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Neesa Corrinne
Stimulus Rote Kapelle
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Posted - 2009.08.21 15:21:00 -
[61]
Edited by: Neesa Corrinne on 21/08/2009 15:21:55 I play two MMO's concurrently. I play EVE most of the time and I play Age of Conan on raid nights or when I want completely mindless, risk free PVP.
Whenever I mention EVE on my AoC vent channel I'm almost flamed out of the room for even mentioning "that slow, boring, extremely complicated game". You know what? GOOD! Most of those guys are NOT people I would want to see playing EVE in the first place.
The best part about EVE is that it really weeds out the ADD crowd by denying access to instant godlike power, and through the risk of loss. The first time some kid gets his shiny toy taken away by another kid, he usually doesn't want to play that game anymore. Adults, on the other hand, realize that loss is a part of life, they cope with it and get back in the game with the intent of taking someone elses shiny toy the next time. ---------------------------------
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Bazuka
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Posted - 2009.08.21 15:25:00 -
[62]
You know how genius games like Chess and Poker are easy to learn/hard to master? EVE is opposite of that. hard (and long) to learn, easy to master. ___________
CareMyBear! |

Ryhss
Caldari The Last Legion
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Posted - 2009.08.21 15:30:00 -
[63]
Originally by: Vous The game doesn't cater for kids, good stuff.
'Nuff said! :)
Think not, therefore I am not. |

Neriel Odershank
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Posted - 2009.08.21 15:31:00 -
[64]
Originally by: Cat o'Ninetails
This is quite a lot for people to deal with. And now there are different sizes of rigs which could just boggle a players brain lol
I think the problem is with YOUR brain, since i can deal with all the stuff perfectly. Stop making arbitrary assumptions: if you have a problem, that doesn't mean that everyone else do the same.
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Thorindor
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Posted - 2009.08.21 16:11:00 -
[65]
NO, it keeps the idiots out(or at least most of them).
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Neckbeard Griefmonger
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Posted - 2009.08.21 16:17:00 -
[66]
Originally by: Vous The game doesn't cater for kids, good stuff.
My feelings exactly. If it takes brains to understand the game, that is a built in filter that only makes eve better.
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Urgg Boolean
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Posted - 2009.08.21 17:06:00 -
[67]
What did the scarecrow say? "If I only had a ... ", something, I forget...
I think people confuse "complicated" with tedium. EVE's form of "complicated" feels really, really tedious; not fun at all. Unnecessary complication in an environment in which we are supposed to play is something I try to avoid.
Realizing that the sigma electron resonance clouds in the hydrophobic pockets of tubulin proteins contained in hyper-neuronal structures of the central nervous system connect us to the quantum field, thus enabling consciousness in three dimensions, THAT is complicated in a fun way, worth fully investigating.
Figuring out the standings system is just a pain in the rear : not fun at all. As is the case for many of the tedious topics in EVE.
In my opinion, EVE's perceived complexity amounts to nothing more than mental mass turbation.
Eve is the only game I know that I can just fly about in me space ship and blow things up while doing dishes/laundry, reading, playing paper based D&D, etc. That's why I like it. Why do people feel they need contrived, tedious, [so called] complexity to feel they are having challenge based fun ?
Yes. EVE is too complicated to be called fun. If you seek a real fun-based mental challenge, go play chess, or design and build a 25-step wooden puzzle box.
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Cory Sopapilla
Minmatar Kiroshi Group Exiliar Syndicate
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Posted - 2009.08.21 18:16:00 -
[68]
Originally by: Draeca It should be even more complicated.
This game needs more physics, gravity, line of sight, collisions, heat dmg from suns, manual flight, etc.
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Bestofworst Worstofbest
Caldari Science and Trade Institute
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Posted - 2009.08.21 18:19:00 -
[69]
Originally by: Cory Sopapilla
Originally by: Draeca It should be even more complicated.
This game needs more physics, gravity, line of sight, collisions, heat dmg from suns, manual flight, etc.
Manual flying would be painfull for people who work with a ton of active mods (and yes, even after grouping guns). ________________________________________________
My Music
Posts slowly rising in quality to the decline of my dignity. |

Planks
New World Monkeys
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Posted - 2009.08.22 19:38:00 -
[70]
Hey Cat,
I replied to your thread with one of my alts and you didnt even have the common decency to acknowledge that reply.
Screw you man and screw your crazy ideas. I will not be voting for you because of this and because of falcon.
PS I rekon you are a male pretending to be a female just to confuse me
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SiJira
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Posted - 2009.08.22 20:07:00 -
[71]
hi op - please go play more wow
eve needs to be more complicated Trashed sig, Shark was here |

