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Mosquito Miner
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Posted - 2009.08.13 22:56:00 -
[1]
The Megathron, Doinix and Rokh can do everything the Hyperion can do, but better. 6 low slots with an armor rep bonus is serious weak sauce. I'm not saying the tank isn't decent, it's the ship taken as a whole that is disappointing. It's barely mediocre when flying solo, pointless in gangs.
The problem is, I don't know how to fix it. The mega is already the ultimate blaster t1 battleship and can even do well at long range. The Rokh is a better sniper, and can outmine any BS, and the Domi can do just about everything else. What use is the Hyperion, slightly better damage vs. stationary targets?
The other 3rd tier T1 battleships are pretty decent for gangs. Maybe swapping the armor rep bonus for a remote armor rep bonus would make sense. It still might not be as useful as an Armageddon with it's better resists and extra heavy drone, but at least non-noobs could come up with some interesting uses for it.
Sure the Gallente have a glut of good ships, but there is no reason for anyone, ever, to use this ship over the other t1 bs as it stands right now.
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Nito Musashi
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Posted - 2009.08.13 23:02:00 -
[2]
yea but it looks 100x better than the domi and maybe 2x better than the mega. looks > usefulness. :P
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Jin Entres
Malevolent Intervention
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Posted - 2009.08.13 23:14:00 -
[3]
I'd change the repper bonus to a resistance one, that's about it. ----------------------
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Jita Burger
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Posted - 2009.08.13 23:26:00 -
[4]
Originally by: Jin Entres I'd change the repper bonus to a resistance one, that's about it.
This is not a horrible idea, but not a very Gallente one.
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Mosquito Miner
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Posted - 2009.08.13 23:34:00 -
[5]
Since the mega and domi have everything else "Gallente" covered, drones, blasters, armor rep...that leaves remote sensor damping.
How about reworking the Hyperion completely, do 8 High, 7 Mid, 5 Low. Bonuses: 10% Bonus to Max Targeting Range and Sensor Dampening Effect per level.
Give it an extra 2 Magnetometric sensor strength and slightly better locking time, and you got yourself something useful in gangs. Better trim down the drone bandwidth to 75 though.
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Kismo
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Posted - 2009.08.13 23:50:00 -
[6]
Originally by: Mosquito Miner Since the mega and domi have everything else "Gallente" covered, drones, blasters, armor rep...that leaves remote sensor damping.
How about reworking the Hyperion completely, do 8 High, 7 Mid, 5 Low. Bonuses: 10% Bonus to Max Targeting Range and Sensor Dampening Effect per level.
Give it an extra 2 Magnetometric sensor strength and slightly better locking time, and you got yourself something useful in gangs. Better trim down the drone bandwidth to 75 though.
Please don't. The biggest problems with the hype are those that come from active tanking and blasters in general.
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Ivan Malat
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Posted - 2009.08.14 00:03:00 -
[7]
Shield tank it, good dps.
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Rapiar
Caldari State Protectorate
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Posted - 2009.08.14 00:06:00 -
[8]
Originally by: Mosquito Miner Since the mega and domi have everything else "Gallente" covered, drones, blasters, armor rep...that leaves remote sensor damping.
How about reworking the Hyperion completely, do 8 High, 7 Mid, 5 Low. Bonuses: 10% Bonus to Max Targeting Range and Sensor Dampening Effect per level.
Give it an extra 2 Magnetometric sensor strength and slightly better locking time, and you got yourself something useful in gangs. Better trim down the drone bandwidth to 75 though.
This isn't such a bad idea but would probably be overpowered. I can see people using this as a monster of a shield tanked blaster boat. This would also be breaking away from the tier 3 BS formula. Each tier 3 BS has one offensive bonus and one defensive bonus. Plus your giving it one more slot then its peers. While I agree that the Hype often falls a bit short of the Domi and Mega in traditional Gallente PVP roles, itÆs far from broken. The rep bonus is very nice for PVE and its slot layout and 8th turret make it a better sniping option than the Mega. Gallente arguably have the best BS line-up in the game. What more can you ask for?
http://sigs.griefwatch.net/index.php?kb=RAPIAR&name=rapiar&template=icarus |

A Ingus
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Posted - 2009.08.14 00:18:00 -
[9]
Originally by: Mosquito Miner Since the mega and domi have everything else "Gallente" covered, drones, blasters, armor rep...that leaves remote sensor damping.
How about reworking the Hyperion completely, do 8 High, 7 Mid, 5 Low. Bonuses: 10% Bonus to Max Targeting Range and Sensor Dampening Effect per level.
Give it an extra 2 Magnetometric sensor strength and slightly better locking time, and you got yourself something useful in gangs. Better trim down the drone bandwidth to 75 though.
This is an excellent idea. Would dampen the Caldari lock on ew BSs . However, 6 mid and 5 low would follow the formula of 11 lower slots of other BSs, and would not present the monster shield tank problem.
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Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.08.14 00:19:00 -
[10]
Edited by: Omarvelous on 14/08/2009 00:20:27
I wouldn't complain if the Hyp had more power grid to fit bigger guns on a self-rep setup.
I also wouldn't mind if the Gallente rep amount bonus would transfer to RR as well (it does with gang links why not the rep bonus).
I don't want the slot layout changed. I like the extra versatility of an extra mid slot. Although if you did - it would be interesting if they dropped the 8th high slot for a 7th low slot (7-5-7 vs the current 6-5-8).
Buff it if you must but I like the Hyp even in its current form. 
To be honest if you want buffing for a Gallente ship - ask for more speed and agility to the blaster boats - the current slowness makes mid ranged weapons a little too effective IMO.
Important Internet Spaceship League Wants You |
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Max Tux
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Posted - 2009.08.14 00:46:00 -
[11]
why do people think it needs more grid?
this seems to fit and its all tech 2, 1000dps when overloaded and 1000 dps tank - with no implants
[Hyperion, this fits....] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Large Armor Repairer II Large Armor Repairer II
Medium Capacitor Booster II, Cap Booster 800 Medium Capacitor Booster II, Cap Booster 800 100MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L
Auxiliary Nano Pump I Auxiliary Nano Pump I Nanobot Accelerator I
Ogre II x4
just because its tier 3 it shouldn't necessarily give more DPS - it give tanking, look at the raven and Rohk, The raven can get a 1500DPS tech 2 fit, and the Rokh tops out about 1100 DPS
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FievelGoesPostal
Gallente The Giant Squid Corp.
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Posted - 2009.08.14 00:57:00 -
[12]
The Hype is a beast solo. You can also buffer it decently and slap neutrons on it, but you really need slaves to make this effective. Otherwise, you need to slip into the fight while someone else is being primaried to lay down the hurt,
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Mosquito Miner
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Posted - 2009.08.14 04:02:00 -
[13]
The problem isn't that the Hyperion isn't a good BS, it's just that there is zero reason to use it over the other 3 hybrid boats for any conceivable use. If you fly one, you are basically never flying the best boat for whatever you use it for.
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Alty McAltyalt
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Posted - 2009.08.14 04:23:00 -
[14]
The Hype is fine even if it is only a decent 1v1 boat when implants aren't involved.
Just accept that that's it's role, and move on to more pressing problems like the ones with ACs and Arties.  |

techzer0
Caldari Provisions
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Posted - 2009.08.14 04:53:00 -
[15]
Originally by: Ivan Malat Shield tank it, good dps.
I've seen it done, heh ------------
Originally by: Nexus Kinnon I could outgay you even without my pink tutu. >.>
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Mosquito Miner
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Posted - 2009.08.14 05:41:00 -
[16]
Originally by: Alty McAltyalt The Hype is fine even if it is only a decent 1v1 boat when implants aren't involved.
Just accept that that's it's role, and move on to more pressing problems like the ones with ACs and Arties. 
Again, no one is saying it isn't ok when solo, that's not the point of the thread. The point is there is zero reason to use it over the domi/mega/rokh for -any- purpose. It's a cool looking ship though.
