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Sakari Orisi
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Posted - 2009.08.10 13:05:00 -
[1]
Edited by: Sakari Orisi on 10/08/2009 13:14:56 Edited by: Sakari Orisi on 10/08/2009 13:10:07 Python fitting assistant is a fitting tool I've been working on for a few weeks now. It started about a month back as an attempt at getting a decently working fitting tool on Linux (EFT is rather unstable with wine/mono on my box). 26 days later I finally got a fully working prototype and I need the community to test it, report bugs, request features, etc.
Highlights:
- Sleek interface written in GTK
- Fully cross-platform
- Novel Replacement for EFT
- Freely and easely extendable thanks to python
- Full ship and module support [Except for gang support related modules]
- Full Skill support
Enough babbling now, time for some screenshots: Main view
Ship browser
Character browser
Download
Installation instructions An updated README file is always bundled with the packages. But I'll supply instructions here too.
Windows
- Make sure you have the Microsoft Visual C Runtime installed
- Run downloadData.exe
- run pyfa.exe
Linux
- Make sure you have python 2.6, pygtk 2.x and gtk 2.x
- Start downloadData.py
- Start launch.py
Contact information There's usualy some people on our irc channel #pyfa in irc.freenode.org If there isn't, check the trac at: http://sourceforge.net/apps/trac/pyfa/
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Sakari Orisi
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Posted - 2009.08.10 13:07:00 -
[2]
Reserved (just in case)
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Xianthar
STK Scientific The Initiative.
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Posted - 2009.08.10 16:41:00 -
[3]
Edited by: Xianthar on 10/08/2009 16:47:42 looks good, been waiting for a python version of EFT and got part way through one myself before getting too buisy, good work m8
however, there are a couple problems on the linux side:
1) any python script that should be executable should have #!/usr/bin/python as the first line.
2) i get an error from sqlite on launch:
xianthax@xian:~/Desktop/pyfa-0.1a$ python2.6 downloadData.py All files up to date! xianthax@xian:~/Desktop/pyfa-0.1a$ python2.6 launch.py Traceback (most recent call last): File "launch.py", line 21, in <module> window = mainWindow.mainWindow() File "/home/xianthax/Desktop/pyfa-0.1a/gui/mainWindow.py", line 61, in __init__ self.initGroupBrowser() File "/home/xianthax/Desktop/pyfa-0.1a/gui/mainWindow.py", line 203, in initGroupBrowser mGroupMods = marketGroup.getMarketGroup(name = "Ship Equipment", buildParent = False, buildChildren = True, deep = True) File "/home/xianthax/Desktop/pyfa-0.1a/model/marketGroup.py", line 106, in getMarketGroup c.execute(getMarketGroupByName, (name,)) sqlite3.OperationalError: no such table: invMarketGroups
looking in ~/home/ i have a .pyfa/ directory which contains a file named eve.db which is 0 bytes. when downloadData.py runs it completes almost instantly, clearly not downloading anything. A quick look at http://pyfa.sourceforge.net/files.ini in a browsers shows the proper text so i'm not sure where its breaking down.
EDIT: found your problem, the destination value in files.ini is "./" in downloadData.py on line 25 you call:
archive.extractall(dataFolder + destination)
as a result i also have a ~/.pyfa./ directory with the database file/icons, removing the extra . at the end fixes the issue and allows the program to run.
cheers
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Sakari Orisi
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Posted - 2009.08.10 17:30:00 -
[4]
Edited by: Sakari Orisi on 10/08/2009 17:35:48 I've fixed the pathing issues and updated the 0.1b stages. It should be updated on all sourceforge mirrors within a few hours. (in the meantime you can force it to the master mirror)
I'll fix the top lines of downloadData.py and launch.py shortly as well
EDIT: it also fixes a bug where fits & characters were saved in ~/.pyfafits and ~/.pyfacharacters instead of ~/.pyfa/fits and ~/.pyfa/characters respectivly, you'll have to move around the files when updating from a stage without that fix.
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Xianthar
STK Scientific The Initiative.
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Posted - 2009.08.10 17:51:00 -
[5]
Originally by: Sakari Orisi Edited by: Sakari Orisi on 10/08/2009 17:35:48 I've fixed the pathing issues and updated the 0.1b stages. It should be updated on all sourceforge mirrors within a few hours. (in the meantime you can force it to the master mirror)
I'll fix the top lines of downloadData.py and launch.py shortly as well
EDIT: it also fixes a bug where fits & characters were saved in ~/.pyfafits and ~/.pyfacharacters instead of ~/.pyfa/fits and ~/.pyfa/characters respectivly, you'll have to move around the files when updating from a stage without that fix.
sweet i like double clicking icons :p
i'd also recommend you cross post this to the linux forum, i think you'll get a lot more peoples attention for testing / development over there.
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Xianthar
STK Scientific The Initiative.
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Posted - 2009.08.10 17:59:00 -
[6]
Originally by: Sakari Orisi Edited by: Sakari Orisi on 10/08/2009 17:35:48 EDIT: it also fixes a bug where fits & characters were saved in ~/.pyfafits and ~/.pyfacharacters instead of ~/.pyfa/fits and ~/.pyfa/characters respectivly, you'll have to move around the files when updating from a stage without that fix.
along this same line files.ini is currently stored as ~/.pyfafiles.ini instead of ~/.pyfa/files.ini
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Sakari Orisi
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Posted - 2009.08.10 18:10:00 -
[7]
Originally by: Xianthar
Originally by: Sakari Orisi Edited by: Sakari Orisi on 10/08/2009 17:35:48 EDIT: it also fixes a bug where fits & characters were saved in ~/.pyfafits and ~/.pyfacharacters instead of ~/.pyfa/fits and ~/.pyfa/characters respectivly, you'll have to move around the files when updating from a stage without that fix.
along this same line files.ini is currently stored as ~/.pyfafiles.ini instead of ~/.pyfa/files.ini
That should've been fixed as well. Though about 30 minutes later then the other two.
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Xianthar
STK Scientific The Initiative.
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Posted - 2009.08.10 20:45:00 -
[8]
Originally by: Sakari Orisi
Edit: isn't cross-posting prohibited on the forums ?
technically yes, but the linux board seems to get more leeway in that regard due to specific nature of its content. Worst case a mod locks it, the additional attention i think you'll get is worth it 
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Xianthar
STK Scientific The Initiative.
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Posted - 2009.08.10 21:23:00 -
[9]
using a snapshot of master git tree:
files.ini, character.ini, fits.ini properly appear in ~./pyfa as does the eve.db and icons/ directory.
the bash execution command at the top of downloadData.py is #!/usr/bin/python26 on ubuntu at least this needs to be #!/usr/bin/python2.6 as it is in launch.py. also on ubuntu 9.04 /usr/bin/python points to /usr/bin/python2.6 not sure which is safer across different distros.
also a show stopper bug:
setup a character using api import, skills seem to come in correctly.
creating a new fitting causes this error:
Traceback (most recent call last): File "/home/xianthax/Desktop/pyfa/gui/mainWindow.py", line 523, in fittingChanged fit.calculateModifiedAttributes() File "/home/xianthax/Desktop/pyfa/model/fitting.py", line 393, in calculateModifiedAttributes effect.func(effect, self, level = level) File "/home/xianthax/Desktop/pyfa/model/effects/standardMissilesSkillBoostMissileVelocityBonus.py", line 6, in standardMissilesSkillBoostMissileVelocityBonus self.item, extraMult = level) File "/home/xianthax/Desktop/pyfa/model/effects/customEffects.py", line 97, in boostAmmoListByReq for module, state, ammo in modList: TypeError: 'item' object is not iterable
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Kurt Meyer
Calamitous Enterprise
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Posted - 2009.08.10 21:28:00 -
[10]
#!/usr/bin/env python
Isn't this the standard?
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Sakari Orisi
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Posted - 2009.08.10 22:02:00 -
[11]
Originally by: Kurt Meyer #!/usr/bin/env python
Isn't this the standard?
I think so, but it wouldn't suit our purpose of using python 2.6, It'd use the default python version, which is usually 2.5 or even 2.4
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Xianthar
STK Scientific The Initiative.
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Posted - 2009.08.10 22:05:00 -
[12]
Originally by: Kurt Meyer #!/usr/bin/env python
Isn't this the standard?
it certainly does take care of the issue of locating the python executable as this will search $PATH for 'python'.
The problem I was alluding to is that 'python' is nearly always a sym-link to some version of python be it python2.4, python2.6, python3.0 etc. i'm not really sure all distro's name these executables the same way and if you require a specific version you could get in trouble using either python or python2.6 in some situations.
When i've run into similar problems with java apps i've usually broken down and created either a bash script to check the VM version or on windows used JSmooth to create a wrapper exe(barf) to do all the checking.
One of the fun bits of working with interpreted languages.
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Kurt Meyer
Calamitous Enterprise
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Posted - 2009.08.11 10:56:00 -
[13]
okies :)
If it helps with collating a list of what distro's do, i use gentoo and mine is: -
ls -l /usr/bin/ | grep python lrwxrwxrwx 1 root root 9 Aug 3 15:01 python -> python2.5 lrwxrwxrwx 1 root root 17 Aug 3 15:01 python-config -> python-config-2.5 -rwxr-xr-x 1 root root 1624 Aug 3 15:01 python-config-2.4 -rwxr-xr-x 1 root root 1200 Aug 3 14:57 python-config-2.5 lrwxrwxrwx 1 root root 9 Aug 3 15:01 python2 -> python2.5 -rwxr-xr-x 1 root root 5356 Aug 3 15:01 python2.4 -rwxr-xr-x 1 root root 5356 Aug 3 14:57 python2.5
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Dragonaire
Caldari Corax. New Eden Retail Federation
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Posted - 2009.08.11 13:49:00 -
[14]
I'll add to that list to even though I haven't tried it out yet This is for OpenSuSE 11.1: lrwxrwxrwx 1 root root 9 Mar 27 11:03 python -> python2.6 lrwxrwxrwx 1 root root 9 Mar 27 11:03 python2 -> python2.6 -rwxr-xr-x 1 root root 5656 Feb 3 2009 python2.6
-- Finds camping stations from the inside much easier. Designer of Yapeal for Eve API.
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Sakari Orisi
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Posted - 2009.08.11 15:09:00 -
[15]
It seems /usr/bin/env python2.6 would be the correct line to add, thanks for the data :)
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Skyvyr
Caldari House Of BlackStar Semper-Mortis
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Posted - 2009.08.11 15:57:00 -
[16]
first off good work!
I've begun playing around with it, and I quite like it.
I've added a few bug tickets to your trac system. Sadly I don't know python real well, but I began poking around if I'm able to fix them I will submit the patches.
Thanks again, -- I often heard the Sky's the limit, sadly I'm broke fairly often. |

Sakari Orisi
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Posted - 2009.08.11 16:28:00 -
[17]
Originally by: Skyvyr first off good work!
I've begun playing around with it, and I quite like it.
I've added a few bug tickets to your trac system. Sadly I don't know python real well, but I began poking around if I'm able to fix them I will submit the patches.
Thanks again,
I've fixed all 3 tickets, you can grab the latest build from git or wait till next monday for a new release to get them. (Don't forget to rerun downloadData after updating)
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Skyvyr
Caldari House Of BlackStar Semper-Mortis
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Posted - 2009.08.11 18:33:00 -
[18]
Originally by: Sakari Orisi
I've fixed all 3 tickets, you can grab the latest build from git or wait till next monday for a new release to get them. (Don't forget to rerun downloadData after updating)
aye, thanks, following the git commits now.
Shield booster amps are also not showing [boosted amts] properly, armor does, and ship bonuses do.
You got the shield booster fix committed as I fixed it locally ;)
Thanks again. -- I often heard the Sky's the limit, sadly I'm broke fairly often. |

Sakari Orisi
Dreams of Desolation Systematic-Chaos
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Posted - 2009.08.11 18:45:00 -
[19]
Originally by: Skyvyr
Originally by: Sakari Orisi
I've fixed all 3 tickets, you can grab the latest build from git or wait till next monday for a new release to get them. (Don't forget to rerun downloadData after updating)
aye, thanks, following the git commits now.
Shield booster amps are also not showing [boosted amts] properly, armor does, and ship bonuses do.
You got the shield booster fix committed as I fixed it locally ;)
Thanks again.
Fixed shield boost amps and the missile projection skills (I don't have any missile skills so those were kinda poorly tested heh)
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Xianthar
STK Scientific The Initiative.
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Posted - 2009.08.11 19:30:00 -
[20]
Originally by: Sakari Orisi
Fixed shield boost amps and the missile projection skills (I don't have any missile skills so those were kinda poorly tested heh)
cheers, allowing me to play more now :) I also openned a couple of new tickets.
i have a general question also, how thread/process safe is the access to the fits/character files? I'm wondering the possibility of running 2 or more instances at the same time to be able to compare multiple setups or ships side by side. right now it appears that writes to disk only occur on application exit but this may be the OS caching in effect.
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Sakari Orisi
Dreams of Desolation Systematic-Chaos
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Posted - 2009.08.11 20:26:00 -
[21]
Edited by: Sakari Orisi on 11/08/2009 20:31:42
Originally by: Xianthar
Originally by: Sakari Orisi
Fixed shield boost amps and the missile projection skills (I don't have any missile skills so those were kinda poorly tested heh)
cheers, allowing me to play more now :) I also openned a couple of new tickets.
i have a general question also, how thread/process safe is the access to the fits/character files? I'm wondering the possibility of running 2 or more instances at the same time to be able to compare multiple setups or ships side by side. right now it appears that writes to disk only occur on application exit but this may be the OS caching in effect.
That's correct, nothing is saved until application exit.
EDIT: Checked your tickets and answered them
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Ilyk Halibut
Joint Ventures Limited Ventures
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Posted - 2009.08.12 12:47:00 -
[22]
Good job!
I'd love to see the fitting classes broken out into a redistributable Python module. It might get used a lot of other places and see a lot more attention. Might also lighten your load so you can just focus on UI stuff.
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Sakari Orisi
Dreams of Desolation Systematic-Chaos
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Posted - 2009.08.12 14:15:00 -
[23]
Edited by: Sakari Orisi on 12/08/2009 14:16:21
Originally by: Ilyk Halibut Good job!
I'd love to see the fitting classes broken out into a redistributable Python module. It might get used a lot of other places and see a lot more attention. Might also lighten your load so you can just focus on UI stuff.
Everything related to logic is already in a seperate folder (called "model"), It's GPL licensed so anyone that wants to use it should feel free to do so (under the terms of the license, of course). That folder can live on it's own, so just taking it from the git, renaming it to fittinglogic (or whatever) and then putting it together with your other code should allow you to import and use it.
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Eraggan Sadarr
Phoenix Tribe
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Posted - 2009.08.13 10:42:00 -
[24]
After a short i run i must say: Good initiative!
Pros: - Open source :) - Ship browser is alphabetically sorted
Cons: - I miss the ability to show info on items - No right click and open the whole group of an item - you have to click on the little arrows instead just the group name to open a group in the item browser - you have to click search when type item names. search as you type would be nicer
Bugs: - API section: if i click connect several times i just get duplicate names in character list - If i add a character after i have made my first ship fit, it seems that the ship is gone and cant be reselected. Even though its the only ship in the list.
I will add to this list as i try it more :) Keep up the good work.
Eve Market Scanner - Marketlog comparisons |

Sakari Orisi
Dreams of Desolation Systematic-Chaos
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Posted - 2009.08.13 11:01:00 -
[25]
Originally by: Eraggan Sadarr After a short i run i must say: Good initiative!
Pros: - Open source :) - Ship browser is alphabetically sorted
Cons: - I miss the ability to show info on items - No right click and open the whole group of an item - you have to click on the little arrows instead just the group name to open a group in the item browser - you have to click search when type item names. search as you type would be nicer
Bugs: - API section: if i click connect several times i just get duplicate names in character list - If i add a character after i have made my first ship fit, it seems that the ship is gone and cant be reselected. Even though its the only ship in the list.
I will add to this list as i try it more :) Keep up the good work.
Almost all of the cons and bugs have been fixed on the git, which is due for public release on monday.
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Ilyk Halibut
Joint Ventures Limited Ventures
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Posted - 2009.08.13 17:02:00 -
[26]
In case anyone was wondering, this does run (albeit with the really ugly looking) on MacOS X using the pyGTK from Macports.
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Sakari Orisi
Dreams of Desolation Systematic-Chaos
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Posted - 2009.08.13 17:06:00 -
[27]
Originally by: Ilyk Halibut In case anyone was wondering, this does run (albeit with the really ugly looking) on MacOS X using the pyGTK from Macports.
Should be able to fix the ugly looks with a decent GTK+ theme, there should be a few around matching the looks of OS X
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Sakari Orisi
Dreams of Desolation Systematic-Chaos
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Posted - 2009.08.17 14:35:00 -
[28]
Pyfa 0.2a has been released ! It includes the following improvements:
- Gang support
- Projected effects support
- Lots of UI polishing
- Enhanced search capability [search as you type]
- Ability to change incoming damage pattern
- Ability to include gun reload time in dps and cap usage
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Gouverneur
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Posted - 2009.08.17 19:45:00 -
[29]
Looks pretty good, thanks for programming.
I'm missing dps on my Abaddon Fitting with Mega Modulated Pulse Energy Beam I's. It seems that the Bonus from Surgical Strike is missing in the Dmg-Multiplier Calculation.
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Sakari Orisi
Dreams of Desolation Systematic-Chaos
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Posted - 2009.08.17 19:51:00 -
[30]
Originally by: Gouverneur Looks pretty good, thanks for programming.
I'm missing dps on my Abaddon Fitting with Mega Modulated Pulse Energy Beam I's. It seems that the Bonus from Surgical Strike is missing in the Dmg-Multiplier Calculation.
The surgical strike is working for me, I have checked other obvious culprits but haven't seen to find any. Could you be a bit more detailed ?
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Gouverneur
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Posted - 2009.08.17 20:43:00 -
[31]
OK, Stats with Mutifrequency L Ammo and All 5 Char: PyFA: Dmg Multiplier:4,14 , Volley: 198,72, dps: 35,04762, duration unknown EFT: Dmg Mtpl.: 6,46875, Volley: 311, dps: 55, duration: 5,67
Dmg Mtpl.: 3,6*1,25(Large Turret)*1,15(Surg. Strike)*1,25(Amarr BS Shipbonus)= 6,4688 Volley: 6,4688*(28EM+20Therm)=310,5 Rate of Fire: 7,875*0,9(Gunnery)*0,8(Rapid Firing)=5,67sek. DPS: 310,5/5,67=54,7619
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Sakari Orisi
Dreams of Desolation Systematic-Chaos
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Posted - 2009.08.17 21:12:00 -
[32]
Edited by: Sakari Orisi on 17/08/2009 21:11:51
Originally by: Gouverneur OK, Stats with Mutifrequency L Ammo and All 5 Char: PyFA: Dmg Multiplier:4,14 , Volley: 198,72, dps: 35,04762, duration unknown EFT: Dmg Mtpl.: 6,46875, Volley: 311, dps: 55, duration: 5,67
Dmg Mtpl.: 3,6*1,25(Large Turret)*1,15(Surg. Strike)*1,25(Amarr BS Shipbonus)= 6,4688 Volley: 6,4688*(28EM+20Therm)=310,5 Rate of Fire: 7,875*0,9(Gunnery)*0,8(Rapid Firing)=5,67sek. DPS: 310,5/5,67=54,7619
This has been fixed in the latest git (commit efb64b8) Cheers for the bug report :)
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Sakari Orisi
Dreams of Desolation Systematic-Chaos
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Posted - 2009.08.19 16:19:00 -
[33]
I'm proud to announce the release of pyfa 0.3a :)
This is the first beta release of pyfa and comes with many improvements and new features.
Major Highlights of 0.3a:
- Updated for apocrypha 1.5
- Full support for implants and boosters
- Import/Export support
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CCP Zymurgist
Gallente

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Posted - 2009.08.19 16:42:00 -
[34]
Moved to Ships and Modules by request and added to resource thread.
Zymurgist Community Representative CCP Hf, EVE Online Contact us |
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LordInvisible
Gallente GK inc.
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Posted - 2009.08.19 20:51:00 -
[35]
hmm, maybe i'm doing something wrong, but must i always select implants per fit? Can we get implants linked with pilot? -------------------------------------------------------------------------------- We are recruting: Recruitment |

Kismo
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Posted - 2009.08.19 21:09:00 -
[36]
Fantastic. You should def advertise the git repo over a download link. :)
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Sakari Orisi
Dreams of Desolation Systematic-Chaos
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Posted - 2009.08.20 04:28:00 -
[37]
Originally by: LordInvisible Edited by: LordInvisible on 19/08/2009 21:00:43 hmm, maybe i'm doing something wrong, but must i always select implants per fit? Can we get implants linked with pilot?
And there are some diferences between EFT and pyfa..
try this fit in both programs:
[Megathron Navy Issue, buffer] Damage Control II Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer
Medium Capacitor Booster II, Cap Booster 400 Domination Stasis Webifier Gallente Navy Stasis Webifier Domination Warp Scrambler
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Heavy Unstable Power Fluctuator I
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Garde II x5
I get different EHP, dps, calibration points, not sure where to check shield/armor/hull stats, speed.
And u have a typo in Ressources and Resistance (make it with s, coz we are looking at more then one resist..)
Its would be nice to sum dps into one figure at the end. Show us layers HP, not layers EHP.
can we get some file import from EFT?? Copying and pasting every setup is stupid and boring..
Numbers: The numbers are a bit off due to me having derived my own formulas (as EFT is closed source I couldn't use the ones from there). They should however also be accurate and the numbers should be close enough for comparison. Anyone is free to check the formulas and submit corrections for them though.
EHP: I'll work on that
direct import from EFT: I'll see how hard it is to do. If it's not too hard I'll try to include it.
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Sakari Orisi
Dreams of Desolation Systematic-Chaos
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Posted - 2009.08.20 15:40:00 -
[38]
I'd like to announce the release of pyfa 0.3.1, this is mostly a bug release and fixes the following issues:
- Fix a bug where attributes without category were being ignored. This has the anoying side effect that several attributes regarding the new implants and T3 subsystems were being ignored
- Fix a bug where tech II missiles wouldn't get bonusses correctly
- Fix a bug that prevented shield resistance amplifiers from working
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Necrocavus
Caldari De-ja-vU Scalar Federation
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Posted - 2009.08.20 16:03:00 -
[39]
I just want to thank you for your efforts. I've just downloaded and I've not used it yet.
Also CCP has to add a section to website which allows us to try different fittings just like WOW and its kind's talent tree web apps.
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Sakari Orisi
Dreams of Desolation Systematic-Chaos
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Posted - 2009.08.21 09:17:00 -
[40]
I'd like to announce yet another bugfix release: 0.3.2 This release fixes a number of bugs related to missiles, a crash when fitting ammo into modules (oops) and adds better support for drones.
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Xoth Freefall
Minmatar New Horizon Industries
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Posted - 2009.08.21 13:33:00 -
[41]
I know its probably too early for feature requests, but would it be possible to add something similar to the tracking guide, what would show dps and tracking vs different sized targets?
from playing with it briefly: 1.) would it be possible to set it to load ammo when we add guns or missiles to a ship? 2.) I'm getting diffent dps numbers on a t2 typhoon setup. With all lvl 5 skills and with just cruise and 1200mm, eft says 344, and pyfa says 292. Drones have the same damage. Will look at it more when i get back form work.
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Sakari Orisi
Dreams of Desolation Systematic-Chaos
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Posted - 2009.08.21 16:53:00 -
[42]
Originally by: Xoth Freefall I know its probably too early for feature requests, but would it be possible to add something similar to the tracking guide, what would show dps and tracking vs different sized targets?
from playing with it briefly: 1.) would it be possible to set it to load ammo when we add guns or missiles to a ship? 2.) I'm getting diffent dps numbers on a t2 typhoon setup. With all lvl 5 skills and with just cruise and 1200mm, eft says 344, and pyfa says 292. Drones have the same damage. Will look at it more when i get back form work.
1) I accept feature requests as tickets on the trac system, just asking here will just result in me forgetting about it though. 2) Please do, There are a lot of little bugs that managed to sneak in resulting in numbers that are slightly off. :(
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AstroPhobic
Divine Retribution
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Posted - 2009.08.21 16:58:00 -
[43]
I don't mean to sound like an ******* saying this - but why should I make the switch from EFT?
Does it have DPS graphs? Are the calculations made on the new hit quality formula?
Provided there's good reason, I'd love to be a pyfa warrior. 
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Kismo
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Posted - 2009.08.21 17:29:00 -
[44]
Originally by: AstroPhobic I don't mean to sound like an ******* saying this - but why should I make the switch from EFT?
Does it have DPS graphs? Are the calculations made on the new hit quality formula?
Provided there's good reason, I'd love to be a pyfa warrior. 
I'd say the key benefits are that it runs on other platforms (Windows/Mac/Linux) and that it is open source. You ever wonder what happened to QuickFit? It wasn't killed by EFT - it had already been abandoned by that point. There were many offers to take over stewardship of it, but nobody actually had the source.
So what will happen to EFT when Gripen loses interest in Eve or whatever? Nobody has the source to EFT either, and it will similarly slide over into uselessness.
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jet800
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Posted - 2009.08.21 17:38:00 -
[45]
Windows 7 x64 RC1, downloadData.exe runs successfully, but pyfa.exe gives this in the log:
Quote: Traceback (most recent call last): File "launch.py", line 17, in <module> File "gui\mainWindow.pyo", line 16, in <module> File "gui\shipBrowserWindow.pyo", line 15, in <module> File "model\category.pyo", line 15, in <module> File "model\sql.pyo", line 20, in <module> sqlite3.OperationalError: unable to open database file
|

Davinel Lulinvega
|
Posted - 2009.08.22 02:19:00 -
[46]
Originally by: jet800 Windows 7 x64 RC1, downloadData.exe runs successfully, but pyfa.exe gives this in the log:
Quote: Traceback (most recent call last): File "launch.py", line 17, in <module> File "gui\mainWindow.pyo", line 16, in <module> File "gui\shipBrowserWindow.pyo", line 15, in <module> File "model\category.pyo", line 15, in <module> File "model\sql.pyo", line 20, in <module> sqlite3.OperationalError: unable to open database file
Where is it installed? It runs fine on my laptop with the same os. I believe that error comes from not having write permission. Try moving it or running as admin.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |

Sakari Orisi
Dreams of Desolation Systematic-Chaos
|
Posted - 2009.08.22 08:33:00 -
[47]
Originally by: Davinel Lulinvega
Originally by: jet800 Windows 7 x64 RC1, downloadData.exe runs successfully, but pyfa.exe gives this in the log:
Quote: Traceback (most recent call last): File "launch.py", line 17, in <module> File "gui\mainWindow.pyo", line 16, in <module> File "gui\shipBrowserWindow.pyo", line 15, in <module> File "model\category.pyo", line 15, in <module> File "model\sql.pyo", line 20, in <module> sqlite3.OperationalError: unable to open database file
Where is it installed? It runs fine on my laptop with the same os. I believe that error comes from not having write permission. Try moving it or running as admin.
That error comes from pyfa not finding the database file, this can mean two things: you didn't run downloadData.exe as the same user as pyfa.exe (admin doesn't matter here, just same overall user) OR downloadData.exe failed to write the database file due to some permission problems.
|

Katrina vanTassel
|
Posted - 2009.08.22 08:56:00 -
[48]
Got this error:
Quote: Traceback (most recent call last): File "launch.py", line 20, in <module> File "gui\mainWindow.pyo", line 85, in __init__ File "gui\window.pyo", line 26, in __init__ RuntimeError: could not create GladeXML object
Running Windows 7 RC here, MSVC runtimes are installed.
|

Veveritz
Minmatar
|
Posted - 2009.08.22 10:14:00 -
[49]
I just want to say that this is great, I was looking for something to work native in Linux.
As a suggestion: Use a predefined name for the fitting if none is need or supply an error message ;).
|

