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Leysritt
The Last Remnant
31
|
Posted - 2012.06.02 07:18:00 -
[1] - Quote
The insurance system rewards incompetence, you should not be given a single cent for getting your ship blow up. The insurance is also an isk faucet that adds isk to the game for no work required - look at how it was abused when people did insurance scams by self-destructing and making profits.
No only does the seller of the ship gain money, but the Buyer of the ship could make that money back by self destructing it with platinum insurance. Resulting in a doubling of isk in the system.
e.g. Bob buys Rokh from Jill for 140 million. Bob insures platinum ship for 30 million for 140 million back.
Bob take the Rokh to PVP and dies in a fire. Bob gets 140 million back, a net gain of 110 million back in his wallet(lost 30 million + cost of fittings total). Meanwhile Jill gets to keep the 140 million she got from selling the ship.
As a result there is 250 million isk in the game instead of the starting 140 million. Now that is a big increase in the amount of isk within the economy. All it took was the pilot to intentionally or unintentionally lose his ship. Its not like missioning or other PVE which requires work.
Removing insurance of the game will create a more hardcore and more balanced game. |

No More Heroes
GoonWaffe Goonswarm Federation
402
|
Posted - 2012.06.02 07:19:00 -
[2] - Quote
no . |

Leysritt
The Last Remnant
31
|
Posted - 2012.06.02 07:21:00 -
[3] - Quote
There is without a doubt that insurance injects isk into the game.
It doesn't make sense either.
Combat ships would not have insurance since there is always a high chance of it being destroyed. Any insurance company that did this would go bankrupt in real life.
Besides you should never fly what you can't afford to lose. |

Richard Desturned
GoonWaffe Goonswarm Federation
717
|
Posted - 2012.06.02 07:23:00 -
[4] - Quote
You're aware that insurance doesn't work like that, right? You don't get back whatever you paid for the ship, you get back a fraction of the mineral price of the hull. eh |

Leysritt
The Last Remnant
31
|
Posted - 2012.06.02 07:28:00 -
[5] - Quote
Richard Desturned wrote:You're aware that insurance doesn't work like that, right? You don't get back whatever you paid for the ship, you get back a fraction of the mineral price of the hull.
Ship destruction ensures the recycling and reduction of minerals used within the game.
Insurance generates isk for the destruction of the ship. The person who sold you the ship doesn't lose any isk. The NPC gives you isk that is generated out of thin air, it didn't come from someone else's pockets, it was generated within the game.
In real life Insurance gives you money from a pool that is generated by fees paid by people who are subscribed to the insurance programs of that company. That money is not generated out of thin air like in this game. |

Susie Chow
GoonWaffe Goonswarm Federation
61
|
Posted - 2012.06.02 07:33:00 -
[6] - Quote
This game does not need to **** over new players any more than it already does. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1070
|
Posted - 2012.06.02 07:33:00 -
[7] - Quote
What's the problem in what you describe? |

Richard Desturned
GoonWaffe Goonswarm Federation
717
|
Posted - 2012.06.02 07:34:00 -
[8] - Quote
Leysritt wrote:Ship destruction ensures the recycling and reduction of minerals used within the game.
How exactly does this work? eh |

Frying Doom
Tinfoil Hat News Ltd.
269
|
Posted - 2012.06.02 07:37:00 -
[9] - Quote
no Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Leysritt
The Last Remnant
31
|
Posted - 2012.06.02 07:41:00 -
[10] - Quote
Nicolo da'Vicenza wrote:What's the problem in what you describe?
You buy a ship from someone for 140 million.
You ensure ship for 30 million with a 140 million payout.
Ship gets blown up you get 140 million back (110 net since you paid 30 million for it)
The seller of the ship still has the 140 million.
You get 140 million back after insurance.
Starting Your wallet Seller's Wallet Total Isk circulating 170mil + 0mil = 170mil
Purchase Your wallet Seller's Wallet Total isk 30 mil + 140 mil = 170 mil
You pay 100% insurance Your Wallet Seller's Wallet Total Isk 0 + 140 mil = 140 mil
Ship blow up you get paid out Your Wallet Seller's Wallet Total isk 140 mil + 140 mil = 280 mil
Final Total Isk - Starting Total isk 280mil - 170 mil = 110 million
A 110 million was added into the isk circulation of the game, devaluing isk and causing inflation.
Isk is added into the game as a faucet, vastly increasing the amount of isk in the game. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1070
|
Posted - 2012.06.02 07:43:00 -
[11] - Quote
And? |

Obnoxious Fly
Science and Trade Institute Caldari State
3
|
Posted - 2012.06.02 07:45:00 -
[12] - Quote
Insurance *is* an isk faucet, but pales in comparassion to high sec bounties.
I would approve if Insurance started paying Insurance as a % of the ship's mineral cost, delivered to your clone station.  |

Leysritt
The Last Remnant
31
|
Posted - 2012.06.02 07:47:00 -
[13] - Quote
Nicolo da'Vicenza wrote:And?
110 million isk injected creating 280 million from 170 million. That nearly doubles the amount of isk in the game.
If you double the isk in the game the prices of everything double.
Isk devalues and everything becomes much more expensive.
Insurance may not be as problematic as bounties, but it is still an obvious issue that adds to the problem.
Insurance shouldn't even exist for combat ships since they are used from combat and are highly likely to be destroyed. The insurance company would go bankrupt. |

