| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Thenoran
Caldari Pelican.
|
Posted - 2009.08.17 18:02:00 -
[1]
Edited by: Thenoran on 17/08/2009 18:10:28 One thing that EVE is currently missing for its salvage and exploration pilots are dedicated ships for just that purpose. A salvage Hurricane or swapping a midslot for a Codebreaker is usually how exploration is done nowadays. This suggestion introduces three new ships, one for salvaging, one for archealogy and hacking and one for gas mining. They are Battlecruiser sized and priced, and will have skill requirements matching current hacking/analyzer/exploration skills. In addition, although all ships get probing bonuses, they won't get a CPU bonus for an Expanded Probe Launcher, so no combat probing.
The Voyager class of ships:
Collier (Gas Mining) Dredge (Salvager) Corsair (Hacking/Analyzing)
Skill Requirements for Voyager
Electronics IV Engineering IV Spaceship Command IV Astrometrics V Survey V Science V
Changes (open for discussion)
Astrometrics IV skill requirement to V (so there's a reason to get it besides Deep Space Probes)
------------------------ Low-sec is like sailing along the coast of Somalia...
|

Kahega Amielden
Minmatar Suddenly Ninjas
|
Posted - 2009.08.17 18:06:00 -
[2]
I'd make two changes to the skills
1) Require Astrometrics V. Give us a reason to get that.
2) Give a reduced scan strength bonus, perhaps equal to one of the t1 astrometrics frigate.
Covops should still be superior for the actual scanning aspect, IMO, though the versatility would still make these ships worthwhile.
Also, I'd make them cruiser-class (not BC) with high agility. Running a lone BC around lowsec/0.0 is suicide. A high-agility cruiser? Not so much (Though still not invulnerable).
And of course...you'd need to move the analyzing bonus to the Dredge, otherwise magnetometric sites would be pointless since you need both salvaging AND analyzing to do them fully.
|

Max Tux
|
Posted - 2009.08.17 18:06:00 -
[3]
i like the idea - what would the tank and or damage be like on them?
|

Thenoran
Caldari Pelican.
|
Posted - 2009.08.17 18:07:00 -
[4]
Name: Collier
When stable wormholes were found leading to new systems, the Sisters of EVE decided to launch a new class of ship. The Voyager class of ships; vessels designed to explore the vastness of space and exploit all the riches it may hold. Designed more towards versatility than raw firepower, they can find themselves right at home in a myriad of exploration sites. Dedicated explorational bonuses and mobility not seen before on a Battlecruiser sized vessel ensure the Voyager class will see all four corners of the galaxy in no time at all.
Originally designed as a hauler for dangerous chemicals, the Sisters of EVE redesigned the Collier to meet a quickly growing industry, that of gas harvesting. Until now, gas harvesting had to be done on a vessel with enough turret slots and cargo space to make it worth the trouble. However, with the advent of the Collier, gas harvesting will quickly rise to one of the top activities to do in a wormhole system.
Voyager Skill Bonus:
5% reduction to gas harvester cycle time 10% increase to cargo capacity per level
Role Bonus:
37.5% bonus to scan strength of probes
Attributes
High slots: 8 Mid slots: 5 Low slots: 5
Launcher slots: 2 Turret slots: 5
CPU: 550tf Powergrid: 400mw Speed: 200m/s Drone Bay: 50m3 Bandwidth: 50 mbit Cargohold: 1500m3
Shield Capacity: 5971 Recharge Time: 1400 sec
Armor: 4012 Hull: 3674
Capacitor capacity: 3000 Recharge time: 600sec Targeting range: 100km Sensor Strength: 19 Sensor Calibration: 420mm
Mass: 12600000 kg Volume: 140000m3 (18000m3 packaged) Warp Speed: 4.5 AU/s Inertia modifier: 0.7
Skill Requirements:
Voyager I Gas Harvesting I Mining IV ------------------------ Low-sec is like sailing along the coast of Somalia...
|