Sakari Orisi
Dreams of Desolation Systematic-Chaos
|
Posted - 2009.08.22 10:25:00 -
[50]
Originally by: Katrina vanTassel Got this error:
Quote: Traceback (most recent call last): File "launch.py", line 20, in <module> File "gui\mainWindow.pyo", line 85, in __init__ File "gui\window.pyo", line 26, in __init__ RuntimeError: could not create GladeXML object
Running Windows 7 RC here, MSVC runtimes are installed.
It seems the main.glade datafile cannot be found, it's normally in <pyfa base folder>/gui/main.glade. This can be caused by two things: You do not have permission to read that file (unlikely) OR you have made a shortcut to pyfa and have not told the shortcut the "run in" folder for pyfa should be the pyfa base folder
|
|

Gouverneur
|
Posted - 2009.08.22 11:51:00 -
[51]
I'm really missing a way to load/change/unload Ammo into (multiple) Modules without deleting them.
Any plans on adding drag'n'drop in the future? It would be nice to be able to disable Rigs.
|

Sakari Orisi
Dreams of Desolation Systematic-Chaos
|
Posted - 2009.08.22 12:24:00 -
[52]
Originally by: Gouverneur I'm really missing a way to load/change/unload Ammo into (multiple) Modules without deleting them.
Any plans on adding drag'n'drop in the future? It would be nice to be able to disable Rigs.
If you select the "last" (=most bottom) module to put ammo in and then spam doubleclick the ammo it'll start changing ammo in the first module (=most top) first and then work it's way to the bottom.
|

Gouverneur
|
Posted - 2009.08.22 13:14:00 -
[53]
Yeah, figured that out after my post. All I asked for is not necessary anyway, it just might make playing with fittings a bit more comfortable. 
|

Anata Telatan
|
Posted - 2009.08.22 14:31:00 -
[54]
It seems like adding certain modules will make the whole fitting window disappear. Sometimes it happens because I selected the all lvl5 character option and other times it happens for all characters. I've noticed it with the large s95a shield transporters on a basilisk and the "Small Projectile Metastasis Adjuster I" on a thrasher.
|

AstroPhobic
Divine Retribution
|
Posted - 2009.08.22 14:55:00 -
[55]
Having trouble selecting ships to setup. Will select a ship, hit okay, then nothing happens.
The whole character import thing wasn't quite intuitive, mouseover labels probably would help there.
|

Sakari Orisi
Dreams of Desolation Systematic-Chaos
|
Posted - 2009.08.22 14:58:00 -
[56]
Edited by: Sakari Orisi on 22/08/2009 15:01:06
Originally by: AstroPhobic Having trouble selecting ships to setup. Will select a ship, hit okay, then nothing happens.
The whole character import thing wasn't quite intuitive, mouseover labels probably would help there.
You probably forgot to give the fit a name, I haven't had the time to add an errormessage for that yet.
I'd also like to announce the release of pyfa 0.3.3, this is a bug-fix release aimed at addressing crashes and miscalculations in various parts of the application as well as making the export format more human readable.
|

AstroPhobic
Divine Retribution
|
Posted - 2009.08.22 15:02:00 -
[57]
Originally by: Sakari Orisi
Originally by: AstroPhobic Having trouble selecting ships to setup. Will select a ship, hit okay, then nothing happens.
The whole character import thing wasn't quite intuitive, mouseover labels probably would help there.
You probably forgot to give the fit a name, I haven't had the time to add an errormessage for that yet.
Oh, I thought that was a search bar for previous fits. Perhaps open a popup requesting the name once you select a ship and click okay? I'm not sure if that's a lot of work or not, never done anything in python. 
|

Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.08.22 15:27:00 -
[58]
Is this package available for Mac OS-X?
Surely you can do one considering they share many of the various Linux/Unix programming libraries. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Sakari Orisi
Dreams of Desolation Systematic-Chaos
|
Posted - 2009.08.22 15:31:00 -
[59]
Originally by: Drake Draconis Is this package available for Mac OS-X?
Surely you can do one considering they share many of the various Linux/Unix programming libraries.
I'd need someone to build a package first. After that I can just reuse it and change relevant files when new releases need to be made.
|

Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.08.22 17:50:00 -
[60]
I think I could pull that off...
I have the development tools here... but I'm not sure where to start >.>;
Send me an EVEMail and we'll chat....
Because a Fitting tool for Mac's is desperately needed. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
|

AstroPhobic
Divine Retribution
|
Posted - 2009.08.22 18:00:00 -
[61]
Edited by: AstroPhobic on 22/08/2009 18:01:19 An absolution is showing incorrect DPS readings, fairly sure the ship bonuses aren't applying.
6x Heavy Pulse II, Amarr Navy MF, 3x HS II, All level 5, drones off
pyfa: 412.2 DPS EFT: 687 DPS
It's exactly 60% of the EFT reading, when applying the all level 5 ship bonus (5% damage, 5% rof) you get .6*1.25/.75 = 1
Also, is there any place to check ship bonuses once you bring the fitting screen up? Without starting to make a new setup, that is.
edit: Also, suggesting any way to display the CPU and PG on mods before fitting... it helps a lot when trying to cram fits.
|

Sakari Orisi
Dreams of Desolation Systematic-Chaos
|
Posted - 2009.08.22 18:00:00 -
[62]
Edited by: Sakari Orisi on 22/08/2009 18:05:34
Originally by: Drake Draconis I think I could pull that off...
I have the development tools here... but I'm not sure where to start >.>;
Send me an EVEMail and we'll chat....
Because a Fitting tool for Mac's is desperately needed.
Could you join our irc channel ? #pyfa on irc.freenode.org
Originally by: AstroPhobic Edited by: AstroPhobic on 22/08/2009 18:01:19 An absolution is showing incorrect DPS readings, fairly sure the ship bonuses aren't applying.
6x Heavy Pulse II, Amarr Navy MF, 3x HS II, All level 5, drones off
pyfa: 412.2 DPS EFT: 687 DPS
It's exactly 60% of the EFT reading, when applying the all level 5 ship bonus (5% damage, 5% rof) you get .6*1.25/.75 = 1
Also, is there any place to check ship bonuses once you bring the fitting screen up? Without starting to make a new setup, that is.
edit: Also, suggesting any way to display the CPU and PG on mods before fitting... it helps a lot when trying to cram fits.
Fixed
|

Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.08.22 22:15:00 -
[63]
Originally by: Sakari Orisi Edited by: Sakari Orisi on 22/08/2009 18:10:00 Edited by: Sakari Orisi on 22/08/2009 18:05:34
Originally by: Drake Draconis I think I could pull that off...
I have the development tools here... but I'm not sure where to start >.>;
Send me an EVEMail and we'll chat....
Because a Fitting tool for Mac's is desperately needed.
Could you join our irc channel ? #pyfa on irc.freenode.org
I don't use IRC... sorry.
I'll keep an eye out for you on EVE. : O ) ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Sakari Orisi
Dreams of Desolation Systematic-Chaos
|
Posted - 2009.08.22 23:51:00 -
[64]
Originally by: Drake Draconis
I'll keep an eye out for you on EVE. : O )
Will do, I should be on tomorrow
|

Sakari Orisi
Aliastra
|
Posted - 2009.08.23 16:44:00 -
[65]
I'm proud to announce the release of pyfa 0.3.4, this release adds price checking support [enable it by right clicking on the price part of the right pane and checking the checkbox] and fixes some bugs with T3 subsystems.
|

Ix Forres
Caldari Vanguard Frontiers Slightly Inappropriate.
|
Posted - 2009.08.24 17:42:00 -
[66]
Excellent tool and major kudos for making this open source! Looking forward to using it on my Mac when it arrives. -- Ix Forres EVE Application Developer Charactr (NEW) | EVE Metrics | I Tweet |

Seriously Bored
Minmatar
|
Posted - 2009.08.24 18:10:00 -
[67]
Whoah, how'd I miss this. I look forward to trying to get it work on my Mac later.
|

Sakari Orisi
Aliastra
|
Posted - 2009.08.24 21:35:00 -
[68]
Originally by: Seriously Bored Whoah, how'd I miss this. I look forward to trying to get it work on my Mac later.
I'd love to get news on how it worked, not much people have tried using it on mac so far.
|

Seriously Bored
Minmatar
|
Posted - 2009.08.24 23:20:00 -
[69]
Originally by: Sakari Orisi
Originally by: Seriously Bored Whoah, how'd I miss this. I look forward to trying to get it work on my Mac later.
I'd love to get news on how it worked, not much people have tried using it on mac so far.
Hmmm... well, I have Python 2.6 and GTK+ up and running on OS 10.5, but I'm hitting a snag with pyGTK. Still trying to figure out how to compile it for my computer (kind of a noob at that stuff). Once I have that down, I'll let you know how it runs.
|

Sakari Orisi
Aliastra
|
Posted - 2009.08.25 14:09:00 -
[70]
I'm proud to announce the release of pyfa 0.3.5, the highlights of this version are:
- Fix several crashes and bugs
- Color modules you don't have the skills for red
- Add a tooltip for scan resolution that lists lock times for often used ships
- Add an import from XML feature
- Add an option to load ammo into all valid modules
|
|

Atreus Tac
Blood Covenant Pandemic Legion
|
Posted - 2009.08.25 15:02:00 -
[71]
What would be awesome and would be one extra USP over EFT would be to have the stats of the drones that are active.
For example with sentries, it would show their optimal range and tracking.
maybe with other combat drones it shows their MWD speed (which is very important)
and with the Ewar drones it will show their whatever strenght.
Dont know how hard that will be to do but it will help me alot.
But anyway, well done __________________________________________________________
[16:54:07] Kopier Tante > if you got an mwd then your completly ****ed [16:54:34] Kopier Tante > you got no defence, no speed, nothing. |

Sakari Orisi
Aliastra
|
Posted - 2009.08.25 16:13:00 -
[72]
Originally by: Atreus Tac What would be awesome and would be one extra USP over EFT would be to have the stats of the drones that are active. For example with sentries, it would show their optimal range and tracking. maybe with other combat drones it shows their MWD speed (which is very important) and with the Ewar drones it will show their whatever strenght. Dont know how hard that will be to do but it will help me alot. But anyway, well done
I've just finished adding this in the git, It'll be included in the next release of pyfa :)
|

tendao
|
Posted - 2009.08.25 16:34:00 -
[73]
Edited by: tendao on 25/08/2009 16:41:22 Great app. If you could add a couple things to the todo list it'd be awesome. - A right click option on a search result item to bring up the market group would be useful since it's easier to search for an item and bring up the group than navigate drop downs. - The search length minimum of 3 characters needs to be shortened so you can search for implants easily (The identifier is on the end and has a 3 char uniq ID [CC8,..]) edit To clarify, when I search for CC8 I get no results.
|

Necrocavus
Caldari De-ja-vU Scalar Federation
|
Posted - 2009.08.25 17:16:00 -
[74]
In previous applications, there was an option indicating all related skills to specific ships/modules. It was very useful really. For example, it tell you for Cruise launchers T2 that Cruise Specialization, Guided Missiles, Advanced Weapon Upgrades, etc affect performance of the launcher. Same is valid for ships.
|

Sakari Orisi
Aliastra
|
Posted - 2009.08.25 19:20:00 -
[75]
Originally by: Necrocavus In previous applications, there was an option indicating all related skills to specific ships/modules. It was very useful really. For example, it tell you for Cruise launchers T2 that Cruise Specialization, Guided Missiles, Advanced Weapon Upgrades, etc affect performance of the launcher. Same is valid for ships.
I've just finished adding this to the latest git tree, thanks for remember me to code that, had almost forgotten :p.
|

Davinel Lulinvega
|
Posted - 2009.08.25 19:25:00 -
[76]
Originally by: Atreus Tac What would be awesome and would be one extra USP over EFT would be to have the stats of the drones that are active.
For example with sentries, it would show their optimal range and tracking.
maybe with other combat drones it shows their MWD speed (which is very important)
and with the Ewar drones it will show their whatever strenght.
Dont know how hard that will be to do but it will help me alot.
But anyway, well done
EFT does do this just fyi.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |

Josorna
|
Posted - 2009.08.25 19:49:00 -
[77]
A bit of testing on my Win XP, using 0.35
First, error info, collected while first importing character through API, then messing around with some Abaddon setups:
H:\pyfa\win\library.zip\gui\mainWindow.py:109: PangoWarning: couldn't load font "MS Shell Dlg Not-Rotated 8", falling back to "Sans Not-Rotated 8", expect ugly output.
About 20 lines whining about missing fonts.
But, onto usage. Seems working basically fine, but at least on XP the bars which show the usage for cpu / grid / drones the text about percentage is almost unreadable. Also, I see no way of displaying actual hp of shields / armor / structure, as the HP listing only shows effective. Then, even though game lists say, energized plates as one big chunk on market, it's really easier to have them sorted like EFT does based on type. It just makes finding that wanted module a lot easier. Another sorting thing I'd like, is on rigs. First should be small / medium / large selection so when fitting you first make the selction of size, then just browse through the different rig types. At least I generally fit only one ship at a time, so there's no need to constantly select which size I'd want.
That's all I could think of now. Good work so far.
|

Sakari Orisi
Aliastra
|
Posted - 2009.08.25 19:57:00 -
[78]
Originally by: Josorna A bit of testing on my Win XP, using 0.35
First, error info, collected while first importing character through API, then messing around with some Abaddon setups:
H:\pyfa\win\library.zip\gui\mainWindow.py:109: PangoWarning: couldn't load font "MS Shell Dlg Not-Rotated 8", falling back to "Sans Not-Rotated 8", expect ugly output.
About 20 lines whining about missing fonts.
But, onto usage. Seems working basically fine, but at least on XP the bars which show the usage for cpu / grid / drones the text about percentage is almost unreadable. Also, I see no way of displaying actual hp of shields / armor / structure, as the HP listing only shows effective. Then, even though game lists say, energized plates as one big chunk on market, it's really easier to have them sorted like EFT does based on type. It just makes finding that wanted module a lot easier. Another sorting thing I'd like, is on rigs. First should be small / medium / large selection so when fitting you first make the selction of size, then just browse through the different rig types. At least I generally fit only one ship at a time, so there's no need to constantly select which size I'd want.
That's all I could think of now. Good work so far.
Fonts: Those warnings usualy mean you are missing some fonts on your system, as long as pyfa is displaying fine they are harmless.
HP: The actual shields/armor/structure can be displayed by right clicking anywhere in the fitting pane and hitting "view ship stats".
rigs & membranes: I'll look into the structure of the market browser, as it's indeed quite anoying. I'm going to do rigs ordering for sure, I'll also look into membranes but won't make any promesses there.
|

Sakari Orisi
Aliastra
|
Posted - 2009.08.26 11:30:00 -
[79]
I'm proud to announce the release of pyfa 0.3.6, the highlights of this build are:
- Several Bugfixes
- Add an option to autoset gang skills based on the active character's skills
- Add a section where you can see what items affect a certain item
- More drone stats directly visible in the drone pane instead of having to check the drone's stats
|

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.08.26 12:21:00 -
[80]
A pity it needs python 2.6. Most linux distributions have 2.5 as the standard one and are skipping directly to 3.0.
|
|

Cygwin Gaad
Caldari The Element Syndicate Black Mesa Project
|
Posted - 2009.08.26 13:01:00 -
[81]
forgive my confusion but is this a linux specific project?
not to poo poo your efforts but with EFT and EveHQ for 3rd party fitting programs, are you simply reinventing the wheel to be open source? -
|

Seriously Bored
Minmatar
|
Posted - 2009.08.26 13:19:00 -
[82]
Originally by: Cygwin Gaad forgive my confusion but is this a linux specific project?
not to poo poo your efforts but with EFT and EveHQ for 3rd party fitting programs, are you simply reinventing the wheel to be open source?
Technically, it's an open platform project. I'm working on getting it to run on OSX right now. (Still trying to resolve my pyGTK problem)
I salute reinventing the closed wheel into an open source one! 
|

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.08.26 14:32:00 -
[83]
Well the requirement of python 2.6 made it definitely useless for me. PAssed 3 hours trying to make it work, but due to the large difficulties of making python 2.6 install properly with binascci to install pygtk on it on any ubuntu.
Was really exited to working with that and even improving. But that si a really unhappy version of pythoon to choose :(
|

Sakari Orisi
Aliastra
|
Posted - 2009.08.26 14:37:00 -
[84]
Originally by: Seishi Maru Well the requirement of python 2.6 made it definitely useless for me. PAssed 3 hours trying to make it work, but due to the large difficulties of making python 2.6 install properly with binascci to install pygtk on it on any ubuntu.
Was really exited to working with that and even improving. But that si a really unhappy version of pythoon to choose :(
It should just be a matter of installing the python2.6 packages (Linkage for Jaunty) and pygtk.
|

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.08.26 15:53:00 -
[85]
nope. P2.6 cannto compile correctly on ubuntu without screwing with the default python that is needed for the distribution to work on several systems. Simply cannot build some of the modules that are required for pygtk.
|

Sakari Orisi
Aliastra
|
Posted - 2009.08.26 16:50:00 -
[86]
Edited by: Sakari Orisi on 26/08/2009 16:50:39
Originally by: Seishi Maru nope. P2.6 cannto compile correctly on ubuntu without screwing with the default python that is needed for the distribution to work on several systems. Simply cannot build some of the modules that are required for pygtk.
Ok, I just finished pushing a change that should make it work with both python 2.5 and 2.6, please tell me if you run into anymore problems.
edit: It's in the git tree
|

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.08.26 18:55:00 -
[87]
Works now.
|

jet800
|
Posted - 2009.08.26 19:02:00 -
[88]
Originally by: Sakari Orisi
Originally by: Davinel Lulinvega
Originally by: jet800 Windows 7 x64 RC1, downloadData.exe runs successfully, but pyfa.exe gives this in the log:
Quote: Traceback (most recent call last): File "launch.py", line 17, in <module> File "gui\mainWindow.pyo", line 16, in <module> File "gui\shipBrowserWindow.pyo", line 15, in <module> File "model\category.pyo", line 15, in <module> File "model\sql.pyo", line 20, in <module> sqlite3.OperationalError: unable to open database file
Where is it installed? It runs fine on my laptop with the same os. I believe that error comes from not having write permission. Try moving it or running as admin.
That error comes from pyfa not finding the database file, this can mean two things: you didn't run downloadData.exe as the same user as pyfa.exe (admin doesn't matter here, just same overall user) OR downloadData.exe failed to write the database file due to some permission problems.
It is installed in C:\Downloads\new\pyfa-0.3.2-bin
DownloadData says "All files up to date!"
But error still occurs. UAC off, tried both admin and normal mode.
|

Sakari Orisi
Aliastra
|
Posted - 2009.08.26 19:13:00 -
[89]
Originally by: jet800
It is installed in C:\Downloads\new\pyfa-0.3.2-bin
DownloadData says "All files up to date!"
But error still occurs. UAC off, tried both admin and normal mode.
Did you try running downloadData.exe as admin as well?
|

Maar'sha
The Miner's Paradise
|
Posted - 2009.08.26 19:41:00 -
[90]
Edited by: Maar''sha on 26/08/2009 19:41:39 Hello,
Here a link which describes the way of installing python and pygtk on OS X.
No need to compile pyfa, the linux version work well.
But I can't add a module to any fit 
It seems that doubleclicking doesn't work.
|
|

Biterno Sintaph
Gallente Suddenly Failure Stellar Union
|
Posted - 2009.08.26 19:50:00 -
[91]
Edited by: Biterno Sintaph on 26/08/2009 19:52:27 Wow, thank you. Works beautifully in Arch Linux.
Just as a note, when I built a .desktop file so KDE's menu could recognize it and put it in my K Menu, I had to tell the application to use my pyfa directory as the working directory. Apparently the python explodes when it doesn't start in the pyfa directory. Not a big deal for anyone running it off the CLI, though.
Here's the .desktop if you'd like to keep it/modify it for a .deb, .rpm, or other package down the road (when you install to somewhere other than the folder the user selects). I also picked the rig icon for the pyfa logo; looks nice to me. :)
Quote: [Desktop Entry] Comment= Exec=/usr/local/pyfa/launch.py GenericName=Python Fitting Tool Icon=/usr/local/pyfa/gui/icons/rig.png Name=PYFA NoDisplay=false Path[$e]=/usr/local/pyfa/ StartupNotify=true Terminal=0 TerminalOptions= Type=Application X-KDE-SubstituteUID=false X-KDE-Username=
Edit: Quick update to .desktop file to point to /usr/local, since pointing it at $HOME would be ******ed for default .desktop settings on a multi-user system.
|

Biterno Sintaph
Gallente Suddenly Failure Stellar Union
|
Posted - 2009.08.26 19:57:00 -
[92]
Oh, another quick note; .ico doesn't fly very well in Linux. Most Linux DE's/WM's want .jpg, .png, or .xpm files for their icons. Hence the choice of the rig icon above. Would it be possible to include both an .ico and a .jpg/.png/.xpm in the root /pyfa directory?
|

Sakari Orisi
Aliastra
|
Posted - 2009.08.26 20:00:00 -
[93]
Originally by: Biterno Sintaph Oh, another quick note; .ico doesn't fly very well in Linux. Most Linux DE's/WM's want .jpg, .png, or .xpm files for their icons. Hence the choice of the rig icon above. Would it be possible to include both an .ico and a .jpg/.png/.xpm in the root /pyfa directory?
The default pyfa icon is already in the package, so I didn't readd it, it's gui/icons/cpu.png :)
|

Seriously Bored
Minmatar
|
Posted - 2009.08.26 20:43:00 -
[94]
Originally by: Maar'sha Edited by: Maar''sha on 26/08/2009 19:41:39 Hello,
Here a link which describes the way of installing python and pygtk on OS X.
No need to compile pyfa, the linux version work well.
But I can't add a module to any fit 
It seems that doubleclicking doesn't work.
Awesome, I'll have to give it a shot tonight. Here's hoping that since it's open source, we'll have an OSX installer for it some day ;)
Maybe there are folks in the EVE Mac board who can contribute, too.
|

Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.08.26 21:41:00 -
[95]
Ok I got it to run on my Mac.
Here's how.
===========WARNING!!!!!!!============ What your about to do is going to take at least 1 to 2 hours. You need to make sure your computer is not busy or distracted running EVE Online or something. This also requires some Terminal time so if your going to do this... follow instructions EXCATLY. I was unable to get far enough to package it all up... but hey... it runs... I have yet to push it but I felt if I post this... more will start using it and test it out.
Requirements - OS-X 10.5.8 XCode (Check Macintosh HD) XCode Tools (Check Macintosh HD... if its not there.. grab your System DVD and pop it in.. you'll find it hiding there and its easy to install) SMC Fan Controls (if your on a Macbook Pro as its going to get a little toasty during its job X11 (Should be preinstalled, check Macintosh HD/Applications/Utilities/ to see if its there) =======================
DISCLAIMER - I will not be held liable for anything your about to do. It's a beta at best folks.
Step 1: Get the package for LINUX http://sourceforge.net/projects/pyfa/files/0.3.6/pyfa-0.3.6-src.tar.bz2/download Step 2: Extract and drop the folder in your Applications Folder. Keep in mind that in its current state.. it will not launch... Step 3: As he said in his readme... you need a couple of things... most notably... Python and GTK. Apple kinda slacked here and your current version of Python is outdated. Go to http://svn.macports.org/repository/macports/downloads/MacPorts-1.7.1/MacPorts-1.7.1-10.5-Leopard.dmg Macports is a automated "Installation" program that you can tell to go "fetch" various things... it also seeks out dependencies... as just installing python will not work. Note: You can get python downloaded from python.org but for some reason this did not work as effectively as before. Granted I didn't have to compile the damn thing but for some reason Macports route is better. Step 4: Install Macports like you would normally install an application on your Mac. Step 5: Here comes the tough part... go to Applications/Utilities/Terminal. Ah yes... the real world of programmers and geeks! You can change the color theme in Preferences if you want. In terminal type the following: sudo port -v install python26
This installs Python version 2.6 under root with verbose logging. Put simply, you will see a crapton of text in about 30 seconds to a minute. You will be required to type in your User Account Password to do this. It may require administrative privileges! (Assuming your the Admin on the computer that is)
======WARNING!======== DO NOT START THIS UNLESS YOUR SURE YOU CAN KEEP THIS UP FOR AN HOUR OR MORE ======================
It will download and compile a crapload of programs... the last being python itself. DO NOT Interrupt it... if you don't see anything... give it a good 10 minutes before aborting. If you abort... you may end up starting the process all over again.
Step 6: Type in the following once the above is completed sudo port -v install python_select
This installs a kickstarter for the python libraries and such. (AFAIK)
Step 7: Type in the following once its done installing... sudo python_select python26
This engages/activates Python 2.6
Step 8: Type in the following... sudo port -v install py26-gtk
This installs the GTK Libraries for Python 2.6 along with all the GTK stuff.... which is also needed. This takes a good deal of time so be warned!
Step 9: Type in the following when you have installed the above... cd /Applications/pyfa-0.3.3-src
Step 10: Type in the following... python downloadData.py
Step 11: Type in the following... python launch.py
If all goes well... you should see X11 Fire up... and you'll be looking at lieterally the worlds first EFT for Mac. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.08.26 21:42:00 -
[96]
Edited by: Drake Draconis on 26/08/2009 21:46:28 Edited by: Drake Draconis on 26/08/2009 21:46:07 Please note that in order to launch the program you have to do the "python launch.py" bit.
I'm sure that can be scripted... I just got it done and I wanted to get it posted as soon as I got here.
References - Macports MacPorts Homepage Installing MacPorts
A rough idea on how I got it to work.
Apple - http://developer.apple.com/TOOLS/Xcode/
========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Neferfiti Akhenaten
|
Posted - 2009.08.26 22:55:00 -
[97]
Edited by: Neferfiti Akhenaten on 26/08/2009 22:56:46 Awesome... It works on a Mac!
|

Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.08.26 22:58:00 -
[98]
So far so good!
No problems... needs error messages to explain the sudden non-responsiveness of clicking OK when its obviously wanting you to give your fit a name and such.
Great job! This has potential to go very far for the Macintosh platform! ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Grann Thefauto
Spook Division BricK sQuAD.
|
Posted - 2009.08.27 03:09:00 -
[99]
Got this working on Gentoo.
The trick is to make sure you build python with the sqlite USE flag.
|

Sakari Orisi
Aliastra
|
Posted - 2009.08.27 06:52:00 -
[100]
Originally by: Drake Draconis So far so good!
No problems... needs error messages to explain the sudden non-responsiveness of clicking OK when its obviously wanting you to give your fit a name and such.
Great job! This has potential to go very far for the Macintosh platform!
Very nice job on getting it to work on mac ! Could I get some screenshots to add to the screenshot section ? (Also, if it looks ugly you can add a gtk theme btw)
|
|

