Pages: 1 [2] 3 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

De'Veldrin
Minmatar Special Projects Executive
|
Posted - 2009.08.31 16:38:00 -
[31]
Originally by: Jacob Mei Not saying this idea is completely is completely refined or should be implimented, just my input on the subject:
Perhaps CCP should introduce a mechanic in w-space that limits how long a POS can stay anchored, or at least at a certain point make it a problem to keep the POS up for the owners.
Seeing as w-space is in a way the empire of the sleepers CCP should make it so when a POS is put up, a timer begins (with varrying times per system and per danger level). Once that time is up, powerful sleeper drones begin to spawn with the goal of destroying the "invaders" POS.
Once the POS is taken down or destroyed, the spawn would remain in orbit for X amount of time to assure the owner, if they took the POS down, cant just put it back up (for an example, 72 hours). Trying to cheat the clock by taking the POS down and then putting it back up at the 11th hour of the timer would also not work, as the timer would be linked to that particular anchor point. This would prevent circumventing the system by people who use alt corps or have alliance members simply swap out the POS.
Losing a billion + array of structures and loot to NPC's would certainly discourage colonization but admitedly it may have a negative impact.
This would be inconenient at best, since (for example) the WH system we're in has close to 45 moons. At 11th hour, set up 2nd POS, take down first one.
Rinse and repeat as necessary. --Vel
Jesus loves you. Everyone else thinks you're an asshat. |

Mira O'karr
Minmatar UK1 Zero
|
Posted - 2009.08.31 16:45:00 -
[32]
this doesnt really sound like the wormholes are being settled but rather that people are using them as intended and are nomadic, at least if they are taking their towers with them. a handful of people that are well organised can easily do this and be very profitable. a handful or organised people could not do that in 0.0
instead of thinking about a pos why not take in cloaked haulers as a base. maybe even a cloaked carrier if you can fly one in order to refit. get out at the end of the day with your share of loot. by the sound of it you found enough workable holes (har har) but you waited too long to milk them.
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.08.31 16:49:00 -
[33]
Originally by: God GirlFriend Just make sleepers attack POS that stay up too long :P
Thats actually a pretty good idea. Active pos with active players would easily destroy any attacking sleepers but an abandoned pos would eventually get destroyed and taken out of the system.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |

Cypherous
Minmatar Liberty Rogues Rally Against Evil
|
Posted - 2009.08.31 16:52:00 -
[34]
As a wormhole dweller (i actually live here full time its mine etc) i have no issues with respawn rates, my WH always leads to high sec so transportation is easy and we can make ISK here pretty much in peace, i've not yet had anyone bother to try and remove us although we have had people warp ships to our tower by accident and the POS has shown them the error of their ways :P
All in all it gives people a way to make a home without having to become part of a bigger sov controlling alliance :P
Working as intended tbh
|

Cypherous
Minmatar Liberty Rogues Rally Against Evil
|
Posted - 2009.08.31 16:53:00 -
[35]
Originally by: Zeba
Originally by: God GirlFriend Just make sleepers attack POS that stay up too long :P
Thats actually a pretty good idea. Active pos with active players would easily destroy any attacking sleepers but an abandoned pos would eventually get destroyed and taken out of the system.
Except that said sleepers would die to an even remotely defended POS with active turrets, unless you're suggesting that the POS be unable to respond to such an attack which makes no sense at all, how long do you suppose a sleeper BS can "tank" a large pulse laser battery while dual webbed?
|

Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2009.08.31 16:55:00 -
[36]
Originally by: Cypherous
Originally by: Zeba
Originally by: God GirlFriend Just make sleepers attack POS that stay up too long :P
Thats actually a pretty good idea. Active pos with active players would easily destroy any attacking sleepers but an abandoned pos would eventually get destroyed and taken out of the system.
Except that said sleepers would die to an even remotely defended POS with active turrets, unless you're suggesting that the POS be unable to respond to such an attack which makes no sense at all, how long do you suppose a sleeper BS can "tank" a large pulse laser battery while dual webbed?
Offline POS won't do jack to sleepers anyway. Which are the problems because abandoned POS are eventually unfueled. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.08.31 16:56:00 -
[37]
Originally by: Cypherous
Originally by: Zeba
Originally by: God GirlFriend Just make sleepers attack POS that stay up too long :P
Thats actually a pretty good idea. Active pos with active players would easily destroy any attacking sleepers but an abandoned pos would eventually get destroyed and taken out of the system.
Except that said sleepers would die to an even remotely defended POS with active turrets, unless you're suggesting that the POS be unable to respond to such an attack which makes no sense at all, how long do you suppose a sleeper BS can "tank" a large pulse laser battery while dual webbed?
Erm active pos means active defence and abandoned pos means no active defense? I'm talking about using the sleepers to kill off pos clutter in wh space.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |

Dodgy Past
Amarr Lollipops for Rancors
|
Posted - 2009.08.31 16:59:00 -
[38]
I'd also add that other 0.0 tricks are becoming more and more common, e.g. Bubbling of wormholes.
Could see this slowly becoming a significant issue as it'll stretch supply lines further.
--------------------------------------------------------------------------------------------------
|

aka Ishur
Aperture Harmonics
|
Posted - 2009.08.31 17:07:00 -
[39]
Originally by: Jacob Mei Not saying this idea is completely is completely refined or should be implimented, just my input on the subject:
Perhaps CCP should introduce a mechanic in w-space that limits how long a POS can stay anchored, or at least at a certain point make it a problem to keep the POS up for the owners.
Seeing as w-space is in a way the empire of the sleepers CCP should make it so when a POS is put up, a timer begins (with varrying times per system and per danger level). Once that time is up, powerful sleeper drones begin to spawn with the goal of destroying the "invaders" POS.
Once the POS is taken down or destroyed, the spawn would remain in orbit for X amount of time to assure the owner, if they took the POS down, cant just put it back up (for an example, 72 hours). Trying to cheat the clock by taking the POS down and then putting it back up at the 11th hour of the timer would also not work, as the timer would be linked to that particular anchor point. This would prevent circumventing the system by people who use alt corps or have alliance members simply swap out the POS.
Losing a billion + array of structures and loot to NPC's would certainly discourage colonization but admitedly it may have a negative impact.
Let me show you how that would work - Big corp like ours shows up, fleet starts with 4 carriers and a dread in support, wtfbbqpwns sleepers that spawn on timer. We would be ecstatic. No scanning for anoms or sites just nice big sleeper spawns at a time of our choosing.
And to others who say that a POS changes the way sites spawn in a wh: IT DOES NOT. Its a 'random' mechanic. Never changes. Stop saying it does. Its annoying.
|

Myra2007
Shafrak Industries
|
Posted - 2009.08.31 17:16:00 -
[40]
Whats the deal with abandoned pos anyway? Those are indeed easy to kill without capitals. Free loot for you thats awesome.
--
Originally by: Professor Slocombe
I will only buy tickets if the prize is your stuff and you leave Eve. Forever. You irritating self obsessed cretin.
|

Mr Ignitious
R.E.C.O.N. Minor Threat.
|
Posted - 2009.08.31 17:17:00 -
[41]
After reading this thread I'm definitely on the side of "the Posing we are seeing is fine."
The fact that it is popular is a good sign that the design for wormholes has largely been implemented well. Perhaps soon T3 may come down in a price a bit?
And plus, if a pos is there it just makes it that much easier for PvPers to figure out that there are targets in there and that patience may lead to kills. It would be quite silly and boring to believe CCP implemented WH's just to have them be empty and devoid of people.
The statements that theses poses are managed by medium sized groups of people that probably couldn't stand up to normal 0.0 power blocs is encouraging. Hell, from my perspective (that is someone who has only been in 1 WH) I'm just hoping I could finally get a full proteus for just 400m 
So to you brave WH nomads in your c4+ I wish you luck, and drive prices down for my pewpew fixation 
I read the forums assuming there are no trolls, only really stupid people.
Originally by: CCP Zulupark
WHAT'S WRONG WITH YOU?
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.08.31 17:23:00 -
[42]
Originally by: aka Ishur Let me show you how that would work - Big corp like ours shows up, fleet starts with 4 carriers and a dread in support, wtfbbqpwns sleepers that spawn on timer. We would be ecstatic. No scanning for anoms or sites just nice big sleeper spawns at a time of our choosing.
I would assume if ccp put in any special sleeper spawns to attack pos they would have little to no value when destroyed. For an active pos with even basic active defences it would simply be a few shots and poof no moar sleepers but on an abandoned pos they would just shoot away unhindered until the pos and structures were all destroyed.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |

John Blackthorn
Foundation Sons of Tangra
|
Posted - 2009.08.31 17:26:00 -
[43]
There is a simple answer... if you drop a pos in 0.0 alliances can drop 30+ dreads on it within hours and remove it.
In a Worm Hole people have to take battleships or in some cases bombers and shoot the pos's down.
Thus it's safer but higher logistics load to setup in worm hole space.
But were else can you go to find targets that won't drop carriers, dreads, mother ships, and the titans on you :)
|

JitaPriceChecker2
|
Posted - 2009.08.31 17:27:00 -
[44]
Originally by: Obsidian Hawk Hi Obsidian here with my 2 cents.
Colonizing a wh is a waste of time acutally. As soon as a pos is anchored the respawns of sites go from frequent to non existant. Many people think they hit the jack pot and can farm lots of sites per day but the truth is, once you colonize a system and the site is gone. It will not respawn on it a regular basis. The W-system will only spawn wh regularly and not a site.
Your best bet is this, find a colonized system. gank everyone in there and then find all the wh's and fly bs' with full 1600mm plates on them until the wh's collapse and they cant get back.   That would teach them to colonize a wh as there is a 90% chance they wont be able to get back and fuel their pos.
This post is full of fail. Haven't laughed that good for ages.
Poeple speaking of things , they have no clue about.
|

JitaPriceChecker2
|
Posted - 2009.08.31 17:36:00 -
[45]
Originally by: John Blackthorn
Thus it's safer but higher logistics load to setup in worm hole space.
Logistics arent THAT higher to compensate thing than when you finnaly set up a good POS , your set in 99% forever.
|

KardelSharpeye
Gallente Totally Abstract O X I D E
|
Posted - 2009.08.31 17:38:00 -
[46]
Originally by: Zeba
Originally by: Cypherous
Originally by: Zeba
Originally by: God GirlFriend Just make sleepers attack POS that stay up too long :P
Thats actually a pretty good idea. Active pos with active players would easily destroy any attacking sleepers but an abandoned pos would eventually get destroyed and taken out of the system.
Except that said sleepers would die to an even remotely defended POS with active turrets, unless you're suggesting that the POS be unable to respond to such an attack which makes no sense at all, how long do you suppose a sleeper BS can "tank" a large pulse laser battery while dual webbed?
Erm active pos means active defence and abandoned pos means no active defense? I'm talking about using the sleepers to kill off pos clutter in wh space.
1.Find inactive POS 2.Shoot said POS hangars and stuff 3.????? 4.Profit
|

Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2009.08.31 17:40:00 -
[47]
Originally by: KardelSharpeye 1.Find inactive POS 2.Shoot said POS hangars and stuff 3.????? 4.Profit
Why shoot empty modules? You realize they only leave behind the POS modules and stuff to conserve space for loot and they take everything right? _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
|

Lance Fighter
Amarr
|
Posted - 2009.08.31 17:43:00 -
[48]
Originally by: Blane Xero
Originally by: KardelSharpeye 1.Find inactive POS 2.Shoot said POS hangars and stuff 3.????? 4.Profit
Why shoot empty modules? You realize they only leave behind the POS modules and stuff to conserve space for loot and they take everything right?
On the off chance they all got podded back to highsec and couldn't mve the stuff? |

Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2009.08.31 17:49:00 -
[49]
Originally by: Lance Fighter
Originally by: Blane Xero
Originally by: KardelSharpeye 1.Find inactive POS 2.Shoot said POS hangars and stuff 3.????? 4.Profit
Why shoot empty modules? You realize they only leave behind the POS modules and stuff to conserve space for loot and they take everything right?
On the off chance they all got podded back to highsec and couldn't mve the stuff?
Next to impossible to catch their indy alts if they were competent enough to get there in the first place they'll make sure the loot gets out. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
|

Lance Fighter
Amarr
|
Posted - 2009.08.31 17:54:00 -
[50]
Originally by: Blane Xero
Originally by: Lance Fighter
Originally by: Blane Xero
Originally by: KardelSharpeye 1.Find inactive POS 2.Shoot said POS hangars and stuff 3.????? 4.Profit
Why shoot empty modules? You realize they only leave behind the POS modules and stuff to conserve space for loot and they take everything right?
On the off chance they all got podded back to highsec and couldn't mve the stuff?
Next to impossible to catch their indy alts if they were competent enough to get there in the first place they'll make sure the loot gets out.
can't hurt to try? |

Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2009.08.31 17:57:00 -
[51]
Originally by: Lance Fighter
Originally by: Blane Xero
Originally by: Lance Fighter
Originally by: Blane Xero Why shoot empty modules? You realize they only leave behind the POS modules and stuff to conserve space for loot and they take everything right?
On the off chance they all got podded back to highsec and couldn't mve the stuff?
Next to impossible to catch their indy alts if they were competent enough to get there in the first place they'll make sure the loot gets out.
can't hurt to try?
BEtter to save the ammo for the Sleepers tbh _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
|

Lance Fighter
Amarr
|
Posted - 2009.08.31 18:01:00 -
[52]
Maybe they are in amarr ships using non-faction ammo? |

Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2009.08.31 18:03:00 -
[53]
Originally by: Lance Fighter Maybe they are in amarr ships using non-faction ammo?
Then they're an idiot and probably died to sleepers already. Not using faction ammo is like choosing a water gun over a Shotgun. Sure the shotgun costs more and may be harder to find but its OH SO MUCH MORE SATISFYING. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
|

Jacob Mei
Gallente
|
Posted - 2009.08.31 18:06:00 -
[54]
Originally by: aka Ishur
Originally by: Jacob Mei Not saying this idea is completely is completely refined or should be implimented, just my input on the subject:
Perhaps CCP should introduce a mechanic in w-space that limits how long a POS can stay anchored, or at least at a certain point make it a problem to keep the POS up for the owners.
Seeing as w-space is in a way the empire of the sleepers CCP should make it so when a POS is put up, a timer begins (with varrying times per system and per danger level). Once that time is up, powerful sleeper drones begin to spawn with the goal of destroying the "invaders" POS.
Once the POS is taken down or destroyed, the spawn would remain in orbit for X amount of time to assure the owner, if they took the POS down, cant just put it back up (for an example, 72 hours). Trying to cheat the clock by taking the POS down and then putting it back up at the 11th hour of the timer would also not work, as the timer would be linked to that particular anchor point. This would prevent circumventing the system by people who use alt corps or have alliance members simply swap out the POS.
Losing a billion + array of structures and loot to NPC's would certainly discourage colonization but admitedly it may have a negative impact.
Let me show you how that would work - Big corp like ours shows up, fleet starts with 4 carriers and a dread in support, wtfbbqpwns sleepers that spawn on timer. We would be ecstatic. No scanning for anoms or sites just nice big sleeper spawns at a time of our choosing.
And to others who say that a POS changes the way sites spawn in a wh: IT DOES NOT. Its a 'random' mechanic. Never changes. Stop saying it does. Its annoying.
Seeing as wormholes have a limit in regards to mass for ships your carriers and dreadnaught would have to already be in system. You also assume that you would have some way of knowing when the sleepers would spawn to attack so really you wouldnt have the advantage of deciding when the sleepers would spawn or not. I may have mislead you and others when I mentioned the 11th hour. I meant it as meaning somehow taking the POS down right before the enemy spawn. It could be an hour after the POS is put up it could be a week, again based on the system the POS is in as well as how dangerous the system is. At best you would have an aproximation of when the POS would spawn. The idea is that you dont want to put up a perverbial colony POS.
As I said the idea is far from perfect and I would leave CCP to the finer details if they went ahead with this idea but I would assume that the developers would be smart enough to have the foresight to make sure the system isnt as easy to exploit as you make it sound. One thing I could think of would be some sort of algorithm that checks what assets a corp or alliance has in the system and then spawning the POS attackers accordingly. On an unrelated note, Kneel before Zod! |

Lance Fighter
Amarr
|
Posted - 2009.08.31 18:07:00 -
[55]
Originally by: Blane Xero
Originally by: Lance Fighter Maybe they are in amarr ships using non-faction ammo?
Then they're an idiot and probably died to sleepers already. Not using faction ammo is like choosing a water gun over a Shotgun. Sure the shotgun costs more and may be harder to find but its OH SO MUCH MORE SATISFYING.
It depends. A water pistol might be useful against aliens ... But a shotgun would be best against zombies |

Saartje Sarel
|
Posted - 2009.08.31 18:11:00 -
[56]
I read the op. Then, in agony, I read it again.
I still have absolutely no idea what the point was?
Seriously, what sort of gibberish filled with incidental detail was that?
Do you have a point? Can you get to it before I die of old age?
|

Thuranni
Queens of the Stone Age Rote Kapelle
|
Posted - 2009.08.31 18:14:00 -
[57]
I've had my own personal POS out in a class 3 for two months with no problems.
When I first came in, there was another small pos there, used and ran by one dude, like myself. He was quite friendly, and we didn't bother each other much. He left a few weeks ago.
So yes, there are definately virgin systems where solo players can settle there.
|

Stardust CEO
Stardust Manufacturing
|
Posted - 2009.08.31 18:15:00 -
[58]
Originally by: Saartje Sarel I read the op. Then, in agony, I read it again.
I still have absolutely no idea what the point was?
Seriously, what sort of gibberish filled with incidental detail was that?
Do you have a point? Can you get to it before I die of old age?
I hate posts like this. Unless you're completely damned illiterate you know very well that the point is that the OP doesn't think w-space should be colonized.
|

aka Ishur
Aperture Harmonics
|
Posted - 2009.08.31 18:36:00 -
[59]
Originally by: Jacob Mei
Seeing as wormholes have a limit in regards to mass for ships your carriers and dreadnaught would have to already be in system. You also assume that you would have some way of knowing when the sleepers would spawn to attack so really you wouldnt have the advantage of deciding when the sleepers would spawn or not. I may have mislead you and others when I mentioned the 11th hour. I meant it as meaning somehow taking the POS down right before the enemy spawn. It could be an hour after the POS is put up it could be a week, again based on the system the POS is in as well as how dangerous the system is. At best you would have an aproximation of when the POS would spawn. The idea is that you dont want to put up a perverbial colony POS.
As I said the idea is far from perfect and I would leave CCP to the finer details if they went ahead with this idea but I would assume that the developers would be smart enough to have the foresight to make sure the system isnt as easy to exploit as you make it sound. One thing I could think of would be some sort of algorithm that checks what assets a corp or alliance has in the system and then spawning the POS attackers accordingly.
Ok so you would have Stront timing abandoned also? Of course we would know when the spawn will be. It couldnt be completely random or else no colonisation would occur and t3 price would go thru the roof. Once we know the system we exploit it. Even if these super sleepers gave off no loot or salvage it would be worth keeping the POS up. And of course the cap support would be in place, why would we have it anywhere else? Getting caps in to a wh is actually very easy.
|

MuffinsRevenger
EmpiresMod
|
Posted - 2009.08.31 18:46:00 -
[60]
@OP What you should have done is to get your corpmates into combat ships like crusiers, battlecrusiers, tacklingfrigates etc and try to kill as many of the guys as possible while making sure they don't have a chance to fuel there POS, forcing them to leave Point beeing, if you really want somthing in eve (like a c2 wormhole), take it |
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |