Pages: [1] 2 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Grumples McGee
|
Posted - 2009.08.17 14:22:00 -
[1]
In 3 easy steps!
Step 1: Avoiding the casual pirate. Do not rat in belts. If you do rat in belts, only do it in an empty system and if you see someone in local, go hide until they get bored and leave. But seriously, though, LowSec ratting is one of the least profitable things you could be doing. Don't do it. 0.0 ratting is far more profitable and it's also not hard to find completely empty systems.
Step 2: Avoiding the probing pirate. Set your directional scanner to range 897588000 (6 AU) and turn off Use Overview Settings and set it to 360 degrees. Anytime you are in a safespot or mission area, scan frequently. Look for probes (combat or sisters combat -- you can ignore core probes). If you see 1 probe, start scanning more frequently. When you see 4 probes, leave.
Some people hide the second they see a probe within max scan range but that's silly. They need 4 probes to lock onto you and they need to be within about 1-4 AU depending on various factors. You can keep doing your mission or hiding in your safespot until you see 4 probes within about 6 AU.
Step 3: Avoiding the gatecamp pirate. For traveling between systems, I recommend: * Prototype Cloaking Device (Electronics V, Cloaking 1, any ship can use) * Microwarp Drive * Afterburner * Warp Core Stabilizer x2 (or more)
Any leftover power/CPU/slots should be used for loading up on hit points. Arguably, some inertial stabilizers would be good too (as this will help you turn quicker and thus enter warp faster).
When you jump into a system and find yourself in a gatecamp, do this: 1) Pick something fairly in front of you. 2) Align to it. 3) IMMEDIATELY click on your prototype cloaking device (this is to buy time while your ship aligns). 4) Once aligned, click off cloak (if they haven't popped it already) and warp.
Repeat this process if you find yourself stuck in a warp disruptor bubble (0.0) but add in the step that once you get aligned, click off cloak and hit your MWD to exit the bubble, then warp. If you get scrambled, use your afterburner. Odds are they won't have enough scramble/disruptor power to stop you from warping if you can get out of the bubble with 3x warp core stabilizers.
Finally, you can avoid a lot of "inbound" warp disruptor bubbles by never warping directly to a gate from a gate. Instead, warp to a planet or asteroid belt off to the side somewhere, then warp to your destination gate. This will get you out of line with the warp disruptor bubble and you should be able to avoid getting drawn in.
Once you arrive at your destination, simply swap out your "travel build" for your "combat build" and get back to fighting.
-
If you follow these three steps, you can enjoy your PvE game in peace, as there is very little that pirates can do against you! (The 1% that will still get you are large, on-their-toes gatecamping blobs with warp disruptor bubbles and plenty of scramblers. But that's fairly rare. The actions I listed in step 3 will get you out of the vast majority of gatecamps, including bubbles.)
|

Tierie
Caldari The Happy Spacemen
|
Posted - 2009.08.17 14:27:00 -
[2]
Quote: * Warp Core Stabilizer x2 (or more)
hurrrrr
|

Vharl Ochre
69th Tactical Air Arm
|
Posted - 2009.08.17 14:29:00 -
[3]
Avoid 100% of piracy in one simple step:
1) Dont undock, contract your stuff to me, and go back to WoW.
|

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.08.17 14:39:00 -
[4]
Quote: * Warp Core Inertia Stabilizer x2 (or more)
|

Tiny Tove
|
Posted - 2009.08.17 14:39:00 -
[5]
I'd put that figure at more like "avoid 40%" of all piracy. But then again, I think you're hiding your true intention here.....
Fun Pirate Fact #4. If you fit something silly on your ship they laugh at your failfit. But if you fit to avoid them and succeed, they cry at your failfit.
|