Leisen
Red Federation RvB - RED Federation
41
|
Posted - 2012.06.02 07:47:00 -
[14] - Quote
Leysritt wrote:e.g. Bob buys Rokh from Jill for 140 million. Bob insures platinum ship for 30 million for 140 million back.
Bob take the Rokh to PVP and dies in a fire. Bob gets 140 million back, a net gain of 110 million back in his wallet(lost 30 million + cost of fittings total). Meanwhile Jill gets to keep the 140 million she got from selling the ship.
Dear lord, who taught you math? |

IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
188
|
Posted - 2012.06.02 07:47:00 -
[15] - Quote
While I agree there is far too much ISK flooding into the game I think from the QEN its not as large as you think, and I think this should be the primary ISK facet at least I expect thats how CCP thought the majoritory of ISK would be generated. I think NPC bounties and incursion payouts are a far more problematic source of ISK |

Marlona Sky
Massive PVPness Psychotic Tendencies.
1031
|
Posted - 2012.06.02 07:49:00 -
[16] - Quote
Remove clone upgrade cost completely and I will be happy to wave goodbye to ship insurance forever.
Remove local, structure mails and revamp the directional scanner! |

Leysritt
The Last Remnant
31
|
Posted - 2012.06.02 07:53:00 -
[17] - Quote
You should not be given a single bit of isk when you risk your ship and lose it. It should be a tougher lesson when losing a ship. |

cyndrogen
The Greatest Corp in the Universe
89
|
Posted - 2012.06.02 07:57:00 -
[18] - Quote
Leysritt wrote:Richard Desturned wrote:You're aware that insurance doesn't work like that, right? You don't get back whatever you paid for the ship, you get back a fraction of the mineral price of the hull. Ship destruction ensures the recycling and reduction of minerals used within the game. Insurance generates isk for the destruction of the ship. The person who sold you the ship doesn't lose any isk. The NPC gives you isk that is generated out of thin air, it didn't come from someone else's pockets, it was generated within the game. In real life Insurance gives you money from a pool that is generated by fees paid by people who are subscribed to the insurance programs of that company. That money is not generated out of thin air like in this game.
and how do you get the insurance in the first place? Out of thin air? No you pay for it, with ISK, sometimes that insurance runs out and you buy it again..... hmmmm doesn't sound like thin air does it? Your brain may have suffered brain damage from drinking pod fluid. |

Tomcio FromFarAway
Singularity's Edge
60
|
Posted - 2012.06.02 07:58:00 -
[19] - Quote
Leysritt wrote:Nicolo da'Vicenza wrote:And? Geez I explain it you and you still don't get it even though I explicitly said it you stupid monkey.
You aren't very bright you know that? Oh that's right - you don't
|

Leisen
Red Federation RvB - RED Federation
41
|
Posted - 2012.06.02 07:59:00 -
[20] - Quote
Leysritt wrote:You should not be given a single bit of isk when you risk your ship and lose it. It should be a tougher lesson when losing a ship.
Somebody isn't using T2 modules or ships.  |

Leysritt
The Last Remnant
31
|
Posted - 2012.06.02 07:59:00 -
[21] - Quote
cyndrogen wrote:Leysritt wrote:Richard Desturned wrote:You're aware that insurance doesn't work like that, right? You don't get back whatever you paid for the ship, you get back a fraction of the mineral price of the hull. Ship destruction ensures the recycling and reduction of minerals used within the game. Insurance generates isk for the destruction of the ship. The person who sold you the ship doesn't lose any isk. The NPC gives you isk that is generated out of thin air, it didn't come from someone else's pockets, it was generated within the game. In real life Insurance gives you money from a pool that is generated by fees paid by people who are subscribed to the insurance programs of that company. That money is not generated out of thin air like in this game. and how do you get the insurance in the first place? Out of thin air? No you pay for it, with ISK, sometimes that insurance runs out and you buy it again..... hmmmm doesn't sound like thin air does it? Your brain may have suffered brain damage from drinking pod fluid.
You pay 30 million for a 100 million insurance.
Where does that 70 million come from? |

Tobiaz
Spacerats
563
|
Posted - 2012.06.02 08:03:00 -
[22] - Quote
Leysritt wrote: e.g. Bob buys Rokh from Jill for 140 million. Bob insures platinum ship for 30 million for 140 million back.
Bob take the Rokh to PVP and dies in a fire. Bob gets 140 million back, a net gain of 110 million back in his wallet(lost 30 million + cost of fittings total). Meanwhile Jill gets to keep the 140 million she got from selling the ship.
OR Bob takes it to PVP once, doesn't die in a fire, does PVE for the rest of the time and runs out his insurance without claiming it. CCP Diagoras should dig up some numbers how many insurance policies go unclaimed. I think it's quite a lot.
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Leisen
Red Federation RvB - RED Federation
41
|
Posted - 2012.06.02 08:07:00 -
[23] - Quote
Leysritt wrote:
You pay 30 million for a 100 million insurance.
Where does that 70 million come from?
WHOA! WHERE ARE YOU GETTING FREE SHIPS?! :D |

Leysritt
The Last Remnant
31
|
Posted - 2012.06.02 08:09:00 -
[24] - Quote
If Insurance is not a big deal as people say, then i'm sure no one would miss it or object to it being removed. |

Alara IonStorm
2350
|
Posted - 2012.06.02 08:09:00 -
[25] - Quote
I would like t see it gone past 4 months for new players. |

Marlona Sky
Massive PVPness Psychotic Tendencies.
1031
|
Posted - 2012.06.02 08:12:00 -
[26] - Quote
Ship insurance is one of several game mechanics that, while helpful in the games early days, it has in fact aged badly. It needs to be addressed All of you theorizing on real life insurance and ISK sinks and magical minerals need to stop slapping each other and encourage CCP to look into the matter.
Remove local, structure mails and revamp the directional scanner! |

