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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
AstroPhobic
Divine Retribution
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Posted - 2009.08.22 18:00:00 -
[61]
Edited by: AstroPhobic on 22/08/2009 18:01:19 An absolution is showing incorrect DPS readings, fairly sure the ship bonuses aren't applying.
6x Heavy Pulse II, Amarr Navy MF, 3x HS II, All level 5, drones off
pyfa: 412.2 DPS EFT: 687 DPS
It's exactly 60% of the EFT reading, when applying the all level 5 ship bonus (5% damage, 5% rof) you get .6*1.25/.75 = 1
Also, is there any place to check ship bonuses once you bring the fitting screen up? Without starting to make a new setup, that is.
edit: Also, suggesting any way to display the CPU and PG on mods before fitting... it helps a lot when trying to cram fits.
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Sakari Orisi
Dreams of Desolation Systematic-Chaos
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Posted - 2009.08.22 18:00:00 -
[62]
Edited by: Sakari Orisi on 22/08/2009 18:05:34
Originally by: Drake Draconis I think I could pull that off...
I have the development tools here... but I'm not sure where to start >.>;
Send me an EVEMail and we'll chat....
Because a Fitting tool for Mac's is desperately needed.
Could you join our irc channel ? #pyfa on irc.freenode.org
Originally by: AstroPhobic Edited by: AstroPhobic on 22/08/2009 18:01:19 An absolution is showing incorrect DPS readings, fairly sure the ship bonuses aren't applying.
6x Heavy Pulse II, Amarr Navy MF, 3x HS II, All level 5, drones off
pyfa: 412.2 DPS EFT: 687 DPS
It's exactly 60% of the EFT reading, when applying the all level 5 ship bonus (5% damage, 5% rof) you get .6*1.25/.75 = 1
Also, is there any place to check ship bonuses once you bring the fitting screen up? Without starting to make a new setup, that is.
edit: Also, suggesting any way to display the CPU and PG on mods before fitting... it helps a lot when trying to cram fits.
Fixed
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Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.08.22 22:15:00 -
[63]
Originally by: Sakari Orisi Edited by: Sakari Orisi on 22/08/2009 18:10:00 Edited by: Sakari Orisi on 22/08/2009 18:05:34
Originally by: Drake Draconis I think I could pull that off...
I have the development tools here... but I'm not sure where to start >.>;
Send me an EVEMail and we'll chat....
Because a Fitting tool for Mac's is desperately needed.
Could you join our irc channel ? #pyfa on irc.freenode.org
I don't use IRC... sorry.
I'll keep an eye out for you on EVE. : O ) ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
Sakari Orisi
Dreams of Desolation Systematic-Chaos
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Posted - 2009.08.22 23:51:00 -
[64]
Originally by: Drake Draconis
I'll keep an eye out for you on EVE. : O )
Will do, I should be on tomorrow
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Sakari Orisi
Aliastra
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Posted - 2009.08.23 16:44:00 -
[65]
I'm proud to announce the release of pyfa 0.3.4, this release adds price checking support [enable it by right clicking on the price part of the right pane and checking the checkbox] and fixes some bugs with T3 subsystems.
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Ix Forres
Caldari Vanguard Frontiers Slightly Inappropriate.
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Posted - 2009.08.24 17:42:00 -
[66]
Excellent tool and major kudos for making this open source! Looking forward to using it on my Mac when it arrives. -- Ix Forres EVE Application Developer Charactr (NEW) | EVE Metrics | I Tweet |
Seriously Bored
Minmatar
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Posted - 2009.08.24 18:10:00 -
[67]
Whoah, how'd I miss this. I look forward to trying to get it work on my Mac later.
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Sakari Orisi
Aliastra
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Posted - 2009.08.24 21:35:00 -
[68]
Originally by: Seriously Bored Whoah, how'd I miss this. I look forward to trying to get it work on my Mac later.
I'd love to get news on how it worked, not much people have tried using it on mac so far.
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Seriously Bored
Minmatar
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Posted - 2009.08.24 23:20:00 -
[69]
Originally by: Sakari Orisi
Originally by: Seriously Bored Whoah, how'd I miss this. I look forward to trying to get it work on my Mac later.
I'd love to get news on how it worked, not much people have tried using it on mac so far.
Hmmm... well, I have Python 2.6 and GTK+ up and running on OS 10.5, but I'm hitting a snag with pyGTK. Still trying to figure out how to compile it for my computer (kind of a noob at that stuff). Once I have that down, I'll let you know how it runs.
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Sakari Orisi
Aliastra
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Posted - 2009.08.25 14:09:00 -
[70]
I'm proud to announce the release of pyfa 0.3.5, the highlights of this version are:
- Fix several crashes and bugs
- Color modules you don't have the skills for red
- Add a tooltip for scan resolution that lists lock times for often used ships
- Add an import from XML feature
- Add an option to load ammo into all valid modules
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Atreus Tac
Blood Covenant Pandemic Legion
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Posted - 2009.08.25 15:02:00 -
[71]
What would be awesome and would be one extra USP over EFT would be to have the stats of the drones that are active.
For example with sentries, it would show their optimal range and tracking.
maybe with other combat drones it shows their MWD speed (which is very important)
and with the Ewar drones it will show their whatever strenght.
Dont know how hard that will be to do but it will help me alot.
But anyway, well done __________________________________________________________
[16:54:07] Kopier Tante > if you got an mwd then your completly ****ed [16:54:34] Kopier Tante > you got no defence, no speed, nothing. |
Sakari Orisi
Aliastra
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Posted - 2009.08.25 16:13:00 -
[72]
Originally by: Atreus Tac What would be awesome and would be one extra USP over EFT would be to have the stats of the drones that are active. For example with sentries, it would show their optimal range and tracking. maybe with other combat drones it shows their MWD speed (which is very important) and with the Ewar drones it will show their whatever strenght. Dont know how hard that will be to do but it will help me alot. But anyway, well done
I've just finished adding this in the git, It'll be included in the next release of pyfa :)
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tendao
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Posted - 2009.08.25 16:34:00 -
[73]
Edited by: tendao on 25/08/2009 16:41:22 Great app. If you could add a couple things to the todo list it'd be awesome. - A right click option on a search result item to bring up the market group would be useful since it's easier to search for an item and bring up the group than navigate drop downs. - The search length minimum of 3 characters needs to be shortened so you can search for implants easily (The identifier is on the end and has a 3 char uniq ID [CC8,..]) edit To clarify, when I search for CC8 I get no results.
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Necrocavus
Caldari De-ja-vU Scalar Federation
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Posted - 2009.08.25 17:16:00 -
[74]
In previous applications, there was an option indicating all related skills to specific ships/modules. It was very useful really. For example, it tell you for Cruise launchers T2 that Cruise Specialization, Guided Missiles, Advanced Weapon Upgrades, etc affect performance of the launcher. Same is valid for ships.
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Sakari Orisi
Aliastra
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Posted - 2009.08.25 19:20:00 -
[75]
Originally by: Necrocavus In previous applications, there was an option indicating all related skills to specific ships/modules. It was very useful really. For example, it tell you for Cruise launchers T2 that Cruise Specialization, Guided Missiles, Advanced Weapon Upgrades, etc affect performance of the launcher. Same is valid for ships.
I've just finished adding this to the latest git tree, thanks for remember me to code that, had almost forgotten :p.
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Davinel Lulinvega
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Posted - 2009.08.25 19:25:00 -
[76]
Originally by: Atreus Tac What would be awesome and would be one extra USP over EFT would be to have the stats of the drones that are active.
For example with sentries, it would show their optimal range and tracking.
maybe with other combat drones it shows their MWD speed (which is very important)
and with the Ewar drones it will show their whatever strenght.
Dont know how hard that will be to do but it will help me alot.
But anyway, well done
EFT does do this just fyi.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |
Josorna
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Posted - 2009.08.25 19:49:00 -
[77]
A bit of testing on my Win XP, using 0.35
First, error info, collected while first importing character through API, then messing around with some Abaddon setups:
H:\pyfa\win\library.zip\gui\mainWindow.py:109: PangoWarning: couldn't load font "MS Shell Dlg Not-Rotated 8", falling back to "Sans Not-Rotated 8", expect ugly output.
About 20 lines whining about missing fonts.
But, onto usage. Seems working basically fine, but at least on XP the bars which show the usage for cpu / grid / drones the text about percentage is almost unreadable. Also, I see no way of displaying actual hp of shields / armor / structure, as the HP listing only shows effective. Then, even though game lists say, energized plates as one big chunk on market, it's really easier to have them sorted like EFT does based on type. It just makes finding that wanted module a lot easier. Another sorting thing I'd like, is on rigs. First should be small / medium / large selection so when fitting you first make the selction of size, then just browse through the different rig types. At least I generally fit only one ship at a time, so there's no need to constantly select which size I'd want.
That's all I could think of now. Good work so far.
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Sakari Orisi
Aliastra
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Posted - 2009.08.25 19:57:00 -
[78]
Originally by: Josorna A bit of testing on my Win XP, using 0.35
First, error info, collected while first importing character through API, then messing around with some Abaddon setups:
H:\pyfa\win\library.zip\gui\mainWindow.py:109: PangoWarning: couldn't load font "MS Shell Dlg Not-Rotated 8", falling back to "Sans Not-Rotated 8", expect ugly output.
About 20 lines whining about missing fonts.
But, onto usage. Seems working basically fine, but at least on XP the bars which show the usage for cpu / grid / drones the text about percentage is almost unreadable. Also, I see no way of displaying actual hp of shields / armor / structure, as the HP listing only shows effective. Then, even though game lists say, energized plates as one big chunk on market, it's really easier to have them sorted like EFT does based on type. It just makes finding that wanted module a lot easier. Another sorting thing I'd like, is on rigs. First should be small / medium / large selection so when fitting you first make the selction of size, then just browse through the different rig types. At least I generally fit only one ship at a time, so there's no need to constantly select which size I'd want.
That's all I could think of now. Good work so far.
Fonts: Those warnings usualy mean you are missing some fonts on your system, as long as pyfa is displaying fine they are harmless.