Thenoran
Caldari Pelican.
|
Posted - 2009.08.17 18:08:00 -
[5]
Edited by: Thenoran on 17/08/2009 18:13:55 Name: Dredge
When stable wormholes were found leading to new systems, the Sisters of EVE decided to launch a new class of ship. The Voyager class of ships; vessels designed to explore the vastness of space and exploit all the riches it may hold. Designed more towards versatility than raw firepower, they can find themselves right at home in a myriad of exploration sites. Dedicated explorational bonuses and mobility not seen before on a Battlecruiser sized vessel ensure the Voyager class will see all four corners of the galaxy in no time at all.
Many pilots cheered at the revelation of the Dredge; a dedicated ship for salvaging wrecks from the battlefield. Aimed at quickly clearing vast fields of wrecks, speed and range are the key to the Dredge's success. In addition, its large cargohold ensures it will only have to make one trip for nearly any salvaging mission.
Voyager Skill Bonus:
7.5% bonus to successful chance of salvage 10% increase to cargo capacity per level
Role Bonus:
200% bonus to range and velocity of tractor beams 50% reduction to cycle time of salvagers
Attributes
High slots: 8 Mid slots: 4 Low slots: 6
Launcher slots: 4 Turret slots: 4
CPU: 450tf Powergrid: 250mw Speed: 250m/s Drone Bay: 50m3 Bandwidth: 50 mbit Cargohold: 1400m3
Shield Capacity: 5452 Recharge Time: 1350 sec
Armor: 3971 Hull: 3219
Capacitor capacity: 3600 Recharge time: 600sec Targeting range: 120km Sensor Strength: 15 Sensor Calibration: 720mm
Mass: 10900000 kg Volume: 140000m3 (18000m3 packaged) Warp Speed: 4.5 AU/s Inertia modifier: 0.6
Skill Requirements:
Voyager I Salvaging I Mechanic IV Navigation IV ------------------------ Low-sec is like sailing along the coast of Somalia...
|

Thenoran
Caldari Pelican.
|
Posted - 2009.08.17 18:08:00 -
[6]
Edited by: Thenoran on 17/08/2009 18:13:11 Name: Corsair
When stable wormholes were found leading to new systems, the Sisters of EVE decided to launch a new class of ship. The Voyager class of ships; vessels designed to explore the vastness of space and exploit all the riches it may hold. Designed more towards versatility than raw firepower, they can find themselves right at home in a myriad of exploration sites. Dedicated explorational bonuses and mobility not seen before on a Battlecruiser sized vessel ensure the Voyager class will see all four corners of the galaxy in no time at all.
The strongest of the Voyager class family, the Corsair is designed to exploit the world of Radar and Magnetometric sites. As these sites are usually defended by various hostile forces, the Pinnace was given ample defensive capabilities to match them. On top of that, the Corsair has many mid slots available, allowing it to defend, hack and analyze/salvage at the same time, maximizing efficiency.
Voyager Skill Bonus:
10% bonus to chance of successful retrieval of hacking, analyzer and salvage modules 5% bonus to shield resistances per level
Role Bonus:
37.5% bonus to scan strength of probes
Attributes
High slots: 6 Mid slots: 8 Low slots: 4
Launcher slots: 5 Turret slots: 5
CPU: 525tf Powergrid: 1200mw Speed: 225m/s Drone Bay: 75m3 Bandwidth: 75 mbit Cargohold: 600m3
Shield Capacity: 6213 Recharge Time: 1250 sec
Armor: 4678 Hull: 4011
Capacitor capacity: 3500 Recharge time: 550sec Targeting range: 100km Sensor Strength: 24 Sensor Calibration: 540mm
Mass: 12600000 kg Volume: 140000m3 (18000m3 packaged) Warp Speed: 4.5 AU/s Inertia modifier: 0.7
Skill Requirements:
Voyager I Archealogy I Hacking I Electronics Upgrades V Salvaging I Mechanic III ------------------------ Low-sec is like sailing along the coast of Somalia...
|