Arec Bardwin
|
Posted - 2009.08.27 07:09:00 -
[101]
Nice! Open source and cross-platform!
Good luck with the project Sakari!
|

alvazir
|
Posted - 2009.08.27 08:05:00 -
[102]
Works great on Arch, however i get an error when try to add Small Energy Neutralizer to a Sentinel.
Quote: Traceback (most recent call last): File "/home/xxx/Desktop/pyfa-0.3.6-src/gui/mainWindow.py", line 1507, in itemsClicked self.addItem(widget) File "/home/xxx/Desktop/pyfa-0.3.6-src/gui/mainWindow.py", line 1203, in addItem self.fittingChanged() File "/home/xxx/Desktop/pyfa-0.3.6-src/gui/mainWindow.py", line 552, in fittingChanged fit.calculateModifiedAttributes() File "/home/xxx/Desktop/pyfa-0.3.6-src/model/fitting.py", line 537, in calculateModifiedAttributes effect.func(effect, self) File "/home/xxx/Desktop/pyfa-0.3.6-src/model/effects/eliteBonusElectronicAttackShipEnergyNeutRange1.py", line 7, in eliteBonusElectronicAttackShipEnergyNeutRange1 self.item, extraMult = level) File "/home/xxx/Desktop/pyfa-0.3.6-src/model/effects/customEffects.py", line 94, in boostModListByReq helper(module, attrName, bonus, bonusAttrCont, **kwargs) File "/home/xxx/Desktop/pyfa-0.3.6-src/model/effects/customEffects.py", line 84, in boost currAttr = module.attributes[attrName] KeyError: 'maxRange'
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Rouge Drone
|
Posted - 2009.08.27 08:09:00 -
[103]
I don't know why I should use this particular fitting program but I'm fairly sure that being hosted on sourceforge makes it inherently superior to it's competitors.
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Sakari Orisi
Aliastra
|
Posted - 2009.08.27 08:20:00 -
[104]
Originally by: alvazir Works great on Arch, however i get an error when try to add Small Energy Neutralizer to a Sentinel.
Quote: Traceback (most recent call last): File "/home/xxx/Desktop/pyfa-0.3.6-src/gui/mainWindow.py", line 1507, in itemsClicked self.addItem(widget) File "/home/xxx/Desktop/pyfa-0.3.6-src/gui/mainWindow.py", line 1203, in addItem self.fittingChanged() File "/home/xxx/Desktop/pyfa-0.3.6-src/gui/mainWindow.py", line 552, in fittingChanged fit.calculateModifiedAttributes() File "/home/xxx/Desktop/pyfa-0.3.6-src/model/fitting.py", line 537, in calculateModifiedAttributes effect.func(effect, self) File "/home/xxx/Desktop/pyfa-0.3.6-src/model/effects/eliteBonusElectronicAttackShipEnergyNeutRange1.py", line 7, in eliteBonusElectronicAttackShipEnergyNeutRange1 self.item, extraMult = level) File "/home/xxx/Desktop/pyfa-0.3.6-src/model/effects/customEffects.py", line 94, in boostModListByReq helper(module, attrName, bonus, bonusAttrCont, **kwargs) File "/home/xxx/Desktop/pyfa-0.3.6-src/model/effects/customEffects.py", line 84, in boost currAttr = module.attributes[attrName] KeyError: 'maxRange'
I've just fixed this on the latest git
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alvazir
|
Posted - 2009.08.27 09:26:00 -
[105]
Originally by: Sakari Orisi
Originally by: alvazir Works great on Arch, however i get an error when try to add Small Energy Neutralizer to a Sentinel.
I've just fixed this on the latest git
Wow, that was almost instant 
Thank you for this program and good luck with it.
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Attiladehun
Gallente Fire Mandrill Cult of War
|
Posted - 2009.08.27 13:44:00 -
[106]
Edited by: Attiladehun on 27/08/2009 13:47:45 Very nice program, Looks very good.
I think there is a bug with Warfare links installed on command ships. For some reason it is giving me a yellow mark if i install 3 modules on the claymore. Not sure if this should be or not, but i don't see why it is giving that.
Are the bonuses from these modules also calculated into the ship?
Also if you have multiple setups and i want to look through them (top left), the list is arranged in a strange order. The list also disappears when i move my mouse away, this is not really wrong but rather depends on the problem above cause it's difficult to read.
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Sakari Orisi
Aliastra
|
Posted - 2009.08.27 14:05:00 -
[107]
Originally by: Attiladehun Edited by: Attiladehun on 27/08/2009 13:47:45 Very nice program, Looks very good.
I think there is a bug with Warfare links installed on command ships. For some reason it is giving me a yellow mark if i install 3 modules on the claymore. Not sure if this should be or not, but i don't see why it is giving that.
Are the bonuses from these modules also calculated into the ship?
Also if you have multiple setups and i want to look through them (top left), the list is arranged in a strange order. The list also disappears when i move my mouse away, this is not really wrong but rather depends on the problem above cause it's difficult to read.
I've fixed the bug where you wouldn't be able to enable more then one module even on command ships.
What do you mean with "strange order" ?
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Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.08.27 14:24:00 -
[108]
Originally by: Sakari Orisi Edited by: Sakari Orisi on 27/08/2009 07:50:20
Originally by: Drake Draconis So far so good!
No problems... needs error messages to explain the sudden non-responsiveness of clicking OK when its obviously wanting you to give your fit a name and such.
Great job! This has potential to go very far for the Macintosh platform!
Very nice job on getting it to work on mac ! Could I get some screenshots to add to the screenshot section ? (Also, if it looks ugly you can add a gtk theme btw)
EDIT: you should look at gtk-osx too, it has some bundling facilities you might be able to use. Linkage
I'll see about getting some screen shots. And I'll look into the themes bit.
Is there an automatic Updating package or do we have to constantly download the source files? PS: Check the Mac Forums as a thread has been started for your product. Linkage ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Attiladehun
Gallente Fire Mandrill Cult of War
|
Posted - 2009.08.27 15:13:00 -
[109]
Edited by: Attiladehun on 27/08/2009 15:16:06
Originally by: Sakari Orisi
Originally by: Attiladehun Edited by: Attiladehun on 27/08/2009 13:47:45 Very nice program, Looks very good.
I think there is a bug with Warfare links installed on command ships. For some reason it is giving me a yellow mark if i install 3 modules on the claymore. Not sure if this should be or not, but i don't see why it is giving that.
Are the bonuses from these modules also calculated into the ship?
Also if you have multiple setups and i want to look through them (top left), the list is arranged in a strange order. The list also disappears when i move my mouse away, this is not really wrong but rather depends on the problem above cause it's difficult to read.
I've fixed the bug where you wouldn't be able to enable more then one module even on command ships.
What do you mean with "strange order" ?
Well a few things: 1) When i click on the setup box (a list of setups appears) and when i release my mouse button the list is gone (even when i'm moving into the box and release). While the list should stay there since i wanna see what is in the list. 2) The problem with the list i have is that i see a ship/race icon, then a lots of space (so have to scroll to the right) and then i see what kind of type/ship it is. I'm guessing that there is some info missing after the icon or just a lot of space that shouldn't be there.
Hope this helps.
Also when i import a setup, the system does not seem to addapt to my skills, everything stays on 0?
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jet800
|
Posted - 2009.08.27 15:45:00 -
[110]
Edited by: jet800 on 27/08/2009 15:46:07
Originally by: Sakari Orisi Did you try running downloadData.exe as admin as well?
Yes, this doesn't matter - downloadData.exe works(saying that the files are up) both under normal and admin accounts. And pyfa fails in both of above :)
|
|

Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.08.27 17:00:00 -
[111]
Wrote a shell script for Mac Users to aide in the launching of the program without the messiness of shell prompt.
Check here ---> Linkage ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Sakari Orisi
Aliastra
|
Posted - 2009.08.27 20:18:00 -
[112]
Originally by: jet800 Edited by: jet800 on 27/08/2009 15:46:07
Originally by: Sakari Orisi Did you try running downloadData.exe as admin as well?
Yes, this doesn't matter - downloadData.exe works(saying that the files are up) both under normal and admin accounts. And pyfa fails in both of above :)
Originally by: Drake Draconis Wrote a shell script for Mac Users to aide in the launching of the program without the messiness of shell prompt.
Could you check your C:/documents and settings/<username>/.pyfa/ folder and check if files.ini, eve.db and an icons folder are there ?
Check here ---> Linkage
Cheers for all the work on mac so far :)
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Sakari Orisi
Aliastra
|
Posted - 2009.08.28 05:49:00 -
[113]
Originally by: jet800 Edited by: jet800 on 27/08/2009 15:46:07
Originally by: Sakari Orisi Did you try running downloadData.exe as admin as well?
Yes, this doesn't matter - downloadData.exe works(saying that the files are up) both under normal and admin accounts. And pyfa fails in both of above :)
Could you check C:/Documents and settings/<your username>/.pyfa/ and see what's in that folder ?
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Attiladehun
Gallente Fire Mandrill Cult of War
|
Posted - 2009.08.28 07:16:00 -
[114]
I've tested a bit more yesterday and i see that when you start up the program the top left setup list is correctly displayed. However when you select 1 setup and want to check another setup. The list is totally different then before like i mentioned (there is a large space after the icon so that the list gets longer in the width for some reason, also the clicking gets annoying on the button cause the setup list disappears when i short click on the button. I have to keep my mouse button pushed to keep the list open).
Something that i found out on my Vista pc, is that when i choose one of my other setups the program does not addapt to it. I can see the setup but all the data related to this ship is not updated. I've not seen this on my XP laptop though.
So far i'm starting to like it, just some minors things :)
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Sakari Orisi
Aliastra
|
Posted - 2009.08.28 13:24:00 -
[115]
Originally by: Attiladehun Something that i found out on my Vista pc, is that when i choose one of my other setups the program does not addapt to it. I can see the setup but all the data related to this ship is not updated. I've not seen this on my XP laptop though.
So far i'm starting to like it, just some minors things :)
Did you get any error messages when closing pyfa when that happened ? (they should be in a file called pyfa.exe.log in the same directory as pyfa.exe)
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jet800
|
Posted - 2009.08.28 14:47:00 -
[116]
Originally by: Sakari Orisi Could you check C:/Documents and settings/<your username>/.pyfa/ and see what's in that folder ?
Here is it's contetnts: folder icons with subfolder 16_16 and icons in it eve.db file files.ini file
Maybe trouble is in my username - it's cyrrilic. But idk how this may affect - downloader is working as it should as I can see.
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Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.08.28 14:51:00 -
[117]
You didn't answer my question about updating your program.
does the download script do that or do I have to reinstall the program every time? ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Mr Reason
|
Posted - 2009.08.28 14:56:00 -
[118]
Edited by: Mr Reason on 28/08/2009 14:56:21 OP: "WHY CAN'T EVERYONE JUST USE THE SAME COMPUTER AND STOP CLICKING BUTTONS THEY'RE NOT SUPPOSED TO!!!"
Keep at it mate, making a program like this bug/idiot free takes lots of effort.
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Sakari Orisi
Aliastra
|
Posted - 2009.08.28 15:15:00 -
[119]
Edited by: Sakari Orisi on 28/08/2009 15:24:14
Originally by: Drake Draconis You didn't answer my question about updating your program.
does the download script do that or do I have to reinstall the program every time?
The downloadData script currently only takes care of updating the extra files, so the program itself still has to be updated manualy unfortunatly :(
Originally by: jet800 Here is it's contetnts: folder icons with subfolder 16_16 and icons in it eve.db file files.ini file
Maybe trouble is in my username - it's cyrrilic. But idk how this may affect - downloader is working as it should as I can see.
This is rather weird, as both use the same code to figure out where the files are.
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Cerui Tarshiel
Minmatar Stimulus Rote Kapelle
|
Posted - 2009.08.28 15:58:00 -
[120]
Nice to see an opensource fitting tool being developed. I'll probably continue to use eft for a while because I'm a lazy git but the user interface does look nice.
One thing, could you add a feature which was in quickfit to display the modules that would fit int the slot/slots left with the pg and the cpu you had.
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Kazacy
Caldari Cugir SA - Arms FACTORY
|
Posted - 2009.08.28 16:23:00 -
[121]
Congrats for a very good tool (i love especially linux support). It will replace my eft thx to the import options.
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Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.08.28 17:14:00 -
[122]
Edited by: Drake Draconis on 28/08/2009 17:15:41 Sakari check your email. :) (The one you left in the readme) ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.08.28 18:29:00 -
[123]
Originally by: Cerui Tarshiel Nice to see an opensource fitting tool being developed. I'll probably continue to use eft for a while because I'm a lazy git but the user interface does look nice.
One thing, could you add a feature which was in quickfit to display the modules that would fit int the slot/slots left with the pg and the cpu you had.
THIS. A feature I sorely miss from Quickfit. Great work so far! \o/ You accept donations? ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |

Sakari Orisi
Aliastra
|
Posted - 2009.08.28 19:08:00 -
[124]
Originally by: Ancy Denaries
Originally by: Cerui Tarshiel Nice to see an opensource fitting tool being developed. I'll probably continue to use eft for a while because I'm a lazy git but the user interface does look nice.
One thing, could you add a feature which was in quickfit to display the modules that would fit int the slot/slots left with the pg and the cpu you had.
THIS. A feature I sorely miss from Quickfit. Great work so far! \o/ You accept donations?
I'm planning to implement such a feature as a plugin once I get a pluggin system up and running. ISK donations are always very welcome :)
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Keil metwo
Soldiers Of Industry
|
Posted - 2009.08.28 20:02:00 -
[125]
Edited by: Keil metwo on 28/08/2009 20:04:16
Originally by: Attiladehun I've tested a bit more yesterday and i see that when you start up the program the top left setup list is correctly displayed. However when you select 1 setup and want to check another setup. The list is totally different then before like i mentioned (there is a large space after the icon so that the list gets longer in the width for some reason, also the clicking gets annoying on the button cause the setup list disappears when i short click on the button. I have to keep my mouse button pushed to keep the list open).
Something that i found out on my Vista pc, is that when i choose one of my other setups the program does not addapt to it. I can see the setup but all the data related to this ship is not updated. I've not seen this on my XP laptop though.
So far i'm starting to like it, just some minors things :)
second this. vista machine.32 bit. import setup from eft. then imported a second fitting. can see all the mods and applied skills. however the stats section is totally blank.
also can not save more then one api?
however looks very good. i like it. very nice work.
|

Keil metwo
Soldiers Of Industry
|
Posted - 2009.08.28 20:24:00 -
[126]
just thought to add this. it's three errors of the same deal in my last post
Traceback (most recent call last): File "launch.py", line 17, in <module> File "gui\mainWindow.pyo", line 16, in <module> File "gui\shipBrowserWindow.pyo", line 15, in <module> File "model\category.pyo", line 15, in <module> File "model\sql.pyo", line 20, in <module> sqlite3.OperationalError: unable to open database file Traceback (most recent call last): File "launch.py", line 17, in <module> File "gui\mainWindow.pyo", line 16, in <module> File "gui\shipBrowserWindow.pyo", line 15, in <module> File "model\category.pyo", line 15, in <module> File "model\sql.pyo", line 20, in <module> sqlite3.OperationalError: unable to open database file C:\pyfa-0.3.6\library.zip\gui\mainWindow.py:443: GtkWarning: Don't know color `<GdkColor at 0x31c3de0>' Traceback (most recent call last): File "gui\mainWindow.pyo", line 1007, in setupChanged File "gui\mainWindow.pyo", line 552, in fittingChanged File "model\fitting.pyo", line 535, in calculateModifiedAttributes TypeError: shieldTransfer() got an unexpected keyword argument 'state' Traceback (most recent call last): File "gui\mainWindow.pyo", line 552, in fittingChanged File "model\fitting.pyo", line 535, in calculateModifiedAttributes TypeError: shieldTransfer() got an unexpected keyword argument 'state' Traceback (most recent call last): File "gui\mainWindow.pyo", line 552, in fittingChanged File "model\fitting.pyo", line 535, in calculateModifiedAttributes TypeError: shieldTransfer() got an unexpected keyword argument 'state' Traceback (most recent call last): File "gui\mainWindow.pyo", line 552, in fittingChanged File "model\fitting.pyo", line 535, in calculateModifiedAttributes TypeError: shieldTransfer() got an unexpected keyword argument 'state' Traceback (most recent call last): File "gui\mainWindow.pyo", line 552, in fittingChanged File "model\fitting.pyo", line 535, in calculateModifiedAttributes TypeError: shieldTransfer() got an unexpected keyword argument 'state' Traceback (most recent call last): File "gui\mainWindow.pyo", line 1007, in setupChanged File "gui\mainWindow.pyo", line 552, in fittingChanged File "model\fitting.pyo", line 535, in calculateModifiedAttributes TypeError: shieldTransfer() got an unexpected keyword argument 'state' Traceback (most recent call last): File "gui\mainWindow.pyo", line 1007, in setupChanged File "gui\mainWindow.pyo", line 552, in fittingChanged File "model\fitting.pyo", line 535, in calculateModifiedAttributes TypeError: shieldTransfer() got an unexpected keyword argument 'state' Traceback (most recent call last): File "gui\mainWindow.pyo", line 1007, in setupChanged File "gui\mainWindow.pyo", line 552, in fittingChanged File "model\fitting.pyo", line 535, in calculateModifiedAttributes TypeError: shieldTransfer() got an unexpected keyword argument 'state' Traceback (most recent call last): File "gui\mainWindow.pyo", line 1007, in setupChanged File "gui\mainWindow.pyo", line 552, in fittingChanged File "model\fitting.pyo", line 535, in calculateModifiedAttributes TypeError: shieldTransfer() got an unexpected keyword argument 'state' Traceback (most recent call last): File "gui\mainWindow.pyo", line 1007, in setupChanged File "gui\mainWindow.pyo", line 552, in fittingChanged File "model\fitting.pyo", line 535, in calculateModifiedAttributes TypeError: shieldTransfer() got an unexpected keyword argument 'state' Traceback (most recent call last): File "gui\mainWindow.pyo", line 1007, in setupChanged File "gui\mainWindow.pyo", line 552, in fittingChanged File "model\fitting.pyo", line 535, in calculateModifiedAttributes TypeError: shieldTransfer() got an unexpected keyword argument 'state' Traceback (most recent call last): File "gui\mainWindow.pyo", line 1007, in setupChanged File "gui\mainWindow.pyo", line 552, in fittingChanged File "model\fitting.pyo", line 535, in calculateModifiedAt
|

Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.08.28 22:19:00 -
[127]
Originally by: Keil metwo <Snip>
also can not save more then one api?
however looks very good. i like it. very nice work.
Yes you can... just have to hit that little white page icon. Got all of mine in just fine.
Just dont exit the program without hitting the close button first. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Keil metwo
Soldiers Of Industry
|
Posted - 2009.08.28 23:28:00 -
[128]
hrmm tried that. and when i added the second one it took the first ones spot.
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Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.08.28 23:40:00 -
[129]
Originally by: Keil metwo hrmm tried that. and when i added the second one it took the first ones spot.
Are you sure your hitting the "new" button and not the "Edit" Button?
I know... stupid question... there are a lot of things about this program that aren't obvious. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Sakari Orisi
Aliastra
|
Posted - 2009.08.29 06:15:00 -
[130]
Edited by: Sakari Orisi on 29/08/2009 06:15:51 Edited by: Sakari Orisi on 29/08/2009 06:15:20
Originally by: Keil metwo Edited by: Keil metwo on 28/08/2009 20:04:16
Originally by: Attiladehun I've tested a bit more yesterday and i see that when you start up the program the top left setup list is correctly displayed. However when you select 1 setup and want to check another setup. The list is totally different then before like i mentioned (there is a large space after the icon so that the list gets longer in the width for some reason, also the clicking gets annoying on the button cause the setup list disappears when i short click on the button. I have to keep my mouse button pushed to keep the list open).
Something that i found out on my Vista pc, is that when i choose one of my other setups the program does not addapt to it. I can see the setup but all the data related to this ship is not updated. I've not seen this on my XP laptop though.
So far i'm starting to like it, just some minors things :)
second this. vista machine.32 bit. import setup from eft. then imported a second fitting. can see all the mods and applied skills. however the stats section is totally blank.
also can not save more then one api?
however looks very good. i like it. very nice work.
The app stops whatever it was doing (in your case: updating the fitting pane) when it gets an error. So if you get one it's normal that the data isn't updated. I've fixed the bug you copy/pasted in this thread on the latest git, and will probably release it in a patch later today.
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|

DTson Gauur
Caldari Underground-Operators
|
Posted - 2009.08.29 12:36:00 -
[131]
Very nice program, but atm. totally unusable since getting an error halts the whole execution and hence you cannot do anything. This happens to me when loading a fit imported from EFT.
Please use a font that is universally available, like Verdana / Arial (MS Shell Dlg is ONLY available on Win2k and WinXP)
Implants (atleast crystals) are not taken into account when counting shield boost amount. case in note: Gistii B-Type Small Shield Booster with my skills and low-grade crystals boosts 71.3 hp per cycle , in pyfa it shows up as 61.7 hp / cycle.
Atleast Advanced Long Range Rocket velocities are off by a fair margin, again with my skills and implants (low-grade crystals , ZML100 , ZMS100 , ZMM100: Hawk , Rocket Launcher II , Thorn Javelin Rocket SHOULD BE: Velocity 6813.45 m/s where as it is only: 4866.75 m/s
|

Sakari Orisi
Aliastra
|
Posted - 2009.08.29 13:24:00 -
[132]
I'd like to announce the release of pyfa 0.3.7. It features a lot of bugfixes but also a few new features. It has the following highlights:
- No longer stop processing when an effect crashes
- Fix several crashes and miscalculations
- Add Several missing effects
- Display mining yield instead of firepower if the ship has 0 dps
- Lower python version requirment to python 2.5
- Add the ability to add fits to projected effects and gang bonusses
|

Sakari Orisi
Aliastra
|
Posted - 2009.08.29 17:13:00 -
[133]
Originally by: DTson Gauur Very nice program, but atm. totally unusable since getting an error halts the whole execution and hence you cannot do anything. This happens to me when loading a fit imported from EFT.
Please use a font that is universally available, like Verdana / Arial (MS Shell Dlg is ONLY available on Win2k and WinXP)
Implants (atleast crystals) are not taken into account when counting shield boost amount. case in note: Gistii B-Type Small Shield Booster with my skills and low-grade crystals boosts 71.3 hp per cycle , in pyfa it shows up as 61.7 hp / cycle.
Atleast Advanced Long Range Rocket velocities are off by a fair margin, again with my skills and implants (low-grade crystals , ZML100 , ZMS100 , ZMM100: Hawk , Rocket Launcher II , Thorn Javelin Rocket SHOULD BE: Velocity 6813.45 m/s where as it is only: 4866.75 m/s
All of these issues should be fixed with the latest build. Only one issue remains (just noticed it) and that is that import from XML is currently bugged. It'll be fixed by next build. (fix is already on git)
|

Jim McGregor
|
Posted - 2009.08.29 19:30:00 -
[134]
Edited by: Jim McGregor on 29/08/2009 19:34:15 Good work guys. This is why python rocks (besides it being awesome in terms of ease of use and productivity). You can run the program on all platforms.
I dont think hard linking to python25 is a very good idea. All distributions will have different names for the symbolic links to some kind of version of python.
It would be better if you just had a check doing:
$ python --version Python 2.6.2
on the system, and parse the results. If its less than python 2.5, you can ask the user to upgrade.
---
Originally by: Roguehalo Can you nano Titans?
|

Kadesh Priestess
Scalding Chill
|
Posted - 2009.08.29 19:37:00 -
[135]
Glad to see such active development. Promise to drop some isks when may debts get repaid.
Do you prefer to report bugs using trac or just posting it here, keeping trac only for feature requests?
I'll post new bug here for now:
Quote: darkphoenix@Kreo:~$ python /home/darkphoenix/src/pyfa/launch.py
(launch.py:18125): libglade-WARNING **: could not find glade file 'gui/main.glade' Traceback (most recent call last): File "/home/darkphoenix/src/pyfa/launch.py", line 20, in <module> window = mainWindow.mainWindow() File "/home/darkphoenix/src/pyfa/gui/mainWindow.py", line 93, in __init__ window.__init__(self, "main", signalsDict) File "/home/darkphoenix/src/pyfa/gui/window.py", line 26, in __init__ glade.XML.__init__(self, self.gladeFile) RuntimeError: could not create GladeXML object darkphoenix@Kreo:~$ cd /home/darkphoenix/src/pyfa/ darkphoenix@Kreo:~/src/pyfa$ python launch.py
As you can see, i can launch pyfa only if my current directory points to pyfa folder. Otherwise - i get crash. No a big deal, but for creating launchers it's much more convenient to use launcher features w/o shell scripts.
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Sakari Orisi
Aliastra
|
Posted - 2009.08.29 20:58:00 -
[136]
Edited by: Sakari Orisi on 29/08/2009 21:00:49
Originally by: Jim McGregor Edited by: Jim McGregor on 29/08/2009 20:04:56
Good work guys. This is why python rocks (besides it being awesome in terms of ease of use and productivity). You can run the program on all platforms.
I dont think hard linking to python25 is a very good idea. All distributions will have different names for the symbolic links to some kind of version of python. It would be better if you just solved it something like this in the code:
import platform version = platform.python_version_tuple() if int(version[0]) is 2 and int(version[1]) < 6: print "ERROR: Python version needs to be at least 2.5."
I've added this to the latest git, It'll be in the next build
Originally by: Kadesh Priestess Glad to see such active development. Promise to drop some isks when may debts get repaid.
Do you prefer to report bugs using trac or just posting it here, keeping trac only for feature requests?
I'll post new bug here for now:
Quote: darkphoenix@Kreo:~$ python /home/darkphoenix/src/pyfa/launch.py
(launch.py:18125): libglade-WARNING **: could not find glade file 'gui/main.glade' Traceback (most recent call last): File "/home/darkphoenix/src/pyfa/launch.py", line 20, in <module> window = mainWindow.mainWindow() File "/home/darkphoenix/src/pyfa/gui/mainWindow.py", line 93, in __init__ window.__init__(self, "main", signalsDict) File "/home/darkphoenix/src/pyfa/gui/window.py", line 26, in __init__ glade.XML.__init__(self, self.gladeFile) RuntimeError: could not create GladeXML object darkphoenix@Kreo:~$ cd /home/darkphoenix/src/pyfa/ darkphoenix@Kreo:~/src/pyfa$ python launch.py
As you can see, i can launch pyfa only if my current directory points to pyfa folder. Otherwise - i get crash. No a big deal, but for creating launchers it's much more convenient to use launcher features w/o shell scripts.
Iirc, .desktop files have the ability to use a certain directory as working directory, there is a .desktop file to use a bit earlyer in this thread. (the same is true for launchers/shortcuts on most OS for that matter)
edit: linky to the post: Linkage
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Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.08.29 21:57:00 -
[137]
Updated Mac Notes for updating PYFA....
Linkage
Also.. instead of listing specific directories for downloading files... could you list the main directory instead?
http://sourceforge.net/projects/pyfa/files/
Don't know how "git" works... so yeah... ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Sakari Orisi
Aliastra
|
Posted - 2009.08.30 06:22:00 -
[138]
Originally by: Drake Draconis Updated Mac Notes for updating PYFA....
Linkage
Also.. instead of listing specific directories for downloading files... could you list the main directory instead?
http://sourceforge.net/projects/pyfa/files/
Don't know how "git" works... so yeah...
If git is installed, grabbing pyfa should be as easy as running "git clone git://pyfa.git.sourceforge.net/gitroot/pyfa/pyfa" . Afterwards you can update pyfa to the latest version by running "git pull" while in pyfa's directory
|

Jim McGregor
|
Posted - 2009.08.30 09:48:00 -
[139]
Originally by: Sakari Orisi
I've added this to the latest git, It'll be in the next build
Cool. You may also want to check if your application works with Python 3. Since its another branch, there may be stuff that doesnt work. If it doesnt, add a check for python 3 to the program. :)
---
Originally by: Roguehalo Can you nano Titans?
|

Grimpak
Gallente Noir. Noir. Mercenary Group
|
Posted - 2009.08.30 10:52:00 -
[140]
Edited by: Grimpak on 30/08/2009 10:54:16
Quote: The "0.3.7/pyfa-0.3.7-bin.zip" file could not be found or is not available. Please select another file.

edit: wtf? tried with IE8 and it dloads? ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
|

Sakari Orisi
Aliastra
|
Posted - 2009.08.30 14:42:00 -
[141]
Originally by: Sakari Orisi
Cool. You may also want to check if your application works with Python 3. Since its another branch, there may be stuff that doesnt work. If it doesnt, add a check for python 3 to the program. :)
It most likely doesn't, but I'm 99% sure the 2to3 tool can convert it.
|

Mes Caline
Amarr Ministry of Destruction SCUM.
|
Posted - 2009.08.30 16:25:00 -
[142]
I use vista 32bit. What advantages does this tool have over EFT?
I also noticed that whenever i try to fit a medium energy neut II to a curse setup, it just removes the curse setup window and forces me to start again - however i am using an old version.
Maybe add in an automatic updater?
I are teh poastin'
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Sakari Orisi
Aliastra
|
Posted - 2009.08.30 17:24:00 -
[143]
Originally by: Mes Caline I use vista 32bit. What advantages does this tool have over EFT?
I also noticed that whenever i try to fit a medium energy neut II to a curse setup, it just removes the curse setup window and forces me to start again - however i am using an old version.
Maybe add in an automatic updater?
It has over EFT the fact it's actualy updated for the latest patch, the fact it's open source and it's OS-independant.
I've just fixed the bug that caused the fitting screen to blank out, it'll be included in the next release, which will be in the next few days. (probably tuesday)
|

Mes Caline
Amarr Ministry of Destruction SCUM.
|
Posted - 2009.08.30 17:31:00 -
[144]
Cheers =)
I actually prefer your interface to EFTs anyway.
I are teh poastin'
|

Flavie Arch
Pandora Requiem
|
Posted - 2009.08.30 18:32:00 -
[145]
Edited by: Flavie Arch on 30/08/2009 18:34:41 Edited by: Flavie Arch on 30/08/2009 18:33:45 Edited by: Flavie Arch on 30/08/2009 18:33:06 Don't bite... I tried very hard, but I just can't remove modules I installed on a ship. Right clic only allows me to view the stats, delete key won't delete, etc.
That sound terribly retarded of me, just how do you remove/change a module ?
[Edit : edited to explain the editions] [Edit : previous edit consequently failed]
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Sakari Orisi
Aliastra
|
Posted - 2009.08.30 18:48:00 -
[146]
Originally by: Flavie Arch Edited by: Flavie Arch on 30/08/2009 18:34:41 Edited by: Flavie Arch on 30/08/2009 18:33:45 Edited by: Flavie Arch on 30/08/2009 18:33:06 Don't bite... I tried very hard, but I just can't remove modules I installed on a ship. Right clic only allows me to view the stats, delete key won't delete, etc.
That sound terribly retarded of me, just how do you remove/change a module ?
[Edit : edited to explain the editions] [Edit : previous edit consequently failed]
just doubleclick them
|

Attiladehun
Gallente Fire Mandrill Cult of War
|
Posted - 2009.08.30 19:03:00 -
[147]
Hey Sakari,
I've downloaded your new version and tried an interdictor setup (heretic). When i try to load standard rocket ammo into a rocket launcher (arbalest), the setup totally disappears. When i retry, i do get the same issue.
Keep up the good work :)
|

Sakari Orisi
Aliastra
|
Posted - 2009.08.30 19:11:00 -
[148]
Originally by: Attiladehun Hey Sakari,
I've downloaded your new version and tried an interdictor setup (heretic). When i try to load standard rocket ammo into a rocket launcher (arbalest), the setup totally disappears. When i retry, i do get the same issue.
Keep up the good work :)
I've fixed this in the latest git
|

Kadesh Priestess
Scalding Chill
|
Posted - 2009.08.30 20:21:00 -
[149]
I don't see speed, signature and some other attributes of the ship. As far as i understand these are 'missing effects', right?
Also, for present effects - e.g. DPS. When i overheat turret overall setup DPS is not increased. Is overheat another kind of missing effect?
|

Liang Nuren
Perkone
|
Posted - 2009.08.30 21:47:00 -
[150]
Oh my, what do we have here! Oh boy, you made my day! -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
|

Lan Staz
|
Posted - 2009.08.30 22:57:00 -
[151]
Oh no - VirtualBox and WinXP are getting close to vanishing from my PCs !

Keep up the good work Sakari.
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Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.08.31 04:42:00 -
[152]
Originally by: Lan Staz Oh no - VirtualBox and WinXP are getting close to vanishing from my PCs !

Keep up the good work Sakari.
Haha! I felt the same way! Now if I could only get Evemon running, or gtkEVEmon gets up to spec... ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |

Kazacy
Caldari Cugir SA - Arms FACTORY
|
Posted - 2009.08.31 07:43:00 -
[153]
I am sorry to say but i found a bug. When i fit a medium unstable neutralizer on a pilgrim the fit disappears entirely; i tried even with the latest git snapshot and the bug still remain.
|

Sakari Orisi
Aliastra
|
Posted - 2009.08.31 07:50:00 -
[154]
Originally by: Kadesh Priestess I don't see speed, signature and some other attributes of the ship. As far as i understand these are 'missing effects', right?
Also, for present effects - e.g. DPS. When i overheat turret overall setup DPS is not increased. Is overheat another kind of missing effect?
Signature radius and speed can be seen on the bottom of the right pane, in the "Misc" section. Other things can be found by right clicking on the fitting pane and hitting "View Ship Stats"
What turrets aren't working with overheating exactly ? they *should* be working.
Originally by: Kazacy I am sorry to say but i found a bug. When i fit a medium unstable neutralizer on a pilgrim the fit disappears entirely; i tried even with the latest git snapshot and the bug still remain.
This was already fixed on the latest git somewhere yesterday.
|

Kadesh Priestess
Scalding Chill
|
Posted - 2009.08.31 08:40:00 -
[155]
Thanks, overheat is properly taken into account with latest commits.
Originally by: Sakari Orisi
Signature radius and speed can be seen on the bottom of the right pane, in the "Misc" section. ... NB: there should be no missing effects in pyfa anymore, anything not working is a bug.
Okay, got it. For me half of these attributes equal zero, i'll play with these a bit and report to trac.
|

Kazacy
Caldari Cugir SA - Arms FACTORY
|
Posted - 2009.08.31 08:48:00 -
[156]
My mistake; srry it was not the lates git; thx alot for the support
|

Kadesh Priestess
Scalding Chill
|
Posted - 2009.08.31 09:09:00 -
[157]
Got a question regarding trac.
I filled several tickets (user darkfenx) and added myself to cc list in some of them, but i do not get any email notifications, even for issues that have been changed. Does trac have some other form of notifications or it's my email provider problem?
|

Sakari Orisi
Aliastra
|
Posted - 2009.08.31 11:21:00 -
[158]
Edited by: Sakari Orisi on 31/08/2009 11:23:07
Originally by: Kadesh Priestess Edited by: Kadesh Priestess on 31/08/2009 09:34:20 Got a question regarding trac.
I filled several tickets (user darkfenx) and added myself to cc list in some of them, but i do not get any email notifications, even for issues that have been changed. Does trac have some other form of notifications or it's my email provider problem?
edit: aha, filled couple of fields in preferences, let's see if this helps.
the cc field takes a username, it seems you filled an email directly
EDIT: however, as you're the creator of the tickets, you should get an email to the email adress set in your preferences anyway
|

Kadesh Priestess
Scalding Chill
|
Posted - 2009.08.31 11:50:00 -
[159]
Originally by: Sakari Orisi the cc field takes a username, it seems you filled an email directly
CC field wasn't filled automatically. When i had no email in preferences - trac suggested my username as default value to add into cc, after i filled email - it suggests to add an email instead.
Originally by: Sakari Orisi EDIT: however, as you're the creator of the tickets, you should get an email to the email adress set in your preferences anyway
Exactly, i've used to this behaviour with other bug tracking systems. Will try to switch to another email server.
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Sakari Orisi
Aliastra
|
Posted - 2009.08.31 12:29:00 -
[160]
Edited by: Sakari Orisi on 31/08/2009 12:29:13
Originally by: Kadesh Priestess 1) When you resolved something in a way that's not 100% correct from my perspective, do you want us to open new ticket or reopen resolved one (with corresponding comments about what needs to be corrected)?
Reopening is the right thing to do in that case.
EDIT: spelling
|
|

Sakari Orisi
Aliastra
|
Posted - 2009.08.31 18:10:00 -
[161]
I'd like to announce the release of pyfa 0.3.8, this is strictly a bugfix release.
|

Kadesh Priestess
Scalding Chill
|
Posted - 2009.09.01 10:18:00 -
[162]
Thx for update, at last it became completely usable when running on linux box with python 2.5 
|

Sakari Orisi
Aliastra
|
Posted - 2009.09.01 17:18:00 -
[163]
Originally by: Kadesh Priestess Thx for update, at last it became completely usable when running on linux box with python 2.5 
Ya, sorry for not noticing that bug earlyer, I don't use python 2.5 myself :(
|

DZ Cielo
Gallente The Dark Infinity The Black Omega syndicate
|
Posted - 2009.09.01 17:19:00 -
[164]
I love this, find it much better than EFT, simply for the fact i can get numbers to compare tank types, like hmm if i armor tank my reppers can give me 78hps, if i shield boost i can get 71hps but my resists are higher.
awesome program :D
|

Attiladehun
Gallente Fire Mandrill Cult of War
|
Posted - 2009.09.02 11:14:00 -
[165]
Hey Sakari,
Can you check out the T3 cruisers? I tried a setup of the loki with "Adaptive Augmenter" which gives a bonus of 5% resist per lvl on armor. When i set my skills to lvl5 or lvl0 nothing changes on the resists. Only on hardeners the situation changes.
|

Kadesh Priestess
Scalding Chill
|
Posted - 2009.09.02 12:17:00 -
[166]
Originally by: Attiladehun Edited by: Attiladehun on 02/09/2009 11:17:25 Hey Sakari,
Can you check out the T3 cruisers? I tried a setup of the loki with "Adaptive Augmenter" which gives a bonus of 5% resist per lvl on armor. When i set my skills to lvl5 or lvl0 nothing changes on the resists. Only on hardeners the situation changes. Log: mainWindow.py:443: GtkWarning: Don't know color `<GdkColor at 0x1866f50>' Traceback (most recent call last): File "gui\mainWindow.pyo", line 1531, in itemsClicked File "gui\mainWindow.pyo", line 1221, in addItem File "gui\mainWindow.pyo", line 549, in fittingChanged File "model\fitting.pyo", line 574, in calculateModifiedAttributes TypeError: unsupported operand type(s) for +: 'exceptions.KeyError' and 'str' library.zip\gui\mainWindow.py:443: GtkWarning: Don't know color `<GdkColor at 0x1873000>' library.zip\gui\mainWindow.py:443: GtkWarning: Don't know color `<GdkColor at 0x186f090>' library.zip\gui\mainWindow.py:443: GtkWarning: Don't know color `<GdkColor at 0x186f000>'
This flaw seems to be fixed in latest git version
|

Sakari Orisi
Aliastra
|
Posted - 2009.09.02 16:10:00 -
[167]
Originally by: Kadesh Priestess
Originally by: Attiladehun Edited by: Attiladehun on 02/09/2009 11:17:25 Hey Sakari,
Can you check out the T3 cruisers? I tried a setup of the loki with "Adaptive Augmenter" which gives a bonus of 5% resist per lvl on armor. When i set my skills to lvl5 or lvl0 nothing changes on the resists. Only on hardeners the situation changes. Log: mainWindow.py:443: GtkWarning: Don't know color `<GdkColor at 0x1866f50>' Traceback (most recent call last): File "gui\mainWindow.pyo", line 1531, in itemsClicked File "gui\mainWindow.pyo", line 1221, in addItem File "gui\mainWindow.pyo", line 549, in fittingChanged File "model\fitting.pyo", line 574, in calculateModifiedAttributes TypeError: unsupported operand type(s) for +: 'exceptions.KeyError' and 'str' library.zip\gui\mainWindow.py:443: GtkWarning: Don't know color `<GdkColor at 0x1873000>' library.zip\gui\mainWindow.py:443: GtkWarning: Don't know color `<GdkColor at 0x186f090>' library.zip\gui\mainWindow.py:443: GtkWarning: Don't know color `<GdkColor at 0x186f000>'
This flaw seems to be fixed in latest git version
Indeed, you can expect a release with the fix (among other things) within a few days.
|

Toksyuryel
Gallente Domestic Tentacle Supply
|
Posted - 2009.09.02 19:35:00 -
[168]
I've been having a hell of a time getting this to run in Gentoo. I upgraded to Python 2.6 and went through the python-updater process (which included updates for pygtk and all its deps) and I am still not able to run this. The error I am receiving follows: $ python launch.py Traceback (most recent call last): File "launch.py", line 18, in <module> import gtk ImportError: No module named gtk I also checked with eselect and 2.6 was already active according to it, so I'm really at a loss for what could be going on here. Any help would be greatly appreciated. |

Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.09.02 20:43:00 -
[169]
Originally by: Toksyuryel I've been having a hell of a time getting this to run in Gentoo. I upgraded to Python 2.6 and went through the python-updater process (which included updates for pygtk and all its deps) and I am still not able to run this. The error I am receiving follows: $ python launch.py Traceback (most recent call last): File "launch.py", line 18, in <module> import gtk ImportError: No module named gtk I also checked with eselect and 2.6 was already active according to it, so I'm really at a loss for what could be going on here. Any help would be greatly appreciated.
Stupid Question - Did you check to see that GTK Itself was installed with all deps? This was a problem I encountered on the Macs when I started messing with PYFA. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Toksyuryel
Gallente Domestic Tentacle Supply
|
Posted - 2009.09.02 21:05:00 -
[170]
Yeah, gtk is installed :P though I suppose I could reinstall it. Maybe that would trick it into working. |
|

Biakuzolm
|
Posted - 2009.09.03 08:45:00 -
[171]
Edited by: Biakuzolm on 03/09/2009 08:51:23 Thanks for this great app!
I've had little issues using it but I don't know whether it's because I don't now how to use all features or because they are not implemented yet.
1. Beside the tooltip for every module, I did not find how to get their detailed attributes. 2. I did not find how to export a loadout, either in XML format or in the clipboard. 3. I did not find how to load ammo in weapons to compute the DPS. 4. When searching for example a "Ballistic Control System I" module by typing "Ballistic" in the search field, I get several "Ballistic [à]" or "[à] Ballistic" modules, but not the one I was searching. I have to add a few information more to the search field to get it, per instance "Ballistic c". It's obviously not a big deal, but I'm wondering why this module is not displayed after the first request. There are probably other examples.
Sorry if these are dumb questions/reports.
Originally by: Ancy Denaries
Originally by: Lan Staz Oh no - VirtualBox and WinXP are getting close to vanishing from my PCs !

Keep up the good work Sakari.
Haha! I felt the same way! Now if I could only get Evemon running, or gtkEVEmon gets up to spec...
Actually, EVEMon is running almost flawlessly through Wine 1.1.28 for me. I installed GtkEVEMon, but it really lacks a ship browser in my opinion (as well as the possibility to plan all the skills needed by the ships browsed). I'll use it when these features will be added. EFT runs well through Wine too, I can't display Informations windows for the modules already fitted nor compute the DPS, but everything except that worked so far. At the moment, I'm using EVEMon and Pyfa.
|

Kadesh Priestess
Scalding Chill
|
Posted - 2009.09.03 10:24:00 -
[172]
Originally by: Biakuzolm 1. Beside the tooltip for every module, I did not find how to get their detailed attributes.
Known drawback, there're few ideas how to show such info but Sakari is currently busy with implementing plugin framework.
Originally by: Biakuzolm 2. I did not find how to export a loadout, either in XML format or in the clipboard.
There's an export button right to setup selection button.
Originally by: Biakuzolm 3. I did not find how to load ammo in weapons to compute the DPS.
Find ammo in item browser, select desired module in your setup and RMB on ammo => load, or load all (latter loads in all modules suitable for selected ammo type). Yea, not very convenient too, but as far as i understand this is also subject for changes.
Originally by: Biakuzolm 4. When searching for example a "Ballistic Control System I" module by typing "Ballistic" in the search field, I get several "Ballistic [à]" or "[à] Ballistic" modules, but not the one I was searching. I have to add a few information more to the search field to get it, per instance "Ballistic c". It's obviously not a big deal, but I'm wondering why this module is not displayed after the first request. There are probably other examples.
Try scrolling down a bit, filtering is correct for me, though there's still no sorting.
|

Biakuzolm
|
Posted - 2009.09.03 11:19:00 -
[173]
Originally by: Kadesh Priestess
Originally by: Biakuzolm 1. Beside the tooltip for every module, I did not find how to get their detailed attributes.
Known drawback, there're few ideas how to show such info but Sakari is currently busy with implementing plugin framework.
Originally by: Biakuzolm 2. I did not find how to export a loadout, either in XML format or in the clipboard.
There's an export button right to setup selection button.
Originally by: Biakuzolm 3. I did not find how to load ammo in weapons to compute the DPS.
Find ammo in item browser, select desired module in your setup and RMB on ammo => load, or load all (latter loads in all modules suitable for selected ammo type). Yea, not very convenient too, but as far as i understand this is also subject for changes.
Originally by: Biakuzolm 4. When searching for example a "Ballistic Control System I" module by typing "Ballistic" in the search field, I get several "Ballistic [à]" or "[à] Ballistic" modules, but not the one I was searching. I have to add a few information more to the search field to get it, per instance "Ballistic c". It's obviously not a big deal, but I'm wondering why this module is not displayed after the first request. There are probably other examples.
Try scrolling down a bit, filtering is correct for me, though there's still no sorting.
Shame on me. I was not using the last Pyfa version. Downloaded the new one and I actually see the export button, which was not present, and search works just right too (it didn't on the version I tested, I scrolled). Thanks for your answer!
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Sakari Orisi
Aliastra
|
Posted - 2009.09.03 15:14:00 -
[174]
Details of any item/drone/skill/gang bonus/whatever can be seen simply be right clicking the thing in question and clicking "View Stats"
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DZ Cielo
The Dark Infinity The Black Omega syndicate
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Posted - 2009.09.03 16:56:00 -
[175]
Edited by: DZ Cielo on 03/09/2009 16:58:21 ok seem to have found a problem. with the set up below pyfa tells me my passive shield recharge is 71.0 hps with my current skills. eft says its 51.94 and the ingame fitting screen says its 40hps.
if i understand correctly the ingame one will change as i take a beatting cos my shield regen goes up as they take more damage but theres still a big difference between eft and pyfas numbers :S updated my api on both so my skills are upto date. so which is right and which is wrong.
[Caracal, Caracal]
'Arbalest' Standard Missile Launcher, Bloodclaw Light Missile 'Arbalest' Standard Missile Launcher, Bloodclaw Light Missile 'Arbalest' Standard Missile Launcher, Bloodclaw Light Missile 'Arbalest' Standard Missile Launcher, Bloodclaw Light Missile 'Arbalest' Standard Missile Launcher, Bloodclaw Light Missile
Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Heat Dissipation Amplifier I Kinetic Deflection Amplifier I Magnetic Scattering Amplifier I
Beta Reactor Control: Shield Power Relay I Ballistic Control System I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Hornet I x2
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DZ Cielo
The Dark Infinity The Black Omega syndicate
|
Posted - 2009.09.03 17:16:00 -
[176]
problem seems to be the resistance amplifiers, when i take those off my fit the numbers match in eft and pyfa. only when i add the resistance amps in pyfa do they change, in pyfa my shield recharge rate goes up when i add amps, in eft it doesnt,
hope this helps
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Sakari Orisi
Aliastra
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Posted - 2009.09.03 17:33:00 -
[177]
Originally by: DZ Cielo problem seems to be the resistance amplifiers, when i take those off my fit the numbers match in eft and pyfa. only when i add the resistance amps in pyfa do they change, in pyfa my shield recharge rate goes up when i add amps, in eft it doesnt,
hope this helps
That makes no sense, the amps should increase your passive tank.
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Kadesh Priestess
Scalding Chill
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Posted - 2009.09.03 17:48:00 -
[178]
LSE bugged out. Shield management didn't affect it, should be fixed in next build.
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DZ Cielo
The Dark Infinity The Black Omega syndicate
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Posted - 2009.09.03 18:06:00 -
[179]
The LSE's seem fine for me, ubless you mean its a bug in eve itself which is probably why it only gives me 40.0 in the in game fitting screen but both eft and pyfa give me 51.94hps without any amps, soon as i add "Heat Dissipation Amplifier I", "Kinetic Deflection Amplifier I" and "Magnetic Scattering Amplifier I" it changes in eft it stays at 51.94hps but in pyfa it goes upto 71.0.
so i'm guessing the bug with the LSEs is in eve itself?
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Sakari Orisi
Aliastra
|
Posted - 2009.09.03 18:12:00 -
[180]
Originally by: DZ Cielo The LSE's seem fine for me, ubless you mean its a bug in eve itself which is probably why it only gives me 40.0 in the in game fitting screen but both eft and pyfa give me 51.94hps without any amps, soon as i add "Heat Dissipation Amplifier I", "Kinetic Deflection Amplifier I" and "Magnetic Scattering Amplifier I" it changes in eft it stays at 51.94hps but in pyfa it goes upto 71.0.
so i'm guessing the bug with the LSEs is in eve itself?
The bug with LSEs was in pyfa, it didn't add bonusses from skills to shield capacity to extenders
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DZ Cielo
The Dark Infinity The Black Omega syndicate
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Posted - 2009.09.03 18:23:00 -
[181]
so are the amps bugged aswell?
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Kadesh Priestess
Scalding Chill
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Posted - 2009.09.03 18:26:00 -
[182]
Amplifiers are fine.
All modules with absolute bonus are most probably affected (e.g. plates). We found this bug previously but fixed it only for MAPC. Currently making list of modules/implants with such bonus...
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DZ Cielo
The Dark Infinity The Black Omega syndicate
|
Posted - 2009.09.03 18:58:00 -
[183]
Edited by: DZ Cielo on 03/09/2009 19:01:41 just ran my drake out of curiosity and have 371.6hps passive shield regen in pyfa and 174.16 in eft and 174 in the eve ingame fitting screen again drops to 341 soon as i take the heat dissipation amplifier out and in eve if i unfit it my shields stay at 174hps
Invulnerability Field I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction M51 Iterative Shield Regenerator M51 Iterative Shield Regenerator Heat Dissipation Amplifier I
Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
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Sakari Orisi
Aliastra
|
Posted - 2009.09.03 19:25:00 -
[184]
Originally by: DZ Cielo Edited by: DZ Cielo on 03/09/2009 19:01:41 just ran my drake out of curiosity and have 371.6hps passive shield regen in pyfa and 174.16 in eft and 174 in the eve ingame fitting screen again drops to 341 soon as i take the heat dissipation amplifier out and in eve if i unfit it my shields stay at 174hps
Invulnerability Field I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction M51 Iterative Shield Regenerator M51 Iterative Shield Regenerator Heat Dissipation Amplifier I
Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Working fine for me, are you sure your EFT is up to date ?
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DZ Cielo
The Dark Infinity The Black Omega syndicate
|
Posted - 2009.09.03 21:40:00 -
[185]
Edited by: DZ Cielo on 03/09/2009 21:44:10 [Drake, Drake]
Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction M51 Iterative Shield Regenerator M51 Iterative Shield Regenerator Heat Dissipation Amplifier I Invulnerability Field I
Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
--------------------------------------------------- Ingame fitting screen tells me 174hps EFT tells me 174 hps (224.3 if i select "all level 5 skills") PYFA tells me 371 hps, (559hps if i select "all level 5 skills")
edit: added the all level5 numbers to make comparison easier
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Sakari Orisi
Aliastra
|
Posted - 2009.09.03 21:50:00 -
[186]
Edited by: Sakari Orisi on 03/09/2009 21:53:09
Originally by: DZ Cielo Edited by: DZ Cielo on 03/09/2009 21:44:10 [Drake, Drake]
Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction M51 Iterative Shield Regenerator M51 Iterative Shield Regenerator Heat Dissipation Amplifier I Invulnerability Field I
Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
--------------------------------------------------- Ingame fitting screen tells me 174hps EFT tells me 174 hps (224.3 if i select "all level 5 skills") PYFA tells me 371 hps, (559hps if i select "all level 5 skills")
edit: added the all level5 numbers to make comparison easier
EFT with no skills: 269 HP/S EFT with all 5: 614 HP/S pyfa with no skills: 269.5 HP/S pyfa with all 5: 614.5 HP/S
I can see no difference between both programs, are you sure you have settings identical on both pyfa and EFT ? (the 559 HP/S from pyfa in your build is normal though, as you're using a build without a fix for large shield extenders)
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Kadesh Priestess
Scalding Chill
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Posted - 2009.09.03 21:50:00 -
[187]
Originally by: DZ Cielo Edited by: DZ Cielo on 03/09/2009 21:44:10 [Drake, Drake]
Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction M51 Iterative Shield Regenerator M51 Iterative Shield Regenerator Heat Dissipation Amplifier I Invulnerability Field I
Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
--------------------------------------------------- Ingame fitting screen tells me 174hps EFT tells me 174 hps (224.3 if i select "all level 5 skills") PYFA tells me 371 hps, (559hps if i select "all level 5 skills")
edit: added the all level5 numbers to make comparison easier
I get the same numbers with both EFT and pyfa - 614 tank for uniform damage profile.
It's not working for you most probably because build which fixes LSE is not out yet.
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DZ Cielo
The Dark Infinity The Black Omega syndicate
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Posted - 2009.09.03 22:23:00 -
[188]
deleted it downloaded it installed it about 20mins ago following link at start of this topic, so fairly certain its the latest,
eft with all level 5 skills gives me 224.3hps peak shield recharge, i get 614 sustainsed defence effeciancy which is where i think you are looking at. but my peak shield recharge is 224.3hps.
in pyfa the number i see for the recharge rate on passive shield regen is 559hps, can i like email you some screenshots or something so you can see what exactly i am looking at, i just dont get why my recharge rates are so different,
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Kadesh Priestess
Scalding Chill
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Posted - 2009.09.03 22:26:00 -
[189]
Originally by: DZ Cielo deleted it downloaded it installed it about 20mins ago following link at start of this topic, so fairly certain its the latest,
eft with all level 5 skills gives me 224.3hps peak shield recharge, i get 614 sustainsed defence effeciancy which is where i think you are looking at. but my peak shield recharge is 224.3hps.
in pyfa the number i see for the recharge rate on passive shield regen is 559hps, can i like email you some screenshots or something so you can see what exactly i am looking at, i just dont get why my recharge rates are so different,
1) The number pyfa shows is not actual number of hp regenerated. It's number of damage shield regen is able to absorb at 30% for current damage profile. 2) This number is slightly less than 614 as LSE in publicly available version are bugged. It has been fixed only 'internally' (in git) and fix will be available when new release is out.
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DZ Cielo
The Dark Infinity The Black Omega syndicate
|
Posted - 2009.09.03 22:40:00 -
[190]
Originally by: Kadesh Priestess 1) The number pyfa shows is not actual number of hp regenerated. It's number of damage shield regen is able to absorb at 30% for current damage profile.
ok stupid question then, why is the column titled recharge rates if the numbers shown aren't actually the recharge rates?
i'd thought it was pretty cool thining wahey now i can compare the recharge rates of active/passive/armor tanking something which eft doesnt do so was quite pleased when it looked like pyfa did it...
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Kadesh Priestess
Scalding Chill
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Posted - 2009.09.03 22:48:00 -
[191]
Originally by: DZ Cielo
Originally by: Kadesh Priestess 1) The number pyfa shows is not actual number of hp regenerated. It's number of damage shield regen is able to absorb at 30% for current damage profile.
ok stupid question then, why is the column titled recharge rates if the numbers shown aren't actually the recharge rates?
i'd thought it was pretty cool thining wahey now i can compare the recharge rates of active/passive/armor tanking something which eft doesnt do so was quite pleased when it looked like pyfa did it...
It will be possible - there'll be special damage profile that cuts thru your resists, ie enabling you to see actual recharge/boost/repair rates.
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Sakari Orisi
Aliastra
|
Posted - 2009.09.04 11:47:00 -
[192]
Originally by: Kadesh Priestess [It will be possible - there'll be special damage profile that cuts thru your resists, ie enabling you to see actual recharge/boost/repair rates.
Indeed, I'm hoping to be able to get that in by monday.
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Sakari Orisi
Aliastra
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Posted - 2009.09.06 17:17:00 -
[193]
I'm proud to announce the release of a small website for pyfa, you can find it at http://pyfa.sf.net
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Biakuzolm
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Posted - 2009.09.06 17:49:00 -
[194]
When trying the following loadout in Pyfa and EFT, I can't get the same optimal range for Missile launchers.áWith all skills level 5áand Mjolnir torpedoes ammo, Pyfa says 30.4 Km, whereas EFT says more than 60áKm (which is more relevant).
I have the same issue with other ammo.áAny solution, already known bug?
[Purifier, SB]
'Arbalest' Siege Missile Launcher, Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.06 17:54:00 -
[195]
Does anyone else find this app really alot harder to use than is necessary?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

