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Author | Thread Statistics | Show CCP posts - 12 post(s) |
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Posted - 2004.10.25 09:24:00 -
[1] Leave a bit for people to find out. If everything is known it will be dull and predictable. And I'm sure after the first dungeons are in the game everything will be posted to the smallest detail on this very forum anyway so let players find out what it will be like...... |
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Posted - 2004.10.25 09:24:00 -
[2] Leave a bit for people to find out. If everything is known it will be dull and predictable. And I'm sure after the first dungeons are in the game everything will be posted to the smallest detail on this very forum anyway so let players find out what it will be like...... |
capt ![]() ![]() ![]() |
Posted - 2004.10.25 09:24:00 -
[3] Leave a bit for people to find out. If everything is known it will be dull and predictable. And I'm sure after the first dungeons are in the game everything will be posted to the smallest detail on this very forum anyway so let players find out what it will be like...... |
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Posted - 2004.10.26 08:10:00 -
[4]
I think it's up to the devs to implement things and to decide if they are viable or not. If we allready go spewing whines that we don't want this or that implemented......... We can't always get what we want and you can't give all players everthing the way they want it. I for example want them to fix projectiles but it has been said it will only be adressed Soon(tm) after Shiva. So I am expecting this round Christmass 2005. If for example we warp into a dungeon and find ourselves at 2 km distance of a mega cruiser or BS spawn....well then we better have a short range setup. I am sure a lot of players would WANT a longe range possibility, but again we can't always have what we want. Just adapt and learn how to use different setups. Completely unrelated remark: you talk about testing and weeding out the bugs which is admirable. I myself am on Shiva server too, doing my best to help out. But frankly you are posting soo much (almost every 5 minutes sometimes ![]() |
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Posted - 2004.10.26 08:10:00 -
[5]
I think it's up to the devs to implement things and to decide if they are viable or not. If we allready go spewing whines that we don't want this or that implemented......... We can't always get what we want and you can't give all players everthing the way they want it. I for example want them to fix projectiles but it has been said it will only be adressed Soon(tm) after Shiva. So I am expecting this round Christmass 2005. If for example we warp into a dungeon and find ourselves at 2 km distance of a mega cruiser or BS spawn....well then we better have a short range setup. I am sure a lot of players would WANT a longe range possibility, but again we can't always have what we want. Just adapt and learn how to use different setups. Completely unrelated remark: you talk about testing and weeding out the bugs which is admirable. I myself am on Shiva server too, doing my best to help out. But frankly you are posting soo much (almost every 5 minutes sometimes ![]() |
capt ![]() ![]() ![]() |
Posted - 2004.10.26 08:10:00 -
[6]
I think it's up to the devs to implement things and to decide if they are viable or not. If we allready go spewing whines that we don't want this or that implemented......... We can't always get what we want and you can't give all players everthing the way they want it. I for example want them to fix projectiles but it has been said it will only be adressed Soon(tm) after Shiva. So I am expecting this round Christmass 2005. If for example we warp into a dungeon and find ourselves at 2 km distance of a mega cruiser or BS spawn....well then we better have a short range setup. I am sure a lot of players would WANT a longe range possibility, but again we can't always have what we want. Just adapt and learn how to use different setups. Completely unrelated remark: you talk about testing and weeding out the bugs which is admirable. I myself am on Shiva server too, doing my best to help out. But frankly you are posting soo much (almost every 5 minutes sometimes ![]() |
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Posted - 2005.07.01 13:30:00 -
[7] Please let this thread rest in peace........ |
capt ![]() ![]() ![]() |
Posted - 2005.07.01 13:30:00 -
[8] Please let this thread rest in peace........ |
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