe setuptools for any plugins that come along.
Thanks for your answer! I'm a complete noob at using git. I'm not sure I'm doing everything right, but it works! By the way, I'm on Linux.
I'm glad to hear that it works now :)
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Sakari Orisi
Aliastra
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Posted - 2009.09.07 13:25:00 -
[202]
I'd like to announce the release of pyfa 0.4 ! It features a brand new plugin system (along with the usual set of bugfixes and polish) that lets other developers add functionality to pyfa. Anyone wanting help for writing plugins is free to contact me either via mail or via IRC :)
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Necrocavus
Caldari De-ja-vU Scalar Federation
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Posted - 2009.09.07 17:00:00 -
[203]
In windows, it refuse to run.
Quote:
Traceback (most recent call last): File "launch.py", line 20, in <module> File "gui\mainWindow\__init__.pyo", line 44, in __init__ ImportError: No module named characterSelection
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Sakari Orisi
Aliastra
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Posted - 2009.09.07 17:15:00 -
[204]
Originally by: Necrocavus In windows, it refuse to run.
Quote:
Traceback (most recent call last): File "launch.py", line 20, in <module> File "gui\mainWindow\__init__.pyo", line 44, in __init__ ImportError: No module named characterSelection
Sorry about this, I forgot to include some files in the build, it should be fixed now (use the master mirror)
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NightmareX
D00M. Triumvirate.
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Posted - 2009.09.07 19:51:00 -
[205]
Edited by: NightmareX on 07/09/2009 19:51:30 Hey Sakari Orisi.
I have a question to you about the Python Fitting Assistant.
Is it possible to add lines between the each Slots, like High-Slot and then Med-Slot with a line with the text in?, like it's in EFT.
It's so much easier to see what's under High-Slot and Med-Slot etc if you can do that .
Anyways, thanks for a great program.
Check out my new flash web page: Dark Paradise |

DZ Cielo
The Dark Infinity The Black Omega syndicate
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Posted - 2009.09.07 20:37:00 -
[206]
Originally by: Sakari Orisi
Originally by: Kadesh Priestess [It will be possible - there'll be special damage profile that cuts thru your resists, ie enabling you to see actual recharge/boost/repair rates.
Indeed, I'm hoping to be able to get that in by monday.
any luck with this yet? cant seem to find it in 0.4
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Sakari Orisi
Aliastra
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Posted - 2009.09.07 21:53:00 -
[207]
Originally by: NightmareX Edited by: NightmareX on 07/09/2009 19:51:30 Hey Sakari Orisi.
I have a question to you about the Python Fitting Assistant.
Is it possible to add lines between the each Slots, like High-Slot and then Med-Slot with a line with the text in?, like it's in EFT.
It's so much easier to see what's under High-Slot and Med-Slot etc if you can do that .
Anyways, thanks for a great program.
I tried to add this, but it looks rather ugly, I'll however look into some light background coloring, would that be ok for you ?
Originally by: DZ Cielo
Originally by: Sakari Orisi
Originally by: Kadesh Priestess [It will be possible - there'll be special damage profile that cuts thru your resists, ie enabling you to see actual recharge/boost/repair rates.
Indeed, I'm hoping to be able to get that in by monday.
any luck with this yet? cant seem to find it in 0.4
I didn't have time to add this, I'm sorry :( The plugin engine took more time then expected
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NightmareX
D00M. Triumvirate.
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Posted - 2009.09.07 22:04:00 -
[208]
Originally by: Sakari Orisi
Originally by: NightmareX Edited by: NightmareX on 07/09/2009 19:51:30 Hey Sakari Orisi.
I have a question to you about the Python Fitting Assistant.
Is it possible to add lines between the each Slots, like High-Slot and then Med-Slot with a line with the text in?, like it's in EFT.
It's so much easier to see what's under High-Slot and Med-Slot etc if you can do that .
Anyways, thanks for a great program.
I tried to add this, but it looks rather ugly, I'll however look into some light background coloring, would that be ok for you ?
Yeah, it's better than nothing .
Check out my new flash web page: Dark Paradise |

Biakuzolm
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Posted - 2009.09.07 22:36:00 -
[209]
Edited by: Biakuzolm on 07/09/2009 22:36:04
Originally by: Sakari Orisi
Originally by: NightmareX Edited by: NightmareX on 07/09/2009 19:51:30 Hey Sakari Orisi.
I have a question to you about the Python Fitting Assistant.
Is it possible to add lines between the each Slots, like High-Slot and then Med-Slot with a line with the text in?, like it's in EFT.
It's so much easier to see what's under High-Slot and Med-Slot etc if you can do that .
Anyways, thanks for a great program.
I tried to add this, but it looks rather ugly, I'll however look into some light background coloring, would that be ok for you ?
What about just a blank line (I guess a semi-line would be enough) between High, medium, low and rig slots?
Sakari, in my previous post I said the only thing annoying, in my opinion, in Pyfa is that we have to manually reimport API when we want to update our character bonuses.áI just did it again, and I thought once again to exactly the same thing.áDo you plan to add an automatic API update feature?
Sorry if my english is not good.
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Kadesh Priestess
Scalding Chill
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Posted - 2009.09.07 23:34:00 -
[210]
Originally by: Biakuzolm Edited by: Biakuzolm on 07/09/2009 22:36:04 Sakari, in my previous post I said the only thing annoying, in my opinion, in Pyfa is that we have to manually reimport API when we want to update our character bonuses.áI just did it again, and I thought once again to exactly the same thing.áDo you plan to add an automatic API update feature?
I.e. you want pyfa to update character skills on periodic basis? Or just to remember character choice once and forever?
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