nakKEDK
Gallente tr0pa de elite Triumvirate.
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Posted - 2009.09.06 18:34:00 -
[196]
maybe a dumb question, but what does this have compared to the other eft?
k
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Sakari Orisi
Aliastra
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Posted - 2009.09.06 18:38:00 -
[197]
Originally by: Biakuzolm When trying the following loadout in Pyfa and EFT, I can't get the same optimal range for Missile launchers. With all skills level 5 and Mjolnir torpedoes ammo, Pyfa says 30.4 Km, whereas EFT says more than 60 Km (which is more relevant).
I have the same issue with other ammo. Any solution, already known bug?
[Purifier, SB]
'Arbalest' Siege Missile Launcher, Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo
I've fixed this, the 20% velocity bonus wasn't getting included, thanks for the report !
Originally by: Liang Nuren Does anyone else find this app really alot harder to use than is necessary?
-Liang
What exactly do you find hard to use ? I can try to make it easyer
Originally by: nakKEDK maybe a dumb question, but what does this have compared to the other eft?
Well, it works on all platforms, is updated quite a bit faster after a new patch, is open source and from tomorrow's build on people will be able to write plugins for it !
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Biakuzolm
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Posted - 2009.09.06 21:10:00 -
[198]
Edited by: Biakuzolm on 06/09/2009 21:14:53
Originally by: Sakari Orisi
Originally by: Biakuzolm When trying the following loadout in Pyfa and EFT, I can't get the same optimal range for Missile launchers. With all skills level 5 and Mjolnir torpedoes ammo, Pyfa says 30.4 Km, whereas EFT says more than 60 Km (which is more relevant).
I have the same issue with other ammo. Any solution, already known bug?
[Purifier, SB]
'Arbalest' Siege Missile Launcher, Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo
I've fixed this, the 20% velocity bonus wasn't getting included, thanks for the report !
Thanks! Is the link to download sources updated?áI tried redownloading Pyfa with the same loadout, and I'm getting 34.9áKm of optimal range, still not the 60 I should get with all skills levelá5.
Originally by: Liang Nuren Does anyone else find this app really alot harder to use than is necessary?
-Liang
I don't find anything complicated in this app.áIt's just like it has to be.áThe only thing annoying in my opinion is that we have to manually reimport API to update character.áWould be fine and simpler if it was automatically updated.
Originally by: nakKEDK maybe a dumb question, but what does this have compared to the other eft?
Well, it works on all platforms, is updated quite a bit faster after a new patch, is open source and from tomorrow's build on people will be able to write plugins for it ! This. Multiplatform, fast development, communication with dev and fast reaction.
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Kismo
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Posted - 2009.09.06 21:27:00 -
[199]
Download the source with git, and then git pull when he says it's fixed. If you are on windows you will want to download Python 2.6, GTK+ with Glade, and maybe setuptools for any plugins that come along.
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Biakuzolm
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Posted - 2009.09.06 22:35:00 -
[200]
Originally by: Kismo Download the source with git, and then git pull when he says it's fixed. If you are on windows you will want to download Python 2.6, GTK+ with Glade, and maybe setuptools for any plugins that come along.
Thanks for your answer! I'm a complete noob at using git. I'm not sure I'm doing everything right, but it works! By the way, I'm on Linux.
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Sakari Orisi
Aliastra
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Posted - 2009.09.07 07:58:00 -
[201]
Originally by: Biakuzolm
Originally by: Kismo Download the source with git, and then git pull when he says it's fixed. If you are on windows you will want to download Python 2.6, GTK+ with Glade, and maybe setuptools for any plugins that come along.
Thanks for your answer! I'm a complete noob at using git. I'm not sure I'm doing everything right, but it works! By the way, I'm on Linux.
I'm glad to hear that it works now :)
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Sakari Orisi
Aliastra
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Posted - 2009.09.07 13:25:00 -
[202]
I'd like to announce the release of pyfa 0.4 ! It features a brand new plugin system (along with the usual set of bugfixes and polish) that lets other developers add functionality to pyfa. Anyone wanting help for writing plugins is free to contact me either via mail or via IRC :)
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Necrocavus
Caldari De-ja-vU Scalar Federation
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Posted - 2009.09.07 17:00:00 -
[203]
In windows, it refuse to run.
Quote:
Traceback (most recent call last): File "launch.py", line 20, in <module> File "gui\mainWindow\__init__.pyo", line 44, in __init__ ImportError: No module named characterSelection
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Sakari Orisi
Aliastra
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Posted - 2009.09.07 17:15:00 -
[204]
Originally by: Necrocavus In windows, it refuse to run.
Quote:
Traceback (most recent call last): File "launch.py", line 20, in <module> File "gui\mainWindow\__init__.pyo", line 44, in __init__ ImportError: No module named characterSelection
Sorry about this, I forgot to include some files in the build, it should be fixed now (use the master mirror)
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NightmareX
D00M. Triumvirate.
|
Posted - 2009.09.07 19:51:00 -
[205]
Edited by: NightmareX on 07/09/2009 19:51:30 Hey Sakari Orisi.
I have a question to you about the Python Fitting Assistant.
Is it possible to add lines between the each Slots, like High-Slot and then Med-Slot with a line with the text in?, like it's in EFT.
It's so much easier to see what's under High-Slot and Med-Slot etc if you can do that .
Anyways, thanks for a great program.
Check out my new flash web page: Dark Paradise |

DZ Cielo
The Dark Infinity The Black Omega syndicate
|
Posted - 2009.09.07 20:37:00 -
[206]
Originally by: Sakari Orisi
Originally by: Kadesh Priestess [It will be possible - there'll be special damage profile that cuts thru your resists, ie enabling you to see actual recharge/boost/repair rates.
Indeed, I'm hoping to be able to get that in by monday.
any luck with this yet? cant seem to find it in 0.4
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Sakari Orisi
Aliastra
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Posted - 2009.09.07 21:53:00 -
[207]
Originally by: NightmareX Edited by: NightmareX on 07/09/2009 19:51:30 Hey Sakari Orisi.
I have a question to you about the Python Fitting Assistant.
Is it possible to add lines between the each Slots, like High-Slot and then Med-Slot with a line with the text in?, like it's in EFT.
It's so much easier to see what's under High-Slot and Med-Slot etc if you can do that .
Anyways, thanks for a great program.
I tried to add this, but it looks rather ugly, I'll however look into some light background coloring, would that be ok for you ?
Originally by: DZ Cielo
Originally by: Sakari Orisi
Originally by: Kadesh Priestess [It will be possible - there'll be special damage profile that cuts thru your resists, ie enabling you to see actual recharge/boost/repair rates.
Indeed, I'm hoping to be able to get that in by monday.
any luck with this yet? cant seem to find it in 0.4
I didn't have time to add this, I'm sorry :( The plugin engine took more time then expected
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NightmareX
D00M. Triumvirate.
|
Posted - 2009.09.07 22:04:00 -
[208]
Originally by: Sakari Orisi
Originally by: NightmareX Edited by: NightmareX on 07/09/2009 19:51:30 Hey Sakari Orisi.
I have a question to you about the Python Fitting Assistant.
Is it possible to add lines between the each Slots, like High-Slot and then Med-Slot with a line with the text in?, like it's in EFT.
It's so much easier to see what's under High-Slot and Med-Slot etc if you can do that .
Anyways, thanks for a great program.
I tried to add this, but it looks rather ugly, I'll however look into some light background coloring, would that be ok for you ?
Yeah, it's better than nothing .
Check out my new flash web page: Dark Paradise |

Biakuzolm
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Posted - 2009.09.07 22:36:00 -
[209]
Edited by: Biakuzolm on 07/09/2009 22:36:04
Originally by: Sakari Orisi
Originally by: NightmareX Edited by: NightmareX on 07/09/2009 19:51:30 Hey Sakari Orisi.
I have a question to you about the Python Fitting Assistant.
Is it possible to add lines between the each Slots, like High-Slot and then Med-Slot with a line with the text in?, like it's in EFT.
It's so much easier to see what's under High-Slot and Med-Slot etc if you can do that .
Anyways, thanks for a great program.
I tried to add this, but it looks rather ugly, I'll however look into some light background coloring, would that be ok for you ?
What about just a blank line (I guess a semi-line would be enough) between High, medium, low and rig slots?
Sakari, in my previous post I said the only thing annoying, in my opinion, in Pyfa is that we have to manually reimport API when we want to update our character bonuses.áI just did it again, and I thought once again to exactly the same thing.áDo you plan to add an automatic API update feature?
Sorry if my english is not good.
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Kadesh Priestess
Scalding Chill
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Posted - 2009.09.07 23:34:00 -
[210]
Originally by: Biakuzolm Edited by: Biakuzolm on 07/09/2009 22:36:04 Sakari, in my previous post I said the only thing annoying, in my opinion, in Pyfa is that we have to manually reimport API when we want to update our character bonuses.áI just did it again, and I thought once again to exactly the same thing.áDo you plan to add an automatic API update feature?
I.e. you want pyfa to update character skills on periodic basis? Or just to remember character choice once and forever?
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Zakgram
POW ZAP THWAPP
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Posted - 2009.09.08 06:29:00 -
[211]
OSX instructions?
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Liang Nuren
The Hull Miners Union Gentlemen's Club
|
Posted - 2009.09.08 06:51:00 -
[212]
Originally by: Zakgram OSX instructions?
I don't have a mac, but if I did, I'd follow the Linux build instructions. The packages that I know you'll need are GTK+, Glade, and Python 2.6. You may or may not need Cairo, numpy, or matplotlib. They're in my site packages, and I haven't examined the source well enough to know if they're required.
I find it's also handy to have Git and git clone the source url (first post), and git pull on a regular basis.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Sakari Orisi
Aliastra
|
Posted - 2009.09.08 08:33:00 -
[213]
Originally by: Zakgram OSX instructions?
The best way is to get gtx-osx installed and working as well as python (at least 2.5) and pygtk, instructions for gtk-osx can be found at http://sourceforge.net/apps/trac/gtk-osx/wiki/Build and instructions for pygtk can be found at http://sourceforge.net/apps/trac/gtk-osx/wiki/PyGtk.
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Josorna
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Posted - 2009.09.08 15:20:00 -
[214]
Edited by: Josorna on 08/09/2009 15:22:10 Time for some more bugreports.
First, drone sharpshooting doesn't affect anything, optimal doesn't at all no matter which level you have.
Second, as I've said a few pages back
This is on Windows XP, default theme. The percentages are barely readable. And, not everyone uses a custom there / linux, so it'd be good if they're readable undependant of what you have.
And, umm, the rigs are still sorted like they're in game, instead of first selecting size, then type (like it's in EFT). Though this isn't a real bug as this is how it's in game it'd still be easier that way .
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Sakari Orisi
Aliastra
|
Posted - 2009.09.08 17:16:00 -
[215]
Originally by: Josorna Edited by: Josorna on 08/09/2009 16:46:10 Time for some more bugreports.
First, drone sharpshooting doesn't affect anything, optimal doesn't at all no matter which level you have.
Second, as I've said a few pages back
This is on Windows XP, default theme. The percentages are barely readable. And, not everyone uses a custom theme, so it'd be good if they're undependant of your OS settings / look.
And, umm, the rigs are still sorted like they're in game, instead of first selecting size, then type (like it's in EFT). Though this isn't a real bug as this is how it's in game it'd still be easier that way .
Edit: Strategic cruisers have wrong race icons except for Legion. Proteus is shown Amarr icon, Loki is Bloodraider and Tengu Sansha in the ship browser menu. Edit2: At least Legion, any offensive sub adds correct amount of hardpoints for turrets / missiles. However, when adding guns, each fitted gun / launcher gives additional hardpoints for respective weapons group.
The strategic cruisers icon is a bug in ccp's database dump (all strategic cruiser skills are tagged as amarrian) so I can't fix it :( I fixed the other bugs though and I'll look into filtering rigs eventualy
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Kadesh Priestess
Scalding Chill
|
Posted - 2009.09.08 22:14:00 -
[216]
Edited by: Kadesh Priestess on 08/09/2009 22:15:59
Originally by: Josorna First, drone sharpshooting doesn't affect anything, optimal doesn't at all no matter which level you have.
Sakari fixed it in current git, as well as bunch of another bugs. Most probably there're some effects missing here and there, but this week i'll try to get through whole list to check if some of them has been left as unimplemented.
Originally by: Josorna Second, as I've said a few pages back <img> This is on Windows XP, default theme. The percentages are barely readable. And, not everyone uses a custom theme, so it'd be good if they're undependant of your OS settings / look.
Bad idea to make sw indepent of a platform look and feel imo. Instead i think it's possible to change theme included into windows package. Anyway, ticket for this issue is filled in trac.
Originally by: Josorna And, umm, the rigs are still sorted like they're in game, instead of first selecting size, then type (like it's in EFT). Though this isn't a real bug as this is how it's in game it'd still be easier that way .
Sorting is 1-in-1 with market atm, and if i understand correctly subject of major overhaul in near future.
Originally by: Josorna Strategic cruisers have wrong race icons except for Legion. Proteus is shown Amarr icon, Loki is Bloodraider and Tengu Sansha in the ship browser menu. Edit2: At least Legion, any offensive sub adds correct amount of hardpoints for turrets / missiles. However, when adding guns, each fitted gun / launcher gives additional hardpoints for respective weapons group.
There was corresponding ticket in pyfa trac which 'transformed' into bugreport sent into CCP's own bugtracker. Still no response.
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Sakari Orisi
Aliastra
|
Posted - 2009.09.09 07:49:00 -
[217]
Originally by: Josorna Second, as I've said a few pages back <img> This is on Windows XP, default theme. The percentages are barely readable. And, not everyone uses a custom theme, so it'd be good if they're undependant of your OS settings / look.
Bad idea to make sw indepent of a platform look and feel imo. Instead i think it's possible to change theme included into windows package. Anyway, ticket for this issue is filled in trac.
I think it's actualy possible to chance this in the windows control pannel (not entirely sure though) as the windows theme inherits its settings from there.
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Biakuzolm
|
Posted - 2009.09.09 10:02:00 -
[218]
Edited by: Biakuzolm on 09/09/2009 10:06:18 Edited by: Biakuzolm on 09/09/2009 10:03:39
Originally by: Kadesh Priestess
Originally by: Biakuzolm Edited by: Biakuzolm on 07/09/2009 22:36:04 Sakari, in my previous post I said the only thing annoying, in my opinion, in Pyfa is that we have to manually reimport API when we want to update our character bonuses.áI just did it again, and I thought once again to exactly the same thing.áDo you plan to add an automatic API update feature?
I.e. you want pyfa to update character skills on periodic basis? Or just to remember character choice once and forever?
After thinking a little more to that, I think it would be perfect to have both.
Update character skills (and implants, in future) on periodic basis, just like GtkEVEMon or EVEMon do, is a must in my opinion. But in addition to that, it would be great if it was possible to distinguish actually known skills from skills manually selected in Pyfa. This way, it would be possible to see directly if a fit is actually useable with a given character, depending on the skills this characters knows, and what additionnal skills must be trained to improve this fit or make it useable. I have absolutely no experience with dev, but I see it very simple: actual skills are default skills, written in black, periodically updated; planned skills are manually added in Pyfa skill browser and are written in red.
To complete that, a way to export those planned skills into an .emp format or something like that would allow to import them into GtkEVEMon or EVEMon. Currently, we have to spot manually added skills in the Pyfa skill browser (which is difficult since all there is not any symbol or color identifying them) as well as plan it manually in GTKEVEMon or EVEMon. Exporting those skills to import them in the appropriate app would be highly more convenient.
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Sakari Orisi
Aliastra
|
Posted - 2009.09.09 13:38:00 -
[219]
Edited by: Sakari Orisi on 09/09/2009 13:38:48
Originally by: Biakuzolm Edited by: Biakuzolm on 09/09/2009 10:27:58
Originally by: Kadesh Priestess
Originally by: Biakuzolm Edited by: Biakuzolm on 07/09/2009 22:36:04 Sakari, in my previous post I said the only thing annoying, in my opinion, in Pyfa is that we have to manually reimport API when we want to update our character bonuses.áI just did it again, and I thought once again to exactly the same thing.áDo you plan to add an automatic API update feature?
I.e. you want pyfa to update character skills on periodic basis? Or just to remember character choice once and forever?
I think we could have the best of both.
Update character skills (and implants, in future) on periodic basis, just like GtkEVEMon or EVEMon do, is a must in my opinion. But in addition to that, it would be great if it was possible to distinguish actually known skills from skills manually selected in Pyfa. This way, it would be possible to see directly if a loadout is actually useable with a given character, depending on the skills this characters knows, and what additionnal skills must be trained to improve this loadout or make it useable. I have absolutely no experience with dev, but I see it very simple: actual skills are default skills, written in black, periodically updated; planned skills are manually added in Pyfa skill browser and are written in red, saved (through different profiles? I may be asking too much here :]).
To complete that, a way to export those planned skills into an .emp format or something like that would allow to import them into GtkEVEMon or EVEMon. Currently, we have to spot manually added skills in the Pyfa skill browser (which is difficult since there is not any symbol or color identifying them) as well as plan it manually in GTKEVEMon or EVEMon. Exporting those skills to import them in the appropriate app would be highly more convenient. Indeed, if GtkEVEMon had a importer like EVEMon, allowing to paste a given loadout and plan the associated skills, it would be simpler. But GtkEVEMon doesn't do that for the moment, and this way we could also plan skills which are not absolutely required to fit a loadout, but which are necessary to make it relevant (per instance: reach a minimum capacitor or DPS, etc.).
If you think the latter suggestion is not a good idea or that Pyfa is not expected to do that, maybe you could just add more information in the tooltip corresponding to the skillbook icon beside character selecter. Currently, the icon is red when skills are not known (let's consider the API is updated) and need to be trained to fit some modules, those skills are listed in the tooltip. It would be nice if it also listed the optional skills which were manually selected in the skill browser, which are not required (technically), but which are very useful for the loadout. For example, many loadouts are possible with my current skills, but not relevant at all since my capacitor depletes in 10 seconds with them!
I'm not sure if this'd fit in the "stock" pyfa, but this'd make a pretty wonderful plugin. I'll try looking into implementing it when I got some time.
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Liang Nuren
The Hull Miners Union Gentlemen's Club
|
Posted - 2009.09.11 07:07:00 -
[220]
Bump for a great up and coming app. :)
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
|

Josorna
|
Posted - 2009.09.11 21:10:00 -
[221]
And something new that popped up while I messed around with my Legion setups.
This time, it's about armor rigs, and / or the skill. Fitting armor rigs on ships makes the speed to be incorrect. Put 3 armor rigs on any one ship on all lvl 5 character (or any other character for that matter), and you'll get difference in speed in PyFA versus what you get ingame (or EFT).
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Sakari Orisi
24th Imperial Crusade
|
Posted - 2009.09.12 07:18:00 -
[222]
Originally by: Josorna And something new that popped up while I messed around with my Legion setups.
This time, it's about armor rigs, and / or the skill. Fitting armor rigs on ships makes the speed to be incorrect. Put 3 armor rigs on any one ship on all lvl 5 character (or any other character for that matter), and you'll get difference in speed in PyFA versus what you get ingame (or EFT).
Fixed, cheers for the bug report :)
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Norwood Franskly
Minmatar Fleet of the Damned
|
Posted - 2009.09.12 12:07:00 -
[223]
Awesome work.
Just installed it on my Linux box and it worked, installing it on my laptop currently (Macbook Pro) it's still compiling dependencies, Linux triumphs over OS X again :)
Have you thought about packaging it for various distros? ~~~
[ 2009.02.05 09:37:43 ] Louis Trenker > - Who's ship is this?- It's a Titan baby.- Who's Titan is this?- BoB's.- Who's BoB?- BoB's dead baby! BoB's dead!
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Liang Nuren
The Hull Miners Union Gentlemen's Club
|
Posted - 2009.09.12 16:45:00 -
[224]
Edited by: Liang Nuren on 12/09/2009 16:49:58
Originally by: Norwood Franskly Have you thought about packaging it for various distros?
It's packaged for Windows, and there's a periodic release for Linux. I wouldn't know how to package it up for OSX - I guess I should follow through and buy a macbook like I had been planning.
Quote: edit: if people are having trouble with installation in OS X make sure you update your PATH statement in your bash profile (vi '~/.bash_profile'). Some of the gtk specific stuff requires '~/.local/bin/' which seams a strange place to me.
Good info!
-Liang
Ed: And if you get the opportunity, you could check over http://sourceforge.net/apps/trac/gtk-osx/wiki/Build and add anything that's missing. :)
-- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Norwood Franskly
Minmatar Fleet of the Damned
|
Posted - 2009.09.12 17:59:00 -
[225]
Edited by: Norwood Franskly on 12/09/2009 18:05:17
Originally by: Liang Nuren Edited by: Liang Nuren on 12/09/2009 16:49:58
Originally by: Norwood Franskly Have you thought about packaging it for various distros?
It's packaged for Windows, and there's a periodic release for Linux. I wouldn't know how to package it up for OSX - I guess I should follow through and buy a macbook like I had been planning.
I was more thinking it may be an idea to write a script to auto build as a .rpm or .deb or whatever every-time theres a new version. I'd offer to host a yum repo for it but don't really have the bandwidth.
As for OS X I have no idea how to package for it either. In typical Apple fashion it's different enough to be annoying.
Quote:
Quote:
edit: if people are having trouble with installation in OS X make sure you update your PATH statement in your bash profile (vi '~/.bash_profile'). Some of the gtk specific stuff requires '~/.local/bin/' which seams a strange place to me.
Good info!
-Liang
Ed: And if you get the opportunity, you could check over http://sourceforge.net/apps/trac/gtk-osx/wiki/Build and add anything that's missing. :)
For the most part that guide was accurate it did warn you to update your bash profile. I just thought some of the newer people may not know how to do that, more people reading hat wiki should be obvious
I've hit an error though
mig299$ python launch.py Traceback (most recent call last): File "launch.py", line 18, in <module> import gtk ImportError: No module named gtk
gtk + pygtk is installed but
mig299$ python Python 2.6.2 (r262:71600, Apr 16 2009, 09:17:39) [GCC 4.0.1 (Apple Computer, Inc. build 5250)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import sys >>> sys.modules
has no reference to gtk
so I think python path for loading modules needs to refer to gtk module somehow. I'm not familiar enough with python to know how to force load a module in a different path. If somebody else got this working in os x please let me know what you did. ~~~
[ 2009.02.05 09:37:43 ] Louis Trenker > - Who's ship is this?- It's a Titan baby.- Who's Titan is this?- BoB's.- Who's BoB?- BoB's dead baby! BoB's dead!
|

Sakari Orisi
24th Imperial Crusade
|
Posted - 2009.09.12 18:24:00 -
[226]
Originally by: Norwood Franskly Edited by: Norwood Franskly on 12/09/2009 18:05:17
Originally by: Liang Nuren Edited by: Liang Nuren on 12/09/2009 16:49:58
Originally by: Norwood Franskly Have you thought about packaging it for various distros?
It's packaged for Windows, and there's a periodic release for Linux. I wouldn't know how to package it up for OSX - I guess I should follow through and buy a macbook like I had been planning.
I was more thinking it may be an idea to write a script to auto build as a .rpm or .deb or whatever every-time theres a new version. I'd offer to host a yum repo for it but don't really have the bandwidth.
As for OS X I have no idea how to package for it either. In typical Apple fashion it's different enough to be annoying.
Quote:
Quote:
edit: if people are having trouble with installation in OS X make sure you update your PATH statement in your bash profile (vi '~/.bash_profile'). Some of the gtk specific stuff requires '~/.local/bin/' which seams a strange place to me.
Good info!
-Liang
Ed: And if you get the opportunity, you could check over http://sourceforge.net/apps/trac/gtk-osx/wiki/Build and add anything that's missing. :)
For the most part that guide was accurate it did warn you to update your bash profile. I just thought some of the newer people may not know how to do that, more people reading hat wiki should be obvious
I've hit an error though
mig299$ python launch.py Traceback (most recent call last): File "launch.py", line 18, in <module> import gtk ImportError: No module named gtk
gtk + pygtk is installed but
mig299$ python Python 2.6.2 (r262:71600, Apr 16 2009, 09:17:39) [GCC 4.0.1 (Apple Computer, Inc. build 5250)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import sys >>> sys.modules
has no reference to gtk
so I think python path for loading modules needs to refer to gtk module somehow. I'm not familiar enough with python to know how to force load a module in a different path. If somebody else got this working in os x please let me know what you did.
Bunch of people in the mac forums got it working with gtk-osx. I got no clue how exactly though.
|

Liang Nuren
The Hull Miners Union Gentlemen's Club
|
Posted - 2009.09.12 18:31:00 -
[227]
Originally by: Norwood Franskly mig299$ python launch.py Traceback (most recent call last): File "launch.py", line 18, in <module> import gtk ImportError: No module named gtk
gtk + pygtk is installed but
This honestly looks like PyGTK is not installed. Have you checked site-packages?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Norwood Franskly
Minmatar Fleet of the Damned
|
Posted - 2009.09.12 18:51:00 -
[228]
Originally by: Liang Nuren
Originally by: Norwood Franskly mig299$ python launch.py Traceback (most recent call last): File "launch.py", line 18, in <module> import gtk ImportError: No module named gtk
gtk + pygtk is installed but
This honestly looks like PyGTK is not installed. Have you checked site-packages?
-Liang
The build script here http://sourceforge.net/apps/trac/gtk-osx/wiki/PyGtk
finishes fine with no errors.
I can see the gtk and pygtk folders
the pygtk-demo inside pygtk/bin directory runs fine its only the importing inside python thats broken. I'm pretty sure it's because python doesn't have the right path info to import the modules from. ~~~
[ 2009.02.05 09:37:43 ] Louis Trenker > - Who's ship is this?- It's a Titan baby.- Who's Titan is this?- BoB's.- Who's BoB?- BoB's dead baby! BoB's dead!
|

Sakari Orisi
24th Imperial Crusade
|
Posted - 2009.09.13 08:26:00 -
[229]
wow, very nice. Cheers for the screenshot !
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Sakari Orisi
24th Imperial Crusade
|
Posted - 2009.09.14 11:41:00 -
[230]
Edited by: Sakari Orisi on 14/09/2009 11:45:58 Although this is a maintenance release it features a whole lot of small improvements, Along with the usual bugfixing and polish we get:
- Ability to select multiple modules at once and affect them all at once
- Ability to change module ammo via a right click menu
- The addition of a "Raw" damage pattern to see ship hp without resistances taken into account
- A Better and more handier damage pattern editor
|
|

