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![Bunnie Hop Bunnie Hop](https://images.evetech.net/characters/1059983542/portrait?size=64)
Bunnie Hop
Sebiestor Tribe Minmatar Republic
44
|
Posted - 2012.05.28 19:28:00 -
[1] - Quote
I will start out saying that I love PVE in this game, I do not like PVP, though I don't mind that it goes on around me as I know how to protect myself and how to deal with ninja salvagers or thieves.
In reading the forums and watching the presentations from FanFest 2012 I am wondering what the future of PVE is in EVE Online. I recall seeing a dev talk about changing NPC ships in missions to more accurately reflect player ships so that missions are training people towards PVP, at least I believe that is what he said and if I am wrong please correct me, but no need to flame. Also it has been said that they are reducing and/or eliminating 'gun mining' so that the minerals gained from missioning will be greatly reduced or removed and I don't know if that is true or just forum gossip. So if they reduce the number of ships, will they reduce the amount of ISK gained in a mission or will the ships net worth (bounty) rise to compensate for the fewer targets? Are they considering adding more missions at any time?
PVP'ers, I know your impulse is to prattle on about how this is a PVP game but do realize a great many of us do not like PVP though we love EVE and PVE, so we aren't going anywhere just because you want us to. We will not be forced into low sec either. Speaking for myself, I will continue in EVE so long as the PVE continues to be engaging and rewarding but I would like to know exactly what is planned for it.
Thank you for any information anyone can provide. |
![DeMichael Crimson DeMichael Crimson](https://images.evetech.net/characters/2075069066/portrait?size=64)
DeMichael Crimson
Republic University Minmatar Republic
2232
|
Posted - 2012.05.28 19:32:00 -
[2] - Quote
Nice post. +1 Like |
![Simetraz Simetraz](https://images.evetech.net/characters/1394972506/portrait?size=64)
Simetraz
State War Academy Caldari State
265
|
Posted - 2012.05.28 19:40:00 -
[3] - Quote
Yeh PvE section (missions) does need some love. Even a small group of a couple people could do a lot.
I the minimal I think the AI should upgrade as mission Levels go up. Level IV really should have a sleeper AI.
I think it would be really cool if there was a epic line that used some of the more common PvP methods in a mission. With a very strong warning you will get your a$$ kicked so bring friends.
I don't know if the AI is easily gotten to in the game but if it they could pull it out to allow them to tweak it at any time with minimal effort it would make for some interesting and dynamic experiences.
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![Gul'gotha Derv'ash Gul'gotha Derv'ash](https://images.evetech.net/characters/1568279074/portrait?size=64)
Gul'gotha Derv'ash
Z3R0 RETURN MINING INC. Li3 Federation
18
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Posted - 2012.05.28 19:40:00 -
[4] - Quote
Basically the future for PvE is bleak. Why? The CSM is controlled by the PvP players that have been pushing their own agenda for years. They don't like having to leave the security of their Sov to rat or run missions so they ***** and moan to get more and more taken from high and put into null sec.
There in lies the biggest problem though. There is supposed to be a risk vs reward system in place. You risk being attacked at any moment in low/null sec so your reward should be high, right? Well in my experience the Sov space of alliances is MUCH safer than high sec. You run little to no risk of being killed by another player. If for some reason you do have someone that isn't friendly pop into your system you knew he was coming 10 minutes before from intel channels.
Most people will try to say that it takes a lot of effort to keep a sov system safe, but that is incorrect. It takes a lot of people in an alliance to keep Sov safe. If you have numbers, and can field a fleet you will rarely if ever find yourself needing to do so to defend your space.
The risk needs put back into Null to justify the rewards, i.e. remove local from null and leave it in low/high. Remove gate fire so you can't see when someone pops into your gate camps, etc, etc. That would be a step in the right direction.
edit: and this ISN"T a PvP game. This is a sandbox. It is designed to let people decide for themselves what they want to do inside the box. CCP has been moving farther and farther away from the true sandbox aspect and listened too much to what the CSM says. That is why you see a constant push for people to PvP and why CCP is moving the entire game in that direction, and has been for some time. |
![Vaju Enki Vaju Enki](https://images.evetech.net/characters/91855185/portrait?size=64)
Vaju Enki
Secular Wisdom
80
|
Posted - 2012.05.28 19:41:00 -
[5] - Quote
There's no such thing as PvE in EvE Online, everything you in this game is a form of PvP competition. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |
![Cutter Isaacson Cutter Isaacson](https://images.evetech.net/characters/1397439471/portrait?size=64)
Cutter Isaacson
Brutor Tribe Minmatar Republic
152
|
Posted - 2012.05.28 19:49:00 -
[6] - Quote
EVE is a PVP game, not Minecraft single player on easy mode in space. The PVP should, and always will, take priority with the PVE content being supplemental. And lets face it, if you play EVE solely for its PVE content then you really should go find another game to play, because PVE in EVE has always been a bit sucky. I should also say that I am a Carebear who has in the past been a pvp'er and is now trying to get back in to it, mostly because I realised that PVE is a waste of -ú10 a month. CCP, WHEN AM I GOING TO GET MY CORP BACK? KINDA WANT MY STUFF BACK FROM THE HANGARS. |
![AFK Hauler AFK Hauler](https://images.evetech.net/characters/90043529/portrait?size=64)
AFK Hauler
State War Academy Caldari State
210
|
Posted - 2012.05.28 19:50:00 -
[7] - Quote
Vaju Enki wrote:There's no such thing as PvE in EvE Online, everything you in this game is a form of PvP competition.
Even the forums... |
![Bunnie Hop Bunnie Hop](https://images.evetech.net/characters/1059983542/portrait?size=64)
Bunnie Hop
Sebiestor Tribe Minmatar Republic
46
|
Posted - 2012.05.28 19:55:00 -
[8] - Quote
Cutter Isaacson wrote:EVE is a PVP game, not Minecraft single player on easy mode in space. The PVP should, and always will, take priority with the PVE content being supplemental. And lets face it, if you play EVE solely for its PVE content then you really should go find another game to play, because PVE in EVE has always been a bit sucky. I should also say that I am a Carebear who has in the past been a pvp'er and is now trying to get back in to it, mostly because I realised that PVE is a waste of -ú10 a month.
I rather enjoy the PVE aspect as do my friends so for me it isn't a waste of money. Telling someone they should go to another game is really stupid. I have played for years and find it enjoyable. How does the existence of PVE content hurt the PVP content by the way? |
![Darth Tickles Darth Tickles](https://images.evetech.net/characters/250045616/portrait?size=64)
Darth Tickles
Dark Sun Consortium
455
|
Posted - 2012.05.28 19:59:00 -
[9] - Quote
What you're likely to see is more cooperative pve all down the line, from hisec down to null. Incursions are actually a great feature besides the fact that they spewed out far too much isk in hisec compared to basically every other isk-generating activity. You will likely see more activities like incursions, but with a better balance of risk and reward across the security sectors.
What you are unlikely to see is any effort at all being spent on more solo pve content like lvl 4s. If you just want to run missions by yourself in your pimp golem, you're still going to just be saving the damsel in distress for the 10000th time. |
![Cutter Isaacson Cutter Isaacson](https://images.evetech.net/characters/1397439471/portrait?size=64)
Cutter Isaacson
Brutor Tribe Minmatar Republic
152
|
Posted - 2012.05.28 20:02:00 -
[10] - Quote
Bunnie Hop wrote:Cutter Isaacson wrote:EVE is a PVP game, not Minecraft single player on easy mode in space. The PVP should, and always will, take priority with the PVE content being supplemental. And lets face it, if you play EVE solely for its PVE content then you really should go find another game to play, because PVE in EVE has always been a bit sucky. I should also say that I am a Carebear who has in the past been a pvp'er and is now trying to get back in to it, mostly because I realised that PVE is a waste of -ú10 a month. I rather enjoy the PVE aspect as do my friends so for me it isn't a waste of money. Telling someone they should go to another game is really stupid. I have played for years and find it enjoyable. How does the existence of PVE content hurt the PVP content by the way?
Judging from your attitude toward the PVP'ers, it seems clear that you consider PVE to be on an equal footing with PVP content, which is not the case. As I said, PVE is a supporting member of the EVE universe, and while CCP will give little buffs here and there, and tries to maintain a minimum of content, it will never ever get the same treatment as combat oriented PVP. This will eventually lead you to become disillusioned with the game, so to save yourself the tears and stress I suggested looking for another game.