Kahega Amielden
Minmatar Suddenly Ninjas
|
Posted - 2009.08.17 18:11:00 -
[7]
I'd like to see the scan bonus reduced to ~30% or 25%.
Also, I think I get where you're going with this... the Dredge is an excellent idea as long as we get a way to probe out wrecks.
However, the Corsair would need a bonus to opening the salvaging cans in mag sites..
|

Thenoran
Caldari Pelican.
|
Posted - 2009.08.17 18:12:00 -
[8]
Edited by: Thenoran on 17/08/2009 18:17:09
Originally by: Kahega Amielden And of course...you'd need to move the analyzing bonus to the Dredge, otherwise magnetometric sites would be pointless since you need both salvaging AND analyzing to do them fully.
The Corsair gets a salvage bonus as well (just not as good as that of the Dredge) along side analyzer and hacking modules. So for salvaging ship wrecks, get the Dredge, for Mag sites get the Corsair.
Originally by: Kahega Amielden I'd like to see the scan bonus reduced to ~30% or 25%.
Also, I think I get where you're going with this... the Dredge is an excellent idea as long as we get a way to probe out wrecks.
However, the Corsair would need a bonus to opening the salvaging cans in mag sites..
37.5% equals to a 7.5% bonus at level V, sitting nicely between 5% (T1 frigate bonus) and 10% (T2 frigate bonus) It can be reduced if more feel it's too much.
Probing out wrecks should only work if there is no deadspace around them (so that you can't exploit it to find mission runners without a combat scanner).
The Corsair has a salvage bonus (aimed at Mag sites, not wrecks). ------------------------ Low-sec is like sailing along the coast of Somalia...
|

Thenoran
Caldari Pelican.
|
Posted - 2009.08.17 19:09:00 -
[9]
Originally by: Kahega Amielden Require Astrometrics V. Give us a reason to get that.
Change noted and added. Although Astrometrics V is needed for Deep Space Probes, I haven't seen the need to train it to V myself. So for now it'll be at V unless a lot of pilots feel this would mean too much skill training (if there's such a thing). ------------------------ Low-sec is like sailing along the coast of Somalia...
|

Kahega Amielden
Minmatar Suddenly Ninjas
|
Posted - 2009.08.17 19:51:00 -
[10]
Quote:
37.5% equals to a 7.5% bonus at level V, sitting nicely between 5% (T1 frigate bonus) and 10% (T2 frigate bonus) It can be reduced if more feel it's too much.
You listed it as a role bonus, which is a 37.5% bonus regardless of level. 7.5% bonus would be fine, though personally I'd prefer 5%. Maybe I'm trying to prenerf them too hard, though 
Quote:
Although Astrometrics V is needed for Deep Space Probes, I haven't seen the need to train it to V myself. So for now it'll be at V unless a lot of pilots feel this would mean too much skill training (if there's such a thing).
There is no real reason to get Astrometrics to V other than the 8th probe (which has VERY limited use). Making it necessary for specialized exploration vessels would give it a point.
Quote: The Corsair has a salvage bonus (aimed at Mag sites, not wrecks).
Looks good. You'd still need a wreck scanning mechanic for the Dredge to work.
How agile would these ships be? They'd need to be as agile as a cruiser at least to be feasible for lowsec/0.0 exploration, which makes me think they'd be better as cruiser hulls. A t2 cruiser hull isn't needed to survive the profession sites anyway...although maybe so in higher-class WHs
|

Thenoran
Caldari Pelican.
|
Posted - 2009.08.17 22:02:00 -
[11]
Edited by: Thenoran on 17/08/2009 22:05:44 They have Cruiser type agility yes. I want them to be Battlecruisers as that type of ship is currently somewhat limited (only eight BCs in total), and the amount of highslots isn't justifyable on a Cruiser. Also gives the Corsair a bit more strength against higher level sites. 37.5% is indeed what it is always at (but it equals to a bonus between 5% (T1) and 10% (T2) at lvl V).
Wreck scanning mechanics wouldn't be hard to add. The only limitation would be that you can't find wrecks that are in (active) deadspace. Otherwise you could use it to find mission runners and the like. ------------------------ Low-sec is like sailing along the coast of Somalia...
|

