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isqander
Amarr GoonFleet GoonSwarm
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Posted - 2009.09.01 12:52:00 -
[121]
Originally by: Snot Shot tears

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Snot Shot
Minmatar Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.09.01 13:32:00 -
[122]
Originally by: Diehard Si
Originally by: Shamis Orzoz There are only 2 serious problems with eve right now:
1. Dread fleet combat is a boring numbers game that does not allow for innovation or skill, primarily due to the fact that they can't move, or be repped while in siege.
2. Conquering space is so tedious that once you have space, you don't typically want more.
The 2 issues above are what generate napfests more than anything else. Conquering space is so boring that bringing 5000 friends is the only way to make it bearable because it goes faster. And large capfights are all about numbers, so even the worst carebear alliances can hold their own against the best PvP alliances as long as they have equal number of dreads on the field and know how to focus fire.
That being said, EVE is far from dead.
Add titans to that list.
Its just crap when you cna get about 1,000 people ready for a fight to be ended by 3 people pressing 1 button and wiping most of them out.
so the way to avoid it is to go for small gang warfare, which CCP choses to nerf at every available opportunity. 
So with that said the only thing left to change would be to make the Jump Clone timer 72 hours instead of 24. This would put more pressure on breaking up the NAPT since the strategies could be developed around pos timers and multiple attacks on different fronts. Would keep people closer to home and not ping-ponging back and forth covering multiple frontlines.
.
Dr. Shot Just sayin..... |