You also seemed to completely miss the bit where I said I am a Carebear myself, and after years fo doing it I realised that it was never going to be any better than it currently is, and that I was bored out of my mind, so now I am going to start switching back to doing the thing this game is built for. I'm going to re-learn how to kill people. CCP, WHEN AM I GOING TO GET MY CORP BACK? KINDA WANT MY STUFF BACK FROM THE HANGARS. |
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![Bunnie Hop Bunnie Hop](https://images.evetech.net/characters/1059983542/portrait?size=64)
Bunnie Hop
Sebiestor Tribe Minmatar Republic
46
|
Posted - 2012.05.28 20:02:00 -
[11] - Quote
Darth Tickles wrote:What you're likely to see is more cooperative pve all down the line, from hisec down to null. Incursions are actually a great feature besides the fact that they spewed out far too much isk in hisec compared to basically every other isk-generating activity. You will likely see more activities like incursions, but with a better balance of risk and reward across the security sectors.
What you are unlikely to see is any effort at all being spent on more solo pve content like lvl 4s. If you just want to run missions by yourself in your pimp golem, you're still going to just be saving the damsel in distress for the 10000th time.
Yeah that damsel isn't too bright. Well more cooperative PVE would be great really. The Lvl 4s are fun enough when run with friends but incursions and mass gatherings are much more so. |
![Vicky Somers Vicky Somers](https://images.evetech.net/characters/1325142637/portrait?size=64)
Vicky Somers
Rusty Anchor
26
|
Posted - 2012.05.28 20:03:00 -
[12] - Quote
First of all I would like to point out that there is no PVE in Eve. At least there is no PVE that doesn't involve PVP. Everything you do will to some degree be affected by other players. Those who do not understand this tend to receive a rather unpleasant surprise from time to time, be it a nasty suicide gank, a war dec, scam, or some form of harassment. And that is exactly what makes Eve so unique. No instanced content. Just a single shard, sandbox.
About 95% of my time in Eve is spent on exploration. I'm not a role playing type of person but I have since childhood had a fascination with space. That's the reason why I play Eve. I don't really care for playing with others, but one of the main reasons why I play Eve is the constant threatening presence of people. It gives New Eden a faint, dark & dystopian pulse. Something you can't get from NPCs. It needs real human beings and all their potential evil.
Now, the main issue with PVE for me is reward. I don't really care that much about isk, or finding some rare spawn that will reward me with even more isk. I want PVE to reward me with story and lore. And in this regard Eve has a lot of room for improvement. Obviously, there's a lot of people who don't care about story & lore and just want to pew or mine or whatever. That's good for them and so story should not be forced on them. Those who do have interest in the story on the other hand, should be rewarded with it through PVE which as far as I'm concerned is mainly exploration. Agent missions have too much in common with tripe like WoW fetch quests and the like. This doesn't fit in the Eve universe.
You could argue that story & lore in Eve comes from the player driven politics. But let us be honest here. I do not care for the antics of autistic neckbeards with attention issues who have too much time on their hands. And I doubt that anyone outside of a select few cares about what happens in the political side of null. But that doesn't mean that story & lore cannot be in some way player drive. Eve has fanfiction featured on their website. Why not find a way to incorporate parts of those stories & shorts into the game itself? When I run into some rare NPC and kill it, I want to find documents, secrets, history, etc.
The story of Eve has so far evolved extremely slowly. Despite the good books that have been written, little to no lore & story advancement has took place within the game itself. Apocrpypha was a step in the right direction, but was rather underwhelming in my opinion. Sleeper sites had too much in common with L4 missions and gave very little background information, history, lore and so on.
TL/DR: let PVE rewards focus with more on story & lore and less on fetch style wow quests and isk farming |
![Tobiaz Tobiaz](https://images.evetech.net/characters/1796481945/portrait?size=64)
Tobiaz
Spacerats
530
|
Posted - 2012.05.28 20:05:00 -
[13] - Quote
If CCP wants to make PvE more challenging the FIRST thing they should do is getting rid of all the unique names for every 'type' of NPC. This makes it so damn ridiculously easy to 'learn' fights and takes away any possibilities for surprises.
Level 4 missions were already bad, but Incursions are even worse. The experienced players know EXACTLY in which order NPC should be taken out, minimizing the chance of abilities like webbing, neuting or ECM to shake things up.
Of course then there is also the bounty, also telling exactly which the nasty 'elite' ships are.
Scrap all specific names (and drop the stupid Gisti, Corpior etc. bullshit as well) and scrap all bounties. Instead make every NPC drop a dogtag which can then be sold to CONCORD as the 'bounty' (aside from its current uses). Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt
Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
![Neftaran Neftaran](https://images.evetech.net/characters/893556280/portrait?size=64)
Neftaran
Eternal Profiteers Empire
5
|
Posted - 2012.05.28 20:06:00 -
[14] - Quote
The PvE aspect of this game is utterly horrible. |
![Darth Tickles Darth Tickles](https://images.evetech.net/characters/250045616/portrait?size=64)
Darth Tickles
Dark Sun Consortium
455
|
Posted - 2012.05.28 20:07:00 -
[15] - Quote
Neftaran wrote:The PvE aspect of this game is utterly horrible.
It really is.
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![Bunnie Hop Bunnie Hop](https://images.evetech.net/characters/1059983542/portrait?size=64)
Bunnie Hop
Sebiestor Tribe Minmatar Republic
46
|
Posted - 2012.05.28 20:07:00 -
[16] - Quote
Cutter Isaacson wrote:Bunnie Hop wrote:Cutter Isaacson wrote:EVE is a PVP game, not Minecraft single player on easy mode in space. The PVP should, and always will, take priority with the PVE content being supplemental. And lets face it, if you play EVE solely for its PVE content then you really should go find another game to play, because PVE in EVE has always been a bit sucky. I should also say that I am a Carebear who has in the past been a pvp'er and is now trying to get back in to it, mostly because I realised that PVE is a waste of -ú10 a month. I rather enjoy the PVE aspect as do my friends so for me it isn't a waste of money. Telling someone they should go to another game is really stupid. I have played for years and find it enjoyable. How does the existence of PVE content hurt the PVP content by the way? Judging from your attitude toward the PVP'ers, it seems clear that you consider PVE to be on an equal footing with PVP content, which is not the case. As I said, PVE is a supporting member of the EVE universe, and while CCP will give little buffs here and there, and tries to maintain a minimum of content, it will never ever get the same treatment as combat oriented PVP. This will eventually lead you to become disillusioned with the game, so to save yourself the tears and stress I suggested looking for another game. You also seemed to completely miss the bit where I said I am a Carebear myself, and after years fo doing it I realised that it was never going to be any better than it currently is, and that I was bored out of my mind, so now I am going to start switching back to doing the thing this game is built for. I'm going to re-learn how to kill people.
My first character is named Andrasta and was made in June, 03, I am not going anywhere and do wish you would stop telling me to do so. I did PVP at one time when mOo was about the place but I don't like it anymore so won't do it except in rare situations. My attitude towards PVP is pretty neutral, other than on the forums where PVPers in general flame the crud out of you for not being as sociopathic as many of them seem to be so perhaps I get defensive here. I didn't miss that you were a carebear but you are imposing your own subjective views of the game onto me. Yes you got bored with PVE and moved onto PVP, I do hope it goes well for you by the way as I feel no anomosity towards you, but I am content with PVE. |
![Aruken Marr Aruken Marr](https://images.evetech.net/characters/1352542234/portrait?size=64)
Aruken Marr
BSC LEGION Tactical Narcotics Team
134
|
Posted - 2012.05.28 20:10:00 -
[17] - Quote
PVE is my money maker. I make isk to PVP. I would very much like it if CCP went and re-imagined the PVE part of the game. At the moment for me it's just a dull grind for isk/sec status, nothing more. If they added an element of variation and unpredictability it'd be a lot more bearable and hopefully fun. Please make PVE fun CCP, it gets a bit repetitive once youve ran missions/sites a few dozen times... |
![Darth Tickles Darth Tickles](https://images.evetech.net/characters/250045616/portrait?size=64)
Darth Tickles
Dark Sun Consortium
455
|
Posted - 2012.05.28 20:14:00 -
[18] - Quote
Aruken Marr wrote:PVE is my money maker. I make isk to PVP. I would very much like it if CCP went and re-imagined the PVE part of the game. At the moment for me it's just a dull grind for isk/sec status, nothing more. If they added an element of variation and unpredictability it'd be a lot more bearable and hopefully fun. Please make PVE fun CCP, it gets a bit repetitive once youve ran missions/sites a few dozen times...
Ya, it is utterly horrible. As long as they maintain risk/reward balances, everybody wins from better pve. Better pve means more people logged in and in space. The more people logged in and in space, the better the game for everyone.
Creating interesting, dynamic, and balanced pve is by far one of the best ways ccp could spend resources to improve eve as a whole, if not the actual best. |
![Vera Algaert Vera Algaert](https://images.evetech.net/characters/91444685/portrait?size=64)
Vera Algaert
Republic University Minmatar Republic
166
|
Posted - 2012.05.28 20:15:00 -
[19] - Quote
Bunnie Hop wrote:Also it has been said that they are reducing and/or eliminating 'gun mining' so that the minerals gained from missioning will be greatly reduced or removed and I don't know if that is true or just forum gossip. stopped reading here.
they already did and you didn't notice. |
![Bunnie Hop Bunnie Hop](https://images.evetech.net/characters/1059983542/portrait?size=64)
Bunnie Hop
Sebiestor Tribe Minmatar Republic
46
|
Posted - 2012.05.28 20:17:00 -
[20] - Quote
Vera Algaert wrote:Bunnie Hop wrote:Also it has been said that they are reducing and/or eliminating 'gun mining' so that the minerals gained from missioning will be greatly reduced or removed and I don't know if that is true or just forum gossip. stopped reading here. they already did and you didn't notice.
They have not eliminated it. The removal of the low tech crap is what has reduced it so far. |
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![Vera Algaert Vera Algaert](https://images.evetech.net/characters/91444685/portrait?size=64)
Vera Algaert
Republic University Minmatar Republic
166
|
Posted - 2012.05.28 20:22:00 -
[21] - Quote
Darth Tickles wrote:Aruken Marr wrote:PVE is my money maker. I make isk to PVP. I would very much like it if CCP went and re-imagined the PVE part of the game. At the moment for me it's just a dull grind for isk/sec status, nothing more. If they added an element of variation and unpredictability it'd be a lot more bearable and hopefully fun. Please make PVE fun CCP, it gets a bit repetitive once youve ran missions/sites a few dozen times... Ya, it is utterly horrible. As long as they maintain risk/reward balances, everybody wins from better pve. Better pve means more people logged in and in space. The more people logged in and in space, the better the game for everyone. Creating interesting, dynamic, and balanced pve is by far one of the best ways ccp could spend resources to improve eve as a whole, if not the actual best. the rage if CCP implemented such proposals would be incredible.
people would be furious that their efficiency at grinding went way down (due to increased variation) and they now have to spend more time on an activity that is still unfun to them.
WoW players asked extremely vocally for more challenging and interesting dungeons - and when they got dungeons that couldn't be completed in 20 minutes and required some basic tactics & cooperation they punished Blizzard harshly for it.
It's understandable that bad players were unhappy but why did even the hardcore players cry for nerfs? because a dungeon (as opposed to raiding) is a means to gear up for the "real" game (raiding) and as such a chore that people want to get done with asap.
The same holds true for PvE in EVE for the type of person Aruken describes - a chore will always remain a chore no matter how you dress it up and the game developer making you less efficient at getting done with it only pisses you off. |
![Darth Tickles Darth Tickles](https://images.evetech.net/characters/250045616/portrait?size=64)
Darth Tickles
Dark Sun Consortium
457
|
Posted - 2012.05.28 20:26:00 -
[22] - Quote
Vera Algaert wrote:the rage if CCP implemented such proposals would be incredible.
Who said they were exclusive?
Just make dynamic group activities pay out more. As long as you can't make more in hisec than you can lowsec/nullsec, nobody actually cares how much more you can make running dynamic group sites.
If you wanna be a loner or don't have the time to group up, then your same old content is right there. |
![Bunnie Hop Bunnie Hop](https://images.evetech.net/characters/1059983542/portrait?size=64)
Bunnie Hop
Sebiestor Tribe Minmatar Republic
46
|
Posted - 2012.05.28 20:26:00 -
[23] - Quote
Vera Algaert wrote:Darth Tickles wrote:Aruken Marr wrote:PVE is my money maker. I make isk to PVP. I would very much like it if CCP went and re-imagined the PVE part of the game. At the moment for me it's just a dull grind for isk/sec status, nothing more. If they added an element of variation and unpredictability it'd be a lot more bearable and hopefully fun. Please make PVE fun CCP, it gets a bit repetitive once youve ran missions/sites a few dozen times... Ya, it is utterly horrible. As long as they maintain risk/reward balances, everybody wins from better pve. Better pve means more people logged in and in space. The more people logged in and in space, the better the game for everyone. Creating interesting, dynamic, and balanced pve is by far one of the best ways ccp could spend resources to improve eve as a whole, if not the actual best. the rage if CCP implemented such proposals would be incredible. people would be furious that their efficiency at grinding went way down (due to increased variation) and they now have to spend more time on an activity that is still unfun to them. WoW players asked extremely vocally for more challenging and interesting dungeons - and when they got dungeons that couldn't be completed in 20 minutes and required some basic tactics & cooperation they punished Blizzard harshly for it.
I am sure that many would. I never cared for ISK/Hour nonsense. I can fly ships that are much more efficient but I always end up in my Nighthawk because I love it, though a Tengu can surely do things faster. You are correct though, so many people look at things as a grind and efficiency. I look at it though as is it fun, whether it takes an hour or three hours is academic really. |
![MeBiatch MeBiatch](https://images.evetech.net/characters/1665921521/portrait?size=64)
MeBiatch
Republic University Minmatar Republic
345
|
Posted - 2012.05.28 20:32:00 -
[24] - Quote
Cutter Isaacson wrote:EVE is a PVP game, not Minecraft single player on easy mode in space. The PVP should, and always will, take priority with the PVE content being supplemental. And lets face it, if you play EVE solely for its PVE content then you really should go find another game to play, because PVE in EVE has always been a bit sucky. I should also say that I am a Carebear who has in the past been a pvp'er and is now trying to get back in to it, mostly because I realised that PVE is a waste of -ú10 a month.
i thought eve was a sandbox and in it you can do what you like? PLEX FOR PIZZA!
TECH iii MINNING SHIPS! |
![Aruken Marr Aruken Marr](https://images.evetech.net/characters/1352542234/portrait?size=64)
Aruken Marr
BSC LEGION Tactical Narcotics Team
134
|
Posted - 2012.05.28 20:35:00 -
[25] - Quote
Vera Algaert wrote: the rage if CCP implemented such proposals would be incredible.
people would be furious that their efficiency at grinding went way down (due to increased variation) and they now have to spend more time on an activity that is still unfun to them.
WoW players asked extremely vocally for more challenging and interesting dungeons - and when they got dungeons that couldn't be completed in 20 minutes and required some basic tactics & cooperation they punished Blizzard harshly for it.
It's understandable that bad players were unhappy but why did even the hardcore players cry for nerfs? because a dungeon (as opposed to raiding) is a means to gear up for the "real" game (raiding) and as such a chore that people want to get done with asap.
The same holds true for PvE in EVE for the type of person Aruken describes - a chore will always remain a chore no matter how you dress it up and the game developer making you less efficient at getting done with it only pisses you off.
I wouldn't mind a hit to efficiency if the process was more fun. Let's face it if something's a less of a chore it makes the whole experience a lot better. But who's to say they wouldnt be able to maintain income and still increase enjoyability of PVE? |
![Xorv Xorv](https://images.evetech.net/characters/323109182/portrait?size=64)
Xorv
Questionable Acquisitions
348
|
Posted - 2012.05.28 20:39:00 -
[26] - Quote
Gul'gotha Derv'ash wrote: edit: and this ISN"T a PvP game. This is a sandbox. It is designed to let people decide for themselves what they want to do inside the box. CCP has been moving farther and farther away from the true sandbox aspect and listened too much to what the CSM says. That is why you see a constant push for people to PvP and why CCP is moving the entire game in that direction, and has been for some time.
There really is no excuse anymore for making such blatant ignorant comments in regard to the Sandbox nature of EVE, it's been explained over and over on these forums.
Yes it is for every player to decide for themselves what they want to do inside the sandbox... every player!
This does not mean that every player actually gets to do what they want inside the sandbox. ...Why?