Liang Nuren
The Hull Miners Union Gentlemen's Club
|
Posted - 2009.09.14 16:57:00 -
[231]
Originally by: Sakari Orisi
Although this is a maintenance release it features a whole lot of small improvements, Along with the usual bugfixing and polish we get:
- Ability to select multiple modules at once and affect them all at once
- Ability to change module ammo via a right click menu
- The addition of a "Raw" damage pattern to see ship hp without resistances taken into account
- A Better and more handier damage pattern editor
Hey cool, so what's up for the next release? How about some Heat!
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Korb Biakustra
|
Posted - 2009.09.14 17:00:00 -
[232]
Originally by: Liang Nuren
Originally by: Sakari Orisi
Although this is a maintenance release it features a whole lot of small improvements, Along with the usual bugfixing and polish we get:
- Ability to select multiple modules at once and affect them all at once
- Ability to change module ammo via a right click menu
- The addition of a "Raw" damage pattern to see ship hp without resistances taken into account
- A Better and more handier damage pattern editor
Hey cool, so what's up for the next release? How about some Heat!
-Liang
This! This! No? Duh. :[ Please, I'll share cookies. :'[
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Sakari Orisi
24th Imperial Crusade
|
Posted - 2009.09.14 21:00:00 -
[233]
Originally by: Korb Biakustra Edited by: Korb Biakustra on 14/09/2009 17:19:34
Originally by: Liang Nuren
Originally by: Sakari Orisi
Although this is a maintenance release it features a whole lot of small improvements, Along with the usual bugfixing and polish we get:
- Ability to select multiple modules at once and affect them all at once
- Ability to change module ammo via a right click menu
- The addition of a "Raw" damage pattern to see ship hp without resistances taken into account
- A Better and more handier damage pattern editor
Hey cool, so what's up for the next release? How about some Heat!
-Liang
This! This! No? Duh. :[
I might work on that once all tickets on pyfa itself are closed :) who knows
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DTson Gauur
Caldari Underground-Operators
|
Posted - 2009.09.15 08:07:00 -
[234]
Great progress, though there are still few basic things missing that make me cringe.
1) No "application memory", ie. pyfa doesn't remember it's screen size & position, this makes using it an effort because everytime you start it, you need to move and resize the window.
2) unmovable / resizeable toolbar (setup / character) again the same thing, the setup window works but it's so small that using it is an effort. Either make it atleast twice the length it is now, or give us a way to resize it ourselves (and make it remember its size...)
3) Non-conformal position of application quit/exit/close button, if you really have to have a close button in the main window, atleast put it in a place where most people expect it to be: RIGHT UPPER CORNER. Imho that button is redundant, you can always close the app just by using controls given by your window manager.
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Josorna
|
Posted - 2009.09.15 08:45:00 -
[235]
From 0.4.1, it seems that you can't put almost any modules basides turrets / reppers / propulsion to inactive mode.
All salvagers / analyzers / codebreakers and even things like tracking computers can be only switched between active and offline. When messing with fitting, this isn't good as you want them to be online so you see what fits in terms of cpu / grid, but at the same time things like salvager should be inactive so they won't mess with capacitor usage so you don't fit too much capacitor.
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Sakari Orisi
24th Imperial Crusade
|
Posted - 2009.09.15 08:55:00 -
[236]
Originally by: DTson Gauur Great progress, though there are still few basic things missing that make me cringe.
1) No "application memory", ie. pyfa doesn't remember it's screen size & position, this makes using it an effort because everytime you start it, you need to move and resize the window.
2) unmovable / resizeable toolbar (setup / character) again the same thing, the setup window works but it's so small that using it is an effort. Either make it atleast twice the length it is now, or give us a way to resize it ourselves (and make it remember its size...)
3) Non-conformal position of application quit/exit/close button, if you really have to have a close button in the main window, atleast put it in a place where most people expect it to be: RIGHT UPPER CORNER. Imho that button is redundant, you can always close the app just by using controls given by your window manager.
1) Having pyfa remember it's location and size is one of the planned features, I just need some time to get to it
2) Could you elaborate a little bit ? Do you mean the fitting pane when saying setup window ? if so, it should autosize and become as large as it can be when you make the window bigger
3) I agree, unfortunatly, the close button is there because on some platforms the window manager kills the app when hitting the X, which causes pyfa to not be able to save it's data.
Originally by: Josorna From 0.4.1, it seems that you can't put almost any modules basides turrets / reppers / propulsion to inactive mode.
All salvagers / analyzers / codebreakers and even things like tracking computers can be only switched between active and offline. When messing with fitting, this isn't good as you want them to be online so you see what fits in terms of cpu / grid, but at the same time things like salvager should be inactive so they won't mess with capacitor usage so you don't fit too much capacitor.
Thanks for the bug report ! I fixed those on git.
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DTson Gauur
Caldari Underground-Operators
|
Posted - 2009.09.15 08:58:00 -
[237]
Originally by: Sakari Orisi
2) Could you elaborate a little bit ? Do you mean the fitting pane when saying setup window ? if so, it should autosize and become as large as it can be when you make the window bigger
I mean the setup selection dropdown box, it's woefully small.
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Josorna
|
Posted - 2009.09.15 08:58:00 -
[238]
Since you already answered, I'm not editing.
Capacitor batteries seem to give wrong amount of capacitor. All level 5, on Arbitrator Fitting Large Peroxide I Capacitor Power Cell, I get a capacitor of 2410 in Pyfa. In game, it's 2078 (same happens with all cap batteries, but this was when I noticed it).
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Sakari Orisi
24th Imperial Crusade
|
Posted - 2009.09.15 09:06:00 -
[239]
Originally by: DTson Gauur
Originally by: Sakari Orisi
2) Could you elaborate a little bit ? Do you mean the fitting pane when saying setup window ? if so, it should autosize and become as large as it can be when you make the window bigger
I mean the setup selection dropdown box, it's woefully small.
I'll see what I can do
Originally by: Josorna Since you already answered, I'm not editing.
Capacitor batteries seem to give wrong amount of capacitor. All level 5, on Arbitrator Fitting Large Peroxide I Capacitor Power Cell, I get a capacitor of 2410 in Pyfa. In game, it's 2078 (same happens with all cap batteries, but this was when I noticed it).
Fixed
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raukesh
|
Posted - 2009.09.15 11:34:00 -
[240]
Hi, trying to install this on a mac though I am not an experienced user for using especially terminal commands...I got macport installed but then trying to do this:
"Note: jhbuild requires Python 2.5 to unpack tar files, but Tiger provides Python 2.3. We provide Python 2.5 in meta-gtk-osx-bootstrap, but that doesn't help for running jhbuild because the non-jhbuild shell doesn't ordinarily see your gtk installation. You can define an alias to get around this problem:
$ alias jhbuild="PATH=gtk-prefix/bin:$PATH jhbuild" Obviously you should substitute the actual path of your gtk installation for gtk-prefix. If you add it to your .bashrc or .bash_profile you won't need to worry about it."
I am at a loss. can't find a gtk or jhbuild file anywhere on the cmp....
Will there eventually be an executable for mac? or a walkthrough for dummies?
Pyfa definately will be long-lived and one of the top apps, the eve-community must be the perfect nursery for it :-)
|
|

Sakari Orisi
24th Imperial Crusade
|
Posted - 2009.09.15 11:37:00 -
[241]
Originally by: raukesh Hi, trying to install this on a mac though I am not an experienced user for using especially terminal commands...I got macport installed but then trying to do this:
"Note: jhbuild requires Python 2.5 to unpack tar files, but Tiger provides Python 2.3. We provide Python 2.5 in meta-gtk-osx-bootstrap, but that doesn't help for running jhbuild because the non-jhbuild shell doesn't ordinarily see your gtk installation. You can define an alias to get around this problem:
$ alias jhbuild="PATH=gtk-prefix/bin:$PATH jhbuild" Obviously you should substitute the actual path of your gtk installation for gtk-prefix. If you add it to your .bashrc or .bash_profile you won't need to worry about it."
I am at a loss. can't find a gtk or jhbuild file anywhere on the cmp....
Will there eventually be an executable for mac? or a walkthrough for dummies?
Pyfa definately will be long-lived and one of the top apps, the eve-community must be the perfect nursery for it :-)
I have never used a mac, but I think most people that did installed python 2.5 first, which should fix that issue (+ It's needed for pyfa anyway)
|

Josorna
|
Posted - 2009.09.15 15:16:00 -
[242]
And since we're already at reporting bugs at way too fast pace, let's keep it that way.
Drone Nav Comp / Omnidirectional Tracking Link, they aren't affecting anything.
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Sakari Orisi
24th Imperial Crusade
|
Posted - 2009.09.15 15:26:00 -
[243]
Originally by: Josorna And since we're already at reporting bugs at way too fast pace, let's keep it that way.
Drone Nav Comp / Omnidirectional Tracking Link, they aren't affecting anything.
Fixed as well, feel free to join our IRC btw, it's way handyer to report bugs there :p
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Dragonwell
Brutor tribe
|
Posted - 2009.09.15 15:35:00 -
[244]
Edited by: Dragonwell on 15/09/2009 15:37:51 Greets.
First post in the thread and I'll start by saying that Pyfa is awesome. Slick, simple, and responsive, except for one nag: When typing something in the search box, the program actively searches the database as you type, causing the program to hang for up to a full second and a half at a time. What's the chance this could be changed to a "don't search until I hit enter" sort of system (or even an option to do so)? Also wondering if anyone else has this 'problem' of sorts.
edit: One other thing - there are tabs for search results to display only officer, faction, so forth. Might there be a selection for only items that are not any of these, or even check boxes to say "I want just Officer AND Deadspace" or "Just normal plus faction", etc. *** Awake in a Space-Dye Vest Struggling with Six Degrees of Inner Turbulence Falling Into Infinity toward a New Millennium While trapped inside this Octavarium. |

Sakari Orisi
24th Imperial Crusade
|
Posted - 2009.09.15 15:49:00 -
[245]
Originally by: Dragonwell Edited by: Dragonwell on 15/09/2009 15:37:51 Greets.
First post in the thread and I'll start by saying that Pyfa is awesome. Slick, simple, and responsive, except for one nag: When typing something in the search box, the program actively searches the database as you type, causing the program to hang for up to a full second and a half at a time. What's the chance this could be changed to a "don't search until I hit enter" sort of system (or even an option to do so)? Also wondering if anyone else has this 'problem' of sorts.
edit: One other thing - there are tabs for search results to display only officer, faction, so forth. Might there be a selection for only items that are not any of these, or even check boxes to say "I want just Officer AND Deadspace" or "Just normal plus faction", etc.
I've been trying to track down why search was lagging like that for a while, I have been able to improve it a bit, but it still lags. I'll look more into it soon. I'm however not planning it to change it to "don't search until I hit enter" as that's unhandy for most people.
Search results not being tabbed was also done on purpose, because if you search for "Amarr Navy Large" you usually don't want to bother to have to switch tabs too. The filters working when clicking on them while searching is however something I'll consider and try to do when I got time.
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Kadesh Priestess
Scalding Chill
|
Posted - 2009.09.15 18:14:00 -
[246]
I think it can behave like outlook's search - it waits few moments before starting actual search. E.g. if you change your query at least once per 0.2-0.3 secs it doesn't initiate search, once this timeout has passed - you start getting results.
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Sakari Orisi
24th Imperial Crusade
|
Posted - 2009.09.15 18:39:00 -
[247]
I've made some changes to the way the searching works, it should never look sluggish or slow anymore. (technical details can be seen on the git repos ;))
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Davinel Lulinvega
|
Posted - 2009.09.15 18:49:00 -
[248]
Originally by: Sakari Orisi Edited by: Sakari Orisi on 15/09/2009 17:25:04
Originally by: Dragonwell Edited by: Dragonwell on 15/09/2009 15:37:51 Greets.
First post in the thread and I'll start by saying that Pyfa is awesome. Slick, simple, and responsive, except for one nag: When typing something in the search box, the program actively searches the database as you type, causing the program to hang for up to a full second and a half at a time. What's the chance this could be changed to a "don't search until I hit enter" sort of system (or even an option to do so)? Also wondering if anyone else has this 'problem' of sorts.
edit: One other thing - there are tabs for search results to display only officer, faction, so forth. Might there be a selection for only items that are not any of these, or even check boxes to say "I want just Officer AND Deadspace" or "Just normal plus faction", etc.
I've been trying to track down why search was lagging like that for a while, I have been able to improve it a bit, but it still lags. I'll look more into it soon. I'm however not planning it to change it to "don't search until I hit enter" as that's unhandy for most people.
Search results not being tabbed was also done on purpose, because if you search for "Amarr Navy Large" you usually don't want to bother to have to switch tabs too. The filters working when clicking on them while searching is however something I'll consider and try to do when I got time.
Edit: I however have never experienced such large delays, I usualy get 0.1-0.2 secs tops
If you're like most developers, your computer is far better equipped than the rest of the population .
About actually fixing it: I believe twisted has a wrapper for async sql queries.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |

Sakari Orisi
24th Imperial Crusade
|
Posted - 2009.09.15 18:51:00 -
[249]
Edited by: Sakari Orisi on 15/09/2009 18:51:21
Originally by: Davinel Lulinvega
Originally by: Sakari Orisi Edited by: Sakari Orisi on 15/09/2009 17:25:04
Originally by: Dragonwell Edited by: Dragonwell on 15/09/2009 15:37:51 Greets.
First post in the thread and I'll start by saying that Pyfa is awesome. Slick, simple, and responsive, except for one nag: When typing something in the search box, the program actively searches the database as you type, causing the program to hang for up to a full second and a half at a time. What's the chance this could be changed to a "don't search until I hit enter" sort of system (or even an option to do so)? Also wondering if anyone else has this 'problem' of sorts.
edit: One other thing - there are tabs for search results to display only officer, faction, so forth. Might there be a selection for only items that are not any of these, or even check boxes to say "I want just Officer AND Deadspace" or "Just normal plus faction", etc.
I've been trying to track down why search was lagging like that for a while, I have been able to improve it a bit, but it still lags. I'll look more into it soon. I'm however not planning it to change it to "don't search until I hit enter" as that's unhandy for most people.
Search results not being tabbed was also done on purpose, because if you search for "Amarr Navy Large" you usually don't want to bother to have to switch tabs too. The filters working when clicking on them while searching is however something I'll consider and try to do when I got time.
Edit: I however have never experienced such large delays, I usualy get 0.1-0.2 secs tops
If you're like most developers, your computer is far better equipped than the rest of the population .
About actually fixing it: I believe twisted has a wrapper for async sql queries.
I'm actualy using a one year old quite average laptop, so not really. async sql queries shouldn't be needed though, the latest changes I made should have fixed the delay in 99% of cases.
edit: Feel free to check them out on git and tell me the results, have only tested it on 2 computers yet.
|

Davinel Lulinvega
|
Posted - 2009.09.15 23:33:00 -
[250]
Originally by: Sakari Orisi I'm actualy using a one year old quite average laptop, so not really. async sql queries shouldn't be needed though, the latest changes I made should have fixed the delay in 99% of cases.
edit: Feel free to check them out on git and tell me the results, have only tested it on 2 computers yet.
Just tried it, looks good.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |
|

Sakari Orisi
24th Imperial Crusade
|
Posted - 2009.09.16 07:06:00 -
[251]
Originally by: Davinel Lulinvega
Originally by: Sakari Orisi I'm actualy using a one year old quite average laptop, so not really. async sql queries shouldn't be needed though, the latest changes I made should have fixed the delay in 99% of cases.
edit: Feel free to check them out on git and tell me the results, have only tested it on 2 computers yet.
Just tried it, looks good.
Cheers for the feedback! I'm glad it works .
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Norwood Franskly
Minmatar Fleet of the Damned
|
Posted - 2009.09.16 12:57:00 -
[252]
Originally by: raukesh Hi, trying to install this on a mac though I am not an experienced user for using especially terminal commands...I got macport installed but then trying to do this:
"Note: jhbuild requires Python 2.5 to unpack tar files, but Tiger provides Python 2.3. We provide Python 2.5 in meta-gtk-osx-bootstrap, but ]that doesn't help for running jhbuild because the non-jhbuild shell doesn't ordinarily see your gtk installation. You can define an alias to get around this problem:
$ alias jhbuild="PATH=gtk-prefix/bin:$PATH jhbuild" Obviously you should substitute the actual path of your gtk installation for gtk-prefix. If you add it to your .bashrc or .bash_profile you won't need to worry about it."
I am at a loss. can't find a gtk or jhbuild file anywhere on the cmp....
Heres a bit of an explanation, I'm thrown in some Unix 101 stuff thats handy to know if your planning on using OS X (or another *nix based os like BSD or Linux) for a while.
Once you run the shell script"gtk-osx-build-setup.sh" as instructed to on this page (http://sourceforge.net/apps/trac/gtk-osx/wiki/Build) it creates the jhbuild binary file in ~/.local/bin/jhbuild note that in Unix world (OS X is a unix based operating system) folders and files with a "." in front of their name are hidden by default, which is probably why you can't find the jhbuild command on your system as it is kept in the hidden .local folder of your home directory.
To make BASH (the terminal) aware of jhbuild you need to edit your users bash profile, the easy way to do this is to edit the .bash_profile file (a hidden file in "~/", Which is unix speak for your home directory). Unfortunately this is not as easy as it sounds, There is not an easy way to make Finder (the OS X gui file manager) display hidden files and folders. Even spotlight (the magnifying glass search thing) doesn't show hidden files or stuff in hidden folders, as a Linux user this is one huge gripe I have with OS X as some *smart* guy at Apple obviously decided users didn't need to see these things *cue forehead smack*.
In the Unix world config files are hidden by default. Programs create a hidden folder in your home directory to store it's config info. To change settings for aps you usually edit their config files. Yet for some silly reason Apple have made it hard for new users to manually edit their config files, which just smacks of something incredibly dumb to do. (http://www.macworld.com/article/51830/2006/07/showallfinder.html) explains how to turn them on in finder, but its a bit of a nasty hack imo, things would much easier to have a option in the view menu, show hidden files, similar to what windows explorer gnome and KDE have.
OS X comes with Vi, which is a text editor that runs inside terminal, it can be used for editing these hidden files, Vi is a prety powerful tool most unix users grow to love, however it's a bit hard for a Unix newbie to use. Rather then teaching you to then edit the file in Vi you can use Unix's redirection opperator (>>) as part of a simple one line shell command and this will do the trick for you. If curious (http://www.december.com/unix/tutor/redirect.html) will tell you more about Unix redirection, combined with pipes ("|" operator), you can do incredibly powerful things from the terminal).
Type the following into the terminal (without quotes) "echo export PATH=$PATH:/Users/USERNAME/.local/bin >> ~/.bash_profile" remember to replace USERNAME with your username here.
Now the terminal will recognize the jhbuild command.
Python is installed on macs by default, don't need to do anything there.
Quote:
Will there eventually be an executable for mac? or a walkthrough for dummies?
Pyfa definately will be long-lived and one of the top apps, the eve-community must be the perfect nursery for it :-)
Let me know if you still have trouble and I may right up a long walkthrough if I have time. ~~~
[ 2009.02.05 09:37:43 ] Louis Trenker > - Who's ship is this?- It's a Titan baby.- Who's Titan is this?- BoB's.- Who's BoB?- BoB's dead baby! BoB's dead!
|

Sakari Orisi
24th Imperial Crusade
|
Posted - 2009.09.17 12:57:00 -
[253]
I'm proud to announce the release of pyfa's first test server build, it has been made using the test server database 103012 and should have everything included that's workong on the test server, this includes:
- New titan stats
- New doomsday
- New faction ships
- New assault frigate afterburner bonus
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NightmareX
D00M. Triumvirate.
|
Posted - 2009.09.17 13:48:00 -
[254]
Sakari Orisi, not sure if your doing it now, but if not, then please add the new stats for the current Pirate and Faction ships.
Check out my new flash web page: Dark Paradise |

Sakari Orisi
24th Imperial Crusade
|
Posted - 2009.09.17 13:49:00 -
[255]
Originally by: NightmareX Sakari Orisi, not sure if your doing it now, but if not, then please add the new stats for the current Pirate and Faction ships.
The new faction ships are in, the new pirate ships will be in shortly (probably tonight or tomorrow)
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Davinel Lulinvega
|
Posted - 2009.09.17 15:46:00 -
[256]
Originally by: Sakari Orisi I'm proud to announce the release of pyfa's first test server build, it has been made using the test server database 103012 and should have everything included that's workong on the test server, this includes:
- New titan stats
- New doomsday
- New faction ships
- New assault frigate afterburner bonus
You just won.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |

Sakari Orisi
24th Imperial Crusade
|
Posted - 2009.09.17 16:04:00 -
[257]
Edited by: Sakari Orisi on 17/09/2009 16:04:38 I just finished the stats for the new pirate ships and the release has been sent to sourceforge, the links on http://pyfa.sf.net and this thread's original post should be working within the next 15 minutes
edit: The builds just went online
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Glengrant
TOHA Heavy Industries
|
Posted - 2009.09.17 20:29:00 -
[258]
Awsome tool. Improves at lightning speed.
Thanks to python, being open source and havig a nice plugin interface it's very easy to extend. --- Save the forum: Think before you post. ISK BUYER = LOSER EVE TV- Bring it back! Laptop, NVidia7900GS, Ubuntu 8.04, WINE |

Kadoes Khan
|
Posted - 2009.09.20 00:23:00 -
[259]
Triage module doesn't seem to actually affect anything unless there is something I'm missing... -=^=- "Someday the world will recognize the genius in my insanity." |

Sakari Orisi
Red White and Blue DEFI4NT
|
Posted - 2009.09.20 08:42:00 -
[260]
Originally by: Kadoes Khan Triage module doesn't seem to actually affect anything unless there is something I'm missing...
Fixed in the latest git, It'll be in tomorrow's release, thanks for the report !
|
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Sakari Orisi
Red White and Blue DEFI4NT
|
Posted - 2009.09.20 12:16:00 -
[261]
I've just finished a new test build, it includes the Freki & the Mimir in all their glory as well as a lot of cosmetic changes that will soon (=tomorrow) be included in the stable build.
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demonfurbie
Minmatar Covert-Nexus
|
Posted - 2009.09.21 00:14:00 -
[262]
cant get it to work on windows 7
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Sakari Orisi
Red White and Blue DEFI4NT
|
Posted - 2009.09.21 04:15:00 -
[263]
Originally by: demonfurbie cant get it to work on windows 7
What errors are you getting in pyfa.exe.log ? Plenty of people got it working on windows 7 before
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KardelSharpeye
Gallente Totally Abstract O X I D E
|
Posted - 2009.09.21 11:37:00 -
[264]
It would be nice if you could add a cap simulation like quickfit had not the +/- cap
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Sakari Orisi
Red White and Blue DEFI4NT
|
Posted - 2009.09.21 16:14:00 -
[265]
Edited by: Sakari Orisi on 21/09/2009 16:15:50 I'd like to announce the release of pyfa 0.4.2, it features in no particular order:
- The Freki and the Mimir
- A new improved tag browser that uses togglebuttons instead of tabs (select multiple at once with ctrl + click)
- A lot of other UI Changes
- A lot of bugfixes
- Saving of the pyfa's window's state between sessions
- A powerful override system that lets you change the stats of ships and/or add new ships/items of your own
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demonfurbie
Minmatar Covert-Nexus
|
Posted - 2009.09.22 00:33:00 -
[266]
Originally by: Sakari Orisi
Originally by: demonfurbie cant get it to work on windows 7
What errors are you getting in pyfa.exe.log ? Plenty of people got it working on windows 7 before
sqlite3.OperationalError: unable to open database file Traceback (most recent call last): File "launch.py", line 17, in <module> File "gui\mainWindow\__init__.pyo", line 24, in <module> File "model\fitting.pyo", line 15, in <module> File "model\attribute.pyo", line 15, in <module> File "model\sql.pyo", line 20, in <module> sqlite3.OperationalError: unable to open database file D:\pyfa-0.4.1-bin\library.zip\gui\mainWindow\fittingPane.py:90: GtkWarning: Don't know color `<GdkColor at 0x299d690>'
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Liang Nuren
The Hull Miners Union Gentlemen's Club
|
Posted - 2009.09.22 00:38:00 -
[267]
Originally by: demonfurbie
sqlite3.OperationalError: unable to open database file Traceback (most recent call last): File "launch.py", line 17, in <module> File "gui\mainWindow\__init__.pyo", line 24, in <module> File "model\fitting.pyo", line 15, in <module> File "model\attribute.pyo", line 15, in <module> File "model\sql.pyo", line 20, in <module> sqlite3.OperationalError: unable to open database file D:\pyfa-0.4.1-bin\library.zip\gui\mainWindow\fittingPane.py:90: GtkWarning: Don't know color `<GdkColor at 0x299d690>'
Have you run the downloadData.py script as the docs say?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Davinel Lulinvega
|
Posted - 2009.09.22 00:41:00 -
[268]
Originally by: Sakari Orisi
- A powerful override system that lets you change the stats of ships and/or add new ships/items of your own
This is extremely awesome.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |

demonfurbie
Minmatar Covert-Nexus
|
Posted - 2009.09.22 02:08:00 -
[269]
Originally by: Liang Nuren
Originally by: demonfurbie
sqlite3.OperationalError: unable to open database file Traceback (most recent call last): File "launch.py", line 17, in <module> File "gui\mainWindow\__init__.pyo", line 24, in <module> File "model\fitting.pyo", line 15, in <module> File "model\attribute.pyo", line 15, in <module> File "model\sql.pyo", line 20, in <module> sqlite3.OperationalError: unable to open database file D:\pyfa-0.4.1-bin\library.zip\gui\mainWindow\fittingPane.py:90: GtkWarning: Don't know color `<GdkColor at 0x299d690>'
Have you run the downloadData.py script as the docs say?
-Liang
yes
|

