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Shidhe
Minmatar The Babylon5 Consortuim
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Posted - 2009.08.31 19:12:00 -
[61]
I think that more w-space could be added, to allow for more exploration. The star type could be dangerous, or the environment hostile for POS. There could be recurrent nova, which essentially destroys all structures and ships in the system periodically. People in system get maybe 2 days notice, as does everyone entering the system. The message entering the system at all times warns of the unstable state of the star, so that people realise what happens if POS are set up. Some systems could have continual hostile radiation - affecting all ships and structures. Ships would need to be tanked to survive, and POS would have to have quite a few hardeners just to avoid spontaneous reinforcement. Closer to sleeper core space, there would be roving bands of sleepers moving from moon to planet, who would attack any intruders (including POS).
In other words, plenty of interesting ways to maintain game immersion and let everyone have their play style.
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.08.31 19:23:00 -
[62]
Edited by: De''Veldrin on 31/08/2009 19:23:45 Personally, I think the sleepers should come bustling out of their wormholes, force the sun in Jita to supernova, and then go home and have a beer, job well done.
Edit: You know, lately, I have so failed at typing. --Vel
Jesus loves you. Everyone else thinks you're an asshat. |

5pinDizzy
Amarr Caldari State 1st Protectorate
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Posted - 2009.08.31 19:42:00 -
[63]
Have fast locking warp disrupting sleeper spawns at wormholes like you have rats spawn at gates in nullsec, make the logistics a bit trickier. 
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Saint Lazarus
Spiorad ag fanaiocht
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Posted - 2009.08.31 19:53:00 -
[64]
As others have said high class WH's are still probably empty so if its only the lower ones being busy I think thats fine.
POS's are nessecary, dont think they need to take away the ability to anchor them, seems harsh -----------------
My EvE Comic
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Rilwar
BlackStar Industrial
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Posted - 2009.08.31 20:32:00 -
[65]
I found a WH leading from my HQ system (0.5) into a C5 WH a few days ago.
Scanned it quite thoroughly, 0 other ships and 0 POS's.
C5? Empty?
omg. -------------------------------------------------

Mitnal was here. |

Imiarr Timshae
Caldari Funny Men In Funny Hats
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Posted - 2009.08.31 21:46:00 -
[66]
WH space is nothing like 0.0, WH space is ****.
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Forge Trader
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Posted - 2009.08.31 21:56:00 -
[67]
Observations:
1. A much higher percent of C1-C2 wormholes have a pos in them now than a couple of months ago.
2. Best estimate: something over half of lower class wh's have a POS in them.
3. We need more wh systems, considering the size of the EvE player base.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.08.31 22:11:00 -
[68]
Originally by: MuffinsRevenger
Point beeing, if you really want somthing in eve (like a c2 wormhole), take it
Read through all the responses. This one says it best.
Eve is a pvp game, remember? _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Iria Ahrens
Amarr 101st Space Marine Force Libertas Fidelitas
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Posted - 2009.08.31 22:13:00 -
[69]
Originally by: Blane Xero
Originally by: Lance Fighter Maybe they are in amarr ships using non-faction ammo?
Then they're an idiot and probably died to sleepers already. Not using faction ammo is like choosing a water gun over a Shotgun. Sure the shotgun costs more and may be harder to find but its OH SO MUCH MORE SATISFYING.
Faction ammo is not more satisfying when blowing up structures. The great thing about crystals is how little space they use. So if you plan on blowing up structures, take along some standard crystals. Pure win. --
EVE is about balls, brains, and paranoia. SP comes in a distant fourth place. |

soldieroffortune 258
Gallente Trinity Council Seposita Astrum
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Posted - 2009.08.31 23:21:00 -
[70]
Originally by: Blane Xero
Originally by: Cypherous
Originally by: Zeba
Originally by: God GirlFriend Just make sleepers attack POS that stay up too long :P
Thats actually a pretty good idea. Active pos with active players would easily destroy any attacking sleepers but an abandoned pos would eventually get destroyed and taken out of the system.