Vyktor Abyss
Gallente The Abyss Corporation Abyss Alliance
|
Posted - 2009.08.17 22:13:00 -
[12]
Resists, Base speeds?
Are these T1 or T2 ships for insurance purposes?
I'm all for these types of ships, and you've clearly thought them out well. I would however like to see a much, much needed improvement to Hacking and Archeology mini-professions if new ships are being introduced.
Removing the "target space can, woot I'm Indiana Jones" and making them real professions, with days/weeks/months of escalations and work would be a good start.
Gas Mining Ship - More an ORE thing than Sisters of Eve.
|

Kahega Amielden
Minmatar Suddenly Ninjas
|
Posted - 2009.08.17 22:18:00 -
[13]
Edited by: Kahega Amielden on 17/08/2009 22:26:48 Edited by: Kahega Amielden on 17/08/2009 22:23:30
Quote: 37.5% is indeed what it is always at (but it equals to a bonus between 5% (T1) and 10% (T2) at lvl V).
Yeah. But "Role bonuses" aren't done by level. "Role bonus" is a flat bonus, period.
I get your point; my point is that a role bonus is different than a per level bonus.
Also, the T1 astrometrics frig is a dedicated scanner. This ship is designed to be versatile; I don't see why it should be better at scanning than a specialized scan ship, even if that ship is an el cheapo t1 frig.
Quote: I want them to be Battlecruisers as that type of ship is currently somewhat limited (only eight BCs in total), and the amount of highslots isn't justifyable on a Cruiser. Also gives the Corsair a bit more strength against higher level sites. 37.5% is indeed what it is always at (but it equals to a bonus between 5% (T1) and 10% (T2) at lvl V).
You don't really need that many hislots, though. Only the Collier needs a good amount, and that's because it needs gas harvesters + weapons. Even then, you could just give it a larger bonus to gas harvesters to free up more slots for weapons. The Dredge gets a HUGE bonus to salvaging...probably doesn't need more than 3 salvagers. The corsair only needs one hislot for a salvager, and beyond that it can fit a full rack of weapons.
What if the Corsair required Hacking and Archaeology V, and the Dredge required salvaging V? At the moment, training Hacking and ARchaeology to V is pointless...and with a ship that gives bonuses to hacking/analyzing, the improved retrieval chance of the Analyzer/Codebreaker II becomes even more pointless. That might be a bit excessive; might just be easier to leave Analyzer II/codebreaker II as useless mods, or remove them from the game.
Salvaging is already a very light-SP profession...I think salvaging V should be required for the Dredge.
Quote: Gas Mining Ship - More an ORE thing than Sisters of Eve.
No. Gas is mined in WH space, which is an expansion of the exploration system. The ships were created in response to the discovery of wormholes. These ships aren't just harvesting vessels.
The only non-WH gas that is mined is booster gas, which neither ORE nor SOE would make a ship for.
|

