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Gibbo3771
AQUILA INC Verge of Collapse
106
|
Posted - 2012.05.31 11:36:00 -
[1] - Quote
I set drones on target x.
Target x dies at let say 15:00:00.
I deaggro, pull drones and they reach my bay at 15:00:05
Does my aggro finish at 15:16:00 or 15:16:05 Everytime you dont like my comments/posts the terrorists win and your a disgrace to your country. |

Hoshi
Medical Mechanics Severasse Militarized Mining Union
13
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Posted - 2012.05.31 11:55:00 -
[2] - Quote
Aggro is based on the last shot fired so it should be 15:16:00 "Memories are meant to fade. They're designed that way for a reason." |

Gibbo3771
AQUILA INC Verge of Collapse
106
|
Posted - 2012.05.31 12:23:00 -
[3] - Quote
Hoshi wrote:Aggro is based on the last shot fired so it should be 15:16:00
Thank you, CCP trying to tell me otherwise
Everytime you dont like my comments/posts the terrorists win and your a disgrace to your country. |

Jack Miton
Bite Me inc Exhale.
288
|
Posted - 2012.05.31 12:41:00 -
[4] - Quote
those 5 seconds really gonna make a difference over 15min? i would have assumed it to be from the last aggressive act, so in this case from when the ship pops. |

Gibbo3771
AQUILA INC Verge of Collapse
106
|
Posted - 2012.05.31 13:14:00 -
[5] - Quote
Jack Miton wrote:those 5 seconds really gonna make a difference over 15min? i would have assumed it to be from the last aggressive act, so in this case from when the ship pops.
Doesent make a difference for 15 minutes but for 60 seconds gate aggro yes it does.
If darius posts here and remembers I lost a Gila in BWF last week, it was active tanked and I deaggro'd when the Talos appeared on scan as I was low on cap boosters (**** cargo). The last kill I had was the sabre, to make sure my pod was safe and I died 66 seconds after I killed him.
However I deaggro'd in time, after my 60 seconds where up the gate would not jump me, the aggro message stopped appearing and I died 6 seconds later.
I dont really care about the ship or anything, i took it into a fight, I risked it but when you time it right and make the right choices just for the game to bug out and kill you. Kinda sucks.
They fixed this bug in 1.0.3.
But CCP are trying to tell me my drones took 6 seconds to reach my drone bay which does not matter since the last shot was, well 6 seconds before they reached.
Everytime you dont like my comments/posts the terrorists win and your a disgrace to your country. |

Tentaki
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
6
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Posted - 2012.06.02 01:22:00 -
[6] - Quote
Gibbo3771 wrote:Jack Miton wrote:those 5 seconds really gonna make a difference over 15min? i would have assumed it to be from the last aggressive act, so in this case from when the ship pops. Doesent make a difference for 15 minutes but for 60 seconds gate aggro yes it does. If darius posts here and remembers I lost a Gila in BWF last week, it was active tanked and I deaggro'd when the Talos appeared on scan as I was low on cap boosters (**** cargo). The last kill I had was the sabre, to make sure my pod was safe and I died 66 seconds after I killed him. However I deaggro'd in time, after my 60 seconds where up the gate would not jump me, the aggro message stopped appearing and I died 6 seconds later. I dont really care about the ship or anything, i took it into a fight, I risked it but when you time it right and make the right choices just for the game to bug out and kill you. Kinda sucks. They fixed this bug in 1.0.3. But CCP are trying to tell me my drones took 6 seconds to reach my drone bay which does not matter since the last shot was, well 6 seconds before they reached.
Aggro should end when you tell your drones to return to orbit or drone bay. But I get the sense that this is the kind of thing that you'd need like, an excessive amount of evidence to prove it to CCP. |

Kaanchana
Rocket Rajas
166
|
Posted - 2012.06.02 02:53:00 -
[7] - Quote
Nope. Your timer starts when the drones return to your drone bay. Atleast that is the case with carriers anyway.. |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
186
|
Posted - 2012.06.02 03:30:00 -
[8] - Quote
If that is the case, it is stupid and should be fixed. My 60 second clock gets reset when I point/shoot/etc... someone and every tick on the server that act is occuring also resets it. Once drones are pulled, there should be nothing left to reset the tick... That being said, I have often used (and mashed) the keyboard binding to tell drones to get back into the drone bay (they've got aggro for example) and they don't listen because they "just want to get a couple more shots off first...". Seriously, they're like noobs you tell to deaggro but they just want to kill that one ship on the gate and then GTFO and then get caught by the landing blob!!! Will the new FW be any good??? |
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