Solhild
Republic Military School Minmatar Republic
710
|
Posted - 2012.06.02 08:13:00 -
[27] - Quote
Leysritt wrote:Nicolo da'Vicenza wrote:What's the problem in what you describe? You buy a ship from someone for 140 million. You ensure ship for 30 million with a 140 million payout. Ship gets blown up you get 140 million back (110 net since you paid 30 million for it) The seller of the ship still has the 140 million. You get 140 million back after insurance. Starting Your wallet Seller's Wallet Total Isk circulating 170mil + 0mil = 170mil Purchase Your wallet Seller's Wallet Total isk 30 mil + 140 mil = 170 mil You pay 100% insurance Your Wallet Seller's Wallet Total Isk 0 + 140 mil = 140 mil Ship blow up you get paid out Your Wallet Seller's Wallet Total isk 140 mil + 140 mil = 280 mil Final Total Isk - Starting Total isk 280mil - 170 mil = 110 million A 110 million was added into the isk circulation of the game, devaluing isk and causing inflation. Isk is added into the game as a faucet, vastly increasing the amount of isk in the game.
Logic fail  |

Richard Desturned
GoonWaffe Goonswarm Federation
717
|
Posted - 2012.06.02 08:20:00 -
[28] - Quote
Leysritt wrote:If Insurance is not a big deal as people say, then i'm sure no one would miss it or object to it being removed.
keep liking your own posts with an alt it's hilarious
insurance partially subsidizes destroyed ships, which means that a destroyed ship is more easily replaced, which means that minerals remain in demand
the partial subsidy of destroyed ships is also useful to newer players who would otherwise be affected more by losing their T1 fit Omens than I am when I lose a faction fit Zealot
insurance has seen two fairly significant nerfs - one was the much-needed 2010 nerf which killed off the self-destructing of ships in Jita for profit, the other was the removal of insurance payouts for ships lost to CONCORD
insurance is fine eh |

Makkal Hanaya
Royal Amarr Institute Amarr Empire
7
|
Posted - 2012.06.02 11:16:00 -
[29] - Quote
Leysritt wrote:You should not be given a single bit of isk when you risk your ship and lose it. It should be a tougher lesson when losing a ship. I'm a newish player here, but as I understand it, when I undock my Punisher, I'm risking my ship. While there are ways to minimize risk, there's no way for me to eliminate it altogether. Insurance means that even if I lose the ship, I can at least replace the hull.
Perhaps it goes against the spirit of the game, but I like the safety net it provides while I'm learning to play and seeing just how much I can risk. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
568
|
Posted - 2012.06.02 11:25:00 -
[30] - Quote
Yet another self-rationalised, self-aggrandizing demand to nerf yet another brick in the Eve wall.
Pathetic. The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Akita T
Caldari Navy Volunteer Task Force
1136
|
Posted - 2012.06.02 11:34:00 -
[31] - Quote
Leysritt wrote:big increase in the amount of isk within the economy Only dev-provided ISK faucet breakdown (daily totals snapshot from 2010.10.17-18, Sun-Mon) : http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1401431&page=3#67 78% NPC bounties 12% mission rewards + time bonuses ~7% insurance balance (10% faucet of payouts - 3% sink of premiums)
Not really that much of a big deal if you ask me. Unless you have any newer data that says otherwise. Can we see the data in that case ? http://wiki.eveonline.com/en/wiki/User:Akita_T http://eve-search.com/stats/Akita_T T2 BPO poll : https://forums.eveonline.com/default.aspx?g=posts&t=114789 |

Kiteo Hatto
The Fiction Factory Blue Nation
73
|
Posted - 2012.06.02 11:34:00 -
[32] - Quote
Wow.
Insurance in eve exists to encourage people to go and pvp more.
People avoid accidents and crashes in RL because insurance is a pain. Now imagine what would happen if insurance got real cheap in RL.(god forbid removed) See my point ?
Now, granted, t1 hulls have more options to get the "more" back at "slightly higher" cost, but thats because you are a lot more likely to lose a t1 hull.
T2 hulls are more specialized to the insurance options cannot be the same, because t2 hulls are simply better at surviving stuff.(in most cases) |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.02 11:41:00 -
[33] - Quote
Leysritt wrote:Nicolo da'Vicenza wrote:And? Geez I explain it you and you still don't get it even though I explicitly said it you stupid monkey.
No one gets it because you're making no sense. About the only thing I got out of your sperg is that you're a tool. |

Akita T
Caldari Navy Volunteer Task Force
1136
|
Posted - 2012.06.02 11:49:00 -
[34] - Quote
Nah, he's making sense, but he's blowing it way out of proportion. We're talking ~7% of the ISK faucets here according to the only data we have. Not exactly game-threatening if you ask me. http://wiki.eveonline.com/en/wiki/User:Akita_T http://eve-search.com/stats/Akita_T T2 BPO poll : https://forums.eveonline.com/default.aspx?g=posts&t=114789 |

Gonada
The Oasis Group Combat Mining and Logistics
11
|
Posted - 2012.06.02 11:51:00 -
[35] - Quote
What they should do is what real insurance agencies do.
Every time you loose a ship insurance goes up. Don't loose a ship for a time it g oes down |

