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Hornymatt
Hornymatt

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Posted - 2004.11.01 11:33:00 - [1]

Originally by: Papa Smurf
Originally by: Dame Sneakers
From reading this it seems that "Deadspace Complexes" might be small and require a close range setup. I mean in a Dungeon you don't usually use a lot of long range weapons, those are for outside above ground fighting.

So, will "Deadspace Complexes" require a close range combat setup? If so, that sort of hinders players with ships/skills/setup designed for long range combat.


The "Deadspace" in Deadspace Complexes does indeed refer to this property. Deadspace is very hostile to warp fields. Crossing the "room boundaries" will also generally put you in relatively close quarters to NPCs. Thus it can be safely assumed that if you aren't rigged for close combat, you're probably going to be in trouble in dungeons that are balanced for larger and more powerful ships.

This will be highly dungeon-dependant, but the general rule of thumb is that dungeons are intended to be balanced environments where no single tactic should do the trick. Kiters beware YARRRR!!




This would seem to preclude those who have concentrated on ranged combat skills as opposed to close quarter fighting skills from dungeon scenarios; can dungeon missions be declined with no loss of standing or should missions be avoided generally until close combat skills have been trained upQuestion
Hornymatt
Hornymatt

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.01 11:33:00 - [2]

Originally by: Papa Smurf
Originally by: Dame Sneakers
From reading this it seems that "Deadspace Complexes" might be small and require a close range setup. I mean in a Dungeon you don't usually use a lot of long range weapons, those are for outside above ground fighting.

So, will "Deadspace Complexes" require a close range combat setup? If so, that sort of hinders players with ships/skills/setup designed for long range combat.


The "Deadspace" in Deadspace Complexes does indeed refer to this property. Deadspace is very hostile to warp fields. Crossing the "room boundaries" will also generally put you in relatively close quarters to NPCs. Thus it can be safely assumed that if you aren't rigged for close combat, you're probably going to be in trouble in dungeons that are balanced for larger and more powerful ships.

This will be highly dungeon-dependant, but the general rule of thumb is that dungeons are intended to be balanced environments where no single tactic should do the trick. Kiters beware YARRRR!!




This would seem to preclude those who have concentrated on ranged combat skills as opposed to close quarter fighting skills from dungeon scenarios; can dungeon missions be declined with no loss of standing or should missions be avoided generally until close combat skills have been trained upQuestion
Hornymatt
Hornymatt

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.01 11:33:00 - [3]

Originally by: Papa Smurf
Originally by: Dame Sneakers
From reading this it seems that "Deadspace Complexes" might be small and require a close range setup. I mean in a Dungeon you don't usually use a lot of long range weapons, those are for outside above ground fighting.

So, will "Deadspace Complexes" require a close range combat setup? If so, that sort of hinders players with ships/skills/setup designed for long range combat.


The "Deadspace" in Deadspace Complexes does indeed refer to this property. Deadspace is very hostile to warp fields. Crossing the "room boundaries" will also generally put you in relatively close quarters to NPCs. Thus it can be safely assumed that if you aren't rigged for close combat, you're probably going to be in trouble in dungeons that are balanced for larger and more powerful ships.

This will be highly dungeon-dependant, but the general rule of thumb is that dungeons are intended to be balanced environments where no single tactic should do the trick. Kiters beware YARRRR!!




This would seem to preclude those who have concentrated on ranged combat skills as opposed to close quarter fighting skills from dungeon scenarios; can dungeon missions be declined with no loss of standing or should missions be avoided generally until close combat skills have been trained upQuestion
   
 
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