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Reddak
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Posted - 2004.10.16 12:25:00 -
[1]
Hi im wondering is mining a good sourc eof money flow or should i do missions and if mining is the best soruce where shuld i go for god ore and money. Linkkill |

Reddak
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Posted - 2004.10.16 12:25:00 -
[2]
Hi im wondering is mining a good sourc eof money flow or should i do missions and if mining is the best soruce where shuld i go for god ore and money. Linkkill |

Shevar
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Posted - 2004.10.16 12:58:00 -
[3]
Mining is more proffitable then missions when you get a decent mining cruiser (osprey, scythe, thorax, maller). But if you only got a frig do lvl1 and lvl2 missions.
Also if you're mining try to mainly mine scordite, it's the most proffitable ore up to hedbergite orso. -------- -The only real drug problem is scoring real good drugs
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Shevar
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Posted - 2004.10.16 12:58:00 -
[4]
Mining is more proffitable then missions when you get a decent mining cruiser (osprey, scythe, thorax, maller). But if you only got a frig do lvl1 and lvl2 missions.
Also if you're mining try to mainly mine scordite, it's the most proffitable ore up to hedbergite orso. -------- -The only real drug problem is scoring real good drugs
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Oosel
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Posted - 2004.10.16 14:23:00 -
[5]
as more of the long term players move into pvp mining is becoming a rarer commodity these days so yes you can make plenty as big time miners are becoming rare
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Oosel
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Posted - 2004.10.16 14:23:00 -
[6]
as more of the long term players move into pvp mining is becoming a rarer commodity these days so yes you can make plenty as big time miners are becoming rare
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sableye
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Posted - 2004.10.16 15:48:00 -
[7]
Edited by: sableye on 16/10/2004 15:51:11 only mining zyd /mega / morphite is more profitable, and I use an apoc with level 5 mining skills at level 4 astrology, mining jaspet one of the top end roids in empire space you can make approx 2 mil per hour for lots of work, running level 3 kill your looking at at least 3-4 mil an hour for not even doing much (that includes loot/mission rewards/ the occasional implant/loot you can sell and tech 2 components)
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sableye
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Posted - 2004.10.16 15:48:00 -
[8]
Edited by: sableye on 16/10/2004 15:51:11 only mining zyd /mega / morphite is more profitable, and I use an apoc with level 5 mining skills at level 4 astrology, mining jaspet one of the top end roids in empire space you can make approx 2 mil per hour for lots of work, running level 3 kill your looking at at least 3-4 mil an hour for not even doing much (that includes loot/mission rewards/ the occasional implant/loot you can sell and tech 2 components)
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Lord Anubis
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Posted - 2004.10.16 18:55:00 -
[9]
Easy answer level 4 Kill missions around about 4M per mission
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Lord Anubis
|
Posted - 2004.10.16 18:55:00 -
[10]
Easy answer level 4 Kill missions around about 4M per mission
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Shevar
|
Posted - 2004.10.16 19:23:00 -
[11]
Originally by: Lord Anubis Easy answer level 4 Kill missions around about 4M per mission
Strip Miner I CPU: 3000tf PG: 10mw Act: 90 Cap Mining Amount: 360 Ore Units Optimal: 10,000 Meters Duration: 60s
3*360*1.25*1.25=1687 m3 mined in a mining barge or 11250 scordite/minute or 675000 scor per hour, current price 11 isk per scor means 7.5m isk per hour sucking scordite in .9.
Ofcourse that's assuming large mining barges are released when shiva comes out and that im correct in assuming these mining lasers are for them, and no lvl4 missions can't be done in 30 minutes on average.
(note though I prefer doing lvl4 missions, staring at some roids all day long gets mighty boring) -------- -The only real drug problem is scoring real good drugs
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Shevar
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Posted - 2004.10.16 19:23:00 -
[12]
Originally by: Lord Anubis Easy answer level 4 Kill missions around about 4M per mission
Strip Miner I CPU: 3000tf PG: 10mw Act: 90 Cap Mining Amount: 360 Ore Units Optimal: 10,000 Meters Duration: 60s
3*360*1.25*1.25=1687 m3 mined in a mining barge or 11250 scordite/minute or 675000 scor per hour, current price 11 isk per scor means 7.5m isk per hour sucking scordite in .9.
Ofcourse that's assuming large mining barges are released when shiva comes out and that im correct in assuming these mining lasers are for them, and no lvl4 missions can't be done in 30 minutes on average.
(note though I prefer doing lvl4 missions, staring at some roids all day long gets mighty boring) -------- -The only real drug problem is scoring real good drugs
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S'Daria
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Posted - 2004.10.16 20:32:00 -
[13]
Originally by: Lord Anubis Easy answer level 4 Kill missions around about 4M per mission
On the contrary.
Level IV Kill missions: Mission Bonus: ~200k-15mil (implant) Mission Early Bonus: ~200k-7mil (rare Tech 2) Rat Bounties: 2-6mil Rat Loot: ~1-20mil
MIN: 3mil Average: 5-6mil MAX: 40mil
PER MISSION!!!
If you can do between 2-4 of these Level IV kill missions per hour that's alot of cash.
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S'Daria
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Posted - 2004.10.16 20:32:00 -
[14]
Originally by: Lord Anubis Easy answer level 4 Kill missions around about 4M per mission
On the contrary.
Level IV Kill missions: Mission Bonus: ~200k-15mil (implant) Mission Early Bonus: ~200k-7mil (rare Tech 2) Rat Bounties: 2-6mil Rat Loot: ~1-20mil
MIN: 3mil Average: 5-6mil MAX: 40mil
PER MISSION!!!
If you can do between 2-4 of these Level IV kill missions per hour that's alot of cash.
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Shevar
|
Posted - 2004.10.16 22:35:00 -
[15]
Originally by: S'Daria
Originally by: Lord Anubis Easy answer level 4 Kill missions around about 4M per mission
On the contrary.
Level IV Kill missions: Mission Bonus: ~200k-15mil (implant) Mission Early Bonus: ~200k-7mil (rare Tech 2) Rat Bounties: 2-6mil Rat Loot: ~1-20mil
MIN: 3mil Average: 5-6mil MAX: 40mil
PER MISSION!!!
If you can do between 2-4 of these Level IV kill missions per hour that's alot of cash.
1 in 40 missions is roughly an implant mission most likely better then basic thus around 40m, on average thats 1m per mission.
You cant do missions on average within 45m if you want to pick up all the loot. So lets say you get 400k mission reward on average. Now the bs loot, if you got 3 bs going down chances are rather small something good is in it, so lets say on average you get 15m loot per 10 missions (including refine loot). And then you've got roughly 1 to 5m bounty, again let's average that to 2.5m (from the missions ive seen sofar that seems a high estimate even).
All that added together: 2.5+1.5+.4+1=5.6m on average per mission (average times will be between 45m and 1h)...
(my main gripe with lvl4 missions is that it seems more efficient then hunting npcs in .0, not that it is hugely overpaying) -------- -The only real drug problem is scoring real good drugs
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Shevar
|
Posted - 2004.10.16 22:35:00 -
[16]
Originally by: S'Daria
Originally by: Lord Anubis Easy answer level 4 Kill missions around about 4M per mission
On the contrary.
Level IV Kill missions: Mission Bonus: ~200k-15mil (implant) Mission Early Bonus: ~200k-7mil (rare Tech 2) Rat Bounties: 2-6mil Rat Loot: ~1-20mil
MIN: 3mil Average: 5-6mil MAX: 40mil
PER MISSION!!!
If you can do between 2-4 of these Level IV kill missions per hour that's alot of cash.
1 in 40 missions is roughly an implant mission most likely better then basic thus around 40m, on average thats 1m per mission.
You cant do missions on average within 45m if you want to pick up all the loot. So lets say you get 400k mission reward on average. Now the bs loot, if you got 3 bs going down chances are rather small something good is in it, so lets say on average you get 15m loot per 10 missions (including refine loot). And then you've got roughly 1 to 5m bounty, again let's average that to 2.5m (from the missions ive seen sofar that seems a high estimate even).
All that added together: 2.5+1.5+.4+1=5.6m on average per mission (average times will be between 45m and 1h)...
(my main gripe with lvl4 missions is that it seems more efficient then hunting npcs in .0, not that it is hugely overpaying) -------- -The only real drug problem is scoring real good drugs
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Karazaan
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Posted - 2004.10.17 13:56:00 -
[17]
Originally by: Shevar
You cant do missions on average within 45m if you want to pick up all the loot.
Please, don't forget about the Salvage Drones! |