Thenoran
Caldari Pelican.
|
Posted - 2009.08.17 22:28:00 -
[14]
Originally by: Kahega Amielden You don't really need that many hislots, though. Only the Collier needs a good amount, and that's because it needs gas harvesters + weapons. Even then, you could just give it a larger bonus to gas harvesters to free up more slots for weapons. The Dredge gets a HUGE bonus to salvaging...probably doesn't need more than 3 salvagers. The corsair only needs one hislot for a salvager, and beyond that it can fit a full rack of weapons.
What if the Corsair required Hacking and Archaeology V, and the Dredge required salvaging V? At the moment, training Hacking and ARchaeology to V is pointless...and with a ship that gives bonuses to hacking/analyzing, the improved retrieval chance of the Analyzer/Codebreaker II becomes even more pointless. That might be a bit excessive; might just be easier to leave Analyzer II/codebreaker II as useless mods, or remove them from the game.
Salvaging is already a very light-SP profession...I think salvaging V should be required for the Dredge.
I do agree on the T2 Salvagers/Analyzers/Codebreakers being somewhat crap compared to the skilltime invested. However, if those skills at V become a requirement as well, I'm inclined to make the Voyager class a T2 class of ship. You already have to train Science, Survey and Astrometrics to V, as well as Electronics Upgrades to V for the Corsair.
Cruiser size is possible I suppose. Do keep in mind that using multiple Salvagers and Tractor Beams works better with 8 highslots. With the Dredge's bonus you could do 2-3 wrecks at a time easy. Note that giving the Collier a bonus to reduce Gas Harvester turret need (250% for example so that 2 turrets work as 5) would make training Gas Harvesting beyond II in this case pointless, so 5 turrets is the way to go.
Originally by: Vyktor Abyss Resists, Base speeds?
Are these T1 or T2 ships for insurance purposes?
Base speeds are mentioned on the ships. They are currently Tech I, although nothing is set in stone yet. ------------------------ Low-sec is like sailing along the coast of Somalia...
|

Kahega Amielden
Minmatar Suddenly Ninjas
|
Posted - 2009.08.17 22:36:00 -
[15]
Edited by: Kahega Amielden on 17/08/2009 22:37:07
Quote: However, if those skills at V become a requirement as well, I'm inclined to make the Voyager class a T2 class of ship. You already have to train Science, Survey and Astrometrics to V, as well as Electronics Upgrades to V for the Corsair.
They are heavily specialized exploration ships. They certainly should be t2...not basic exploration boats. For basic exploration, the current system works fine.
Quote: Do keep in mind that using multiple Salvagers and Tractor Beams works better with 8 highslots. With the Dredge's bonus you could do 2-3 wrecks at a time easy.
Keep in mind I ninjasalvage a lot.. I use a Stabber with 6 salvagers. NO salvage tackles, NO bonuses whatsoever, just 6x Salvager IIs. I can drop 3x salvager IIs on a wreck and be virtually guaranteed that the cycle will be successful.
Imagine a really specialized salvage ship...with massive ship bonuses, salvage tackles AND Salvaging V? YOu could salvage one wreck per salvager, easily. With Voyager V, you'd have a 92.5% chance of salvage retrieval per salvager with Salvager IIs.
Quote: Note that giving the Collier a bonus to reduce Gas Harvester turret need (250% for example so that 2 turrets work as 5) would make training Gas Harvesting beyond II in this case pointless, so 5 turrets is the way to go.
Gas Harvesting V lets you get the t2 gas harvester, which has significantly improved yield.
|

Thenoran
Caldari Pelican.
|
Posted - 2009.08.17 22:40:00 -
[16]
Originally by: Kahega Amielden Edited by: Kahega Amielden on 17/08/2009 22:37:07
Quote: However, if those skills at V become a requirement as well, I'm inclined to make the Voyager class a T2 class of ship. You already have to train Science, Survey and Astrometrics to V, as well as Electronics Upgrades to V for the Corsair.
They are heavily specialized exploration ships. They certainly should be t2...not basic exploration boats. For basic exploration, the current system works fine.
Quote: Do keep in mind that using multiple Salvagers and Tractor Beams works better with 8 highslots. With the Dredge's bonus you could do 2-3 wrecks at a time easy.
Keep in mind I ninjasalvage a lot.. I use a Stabber with 6 salvagers. NO salvage tackles, NO bonuses whatsoever, just 6x Salvager IIs. I can drop 3x salvager IIs on a wreck and be virtually guaranteed that the cycle will be successful.
Imagine a really specialized salvage ship...with massive ship bonuses, salvage tackles AND Salvaging V? YOu could salvage one wreck per salvager, easily. With Voyager V, you'd have a 92.5% chance of salvage retrieval per salvager with Salvager IIs.
Quote: Note that giving the Collier a bonus to reduce Gas Harvester turret need (250% for example so that 2 turrets work as 5) would make training Gas Harvesting beyond II in this case pointless, so 5 turrets is the way to go.
Gas Harvesting V lets you get the t2 gas harvester, which has significantly improved yield.
Hmmm, point taken. T2 would be best in the end, as many (myself included) already have significant skills in exploration. I'll modify the ships, thanks for the input.  ------------------------ Low-sec is like sailing along the coast of Somalia...
|

Kahega Amielden
Minmatar Suddenly Ninjas
|
Posted - 2009.08.17 22:45:00 -
[17]
Edited by: Kahega Amielden on 17/08/2009 22:44:52 One more addition. If we're designing the Dredge around tractor beams, you need to allow neutral wrecks to be tractored. Otherwise, it's need to be a hyper-agile frigate class ship.
|

Thenoran
Caldari Pelican.
|
Posted - 2009.08.17 22:52:00 -
[18]
That in itself doesn't have much to do with the Voyager class. (it's a game mechanic) ------------------------ Low-sec is like sailing along the coast of Somalia...
|

Kahega Amielden
Minmatar Suddenly Ninjas
|
Posted - 2009.08.17 22:56:00 -
[19]
Edited by: Kahega Amielden on 17/08/2009 22:56:40 Yes. My point is that, from what I've gathered, you intend the Dredge to sit in a wreck field and tractor in wrecks to grab the loot and salvage. How do you plan for that to work if you can't tractor neutral wrecks?
|

Thenoran
Caldari Pelican.
|
Posted - 2009.08.17 22:57:00 -
[20]
Originally by: Kahega Amielden Yes. My point is that, frmo what I've gathered, you intend the Dredge to sit in a wreck field and tractor in wrecks to grab the loot and salvage. How do you plan for that to work if you can't tractor neutral wrecks?
Wrong, it's the fastest and most agily of the Voyager class. With an MWD on I intend it to go atleast 2500m/s. Add bonused salvager and tractor beams you'll fly through the field just fine. ------------------------ Low-sec is like sailing along the coast of Somalia...
|

InternetSpaceships Mans
|
Posted - 2009.08.17 22:59:00 -
[21]
...Why the tractor beam bonus, then?
I like the idea of a salvage/loot boat that relies on agility (Makes more sense)...but what does the tractor bonus do for you?
|

Thenoran
Caldari Pelican.
|
Posted - 2009.08.17 23:01:00 -
[22]
Originally by: InternetSpaceships Mans ...Why the tractor beam bonus, then?
I like the idea of a salvage/loot boat that relies on agility (Makes more sense)...but what does the tractor bonus do for you?
Even on a fast ship, it helps to be able to drag far away wrecks to you while moving from to wreck. Even if you go 2500m/s, a wreck 40km away would take a bit of time to go to. Hit it with the tractor beam while working on another wreck. ------------------------ Low-sec is like sailing along the coast of Somalia...
|

Kahega Amielden
Minmatar Suddenly Ninjas
|
Posted - 2009.08.17 23:01:00 -
[23]
Edited by: Kahega Amielden on 17/08/2009 23:01:10 Oh look. I posted on an alt.
Also...What would you be tractoring? You can't tractor neutral wrecks. What would you be tractoring to help you?
|

Thenoran
Caldari Pelican.
|
Posted - 2009.08.17 23:11:00 -
[24]
Originally by: Kahega Amielden Edited by: Kahega Amielden on 17/08/2009 23:01:10 Oh look. I posted on an alt.
Also...What would you be tractoring? You can't tractor neutral wrecks. What would you be tractoring to help you?
Keep in mind how this could affect probing out wreck fields where a mission runner is already salvaging. You could steal all the wrecks by tractoring them to you faster than he/she can get them back. Ninja salvaging is fine, but tractoring the whole wreck and thus its loot is something else.
Tractoring neutral wrecks (and I'll assume this'll be related to neutral cans as well) is a game mechanic that needs to be gently looked at. Last thing you want to see is the Dredge being used to tractor jetcans away from Hulks and whatnot.
Another option would be to increase the range of the salvagers, that way you won't need a tractor beam for neutral wrecks. ------------------------ Low-sec is like sailing along the coast of Somalia...
|

Kahega Amielden
Minmatar Suddenly Ninjas
|
Posted - 2009.08.17 23:14:00 -
[25]
that's fine, but how would it help the Dredge? How do tractors help him, at all?
About ninjaing: The Dredge would be a ****ty ninja ship. Tractors do more for convenience, really...And you're talking about entering a mission and getting aggro to the missionrunner (and more importantly HIS ENTIRE CORP) in an expensive, mostly defenseless t2 ship. I wouldn't risk a 100m+ loss against any missionrunner with friends in the general area who would warp on top of me at any second.
|

Herzog Wolfhammer
Gallente Aliastra
|
Posted - 2009.08.18 00:23:00 -
[26]
A salvage-specific ship would rock.
As would exploration.
C'mon, CCP. Miners get theirs, fighters get theirs, haulers get theirs, industrialists get theirs.
But for salvagers and explorers.... WHERE IS OURS?
|

Thenoran
Caldari Pelican.
|
Posted - 2009.08.18 10:28:00 -
[27]
Originally by: Kahega Amielden that's fine, but how would it help the Dredge? How do tractors help him, at all?
About ninjaing: The Dredge would be a ****ty ninja ship. Tractors do more for convenience, really...And you're talking about entering a mission and getting aggro to the missionrunner (and more importantly HIS ENTIRE CORP) in an expensive, mostly defenseless t2 ship. I wouldn't risk a 100m+ loss against any missionrunner with friends in the general area who would warp on top of me at any second.
Maybe it's better to increase range of the salvagers quite a bit (to 20km or so). That way you can salvage neutral wrecks more easily but you can't snag the loot. Tractor beam bonus could stay for tractoring your own wrecks. ------------------------ Low-sec is like sailing along the coast of Somalia...
|

Nova Fox
Gallente Novafox Shipyards
|
Posted - 2009.08.18 15:01:00 -
[28]
Urges to move all salvaging to Thukker as they're highly mobile independent and leave pure exploration and archealogy to the sisters like it is in my post in the signature.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 29JUL09 |

Spud Mackenzie
|
Posted - 2009.08.18 17:29:00 -
[29]
1) A quick and simple fix for salvaging would involve the labels. Each wreck should spawn a Corp tagged Jet Can containing all the loot, and an untagged Wreck that anyone can tractor. Then the victor still gets to claim their spoils, and any Salvagers can collect on the wreck.
2) I agree that Exploration needs their own ships. I don't think we need a 100% Salvage focused ship, since Marauders seem like a mission/salvage combo for one thing.
3) I think Thenoran needs to team up with Nova Fox, whose already done a lot more work into Explorer ships. Maybe together, they can win over CCP... or invent their own game and count me among the Beta testers!
|

Kahega Amielden
Minmatar Suddenly Ninjas
|
Posted - 2009.08.18 18:05:00 -
[30]
Edited by: Kahega Amielden on 18/08/2009 18:06:20
Quote: Tractor beam bonus could stay for tractoring your own wrecks.
These are exploration ships...for people who roam around and look for **** (and the Dredge appears to be a ship for those who roam around and look for salvage). Why, exactly, does the ship need to be good at salvaging your own wrecks?
Quote: Maybe it's better to increase range of the salvagers quite a bit (to 20km or so).
That might be unnecessary. Something moving 2500 m/s with good agility with 92.5% chance per cycle per salvager will tear through any wreck field ridiculously fast.
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |