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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Goliath
C C P C C P Alliance
474

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Posted - 2012.06.01 13:03:00 -
[1] - Quote
Hi Sisi fans,
I want to let you know about a change we are making to the market seeding for the summer. To enable the Alliance Tournament testing to run smoother, we are going to be expanding the seeding to all stations. Since we also need to seed some extra ships and ammo, we are going to have a test run of seeding EVERYTHING, with some exceptions. The following items will not be seeded (with reasons why)
- Supercapital ships. It was decided that with Masstest skillpoints, seeding supers would be too impactful to the combat system without any countermeasures. They will not be seeded as a result of this. - Certain "rare" ships. Due to the special nature of these ships it would not be proper to seed them for mass purchase. The list of ships can be found here http://www.eve-wiki.net/index.php?title=Unique_Ships - Officer modules. Officer modules are very high power with very low skill requirement. They would become the de facto fitting and would make the next 6 weeks very boring.
Please note that this is temporary. It is both a trial (as many have asked for faction mods, etc, to be seeded) and a way to facilitate ATX testing without going crazy on our seeding scripts. This will disappear with the next mirror (following the alliance tournament) and be replaced with a new seeding script.
Changes will be made today. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
474

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Posted - 2012.06.01 14:35:00 -
[2] - Quote
Makari Aeron wrote:Sounds great! I hope that after the ATX, you'll keep the Faction ships.mods, Deadspace mods seeded in SiSi. It was frustrating to want to test out a faction ship before I buy it in TQ but find that the ship wasn't seeded in my area. And I agree with you, Officer mods should probably not be seeded, at least for now. I wouldn't mind seeing them seeded afterwards though.
We will keep faction ships, but it is unlikely we will keep faction or deadspace mods. I will be monitoring the useage closely though to see how much of an effect it has, and as always feedback is encouraged! CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
474

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Posted - 2012.06.02 13:05:00 -
[3] - Quote
Raivi wrote:Thank you very much for the faction ammo seeding.
Would it be possible to change the position on unique ship seeding? They have been seeded on sisi before with no negative effects that I saw. And their seeding would be very useful for many tournament teams.
Question, and I'm mostly coming at this from a position of ignorance so excuse me if the question is daft. If a team is going to use one of the unique ships in the tournament, wouldn't they already have it (or the blueprint) on TQ ergo have it on Sisi? CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
474

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Posted - 2012.06.02 13:06:00 -
[4] - Quote
Cali Zindonas wrote:just logged onto sisi, will this happen after the next DT for sisi?
Likely Monday. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
474

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Posted - 2012.06.03 13:18:00 -
[5] - Quote
Freyja Asynjur wrote:CCP Goliath wrote:Hi Sisi fans, Since we also need to seed some extra ships and ammo, we are going to have a test run of seeding EVERYTHING
Fitting Restrictions wrote: 1.2. Faction, COSMOS, deadspace and officer modules are NOT allowed.
Am I the only one to see a contradiction ? Anyway welcome to the summer circus on Sisi.
The seeding isn't only for the alliance tournament people. Many people use Sisi on a regular basis and this is a trial run to see how they use faction, deadspace and storyline mods. It's also much less maintenance to have a shorter restriction list.
CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
474

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Posted - 2012.06.03 13:20:00 -
[6] - Quote
Raivi wrote:CCP Goliath wrote:Raivi wrote:Thank you very much for the faction ammo seeding.
Would it be possible to change the position on unique ship seeding? They have been seeded on sisi before with no negative effects that I saw. And their seeding would be very useful for many tournament teams. Question, and I'm mostly coming at this from a position of ignorance so excuse me if the question is daft. If a team is going to use one of the unique ships in the tournament, wouldn't they already have it (or the blueprint) on TQ ergo have it on Sisi? But the other teams need to practice against them in order to know what they're up against. And also a lot of trading of unique ships has happened since the last mirror according to what I'm seeing. So there's teams missing their uniques on sisi.
In terms of practise, I would argue that those teams in possession of the ships would have earned the right to having a bit of a secret weapon. I will talk to the tournament coordinators and game design on Monday and see what they say, but I would think that it's unlikely to happen. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
474

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Posted - 2012.06.03 13:21:00 -
[7] - Quote
Eyriemhale wrote:Does this mean there is going to be another mirror? cause i would like to be able to access Sisi, but missed the mirror last time due to me coming back to EVE!!! >:
We're at the moment trying to do a partial mirror that would update account info and login details, but leave things like POS setups, ships, skillpoints etc. as they are. If this isn't possible it is likely we will need to fully remirror. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
485

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Posted - 2012.06.04 10:23:00 -
[8] - Quote
I'm seeing the opinion that I thought I would, and can't say I'm surprised that most players don't want these items seeded. I assume you guys have no issue with faction ammo and ships? CCP Goliath | QA Director | @CCP_Goliath |
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