Because the sandbox is shared, it isn't a single player sandbox it's an MMORPG where player interaction and competition is woven throughout the game world. It doesn't matter what you do, in some way even if very subtle it will effect other players in the Sandbox. This is why EVE is a PvP game, it's the inevitable outcome of being a Massively Multiplayer Sandbox built around warfare and competition. |
![YuuKnow YuuKnow](https://images.evetech.net/characters/174035218/portrait?size=64)
YuuKnow
343
|
Posted - 2012.05.28 20:41:00 -
[27] - Quote
I would like to see Lvl 4 missions become more difficult in that NPC AI are more like the Sleep AI. Smarter and tougher.
yk |
![Sir John Halsey Sir John Halsey](https://images.evetech.net/characters/91737883/portrait?size=64)
Sir John Halsey
2
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Posted - 2012.05.28 20:50:00 -
[28] - Quote
Cutter Isaacson wrote:EVE is a PVP game, not Minecraft single player on easy mode in space. The PVP should, and always will, take priority with the PVE content being supplemental. And lets face it, if you play EVE solely for its PVE content then you really should go find another game to play, because PVE in EVE has always been a bit sucky. I should also say that I am a Carebear who has in the past been a pvp'er and is now trying to get back in to it, mostly because I realised that PVE is a waste of -ú10 a month.
Actually if you want PvP you should play BSGO from BP (yea i know *** money grabbers). Last time i played they only had some light PVE content and if you went out of the three noob sectors everything was PvP. PvP night and day ... every hour you can kill at least 15 people :) and more than that, you really need skills to fly one of their interceptors :)
I have no idea how it is now .. i didn't play it until i started EVE but at that point, with all their submarine mechanics that was the most intensive PvP game i played.
I decided to play EVE because of this: http://swiftandbitter.com/eve/wtd/ The choices you have in EVE can keep someone busy for a long long time.
For now i'm actually happy with PVE and trying to stay alive (which it doesn't happen as i die every time i go in low sec :P) but the time to join RvB will eventually come at some point. |
![Oberine Noriepa Oberine Noriepa](https://images.evetech.net/characters/90362901/portrait?size=64)
Oberine Noriepa
759
|
Posted - 2012.05.28 21:13:00 -
[29] - Quote
Neftaran wrote:The PvE aspect of this game is utterly horrible. Agreed. It needs an overhaul. It should be made more challenging and interesting, and it would be great if it went into EVE's backstory a lot more in ways that go beyond reading walls of text. It would be really cool if avatar gameplay could somehow be tied into it. Exploring stations, boarding ships, etc. It could be made into something really unique, I think. There's a L1 mission where you fly into a hollowed out asteroid to blow up a space station. I would love to see more stuff like that, but on a level where you actually have to explore the environment to find what you're looking for. Maybe those types of changes could be implemented into the epic arcs? Maybe we could get new arcs?
I would really like to see more content like incursions. In Guild Wars 2, the side-quest content is all done through a live event system that encourages cooperation of other players as well as competition. I would love to see something like that in EVE. Maybe something like that could become so diverse that it ends up replacing the current mission system altogether? It could encourage more people to play together and possibly against each other, which is what EVE is and always should be about. There's a lot of potential to flesh out the EVE universe with a system like that. CCP is sitting on a wealth of backstory that isn't represented too well, if at all, in the game. |
![Darth Tickles Darth Tickles](https://images.evetech.net/characters/250045616/portrait?size=64)
Darth Tickles
Dark Sun Consortium
466
|
Posted - 2012.05.28 21:16:00 -
[30] - Quote
Oberine Noriepa wrote:It could encourage more people to play together and possibly against each other, which is what EVE is and always should be about. There's a lot of potential to flesh out the backstory here with a system like that. CCP is sitting on a wealth of backstory that isn't represented too well, if at all, in the game.
Yup. You should graduate from the learning process right into cooperative/competitive pve with varying degrees of risk and reward, allowing you to get a feel for the larger game while still in hisec. Then it's a natural transition from that out into low, null, or whs, if and when you want. |
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![Rico Minali Rico Minali](https://images.evetech.net/characters/1089764270/portrait?size=64)
Rico Minali
Sons Of 0din Fatal Ascension
692
|
Posted - 2012.05.28 21:17:00 -
[31] - Quote
Gul'gotha Derv'ash wrote:Basically the future for PvE is bleak. Why? The CSM is controlled by the PvP players that have been pushing their own agenda for years. They don't like having to leave the security of their Sov to rat or run missions so they ***** and moan to get more and more taken from high and put into null sec.
There in lies the biggest problem though. There is supposed to be a risk vs reward system in place. You risk being attacked at any moment in low/null sec so your reward should be high, right? Well in my experience the Sov space of alliances is MUCH safer than high sec. You run little to no risk of being killed by another player. If for some reason you do have someone that isn't friendly pop into your system you knew he was coming 10 minutes before from intel channels.
Most people will try to say that it takes a lot of effort to keep a sov system safe, but that is incorrect. It takes a lot of people in an alliance to keep Sov safe. If you have numbers, and can field a fleet you will rarely if ever find yourself needing to do so to defend your space.
The risk needs put back into Null to justify the rewards, i.e. remove local from null and leave it in low/high. Remove gate fire so you can't see when someone pops into your gate camps, etc, etc. That would be a step in the right direction.
edit: and this ISN"T a PvP game. This is a sandbox. It is designed to let people decide for themselves what they want to do inside the box. CCP has been moving farther and farther away from the true sandbox aspect and listened too much to what the CSM says. That is why you see a constant push for people to PvP and why CCP is moving the entire game in that direction, and has been for some time.
No idea where you got your knowledge about nullsec and sov gameplay but I must say, I have never heard such a complete load of utter stupidity in all my time in Eve.
Trust me, I almost know what I'm doing. |
![Talon SilverHawk Talon SilverHawk](https://images.evetech.net/characters/256257484/portrait?size=64)
Talon SilverHawk
Patria o Muerte
229
|
Posted - 2012.05.28 21:21:00 -
[32] - Quote
You know, to think I used to complain about the quality and quantity of Lvl4 loot. Oh those halcyon days ![Cry](https://forums-archive.eveonline.com/Images/Emoticons/ccp_cry.png)
Tal
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![Dyvim Slorm Dyvim Slorm](https://images.evetech.net/characters/150862316/portrait?size=64)
Dyvim Slorm
MNU Operations Luna Sanguinem
19
|
Posted - 2012.05.28 21:29:00 -
[33] - Quote
I'd certainly like to see a greater variety of missions ans some more epic arcs. Personally I'd sell that bloody damsel to the Amarrian slave trader I found ![Big smile](https://forums-archive.eveonline.com/Images/Emoticons/ccp_smile-big.png) |
![Baldrik DeLeNoir Baldrik DeLeNoir](https://images.evetech.net/characters/850888748/portrait?size=64)
Baldrik DeLeNoir
Beltane Legion
10
|
Posted - 2012.05.28 21:52:00 -
[34] - Quote
Vaju Enki wrote:There's no such thing as PvE in EvE Online, everything you in this game is a form of PvP competition.
yeh,yeh we've heard it before blah blah blah, everythings PVP so there. This argument is technically correct but also so simplistic as to be laughable.
Let's be honest, there's a lot of difference between using the markets and trying to avoid becoming "prey" ( Which I personally enjoyed) and wanting to spend all your time shooting the arse of some other player. |
![Malcanis Malcanis](https://images.evetech.net/characters/301445721/portrait?size=64)
Malcanis
Vanishing Point. The Initiative.
3980
|
Posted - 2012.05.28 22:09:00 -
[35] - Quote
EVE's PvE needs to be reworked from scratch. It would disgrace an 80's Amiga game. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
![Malcanis Malcanis](https://images.evetech.net/characters/301445721/portrait?size=64)
Malcanis
Vanishing Point. The Initiative.
3980
|
Posted - 2012.05.28 22:10:00 -
[36] - Quote
Baldrik DeLeNoir wrote:Vaju Enki wrote:There's no such thing as PvE in EvE Online, everything you in this game is a form of PvP competition. yeh,yeh we've heard it before blah blah blah, everythings PVP so there. This argument is technically correct
...which is the best kind of correct
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
![Baldrik DeLeNoir Baldrik DeLeNoir](https://images.evetech.net/characters/850888748/portrait?size=64)
Baldrik DeLeNoir
Beltane Legion
10
|
Posted - 2012.05.28 22:23:00 -
[37] - Quote
Malcanis wrote:Baldrik DeLeNoir wrote:Vaju Enki wrote:There's no such thing as PvE in EvE Online, everything you in this game is a form of PvP competition. yeh,yeh we've heard it before blah blah blah, everythings PVP so there. This argument is technically correct ...which is the best kind of correct
yes, but........ yeh O.K. you win ![Blink](https://forums-archive.eveonline.com/Images/Emoticons/ccp_blink.png) |
![Ocih Ocih](https://images.evetech.net/characters/1924808805/portrait?size=64)
Ocih
Space Mermaids Somethin Awfull Forums
216
|
Posted - 2012.05.28 22:26:00 -
[38] - Quote
CCP like to talk out of both sides of their mouth. We seem to be forgetting they just nerfed the only fleet based PvE in the game because too many people were doing it. (Incursions)
I really would hate to be a Dev for this game. I don't envy them. It's the only game on the entire internet that is designed to not be played. The more we do it, the more they nerf it. |
![Knot'Kul Sun Knot'Kul Sun](https://images.evetech.net/characters/1818245685/portrait?size=64)
Knot'Kul Sun
Rebirth. THE GOD SQUAD
46
|
Posted - 2012.05.28 22:28:00 -
[39] - Quote
Take away Mission names, redo the entire set of missions so that its a randomly generated field/complex/grid with 1-5 gates, even race of enemies are randomized, the Lvl will determine the size and frequency of evil peeps.
Most people deny missions to kill the 4 main races,
if you want people to get involved into PVP more, first get them involved with other people.
Make Missions so ungodly hard for the same level of reward, (sans maybe L1 and L2) that people have no choice but to gang together and socialize, therefor increasing the likelyhood they will see PVP rather than sitting in an NPC corp or farming millions in L4's solo.
Moving L4's to lowsec IMO will only serve to make the next argument "move L3's to lowsec." Most people wont follow the missions, everyone I've known or talked to didnt follow the L5's, they simply stopped farming them for highsec instances.
most people IMO will probably resign themselves to missioning L3's in drakes
|
![Aruken Marr Aruken Marr](https://images.evetech.net/characters/1352542234/portrait?size=64)
Aruken Marr
BSC LEGION Tactical Narcotics Team
136
|
Posted - 2012.05.28 22:31:00 -
[40] - Quote
Ocih wrote:CCP like to talk out of both sides of their mouth. We seem to be forgetting they just nerfed the only fleet based PvE in the game because too many people were doing it. (Incursions)
I really would hate to be a Dev for this game. I don't envy them. It's the only game on the entire internet that is designed to not be played. The more we do it, the more they nerf it.
I think the issue was with the whole skewed risk vs reward thing. The fact that people were running hisec alts for incursions to earn isk for pvp out in null was a bit of an issue. Nothing wrong with incursions its just their payout was way too high for hisec when compared to the income out in null. |
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![Darth Tickles Darth Tickles](https://images.evetech.net/characters/250045616/portrait?size=64)
Darth Tickles
Dark Sun Consortium
468
|
Posted - 2012.05.28 22:41:00 -
[41] - Quote
Aruken Marr wrote:I think the issue was with the whole skewed risk vs reward thing. The fact that people were running hisec alts for incursions to earn isk for pvp out in null was a bit of an issue. Nothing wrong with incursions its just their payout was way too high for hisec when compared to the income out in null.
Yes. They implemented it without thinking, and then had to rush-nerf it without thinking. However, it remains a move in the right direction, and hopefully they spend the time and effort to implement it properly.
|
![Cutter Isaacson Cutter Isaacson](https://images.evetech.net/characters/1397439471/portrait?size=64)
Cutter Isaacson
Brutor Tribe Minmatar Republic
152
|
Posted - 2012.05.28 22:42:00 -
[42] - Quote
PvE in EVE is nothing more than a scantily clad ISK faucet. It's sole purpose is to provide players with money to fund their PvP exploits. That's why it is repetitive and progression in it is simple. You go from level 1's to either 4's or 5's, from there to Wormholes and Sleepers and then in to PvP Combat. Making PvE anything other than the way it is would be a disaster.
Why do you think websites like EVE-Survival exist? Because people for the most part don't want to spend hours and hours everyday being forced to guess their way through ****** missions to earn the ISK to buy the ships and ammo so that they can go kill real people. They want it over and done with as quickly as possible so that they can enjoy the real fun of the game. The sooner people realise that, the better. CCP, WHEN AM I GOING TO GET MY CORP BACK? KINDA WANT MY STUFF BACK FROM THE HANGARS. |
![Aruken Marr Aruken Marr](https://images.evetech.net/characters/1352542234/portrait?size=64)
Aruken Marr
BSC LEGION Tactical Narcotics Team
136
|
Posted - 2012.05.28 23:00:00 -
[43] - Quote
Rico Minali wrote:Gul'gotha Derv'ash wrote:Basically the future for PvE is bleak. Why? The CSM is controlled by the PvP players that have been pushing their own agenda for years. They don't like having to leave the security of their Sov to rat or run missions so they ***** and moan to get more and more taken from high and put into null sec.
There in lies the biggest problem though. There is supposed to be a risk vs reward system in place. You risk being attacked at any moment in low/null sec so your reward should be high, right? Well in my experience the Sov space of alliances is MUCH safer than high sec. You run little to no risk of being killed by another player. If for some reason you do have someone that isn't friendly pop into your system you knew he was coming 10 minutes before from intel channels.
Most people will try to say that it takes a lot of effort to keep a sov system safe, but that is incorrect. It takes a lot of people in an alliance to keep Sov safe. If you have numbers, and can field a fleet you will rarely if ever find yourself needing to do so to defend your space.
The risk needs put back into Null to justify the rewards, i.e. remove local from null and leave it in low/high. Remove gate fire so you can't see when someone pops into your gate camps, etc, etc. That would be a step in the right direction.
edit: and this ISN"T a PvP game. This is a sandbox. It is designed to let people decide for themselves what they want to do inside the box. CCP has been moving farther and farther away from the true sandbox aspect and listened too much to what the CSM says. That is why you see a constant push for people to PvP and why CCP is moving the entire game in that direction, and has been for some time. No idea where you got your knowledge about nullsec and sov gameplay but I must say, I have never heard such a complete load of utter stupidity in all my time in Eve.
My god how did I miss that gem of a post. Guy needs a clue. |
![Kimmi Chan Kimmi Chan](https://images.evetech.net/characters/1605621932/portrait?size=64)
Kimmi Chan
Black Rebel Rifter Club
0
|
Posted - 2012.05.28 23:10:00 -
[44] - Quote
Vicky Somers wrote:First of all I would like to point out that there is no PVE in Eve. At least there is no PVE that doesn't involve PVP. Everything you do will to some degree be affected by other players. Those who do not understand this tend to receive a rather unpleasant surprise from time to time, be it a nasty suicide gank, a war dec, scam, or some form of harassment. And that is exactly what makes Eve so unique. No instanced content. Just a single shard, sandbox.
About 95% of my time in Eve is spent on exploration. I'm not a role playing type of person but I have since childhood had a fascination with space. That's the reason why I play Eve. I don't really care for playing with others, but one of the main reasons why I play Eve is the constant threatening presence of people. It gives New Eden a faint, dark & dystopian pulse. Something you can't get from NPCs. It needs real human beings and all their potential evil.
Now, the main issue with PVE for me is reward. I don't really care that much about isk, or finding some rare spawn that will reward me with even more isk. I want PVE to reward me with story and lore. And in this regard Eve has a lot of room for improvement. Obviously, there's a lot of people who don't care about story & lore and just want to pew or mine or whatever. That's good for them and so story should not be forced on them. Those who do have interest in the story on the other hand, should be rewarded with it through PVE which as far as I'm concerned is mainly exploration. Agent missions have too much in common with tripe like WoW fetch quests and the like. This doesn't fit in the Eve universe.
You could argue that story & lore in Eve comes from the player driven politics. But let us be honest here. I do not care for the antics of autistic neckbeards with attention issues who have too much time on their hands. And I doubt that anyone outside of a select few cares about what happens in the political side of null. But that doesn't mean that story & lore cannot be in some way player drive. Eve has fanfiction featured on their website. Why not find a way to incorporate parts of those stories & shorts into the game itself? When I run into some rare NPC and kill it, I want to find documents, secrets, history, etc.
The story of Eve has so far evolved extremely slowly. Despite the good books that have been written, little to no lore & story advancement has took place within the game itself. Apocrpypha was a step in the right direction, but was rather underwhelming in my opinion. Sleeper sites had too much in common with L4 missions and gave very little background information, history, lore and so on.
TL/DR: let PVE rewards focus with more on story & lore and less on fetch style wow quests and isk farming
I actually like the idea of PVE having more content. Not in terms of ISK or loot or anything in that vein. The Damsel in Distress again and again. Who is she? Where did she come from? How the hell did she get mixed up with this lot? Instead you get a few paragraphs that amount to go do stuff and come back. It's like MafiaWars on Facebook - how many times am I going to click, "Do this job again" until I feel like a trained monkey?
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![Kimmi Chan Kimmi Chan](https://images.evetech.net/characters/1605621932/portrait?size=64)
Kimmi Chan
Black Rebel Rifter Club
0
|
Posted - 2012.05.28 23:27:00 -
[45] - Quote
Knot'Kul Sun wrote:if you want people to get involved into PVP more, first get them involved with other people.
Make Missions so ungodly hard for the same level of reward, (sans maybe L1 and L2) that people have no choice but to gang together and socialize, therefor increasing the likelyhood they will see PVP rather than sitting in an NPC corp or farming millions in L4's solo.
+1
I like this idea. So much in 0.5+ is solo. Encouraging people to socialize is a plus period. Speaking from a WoW perspective you grab some friends and do instances or you resign yourself to 2 year old content that sucks.
In EvE you get the same old solo content that is more than 2 years old and perish the thought of reaching out to fellow capsuleers to meet, socialize, and succeed with.
|
![MatrixSkye Mk2 MatrixSkye Mk2](https://images.evetech.net/characters/535146640/portrait?size=64)
MatrixSkye Mk2
Republic University Minmatar Republic
310
|
Posted - 2012.05.28 23:50:00 -
[46] - Quote
Cutter Isaacson wrote:...so that they can enjoy the real fun of the game. The sooner people realise that, the better. The sooner you realize that what you consider fun isn't necesarily what everyone else considers fun and that your fun isn't the only "real" fun, the better. |
![Bunnie Hop Bunnie Hop](https://images.evetech.net/characters/1059983542/portrait?size=64)
Bunnie Hop
Sebiestor Tribe Minmatar Republic
67
|
Posted - 2012.05.29 06:59:00 -
[47] - Quote
Cutter Isaacson wrote:PvE in EVE is nothing more than a scantily clad ISK faucet. It's sole purpose is to provide players with money to fund their PvP exploits. That's why it is repetitive and progression in it is simple. You go from level 1's to either 4's or 5's, from there to Wormholes and Sleepers and then in to PvP Combat. Making PvE anything other than the way it is would be a disaster.
Why do you think websites like EVE-Survival exist? Because people for the most part don't want to spend hours and hours everyday being forced to guess their way through ****** missions to earn the ISK to buy the ships and ammo so that they can go kill real people. They want it over and done with as quickly as possible so that they can enjoy the real fun of the game. The sooner people realise that, the better.
Again you are forcing a subjective view upon others. You clearly don't like the PVE aspect of the game and that is fine, you don't need to like it. Others do and want to have it made even more enjoyable or at least know the direction CCP plans to take it. If it is going to be dumbed down further to make it merely a stepping stone into PVP so be it, just let us know so we can make an informed decision as to continue playing or not. A blue response would sure go a long way towards this. |
![Vaerah Vahrokha Vaerah Vahrokha](https://images.evetech.net/characters/1439129814/portrait?size=64)
Vaerah Vahrokha
Vahrokh Consulting
978
|
Posted - 2012.05.29 07:20:00 -
[48] - Quote
Bunnie Hop wrote:Cutter Isaacson wrote:EVE is a PVP game, not Minecraft single player on easy mode in space. The PVP should, and always will, take priority with the PVE content being supplemental. And lets face it, if you play EVE solely for its PVE content then you really should go find another game to play, because PVE in EVE has always been a bit sucky. I should also say that I am a Carebear who has in the past been a pvp'er and is now trying to get back in to it, mostly because I realised that PVE is a waste of -ú10 a month. I rather enjoy the PVE aspect as do my friends so for me it isn't a waste of money. Telling someone they should go to another game is really stupid. I have played for years and find it enjoyable. How does the existence of PVE content hurt the PVP content by the way?
Well, in ever other game including other sandbox PvP MMOs people ask for weak features to be improved.
But no, if EvE PvE is shallow and outdated, the players won't ask for PvE to be improved but for you to change game, change playstyle, or - the favourite - go to 0.0 pretending you like it and go serve under a moon goo baron. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
![Ludi Burek Ludi Burek](https://images.evetech.net/characters/1213261663/portrait?size=64)
Ludi Burek
The Player Haters Corp
97
|
Posted - 2012.05.29 08:09:00 -
[49] - Quote
PVE does need a boost in interest that's for sure but more grinding and mindless blitzing is not the answer. As it stands now all forms of PVE are viewed by many players as a necessary grind to get isk.
I hope someone at ccp comes up with a good way to make it actually interesting and with variable predictability. Do this after that and then proceed here etc... is terrible gameplay. |
![Herold Oldtimer Herold Oldtimer](https://images.evetech.net/characters/496342637/portrait?size=64)
Herold Oldtimer
Caldari Provisions Caldari State
63
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Posted - 2012.05.29 10:14:00 -
[50] - Quote
They removed drone alloys, that is a pretty big chunk of gun mining gone right there. That said I wouldn't mind seeing a slight overhaul on the missions aswell, and have for a long time been in favor of introducing sleeper ai into missions. Don't need any bigger reward, just want a greater challenge. |
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![Bunnie Hop Bunnie Hop](https://images.evetech.net/characters/1059983542/portrait?size=64)
Bunnie Hop
Sebiestor Tribe Minmatar Republic
70
|
Posted - 2012.05.29 10:21:00 -
[51] - Quote
Herold Oldtimer wrote:They removed drone alloys, that is a pretty big chunk of gun mining gone right there. That said I wouldn't mind seeing a slight overhaul on the missions aswell, and have for a long time been in favor of introducing sleeper ai into missions. Don't need any bigger reward, just want a greater challenge.
Yes a greater challenge and also more storyline as others have suggested would be great. I am not looking for greater rewards but am getting a sense that the rewards are going to be reduced greatly in attempts to push people into pvp. That is an inference at any rate drawn from statements made at FanFest during a presentation. Far too many vague statements from CCP, they need to commit to a course of action and let their players know what it will be. |
![Vaal Erit Vaal Erit](https://images.evetech.net/characters/720103982/portrait?size=64)
Vaal Erit
Science and Trade Institute Caldari State
286
|
Posted - 2012.05.29 10:45:00 -
[52] - Quote
In other MMORPGs PvE continually gets expanded on and you get on a treadmill in which you grind for gear -> complete new content -> grind for more gear -> do new dungeons until you reach the end.
This is pretty much the opposite of the design philosophy of EVE, in which players choose what they want to do instead of being put on a strict path with restrictions to where they can go and what they can do. Another problem is the combat mechanics of EVE compared to other games. EVE is about planning your ship and fleet ahead of time instead of pushing buttons in reaction to what is happening, therefore once you can tank X amount of damage and put out Y DPS, PvE is hideously boring, see Incursions.
PvE in EVE has been continually expanded upon whatever you might think, but instead of getting bigger missions with more rewards, you will get different ways and methods of PvE with around the same rewards as level 4 missions. Level 4 missions, by the way, are long overdue for a nerf in isk/items generation. You shouldn't be able to run missions for a few months and afford an officer fit golem and you shouldn't be able to finance 0.0 activities by running a mission every few days. The shiniest stuff should be in the deepest, most dangerous part of the dungeon and I can't wait for that to happen. |
![Degren Degren](https://images.evetech.net/characters/91626242/portrait?size=64)
Degren
Dreddit Test Alliance Please Ignore
1083
|
Posted - 2012.05.29 10:48:00 -
[53] - Quote
The "CSM PvPers" recognize that PvE is ******* terrible in this game.
That's partly why they (and so many others) try to avoid it. Of course efforts are being made to promote it without wrecking the economy.
No one wants to ******* grind when we can just blow someone up and take their ****...but when there is no one around to blow up, it'd be nice to have some enjoyable content to fall back on.
Edit: I take that back, a **** ton of you want to ******* grind instead of blowing others up. Grindy grind grind. You don't know |
![March rabbit March rabbit](https://images.evetech.net/characters/2062530289/portrait?size=64)
March rabbit
Trojan Trolls Red Alliance
180
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Posted - 2012.05.29 10:57:00 -
[54] - Quote
it doesn't matter what PvP kiddos cry but PVE won't go anywhere from Eve Online. Core difference between PvP and PVE is: ISK generation. (I don't speak about ship insurance here because at some point Insurance system will move under player control).
Eve Online is a big ISK sink in whole. So it needs ISK faucets. Unless CCP starts to pay for killing people (PvP) there will be NPC and missions to fill universe by ISK.