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.02 11:51:00 -
[36] - Quote
Leysritt wrote:Nicolo da'Vicenza wrote:And? Geez I explain it you and you still don't get it even though I explicitly said it you stupid monkey. No. You only did some maths. You didn't explain what the problem is.
GǪespecially considering how small an ISK faucet insurance is.
You also vastly simplify, to the point of ignoring, the many steps that go into getting that payout and what it actually represents.
Gonada wrote:What they should do is what real insurance agencies do.
Every time you loose a ship insurance goes up. Don't loose a ship for a ti.e, goes down No, they really shouldn't. Insurance is a game mechanic, not a business. Specifically, it's a game mechanic that is meant to take the edge off of ship losses, thereby incentivising acts that may get your ship blown up. It's also, even after the market-cost change, what gives value to minerals. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.02 11:52:00 -
[37] - Quote
Gonada wrote:What they should do is what real insurance agencies do.
Every time you loose a ship insurance goes up. Don't loose a ship for a ti.e, goes down
And look for any reason they can not to pay out. |

Ayeshah Volfield
Republic Military School Minmatar Republic
11
|
Posted - 2012.06.02 12:14:00 -
[38] - Quote
Would it be better for insurance payout to be in minerals then ? |

Ptraci
3 R Corporation The Irukandji
522
|
Posted - 2012.06.02 12:23:00 -
[39] - Quote
OP forgets to account for all the ships whose insurance expires or cancelled without a ship loss, resulting in the premium being an isk sink. Also you never get 100% - premium back , it's more like 80% of the ship value. |

Tor Gungnir
Agenda Industries
177
|
Posted - 2012.06.02 12:26:00 -
[40] - Quote
The original poster is either a moron or a troll. Insurance is one of the biggest ISK sinks in the game...  Gallente is what America believes itself to be.
Caldari is how America is in reality. |

Akita T
Caldari Navy Volunteer Task Force
1136
|
Posted - 2012.06.02 14:47:00 -
[41] - Quote
Tor Gungnir wrote:The original poster is either a moron or a troll. Insurance is one of the biggest ISK sinks in the game...  Actually, it really IS an ISK faucet - a minor one though. It's a net faucet because (by the very definition of an ISK faucet) it creates more ISK in payouts than it destroys in sign-up fees. Only a small number of insurances expire, rest are paid out on blow-up. Also remember that for the basic insurance you don't even pay anything. Very few people bother insuring and re-insuring ships they are reasonably sure they won't be blown up soon (and when they unexpectedly do, some ISK is created anyway), and almost everybody that PvPs almost always fully insures their ship (and are almost always guaranteed to lose it before the insurance expires, because that's how PvP works, statistically speaking). It's still a small ISK faucet even compared to mission rewards, and both insurance and mission rewards are tiny compared to NPC bounties. The net ISK creation of the insurance system is at most around 7%, probably even less than 5% of total ISK creation in the game, on average. http://wiki.eveonline.com/en/wiki/User:Akita_T http://eve-search.com/stats/Akita_T T2 BPO poll : https://forums.eveonline.com/default.aspx?g=posts&t=114789 |

MadMuppet
Kerguelen Station
423
|
Posted - 2012.06.02 14:58:00 -
[42] - Quote
How many insurance policies never get cashed in, but instead expired? (the sink side of the system) Check out the new Orca model, brought to you by the Unified Inventory System
http://i.imgur.com/InJgK.jpg-á
|

Akita T
Caldari Navy Volunteer Task Force
1136
|
Posted - 2012.06.02 15:03:00 -
[43] - Quote
MadMuppet wrote:How many insurance policies never get cashed in, but instead expired? (the sink side of the system) Typical Sunday a year and a half ago: Insurance Payouts 111,942,877,603 ISK Insurance Costs 43,021,823,156 ISK That's ~38% vs the expected ~30% if all ships were plat-insured and blown up, the value of ships blowing up uninsured is unknown, so I guess on average somewhere about a third of contracted insurances expire (plus minus a few percents wiggle room). http://wiki.eveonline.com/en/wiki/User:Akita_T http://eve-search.com/stats/Akita_T T2 BPO poll : https://forums.eveonline.com/default.aspx?g=posts&t=114789 |

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.02 15:07:00 -
[44] - Quote
Akita T wrote:MadMuppet wrote:How many insurance policies never get cashed in, but instead expired? (the sink side of the system) Typical Sunday a year and a half ago: Insurance Payouts 111,942,877,603 ISK Insurance Costs 43,021,823,156 ISK Compare that to a Sunday half a year ago: Insurance payouts: 125.8 billion ISK. Insurance costs: 67.8 billion ISK.
GǪnow compare that to the totals injection of 2 trillion ISK on that day (just under one trillion net after all sinks are included). It's 5GÇô6% of both the total and the net injection, just like Akita said. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Maxpie
Metaphysical Utopian Society Explorations
130
|
Posted - 2012.06.02 15:13:00 -
[45] - Quote
Insurance just makes no sense. Who is running the Secure Commerce Commission? Obama? It must be the most unprofitable government program in history. Nobody would insure privately owned combat ships, or defenseless industrial ships, where the chance of destruction is so incredibly high. It is a silly game mechanic which should be removed. New players get a decent amount of ships and isk, so I don't buy the claim that insurance is needed for newbies. It's just not true. |

Solhild
Republic Military School Minmatar Republic
710
|
Posted - 2012.06.02 15:14:00 -
[46] - Quote
Can we do this including asset cost in the calculations please. |

Akita T
Caldari Navy Volunteer Task Force
1136
|
Posted - 2012.06.02 15:15:00 -
[47] - Quote
Oh, I missed that post from the end of January 2012. Was extremely busy in RL with other stuff back then. I thought only the mid-October 2010 data was available. Thanks, Tippia, for providing a snippet of text to make googling easy.
Taken from http://blog.beyondreality.se/ISK-faucets-sinks
Quote:Here is a run-down of the new stats for a single EVE day:
Market transactions: 9.33 trillion ISK (up from 5.85 trillion in 2010).
Faucets: Bounty prizes: 896.34 billion ISK (up from 876.04 billion in 2010). NPC buy orders: 337.4 billion ISK (n/a for 2010) -> out of which ~224bn ISK sleeper loot Incursion rewards: 301.8 billion ISK (and 4.7 million LP, n/a in 2010). Insurance payouts: 125.8 billion ISK (up from 111.9 billion ISK in 2010). Agent mission rewards: 74.68 billion ISK (up from 68.93 billion in 2010). Agent mission bonuses: 71.21 billion ISK (up from 63.45 billion in 2010)
Sinks: NPC sell orders: 429.7 billion ISK (n/a for 2010), of which 244.8 billion went into skill books and 141.6 billion went into blueprints. LP store: 183.9 billion ISK (up from 135.3 billion in 2010). Broker fees: 63.8 billion ISK (up from 46.78 billion in 2010-¦). Sales tax: 56.5 billion ISK plus 7.53 billion in contract taxes (up from 42.2 billion in 2010-¦). Sovereignty bills: n/a (59.3 billion in 2010). Insurance costs: 67.8 billion ISK (up from 43.02 billion in 2010) Clone costs: 27.11 billion ISK (up from 20.2 billion in 2010). PI constrution: 15.64 billion ISK (up from 7.58 billion in 2010). Repair bills: 6.86 billion ISK (n/a for 2010). PI export tax: n/a (3.36 billion in 2010). PI import tax: n/a (290 million in 2010).
Call it a nice round 5% and conclude it's almost insignificant.
P.S. Also, holy bleep, NPC buy orders and incursions (would love to see NPC buy orders further broken down, how much in trade goods vs tags vs sleeper loot). http://wiki.eveonline.com/en/wiki/User:Akita_T http://eve-search.com/stats/Akita_T T2 BPO poll : https://forums.eveonline.com/default.aspx?g=posts&t=114789 |

Baby ChuChu
Ice Cream Asylum
83
|
Posted - 2012.06.02 15:28:00 -
[48] - Quote
I like to imagine most people think before they speak.
This thread makes me think otherwise. |

Akita T
Caldari Navy Volunteer Task Force
1136
|
Posted - 2012.06.02 15:39:00 -
[49] - Quote
Baby ChuChu wrote:I like to imagine most people think before they speak. The problem is, they do think, but this is the best they can come up with. http://wiki.eveonline.com/en/wiki/User:Akita_T http://eve-search.com/stats/Akita_T T2 BPO poll : https://forums.eveonline.com/default.aspx?g=posts&t=114789 |

seany1212
Zat's Affiliated Traders Originally Riotous Corps
180
|
Posted - 2012.06.02 15:39:00 -
[50] - Quote
Maxpie wrote:Insurance just makes no sense. Who is running the Secure Commerce Commission? Obama? It must be the most unprofitable government program in history. Nobody would insure privately owned combat ships, or defenseless industrial ships, where the chance of destruction is so incredibly high. It is a silly game mechanic which should be removed. New players get a decent amount of ships and isk, so I don't buy the claim that insurance is needed for newbies. It's just not true.
Remove it completely, just so i can see miners bleat louder on the forums about how there hulk got ganked and they have no isk to replace it 
Insurance is mainly for T1 ships, as the T2 ships insurance doesnt take into account moon goo and so barely insures for half the cost of the ship, and dont even start on T3 insurance, its best to just not too 
Considering all new players start in T1 ships its somewhat of a dumb idea to say that removing insurance completely when its something that new players rely heavily upon and would only be a negative for the game to take away. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
255
|
Posted - 2012.06.02 15:51:00 -
[51] - Quote
Bad economics in the OP, but the idea that insurance is rubbish is a good one.
IRL, insurance is pooled risk. There is no risk in Eve, since any ship getting destroyed, for any reason gets a payout. The premiums don't scale upon your gamestyle, or the sec you're in. They don't reflect any risk, and they have a fixed upside in a dynamic game, which creates an asymmetry.
The solution would be a more robust contract system, so some enterprising individual (like myself) could setup his own insurance company.
Of course, this would require CCP doing something useful, rather than pushing out missile eye candy or frakking up the UI to eliminate old code.
This game is not a sandbox. Because CCP continues to tweak the boundaries, rather than find ways to continually open them, the game is increasingly boring and stagnant. The promise of a sandbox is appealing, but when you see how much you can't do in Eve, or how much they can eliminate with a thoughtless expansion, it's really no different than anything else.
Persistence != sandbox. Tears will be shed and pants will need to be changed all round. |

Aramatheia
European Nuthouse
22
|
Posted - 2012.06.02 15:58:00 -
[52] - Quote
Leysritt wrote:You should not be given a single bit of isk when you risk your ship and lose it. It should be a tougher lesson when losing a ship.
whats tougher really than losing the ship? the ship dies, most of everything on the ship is lost as well So assuming the pilot of said dead ship can even return to the site before soemone else takes thier share theres not even everything there anyway.
And insurance does not refund the purchase price of the ship, esp true for certain advanced hulls which can cost hundreds of millions to buy and insure back for only 40-50m with top cover. I dont think its a massive problem theres no profit in buying ships and destroying them for insurance |