Lag Generator
Amarr GoonFleet GoonSwarm
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Posted - 2009.09.01 13:47:00 -
[123]
Originally by: Snot Shot
Originally by: MoonsOverMyHammy Snot I'm going to blow it all open, yes the terrible secret of space I am going to open you up to:
we know all that already, and we are fine with it. We were installed in the east by Red Alliance and the Russians, and installed in Delve by NC and PL.
And we don't care one bit.
sorry 
No need to be sorry about it......just don't take credit for it since goonies had very little to do with it thats all.
What you can take credit for is how much better you made EVE... .. These last 4 months that you have "unloaded" on us have been some of the greatest times ever... Don't get me wrong, you were installed as the janitors of Delve, but since then the toilet that is the goonie mantra, has been backing up all over us with no end in sight.... We are all now neck deep in your "fun" and patiently waiting for it to end...
And yes, we all know that you don't care that your ruining "our game", thanks for that..
In before u mad, EVE is far from dead, and everyone is just horrible at this game....
.
delicious tears are delicious
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skulled
Minmatar Monkeytech
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Posted - 2009.09.01 13:53:00 -
[124]
Don't worry about the end of the world, it's already tomorrow in Australia.
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Waagaa Ktlehr
Amarr Evolution IT Alliance
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Posted - 2009.09.01 14:57:00 -
[125]
Originally by: Shamis Orzoz There are only 2 serious problems with eve right now:
1. Dread fleet combat is a boring numbers game that does not allow for innovation or skill, primarily due to the fact that they can't move, or be repped while in siege.
2. Conquering space is so tedious that once you have space, you don't typically want more.
The 2 issues above are what generate napfests more than anything else. Conquering space is so boring that bringing 5000 friends is the only way to make it bearable because it goes faster. And large capfights are all about numbers, so even the worst carebear alliances can hold their own against the best PvP alliances as long as they have equal number of dreads on the field and know how to focus fire.
That being said, EVE is far from dead.
Best post in thread really. :)
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Waagaa Ktlehr
Amarr Evolution IT Alliance
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Posted - 2009.09.01 15:00:00 -
[126]
Originally by: Diehard Si
Originally by: Shamis Orzoz There are only 2 serious problems with eve right now:
1. Dread fleet combat is a boring numbers game that does not allow for innovation or skill, primarily due to the fact that they can't move, or be repped while in siege.
2. Conquering space is so tedious that once you have space, you don't typically want more.
The 2 issues above are what generate napfests more than anything else. Conquering space is so boring that bringing 5000 friends is the only way to make it bearable because it goes faster. And large capfights are all about numbers, so even the worst carebear alliances can hold their own against the best PvP alliances as long as they have equal number of dreads on the field and know how to focus fire.
That being said, EVE is far from dead.
Add titans to that list.
Its just crap when you cna get about 1,000 people ready for a fight to be ended by 3 people pressing 1 button and wiping most of them out.
so the way to avoid it is to go for small gang warfare, which CCP choses to nerf at every available opportunity. 
Titan DDs aren't really an issue. (Titan) Jump bridges and jump freighters are a much bigger problem. They made EVE way too small. Much like airplanes made the earth a lot "smaller".
If you can't adapt from the "warp everyone to the same point in a blob" strategy, then it is your fault that you just got wiped out by three titans. If a single dictor can mean your demise, then don't blame the titans. It could've been 10 stealth bombers instead and the effect would have been teh same.
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Devilish Ledoux
Caldari GoonFleet GoonSwarm
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Posted - 2009.09.01 18:49:00 -
[127]
Originally by: Waagaa Ktlehr It could've been 10 stealth bombers instead and the effect would have been teh same.
The way your friends fly stealth bombers, it really wouldn't be the same. _ Dr. Gene Ray, Cubic and Wisest Human.
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Thorgril
Gallente Eye of God Slightly Inappropriate.
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Posted - 2009.09.01 19:18:00 -
[128]
Edited by: Thorgril on 01/09/2009 19:22:25 No gentlemen, ladies of the Eve Online MMO world, Eve is not dying, not at all, Eve is Dead. I admit i will hear quite enthusiastic defenders of this "once" fine MMO Game, yes, it¦s just a game.. a game losing it, not fun to play anymore, not exciting as few years ago. I must admit i even miss the old ASCN days, when more prepared players kept the universe of eve protected, or tried, from the obvious harm of huge Alliances (not mentioning "Bob" fiasco involving GM¦s) It¦s not a fun game anymore, period. im not touching IRC name, Goons... AAA... not anyone¦s falt, game became boring, predictable and i really hope not irreversible boring... You can defend your vicious points... but can¦t silence what is passing trough your mind right now... "Yep, this guy is right.. Eve is Dead"
Advice to CCP? .. nah.. none... those guys are way too far from reality to be touched by "nonsense" me.
Meanwhile, i keep paying my 2 chars U$ 15 box every month.. waiting for a miracle that can resuscitate my desire of login in the game.
Enough said.
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Shamis Orzoz
Minmatar Sniggerdly Pandemic Legion
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Posted - 2009.09.01 22:31:00 -
[129]
Originally by: Snot Shot
So with that said the only thing left to change would be to make the Jump Clone timer 72 hours instead of 24. This would put more pressure on breaking up the NAPT since the strategies could be developed around pos timers and multiple attacks on different fronts. Would keep people closer to home and not ping-ponging back and forth covering multiple frontlines. .
That actually brings up a much broader point: travel in eve is much too easy. In particular, shipping is too easy. Back in '03-'06 most combat involved attacking people who were trying to move stuff from point A, to point B, or people that were just roaming. Now when people want to move stuff from point A to point B, they load it in their JF and right click jump to a pos, then jump again. Because of this, there are very few people who can successfully have fun and make some cash pirating the 0.0/empire chokepoints. Most people don't even bother flying ships to and from empire. They just put them in their carrier or jump freigher for the risk free ride back. Granted, camping cyno gens and jump bridges can be profitable and somewhat fun, but it also means you're sitting there staring at empty space for hours and hours waiting for somebody to come through.
Of course, ease of shipping is essential to maintaining the giant pos networks everybody in 0.0 is forced to maintain. Without that, pos's would become even more of a logistical nightmare than they already are. I don't see a good solution without a major overhaul of game mechanics.
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Betty Boom
Caldari Zahn Consortuim D0GS OF WAR
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Posted - 2009.09.01 23:31:00 -
[130]
JF are the main problem of this all. You easy can run large alliance infrastructures with a handful of ppl.
1 - We need mobile Cyno-Scramblers that work also in Empire low sec. This will a) increase the losses to pirates and make it possible that smaller group/alliance can disturb the logistic of larger alliances. And b) it will increase the need for escorts for the transports = more pvp
2 - Jumpbrigde must be able to hacked and turn offline for a while via covert ops/blackops (fe. codebreaker)
3 - Decrease the need of R64 by 50% and increase the need of low moon material in the production. This will balance the marketprice and income of the alliances.
justmy2cents
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isqander
Amarr GoonFleet GoonSwarm
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Posted - 2009.09.01 23:50:00 -
[131]
Originally by: Betty Boom
3 - Decrease the need of R64 by 50% and increase the need of low moon material in the production. This will balance the marketprice and income of the alliances.
Virtually every war in the last year was fought for R64s. If you do this without some other buff to 0.0 you just encourage even more people to join the 90% of eve that lives in Empire.
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Petar Quaresma
Caldari GoonFleet GoonSwarm
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Posted - 2009.09.02 02:34:00 -
[132]
I actually agree with the premise that Eve is dying off. What is there to do in this game now? Roam around for 7 hours and get a caracal kill an hour? That is supposed to be fun? There are 3 games being designed right now (MMOs or partial MMOs) where the PVP is intellectual, difficult and persistent. Eve never even had persistent PVP. For years I have participated in "epic" battles lasting as long as 7-8 hours where literally 30 people died because the game cannot handle it.
At some point you have to say to yourself "what is there really to do in Eve Online?" Is there ANYTHING to do in Eve Online? Not really.
What Eve needs is a massive, massive, massive, complete, total, absolute, unequivocal revamp. Completely and totally change 0.0.
There are no compromises here. Change it completely. Back to the drawing board. Every single aspect. If you want to make money off it, then make it an expansion pack for 0.0 play and people will buy it.
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Snot Shot
Minmatar Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.09.02 03:14:00 -
[133]
Originally by: isqander Edited by: isqander on 01/09/2009 23:57:47 Edited by: isqander on 01/09/2009 23:57:21 Edited by: isqander on 01/09/2009 23:56:50 Edited by: isqander on 01/09/2009 23:54:47 Edited by: isqander on 01/09/2009 23:53:21 Edited by: isqander on 01/09/2009 23:52:50 Edited by: isqander on 01/09/2009 23:51:47 Edited by: isqander on 01/09/2009 23:50:21 Edited by: isqander on 01/09/2009 23:49:50 ahhhh......I know I had something smart to say.....hold on a sec...
So anyways.....is there a time table yet on when any big adjustments are happening?
Calling it now...... They limit the number of people in system back to 200 ...
.
Dr. Shot Just sayin..... |