Karazaan
|
Posted - 2004.10.17 13:56:00 -
[18]
Originally by: Shevar
You cant do missions on average within 45m if you want to pick up all the loot.
Please, don't forget about the Salvage Drones! |

Adhamhnon
|
Posted - 2004.10.17 15:54:00 -
[19]
1 in 40 missions is roughly an implant mission most likely better then basic thus around 40m, on average thats 1m per mission.
You cant do missions on average within 45m if you want to pick up all the loot. So lets say you get 400k mission reward on average. Now the bs loot, if you got 3 bs going down chances are rather small something good is in it, so lets say on average you get 15m loot per 10 missions (including refine loot). And then you've got roughly 1 to 5m bounty, again let's average that to 2.5m (from the missions ive seen sofar that seems a high estimate even).
All that added together: 2.5+1.5+.4+1=5.6m on average per mission (average times will be between 45m and 1h)...
(my main gripe with lvl4 missions is that it seems more efficient then hunting npcs in .0, not that it is hugely overpaying)
Actually, myself and several other mission runners run up to 3 lvl 3 kill agents at the same time, and most of the time have no problems getting the missions completed and all the loot within the 45 minutes for all 3, never mind 1. Also, the advent of the commanders in 0.0 with the massive loot is what will make 0.0 hunting still appealing, as well as the chance of getting some faction spawns.
|

Adhamhnon
|
Posted - 2004.10.17 15:54:00 -
[20]
1 in 40 missions is roughly an implant mission most likely better then basic thus around 40m, on average thats 1m per mission.
You cant do missions on average within 45m if you want to pick up all the loot. So lets say you get 400k mission reward on average. Now the bs loot, if you got 3 bs going down chances are rather small something good is in it, so lets say on average you get 15m loot per 10 missions (including refine loot). And then you've got roughly 1 to 5m bounty, again let's average that to 2.5m (from the missions ive seen sofar that seems a high estimate even).
All that added together: 2.5+1.5+.4+1=5.6m on average per mission (average times will be between 45m and 1h)...
(my main gripe with lvl4 missions is that it seems more efficient then hunting npcs in .0, not that it is hugely overpaying)
Actually, myself and several other mission runners run up to 3 lvl 3 kill agents at the same time, and most of the time have no problems getting the missions completed and all the loot within the 45 minutes for all 3, never mind 1. Also, the advent of the commanders in 0.0 with the massive loot is what will make 0.0 hunting still appealing, as well as the chance of getting some faction spawns.
|

Tisti
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Posted - 2004.10.17 21:06:00 -
[21]
You also get standing for doing kill missions ;) Plus.. Lv4 agents will give +4 implants.. (a memory +4 will be worth atlest 70mil *drolls*)
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Tisti
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Posted - 2004.10.17 21:06:00 -
[22]
You also get standing for doing kill missions ;) Plus.. Lv4 agents will give +4 implants.. (a memory +4 will be worth atlest 70mil *drolls*)
|

Shevar
|
Posted - 2004.10.17 23:40:00 -
[23]
Quote:
Please, don't forget about the Salvage Drones!
Oh those things that will be in soon? Shiva is 2 weeks away, CCP wont be able of implementing alot of new stuff before that (I would guess that what shiva currently is is what you will get (albeit with less bugs (i hope)))... We will be lucky if icefield mining and mining barges make it in time :/
Originally by: Adhamhnon
Actually, myself and several other mission runners run up to 3 lvl 3 kill agents at the same time, and most of the time have no problems getting the missions completed and all the loot within the 45 minutes for all 3, never mind 1. Also, the advent of the commanders in 0.0 with the massive loot is what will make 0.0 hunting still appealing, as well as the chance of getting some faction spawns.
Yeah but we arent talking about lvl3 missions here. As for commanders, they also spawn in missions (and roughly as often as in .0). Just not officers, but they are so rare you shouldnt really put that into the calculation.
Quote: You also get standing for doing kill missions ;) Plus.. Lv4 agents will give +4 implants.. (a memory +4 will be worth atlest 70mil *drolls*)
Mem implants mean doing missions for transport companies or schools. Not 100% combat as navies are and navies drop perc implants. Also note the courier missions are gonna suck really bad unless we get some new indie that allows us to move MASSIVE ammounts of stuff. -------- -The only real drug problem is scoring real good drugs
|

Shevar
|
Posted - 2004.10.17 23:40:00 -
[24]
Quote:
Please, don't forget about the Salvage Drones!
Oh those things that will be in soon? Shiva is 2 weeks away, CCP wont be able of implementing alot of new stuff before that (I would guess that what shiva currently is is what you will get (albeit with less bugs (i hope)))... We will be lucky if icefield mining and mining barges make it in time :/
Originally by: Adhamhnon
Actually, myself and several other mission runners run up to 3 lvl 3 kill agents at the same time, and most of the time have no problems getting the missions completed and all the loot within the 45 minutes for all 3, never mind 1. Also, the advent of the commanders in 0.0 with the massive loot is what will make 0.0 hunting still appealing, as well as the chance of getting some faction spawns.
Yeah but we arent talking about lvl3 missions here. As for commanders, they also spawn in missions (and roughly as often as in .0). Just not officers, but they are so rare you shouldnt really put that into the calculation.
Quote: You also get standing for doing kill missions ;) Plus.. Lv4 agents will give +4 implants.. (a memory +4 will be worth atlest 70mil *drolls*)
Mem implants mean doing missions for transport companies or schools. Not 100% combat as navies are and navies drop perc implants. Also note the courier missions are gonna suck really bad unless we get some new indie that allows us to move MASSIVE ammounts of stuff. -------- -The only real drug problem is scoring real good drugs
|

Adhamhnon
|
Posted - 2004.10.18 03:41:00 -
[25]
Edited by: Adhamhnon on 18/10/2004 03:46:33
Quote: You also get standing for doing kill missions ;) Plus.. Lv4 agents will give +4 implants.. (a memory +4 will be worth atlest 70mil *drolls*)
Mem implants mean doing missions for transport companies or schools. Not 100% combat as navies are and navies drop perc implants. Also note the courier missions are gonna suck really bad unless we get some new indie that allows us to move MASSIVE ammounts of stuff.
Actually, here you are wrong. Yes Navies only give perc implants, but it is wrong that only navies give majority kill missions. Any corp with internal security or security agents have kill missions. Just use those division agents and you will get majority kills (like 95% kill). A perfect example is Emperor's Family from Amarr, they have internal security agents that give mostly kill missions, and emperor family give ALL types of implants. (I know this for a fact because I have gotten all 5 types from them.)
And just some Shiva info from the test server... haven't seen any yet, but there is an option in the new tactical overview for picking which ships you want to see and which you don't... bs's, frigates, battlecruisers etc... one interesting one I saw was "Elite Industrial Ships" so there may be hope for people who like courier agents.
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Adhamhnon
|
Posted - 2004.10.18 03:41:00 -
[26]
Edited by: Adhamhnon on 18/10/2004 03:46:33
Quote: You also get standing for doing kill missions ;) Plus.. Lv4 agents will give +4 implants.. (a memory +4 will be worth atlest 70mil *drolls*)
Mem implants mean doing missions for transport companies or schools. Not 100% combat as navies are and navies drop perc implants. Also note the courier missions are gonna suck really bad unless we get some new indie that allows us to move MASSIVE ammounts of stuff.
Actually, here you are wrong. Yes Navies only give perc implants, but it is wrong that only navies give majority kill missions. Any corp with internal security or security agents have kill missions. Just use those division agents and you will get majority kills (like 95% kill). A perfect example is Emperor's Family from Amarr, they have internal security agents that give mostly kill missions, and emperor family give ALL types of implants. (I know this for a fact because I have gotten all 5 types from them.)
And just some Shiva info from the test server... haven't seen any yet, but there is an option in the new tactical overview for picking which ships you want to see and which you don't... bs's, frigates, battlecruisers etc... one interesting one I saw was "Elite Industrial Ships" so there may be hope for people who like courier agents.
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hatchette
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Posted - 2004.10.18 07:44:00 -
[27]
Definitely.. missions are more profitable than mining in empire... also safer if you want to mine in 0.1-0.4
I think emperor family does not have lvl4 security agents.. other corps that give out implants other than perception also don't have lvl4 security agents... this will make +4 implants (other than perception) very expensive...
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hatchette
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Posted - 2004.10.18 07:44:00 -
[28]
Definitely.. missions are more profitable than mining in empire... also safer if you want to mine in 0.1-0.4
I think emperor family does not have lvl4 security agents.. other corps that give out implants other than perception also don't have lvl4 security agents... this will make +4 implants (other than perception) very expensive...
|

Nozferato
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Posted - 2004.10.18 11:26:00 -
[29]
I would suggest missions to start with, because mining in a frig is a bore! Missions untill you have cash to buy a Thorax with lvl2 miners. Then get a Mammoth to haul.
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Nozferato
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Posted - 2004.10.18 11:26:00 -
[30]
I would suggest missions to start with, because mining in a frig is a bore! Missions untill you have cash to buy a Thorax with lvl2 miners. Then get a Mammoth to haul.
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Jensia
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Posted - 2004.10.18 12:45:00 -
[31]
I dont know where to put a stand in this. I myself am a missile ***** caracal flyer and fire off 4 heavy missiles and defender occasionally from a standard launcher. This all ties in with my lvl 3 agent missions where rewards (+bonus) can be anything from 40k, - 500k, then + whatever other items you may be given. Over the last weekend i made over 25mil, which supprised me, 9mil was from selling 2x perception implants and then another 8 mil was made from selling a load of tech2 chip compoments. Theres a nice sucsess story for u, however thats me choosing combat as a way of life.
thats 1 argument
The other is my alt, is a lvl 10 miner and lvl 10 refiner with all the donglie bits, with ore efficiency thingie lvl 3 on all but ak, crot, and that newer ore. however i strip mine in an apoc scordie yes scordie is great, however with about 2-3 hrs of mining i'll only get about 6-7 mil profit, after refining and selling the tril at 2 and pyrite at 6.
So the pros of mining are its safe from pvpers, (in 0.5 and above) however inless ur strip mining its not actually all that profitable compared to agent kill missions.
Pros for Agent missions, more fun, (except your first mordos mission ) then theres the chance of good bounties / loot (plenty of names stuff), and release from the bordom of mining.
Saying that theres nothing like a good old mining bash when ur in a group, as the numbers seem to make the constant moving the mouse from left to right less irritating.
To end my Waffling, gest bet is to find an area of space u think u'll like to mine, then goto the station and do agent missions for that station, as that will reduce the 5% station fee of refining ore. then then you have made your big isk from killing things etc, you can allways get into a miner (ships mentioned earlier are good miners) and do mining if ou want a slower paced view of eve. waffle, waffle, waffle

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Jensia
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Posted - 2004.10.18 12:45:00 -
[32]
I dont know where to put a stand in this. I myself am a missile ***** caracal flyer and fire off 4 heavy missiles and defender occasionally from a standard launcher. This all ties in with my lvl 3 agent missions where rewards (+bonus) can be anything from 40k, - 500k, then + whatever other items you may be given. Over the last weekend i made over 25mil, which supprised me, 9mil was from selling 2x perception implants and then another 8 mil was made from selling a load of tech2 chip compoments. Theres a nice sucsess story for u, however thats me choosing combat as a way of life.
thats 1 argument
The other is my alt, is a lvl 10 miner and lvl 10 refiner with all the donglie bits, with ore efficiency thingie lvl 3 on all but ak, crot, and that newer ore. however i strip mine in an apoc scordie yes scordie is great, however with about 2-3 hrs of mining i'll only get about 6-7 mil profit, after refining and selling the tril at 2 and pyrite at 6.
So the pros of mining are its safe from pvpers, (in 0.5 and above) however inless ur strip mining its not actually all that profitable compared to agent kill missions.
Pros for Agent missions, more fun, (except your first mordos mission ) then theres the chance of good bounties / loot (plenty of names stuff), and release from the bordom of mining.
Saying that theres nothing like a good old mining bash when ur in a group, as the numbers seem to make the constant moving the mouse from left to right less irritating.
To end my Waffling, gest bet is to find an area of space u think u'll like to mine, then goto the station and do agent missions for that station, as that will reduce the 5% station fee of refining ore. then then you have made your big isk from killing things etc, you can allways get into a miner (ships mentioned earlier are good miners) and do mining if ou want a slower paced view of eve. waffle, waffle, waffle

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Adhamhnon
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Posted - 2004.10.18 12:56:00 -
[33]
Originally by: hatchette Definitely.. missions are more profitable than mining in empire... also safer if you want to mine in 0.1-0.4
I think emperor family does not have lvl4 security agents.. other corps that give out implants other than perception also don't have lvl4 security agents... this will make +4 implants (other than perception) very expensive...
Emperor's Fam has 1 Lvl 4 -8 Qual Internal security agent loacated in Soumi.
Here are some other non-Navy non perc giving compaines and their lvl 4 kill agent locations.
Dulcia Foundry - Security- Qual 18 - Larryn System Civic Court - Internal Security - 2 agents - Quals - -18 and +4 - Ajna and Salha Systems Zoar and Sons - Security - 2 Agents - Quals =16 and +12 - Thashkarai and Ashokon Systems
Those are just a couple Amarr examples, I know there's some Caldari ones as well, those are the factions I use.
If anyone needs any assistance or anything with mission info etc, you can always contact myself or another UMW member, missions are what we do, and we're already running and analyzing lvl 4 kill missions on the Shiva test server so we're ready for release. Most of these kill missions will pwn a solo runner, I've already lost a couple bs's... lol.
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Adhamhnon
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Posted - 2004.10.18 12:56:00 -
[34]
Originally by: hatchette Definitely.. missions are more profitable than mining in empire... also safer if you want to mine in 0.1-0.4
I think emperor family does not have lvl4 security agents.. other corps that give out implants other than perception also don't have lvl4 security agents... this will make +4 implants (other than perception) very expensive...
Emperor's Fam has 1 Lvl 4 -8 Qual Internal security agent loacated in Soumi.
Here are some other non-Navy non perc giving compaines and their lvl 4 kill agent locations.
Dulcia Foundry - Security- Qual 18 - Larryn System Civic Court - Internal Security - 2 agents - Quals - -18 and +4 - Ajna and Salha Systems Zoar and Sons - Security - 2 Agents - Quals =16 and +12 - Thashkarai and Ashokon Systems
Those are just a couple Amarr examples, I know there's some Caldari ones as well, those are the factions I use.
If anyone needs any assistance or anything with mission info etc, you can always contact myself or another UMW member, missions are what we do, and we're already running and analyzing lvl 4 kill missions on the Shiva test server so we're ready for release. Most of these kill missions will pwn a solo runner, I've already lost a couple bs's... lol.
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Veneth
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Posted - 2004.10.19 19:30:00 -
[35]
Originally by: Adhamhnon
Originally by: hatchette Definitely.. missions are more profitable than mining in empire... also safer if you want to mine in 0.1-0.4
I think emperor family does not have lvl4 security agents.. other corps that give out implants other than perception also don't have lvl4 security agents... this will make +4 implants (other than perception) very expensive...
Emperor's Fam has 1 Lvl 4 -8 Qual Internal security agent loacated in Soumi.
Here are some other non-Navy non perc giving compaines and their lvl 4 kill agent locations.
Dulcia Foundry - Security- Qual 18 - Larryn System Civic Court - Internal Security - 2 agents - Quals - -18 and +4 - Ajna and Salha Systems Zoar and Sons - Security - 2 Agents - Quals =16 and +12 - Thashkarai and Ashokon Systems
Those are just a couple Amarr examples, I know there's some Caldari ones as well, those are the factions I use.
If anyone needs any assistance or anything with mission info etc, you can always contact myself or another UMW member, missions are what we do, and we're already running and analyzing lvl 4 kill missions on the Shiva test server so we're ready for release. Most of these kill missions will pwn a solo runner, I've already lost a couple bs's... lol.
Exactly. you need multipule people to run most of the lvl 4 missions. if you put that same amount of people to work mining something decent (you can find kernite easily in .7 systems) you'll pull in much more isk at a much steadier rate. You can also have a bad day of agenting, no implants crappy loot, bad rewards. while you know what your doing when mining :P. MIssions are just a lot more fun to do, mining gives you the o so great brain numbing
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Veneth
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Posted - 2004.10.19 19:30:00 -
[36]
Originally by: Adhamhnon
Originally by: hatchette Definitely.. missions are more profitable than mining in empire... also safer if you want to mine in 0.1-0.4
I think emperor family does not have lvl4 security agents.. other corps that give out implants other than perception also don't have lvl4 security agents... this will make +4 implants (other than perception) very expensive...
Emperor's Fam has 1 Lvl 4 -8 Qual Internal security agent loacated in Soumi.
Here are some other non-Navy non perc giving compaines and their lvl 4 kill agent locations.
Dulcia Foundry - Security- Qual 18 - Larryn System Civic Court - Internal Security - 2 agents - Quals - -18 and +4 - Ajna and Salha Systems Zoar and Sons - Security - 2 Agents - Quals =16 and +12 - Thashkarai and Ashokon Systems
Those are just a couple Amarr examples, I know there's some Caldari ones as well, those are the factions I use.
If anyone needs any assistance or anything with mission info etc, you can always contact myself or another UMW member, missions are what we do, and we're already running and analyzing lvl 4 kill missions on the Shiva test server so we're ready for release. Most of these kill missions will pwn a solo runner, I've already lost a couple bs's... lol.
Exactly. you need multipule people to run most of the lvl 4 missions. if you put that same amount of people to work mining something decent (you can find kernite easily in .7 systems) you'll pull in much more isk at a much steadier rate. You can also have a bad day of agenting, no implants crappy loot, bad rewards. while you know what your doing when mining :P. MIssions are just a lot more fun to do, mining gives you the o so great brain numbing
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Kroy
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Posted - 2004.10.20 14:14:00 -
[37]
Edited by: Kroy on 20/10/2004 14:20:10 "Is mining a good source of money?"
Yes.
;-)
Mining will continually flow Isk, because someone always wants to buy your ore/minerals. Slow, but steady. I made 10 mill in a few hours mining Empire after only a couple of months of playing. My corpmate did missions solidly for weeks and eventually got an implant mission. From a standing start, slow and steady isk flow from mining is more reliable than agent missions imo. In the longer term, I guess the posts above answer that.
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Kroy
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Posted - 2004.10.20 14:14:00 -
[38]
Edited by: Kroy on 20/10/2004 14:20:10 "Is mining a good source of money?"
Yes.
;-)
Mining will continually flow Isk, because someone always wants to buy your ore/minerals. Slow, but steady. I made 10 mill in a few hours mining Empire after only a couple of months of playing. My corpmate did missions solidly for weeks and eventually got an implant mission. From a standing start, slow and steady isk flow from mining is more reliable than agent missions imo. In the longer term, I guess the posts above answer that.
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hatchette
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Posted - 2004.10.21 06:55:00 -
[39]
Quote: I made 10 mill in a few hours mining Empire after only a couple of months of playing
That's really nothing to be proud of...
Rather do lvl3 kill missions.. i would suggest you do them for gallente.. those guardian sentries and troopers are droping named cargo expanders like mad.
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hatchette
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Posted - 2004.10.21 06:55:00 -
[40]
Quote: I made 10 mill in a few hours mining Empire after only a couple of months of playing
That's really nothing to be proud of...
Rather do lvl3 kill missions.. i would suggest you do them for gallente.. those guardian sentries and troopers are droping named cargo expanders like mad.
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Kusotarre
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Posted - 2004.10.22 23:34:00 -
[41]
Quote: only mining zyd /mega / morphite is more profitable, and I use an apoc with level 5 mining skills at level 4 astrology, mining jaspet one of the top end roids in empire space you can make approx 2 mil per hour for lots of work, running level 3 kill your looking at at least 3-4 mil an hour for not even doing much (that includes loot/mission rewards/ the occasional implant/loot you can sell and tech 2 components)
Scordite is the most valuable empire-level ore. If you want to stay in 0.5 and up, mine scordite.
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Kusotarre
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Posted - 2004.10.22 23:34:00 -
[42]
Quote: only mining zyd /mega / morphite is more profitable, and I use an apoc with level 5 mining skills at level 4 astrology, mining jaspet one of the top end roids in empire space you can make approx 2 mil per hour for lots of work, running level 3 kill your looking at at least 3-4 mil an hour for not even doing much (that includes loot/mission rewards/ the occasional implant/loot you can sell and tech 2 components)
Scordite is the most valuable empire-level ore. If you want to stay in 0.5 and up, mine scordite.
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Jensia
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Posted - 2004.10.25 12:37:00 -
[43]
Galleate combat missions. hmm... I suppose i could do them however i think my standings with gal aren't all that good atm. tho if what you say is true i may have to buy that diplomacy skill.
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Jensia
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Posted - 2004.10.25 12:37:00 -
[44]
Galleate combat missions. hmm... I suppose i could do them however i think my standings with gal aren't all that good atm. tho if what you say is true i may have to buy that diplomacy skill.
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Lorandello
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Posted - 2004.10.26 11:56:00 -
[45]
What are the skill requirements for the mining barges?
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Lorandello
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Posted - 2004.10.26 11:56:00 -
[46]
What are the skill requirements for the mining barges?
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Aina Stormborn
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Posted - 2004.10.28 14:02:00 -
[47]
I am in EVE for one week now and I did about 4 mio in cash, I own several ships and have 32 skills with 200000 SP. Mining fairly did the money, and hell its not boring at all. How could earn money be boring at all?????
Aina
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Aina Stormborn
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Posted - 2004.10.28 14:02:00 -
[48]
I am in EVE for one week now and I did about 4 mio in cash, I own several ships and have 32 skills with 200000 SP. Mining fairly did the money, and hell its not boring at all. How could earn money be boring at all?????
Aina
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Deepeh
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Posted - 2004.10.30 22:21:00 -
[49]
Mining how? If it's for a greater good (like a corporation), then yes, most certainly. Even when mining in Empire space, mining is a great source of income for a corporation.
If it's for yourself only (which I do suspect), then it entirely depends on what type of ore you mine (as said earlier in this thread). If you're going for high end ore types, then it can be very profitable, but generally it's less profitable than other sources of income.
When I started, I personally mined until I had about 3 million isk, bought enough skills to learn and a nice ship to do missions in, and invested the 3 mill into trading. It did take a while for my investments to become profitable, but in the end I gained 2 mill by just investing and trading it again. That doesn't include additional income I gained by doing missions et al.
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Deepeh
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Posted - 2004.10.30 22:21:00 -
[50]
Mining how? If it's for a greater good (like a corporation), then yes, most certainly. Even when mining in Empire space, mining is a great source of income for a corporation.
If it's for yourself only (which I do suspect), then it entirely depends on what type of ore you mine (as said earlier in this thread). If you're going for high end ore types, then it can be very profitable, but generally it's less profitable than other sources of income.
When I started, I personally mined until I had about 3 million isk, bought enough skills to learn and a nice ship to do missions in, and invested the 3 mill into trading. It did take a while for my investments to become profitable, but in the end I gained 2 mill by just investing and trading it again. That doesn't include additional income I gained by doing missions et al.
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OmegaTron
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Posted - 2004.10.31 14:32:00 -
[51]
Originally by: Reddak Hi im wondering is mining a good sourc eof money flow or should i do missions and if mining is the best soruce where shuld i go for god ore and money.
mining is the easiest source of isk. ------------------------------------------------ A Plague is comming.... |

OmegaTron
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Posted - 2004.10.31 14:32:00 -
[52]
Originally by: Reddak Hi im wondering is mining a good sourc eof money flow or should i do missions and if mining is the best soruce where shuld i go for god ore and money.
mining is the easiest source of isk. ------------------------------------------------ A Plague is comming.... |

Fatimah Ardishapur
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Posted - 2004.11.01 20:11:00 -
[53]
I believe the original question was is Mining profitable...answer is yes! For the amount of ISK one invests into mining/ risk involded and skills trained....mining is very profitable.
Also, when you join a Corp., mining becomes even more important. Miners bring badly needed minerals which manufacturer's can provide for the "whole" Corp.
Mining can also promote a means to involve other members/ players into socializing, as many Corps do Gang mining. Gaurds, Haulers and Miners usually work together and profits usually shared. It's a good way to make friends.
As for AGENT Mission's, they need to make them more group friendly. Rewards needs to be better fitted for groups rather than individuals, this means increasing rewards but also making missions alot tougher than they are now. Lvl 4 missions are a good direction, but as of now all I see from agent runners are a bunch of soloists talking smack about their exploits. I'd feel a better sense of accomplishment if I was able to form a Full Gang or 2 even and do some real Epic missions. Too much loner happening's on EVE but thats another Topic itself.
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Fatimah Ardishapur
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Posted - 2004.11.01 20:11:00 -
[54]
I believe the original question was is Mining profitable...answer is yes! For the amount of ISK one invests into mining/ risk involded and skills trained....mining is very profitable.
Also, when you join a Corp., mining becomes even more important. Miners bring badly needed minerals which manufacturer's can provide for the "whole" Corp.
Mining can also promote a means to involve other members/ players into socializing, as many Corps do Gang mining. Gaurds, Haulers and Miners usually work together and profits usually shared. It's a good way to make friends.
As for AGENT Mission's, they need to make them more group friendly. Rewards needs to be better fitted for groups rather than individuals, this means increasing rewards but also making missions alot tougher than they are now. Lvl 4 missions are a good direction, but as of now all I see from agent runners are a bunch of soloists talking smack about their exploits. I'd feel a better sense of accomplishment if I was able to form a Full Gang or 2 even and do some real Epic missions. Too much loner happening's on EVE but thats another Topic itself.
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Lygos
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Posted - 2004.11.03 03:38:00 -
[55]
1:Buy minerals from people in your local constellation to collect names.
2:Send all major and serious sellers of minerals an EVEmail discussing your desire for all locals to engage in price-fixing agreements in your high volume area. Agree on a weekly rise in prices. 5 cents a pyerite is a good number as it is dropping lately. Put up small cans on jumpgates advertising the local miners' union prices.
3:Buy out the impatient small timers and those that do not do the same. Be Patient and Profit.
Eventually, you will be THE major buyer and seller of a mineral locally, pushing up both the sell and buy prices and skimming off the top margin daily. Producers only manufacture for themselves and really, they will pay ANYTHING for convenience on the edge of empire space.
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Lygos
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Posted - 2004.11.03 03:38:00 -
[56]
1:Buy minerals from people in your local constellation to collect names.
2:Send all major and serious sellers of minerals an EVEmail discussing your desire for all locals to engage in price-fixing agreements in your high volume area. Agree on a weekly rise in prices. 5 cents a pyerite is a good number as it is dropping lately. Put up small cans on jumpgates advertising the local miners' union prices.
3:Buy out the impatient small timers and those that do not do the same. Be Patient and Profit.
Eventually, you will be THE major buyer and seller of a mineral locally, pushing up both the sell and buy prices and skimming off the top margin daily. Producers only manufacture for themselves and really, they will pay ANYTHING for convenience on the edge of empire space.
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Lygos
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Posted - 2004.11.03 03:49:00 -
[57]
Also, if ccp continues to pay agent flunkies more, there will be fewer and fewer miners as the prices they fetch per hour of work fails to keep up with rampant inflation. It's simply not a function of market reaction, rare as that ever is. On the plus side, implants will become "cheaper" even though your savings shrink.
Lvl IV kill agents are the one thing I don't like about exodus. Huge money sinks targetted at agent runners are needed to compensate for the inflation they cause. The word Lustration keeps popping up in my mind every time I read about them..
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Lygos
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Posted - 2004.11.03 03:49:00 -
[58]
Also, if ccp continues to pay agent flunkies more, there will be fewer and fewer miners as the prices they fetch per hour of work fails to keep up with rampant inflation. It's simply not a function of market reaction, rare as that ever is. On the plus side, implants will become "cheaper" even though your savings shrink.
Lvl IV kill agents are the one thing I don't like about exodus. Huge money sinks targetted at agent runners are needed to compensate for the inflation they cause. The word Lustration keeps popping up in my mind every time I read about them..
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Yasshiel
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Posted - 2004.11.12 14:38:00 -
[59]
what i like about mining is i can make nearly the same money from an agent runner but doing it semi-afk while working ^_^
kinda like this way.. a friend of mine was a lvl3 agent runner makes about 150mil a week.. i make about roughly the same amount of isk mining scordites on .7+ systems on an apoc while making some real world money working on a job while my friend play on the PC the whole day =D
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Yasshiel
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Posted - 2004.11.12 14:38:00 -
[60]
what i like about mining is i can make nearly the same money from an agent runner but doing it semi-afk while working ^_^
kinda like this way.. a friend of mine was a lvl3 agent runner makes about 150mil a week.. i make about roughly the same amount of isk mining scordites on .7+ systems on an apoc while making some real world money working on a job while my friend play on the PC the whole day =D
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Dargon Starjammer
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Posted - 2004.11.12 21:38:00 -
[61]
Edited by: Dargon Starjammer on 12/11/2004 21:43:27
Quote: You also get standing for doing kill missions ;) Plus.. Lv4 agents will give +4 implants.. (a memory +4 will be worth atlest 70mil *drolls*)
Mem implants mean doing missions for transport companies or schools. Not 100% combat as navies are and navies drop perc implants. Also note the courier missions are gonna suck really bad unless we get some new indie that allows us to move MASSIVE ammounts of stuff.
um your forgeting titans and/or jump drives. (by the way in the shiva test server can players fly titans yet and or use and or instal jump drives?)
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Dargon Starjammer
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Posted - 2004.11.12 21:38:00 -
[62]
Edited by: Dargon Starjammer on 12/11/2004 21:43:27
Quote: You also get standing for doing kill missions ;) Plus.. Lv4 agents will give +4 implants.. (a memory +4 will be worth atlest 70mil *drolls*)
Mem implants mean doing missions for transport companies or schools. Not 100% combat as navies are and navies drop perc implants. Also note the courier missions are gonna suck really bad unless we get some new indie that allows us to move MASSIVE ammounts of stuff.
um your forgeting titans and/or jump drives. (by the way in the shiva test server can players fly titans yet and or use and or instal jump drives?)
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wayz
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Posted - 2004.11.12 23:19:00 -
[63]
hmm people seem to forget that level 4 missions cant be done solo, well thats ccp's intent anyway. At best lets say you need 2 battleships for a lv 4 mission, that cuts your money in half, basically the more people who end up needing to be in the loop the more the money goes down. I'm assuming level 4 missions will only be worth it for corps that are looking for a rare tech kind of reward ect. For the individual mission do'er forget it stick to your level 3's Wayz: cmon X hurry up I aint got all day! Twisted Xistance: oh yeah lol.... anyway, you have got all day you benefit scrounging jobbless schmoe! Wayz: too chey :) |

wayz
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Posted - 2004.11.12 23:19:00 -
[64]
hmm people seem to forget that level 4 missions cant be done solo, well thats ccp's intent anyway. At best lets say you need 2 battleships for a lv 4 mission, that cuts your money in half, basically the more people who end up needing to be in the loop the more the money goes down. I'm assuming level 4 missions will only be worth it for corps that are looking for a rare tech kind of reward ect. For the individual mission do'er forget it stick to your level 3's Wayz: cmon X hurry up I aint got all day! Twisted Xistance: oh yeah lol.... anyway, you have got all day you benefit scrounging jobbless schmoe! Wayz: too chey :) |

wayz
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Posted - 2004.11.12 23:23:00 -
[65]
hmm I think you could kind of compare level 4 missions to artifact hunter guilds in ultima online.
put it this way I think a lot of people are going to end up losing their 'I've never failed an agent mission' status when shiva hits.
I hope I'm right about this like I usually am about an up and coming patch hehe, like the time when the npc spawns got harder and 1000's of people lost their battleships in teh space of an hour or so lol
Wayz: cmon X hurry up I aint got all day! Twisted Xistance: oh yeah lol.... anyway, you have got all day you benefit scrounging jobbless schmoe! Wayz: too chey :) |

wayz
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Posted - 2004.11.12 23:23:00 -
[66]
hmm I think you could kind of compare level 4 missions to artifact hunter guilds in ultima online.
put it this way I think a lot of people are going to end up losing their 'I've never failed an agent mission' status when shiva hits.
I hope I'm right about this like I usually am about an up and coming patch hehe, like the time when the npc spawns got harder and 1000's of people lost their battleships in teh space of an hour or so lol
Wayz: cmon X hurry up I aint got all day! Twisted Xistance: oh yeah lol.... anyway, you have got all day you benefit scrounging jobbless schmoe! Wayz: too chey :) |

Harry MacDougal
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Posted - 2004.11.13 04:30:00 -
[67]
But, back to the topic, mining is a low risk high yield way to make some cash, althoguh it is tremendously boring. --------------
Your 720mm Howitzer Artillery I perfectly strikes Guristas Spy, wrecking for 411.2 damage. |

Harry MacDougal
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Posted - 2004.11.13 04:30:00 -
[68]
But, back to the topic, mining is a low risk high yield way to make some cash, althoguh it is tremendously boring. --------------
Your 720mm Howitzer Artillery I perfectly strikes Guristas Spy, wrecking for 411.2 damage. |

Luna Jade
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Posted - 2004.11.13 07:12:00 -
[69]
Quote: When I started, I personally mined until I had about 3 million isk, bought enough skills to learn and a nice ship to do missions in, and invested the 3 mill into trading.
I am quite new, sorry for the goofy question: do you mean trading with other players? What were you investing in?
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Luna Jade
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Posted - 2004.11.13 07:12:00 -
[70]
Quote: When I started, I personally mined until I had about 3 million isk, bought enough skills to learn and a nice ship to do missions in, and invested the 3 mill into trading.
I am quite new, sorry for the goofy question: do you mean trading with other players? What were you investing in?
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Harry MacDougal
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Posted - 2004.11.13 19:21:00 -
[71]
Originally by: Luna Jade
Quote: When I started, I personally mined until I had about 3 million isk, bought enough skills to learn and a nice ship to do missions in, and invested the 3 mill into trading.
I am quite new, sorry for the goofy question: do you mean trading with other players? What were you investing in?
He probably went looking around for low sell prices and high buy prices. You can make a fair amount of money exploiting the differences this way. --------------
Your 720mm Howitzer Artillery I perfectly strikes Guristas Spy, wrecking for 411.2 damage. |

Harry MacDougal
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Posted - 2004.11.13 19:21:00 -
[72]
Originally by: Luna Jade
Quote: When I started, I personally mined until I had about 3 million isk, bought enough skills to learn and a nice ship to do missions in, and invested the 3 mill into trading.
I am quite new, sorry for the goofy question: do you mean trading with other players? What were you investing in?
He probably went looking around for low sell prices and high buy prices. You can make a fair amount of money exploiting the differences this way. --------------
Your 720mm Howitzer Artillery I perfectly strikes Guristas Spy, wrecking for 411.2 damage. |

Akela
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Posted - 2004.11.14 21:57:00 -
[73]
Just what is the skill reqs for the mineing barges??
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Akela
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Posted - 2004.11.14 21:57:00 -
[74]
Just what is the skill reqs for the mineing barges??
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Sergeant Spot
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Posted - 2004.11.15 09:52:00 -
[75]
Skill requirement for Mining barges:
http://oldforums.eveonline.com/?a=topic&threadID=120937&page=1
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Sergeant Spot
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Posted - 2004.11.15 09:52:00 -
[76]
Skill requirement for Mining barges:
http://oldforums.eveonline.com/?a=topic&threadID=120937&page=1
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Qutsemnie
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Posted - 2004.11.15 10:13:00 -
[77]
The economy will balance it all out. The numbers dont have to add up perfectly cause the economy bolsters minerals if they need bolstering and devalues agent mission loot when it becomes to common cause to many people are earning it (cough implants)
Yes there will be opportunities to be had but this idea that they have to balance everything exactly is flawed. The economy does the balancing.
Mining profits for the uber leet have always stayed roughly equal to their opportunity cost and thats not changing.
The last 10 million trit in Eve has a blank check. You cant build ships with isk =)
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Qutsemnie
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Posted - 2004.11.15 10:13:00 -
[78]
The economy will balance it all out. The numbers dont have to add up perfectly cause the economy bolsters minerals if they need bolstering and devalues agent mission loot when it becomes to common cause to many people are earning it (cough implants)
Yes there will be opportunities to be had but this idea that they have to balance everything exactly is flawed. The economy does the balancing.
Mining profits for the uber leet have always stayed roughly equal to their opportunity cost and thats not changing.
The last 10 million trit in Eve has a blank check. You cant build ships with isk =)
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