Except that said sleepers would die to an even remotely defended POS with active turrets, unless you're suggesting that the POS be unable to respond to such an attack which makes no sense at all, how long do you suppose a sleeper BS can "tank" a large pulse laser battery while dual webbed?
Offline POS won't do jack to sleepers anyway. Which are the problems because abandoned POS are eventually unfueled.
Which leads me to the suggestion that if a tower is offline for a specified amount of time, it becomes scoopable.
I'd say a reasonable amount of time for a tower to become scoopable is if it has been offline for 3 weeks, that is MORE than enough time for any corp to find SOME way to fuel their POS, and if they can't then so be it, they shouldn't have had that Tower in the first place if they could only afford to fuel it for like 2 weeks.
So, allow Towers to become Scoopable after 3 weeks of being offlined, this would def help with the abandoned towers in WH space while simultaneously helping with the problem in known space, w/ out having to spend hours shooting it Please re-size your signature to a maximum of 400 x 120 with the file size not exceeding 24000 bytes.Applebabe
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.08.31 23:30:00 -
[71]
Why is everyone crying about abandoned POSs? Its not like there is a shortage of moons in WH space...
_____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Rotnac
Caldari GoonFleet GoonSwarm
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Posted - 2009.09.01 00:08:00 -
[72]
And it ain't that hard to kill an offline POS, even in WH space. Sheesh, buncha whiners in here.
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Ztagger Lee
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Posted - 2009.09.01 00:37:00 -
[73]
Six months into ws and the amount of misinformation and ignorance about wormhole space is still staggering. My main has lived in a class five system since the day they could be lived in. CCP NEVER said wh was not meant to be colonized. As a matter of fact they intend to expand that capacity as time goes on for good reasons and i'll list some here.
1. CCP is a biz and they have to be able to bring in new players long term. Unless you want all ks to start to resemble Jita folks need somewhere to go.
2. A way to compete with major alliances that DOES NOT involve having thousands of players needs to exist. Hence a place... tuff for a major alliance to do instant grief... needs to exist.
3. Anyone who thinks ws is not null or just for carebears is an idiot. It takes a specific skill set and team attitude... among other things... to thrive there and without them you will just become one more idget who abandoned a pos. So skill up or stay at home.
4. The mechanics suggestions here are unviable from both play and marketing perspectives if you know squat about wh or CCP and its' marketing needs. The ability to expand territory is vital in both respects to the continuing existance of all activities... including null and hisec... for the game to stay viable in the long term.
The list actually goes on but i'm tired of typing. To those of you who see the ignorance I apologise for the rant. To the rest... just actually go out there and learn about it before you start yakking like an idiot child.
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devilator
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Posted - 2009.09.01 09:34:00 -
[74]
Heres the Deal, If you are looking for a class 1-3 unknown system that connects to high sec plan on not finding a system to set up in for awhile. Mostly are populated. But there are those rare class 2 and 3 systems that are deep in WH space that pop a high sec or low sec exit every now and again, which my corps live in one. So I say keep scanning and have your stuff on standby. There are a ton of empty WH out there, Id say less than half are settled and sometimes u might have to go through a another WH to find it. Look for the ones in Low Sec and maybe you will luck up and find a class 2 or class 3 empty and full of sites. Oh yea and dont for get a viator ( cloaky industrial) with 2 cargo expanders can haul a large pos :) |

WAuter
Gallente
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Posted - 2009.09.01 21:19:00 -
[75]
Posses that are not used for days should pop like containers! Keep WH space clean of litter...
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.09.01 21:38:00 -
[76]
Originally by: Blane Xero
Originally by: Lance Fighter Maybe they are in amarr ships using non-faction ammo?