HP: The actual shields/armor/structure can be displayed by right clicking anywhere in the fitting pane and hitting "view ship stats".
rigs & membranes: I'll look into the structure of the market browser, as it's indeed quite anoying. I'm going to do rigs ordering for sure, I'll also look into membranes but won't make any promesses there.
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Sakari Orisi
Aliastra
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Posted - 2009.08.26 11:30:00 -
[79]
I'm proud to announce the release of pyfa 0.3.6, the highlights of this build are:
- Several Bugfixes
- Add an option to autoset gang skills based on the active character's skills
- Add a section where you can see what items affect a certain item
- More drone stats directly visible in the drone pane instead of having to check the drone's stats
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.08.26 12:21:00 -
[80]
A pity it needs python 2.6. Most linux distributions have 2.5 as the standard one and are skipping directly to 3.0.
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Cygwin Gaad
Caldari The Element Syndicate Black Mesa Project
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Posted - 2009.08.26 13:01:00 -
[81]
forgive my confusion but is this a linux specific project?
not to poo poo your efforts but with EFT and EveHQ for 3rd party fitting programs, are you simply reinventing the wheel to be open source? -
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Seriously Bored
Minmatar
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Posted - 2009.08.26 13:19:00 -
[82]
Originally by: Cygwin Gaad forgive my confusion but is this a linux specific project?
not to poo poo your efforts but with EFT and EveHQ for 3rd party fitting programs, are you simply reinventing the wheel to be open source?
Technically, it's an open platform project. I'm working on getting it to run on OSX right now. (Still trying to resolve my pyGTK problem)
I salute reinventing the closed wheel into an open source one!
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.08.26 14:32:00 -
[83]
Well the requirement of python 2.6 made it definitely useless for me. PAssed 3 hours trying to make it work, but due to the large difficulties of making python 2.6 install properly with binascci to install pygtk on it on any ubuntu.
Was really exited to working with that and even improving. But that si a really unhappy version of pythoon to choose :(
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Sakari Orisi
Aliastra
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Posted - 2009.08.26 14:37:00 -
[84]
Originally by: Seishi Maru Well the requirement of python 2.6 made it definitely useless for me. PAssed 3 hours trying to make it work, but due to the large difficulties of making python 2.6 install properly with binascci to install pygtk on it on any ubuntu.
Was really exited to working with that and even improving. But that si a really unhappy version of pythoon to choose :(
It should just be a matter of installing the python2.6 packages (Linkage for Jaunty) and pygtk.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.08.26 15:53:00 -
[85]
nope. P2.6 cannto compile correctly on ubuntu without screwing with the default python that is needed for the distribution to work on several systems. Simply cannot build some of the modules that are required for pygtk.
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Sakari Orisi
Aliastra
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Posted - 2009.08.26 16:50:00 -
[86]
Edited by: Sakari Orisi on 26/08/2009 16:50:39
Originally by: Seishi Maru nope. P2.6 cannto compile correctly on ubuntu without screwing with the default python that is needed for the distribution to work on several systems. Simply cannot build some of the modules that are required for pygtk.
Ok, I just finished pushing a change that should make it work with both python 2.5 and 2.6, please tell me if you run into anymore problems.
edit: It's in the git tree
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.08.26 18:55:00 -
[87]
Works now.
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jet800
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Posted - 2009.08.26 19:02:00 -
[88]
Originally by: Sakari Orisi
Originally by: Davinel Lulinvega
Originally by: jet800 Windows 7 x64 RC1, downloadData.exe runs successfully, but pyfa.exe gives this in the log:
Quote: Traceback (most recent call last): File "launch.py", line 17, in <module> File "gui\mainWindow.pyo", line 16, in <module> File "gui\shipBrowserWindow.pyo", line 15, in <module> File "model\category.pyo", line 15, in <module> File "model\sql.pyo", line 20, in <module> sqlite3.OperationalError: unable to open database file
Where is it installed? It runs fine on my laptop with the same os. I believe that error comes from not having write permission. Try moving it or running as admin.
That error comes from pyfa not finding the database file, this can mean two things: you didn't run downloadData.exe as the same user as pyfa.exe (admin doesn't matter here, just same overall user) OR downloadData.exe failed to write the database file due to some permission problems.
It is installed in C:\Downloads\new\pyfa-0.3.2-bin
DownloadData says "All files up to date!"
But error still occurs. UAC off, tried both admin and normal mode.
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Sakari Orisi
Aliastra
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Posted - 2009.08.26 19:13:00 -
[89]
Originally by: jet800
It is installed in C:\Downloads\new\pyfa-0.3.2-bin
DownloadData says "All files up to date!"
But error still occurs. UAC off, tried both admin and normal mode.
Did you try running downloadData.exe as admin as well?
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Maar'sha
The Miner's Paradise
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Posted - 2009.08.26 19:41:00 -
[90]
Edited by: Maar''sha on 26/08/2009 19:41:39 Hello,
Here a link which describes the way of installing python and pygtk on OS X.
No need to compile pyfa, the linux version work well.
But I can't add a module to any fit
It seems that doubleclicking doesn't work.
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