HankMurphy
Minmatar Pelennor Swarm THE KLINGONS
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Posted - 2009.09.02 04:35:00 -
[134]
reiterating a couple points i liked here plus a couple more
-no more JF in empire -make POS's hackable by black ops (sorry, did i just shut your cyno jammer off for 5 minutes?) -No more static moons -make jump bridges much more expensive to use (remains invaluable tool for moving a fleet. maybe not so hot for just hauling stuff) -bring warp to 15 back. give all bookmarks a random 15km deviation when warped to (making them useless for traveling)
op is crazy, plenty of action in eve still. though i do think we could provide incentive for the bigger blocks to not be so friendly to each other. i think if moon resources were not static, you would find the borders on the influence map would move around a lot more.
0.0 should be a constant race for resources, not a blob and sit-on-it until bigger blob comes.
it should be significantly more difficult to move the resources around once they are gained.
i'd ***** about the sov system, but that's getting redone anyways. eve is dying? it hasn't even started yet. eve should be ready to come out of beta sometime in 2016 ---------- Hey, sewer rat may taste like pumpkin pie, but I'd never know 'cause I wouldn't eat the filthy mother*****r |

Rotnac
Caldari GoonFleet GoonSwarm
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Posted - 2009.09.02 05:24:00 -
[135]
Originally by: HankMurphy -No more static moons
I'm not going to bother arguing about anything else. But I must wonder: has anyone who wants this actually setup a moon and done moon mining? The act of scanning down moons, settng up a POS, and pouring in funds for the tower, mods, and initial chunk of fuel is daunting and extremely time consuming. Keeping them defended and supplied is only a trivial issue for ****ty moons. Implementing this would be terrible.
Thankfully, CCP will never listen to you.
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HankMurphy
Minmatar Pelennor Swarm THE KLINGONS
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Posted - 2009.09.02 08:36:00 -
[136]
Originally by: Rotnac has anyone who wants this actually setup a moon and done moon mining?
no, in fact out of thousands of players, your the only one. 
your right, implementing it would be a nightmare. fitting since the whole damn sov and pos system is already such a pile of poop. good thing it's getting revamped (hopefully for the better)
if you could think beyond your next troll you might be able to consider that it could be implemented in a good way.
if you could remove some of the monotony from the current system you would find it wouldn't be too much work for ppl to have to run around their system/constellation looking for their next vein of dyspro. it adds competition, uncertainty, all the things that make eve awesome. blobs facing off over a known moon location for all of time... well that kind of embodies all the things ppl hate about 0.0
pointing out the flaws of a system we already know is flawed is no great brainchild. citing them as the only reason not to implement an otherwise good idea only highlights the need for reworking. ---------- Hey, sewer rat may taste like pumpkin pie, but I'd never know 'cause I wouldn't eat the filthy mother*****r |