Liang Nuren
The Hull Miners Union Gentlemen's Club
|
Posted - 2009.09.22 06:56:00 -
[270]
Originally by: demonfurbie yes
Interesting. Mind joining #pyfa on freenode? I'm sure that someone there will be able to help you in an fairly painless fashion that doesn't involve multi-day back and forth on the forums. :)
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
|

raukesh
|
Posted - 2009.09.22 07:48:00 -
[271]
Originally by: Norwood Franskly
Let me know if you still have trouble and I may right up a long walkthrough if I have time.
Thanks for the info, I figured some things out now. However, running
sh gtk-osx-build-setup.sh
gives me:
Git is not available, please install it and try again.
/me noob
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Norwood Franskly
Minmatar Fleet of the Damned
|
Posted - 2009.09.23 01:19:00 -
[272]
You need to install git :) It's on the GTK-OSX page but the font is small
GTK-OSX requires
* git. You can get this from http://metastatic.org/source/git-osx.html
~~~
[ 2009.02.05 09:37:43 ] Louis Trenker > - Who's ship is this?- It's a Titan baby.- Who's Titan is this?- BoB's.- Who's BoB?- BoB's dead baby! BoB's dead!
|

demonfurbie
Minmatar Covert-Nexus
|
Posted - 2009.09.23 13:29:00 -
[273]
fyi i got it to work with beos , windows mobile, windows ce 5 and bsd
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Sakari Orisi
Red White and Blue DEFI4NT
|
Posted - 2009.09.25 15:06:00 -
[274]
My laptop is in for repairs, this means I won't be able to work on pyfa until the 6th of Oktober, you can expect a release shortly after that date though.
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cargo2000
Minmatar Tribal Liberation Force
|
Posted - 2009.09.29 00:07:00 -
[275]
heya i just fired up version 0.4.2 on a slackware variant linux, python 2.6.1. All the module types (officer, faction, plex, and market) show in the Normal tab with the other tabs empty.
after launching, I created new ship fitting.
searched for the first few mods, on the 3rd i noted all the mod types where showing in the same tab.
went to place the 4th mod using the tree view with all mod types showing in the normal tab.
relaunched the app, problem persisted.
I am not to familiar with python so i thought i'd post a simple description.
coupla of things i think that would me handy would to be able to shrink the name columns, sucks forgetting what ammo i have loaded cuz it is pushed out of the widget. And to show the fitting reqs (cpu/pg or calibration) in the module selection window.
great app so far, thanks for the work.
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Kadesh Priestess
Scalding Chill
|
Posted - 2009.09.29 06:12:00 -
[276]
Originally by: cargo2000 heya i just fired up version 0.4.2 on a slackware variant linux, python 2.6.1. All the module types (officer, faction, plex, and market) show in the Normal tab with the other tabs empty.
after launching, I created new ship fitting.
searched for the first few mods, on the 3rd i noted all the mod types where showing in the same tab.
went to place the 4th mod using the tree view with all mod types showing in the normal tab.
relaunched the app, problem persisted.
I am not to familiar with python so i thought i'd post a simple description.
coupla of things i think that would me handy would to be able to shrink the name columns, sucks forgetting what ammo i have loaded cuz it is pushed out of the widget. And to show the fitting reqs (cpu/pg or calibration) in the module selection window.
great app so far, thanks for the work.
I think it *might* be fixed in latest git, as since last release Sakari squashed out tight bunch of bugs caused by transition from tabs to toggle buttons.
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Sakari Orisi
Aliastra
|
Posted - 2009.09.29 07:22:00 -
[277]
Originally by: Kadesh Priestess
Originally by: cargo2000 heya i just fired up version 0.4.2 on a slackware variant linux, python 2.6.1. All the module types (officer, faction, plex, and market) show in the Normal tab with the other tabs empty.
after launching, I created new ship fitting.
searched for the first few mods, on the 3rd i noted all the mod types where showing in the same tab.
went to place the 4th mod using the tree view with all mod types showing in the normal tab.
relaunched the app, problem persisted.
I am not to familiar with python so i thought i'd post a simple description.
coupla of things i think that would me handy would to be able to shrink the name columns, sucks forgetting what ammo i have loaded cuz it is pushed out of the widget. And to show the fitting reqs (cpu/pg or calibration) in the module selection window.
great app so far, thanks for the work.
I think it *might* be fixed in latest git, as since last release Sakari squashed out tight bunch of bugs caused by transition from tabs to toggle buttons.
It now actualy is fixed on the latest git. I'll make a build for it as soon as I got my laptop again.
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cargo2000
Minmatar Tribal Liberation Force
|
Posted - 2009.09.30 09:55:00 -
[278]
cool, i'll pull the new git tomorrow.
another oddity i found, with the invuln field II it looks like it is applying the passive bennies while pyfa has the x icon that i am assuming is the offline, but not while displaying the o icon deactivated I am guessing. while the pg and cpu usage seems to be working correctly.
green check - bennies applied as expected 22654 ehp pg/cpu used red 'x' - seems bennies might still be partialy applied 15858 ehp pg/cpu unused yellow circle - 13910 ehp pg/cpu used
using the lvl 5 toon with the fitting
Quote:
[Huginn, range]
Heavy Assault Missile Launcher II, Caldari Navy Hellfire Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Hellfire Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Hellfire Assault Missile 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M
10MN MicroWarpdrive II X5 Prototype I Engine Enervator X5 Prototype I Engine Enervator Warp Disruptor II Large Shield Extender II Invulnerability Field II
Damage Control II Power Diagnostic System II Ballistic Control System II
Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hobgoblin II x5
double checked against a mwd and the mwd seems to be working properly.
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Kadesh Priestess
Scalding Chill
|
Posted - 2009.09.30 15:35:00 -
[279]
Originally by: cargo2000 cool, i'll pull the new git tomorrow.
another oddity i found, with the invuln field II it looks like it is applying the passive bennies while pyfa has the x icon that i am assuming is the offline, but not while displaying the o icon deactivated I am guessing. while the pg and cpu usage seems to be working correctly.
green check - bennies applied as expected 22654 ehp pg/cpu used red 'x' - seems bennies might still be partialy applied 15858 ehp pg/cpu unused yellow circle - 13910 ehp pg/cpu used
double checked against a mwd and the mwd seems to be working properly.
This affected some set of modules, including hardeners. Not sure if Liang found all of them, but hardeners were definitely among fixed ones.
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Seriously Bored
Minmatar
|
Posted - 2009.10.02 13:30:00 -
[280]
Originally by: Drake Draconis
Step 8: Type in the following... sudo port -v install py26-gtk
Though I'd FINALLY get this program working. Got Snow Leopard and installed it, and was hoping to get this running. I had smooth sailing until this like of the install.
After letting it build over night, I came back to this error:
Originally by: Lame Ass Computer
Error: Target org.macports.fetch returned: fetch failed Warning: the following items did not execute (for xorg-libX11): org.macports.activate org.macports.fetch org.macports.extract org.macports.checksum org.macports.patch org.macports.configure org.macports.build org.macports.destroot org.macports.install Error: The following dependencies failed to build: atk gtk-doc gnome-doc-utils py26-libxml2 python26 tk Xft2 xrender xorg-libX11 xorg-renderproto tcl xorg-libXScrnSaver xorg-libXext xorg-scrnsaverproto rarian getopt intltool gnome-common p5-getopt-long p5-pathtools p5-scalar-list-utils gtk2 cairo libpixman libpng jasper jpeg pango shared-mime-info tiff xorg-libXcomposite xorg-compositeproto xorg-libXfixes xorg-fixesproto xorg-libXcursor xorg-libXdamage xorg-damageproto xorg-libXi xorg-libXinerama xorg-xineramaproto xorg-libXrandr xorg-randrproto libglade2 py26-cairo py26-numpy fftw-3 py26-nose py26-setuptools py26-gobject libffi Error: Status 1 encountered during processing.
Guess I'll have to try again tonight! I'll get it eventually.
|
|

Roderak Pleem
Minmatar Abandoned Land
|
Posted - 2009.10.03 00:08:00 -
[281]
Edited by: Roderak Pleem on 03/10/2009 00:09:32 I just started using pyfa today in my linux box. Using the latest downloadable test build and its working good, nothing to report so far after building two ship fits with it.
I wanted to sat Thank You! for creating the program, making it cross platform, and open-sourcing it, it looks great!
Edit to remove a double signature.. lol Regards,
Rod |

Sakari Orisi
Aliastra
|
Posted - 2009.10.03 07:53:00 -
[282]
Edited by: Sakari Orisi on 03/10/2009 07:54:37
Originally by: Seriously Bored
Originally by: Drake Draconis
Step 8: Type in the following... sudo port -v install py26-gtk
Though I'd FINALLY get this program working. Got Snow Leopard and installed it, and was hoping to get this running. I had smooth sailing until this like of the install.
After letting it build over night, I came back to this error:
Originally by: Lame Ass Computer
Error: Target org.macports.fetch returned: fetch failed Warning: the following items did not execute (for xorg-libX11): org.macports.activate org.macports.fetch org.macports.extract org.macports.checksum org.macports.patch org.macports.configure org.macports.build org.macports.destroot org.macports.install Error: The following dependencies failed to build: atk gtk-doc gnome-doc-utils py26-libxml2 python26 tk Xft2 xrender xorg-libX11 xorg-renderproto tcl xorg-libXScrnSaver xorg-libXext xorg-scrnsaverproto rarian getopt intltool gnome-common p5-getopt-long p5-pathtools p5-scalar-list-utils gtk2 cairo libpixman libpng jasper jpeg pango shared-mime-info tiff xorg-libXcomposite xorg-compositeproto xorg-libXfixes xorg-fixesproto xorg-libXcursor xorg-libXdamage xorg-damageproto xorg-libXi xorg-libXinerama xorg-xineramaproto xorg-libXrandr xorg-randrproto libglade2 py26-cairo py26-numpy fftw-3 py26-nose py26-setuptools py26-gobject libffi Error: Status 1 encountered during processing.
Guess I'll have to try again tonight! I'll get it eventually.
You might want to try getting it to work with gtk-osx (there's links to the docs of it on http://pyfa.sf.net) instead of going through X11.
edit: I just reread what you wrote and noticed you're using Snow Leopard, For which gtk-osx isn't supported yet, guess you're stuck with X11 for now .
|

Sakari Orisi
Aliastra
|
Posted - 2009.10.07 15:46:00 -
[283]
The shop at which I brought in my laptop just let me just it'll take them at least till the 14th to get me my laptop back, so I won't be able to work on pyfa untill then. I'm kindof expecting them to take longer though.
|

NightmareX
Infinitus Odium Shadows of Light
|
Posted - 2009.10.17 14:06:00 -
[284]
Originally by: Sakari Orisi The shop at which I brought in my laptop just let me just it'll take them at least till the 14th to get me my laptop back, so I won't be able to work on pyfa untill then. I'm kindof expecting them to take longer though.
Any updates yet? .
Check out my new flash web page: Dark Paradise |

Sakari Orisi
Aliastra
|
Posted - 2009.10.17 21:12:00 -
[285]
Originally by: NightmareX
Originally by: Sakari Orisi The shop at which I brought in my laptop just let me just it'll take them at least till the 14th to get me my laptop back, so I won't be able to work on pyfa untill then. I'm kindof expecting them to take longer though.
Any updates yet? .
It got extended, and they're refusing to repair it. If I'm lucky I'll get it back in one piece in a week or so.
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Sakari Orisi
Aliastra
|
Posted - 2009.10.27 09:09:00 -
[286]
As I still don't got my laptop back I decided to at least do something useful for pyfa, thus I wrote some documentation: They can be found at http://sourceforge.net/apps/trac/pyfa/wiki/Docs. Currently there are only docs for the override system, but more will appear in the near future.
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Kadesh Priestess
Scalding Chill
|
Posted - 2009.11.09 21:32:00 -
[287]
At last sakari got his laptop back. Those of you who updated directly from git could notice that repository isn't available anymore. It was separated into 2 repos:
git://pyfa.git.sourceforge.net/gitroot/pyfa/gui_gtk git://pyfa.git.sourceforge.net/gitroot/pyfa/model
Pyfa's actual folder structure should stay the same. It means that you will have to either place local model repository inside gui_gtk repository or make simlink to get pyfa working without copying stuff around.
People who use regular releases of pyfa (ie not raw git code) are not affected.
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Angelus Custos
Amarr Electronics
|
Posted - 2009.11.11 13:13:00 -
[288]
Edited by: Angelus Custos on 11/11/2009 13:14:56
Originally by: Seriously Bored
Originally by: Drake Draconis
Step 8: Type in the following... sudo port -v install py26-gtk
Though I'd FINALLY get this program working. Got Snow Leopard and installed it, and was hoping to get this running. I had smooth sailing until this like of the install.
After letting it build over night, I came back to this error:
Originally by: Lame Ass Computer
Error: Target org.macports.fetch returned: fetch failed Warning: the following items did not execute (for xorg-libX11): org.macports.activate org.macports.fetch org.macports.extract org.macports.checksum org.macports.patch org.macports.configure org.macports.build org.macports.destroot org.macports.install Error: The following dependencies failed to build: atk gtk-doc gnome-doc-utils py26-libxml2 python26 tk Xft2 xrender xorg-libX11 xorg-renderproto tcl xorg-libXScrnSaver xorg-libXext xorg-scrnsaverproto rarian getopt intltool gnome-common p5-getopt-long p5-pathtools p5-scalar-list-utils gtk2 cairo libpixman libpng jasper jpeg pango shared-mime-info tiff xorg-libXcomposite xorg-compositeproto xorg-libXfixes xorg-fixesproto xorg-libXcursor xorg-libXdamage xorg-damageproto xorg-libXi xorg-libXinerama xorg-xineramaproto xorg-libXrandr xorg-randrproto libglade2 py26-cairo py26-numpy fftw-3 py26-nose py26-setuptools py26-gobject libffi Error: Status 1 encountered during processing.
Guess I'll have to try again tonight! I'll get it eventually.
I run pyfa on Snow Leopard without issues.
For me it was enough to install py26-gtk through macports. I already had X11 installed.
It in turn installed a bunch of things it depended on, took about an hour.
To launch pyfa after this I need to use "python2.6 launch.py" command explicitly instead of "python launch.py" since paths are only setup for that version automatically.
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Lord TYMAN
You're Doing It Wrong
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Posted - 2009.11.16 11:17:00 -
[289]
hi,
trying to use this to check a bhaal fit for dominion. the test version of this program is still showing the current bhaal?
any ideas?
thanks
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Sakari Orisi
Atomic Battle Pigeons
|
Posted - 2009.11.16 15:20:00 -
[290]
After all the inactivity I'm proud to announce a double release today, pyfa 0.5 is here. As well as a build based on it with the latest test server data. Major Improvements to note are:
- A Lot Of bugfixes
- Drag & Drop
- Wormhole effects
- The ability to fit Shuttles and Rookie Ships!
This may not seem like that much for all the waiting, but the amounts of bugfixes implemented is not to be underestimated (+ The fact I wasn't around for the last month and a half)
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Kadesh Priestess
Scalding Chill
|
Posted - 2009.11.16 16:52:00 -
[291]
Edited by: Kadesh Priestess on 16/11/2009 16:52:42 Some tiny but important bits.
Links: 0.5 (win, src) - Tranquility 113614-r1 (win, src) - Singularity
- Data dumps for TQ and SiSi are now stored in separate files - now you should be able to switch from TQ to SiSi pyfa w/o re-downloading data. You'll have to download each dump once though
- As you may know there override certain attributes in pyfa. We've made two override packs, you have to place folders with ship names into your <user>/.pyfa/overrides folder to make them work:
- Dramiel - this is workaround to current bug on SiSi. Despite ship's description, Dramiel has 25% bonus to turret damage, by using this override you replace it by 100% bonus
- Super Carriers - latest supercarrier changes which are not on SiSi yet
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Iscuron
Gallente Atomic Battle Pigeons
|
Posted - 2009.11.16 23:04:00 -
[292]
Great new release! Keep the good work going.
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Kadesh Priestess
Scalding Chill
|
Posted - 2009.11.19 09:20:00 -
[293]
Edited by: Kadesh Priestess on 19/11/2009 09:20:42 Long time ago we noticed that pyfa on windows looks a bit ugly; this is because of the used Wimp theme which tries to adapt to windows interface style.
To improve usability we can consider switching Wimp to other theme. I've made an experimental build for Windows (which uses SiSi data), you can give it a try here.
Personally, i like it better. But others may have other opinion, so any feedback is welcome.
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Echo Degnar
Amarr
|
Posted - 2009.11.19 18:35:00 -
[294]
Thank you for this fitting program. As a Mac user, I find this much more stable and bug-free than running EFT through Windows emulation. I hope development and support continues for a very long time. 
Example: You asked me for a Hamburger, and I gave you a raccoon.
I'm your Alt. |

Kadesh Priestess
Scalding Chill
|
Posted - 2009.11.23 15:27:00 -
[295]
Edited by: Kadesh Priestess on 23/11/2009 15:35:50 Monday update time!
Links: 0.5.1 (win, src) - Tranquility 113614-r2 (win, src) - Singularity
- Minor changes to interface were introduced (order of setup management buttons, revamped setup context menu)
- Default theme in Windows build was changed to Glossy as old Wimp theme had some annoying bugs
- Yet another bunch of bug fixes
New SiSi data dumps are still not up, we'll notify you soonish if they have anything worth your attention.
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Sakari Orisi
Atomic Battle Pigeons
|
Posted - 2009.11.30 18:23:00 -
[296]
I'm excited to release pyfa 0.6 and the closing of the test branch. The 0.6 version of pyfa is fully updated and ready for dominion. As well having an awful lot of bug-fixes in it and some performance improvements too!
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Kadesh Priestess
Scalding Chill
|
Posted - 2009.11.30 20:12:00 -
[297]
Edited by: Kadesh Priestess on 30/11/2009 20:12:41 Usual arrangement of links for those who's too lazy to find these in 1st post:
Links: 0.6 (win, src)
And reminder to re-run downloadData, or old database will be used (Apocrypha).
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Seriously Bored
Minmatar
|
Posted - 2009.11.30 22:35:00 -
[298]
Originally by: Sakari Orisi edit: I just reread what you wrote and noticed you're using Snow Leopard, For which gtk-osx isn't supported yet, guess you're stuck with X11 for now .
That would explain why I've been having so many problems getting it to run. 
Oh well. I totally support what you're doing, even if I can't figure out how to use it! (Yet...)
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Norwood Franskly
Minmatar Fleet of the Damned
|
Posted - 2009.12.01 15:15:00 -
[299]
thank you for this, I use pyfa regularly as others have said as a mac user, this completely trumps eft. ~~~
[ 2009.02.05 09:37:43 ] Louis Trenker > - Who's ship is this?- It's a Titan baby.- Who's Titan is this?- BoB's.- Who's BoB?- BoB's dead baby! BoB's dead!
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weeknieunknowing
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Posted - 2009.12.01 18:01:00 -
[300]
Joined this project a few weeks ago, I love working with these guys and working on my own plugin already.
Expect (more) plugins from me soon!
(oh yeah, this is actually an elaborate bump) -----------------------------------------
Weeknieunknowing Miner trough and trough |
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Kenz Rider
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Posted - 2009.12.01 18:27:00 -
[301]
Suggestion
Can you clean up the damage type / tanking information a bit?
1) When right clicking the area of the screen where the response is the damage type against your tank selection box, that selection box tends to open outside the window partially so that half the box is not viewable. 2) It's not very obvious what to right click on to get that damage type box up. 3) It may be nice to have that box be more condensed, which goes along with point 4 4) Can the damage types of the various factions be pre-programmed in like in EveHQ?
I like the overall feel of the program because it's light on resources, simple and fast. - - - -- - - - -- - - - -- - - - Little known fact: 95% of DS's signatures have nothing to do with EVE. |

Kadesh Priestess
Scalding Chill
|
Posted - 2009.12.01 19:30:00 -
[302]
Originally by: Kenz Rider 1) When right clicking the area of the screen where the response is the damage type against your tank selection box, that selection box tends to open outside the window partially so that half the box is not viewable.
It must be some bug in the GUI toolkit we're using. I get it from time to time too, but usually after few clicks menu is opened correctly. Most probably we can't do much here, but i use several other software products based on this toolkit and menus are opened properly even after 1st click - we can check how their developers achieved such result.
Originally by: Kenz Rider 2) It's not very obvious what to right click on to get that damage type box up.
Well, that area is huge... you can click virtually anything related to tank to get that menu. Eve taught us 'if doubt - right-click', such approach is applicable in pyfa i guess.
Originally by: Kenz Rider 3) It may be nice to have that box be more condensed, which goes along with point 4
Agree here, layout of that menu annoys me too so we will come to its revamp sooner or later.
Originally by: Kenz Rider 4) Can the damage types of the various factions be pre-programmed in like in EveHQ?
This shouldn't be a problem; however, please mention that these profiles are just average values; different NPCs have different damage proportions. Also, this way default menu would be bloated - not all ppl need PvE stuff (eg i don't need npc damage profiles at all). I think best way to satisfy everyone would be making 2 ticks in profile editor; one to show 4 'pure' damage types, another for npc factions.
Originally by: Kenz Rider I like the overall feel of the program because it's light on resources, simple and fast.
I'd never call this as main advantage of pyfa :P
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Sakari Orisi
Atomic Battle Pigeons
|
Posted - 2009.12.01 20:38:00 -
[303]
4) Is already in, there is a file available for download at https://sourceforge.net/projects/pyfa/files/extra/dmg/download. Put it in ~/.pyfa/ and pyfa will use it. It contains damage profiles for pirate factions.
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Kadesh Priestess
Scalding Chill
|
Posted - 2009.12.03 08:59:00 -
[304]
Bump for the greater justice!
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Norwood Franskly
Minmatar Fleet of the Damned
|
Posted - 2009.12.03 10:29:00 -
[305]
Originally by: Sakari Orisi 4) Is already in, there is a file available for download at https://sourceforge.net/projects/pyfa/files/extra/dmg/download. Put it in ~/.pyfa/ and pyfa will use it. It contains damage profiles for pirate factions.
Awesome worked great for me, cheers for this.
May want to explain to the windows suckers where ~/.pyfa/ is for them...
If you have a mac you need to use the terminal for this operation as hidden directories can't easily be viewed by OS X's gui (****ty I know)
Quote: curl -o ~/.pyfa/dmg http://internode.dl.sourceforge.net/project/pyfa/extra/dmg
Will do it for you, assuming the file stays on that mirror for a while.
Linux peoples can use wget or curl =) or even their file manager of choice :P yet another reason why Linux > OS X (sorry I'll end my rant here, but OS X has been ****ing me off lately, if only CCP hadn't killed the linux eve client)... ~~~
[ 2009.02.05 09:37:43 ] Louis Trenker > - Who's ship is this?- It's a Titan baby.- Who's Titan is this?- BoB's.- Who's BoB?- BoB's dead baby! BoB's dead!
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Sakari Orisi
Atomic Battle Pigeons
|
Posted - 2009.12.03 13:38:00 -
[306]
Path on windows is C:/Documents and Settings/<username>/.pyfa/ or C:/users/<Username>/.pyfa/ depending on the OS
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Kadesh Priestess
Scalding Chill
|
Posted - 2009.12.03 19:01:00 -
[307]
I've made some adjustments to button order (ship and character management panels), check screenshot. Atm we're gathering some feedback, and if nobody has objections we'll consider this layout as final.
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NightmareX
Infinitus Odium
|
Posted - 2009.12.03 19:44:00 -
[308]
Originally by: Kadesh Priestess I've made some adjustments to button order (ship and character management panels), check screenshot. Atm we're gathering some feedback, and if nobody has objections we'll consider this layout as final.
Because your changing with PYFA now. Is it possible for you to add a line between High slot, Med slot and low slot, so we can have more control over what is what?. So it looks much better.
EFT have this and it's even written with text on the lines what's under the line, like High-Slot.
Check out my new flash web page: Dark Paradise |

dajagri
Amarr Death on Arrival
|
Posted - 2009.12.13 07:12:00 -
[309]
Hi Guys,
Please excuse my ignorance but I'm not familiar with Python or even Terminal on OSX. I can't get pyfa to work.
I've downloaded and installed:
Python 2.6.4 Git (for OSX10.5)
Then run downloaddata.py whioch finishes OK Then run launch.py which has the following error....
Traceback (most recent call last): File "/Users/darrengraham/Desktop/pyfa/launch.py", line 18, in <module> import gtk ImportError: No module named gtk
Can anyone help, I've downloaded the instructions for building Building GTK-OSX & Gtk+ Python but when i try to run.....
$ jhbuild bootstrap $ jhbuild build meta-gtk-osx-bootstrap $ jhbuild build meta-gtk-osx-core
Terminal says:
-bash: jhbuild: command not found
Cheers Darren (dajagri)
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Sakari Orisi
Atomic Battle Pigeons
|
Posted - 2009.12.14 23:47:00 -
[310]
Originally by: dajagri Hi Guys,
Please excuse my ignorance but I'm not familiar with Python or even Terminal on OSX. I can't get pyfa to work.
I've downloaded and installed:
Python 2.6.4 Git (for OSX10.5)
Then run downloaddata.py whioch finishes OK Then run launch.py which has the following error....
Traceback (most recent call last): File "/Users/darrengraham/Desktop/pyfa/launch.py", line 18, in <module> import gtk ImportError: No module named gtk
Can anyone help, I've downloaded the instructions for building Building GTK-OSX & Gtk+ Python but when i try to run.....
$ jhbuild bootstrap $ jhbuild build meta-gtk-osx-bootstrap $ jhbuild build meta-gtk-osx-core
Terminal says:
-bash: jhbuild: command not found
Cheers Darren (dajagri)
According to this howto https://sourceforge.net/apps/trac/gtk-osx/wiki/Build the script downloadable at http://downloads.sourceforge.net/sourceforge/gtk-osx/gtk-osx-build-setup.sh installs Jhbuild in ~/.local/bin/jhbuild, if you get that command not found error after running it, try running ~/.local/bin/jhbuild bootstrap instead of jhbuild bootstrap (same for the other two commands)
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StinGer ShoGuN
Pleasure and Pain
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Posted - 2009.12.16 18:31:00 -
[311]
First of all, this soft rocks ! I have several computers and when I am not in EVE, I run under Linux. So far, I prefer PyFA rather than Mono + EFT. As I always swap between computers, Python is THE solution. Really, Pyfa rocks ! (Ohh, I said it already ?)
That was the first point. Then, come a second point, the bad part. In fact PyFA is not involved directly, it's its database. I created a Brutix setup and I was amazed : I could fit 4 Heavy Neutron Blasters and 3 Heavy Ion blasters !!! I checked the power grid and it appeared to be quite high. I log in to EVE to verify the figures and indeed, PyFA gives higher PG for the Brutix than it has really. I redownloaded data with downloadData.py but it still has too many PG. I didn't check if there were other errors like this one, but here is one !
Anyway, go on ! This soft is just amazing !!!  
Tu ne vois pas mes userbars ?! Utilise un VRAI navigateur !! |

Liang Nuren
No Salvation War.Pigs.
|
Posted - 2009.12.16 18:43:00 -
[312]
Originally by: StinGer ShoGuN First of all, this soft rocks ! I have several computers and when I am not in EVE, I run under Linux. So far, I prefer PyFA rather than Mono + EFT. As I always swap between computers, Python is THE solution. Really, Pyfa rocks ! (Ohh, I said it already ?)
That was the first point. Then, come a second point, the bad part. In fact PyFA is not involved directly, it's its database. I created a Brutix setup and I was amazed : I could fit 4 Heavy Neutron Blasters and 3 Heavy Ion blasters !!! I checked the power grid and it appeared to be quite high. I log in to EVE to verify the figures and indeed, PyFA gives higher PG for the Brutix than it has really. I redownloaded data with downloadData.py but it still has too many PG. I didn't check if there were other errors like this one, but here is one !
Anyway, go on ! This soft is just amazing !!!  
What is your engineering skill, and did you import your character into Pyfa?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

StinGer ShoGuN
Pleasure and Pain
|
Posted - 2009.12.17 11:48:00 -
[313]
To answer to your questions : yeah. But the problem is not here. I was speaking about the raw PG, before applying any skill. And it is higher in the PyFA DB than on EVE.
Tu ne vois pas mes userbars ?! Utilise un VRAI navigateur !! |

StinGer ShoGuN
Pleasure and Pain
|
Posted - 2009.12.17 14:29:00 -
[314]
Be careful, extreme noobism hereafter... I had a little trip into eve.db with Python to check the DB : it is fine ! Everything is fine in fact. The only one who is not fine is me. I did not see the bottom of the fit window: I had a Ancillary Current Router rig...     
I wish I could edit my posts to delete these...
So, everything is great (but me) ! PyFA is the perfect tool I ever wanted !
Question to Sakari: are you planning to update it to Python 3 ? (Yeah, I realize the job that has to be done again...)
Tu ne vois pas mes userbars ?! Utilise un VRAI navigateur !! |

Sakari Orisi
Atomic Battle Pigeons
|
Posted - 2009.12.17 19:08:00 -
[315]
Originally by: StinGer ShoGuN
Question to Sakari: are you planning to update it to Python 3 ? (Yeah, I realize the job that has to be done again...)
There is very little work to be done to get compatible with python 3, It'll be done as soon as python 3 gets in the mainstream, as currently most linux distros are using 2.5/2.6 anyway