Grumples McGee
|
Posted - 2009.08.17 15:04:00 -
[6]
Note that the Warp Core Stabilizers are in the section on avoiding gatecamps while traveling.
Fit WCS. Get to your destination. Fit your previous combat gear.
Obviously you don't just fit 2x WCS on your Raven and go out mission running.
Inertial stabilizers are NOT a substitute for WCS. Plenty of pirates can lock and disrupt you almost instantly, but it's a rare gatecamp that has more than 3 points of warp disruption in it. If I have 3 low slots (say, on my Badger II) I fit 2x WCS and 1x inertial stabilizer. 3x inertial stabilizer would get me killed.
|

Grumples McGee
|
Posted - 2009.08.17 15:15:00 -
[7]
Originally by: Tiny Tove I'd put that figure at more like "avoid 40%" of all piracy.
I'm not too sure about that.
Lots of lowsec gatecamps consist of sniping battleships. They actually have no disruption capability at all. They just aim to pop people faster than they can get away. Against them, the prototype cloaking device will give you a free ride out. Even if they have a peon in an interceptor, he has to be on the ball to see where you are and fly there in the split second you're visible. All you need is a few seconds of cloaked peace to align and you're gone.
Most 0.0 gatecamps consist of 2-15 people and a warp disruption bubble. 0.0 gatecamps can be really boring though and even if there's 15 people, each with a warp disruptor, odds are pretty good that at any given time, 12 of them are slow, semi-afk, expecting someone else to do the job, etc, and 2-3 WCS will still see you out of there safely.
In terms of addressing just gatecamps I'd say these steps will get you out of 95% of them. I mean, I die in maybe 1 out of 20 gatecamps? That seems about right. But you're avoiding 100% of asteroid belt patrollers and 100% of probers, so that's why I say "99% of piracy".
-
You can still run lowsec missions with a high degree of safety if you follow these steps.
|

im inur
|
Posted - 2009.08.17 15:21:00 -
[8]
Originally by: Grumples McGee When you jump into a system and find yourself in a gatecamp, do this: 1) Pick something fairly in front of you. 2) Align to it. 3) IMMEDIATELY click on your prototype cloaking device (this is to buy time while your ship aligns). 4) Once aligned, click off cloak (if they haven't popped it already) and warp.
unless your in 0.0 in a bubble just hit warp... unless your in a stupid big ship in which case decloaking you aint gonna be hard
|

trenny jr
|
Posted - 2009.08.17 15:22:00 -
[9]
Originally by: im inur
Originally by: Grumples McGee When you jump into a system and find yourself in a gatecamp, do this: 1) Pick something fairly in front of you. 2) Align to it. 3) IMMEDIATELY click on your prototype cloaking device (this is to buy time while your ship aligns). 4) Once aligned, click off cloak (if they haven't popped it already) and warp.
unless your in 0.0 in a bubble just hit warp... unless your in a stupid big ship in which case decloaking you aint gonna be hard
wrong toon 
|

Nisstyree
Chimera Raiders MeatSausage EXPRESS
|
Posted - 2009.08.17 15:24:00 -
[10]
Instalocking HIC FTW
|

Nathan Harrow
Caldari The Happy Spacemen
|
Posted - 2009.08.17 15:25:00 -
[11]
Hold on this is C&P... where is the thread detailing "how you can Pirate 99% of carebears"? Or "how to get Pirates to agress you 99% of the time"?
This is C&P, where real men come to fight, flame and threaten and chest beat! Avoiding combat is not in our nature!
Stories have it that if a child born of C&P had but the tiniest of imperfections on birth, he would be cast onto the rocks to their death.
Then when they came of age they would go forth from Jita armed with nothing but an AB to shield him, and a Civilian Railgun to arm him. Only when he returned with the cold dead corpse of a miner, would he be accepted back into the fold and become a true man, worthy of Crime and Punishment...
---------------------------
|

Kva Plexcha
|
Posted - 2009.08.17 15:46:00 -
[12]
Edited by: Kva Plexcha on 17/08/2009 15:47:12 My suggestion to this is if you jump thru a gate into a bubble gate camp in 0.0, align to the gate, hit after/mwd then make for the gate, you should be able to get to the gate and thru before too much damage. Its kinda hard to run with 3 WCS in 0.0 when the only stations are few and far between and usually camped, meaning its hard to refit.
Edit, agreed though, this might be better in warfare and tactics
|