This fact leads to PVE future: PVE will be nerfed/forgotten until inflation is over. And if(when) there will be lack of ISK in game PVE will be improved. And new adjustments... And new adjustments.... |
![Lady Aja Lady Aja](https://images.evetech.net/characters/1147109122/portrait?size=64)
Lady Aja
55
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Posted - 2012.05.29 11:10:00 -
[55] - Quote
very least all missiosn NEED to stop payign out bounties.
raise the lp one gets from missiosn and sell your faction items from the lp store to other players.
imo best way would to make ALL high sec missions be anti faction bounties belong in low sec and null sec onl, including secruity gains..
dont liek it stfu where is my ability to link a sig properly CCP you munters!! |
![Arkon Olacar Arkon Olacar](https://images.evetech.net/characters/91512526/portrait?size=64)
Arkon Olacar
Imperial Guardians The Aurora Shadow
51
|
Posted - 2012.05.29 11:17:00 -
[56] - Quote
Knot'Kul Sun wrote:Take away Mission names, redo the entire set of missions so that its a randomly generated field/complex/grid with 1-5 gates, even race of enemies are randomized, the Lvl will determine the size and frequency of evil peeps.
Yes and no. Random missions, with random rats spawned (within guidelines) sounds good. Race of enemies - no. That just screws over everyone using hardeners, and it will simply irritate people for zero benefit.
Knot'Kul Sun wrote: Make Missions so ungodly hard for the same level of reward, (sans maybe L1 and L2) that people have no choice but to gang together and socialize, therefor increasing the likelyhood they will see PVP rather than sitting in an NPC corp or farming millions in L4's solo.
No. You have basically just said you want incursions for level fours, for level four rewards. Go biomass yourself, thats a terribad idea. Can you imagine what it would be like, incursion fleets on level four income? Horrendous hours of grinding, just for a new t1 battlecruiser every few days? Just no.
In terms of the current level of reward and the current ships that can run level fours, nothing needs changing - apart from a drake tank nerf, no one should be able to run them solo in a t1 battlecruiser. As it currently stands, you can grind your way solo through level fours, but it is time consuming and often requires agro management to stop your tank from being overwhelmed. Or you can get in groups of half a dozen or so, and roflstomp your way through missions without breaking a sweat, and so greatly increase your isk/hour.
Oh, and for all those who want mission rats to have sleeper AI - if you want to fight sleeper AI, go fight sleepers. Simple really. |
![Arkon Olacar Arkon Olacar](https://images.evetech.net/characters/91512526/portrait?size=64)
Arkon Olacar
Imperial Guardians The Aurora Shadow
51
|
Posted - 2012.05.29 11:18:00 -
[57] - Quote
Lady Aja wrote:very least all missiosn NEED to stop payign out bounties.
raise the lp one gets from missiosn and sell your faction items from the lp store to other players.
imo best way would to make ALL high sec missions be anti faction bounties belong in low sec and null sec onl, including secruity gains..
dont liek it stfu Go redo economics 101. |
![Cutter Isaacson Cutter Isaacson](https://images.evetech.net/characters/1397439471/portrait?size=64)
Cutter Isaacson
Brutor Tribe Minmatar Republic
160
|
Posted - 2012.05.29 12:06:00 -
[58] - Quote
Bunnie Hop wrote:Cutter Isaacson wrote:PvE in EVE is nothing more than a scantily clad ISK faucet. It's sole purpose is to provide players with money to fund their PvP exploits. That's why it is repetitive and progression in it is simple. You go from level 1's to either 4's or 5's, from there to Wormholes and Sleepers and then in to PvP Combat. Making PvE anything other than the way it is would be a disaster.
Why do you think websites like EVE-Survival exist? Because people for the most part don't want to spend hours and hours everyday being forced to guess their way through ****** missions to earn the ISK to buy the ships and ammo so that they can go kill real people. They want it over and done with as quickly as possible so that they can enjoy the real fun of the game. The sooner people realise that, the better. Again you are forcing a subjective view upon others. You clearly don't like the PVE aspect of the game and that is fine, you don't need to like it. Others do and want to have it made even more enjoyable or at least know the direction CCP plans to take it. If it is going to be dumbed down further to make it merely a stepping stone into PVP so be it, just let us know so we can make an informed decision as to continue playing or not. A blue response would sure go a long way towards this.
And you, quite clearly, do not know how to read. The fact that PVE in EVE is nothing more than a glorified ISK faucet is not a subjective view, it is a plain and simple fact. The reason for its existence is as I stated, and not a subjective view point. Those two facts combined mean that PVE in EVE will always come second to PVP, it will always be fairly dull and considered a grind fest by most and is unlikely to ever attain the level of complexity that you appear to desire.
Missions will almost certainly remain simple and easily completed entirely because of their function in the game, which is to provide a relatively simple way to earn money. If that fact has escaped you for this long then I think you already have your answer. CCP, WHEN AM I GOING TO GET MY CORP BACK? KINDA WANT MY STUFF BACK FROM THE HANGARS. |
![Bunnie Hop Bunnie Hop](https://images.evetech.net/characters/1059983542/portrait?size=64)
Bunnie Hop
Sebiestor Tribe Minmatar Republic
74
|
Posted - 2012.05.29 12:17:00 -
[59] - Quote
Cutter Isaacson wrote:Bunnie Hop wrote:Cutter Isaacson wrote:PvE in EVE is nothing more than a scantily clad ISK faucet. It's sole purpose is to provide players with money to fund their PvP exploits. That's why it is repetitive and progression in it is simple. You go from level 1's to either 4's or 5's, from there to Wormholes and Sleepers and then in to PvP Combat. Making PvE anything other than the way it is would be a disaster.
Why do you think websites like EVE-Survival exist? Because people for the most part don't want to spend hours and hours everyday being forced to guess their way through ****** missions to earn the ISK to buy the ships and ammo so that they can go kill real people. They want it over and done with as quickly as possible so that they can enjoy the real fun of the game. The sooner people realise that, the better. Again you are forcing a subjective view upon others. You clearly don't like the PVE aspect of the game and that is fine, you don't need to like it. Others do and want to have it made even more enjoyable or at least know the direction CCP plans to take it. If it is going to be dumbed down further to make it merely a stepping stone into PVP so be it, just let us know so we can make an informed decision as to continue playing or not. A blue response would sure go a long way towards this. And you, quite clearly, do not know how to read. The fact that PVE in EVE is nothing more than a glorified ISK faucet is not a subjective view, it is a plain and simple fact. The reason for its existence is as I stated, and not a subjective view point. Those two facts combined mean that PVE in EVE will always come second to PVP, it will always be fairly dull and considered a grind fest by most and is unlikely to ever attain the level of complexity that you appear to desire. Missions will almost certainly remain simple and easily completed entirely because of their function in the game, which is to provide a relatively simple way to earn money. If that fact has escaped you for this long then I think you already have your answer.
I was being diplomatic and patient with you but you just enjoy being argumentative. This thread was asking for clarification on what CCP implied to at FanFest, not for a bubblehead like you to argue the old pvp vs pve debate as a game mechanic. I had previously wished you well, now I wish you gone as you have no answers and just want to be a douche. |
![Bellista Bellista](https://images.evetech.net/characters/1534348672/portrait?size=64)
Bellista
Perkone Caldari State
2
|
Posted - 2012.05.29 12:29:00 -
[60] - Quote
Lady Aja wrote:very least all missiosn NEED to stop payign out bounties.
raise the lp one gets from missiosn and sell your faction items from the lp store to other players.
imo best way would to make ALL high sec missions be anti faction bounties belong in low sec and null sec onl, including secruity gains..
dont liek it stfu Wrong. Ty. |
|
![The Antiquarian The Antiquarian](https://images.evetech.net/characters/1829662583/portrait?size=64)
The Antiquarian
Imperial Academy Amarr Empire
363
|
Posted - 2012.05.29 13:20:00 -
[61] - Quote
Story driven PVE missions please. |
![Sir John Halsey Sir John Halsey](https://images.evetech.net/characters/91737883/portrait?size=64)
Sir John Halsey
2
|
Posted - 2012.05.29 14:01:00 -
[62] - Quote
Cutter Isaacson wrote:Why do you think websites like EVE-Survival exist? Because people for the most part don't want to spend hours and hours everyday being forced to guess their way through ****** missions to earn the ISK to buy the ships and ammo so that they can go kill real people. They want it over and done with as quickly as possible so that they can enjoy the real fun of the game. The sooner people realise that, the better.
Those sites exists because some people are lazy bastards and they just want the final prize.
Why making PvE harder, better, bigger? Because like some people only want PvP and hate missions ... other people would like having challenging day(s) long missions taking them all over the universe, running small smart quests, shooting stuff, exploring and so on.
But some are so blinded by their game that other people game shouldn't exists at all. |
![Ana Vyr Ana Vyr](https://images.evetech.net/characters/1619863419/portrait?size=64)
Ana Vyr
Vyral Technologies
280
|
Posted - 2012.05.29 14:13:00 -
[63] - Quote
Neftaran wrote:The PvE aspect of this game is utterly horrible.
Yes, it really is.
The industry/market part of eve is completely awesome though, so it's entirely possible to derive a great game experience without joining any nullsec alliances.
Yet, many would see this part of eve destroyed because they think it's boring, all the while expecting those of us that do not play their game to worship their gaming style.
If it was me, I'd shoot for improving ALL aspects of the game, to preserve the existing community and build on it. |
![Kiteo Hatto Kiteo Hatto](https://images.evetech.net/characters/907352538/portrait?size=64)
Kiteo Hatto
The Fiction Factory Blue Nation
13
|
Posted - 2012.05.29 14:27:00 -
[64] - Quote
Nice post OP, i agree. PVP-ers need to realize that even though eve is a pvp-oriented game there are all sorts of people in the world who like different things.
I don't like "pointless" pvp aka looking for randomers to kill and then troll them in local about how "lolfit" their fit is or how "terribad" they are and how they should go play "hello kitty".
(@PVPers) You are playing this game for adrenaline rush that comes with pvp Others are playing this game because: 1. It has pretty graphics and spaceships 2. You like the concept of "sandbox", no limit to what you can do(see my point later) 3. You like the feel of your character progressing(flying bigger ships, using better weapons, getting richer, having more SP) 4. People might not have time to grind(like other mmos) so they just log, change skills, log off and get on with their busy life while they are still "investing" something in this game. 5. There isn't a similar game
Now, about point number 2, thats the whole concept of sandbox, you are not limited to just pvp if you don't like it. Sure people will try and ruin your day but thats their choice(way of having fun) and how you deal with it is up to YOU.
In the end, nobody should tell others how to play something that they enjoy playing their own way, especially in a sandbox game that is eve.
Know why I play this ? For chat and relaxation at the end of the day(some chilled beer, good music and shooting npcs helps me relax at the end of the day) If i wanted a crazy, competitive, fast action then i would probably play a first person shooter or go pvp. |
![Bunnie Hop Bunnie Hop](https://images.evetech.net/characters/1059983542/portrait?size=64)
Bunnie Hop
Sebiestor Tribe Minmatar Republic
84
|
Posted - 2012.05.29 14:41:00 -
[65] - Quote
Kiteo Hatto wrote:Nice post OP, i agree. PVP-ers need to realize that even though eve is a pvp-oriented game there are all sorts of people in the world who like different things.
I don't like "pointless" pvp aka looking for randomers to kill and then troll them in local about how "lolfit" their fit is or how "terribad" they are and how they should go play "hello kitty".
(@PVPers) You are playing this game for adrenaline rush that comes with pvp Others are playing this game because: 1. It has pretty graphics and spaceships 2. You like the concept of "sandbox", no limit to what you can do(see my point later) 3. You like the feel of your character progressing(flying bigger ships, using better weapons, getting richer, having more SP) 4. People might not have time to grind(like other mmos) so they just log, change skills, log off and get on with their busy life while they are still "investing" something in this game. 5. There isn't a similar game
Now, about point number 2, thats the whole concept of sandbox, you are not limited to just pvp if you don't like it. Sure people will try and ruin your day but thats their choice(way of having fun) and how you deal with it is up to YOU.
In the end, nobody should tell others how to play something that they enjoy playing their own way, especially in a sandbox game that is eve.
Know why I play this ? For chat and relaxation at the end of the day(some chilled beer, good music and shooting npcs helps me relax at the end of the day) If i wanted a crazy, competitive, fast action then i would probably play a first person shooter or go pvp.
Your avatar is sexy ![Big smile](https://forums-archive.eveonline.com/Images/Emoticons/ccp_smile-big.png) |
![Alavaria Fera Alavaria Fera](https://images.evetech.net/characters/91492021/portrait?size=64)
Alavaria Fera
GoonWaffe Goonswarm Federation
933
|
Posted - 2012.05.29 14:43:00 -
[66] - Quote
Ana Vyr wrote:If it was me, I'd shoot for improving ALL aspects of the game, to preserve the existing community and build on it. Yep, there's no sort of issue getting more and more coding done.
No real scarcity of manpower there ... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
![Bunnie Hop Bunnie Hop](https://images.evetech.net/characters/1059983542/portrait?size=64)
Bunnie Hop
Sebiestor Tribe Minmatar Republic
84
|
Posted - 2012.05.29 14:44:00 -
[67] - Quote
Alavaria Fera wrote:Ana Vyr wrote:If it was me, I'd shoot for improving ALL aspects of the game, to preserve the existing community and build on it. Yep, there's no sort of issue getting more and more coding done. No real scarcity of manpower there ...
Well if they continue to cator only to the goon mentality they will have even less manpower in the future. |
![Alavaria Fera Alavaria Fera](https://images.evetech.net/characters/91492021/portrait?size=64)
Alavaria Fera
GoonWaffe Goonswarm Federation
933
|
Posted - 2012.05.29 14:46:00 -
[68] - Quote
Bunnie Hop wrote:Alavaria Fera wrote:Ana Vyr wrote:If it was me, I'd shoot for improving ALL aspects of the game, to preserve the existing community and build on it. Yep, there's no sort of issue getting more and more coding done. No real scarcity of manpower there ... Well if they continue to cator only to the goon mentality they will have even less manpower in the future. Oh ho! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
![Kyshonuba Kyshonuba](https://images.evetech.net/characters/91515710/portrait?size=64)
Kyshonuba
Science and Trade Institute Caldari State
6
|
Posted - 2012.05.29 17:21:00 -
[69] - Quote
Darth Tickles wrote:Oberine Noriepa wrote: .......(PvE content) could encourage more people to play together and possibly against each other, which is what EVE is and always should be about. There's a lot of potential to flesh out the backstory here with a system like that. ......... Yup. You should graduate from the learning process right into cooperative/competitive pve with varying degrees of risk and reward, allowing you to get a feel for the larger game while still in hisec. Then it's a natural transition from that out into low, null, or whs, if and when you want.
Some game companies do exactly this. High difficulty level PvE content enforces player socialisation. Because ? ..... maybe just because its harder for people to leave friends then to leave an internet game. Somebody already brought it up in this thread.
Kimmi Chan wrote:Knot'Kul Sun wrote:if you want people to get involved into PVP more, first get them involved with other people.
Make Missions so ungodly hard for the same level of reward, (sans maybe L1 and L2) that people have no choice but to gang together and socialize, therefor increasing the likelyhood they will see PVP rather than sitting in an NPC corp or farming millions in L4's solo. I like this idea. So much in 0.5+ is solo. Encouraging people to socialize is a plus period. .... In EvE you get the same old solo content that is more than 2 years old and perish the thought of reaching out to fellow capsuleers to meet, socialize, and succeed with.
In a classic (Avatar-based) MMO starting players meet at those PvE battle sites and start partying because of pure necessity. (the missions are to hard for one player). In eve however pilots only see flashing imagines of eachother and there are no real PvE gathering sites. In fact you do your mission in your own "privat" grid and only your presence in the local shows other people that you are there.
I think the game feature "Walking in Stations" could be implemented as place where PvE parties could gather and plan .... but this means also that we have to wait until CCP can launch "walking in Stations" |
![Jake Warbird Jake Warbird](https://images.evetech.net/characters/90935790/portrait?size=64)
Jake Warbird
Republic Military School Minmatar Republic
1229
|
Posted - 2012.05.29 17:30:00 -
[70] - Quote
Good post OP. I PVE so I can afford my PVP. But I didn't know it'd would get so boring! When I finally grind my isk for that batch of frigs/cruisers I'm just about brain dead. |
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![Lin-Young Borovskova Lin-Young Borovskova](https://images.evetech.net/characters/90850267/portrait?size=64)
Lin-Young Borovskova
Science and Trade Institute Caldari State
71
|
Posted - 2012.05.29 17:35:00 -
[71] - Quote
Concord missions (one time life) and other stuff like "The Maze" or incursions are good examples of what CCP can do about pve but access is so restrictive only a few do it, a huge part of those doing it do it alone with their own alts.
Game play is dumbed down to the point the only thing you need is several screens and a few clicks here and there. |
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