ForceM
Gallente POS Builder Inc. Silent Requiem
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Posted - 2009.08.22 21:03:00 -
[72]
Originally by: Surfin's PlunderBunny What is this "brain" you speak of? 
Same fake thing as saying eve has sounds. -----
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Metalcali
Dreams In Digital
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Posted - 2009.08.22 21:33:00 -
[73]
It must be for some, they can't figure out how to skill train effectively and demand they have a way to pay real money to train faster so they can fly pvp BS's.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1154837 ---
Originally by: CCP Mitnal Locked.
OP does not contain an idea.
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Chris Liath
Gallente Nex Exercitus Cult of War
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Posted - 2009.08.22 22:02:00 -
[74]
Not nearly complicated enough.
"Oh dear," says God, "I hadn't thought of that," and promptly vanishes in a puff of logic. |

Pandemonium Heresy
Amarr Interstellar Commodity and Product Exchange
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Posted - 2009.08.22 22:06:00 -
[75]
Edited by: Pandemonium Heresy on 22/08/2009 22:05:59
Originally by: Cat o'Ninetails Hi, cat here.
I was thinking earlier about various things in eve and I think it is getting pretty complicated. Apart from having to worry about pirates, there are hundreds of blueprints, skills, modules, solar systems, and ships etc. There are many more things that just make the game more complicated too lol i was just giving examples.
This is quite a lot for people to deal with. And now there are different sizes of rigs which could just boggle a players brain lol
x
Blueprints, skill, modules? WTF are you talking about? When did the game get this stuff? 
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FOR THE SLAUGHTER! |