Akita T
Caldari Navy Volunteer Task Force
1136
|
Posted - 2012.06.02 16:03:00 -
[53] - Quote
Chokichi Ozuwara wrote:The solution would be a more robust contract system, so some enterprising individual (like myself) could setup his own insurance company. Which would promptly have to go out of business due to one of two possible reasons : either it's too expensive so nobody bothers getting it, or it's not expensive enough so it runs out of cash. And the funny thing is, those two reasons overlap in a space where it's both so expensive that very few would bother with it but it still would lose money operating because it doesn't charge enough.
The only reason a perfectly fair private non-compulsory insurance works in real-life is that the vast majority of people suck at accurately assessing risks:benefits ratios when either one of those terms is very large or very small. A rational, honest and fair person with a perfect grasp of his own abilities would never pick up such an insurance, because it would be detrimental to do so without misrepresenting himself as lower-risk, or at least allowing the insurer to inaccurately assign him a lower risk than in reality. http://wiki.eveonline.com/en/wiki/User:Akita_T http://eve-search.com/stats/Akita_T T2 BPO poll : https://forums.eveonline.com/default.aspx?g=posts&t=114789 |

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.02 16:07:00 -
[54] - Quote
Akita T wrote:P.S. Also, holy bleep, NPC buy orders and incursions (would love to see NPC buy orders further broken down, how much in trade goods vs tags vs sleeper loot). A week or so later, CCP Diagoras mentioned that sleeper components injected ~224bn ISK average per day in January. So yes, it's a fair chunk of change. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
196
|
Posted - 2012.06.02 16:42:00 -
[55] - Quote
Leysritt wrote:The insurance system rewards incompetence, you should not be given a single cent for getting your ship blow up. The insurance is also an isk faucet that adds isk to the game for no work required - look at how it was abused when people did insurance scams by self-destructing and making profits. .
Calling it "problematic" is being kind. It's worthless - as the return doesn't even pay for the simple modules afixed to T2 ship2. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Simi Kusoni
HelloKittyFanclub
1149
|
Posted - 2012.06.02 16:49:00 -
[56] - Quote
I wouldn't be against removing insurance for characters over 6 months old, or something similar.
Leave it in for the scrubs though, it might encourage them to risk their T1 ships a little more. And they do need a comfort blanket of some kind to ease them into Eve.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

EVE Roy Mustang
State War Academy Caldari State
13
|
Posted - 2012.06.02 16:51:00 -
[57] - Quote
Id think Goons would support it...
|

Hrothgar Nilsson
Black Guards Hades.
15
|
Posted - 2012.06.02 17:08:00 -
[58] - Quote
Leysritt wrote:Now that is a big increase in the amount of isk within the economy. The net faucet from insurance payouts is 3.1% of total ISK faucets (58 billion). The smallest of the ISK facuets. Not big.
Reducing bounty payouts to 94% of current levels would have the same impact as eliminating insurance from the game. Reduce them just 10% and you'd almost double the amount of ISK faucet removed. Hulk Insurance Services: https://forums.eveonline.com/default.aspx?g=posts&t=115786 --Gap coverage to help cover the difference between SCC maximum payout and the market price of your Hulk. -á --All policies refundable upon request. |

Ituhata Saken
Blue Republic RvB - BLUE Republic
211
|
Posted - 2012.06.02 17:21:00 -
[59] - Quote
Leysritt wrote:In real life Insurance gives you money from a pool that is generated by fees paid by people who are subscribed to the insurance programs of that company. That money is not generated out of thin air like in this game.
Just thought I'd point out insurance companies invest everyone's premiums in stock commodities until they have to pay out on a claim, essentially generating money out of thin air.
You know what an answer is? It's a terminus -- an end. Answers are fine, but questions are where it's at. Questions bring us closer to understanding, -áthey can start a conversation or spark a revolution. So you might as well start asking... now.-á ~See you on the other side 6/6/12~ |

Simetraz
State War Academy Caldari State
345
|
Posted - 2012.06.02 18:34:00 -
[60] - Quote
Sure lets give players another reason to not PvP.
I really don't remember the last time I bothered with insurance but I don't fly T1 ships anymore. It still doesn't mean that it should be removed cause there are a lot of newer players that use it.
EVERYBODY KNOWS |

Doctor Benway Kado
GoonWaffe Goonswarm Federation
115
|
Posted - 2012.06.02 18:43:00 -
[61] - Quote
Focusing on Isk Sinks/Faucets is a moronically shortsighted way of viewing economic issues in Eve to the point of being either useless, misleading, or both.
So of course it's the only thing that the eveo forums talks about. |

Sotah Osodin
Federal Defense Union Gallente Federation
0
|
Posted - 2012.06.02 18:48:00 -
[62] - Quote
Inflation makes people use their money instead of stockpiling it. Zero inflation or deflation would be a disaster. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
255
|
Posted - 2012.06.02 21:22:00 -
[63] - Quote
Sotah Osodin wrote:Inflation makes people use their money instead of stockpiling it. Zero inflation or deflation would be a disaster. We're all Keynesians now, right Einstein? Tears will be shed and pants will need to be changed all round. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
255
|
Posted - 2012.06.02 21:27:00 -
[64] - Quote
Akita T wrote:Chokichi Ozuwara wrote:The solution would be a more robust contract system, so some enterprising individual (like myself) could setup his own insurance company. Which would promptly have to go out of business due to one of two possible reasons : either it's too expensive so nobody bothers getting it, or it's not expensive enough so it runs out of cash. That's up to the market to decide. There is a reason why we have markets to determine prices, and not committees or councils. The only way to rationally arrive at a price is through an actual transaction between two consenting bodies.
So please don't tell me it is not viable. That means you don't understand how markets work (or marketing for that matter).
Akita T wrote:And the funny thing is, those two reasons overlap in a space where it's both so expensive that very few would bother with it but it still would lose money operating because it doesn't charge enough. You should read up some on insurance theory. It's not necessarily a one way contract as the current broken system works. The insured party would be expected to maintain certain standards and some events would not be covered similar to how homeowner or automotive insurance works.
Akita T wrote:The only reason a perfectly fair private non-compulsory insurance works in real-life is that the vast majority of people suck at accurately assessing risks:benefits ratios when either one of those terms is very large or very small. Actually, the reason it works in reality is that people can't afford coverage if they are the only payer, but by pooling risk, you can cover the people affected and a larger group has the security and peace of mind that they are also covered should something happen to them.
It's not about information asymmetry. It's about scaling.
Akita T wrote:A rational, honest and fair person with a perfect grasp of his own abilities would never pick up such an insurance, because it would be detrimental to do so without misrepresenting himself as lower-risk, or at least allowing the insurer to inaccurately assign him a lower risk than in reality. Please tell that to all of the multi-billion dollar businesses with multi-million dollar insurance contracts, with staffs of Harvard MBAs directing them.
Oh wait, you forgot that insurance isn't just for plebes. Tears will be shed and pants will need to be changed all round. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
71
|
Posted - 2012.06.02 21:46:00 -
[65] - Quote
If someone was able to purchase an insurance policy that paid out the exact cost they spent on the ship, wouldn't that mean that the person who sold the ship took a loss.
I'm just trying to understand this because I've never been able to get a policy that paid out the exact amount I paid on a ship. And sinse the policy is based on mineral cost, then that would have to mean that the ship was sold for less then what it potentially cost to manufacture. That is assuming that the person who sold it was the same person who manufactured it, and that they didn't also mine all the minerals themself.
Anyways. Could you please direct me to the person that sells you your ships please. I'd like to take advantage of them as well. |

Ris Dnalor
Black Rebel Rifter Club
339
|
Posted - 2012.06.02 23:13:00 -
[66] - Quote
Leysritt wrote:The insurance system rewards incompetence, you should not be given a single cent for getting your ship blow up. The insurance is also an isk faucet that adds isk to the game for no work required - look at how it was abused when people did insurance scams by self-destructing and making profits.
No only does the seller of the ship gain money, but the Buyer of the ship could make that money back by self destructing it with platinum insurance. Resulting in a doubling of isk in the system.
e.g. Bob buys Rokh from Jill for 140 million. Bob insures platinum ship for 30 million for 140 million back.
Bob take the Rokh to PVP and dies in a fire. Bob gets 140 million back, a net gain of 110 million back in his wallet(lost 30 million + cost of fittings total). Meanwhile Jill gets to keep the 140 million she got from selling the ship.
As a result there is 250 million isk in the game instead of the starting 140 million. Now that is a big increase in the amount of isk within the economy. All it took was the pilot to intentionally or unintentionally lose his ship. Its not like missioning or other PVE which requires work.
Removing insurance of the game will create a more hardcore and more balanced game.
Sure, Fine, Great. Get rid of Insurance, but then when I go to salvage these wrecks, I'd like to get some more scrap metal... something significant... and I want that scrap metal to be recyclable back into some minerals. Someone else could argue the percentages, but there should be some usable metal left in those wrecks in addition to the current salvage used to build rigs.
Do that, and I'm o.k. with zero insurance! ... |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
18
|
Posted - 2012.06.02 23:16:00 -
[67] - Quote
Ptraci wrote:OP forgets to account for all the ships whose insurance expires or cancelled without a ship loss, resulting in the premium being an isk sink. Also you never get 100% - premium back , it's more like 80% of the ship value.
I was thinking this as well. Further I bet more than 50% of the insurance policies sold expire never being paid out for destroyed ships. All of that is an ISK sink. Only CCP has all of the data on this.
But it would be kinda cool if CCP built in a slider for insurance premiums. Sort of to make sure the insurance companies did not lose ISK. Insurance costs go up as payouts mount in a high payout month. Costs drop in a low payout month. Then they also slide towards the individual. Premium goes down for every month without a claim. Premium goes up for every claim made in that month. End goal is for the insurance program to show a profit every month. More premiums paid in than damages paid out.
But this last part will never happen because it would discourage PvP.
But maybe encourage ganking as gankers do not get insurance payouts anyway but their target does. What an evil way to increase your targets insurance premiums if you keep targeting his ships during a month. |

Bennet Am
Seekers of Oblivion
2
|
Posted - 2012.06.02 23:24:00 -
[68] - Quote
CCP needs to implement real financial tools: banks, bonds, insurance, stocks and dividends.
Then CCP can get out of the insurance business and let players run it.
We have needed these tools for a long time. |

Tor Gungnir
Agenda Industries
177
|
Posted - 2012.06.02 23:52:00 -
[69] - Quote
Akita T wrote:Tor Gungnir wrote:The original poster is either a moron or a troll. Insurance is one of the biggest ISK sinks in the game...  Actually, it really IS an ISK faucet - a minor one though.
You assume that every ship profits from insurance.
How about a high-tier Frigate which costs several tens of millions ISK and only gets insured for less than a fraction of the price? Between ships that never get blown apart and ships which you don't get diddly-**** for insuring, insurance is an ISK sink in the grand scheme of things.
It does reduce the collective amount of ISK across all players. Gallente is what America believes itself to be.
Caldari is how America is in reality. |

