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Thread Statistics | Show CCP posts - 8 post(s) |

Freyja Asynjur
Folkvangr
1
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Posted - 2012.06.06 00:34:00 -
[31] - Quote
Swidgen wrote: That's why they give out 2M skillpoints for participating in the mass tests on sisi. I have over 10 million extra SP on sisi. Why shouldn't I be able to faction fit some of the sweet setups I see on battleclinic for ships I am a year away from flying on TQ? By being able to quite literally "test" these things on sisi, it gives me a better idea of where to focus my training on the real server.
Sure, that's what I did too for the last few years and it served me well.
Now what kind of valuable lesson you can learn from flying a full faction/deadspace/officer fit faction/unique ship against a cohort of other full faction/deadspace/officer fit faction/unique ships is beyond me. 
Quote:Swidgen wrote: The real purpose of sisi is for CCP to have a way to test their changes (and fixes) to the game, and acquire feedback from testers. I'd argue the second-best purpose is for Alliance Tournament player practice. Beyond that, giving players a way to do stuff they can't do on TQ is a valid purpose for sisi.
Makari Aeron wrote: IMHO, the test server is just for what it's name stands for. Testing bugs, fits, and new items/concepts put into the game; not to be a new universe for someone to conquer or to scratch your PvP itch.
This argument has an history of translating into "your test server idea is wrong, mine is right". But it actually works against any opinion : the test server is there to find bugs and help with the balancing of new features, not to feed power hungry players or scratch your faction fits itch.
I'm not keeping arguing around much any longer, as I'm not the voice of anyone but me .
In the end it's all about whether the combat system is only a (fun) slugfest hosted because CCP can afford to host it, or if the combat system ever gave relevant insights for game balancing.
We're all laboratory rats, after all  |

Gizznitt Malikite
Agony Unleashed Agony Empire
327
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Posted - 2012.06.06 02:48:00 -
[32] - Quote
CCP Goliath wrote:Eyriemhale wrote:Does this mean there is going to be another mirror? cause i would like to be able to access Sisi, but missed the mirror last time due to me coming back to EVE!!! >: We're at the moment trying to do a partial mirror that would update account info and login details, but leave things like POS setups, ships, skillpoints etc. as they are. If this isn't possible it is likely we will need to fully remirror.
Can we get a status update on when you're planning to update the server???
... I'm on sisi now, in an NPC station, and it's definitely not fully seeded.
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Felix Macey
Lead Farmers Kill It With Fire
0
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Posted - 2012.06.06 11:38:00 -
[33] - Quote
Carbon is missing from the market. Can we get it added?
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Miro Mishu
Pew Pew Inc Altair-Zaniah Ventures
0
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Posted - 2012.06.06 19:56:00 -
[34] - Quote
CCP Goliath wrote:We're at the moment trying to do a partial mirror that would update account info and login details, but leave things like POS setups, ships, skillpoints etc. as they are. If this isn't possible it is likely we will need to fully remirror.
Excellent news! This toon changed accounts since the last mirror so I'm unable to play on Sisi. Really looking forward to getting in there and doing some testing.
Thanks for the great work you guys do! Keep it up. :) |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
187
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Posted - 2012.06.08 04:56:00 -
[35] - Quote
TL;DR: 1) Faction ammo/cap charges seeded 2) Faction mods given as mass test reward 3) LOGIC
sooooo Obviously faction ammo/cap charges is a no-brainer.
While I did like being able to test fit some of my crazier EFT experiments, the seeding of deadspace mods is a bit insane. Not to mention accidental seeding of some officer mods heh
Faction mods, well I'm not so sure they're bad. I mean having IN EANM or faction damage mods isn't exactly gamebreaking, of course the counter-argument is that anybody looking to fit faction mods on regular PvP ships is probably gonna have a stockpile of these already and doesn't need them seeded.
The counter argument to all of the above is that there is very low turnover on any sort of faction/dead/officer mod on SiSi. The market gets faceraped in the first 2 days of a mirror, and then all the mods die within about a week. After that it's just T2 until the mirror.
Maybe a compromise can be made, keeping a flow of faction modules without turning CA's into a quagmire. I propose that in addition to SP, faction/dead/officer mods could be given out as rewards for mass tests. Maybe a redeemable can with a set list of mods, eg tackle pack, 5x Fed Webs, 5x TS Scrams. Armour pack 5x IN EANM, 5x Coreli C-type ANP. Damage pack 5x Faction Gyro/Magstab/BCU/HS. You get the idea. In the future this could be expanded to include one or two officer mods.
The thinking behind this is that SiSi is supposed to have combat like on TQ (a fallacy I know, but this is CCP's take on it), however the relative rarity of high end mods is much higher than on TQ. The population is lower and skewed 95% towards PvP, this means that there is simply no supply for these modules. A soft introduction like outlined above would be enough to keep things interesting without breaking the server, and generates further incentives for mass-tests. This is also extremely light on dev resources, the redeem system is already in place for all of this without need of any additional codebase. Once pack templates are made they can be copypastad into the SP reward script already in place.
To save dev time I can even offer a proposed list of module packs ^^ There should be a rather awesome pic here |

Michael Harari
The Hatchery Team Liquid
162
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Posted - 2012.06.09 04:13:00 -
[36] - Quote
I know they are already seeded, but even after the tournament is over faction mods have to be seeded to test balance. Some fits just plain wont fit without some faction or deadspace gear, and some deadspace gear is standard in other fits (like deadspace reps on a vengeance, or a gistii mwd on a slicer) |

Covert Kitty
SRS Industries SRS.
204
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Posted - 2012.06.09 04:32:00 -
[37] - Quote
Faction ammo I want to keep (all pvp on singularity uses faction ammo), everything else can go away including faction ships imo. |

Missile War
Vita Aequitas Veritas The Paganism Alliance
35
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Posted - 2012.06.09 09:15:00 -
[38] - Quote
CCP Goliath wrote:I'm seeing the opinion that I thought I would, and can't say I'm surprised that most players don't want these items seeded. I assume you guys have no issue with faction ammo and ships?
Like I said, the new modules are great, and I've seen some weird fits(active shield tanked vindies for one) and brings some variation to fits, since the "normal" fits aren't the basicly only succesfull fits anymore.
And I aswell, love fitting my ships in some insane ways or do some missions with them and see how much they impact how easy missions get with full best deadspace fits.
But my biggest fear was that too many idiots would join sisi since they can have all deadspace mods etc. without real risk. But it seems that my fear wasn't needed since the average population barely changed at all. I'm for letting it stay, Altho T2 mods are mostly useless now, I don't really mind that.
Also why has sisi been down for what? 5 hours now? :/ |

death klokk
Caldari Provisions Caldari State
6
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Posted - 2012.06.15 05:23:00 -
[39] - Quote
I dont see what the problem is with faction deadspace mods on sisi. Its a test server and I need to test my pimp fits extensively, because they're my pimp fits. It is NOT "live server #2". There is no KB that means anything. Crap pilots are still crap pilots. It doesn't take away from the Live server because what happens on there is what counts. Everything else is just eve's version of a holodeck. |

Katy Ling
Crimnson Concept Flame Flaming Nebula
32
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Posted - 2012.06.17 13:48:00 -
[40] - Quote
thank you for seeding the items, it's really handy. would be nice if it was for longer, at least in a few stations, but it's still nice for a short time. thank you.
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Pinky Denmark
The Cursed Navy Tactical Narcotics Team
166
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Posted - 2012.06.28 09:42:00 -
[41] - Quote
Bringing all these items on Sisi is great for shorter periods - But as said when things here are nearly free when limited on TQ for the most people the result will be lots of people flying faction ships with faction modules... Unfortunately atm some faction ships are very powerfull in their role and will be a pure source of frustration for others.
I bet atm you will see a lot of people flying T3, cynabals, machariels and vindicators on the test server? If you seed the faction stuff as well it wont be easy for people to test normal T1 and T2 ships under realistic conditions.
It's pretty difficult testing stuff if that happens as many people will only logon to try faction stuff?
Faction ammunition should not be an issue as they do less raw dps compared to T2 and everybody is used to it. Faction ships should not normally be an issue, however plz monitor the influence of Machs and Cynas (maybe vindicators).
Pinky
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Kristoffon Ellecon
SniggWaffe YOUR VOTES DON'T COUNT
47
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Posted - 2012.07.05 20:11:00 -
[42] - Quote
Faction items are commonplace on TQ now, and are becoming even cheaper and more widespread with the popularity FW is enjoying. This is to the point of becoming "de facto" modules on several ship hull types. IMHO faction items should still be seeded for those reasons.
Deadspace, OTOH, hasn't become nearly as common and could stay unseeded IMHO. |

hawk216
Vincere Aut Mori
0
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Posted - 2012.07.07 20:19:00 -
[43] - Quote
to bad people buy all the ships up >.> |

Svica
EVE Protection Agency Intrepid Crossing
0
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Posted - 2012.08.08 07:51:00 -
[44] - Quote
i love the changes, as others have stated its a test server to test things. maybe some of you dont fly faction ships faction fits in TQ but some do.
i wanted a mirror so i can get the new toon i bought on there to test a fit i am going to use for PVE and pvp reasons so if you take anything away take faction.dead mods. tho keep the ships! alot of people fly them in PVP if you say no then you havent been to 00 in awhile.. seeing fleets of drams daredevils machs and cynabals is not uncommon at all
but again its a TEST server there is still bloobing and gangs forumd up ect ect even if they took away everythign but T1 this would still happen if you want an actual test of anything you have to set it up weather just T1 mods are seeded or everything including officer are seeded.
beyond that since the faction and deadspace have been seeded me along with others in corp/alliance have bought plex and are buying more and more faction ships/ faction mods on TQ. so it is a good thing.. people will exploit it? YES this game is built on promoting screwing people over so in end i personally love the changes.. even the people here complaining i gaurentee have fit a faction ship to test and see how much dps it can dish out and or tank |
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