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.08.14 06:40:00 -
[17]
Originally by: Jin Entres I'd change the repper bonus to a resistance one, that's about it.
I would go as far as change it for a RoF bonus ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Bibbleibble
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Posted - 2009.08.14 07:36:00 -
[18]
Originally by: Grimpak
Originally by: Jin Entres I'd change the repper bonus to a resistance one, that's about it.
I would go as far as change it for a RoF bonus
That would give it 13 effective turrets.
In other words, me like!  ________________________________________________ For changes to Minmatar Battleships click here (Now with added summary!) |

Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.08.14 08:07:00 -
[19]
Originally by: Bibbleibble
Originally by: Grimpak
Originally by: Jin Entres I'd change the repper bonus to a resistance one, that's about it.
I would go as far as change it for a RoF bonus
That would give it 13 effective turrets.
In other words, me like! 
and it has the balancing factor of running out of cap faster than the road runner ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Bibbleibble
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Posted - 2009.08.14 08:08:00 -
[20]
Originally by: Grimpak
Originally by: Bibbleibble
Originally by: Grimpak
Originally by: Jin Entres I'd change the repper bonus to a resistance one, that's about it.
I would go as far as change it for a RoF bonus
That would give it 13 effective turrets.
In other words, me like! 
and it has the balancing factor of running out of cap faster than the road runner
When you can do upwards of 1600DPS, who needs cap?  ________________________________________________ For changes to Minmatar Battleships click here (Now with added summary!) |
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The Djego
Minmatar Hellequin Inc.
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Posted - 2009.08.14 08:10:00 -
[21]
Edited by: The Djego on 14/08/2009 08:10:44
Originally by: Grimpak
Originally by: Jin Entres I'd change the repper bonus to a resistance one, that's about it.
I would go as far as change it for a RoF bonus
I would like this, puls swap a low to a med(do the same with the Brtuix).  Would be nice to have 2 pure gank Blasterships that you can shield tank/buffer.
On the other hand the Hype we got atm would be a lot better like this:
7/5/7, 2k more grid and 10 more CPU. So you have a lot more options with the extra low to offset the 1 lost gun or you can tank it without beeing forced to fit electrons. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2009.08.14 08:16:00 -
[22]
Originally by: Bibbleibble
When you can do upwards of 1600DPS, who needs cap? 
Well if you out of cap you canŠt do 1600 DPS, since well you are out of cap.  ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Bibbleibble
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Posted - 2009.08.14 08:20:00 -
[23]
Originally by: The Djego
Originally by: Bibbleibble
When you can do upwards of 1600DPS, who needs cap? 
Well if you out of cap you canŠt do 1600 DPS, since well you are out of cap. 
Well, you have about 7 minutes of firing your guns. At 1600 DPS, thats 720000 damage dealt, and if you're flying a blaster boat, you should have a cap injector anyway. ________________________________________________ For changes to Minmatar Battleships click here (Now with added summary!) |

The Djego
Minmatar Hellequin Inc.
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Posted - 2009.08.14 09:13:00 -
[24]
Originally by: Bibbleibble
Originally by: The Djego
Originally by: Bibbleibble
When you can do upwards of 1600DPS, who needs cap? 
Well if you out of cap you canŠt do 1600 DPS, since well you are out of cap. 
Well, you have about 7 minutes of firing your guns. At 1600 DPS, thats 720000 damage dealt, and if you're flying a blaster boat, you should have a cap injector anyway.
I was only pointing out that you need the cap since you canŠt do the damage without it. Plain and simple. 
Also I would remind anybody that a Blastership also needs to spend a lot of cap for moving itself around so in general PVP you will have some cap issues even with a cap booster way faster than after 7 minutes in general. 
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.08.14 21:01:00 -
[25]
Edited by: Grimpak on 14/08/2009 21:02:15
Originally by: The Djego
Originally by: Bibbleibble
Originally by: The Djego
Originally by: Bibbleibble
When you can do upwards of 1600DPS, who needs cap? 
Well if you out of cap you canŠt do 1600 DPS, since well you are out of cap. 
Well, you have about 7 minutes of firing your guns. At 1600 DPS, thats 720000 damage dealt, and if you're flying a blaster boat, you should have a cap injector anyway.
I was only pointing out that you need the cap since you canŠt do the damage without it. Plain and simple. 
Also I would remind anybody that a Blastership also needs to spend a lot of cap for moving itself around so in general PVP you will have some cap issues even with a cap booster way faster than after 7 minutes in general. 
thus the balancing factor of slapping both dmg + RoF bonuses in a blaster ship
so yeah you got 1600dps, but you'll need to do it really fast or you'll be left dry just before the fun starts.
sure you get cap charges, but a ship with a weapon that consumes so much cap, that uses the same cap to move arround (and quite alot), you'll be running out of charges in an instant's notice. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

bff Jill
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Posted - 2009.08.14 21:34:00 -
[26]
It looks funny i think they should just remove it gallente don't need a tier 3 battleship anyway.
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Aranis Nax
Minmatar Seraphim Blades
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Posted - 2009.08.14 22:00:00 -
[27]
Originally by: Grimpak Edited by: Grimpak on 14/08/2009 21:02:15
Originally by: The Djego
Originally by: Bibbleibble ...
I was only pointing out that you need the cap since you canŠt do the damage without it. Plain and simple. 
Also I would remind anybody that a Blastership also needs to spend a lot of cap for moving itself around so in general PVP you will have some cap issues even with a cap booster way faster than after 7 minutes in general. 
thus the balancing factor of slapping both dmg + RoF bonuses in a blaster ship
so yeah you got 1600dps, but you'll need to do it really fast or you'll be left dry just before the fun starts.
sure you get cap charges, but a ship with a weapon that consumes so much cap, that uses the same cap to move arround (and quite alot), you'll be running out of charges in an instant's notice.
Let's save rate of fire bonuses on blasters for faction ships, shall we?  /me imagines Serpentis Dominix with 25% damage, 25% rate of fire and 50% drone damage
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Footoo Rama
Gallente Caldari Illuminati
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Posted - 2009.08.14 22:16:00 -
[28]
This is a good question... and I have been thinking about it for awhile... The hype is just that hype... sure it is a great BB, but the cost and argueably minor improvement over the mega as a BB make it worthless. Why shell out that much more esp in pvp where the rep bonus is not as effective.
Since Caldari have a dedicated ECM boat... Why not make it a RR dedicated BS? Sure this gets close to logistic ship range, but the rokh is better then all other ecm boats out there. ------- "Because the Dominix is the Chuck Norris of Eve!" |

Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.08.15 00:56:00 -
[29]
Originally by: Aranis Nax
Originally by: Grimpak Edited by: Grimpak on 14/08/2009 21:02:15
Originally by: The Djego
Originally by: Bibbleibble ...
I was only pointing out that you need the cap since you canŠt do the damage without it. Plain and simple. 
Also I would remind anybody that a Blastership also needs to spend a lot of cap for moving itself around so in general PVP you will have some cap issues even with a cap booster way faster than after 7 minutes in general. 
thus the balancing factor of slapping both dmg + RoF bonuses in a blaster ship
so yeah you got 1600dps, but you'll need to do it really fast or you'll be left dry just before the fun starts.
sure you get cap charges, but a ship with a weapon that consumes so much cap, that uses the same cap to move arround (and quite alot), you'll be running out of charges in an instant's notice.
Let's save rate of fire bonuses on blasters for faction ships, shall we?  /me imagines Serpentis Dominix with 25% damage, 25% rate of fire and 50% drone damage
let's not actually ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Lusian
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Posted - 2009.08.15 03:12:00 -
[30]
I sometimes wonder if the Hyperion is worth the time as well. Its reping bonus just consumes pretty much all the cap unlike where it is needed and thats in the turrets.
I have seen friendly duels in my alliance and the hyperion has performed admirably in 1v1 no doubt. Once the cap is gone ...... well tahts just it only the Raven... maybe the raven can last. But even then, it comes down to skills and what you have fitted and pray that you make the right choice when the time comes.
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