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Xailz
Godless Horizon. Nomads Alliance
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Posted - 2009.12.18 13:02:00 -
[316]
Thought I'd give abit of Feedback 
So far very nice program, had no problems in terms of its ability to correctly implement effects/skills/etc.
Only downsides I have for it is the interface so far, it could use a little more defining to make it clear where everything is, as well as perhaps more drop down boxes for certain mods e.g. in the EANM department, as well as making it easier to add implants to setups.
Alot of this is mostly ;petpeeve; and perhaps I will get more used to it in time.
Very nice program nevertheless - thanks for taking the time to build it Will be sure to donate as soon as I have some isk myself 
Xz ------ I came, i saw, i posted **** ITT.
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Syned Vanderog
Gallente
|
Posted - 2009.12.23 01:33:00 -
[317]
Unfortunately i'm having an issue with pyfa  I used it for a while on Leopard some time ago. Now using SL 10.6.2. I installed mac-ports, gtk and all additional libs, yet i'm getting this:
(launch.py:2227): libglade-WARNING **: could not find glade file 'gui/main.glade' Traceback (most recent call last): File "/Users/UN/Downloads/pyfa/launch.py", line 46, in <module> window = mainWindow.mainWindow() File "/Users/UN/Downloads/pyfa/gui/mainWindow/__init__.py", line 32, in __init__ window.__init__(self, "main") File "/Users/UN/Downloads/pyfa/gui/window.py", line 27, in __init__ glade.XML.__init__(self, self.gladeFile) RuntimeError: could not create GladeXML object
main.glade as the gui directory are in place, accessible, and i set the rights to 0777 just to be sure, still the error. Thx.
PRAETORIANNI NONNUMQUAM IN PROELIO NUMQUAM IN BELLO SUPERANTUR |

Sakari Orisi
Atomic Battle Pigeons
|
Posted - 2009.12.24 19:30:00 -
[318]
Originally by: Syned Vanderog Unfortunately i'm having an issue with pyfa  I used it for a while on Leopard some time ago. Now using SL 10.6.2. I installed mac-ports, gtk and all additional libs, yet i'm getting this:
(launch.py:2227): libglade-WARNING **: could not find glade file 'gui/main.glade' Traceback (most recent call last): File "/Users/UN/Downloads/pyfa/launch.py", line 46, in <module> window = mainWindow.mainWindow() File "/Users/UN/Downloads/pyfa/gui/mainWindow/__init__.py", line 32, in __init__ window.__init__(self, "main") File "/Users/UN/Downloads/pyfa/gui/window.py", line 27, in __init__ glade.XML.__init__(self, self.gladeFile) RuntimeError: could not create GladeXML object
main.glade as the gui directory are in place, accessible, and i set the rights to 0777 just to be sure, still the error. Thx.
Are you running pyfa from the same directory launch.py is in ? The current stable version needs that. (The git doesn't however, and will be released soonishly)
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Jasdar Doberia
|
Posted - 2009.12.24 21:20:00 -
[319]
i dl and everything is fine but it doesnt pull my api info to allow for skills. I have visited several sites and ffollowed all instructions but to no avail.please help if can
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GateScout
|
Posted - 2009.12.26 20:52:00 -
[320]
Originally by: Jasdar Doberia i dl and everything is fine but it doesnt pull my api info to allow for skills. I have visited several sites and ffollowed all instructions but to no avail.please help if can
Same for me. I cannot get API info into the client
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gob bluthe
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Posted - 2009.12.27 05:12:00 -
[321]
Originally by: GateScout
Originally by: Jasdar Doberia i dl and everything is fine but it doesnt pull my api info to allow for skills. I have visited several sites and ffollowed all instructions but to no avail.please help if can
Same for me. I cannot get API info into the client
If the problem is that the connect button is faded and unclickable, then make sure that you are creating a character skillset that isn't "All 5". In the character editor, click the button next to the name of the character you are editing (All 0 or All 5 by default) and make a new character. Once you make a new char, it should work fine.
I just downloaded the latest version (from git), and it worked fine on Gentoo Linux (32 bit, python 2.6.4).
And to the author: thanks a lot for making this! It's very nice for us Linux folk. =)
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Sakari Orisi
Atomic Battle Pigeons
|
Posted - 2009.12.28 11:32:00 -
[322]
New version: 0.7 (bin, src)
Major Highlights:
- Rewrote a part of the backend to be more plugin and developer friendly
- Make a set of changes to the plugin system
- Fix a bunch of modules regarding stacking penalization
- Fix mindlinks and gangs in general
- Add a fix for MAC users using pygtk from macports
- Add several new keys, --directory being the most notable one. See http://sourceforge.net/apps/trac/pyfa/wiki/Docs/Keys for the details or run pyfa with --help
- Several more changes and bugfixes in both backend & frontend
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weeknieunknowing
|
Posted - 2009.12.28 12:08:00 -
[323]
Edited by: weeknieunknowing on 28/12/2009 12:09:02 Good news people!
I have been working with Sakari over the last 2 months, and I am very pleased to announce the release of the very first 2 plugins for Pyfa!
You will be able to find them both here: https://sourceforge.net/projects/pyfaplugins/files/
The ZIP's contain the folder with the plugin code in them and also 2 files, LICENSE.txt (with the...license of course) and a README.txt. I strongly suggest to read the latter, just to get used to the way you need to install plugins in Pyfa;)
If you ask me, they came out very well, and I'm open for fan AND hate mail @ maartenslenter AT gmail DOT com
NOTE: the plugins contain Python code, so they're open source. Some of it might though hurt the eyes, mainly because this is the first thing I've written in Python:P
Enjoy! -----------------------------------------
Weeknieunknowing Miner trough and trough |

Kadesh Priestess
Scalding Chill
|
Posted - 2009.12.28 21:01:00 -
[324]
Edited by: Kadesh Priestess on 28/12/2009 21:01:46 Besides already mentioned updates, i have to say that i failed to add separators to fitting pane (which i promised to add :E ) - stuff turned out to be much more complex than i expected. Holidays start in our country soon (10 days in Jan), i'm planning to spend some time implementing separators - so they should be in the following release or one after it.
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NightmareX
Infinitus Odium Scum Alliance
|
Posted - 2009.12.28 23:30:00 -
[325]
Originally by: Kadesh Priestess Edited by: Kadesh Priestess on 28/12/2009 21:01:46 Besides already mentioned updates, i have to say that i failed to add separators to fitting pane (which i promised to add :E ) - stuff turned out to be much more complex than i expected. Holidays start in our country soon (10 days in Jan), i'm planning to spend some time implementing separators - so they should be in the following release or one after it.
Thanks for bringing this up.
Yeah i heard earlier that Sakari told that it was not that easy to add those seperators. It looks easy to add, but in reality, it's not that easy after what i have understand heh.
Director of Infinitus Odium. |

weeknieunknowing
|
Posted - 2009.12.29 07:44:00 -
[326]
Well, I have been told I'm gonna give it a go soon, so I'll hope for the best:P Let's just hope that IF I can do it, every one will love me for it:D Though I'm quite sure I won't be able to find it... -----------------------------------------
Weeknieunknowing Miner trough and trough |

weeknieunknowing
|
Posted - 2010.01.03 19:49:00 -
[327]
Just to bring you up to speed, I've made a lot of progress on the separators, but it seems I hit a wall, just a little further up the road.
About the plugins, as some might have noticed, the batchEftImport plugin has raced up the version numbers and I'm sorry for that, just kept walking into bug after bug (thanks all others for helping me find (and fix) them!:D).
Please take a look at them, but even more please, tell me what you guys think about them!
Ah yes, before I forget BUMP!:D -----------------------------------------
Weeknieunknowing Miner trough and trough |

MrGarak
Caldari Perkone
|
Posted - 2010.01.10 06:10:00 -
[328]
Just wanted to drop a thanks for this, while Eve Fitting Tool is a program we're all grateful for, this suits me more.
|

Sakari Orisi
Atomic Battle Pigeons
|
Posted - 2010.01.15 17:52:00 -
[329]
Finaly updated the version number in the title to 0.7, damn I fail.
|

djernobyl
|
Posted - 2010.01.18 07:57:00 -
[330]
i'm new to ubuntu and the last days i'm facing a lot of trouble installing software and adjusting to it. last night i tried a lot to get pyfa running, but without any success. i got the last ubuntu version, i installed python 2.6 via terminal and a couple of commands i googled.. i'm very proud of this achievement. on the other hand, before i realized there was already a newer version of python installed (but i continued anyway).. is it replaced now (and might this cause problems in the future)?
pygtk 2.x and gtk 2.x, i didn't quite get how to install them, and maybe they're installed anyway already? i then just proceeded with pyfa. i unpacked the folder and started downloaddata.py "run in terminal". but then.. when trying to start launch.py ("Run", "Run in Terminal", "Display"), whatever i choose, nothing seems to happen. how to get it running?
|
|

NightmareX
Infinitus Odium Scum Alliance
|
Posted - 2010.01.24 11:41:00 -
[331]
Any ETA yet on when the pyfa Dominion 1.1 will come out?.
Director of Infinitus Odium. |

Kadesh Priestess
Scalding Chill
|
Posted - 2010.01.24 17:01:00 -
[332]
Edited by: Kadesh Priestess on 24/01/2010 17:05:33
Originally by: NightmareX Any ETA yet on when the pyfa Dominion 1.1 will come out?.
Tue-Wed of following week. Weeknie still has to finish new feature which you'll definitely welcome, everything else is ready :P
Originally by: djernobyl i'm new to ubuntu and the last days i'm facing a lot of trouble installing software and adjusting to it. last night i tried a lot to get pyfa running, but without any success. i got the last ubuntu version, i installed python 2.6 via terminal and a couple of commands i googled.. i'm very proud of this achievement. on the other hand, before i realized there was already a newer version of python installed (but i continued anyway).. is it replaced now (and might this cause problems in the future)?
pygtk 2.x and gtk 2.x, i didn't quite get how to install them, and maybe they're installed anyway already? i then just proceeded with pyfa. i unpacked the folder and started downloaddata.py "run in terminal". but then.. when trying to start launch.py ("Run", "Run in Terminal", "Display"), whatever i choose, nothing seems to happen. how to get it running?
That's stupid way, but may work: install Gajim. Gajim uses almost the same resources as pyfa and its package should pull all required dependencies.
If pyfa runs after that - you can remove gajim and its dependencies one-by-one, checking which ones are required for pyfa. Actually it should require stock python2.6 with python-sqlite, python-gtk bindings and glade.
|

Kadesh Priestess
Scalding Chill
|
Posted - 2010.01.27 15:04:00 -
[333]
0.8 release is out.
Links: 0.8 (win, src)
- Fully updated to Dominion 1.1.1 - supercarriers changes included
- Minor user interface changes (like separators between racks) and bugfixing
Do not forget to launch downloadData after update. This seems to be last build when you need to do that - next one will include self-updater and database updater (we decided to delay it).
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Hamalicious
Reikoku IT Alliance
|
Posted - 2010.01.28 09:11:00 -
[334]
Thanks for you hard work on this tool guys, it's getting better all the time.
|

Fairhand
101st Covert Ops C. O. R. E.
|
Posted - 2010.01.31 16:15:00 -
[335]
I am having horrendous trouble working my way through the pre-requesites for pyfa and need to know who to turn to for assistance. I should stress that I am a total novice to working in the command-line, so please bear that in mind.
I get an error when building GTK-OSX under Snow Leopard. The first two of the following lines complete successfully but the third consistently gives me an error.
Quote: $ jhbuild bootstrap $ jhbuild build meta-gtk-osx-bootstrap $ jhbuild build meta-gtk-osx-core
Error is...
Quote: *** Building glib *** [2/10] make cd . && /bin/sh ./config.status glibconfig.h config.status: executing glibconfig.h commands config.status: glibconfig.h is unchanged echo timestamp > stamp-gc-h make all-recursive Making all in . Making all in m4macros make[2]: Nothing to be done for `all'. Making all in glib make all-recursive Making all in libcharset make[4]: Nothing to be done for `all'. Making all in pcre make[4]: Nothing to be done for `all'. Making all in update-pcre make[4]: Nothing to be done for `all'. Making all in . /bin/sh ../libtool --tag=CC --mode=compile gcc -DHAVE_CONFIG_H -I. -I.. -I.. -DG_LOG_DOMAIN=\"GLib\" -DG_DISABLE_CAST_CHECKS -DG_DISABLE_DEPRECATED -DGLIB_COMPILATION -DPCRE_STATIC -I/Users/daniel/gtk/inst/include -DG_DISABLE_SINGLE_INCLUDES -D_REENTRANT -arch x86_64 -mmacosx-version-min=10.6 -Wall -MT gconvert.lo -MD -MP -MF .deps/gconvert.Tpo -c -o gconvert.lo gconvert.c libtool: compile: gcc -DHAVE_CONFIG_H -I. -I.. -I.. -DG_LOG_DOMAIN=\"GLib\" -DG_DISABLE_CAST_CHECKS -DG_DISABLE_DEPRECATED -DGLIB_COMPILATION -DPCRE_STATIC -I/Users/daniel/gtk/inst/include -DG_DISABLE_SINGLE_INCLUDES -D_REENTRANT -arch x86_64 -mmacosx-version-min=10.6 -Wall -MT gconvert.lo -MD -MP -MF .deps/gconvert.Tpo -c gconvert.c -fno-common -DPIC -o .libs/gconvert.o gconvert.c:55:2: error: #error GNU libiconv not in use but included iconv.h is from libiconv make[4]: *** [gconvert.lo] Error 1 make[3]: *** [all-recursive] Error 1 make[2]: *** [all] Error 2 make[1]: *** [all-recursive] Error 1 make: *** [all] Error 2 *** Error during phase build of glib: ########## Error running make *** [2/10]
[1] Rerun phase build [2] Ignore error and continue to install [3] Give up on module [4] Start shell [5] Reload configuration [6] Go to phase force_checkout [7] Go to phase configure [8] Go to phase clean [9] Go to phase distclean choice:
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farfrael
Deep Core Mining Inc.
|
Posted - 2010.01.31 20:59:00 -
[336]
Thank you, great piece of software. Love all the little details, features and clean UI
In addition, as a linux user, appreciate the python base, never managed to get "that other program" to work properly with Wine :)
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Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
|
Posted - 2010.02.02 11:43:00 -
[337]
I just tried this tool, and its great! Takes a bit of getting used to, coming from EFT, but it works really good..
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Fairhand
101st Covert Ops C. O. R. E.
|
Posted - 2010.02.02 12:20:00 -
[338]
Quick show of hands please...
If you are running pyfa under Snow Leopard, did you manage to get GTK-OSX to compile or are you running it under X11?
(and no, I have not managed to build GTK-OSX myself yet)
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Kadesh Priestess
Scalding Chill
|
Posted - 2010.02.02 13:24:00 -
[339]
Edited by: Kadesh Priestess on 02/02/2010 13:24:46 By the way, if anyone finds a way how to package pyfa for use on Mac (without that dependency hell, like building gtk/using X11/etc) - you're welcome to write how to do it :P if that works, we will be able to include .app packages as part of regular pyfa release.
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Sakari Orisi
Atomic Battle Pigeons
|
Posted - 2010.02.22 13:31:00 -
[340]
Edited by: Sakari Orisi on 22/02/2010 13:32:22 Edited by: Sakari Orisi on 22/02/2010 13:31:49 Update for macs: The easiest way to get pyfa to work is installing the py26-gtk package via macports, for this, the following command should do:
Quote: sudo ports install py26-gtk
After doing that, the source (or the git) build of pyfa should work perfectly.
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Lor Neas
|
Posted - 2010.02.25 15:32:00 -
[341]
Hi,
I have trouble de-activating enetry transfer arrays. I can make them active or off-line only. Also, when I overload energy transfer array, it is not possible to turn that effect off - I need to unfit module and fit it again.
This error was on 0.7 and is still there in 0.8, and I found it only for energy transfer arrays. Rest works fine.
Any thoughts?
Cheers, L.
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Kadesh Priestess
Scalding Chill
|
Posted - 2010.02.25 17:24:00 -
[342]
Energy transfer arrays were mistakenly considered as passive modules. Fixed in git version.
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Captain Greeneyes
|
Posted - 2010.03.05 18:29:00 -
[343]
Edited by: Captain Greeneyes on 05/03/2010 18:31:32 Not sure if I've missed a dependency, but I am unable to sync my API. I enter my userID and key, but the connect button is disabled and not able to be clicked...
EDIT: nevermind, I'm just dumb.
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NightmareX
Dark-Rising IT Alliance
|
Posted - 2010.03.26 17:36:00 -
[344]
Is there any plans to let us get some themes to use in pyfa?. I know it's not really needed, but it would be great if we could choose between different types of themes with different colors and stuffs.
Here is an example on what kind of theme i would like to see in pyfa. Also the color theme: Adobe After Effects CS4.
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Sakari Orisi
Atomic Battle Pigeons
|
Posted - 2010.03.28 08:56:00 -
[345]
Originally by: NightmareX Is there any plans to let us get some themes to use in pyfa?. I know it's not really needed, but it would be great if we could choose between different types of themes with different colors and stuffs.
Here is an example on what kind of theme i would like to see in pyfa. Also the color theme: Adobe After Effects CS4.
This is already possible, GTK provides theming facilities, the default theme pyfa uses looks quite ordinary, its however possible to use any GTK theme you wish.
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NightmareX
Dark-Rising IT Alliance
|
Posted - 2010.03.28 09:56:00 -
[346]
Originally by: Sakari Orisi
Originally by: NightmareX Is there any plans to let us get some themes to use in pyfa?. I know it's not really needed, but it would be great if we could choose between different types of themes with different colors and stuffs.
Here is an example on what kind of theme i would like to see in pyfa. Also the color theme: Adobe After Effects CS4.
This is already possible, GTK provides theming facilities, the default theme pyfa uses looks quite ordinary, its however possible to use any GTK theme you wish.
Hmm, i didn't know that. Thanks for that info .
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Ibishima Nachtmahr
|
Posted - 2010.04.21 20:36:00 -
[347]
great tool, very accurate, love it :)
BUT
i've trouble to close (yeah, simple close) the program...
i click the close button, and it hang's... have to kill python with "kill".
Don't know if it's a python or a pyfa problem, but any help would be appreciated :) |

Sakari Orisi
Atomic Battle Pigeons
|
Posted - 2010.04.21 21:53:00 -
[348]
Originally by: Ibishima Nachtmahr great tool, very accurate, love it :)
BUT
i've trouble to close (yeah, simple close) the program...
i click the close button, and it hang's... have to kill python with "kill".
Don't know if it's a python or a pyfa problem, but any help would be appreciated :)
Any error messages ?
|

Ibishima Nachtmahr
|
Posted - 2010.04.21 22:15:00 -
[349]
Edited by: Ibishima Nachtmahr on 21/04/2010 22:20:01 Edited by: Ibishima Nachtmahr on 21/04/2010 22:18:11
Originally by: Sakari Orisi
Originally by: Ibishima Nachtmahr great tool, very accurate, love it :)
BUT
i've trouble to close (yeah, simple close) the program...
i click the close button, and it hang's... have to kill python with "kill".
Don't know if it's a python or a pyfa problem, but any help would be appreciated :)
Any error messages ?
Nothing... it only hangs... under xfce4 there was a message from xfce4 that the program isn't responding (sounds like windows... *sigh*), but nothing else... now i'm using fluxbox, and there's nothing... i i run it from a terminal, there's no error either...
EDIT: python -i launch.py give's after "close"-button:
Traceback (most recent call last): File "/home/ibishima/pyfa/pyfa/gui/mainWindow/__init__.py", line 92, in exit sys.exit() SystemExit >>>
if i type "exit()", it hang's
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Sakari Orisi
Atomic Battle Pigeons
|
Posted - 2010.04.23 11:13:00 -
[350]
I have absolutely no idea what could cause this, my closest guess would be that your python is set up to throw an exception when sys.exit() is called. But I have no actual idea .
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Ibishima Nachtmahr
|
Posted - 2010.04.23 11:56:00 -
[351]
well... the question is: how do i disable this :) i'm not familiar with python, so i don't know, how to edit the reactions of python... could you give me a tip, what i can chance (and where) to change this?
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Kadesh Priestess
Scalding Chill
|
Posted - 2010.04.27 12:54:00 -
[352]
Originally by: Ibishima Nachtmahr great tool, very accurate, love it :)
BUT
i've trouble to close (yeah, simple close) the program...
i click the close button, and it hang's... have to kill python with "kill".
Don't know if it's a python or a pyfa problem, but any help would be appreciated :)
Good point here is that i experience exactly the same issue when pyfa is launched using python2.6. With 2.5 on linux or with pure 2.6 (windows or gentoo) pyfa exits properly, but on my debian box it just hangs. I tend to blame inconsistency of python packages as not all of the may have been upgraded to 2.6 in debian testing. If it won't be resolved in couple of next months i'll look into it.
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Ibishima Nachtmahr
|
Posted - 2010.04.27 22:00:00 -
[353]
og, good, i'm not the only one having problems :) ok, then i think it's the python 2.6.5 version under Arch-Linux, the question is: is there a problem with python or with the dependencies...
well, i hope, the next version of python OR pyfa fix whatever is going wrong ^^ and then i can kick eft+wine from my system ^^
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Hurney Galleck
Amarr
|
Posted - 2010.05.06 01:52:00 -
[354]
Just thought that people here might be interested, that I've created Macports portfile for pyfa, which you can access here (it's still waiting for inclusion in Macports).
If you use Mac, want to play with pyfa, but have no idea what you need to do with the file, follow this instruction:
- Install Macports from here
- Open Terminal, and run following commands:
Quote:
$ mkdir -p ~/.localports/games/pyfa $ cd ~/.localports/games/pyfa $ curl 'http://trac.macports.org/raw-attachment/ticket/23086/Portfile' > Portfile % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 100 1753 100 1753 0 0 1757 0 --:--:-- --:--:-- --:--:-- 3270 $ cd ../../ $ portindex Creating software index in /Users/yacoob/.localports Adding port games/pyfa
Total number of ports parsed: 1 Ports successfully parsed: 1 Ports failed: 0 $ sudo chmod u+w /opt/local/etc/macports/sources.conf $ sudo sh -c 'echo "file://$(pwd)/" >> /opt/local/etc/macports/sources.conf' $ sudo port sync $ sudo port info pyfa pyfa @0.7 (games) Variants: dev, [+]stable
Description: pyfa is the Python Fitting Assistant, a standalone application to create ship fittings for the EVE-Online SciFi MMORPG. Homepage: http://pyfa.sourceforge.net/
Runtime Dependencies: py26-gtk Platforms: darwin License: unknown Maintainers: [email protected] $ sudo port install pyfa ---> Computing dependencies for pyfa (...)
If author of the pyfa finds it useful, feel free to include it at the top of the thread. Oh, and thanks a lot for a very useful tool! :)
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Kadesh Priestess
Scalding Chill
|
Posted - 2010.05.12 16:15:00 -
[355]
Originally by: Ibishima Nachtmahr Edited by: Ibishima Nachtmahr on 29/04/2010 00:44:04 EDIT: could it be a problem of x86_64 Linux? have read about some problems with 64bit systems running 32bit programs... don't know, if pyfa is tested for 64bit...
Not likely. IIRC i had the same problem on 32-bit debian (using amd64 too atm).
Originally by: Hurney Galleck If author of the pyfa finds it useful, feel free to include it at the top of the thread. Oh, and thanks a lot for a very useful tool! :)
Sure, after some minor testing... will try to do it this or following week. If i forget about it - eve-mail me ingame plz, don't have enough time even to monitor this thread atm >.<
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Ivan Klarkovich
|
Posted - 2010.05.16 03:56:00 -
[356]
I have a laptop dual-booted with both Windows 7 and Ubuntu. I got the Windows version to work well and overall I think Pyfa has a lot of potential.
However, when I try to run downloadData.py on Ubuntu, I get an error while extracting the data that says: CompressionError("bz2 module is not available.")
After googling the issue and trying to download a package with Python the bz2 module, the same thing still happens. I'm not sure if it's a problem with Python, Pyfa, or something I did incorrectly...
Any ideas? |

Kadesh Priestess
Scalding Chill
|
Posted - 2010.05.19 07:41:00 -
[357]
Originally by: Ivan Klarkovich After googling the issue and trying to download a package with Python the bz2 module, the same thing still happens. I'm not sure if it's a problem with Python, Pyfa, or something I did incorrectly...
Any ideas?
This is problem with your python. it cannot find library used for decompressing data. Please check list of python-* packages available and find one which has this module.
|

Aamrr
|
Posted - 2010.05.19 08:10:00 -
[358]
Originally by: Ibishima Nachtmahr great tool, very accurate, love it :)
BUT
i've trouble to close (yeah, simple close) the program...
i click the close button, and it hang's... have to kill python with "kill".
Don't know if it's a python or a pyfa problem, but any help would be appreciated :)
I just upgraded to the latest version of Linux Mint today, and I'm now experiencing that problem, even after doing a fresh reinstallation of pyfa.
A solution would be nice....
|

Kadesh Priestess
Scalding Chill
|
Posted - 2010.05.24 19:33:00 -
[359]
I've just pushed fix for hang on exit which affected some machines. Those guys using git version can update model to pull it into local repository.
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Kadesh Priestess
Scalding Chill
|
Posted - 2010.06.02 12:26:00 -
[360]
0.9 release is out.
Links: 0.9 (win, src)
- Fully updated for Tyrannis 1.0.1, including AT8 prize ships (Utu and Adrestia)
- Now pyfa downloads and updates data automatically
- Fixed bug preventing pyfa from running under accounts with non-latin user name
- Fixed hang on exit which occured on certain software configurations
- Usual arrangement of calculation fixes
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Lord Khelben
Amarr Secret Squirrel Readiness Group Wildly Inappropriate.
|
Posted - 2010.07.02 04:06:00 -
[361]
Originally by: Hurney Galleck Just thought that people here might be interested, that I've created Macports portfile for pyfa, which you can access here (it's still waiting for inclusion in Macports).
If you use Mac, want to play with pyfa, but have no idea what you need to do with the file, follow this instruction:
- Install Macports from here
- Open Terminal, and run following commands:
Quote:
$ mkdir -p ~/.localports/games/pyfa $ cd ~/.localports/games/pyfa $ curl 'http://trac.macports.org/raw-attachment/ticket/23086/Portfile' > Portfile % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 100 1753 100 1753 0 0 1757 0 --:--:-- --:--:-- --:--:-- 3270 $ cd ../../ $ portindex Creating software index in /Users/yacoob/.localports Adding port games/pyfa
Total number of ports parsed: 1 Ports successfully parsed: 1 Ports failed: 0 $ sudo chmod u+w /opt/local/etc/macports/sources.conf $ sudo sh -c 'echo "file://$(pwd)/" >> /opt/local/etc/macports/sources.conf' $ sudo port sync $ sudo port info pyfa pyfa @0.7 (games) Variants: dev, [+]stable
Description: pyfa is the Python Fitting Assistant, a standalone application to create ship fittings for the EVE-Online SciFi MMORPG. Homepage: http://pyfa.sourceforge.net/
Runtime Dependencies: py26-gtk Platforms: darwin License: unknown Maintainers: [email protected] $ sudo port install pyfa ---> Computing dependencies for pyfa (...)
If author of the pyfa finds it useful, feel free to include it at the top of the thread. Oh, and thanks a lot for a very useful tool! :)
I ran into problems doing the above where my python build did not recognize the py26-gtk framework I installed from macports. I fixed the problem by moving the default python build and softlinking the framework I got from macports in its place.
$ sudo mv /usr/bin/python /usr/bin/python.default $ sudo ln -s /usr/bin/python /opt/local/Library/Frameworks/Python.framework/Versions/2.6/bin/python2.6
Now the pyfa link installed via the above macports profile runs flawlessly. Hope this helps others who ran into the same problem.
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Sable Blitzmann
Minmatar Blue Republic
|
Posted - 2010.07.28 03:28:00 -
[362]
is there any damage profile that I can download? The one mentioned on pg 15 (?) doesn't have the damage profiles
|

Sakari Orisi
Atomic Battle Pigeons
|
Posted - 2010.07.28 03:54:00 -
[363]
Originally by: Sable Blitzmann is there any damage profile that I can download? The one mentioned on pg 15 (?) doesn't have the damage profiles
Hey there, You can find a file at http://sourceforge.net/projects/pyfa/files/extra/dmg/download
Just place it in your .pyfa directory (which should be in your My Documents/ or home dir).
For future questions, please refer to the updated thread.
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Jerera
Minmatar
|
Posted - 2010.09.03 18:52:00 -
[364]
I'm having this error on ArchLinux with 0.9 :
** Message: pygobject_register_sinkfunc is deprecated (GtkWindow) ** Message: pygobject_register_sinkfunc is deprecated (GtkInvisible) ** Message: pygobject_register_sinkfunc is deprecated (GtkObject) error while loading fits Traceback (most recent call last): File "./launch.py", line 67, in <module> window = mainWindow.mainWindow() File "/home/romain/Downloads/pyfa/gui/mainWindow/__init__.py", line 38, in __init__ self.fits = fitting.loadFits() File "/home/romain/Downloads/pyfa/model/fitting/__init__.py", line 1051, in loadFits packedData = dataFolder.pickleFileToObj("fits") File "/home/romain/Downloads/pyfa/model/dataFolder.py", line 80, in pickleFileToObj struct = cPickle.load(f) File "/home/romain/Downloads/pyfa/model/fitting/__init__.py", line 763, in __setstate__ ship = item.getItem(state["ship"]) File "/home/romain/Downloads/pyfa/model/item.py", line 262, in getItem c = cached_query(getItemQueryByID, (ID,)) File "/home/romain/Downloads/pyfa/model/cache.py", line 38, in cached_query c.execute(query, *args) sqlite3.OperationalError: no such column: soundID

But yeah, you are obviously interested in my post because you're now reading my signature.
My English might be choppy - I'm not a native English speaker. |
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