Then they're an idiot and probably died to sleepers already. Not using faction ammo is like choosing a water gun over a Shotgun. Sure the shotgun costs more and may be harder to find but its OH SO MUCH MORE SATISFYING.
that depends.. you can use a water gun to an amazing effect on a hot female usign a whiet shirt and no bra.
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Gekkoh
Caldari Rule of Five The Junta
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Posted - 2009.09.02 20:45:00 -
[77]
This serves to highlight one of the unfilled demands among Eve subscribers. Players want to "own" a little patch of space to call their own, but unless you join a large corp/alliance, reality is that you cannot.
There isn't much room for those who don't like large group politics (and in the gaming world, that can be highly annoying... and just the thing that many players are trying to get away from IRL).
There isn't much room for those who can't regularly commit to playing on a specific schedule.
Yet, that's a significant portion of the playerbase. In fact, I'd conjecture that it's a very significant portion of the playerbase who doesn't stay subscribed for very long.
Eve has the potential to offer more entertainment value to more people, but CCP insists on game mechanics that push people towards large groups, blobbing, alliance politics, etc. Instead of a universe filled with a myriad of smaller organizations, competing for dynamic resources, we have static resources and control via sheer numbers. Vast swaths of space that could be used to give more players their little "patch of space" are instead blocked off by not those who want to actually use it, but by those who take it simply because they're big enough to do so.
I really don't understand the design mindset behind this. It worked ok years ago, but now there are simply too many players packed into the same size universe. The rapid colonization of W-space is just an example of that... we've quickly eaten up another 2500 star systems.
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aka Ishur
Aperture Harmonics
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Posted - 2009.09.02 20:52:00 -
[78]
No we haven't eaten up 2500 wh's. We've eaten up the hisec wh's. Big difference.
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Gekkoh
Caldari Rule of Five The Junta
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Posted - 2009.09.02 20:53:00 -
[79]
Originally by: XXSketchxx
Originally by: MuffinsRevenger
Point beeing, if you really want somthing in eve (like a c2 wormhole), take it
Read through all the responses. This one says it best.
Eve is a pvp game, remember?
But there isn't enough territory to go around. Because of the blobish nature of 0.0 sovereignty, there are only so many "management" positions available compared to the number of players who would enjoy being in that role.
Myself, I don't have a lot of interest in big 0.0 alliance politics, as I get to deal with that stuff IRL on the job every day. I'd much rather have the opportunity to carve out a little corner of the galaxy, build my mini-empire, etc. But a small group of guys can't exactly go waltzing off into 0.0 and claim sovereignty in a system, now can they?
An eve filled with a many more smaller organizations, competing over small swaths of space, trying to control dynamic resource points (i.e. they move and change over time, so nothing is static) while they're still valuable, is far, far more appealing to me than what we have now.
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Gekkoh
Caldari Rule of Five The Junta
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Posted - 2009.09.02 20:55:00 -
[80]
Edited by: Gekkoh on 02/09/2009 20:55:28
Originally by: aka Ishur No we haven't eaten up 2500 wh's. We've eaten up the hisec wh's. Big difference.
Ok, allow me to rephrase that. We've eaten up the w-space that is practically accessible to smaller groups.
Since 0.0 is out of their reach, they went for the systems they could realistically control in w-space. Now those are reaching capacity.
That should tell CCP something about what the bulk of their players want, but CCP isn't delivering.
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aka Ishur
Aperture Harmonics
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Posted - 2009.09.02 21:00:00 -
[81]
Even a c6 has a hisec exit once in a while. Space is out there for those who want it. And once you're in, its very hard for people to move you. Just take the space. Lots of room.
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Ferdio Ricotez
Gallente Killer Carebears Blue Meanies
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Posted - 2009.09.02 21:04:00 -
[82]
Originally by: CCP Abathur Actually, we hoped it [Worm Hole POS Construction] would happen and are pleased it is happening. Time will tell though if the original inhabitants of WH space are pleased by it... 