Jim McGregor
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Posted - 2009.08.22 22:06:00 -
[76]
Edited by: Jim McGregor on 22/08/2009 22:06:34
Yes, its too complicated for a casual gamer, but not complicated enough if you play it every day.
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Originally by: Roguehalo Can you nano Titans?
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Ehranavaar
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Posted - 2009.08.22 22:10:00 -
[77]
Originally by: Cat o'Ninetails Hi, cat here.
I was thinking earlier about various things in eve and I think it is getting pretty complicated. Apart from having to worry about pirates, there are hundreds of blueprints, skills, modules, solar systems, and ships etc. There are many more things that just make the game more complicated too lol i was just giving examples.
in short no.
eve isn't for the fast twitch instant gratification types.
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Holy Makaroni
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Posted - 2009.08.23 09:27:00 -
[78]
I think there is comming a eve shooter soon on console for people who want a short learning curve. Open the door to x-box and u will find it.
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Derus Grobb
Selectus Pravus Lupus
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Posted - 2009.08.23 09:31:00 -
[79]
lolcat ---
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Corozan Aspinall
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Posted - 2009.08.23 09:37:00 -
[80]
Originally by: Jim McGregor Edited by: Jim McGregor on 22/08/2009 22:09:38
Its too complicated for a casual gamer, but not complicated enough if you play it every day.
EVE is 100% aimed at the casual gamer with hard coded skill training.
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Julius Rigel
Ma-Ven Industries
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Posted - 2009.08.23 09:49:00 -
[81]
gb2DUST, Mr. "My brain hurts"!
Just testing out the new insults. Catchy. 
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Jim McGregor
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Posted - 2009.08.23 10:32:00 -
[82]
Edited by: Jim McGregor on 23/08/2009 10:35:54 Edited by: Jim McGregor on 23/08/2009 10:34:53
Originally by: Corozan Aspinall
Originally by: Jim McGregor Edited by: Jim McGregor on 22/08/2009 22:09:38
Its too complicated for a casual gamer, but not complicated enough if you play it every day.
EVE is 100% aimed at the casual gamer with hard coded skill training.
No, hard coded skill training is the only feature of Eve that is aimed at casual gamers.
Character skill points is not the definition of progress in this game. You can have 60 million skill points but not make any progress in the game because you dont have the time or ability to learn it all. Therefore time and ability are the real limiters for progress. You get skill points for free from the moment you sign up to play.
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Originally by: Roguehalo Can you nano Titans?
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Arctrax
Amarr Academia Hispana de Pilotos
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Posted - 2009.08.23 10:37:00 -
[83]
Its not a difficult game, its just too big xD
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Saartje Sarel
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Posted - 2009.08.23 11:15:00 -
[84]
Edited by: Saartje Sarel on 23/08/2009 11:19:53
Originally by: Jim McGregor Edited by: Jim McGregor on 23/08/2009 10:37:13
Originally by: Corozan Aspinall
Originally by: Jim McGregor Edited by: Jim McGregor on 22/08/2009 22:09:38
Its too complicated for a casual gamer, but not complicated enough if you play it every day.
EVE is 100% aimed at the casual gamer with hard coded skill training.
No, hard coded skill training is the only feature of Eve that is aimed at casual gamers.
Character skill points is not the definition of progress in this game. You can have 60 million skill points but not make any progress in the game because you dont have the time or ability to learn it all. Casual gamers will not be able to learn the game in a short amount of time, therefore its not a casual game.
Learn what? I 'learned' everything there was to know in a weekend. Eve is not complicated to anyone with above average IQ. Which is most of us. The only part of the game I didnt 'learn' from google was ship fitment for pvp not pve. And even that can be had on battle clinic. In fact the argument that eve is complicated seems to come from people who are ignorant not stupid. How many people can't use google to find information on game features? Or how many can't be bothered? Right. So 'not for the lazy and ignorant' is a more apt. description than 'complicated'.
As for casual, the entire level of participation you enjoy in the game is dictated by skills. Therefore eve is an entirely casual game as grind is not productive. Unless you consider isk grinding fun - I don't personally.
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Jim McGregor
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Posted - 2009.08.23 11:28:00 -
[85]
Edited by: Jim McGregor on 23/08/2009 11:33:09
Originally by: Saartje Sarel
Learn what? I 'learned' everything there was to know in a weekend. Eve is not complicated to anyone with above average IQ. Which is most of us. The only part of the game I didnt 'learn' from google was ship fitment for pvp not pve. And even that can be had on battle clinic.
So if by complicated you mean too complex for stupid people, then yeah, sure. As for casual, the entire level of participation you enjoy in the game is dictated by skills. Therefore eve is an entirely casual game as grind is not productive. Unless you consider isk grinding fun - I don't personally.
Perhaps you started the game when it was simple. The first version of Eve didnt even have battleships. It had tech 1 cruisers, frigates and haulers as I remember it. I didnt have any problems learning it myself, but today its more complex than it was back then. The game has evolved and become more difficult to learn quickly. There are many more variables to everything, from fitting ships, to pvp, to market dynamics, to 0.0 colonization - everything has gotten more complex. Of course you see this, but you enjoy feeding the ego by thinking you are above average and everybody else are not as smart as you. :)
Eve is not really for above average intelligence players. Its just like any other mmorpg where all you need is lots of time to get somewhere. One big difference with Eve though that I really like is that personality matters. If you are a risk taker, you can really reap the fruits or suffer in ways not possible in other mmorpg's.
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Originally by: Roguehalo Can you nano Titans?
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fuze
Gallente Chosen Path Veritas Immortalis
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Posted - 2009.08.23 11:36:00 -
[86]
'Kill stuff' How hard can it be, really?
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Saartje Sarel
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Posted - 2009.08.23 11:46:00 -
[87]
Edited by: Saartje Sarel on 23/08/2009 11:46:00
Originally by: Jim McGregor Edited by: Jim McGregor on 23/08/2009 11:35:59
Originally by: Saartje Sarel
Learn what? I 'learned' everything there was to know in a weekend. Eve is not complicated to anyone with above average IQ. Which is most of us. The only part of the game I didnt 'learn' from google was ship fitment for pvp not pve. And even that can be had on battle clinic.
So if by complicated you mean too complex for stupid people, then yeah, sure. As for casual, the entire level of participation you enjoy in the game is dictated by skills. Therefore eve is an entirely casual game as grind is not productive. Unless you consider isk grinding fun - I don't personally.
Perhaps you started the game when it was simple. The first version of Eve didnt even have battleships. It had tech 1 cruisers, frigates and haulers as I remember it. I didnt have any problems learning it myself, but today its more complex than it was back then. The game has evolved and become more difficult to learn quickly. There are many more variables to everything, from fitting ships, to pvp, to market dynamics, to 0.0 colonization - everything has gotten more complex. Of course you see this, but you enjoy feeding the ego by thinking you are above average and everybody else are not as smart as you. :)
Eve is not really for above average intelligence players. Its just like any other mmorpg where all you need is lots of time to get somewhere. One big difference with Eve though that I really like is that personality matters. If you are a risk taker, you can really reap the fruits or suffer in ways not possible in other mmorpg's since there is real loss and real wins that matters.
I'd like to continue to argue but I can't compete with such ridiculously high levels of reasonable. You win. I'm off to cry.
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Lady Spank
Amarr Sekret Kool Klubb
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Posted - 2009.08.23 12:08:00 -
[88]
Eve is pretty simple really. Just spend about 5 hours a day researching the development, fixes and various mechanics, and in 4 years you might have a broadly good understanding of 2 or 3 elements of the game.
The quality of my replies is directly related to the QQuality of the opÆs comments |

Cypherous
Minmatar Liberty Rogues Rally Against Evil
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Posted - 2009.08.23 12:10:00 -
[89]
Nope its nice and easy enough :)
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Zartanic
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Posted - 2009.08.23 13:17:00 -
[90]
Edited by: Zartanic on 23/08/2009 13:22:00
As someone said the naming convention is the most confusing and fiddly. Before I found the compare button (which is well hidden) I was totally lost on modules. This button should be on the main screen. This is nothing to do with complicated, its to do with bad presentation and UI. Considering how important something like that is for a new player top learn CCP are, as usual, expert in hiding it.
The worst teacher can make a simple subject unlearnable and I consider CCP to be bad teachers that should be put out to grass.
EDIT: And the use of English is often unclear or confusing as well, even if strictly correct, I assume due to translation. This is throughout the game though, not sure it can be fixed.
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