Bfoster
The Python Cartel.
|
Posted - 2009.08.17 15:55:00 -
[13]
Originally by: Grumples McGee
* Warp Core Stabilizer x2 (or more)
My broadsword eats these for lunch... Please fit more.. They taste good.. Kthx ------------
My Killboard- The Python Cartel |

Lyris Nairn
Caldari Synthetic Frontiers
|
Posted - 2009.08.17 16:04:00 -
[14]
How to Avoid 99% of Piracy:
- Don't Undock. - While docked, play Hello Kitty Online
-- "Quite possibly the nicest person who'd ever want to kill you." |

Anemonae Ambrosia
Gallente Disgruntled Pilots Syndicate
|
Posted - 2009.08.17 16:38:00 -
[15]
The OP makes the best argument for removing local i've ever seen. Piracy basically can't happen if someone pays attention to it and that is no fun
|

WeaponsHot
|
Posted - 2009.08.17 16:46:00 -
[16]
Originally by: Lyris Nairn How to Avoid 99% of Piracy:
- Don't Undock. - While docked, play Hello Kitty Online
Quake Live is better alternative 
|

z0de
Gallente The Bastards The Bastards.
|
Posted - 2009.08.17 17:04:00 -
[17]
Reported for useful information. á á
|

Lyris Nairn
Caldari Synthetic Frontiers
|
Posted - 2009.08.17 17:06:00 -
[18]
Originally by: WeaponsHot
Originally by: Lyris Nairn How to Avoid 99% of Piracy:
- Don't Undock. - While docked, play Hello Kitty Online
Quake Live is better alternative 
There's pvp in that, which smells dangerously close to piracy
-- "Quite possibly the nicest person who'd ever want to kill you." |

Faekurias
Raptus Regalitor
|
Posted - 2009.08.17 17:09:00 -
[19]
Edited by: Faekurias on 17/08/2009 17:09:29 Have manly sex with another manly man = 100% avoidance of pirating, however, the risk of butseks will increase twenty-fold 
Edit: sec -> sex  -------------------------
|

zombeee
Caldari State War Academy
|
Posted - 2009.08.17 17:16:00 -
[20]
Edited by: zombeee on 17/08/2009 17:16:49
Originally by: Grumples McGee
1) Pick something anywhere around you 2) Align to it.
Fixed.
Where do people get the idea that you align faster one way than another when you start at 0m/sec?
|

Grumples McGee
|
Posted - 2009.08.17 17:45:00 -
[21]
Edited by: Grumples McGee on 17/08/2009 17:46:08
Originally by: Nathan Harrow Hold on this is C&P... where is the thread detailing "how you can Pirate 99% of carebears"? Or "how to get Pirates to agress you 99% of the time"?
You COULD write a "Smart Pirate's Guide on Increasing Your Odds" but it's not going to be able to counter simple things like "Check local for people" and "scan for probes".
I would go so far as to say that 99% of pirate kills in EVE are against unprepared opponents.
They COULD have been watching local, but they weren't. They COULD have been watching for probes, but they weren't. They COULD have fit 3x WCS when jumping their Raven through 8 sectors of LowSec but they didn't.
-
Note that I'm talking about "piracy", not "PvP" in general.
PvP between two consenting parties is alive and well in EVE. The gatecamping blob on one side and the gate crashing blob on the other. The pirates and the anti-pirates. Militia wars. POS battles. That sort of thing.
But piracy, which I am defining as "PvP between a consenting party and a non" is almost impossible if the non-consenting party is paying attention and follows this guide.
|