Betty Boom
Caldari Zahn Consortuim D0GS OF WAR
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Posted - 2009.09.03 11:14:00 -
[137]
Originally by: isqander Edited by: isqander on 01/09/2009 23:57:47 Edited by: isqander on 01/09/2009 23:57:21 Edited by: isqander on 01/09/2009 23:56:50
Originally by: Betty Boom
3 - Decrease the need of R64 by 50% and increase the need of low moon material in the production. This will balance the marketprice and income of the alliances.
Virtually every war in the last year was fought for R64s. If you do this without some other buff to 0.0 you just encourage even more people to join the 90% of eve that lives in Empire.
The 0.0 will not change much and there are ABC ores and rats. No need for more to keep the ppl there.
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Psilocin
Amarr GoonFleet GoonSwarm
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Posted - 2009.09.03 11:34:00 -
[138]
Originally by: Betty Boom
Originally by: isqander Edited by: isqander on 01/09/2009 23:57:47 Edited by: isqander on 01/09/2009 23:57:21 Edited by: isqander on 01/09/2009 23:56:50
Originally by: Betty Boom
3 - Decrease the need of R64 by 50% and increase the need of low moon material in the production. This will balance the marketprice and income of the alliances.
Virtually every war in the last year was fought for R64s. If you do this without some other buff to 0.0 you just encourage even more people to join the 90% of eve that lives in Empire.
The 0.0 will not change much and there are ABC ores and rats. No need for more to keep the ppl there.
Have you even been to 0.0?
FOFOFOOOO! |

Betty Boom
Caldari Zahn Consortuim D0GS OF WAR
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Posted - 2009.09.03 11:46:00 -
[139]
Originally by: Psilocin
Originally by: Betty Boom
Originally by: isqander Edited by: isqander on 01/09/2009 23:57:47 Edited by: isqander on 01/09/2009 23:57:21 Edited by: isqander on 01/09/2009 23:56:50
Originally by: Betty Boom
3 - Decrease the need of R64 by 50% and increase the need of low moon material in the production. This will balance the marketprice and income of the alliances.
Virtually every war in the last year was fought for R64s. If you do this without some other buff to 0.0 you just encourage even more people to join the 90% of eve that lives in Empire.
The 0.0 will not change much and there are ABC ores and rats. No need for more to keep the ppl there.
Have you even been to 0.0?

[sarcasm on] never ever [sarcasm off]

Now I answered your question, I answer you something: Can you stay on topic 
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Von Kleist
Caldari GoonFleet GoonSwarm
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Posted - 2009.09.03 12:39:00 -
[140]
I'm glad we have the likes of Betty Boom and the Klingons to lead us out of the dark ages of eve. If they choose to find us worthy of their presence, maybe, just maybe, we all will have a chance to glean some little snippets of their intellectual genius and be able to apply it to both in game and our real life.
Translation for you pubbies:
  cake   4chan  pudding         fail
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Betty Boom
Caldari Zahn Consortuim D0GS OF WAR
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Posted - 2009.09.03 13:18:00 -
[141]
Originally by: Von Kleist I'm glad we have the likes of Betty Boom and the Klingons to lead us out of the dark ages of eve. If they choose to find us worthy of their presence, maybe, just maybe, we all will have a chance to glean some little snippets of their intellectual genius and be able to apply it to both in game and our real life.
Translation for you pubbies:
  cake   4chan  pudding         fail
Translation : I have no arguments Coz am a Troll and member of Band of Boons
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Psilocin
Amarr GoonFleet GoonSwarm
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Posted - 2009.09.03 13:54:00 -
[142]
Originally by: Betty Boom

[sarcasm on] never ever [sarcasm off]

Now I answered your question, I answer you something: Can you stay on topic 
The way you reacted to my question would indicate that you were in 0.0 a whole ten minutes, impressive.
FOFOFOOOO! |