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1170453
In other words, the number of POSses in WH Space might start to drop soon. -----
Gallente flying Minmatar - A Podlog |

aka Ishur
Aperture Harmonics
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Posted - 2009.09.02 21:14:00 -
[83]
Did you really have to link that thread? It was nearly gone. Damn.
Also nothing in that thread suggests any POS killing.
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Minmatar Assassin
Minmatar Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2009.09.02 23:53:00 -
[84]
Originally by: Newsflash short answer: yes it is. and i think that should not be possible. CCP themselves said they didnt mean to wormholes to be colonized but seems they are been colonized very heavily atm.. so please ccp make it so that it is impossible to anchor pos in wh space thank you. it will make game more fun for everybody.
No way. Please don't escalate topic when you don't know about wormhole's stuff. For exploration in w-space and doing signatures are required many ships with different fits, so hangar and fitting servise must be priory. Higher W-systems class requires bigger gang, bigger organisation, so imposible to maganed things don't having simple option to put/change drone in yours dronebay for example. Collected stuff requires POS for production it till final product. Or we wanna have uber-hard manufacturing process and t3 cruiser at price for 2 bils. p/u.?
Secondly making impossible to anchor POS near moon is against eve space dinamics.
And final note,- w-space are unreal boring by itself... so it's cool to find some life after jumping in new w-systems, you can create pvp oportunity. If you think w-space is to much colonized? I'm visiting 3-4 w-systems everyday searching for exploration and don't think so. So more explore and less blame developers. Dot.
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Ztagger Lee
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Posted - 2009.09.03 00:39:00 -
[85]
Amazing... myself and others have posted (even on this page) good info about why what most of you are suggesting is bogus, misinformation, and ignorance. You don't even read the threads you post in let alone check out the info. No wonder you went right on with your idiocy even after those posts.
Go figger... 
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Herzog Wolfhammer
Gallente Aliastra
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Posted - 2009.09.03 00:59:00 -
[86]
0.0 space without sov and hassle
and best of all WITHOUT LOCAL
is still better than known space 0.0
so where we could have considered that WH space was some boon to an extra dimension of game play, exploration, or opportunity, it's almost same old same old.
But without local at least they don't know you are there.
CCP should make a decision about giving the occupants SOV cababilty and possible let them build gates (their own gates - that can be cool) or find a way to make WH space more costly.
WH space was already quite a challenge anyway, not for noobs at least and this was obvious from the start. Nobody is going into a Class 6 alone unless they run a cap ship. Even then there are issues. WH space can be considred a "nullsec Level 6 mission".
And there is nothing entirely wrong with that. Really, what is wrong with anything? Some people don't have a game like this to play.
Would be cool to see sleepers getting more nasty to squatters, or following people out of WHs into k-space (now wouldn't that be a event for a sore game?)
So much room for more content and antics perhaps we can hope for things to get nasty and enjoy the game.
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Ztagger Lee
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Posted - 2009.09.03 01:17:00 -
[87]
Get used to it... ws colonozation is here to stay and should be. It is going to get better and expand. As a matter of fact it should have moon mining as well. The big alliance guys stopped it on the CSM because they didn't want the competition. Their complaint was that we shouldn't have our own 'private dyspro moon'. Bogus in the extreme... they already have their own private dyspro moons and they are scared to death of what ws is going to become and want to neuter it. I say we in wh start campaigning to get people on the CSM who will fight tooth and nail for player controlled static wormholes, outpost construction in ws, and moon mining. Lets' see how 'bad' anyone but the big alliances think it is then.
ROFL....
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Janice Jankowski
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Posted - 2009.09.03 03:25:00 -
[88]
How about to discourage POSs in WHs, they add in sleeper spawns onto anchored POSs that increase in severity until tey get the hint or are destroyed
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Ztagger Lee
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Posted - 2009.09.03 03:53:00 -
[89]
I hope they do that... we'll just move ops to another moon and continue on... thx for the salvage..
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