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.03 00:00:00 -
[70] - Quote
Tor Gungnir wrote:You assume that every ship profits from insurance. No he doesn't. Any insurance that doesn't get invalidated (time runs out, ship gets traded or repackaged) acts as a faucet GÇö the amount paid out is always higher than the amount spent on the insurance contract.
Quote:How about a high-tier Frigate which costs several tens of millions ISK and only gets insured for less than a fraction of the price? What about them? The cost of the ship is completely irrelevant for determining whether insurance is a faucet or sink. The ISK you pay for the ship isn't removed GÇö it's transferred. When the ship then blows up, that transferred ISK is still in the system, and the insurance has now added even more ISK, making it a faucet.
Quote:Between ships that never get blown apart and ships which you don't get diddly-**** for insuring, insurance is an ISK sink in the grand scheme of things. No. Between ships not getting blown up andGǪ well, that's about it because low insurance rates aren't a factor, insurance is a faucet. A very small one (on the scale of 50-60bn a day). Insurance is pretty much purposefully designed to add ISK unless people are being really stupid with their money and does indeed increase the collective ISK across all players (because people aren't so irrational as to keep paying for insurance they will never claim). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Akita T
Caldari Navy Volunteer Task Force
1136
|
Posted - 2012.06.03 03:27:00 -
[71] - Quote
Chokichi Ozuwara wrote:It's not about information asymmetry. It's about scaling. Actually, it's about risk aversion, but we're into splitting hairs territory now.
Quote:Please tell that to all of the multi-billion dollar businesses with multi-million dollar insurance contracts, with staffs of Harvard MBAs directing them. Let me reply to an argument from authority with a not so subtle attack towards said authority : you mean, the guys that practically created the global crisis we're now in ? For something to be cited as shining example, it must first still be a shining example, if you know what I mean.
Tor Gungnir wrote:You assume that every ship profits from insurance. Not really, no. The closest to anything similar that I've ever said was that "most" of them do. I just posted numbers that devs have made public in the past regarding actual values paid to and claimed from insurance. Then I try to explain how such numbers occur.
Quote:How about a high-tier Frigate which costs several tens of millions ISK and only gets insured for less than a fraction of the price? [...] It does reduce the collective amount of ISK across all players. You're confusing networth/NAV with ISK. ISK is a subset of networth.
Yes, blowing up a T2 frigate (or anything else currently, for that matter, not just T2 ships) indeed does reduce the NAV, but it certainly does NOT decrease the amount of ISK, it actually increases it.
Let's say you have a T2 ship that sells for 500 mil ISK on the market, but platinum payout is 100 mil ISK. Player B has 530 mil, player A has the ship. There's only these two guys in the game (for simplicity' sake) Total game NAV is 1030 mil, total game ISK is 530 mil. Player A sells the ship to player B. Player A gets 500 mil (ignore market taxes for now, doesn't change much anyway). Player B platinum-insures ship, pays 30 mil for that. Total game NAV is 1000 mil, total game ISK is 500 mil.
Now, at some point before his platinum insurance expires, player B loses his ship and gets 100 mil back from PEND. Player A still has 500 mil, player B now has 100 mil, nobody has a ship. Total game NAV is 600 mil, total game ISK is 600 mil. What if player B would have not insured his ship and left it with the basic/default/free insurance, he would have gotten 40 mil back and not have spent the 30 mil he still had, so he would end up with 70 mil. Player A still has 500 mil ISK. Total game NAV 570 mil, total game ISK 570 mil. What if insurances would not exist at all ? Player A would still have 500 mil ISK and player B would have only 30 mil ISK (the ones he didn't pay for any insurance). Total game NAV 530 mil, total game ISK 530 mil.
With platinum insurance -> NAV down, ISK up. With basic/default insurance -> NAV down a bit more, ISK up less. Without insurance existing -> NAV down even more, ISK constant. http://wiki.eveonline.com/en/wiki/User:Akita_T http://eve-search.com/stats/Akita_T T2 BPO poll : https://forums.eveonline.com/default.aspx?g=posts&t=114789 |

Roisin Saoirse
Sebiestor Tribe Minmatar Republic
104
|
Posted - 2012.06.03 13:49:00 -
[72] - Quote
Great work Akita T and Tippia, this is the kind of information that's needed. Unsurprisingly, it seems I'm wrong again and insurance is in fact an ISK faucet after all.  |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
255
|
Posted - 2012.06.03 16:05:00 -
[73] - Quote
Akita T wrote:[quote=Chokichi Ozuwara] Quote:Please tell that to all of the multi-billion dollar businesses with multi-million dollar insurance contracts, with staffs of Harvard MBAs directing them. Let me reply to an argument from authority with a not so subtle attack towards said authority : you mean, the guys that practically created the global crisis we're now in ? For something to be cited as shining example, it must first still be a shining example, if you know what I mean. I really don't like it when people claim a logical fallacy, but don't understand the logical fallacy.
There was no argument from authority. I never claimed I was right because big business uses insurance, I cited it as a counter-example to your narrow conception of how insurance works.
If I had said, "You are wrong because of big business, bla blabla" then that would have been an argument from authority.
Instead, I said, "Tell your narrow conception to this segment of high level operators who think otherwise"
As far as the global crisis, it was created by the idiot plebes who vote for corrupt government to give them things stolen from other people. It's irrelevant. The little guy is hurting more than the big guy, as it has always been, because the big guy is smart enough to buy insurance, politically and socially.
Since you don't have an argument, please remain silent. There are enough people acting foolish on this forum, you can certainly take a day or two off. Tears will be shed and pants will need to be changed all round. |
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