Martinez
Caldari Divine Retribution Sons of Tangra
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Posted - 2009.09.03 14:23:00 -
[143]
Edited by: Martinez on 03/09/2009 14:24:01
Originally by: Rotnac
Originally by: HankMurphy -No more static moons
I'm not going to bother arguing about anything else. But I must wonder: has anyone who wants this actually setup a moon and done moon mining? The act of scanning down moons, settng up a POS, and pouring in funds for the tower, mods, and initial chunk of fuel is daunting and extremely time consuming. Keeping them defended and supplied is only a trivial issue for ****ty moons. Implementing this would be terrible.
Thankfully, CCP will never listen to you.
I agree they shoudnt be static as that would cause t2 prices to go atleast 5 times higher. instead they should bring in "alot" more moons with the regions getting expanded and split the 64s up so prom and dyspo aren't the only ones really used.
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Doddy
Gallente Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.09.03 14:29:00 -
[144]
The problem is all those lovely things ccp introduced which everyone thought was a good idea at the time.
The things which make logistics and movement so easy are the real problem. When someone can undock a half dozen jump freighters and jump them from dock range of a station to a few k from a pos sheild right beside a jump bridge into a sov 4 system, and when they only need to get a clear 5 minutes in the whole day to do this, this is where the oppurtunities for pretty much any size of fight dissappers.
No soloing hoping to catch some guy making his way back from empire with his cargo full of shopping (his corp brought it down by JF). No roaming gang intercepting a freighter op (hated them at the time but they were soo intense) moving hard won minerals (they went by JF instead). No gate camp catching the guy trying to move his ratting bs down from empire (it came by carrier). No system lockdown to hurt an enemies economy (they only need 5 mins to bring in the JFs and they jumpclone to empire to run lvl 4s for isk). Camping guys into station is pointless when they can just JC out. Taking space is harder because the enemy can move stupid amounts of pos and fuel really easily with a few guys and jump fleets about with titans and jump bridges.
Of course some people are too stupid or too poor to use jump frighters, carriers, titans and jump bridges, so there will always be some fights, just not enough.
If they really want to keep jump freighters and jump bridges in the game (the genie is probably out of the bottle) they need to make them more killable. Cynos shouldn't be able to be put up so near to pos sheilds or stations. Cyno ships (and their pilots) shouldn't be so disposable. Jump bridges should be easier to incap. Titans should get stuck in place longer when using their jump bridge and shouldn't be able to light it near pos sheilds.
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Barbara Nichole
Amarr Cryogenic Consultancy Black Sun Alliance
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Posted - 2009.09.03 19:30:00 -
[145]
Edited by: Barbara Nichole on 03/09/2009 19:30:29 What does this have to do with corporation or alliance organization? I'm just guessing that this would be better off in the My EVE forum space.
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Svetlanna
Amarr The Collective Against ALL Authorities
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Posted - 2009.09.03 20:08:00 -
[146]
Originally by: Petar Quaresma I actually agree with the premise that Eve is dying off. What is there to do in this game now? Roam around for 7 hours and get a caracal kill an hour? That is supposed to be fun? There are 3 games being designed right now (MMOs or partial MMOs) where the PVP is intellectual, difficult and persistent. Eve never even had persistent PVP. For years I have participated in "epic" battles lasting as long as 7-8 hours where literally 30 people died because the game cannot handle it.
At some point you have to say to yourself "what is there really to do in Eve Online?" Is there ANYTHING to do in Eve Online? Not really.
What Eve needs is a massive, massive, massive, complete, total, absolute, unequivocal revamp. Completely and totally change 0.0.
There are no compromises here. Change it completely. Back to the drawing board. Every single aspect. If you want to make money off it, then make it an expansion pack for 0.0 play and people will buy it.
Another solid proof that EVE has gone the wrong way: I find myself agreeing 100% with a Goon here.... WTF... So yes CCP, business is business, it's good to show profit at the bottom line... But a good product needs not only a good marketing... This game needs a serious turn over. But I am sure you know about it... Now what will you do? Speak up.
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Betty Boom
Caldari Zahn Consortuim D0GS OF WAR
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Posted - 2009.09.03 23:15:00 -
[147]
Originally by: Psilocin
Originally by: Betty Boom

[sarcasm on] never ever [sarcasm off]

Now I answered your question, I answer you something: Can you stay on topic 
The way you reacted to my question would indicate that you were in 0.0 a whole ten minutes, impressive.
Proof
btw killmail came with 'Exodus' and my corp had their own killboard.
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Artarius Bourn
Caldari Archangels Assault Force Drunk and Stoned
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Posted - 2009.09.03 23:51:00 -
[148]
I would like to continue on from the "I like goons' thread before we were so rudely interrupted by navigator...
Deep in the jeans she's wearing I'm hooked and I can't stop staring Oh, baby I wanna get with ya...
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fishblades
Caldari GoonFleet GoonSwarm
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Posted - 2009.09.04 04:27:00 -
[149]
Originally by: Betty Boom
]Proof
btw killmail came with 'Exodus' and my corp had their own killboard.
So wait, you've killed 5 ships.
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Oirienicsa
Gallente Manson Family BricK sQuAD.
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Posted - 2009.09.04 08:37:00 -
[150]
Originally by: Betty Boom
Originally by: Von Kleist I'm glad we have the likes of Betty Boom and the Klingons to lead us out of the dark ages of eve. If they choose to find us worthy of their presence, maybe, just maybe, we all will have a chance to glean some little snippets of their intellectual genius and be able to apply it to both in game and our real life.
Translation for you pubbies:
  cake   4chan  pudding         fail
Translation : I have no arguments Coz am a Troll and member of Band of Boons
Who are Dogs of war anyways?. I'm not trolling just genuinely never heard of you.
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