Agent Known
Apotheosis of Virtue
|
Posted - 2009.08.17 18:07:00 -
[22]
Originally by: Bfoster
Originally by: Grumples McGee
* Warp Core Stabilizer x2 (or more)
My broadsword eats these for lunch... Please fit more.. They taste good.. Kthx
This. Against infinipoint HICs, WCS won't help at all. Usually I have a scout in a shuttle in front of me (shuttles are hard to catch in low-sec) and just go through as quick as possible using nanos and an istab. Too many istabs will blow up your sig radius, so I don't advise fitting all your lows with them.
Also, with the cloaking trick, always hit your MWD before cloaking. If you cloak, your speed drops, making it take time to speed up to warp when you drop the cloak. One cycle of a MWD will ensure that your speed stays above the 75% mark. Once the cycle ends, drop cloak and spam warp.
Also, drag bubbles are easy to get out of in a fast ship (covops, shuttles, etc). Simply turn around and warp away. You get dragged to the edge (or just barely inside it) most of the time, so it's easy just to warp away. 
|

PostmasterGeneral
Minmatar yo i'm posting
|
Posted - 2009.08.17 19:10:00 -
[23]
man i love your name grumples
never stop posting
|

Joseph Foster
Caldari Deep Core Mining Inc.
|
Posted - 2009.08.17 20:26:00 -
[24]
Originally by: Nathan Harrow
edit: trolling aside its a good guide, just not sure if this is the right place for it
Actually, it is. Even if most of the posts here are the regular trolls boasting and, as you said, "chest beating," it is also the thread to share this kind of info, particularly with the noobs/carebears.
|

Bfoster
The Python Cartel.
|
Posted - 2009.08.17 20:36:00 -
[25]
Edited by: Bfoster on 17/08/2009 20:42:43
Originally by: Joseph Foster
Originally by: Nathan Harrow
edit: trolling aside its a good guide, just not sure if this is the right place for it
Actually, it is. Even if most of the posts here are the regular trolls boasting and, as you said, "chest beating," it is also the thread to share this kind of info, particularly with the noobs/carebears.
Ok.. your wrong.. It belongs in the noob section.. Its a good guide for the New Players section... But don't think you will have a 99% survivability rate with it in low/null sec, this more like a basic survivability guide to low/null. ------------
My Killboard- The Python Cartel |

Grumples McGee
|
Posted - 2009.08.17 21:01:00 -
[26]
Edited by: Grumples McGee on 17/08/2009 21:01:29
I figured I'd try and stir up some discussion with this thread in C&P...
You, a seasoned veteran, want to get from HighSec to 0.0 and fight in a battleship.
What are the odds you'll make it?
I bet most of you would say "100%". You have a jump clone. Or some other jump capability that will take you and/or your ship to the destination. Or you just have someone scout the way for you and you know the tricks I listed in the original post. You can get there, almost guaranteed and then you can rat or do whatever and not get attacked unless you wanted to get attacked.
Let's see someone come up and say, "I'm an EVE veteran and I can't fly my ship or do anything without dying to pirates half the time, because piracy is so easy and popular in EVE." We'd laugh them out of the forums because we know plenty of ways to avoid our own traps and tricks.
|

Artemis Rose
Sileo In Pacis The Space P0lice
|
Posted - 2009.08.17 21:03:00 -
[27]
You'll do better surviving in general if you burn BACK to the gate you came from, rather than trying to burn away from it. *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Ivanna Nuke
Daralux
|
Posted - 2009.08.17 22:13:00 -
[28]
Engage eagles on your coconut while a strawberry eats your keyboard and your apples play solitaire on your mouse.
|

Rilwar
BlackStar Industrial
|
Posted - 2009.08.17 22:22:00 -
[29]
I like how a ! is telling people how to survive in losec/0.0 - heh. -------------------------------------------------

Mitnal was here. |

Normin Bates
|
Posted - 2009.08.17 22:30:00 -
[30]
Check your route on the map...might be a few minutes old, but better than going in blind.
Burn back to the gate (Saved me many times)
**Take the time to make bookmarks. (Angular above gate >150km works well.)
Scout with an alt if you can...catching a shuttle isn't easy.
Gather intel on local pirates. Ship types, age, employment history, do they fly with the CEO/same pilots all the time? etc..They tend to be very predictable once you watch them a few times.
Watch Local. Not just for who's in system, but what they might be saying. It's a good way to see who's who/intel made easy.
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |