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Bentakhar
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Posted - 2009.09.01 16:05:00 -
[1]
This is an idea to create TII battleships using the tier 3 hulls (hyperion, abaddon ,rokh and maelstrom). These new TII battleships -siege battleships- would have the ability to fit a single extra large (dreadnaught) weapon. This is their main feature. They would require carefull balancing for not to be overpowered (maybe a -50% RoF). Also they wouldn't have 8 high slots but maybe 3 or 4 (that could fit some medium sized weapons?).They would move around like normal battleships (no jumping and allowed in high-sec)
And so here is a few ideas for looks and names:
Amarr TII siege Battleship: Coronation Hull: Abaddon
Gallente TII siege Battleship: Endymion Hull: Hyperion
Caldari TII siege Battleship: Simurgh Hull: Rokh
Minmatar TII siege Battleship: Storm Hull: Maelstrom
I hope the picture links work as it is the first time i post something here. Images were made by me from modified eve online screenshots.
Thank you for your time . -Bentakhar
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Joe Starbreaker
Octavian Vanguard
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Posted - 2009.09.01 16:18:00 -
[2]
It's kind of OK but it interferes with my desire for the next T2 battleship to include a torpedo-spewing Khanid battleship.
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Anton Cyldragen
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Posted - 2009.09.01 16:21:00 -
[3]
a regular megapulse II abbadon would do more dmg than a single xl gigapulse laser with no siege mod and would almost certainly cost less you would need significantly more dmg output to come close to making it worth the extra isk.
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Abrazzar
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Posted - 2009.09.01 16:23:00 -
[4]
Originally by: Anton Cyldragen a regular megapulse II abbadon would do more dmg than a single xl gigapulse laser with no siege mod and would almost certainly cost less you would need significantly more dmg output to come close to making it worth the extra isk.
You are arguing stats where no stats exist. -------- Ideas for: Mining
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Bentakhar
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Posted - 2009.09.01 16:30:00 -
[5]
Hmm yes i have no real idea for stats ... basically i would want these ships to deal halfway between a battleships and a carrier (on large targets: battleships, capitals and stations) I just had this general idea with how they would look.
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mchief117
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Posted - 2009.09.04 02:33:00 -
[6]
i like this idea a lot actualy
my second thought is how did you make these pictures?
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AtheistOfDoom
Amarr The Athiest Syndicate Advocated Destruction
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Posted - 2009.09.04 03:37:00 -
[7]
Originally by: Abrazzar
Originally by: Anton Cyldragen a regular megapulse II abbadon would do more dmg than a single xl gigapulse laser with no siege mod and would almost certainly cost less you would need significantly more dmg output to come close to making it worth the extra isk.
You are arguing stats where no stats exist.
Let me do that.. /goes to EFT warrior
Mega Pulse II abaddon with 3 heat sinks:
916 dps with AN MF L
Abaddon with 1 XL gun:
177 dps with DB MF XL
Bigger != better. Leave cap guns to the dreads. Pew Pew Lazorz!!! |
Gin G
Halls Of Valhalla
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Posted - 2009.09.04 03:43:00 -
[8]
Edited by: Gin G on 04/09/2009 03:45:41 and did you factor in what a siege mod would do
i just did it goves 1000+ dps
but it still dosnt beat my dream bantam
Please refrain from editing a moderator's warning. Zymurgist |
Nekopyat
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Posted - 2009.09.04 03:44:00 -
[9]
Originally by: AtheistOfDoom
Bigger != better. Leave cap guns to the dreads.
A while back, for the fun of it, I fitted a 'cane with battleship sized guns. While the amusement factor was high, the useful dps was, as you point out, kinda pointless.
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Markus Reese
Caldari
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Posted - 2009.09.04 04:24:00 -
[10]
Going to point something out fast, linking images large is against forum rules, you will need to make them links or else mods will remove them. As for overpowered, one wouldn't do much, unless fitted with the siege module I guess. Even then, their frailty would make them vulnerable, as we all know siege mode tracking abilities. I would rather a siege variant that used battleship guns. Always thought that the abaddon should have a transformation mode where the gun mounts retrack in to give it a flush/defensive mode.
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Hrodgar Ortal
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Posted - 2009.09.04 07:39:00 -
[11]
Why would anyone use it?
Uninsurable (t2 hull), cost comparable to a dread, less dps and less tank and more skill intensive.
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ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.09.04 08:36:00 -
[12]
Edited by: ServantOfMask on 04/09/2009 08:36:23 if they got siege mods say hello to empire warfare on a whole new level and also say goodbye to any and all hisec pos's outside of noob corps.
mini dreads in empire would wreak serious havoc, privateers would eat this up. however anywhere else in eve you'd just bring real dreads.
sole other exception might be wormhole space... imagine a fleet of these RRing each other, raping sleeper bs fleets and pos's...
edit: that is a horrible re-color on the maelstrom, do over failsauce.
If they are not given the DPS to do any of the above than they are by default useless so we are left with either an overpowered ship ruining several game aspects OR yet another ship that is utterly without practical application. "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
Abrazzar
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Posted - 2009.09.04 09:01:00 -
[13]
Originally by: AtheistOfDoom
Originally by: Abrazzar
Originally by: Anton Cyldragen a regular megapulse II abbadon would do more dmg than a single xl gigapulse laser with no siege mod and would almost certainly cost less you would need significantly more dmg output to come close to making it worth the extra isk.
You are arguing stats where no stats exist.
Let me do that.. /goes to EFT warrior
Mega Pulse II abaddon with 3 heat sinks:
916 dps with AN MF L
Abaddon with 1 XL gun:
177 dps with DB MF XL
Bigger != better. Leave cap guns to the dreads.
This is a straw man. You ignore possible ship bonuses. You ignore the possible effect of a siege mod. You basically invented those stats just to "proof" your argument as those stats are not necessarily the stats of the ship discussed here. Your argument is invalid. -------- Ideas for: Mining
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Linden Dixon
Circle-Of-Two
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Posted - 2009.09.04 09:30:00 -
[14]
Edited by: Linden Dixon on 04/09/2009 09:30:21 Why not just have TIII BS's that can hold dread-sized weapons but without the siege module?
They would be slow as hell, and have decent tanks.
Their DPS would be lower than a standard BS, but their benefit would be from the high volley damage they'd cause.
They'd be useful to alpha stuff, but wouldn't last in a 1:1 fight with other BS.
For example a Rokh with 4 citadel launchers, 3 faction BCS, plus top skills can do over 13000 volley damage, but just 521/dps.
So they'd be useful for hit and runs, but not much else.
100 BS could effectively alpha a tanked carrier. I can haz missilz? |
Hrodgar Ortal
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Posted - 2009.09.04 09:37:00 -
[15]
Originally by: Linden Dixon Edited by: Linden Dixon on 04/09/2009 09:30:21 Why not just have TIII BS's that can hold dread-sized weapons but without the siege module?
They would be slow as hell, and have decent tanks.
Their DPS would be lower than a standard BS, but their benefit would be from the high volley damage they'd cause.
They'd be useful to alpha stuff, but wouldn't last in a 1:1 fight with other BS.
For example a Rokh with 4 citadel launchers, 3 faction BCS, plus top skills can do over 13000 volley damage, but just 521/dps.
So they'd be useful for hit and runs, but not much else.
100 BS could effectively alpha a tanked carrier.
100 battleships kill carriers rather easily anyway.
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ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.09.04 09:44:00 -
[16]
alpha isn't all its cut out to be... else everyone would fly minmatar artie boats...
also building an alpha boat goes against everything CCP have been trying to do for the last 4 no wait 5 years starting with the HP boost.. maybe even before then.
THEY ARE TRYING TO PROLONG FIGHTS not make them shorter than they are already. oh and being alpha'd is soooo much fun, everyone loves losing ships instantly ....
"Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
Tobias Sjodin
Ore Mongers BricK sQuAD.
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Posted - 2009.09.04 09:48:00 -
[17]
Edited by: Tobias Sjodin on 04/09/2009 09:48:27 Personally, I'd like to see a capital ship version of the Curse. With capital neuts. (Probably a slimmed down carrier without maintenance bay) - produced by Khanid, so like a black Archon with red talons! :D
And special fighters... fighters with depletable missiles (heavy missiles? / fighters goes back to carrier for reloading?)
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Verlokiraptor
All Around Research Inc
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Posted - 2009.09.04 10:31:00 -
[18]
I absolutely support the idea of having ships in game that look so ridiculously badass.
But if you only get one, plus a couple of other weapons, it would need siege-module like bonuses (or a siege module) to be worthwhile. Plus in a fleet fight, a tech 2 BS is half a dread in price already, with some hefty training requirements.
Fighters on the other hand would be very useful.
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Count Helmchen
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Posted - 2009.09.04 12:07:00 -
[19]
sry, but no thx
we do not need any bigger "stealth bombers"
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Oliver G
G Enterprises
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Posted - 2009.09.04 12:18:00 -
[20]
Well first nice work with those pics. I really think you should study design or so... dunno.
The first thing that crossed my mind when i saw this was: ****! THIS ENDS IN HIGHSEC POS WAR! ---------------------------------------- Oliver G, Founder and CEO of G Enterprises. |
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4THELULZ
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Posted - 2009.09.04 12:28:00 -
[21]
Originally by: Joe Starbreaker It's kind of OK but it interferes with my desire for the next T2 battleship to include a torpedo-spewing Khanid battleship.
And goes quite nicely with my desire to never see this Raven-obsoleting monster appear in EVE. :D
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James Vayne
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Posted - 2009.09.04 12:29:00 -
[22]
Edited by: James Vayne on 04/09/2009 12:29:52 My only nitpick is the green on the endymion is too rich. From what i've seen most Gallente faction ships tend to err toward an olive green rather than a grass green.
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Bentakhar
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Posted - 2009.09.11 13:10:00 -
[23]
Thank you for all your support and ideas.
For those who asked: the pictures where created with photoshop using screenshots from eve. Someone pointed out that "we dont need any bigger stealth bomber" well this isnt at all what i had in mind ... as those new TII BS would surely be able to tank (like a TI Bs but not much more to not overpower them). However what we can use from the SB is a very high volley dmg but a reasonnable DPS. Also they would be slower than regular bs. So really not much to do with Stealth bombers.
Im also working on 3D models of a new class of ships: Escort carriers. Same idea (Bs hulled ships with cap size weapons) this time they would carry a few (maybe 5) fighter drones. but they would be TI and with bran new hulls. But they could also be BC hulled as there are very few BC hulls.
Maybe these two ideas could be mixed altho im not sure how. Maybe a new class of ships , some featuring a single XL weapon and the gallente one featuring fighter drones? Im not sure if that would work ...plus it would be a shame not to fit an XL ion blaster on a green hyperion!!! :P
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Schayol Sunkeeper
Imperial Crusade Syndicate
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Posted - 2009.09.11 13:13:00 -
[24]
Quote: how did you make these pictures?
witchcraft
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mchief117
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Posted - 2009.09.11 15:56:00 -
[25]
Edited by: mchief117 on 11/09/2009 15:56:20 i saw this around a week ago-ish and i still think its a good idea. while true this ship has very low dps it would be more of a tank breaker rather than full force engadger and would be used in fleets not a single ship
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Bentakhar
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Posted - 2009.09.11 16:24:00 -
[26]
Well i ve been rethinking the idea recently and maybe siege modules could be fitted. Making the ship unable to move when it fires and have very low dps and tank when it moves. It could help balancing them out too. I cant imagine an Xl pulse laser moving 900m/s and dealing full dps and tank.
The siege module would make it that these BS have a normal number of HP when deployed (similar to that of their TI variants or just slightly better) but would be very vulnerable before they get in position. DPS should be around 1500-1600 at maxed out skills
They would however be able to rely on a few medium/ large guns not to be as vulnerable against small targets as Stealth Bombers are. Also i wouldnt want these BS to cost about a billion isk like Marauders do. Something more affordable around 300m?
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Wrangler Al
Mostly Harmless
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Posted - 2009.09.11 17:32:00 -
[27]
I think the Rokh should be fitted with rails as it is a sniper rail boat and would look cool with the rails from a Moros, top and bottom
As for citadel cruise you should modify the Raven so that it becomes symetrical and launched them from large pods under the wings
(Just as a Mantacore is an upgrade to the Kestral and has big pods to fire torps)
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AtheistOfDoom
The Athiest Syndicate Advocated Destruction
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Posted - 2009.09.11 18:37:00 -
[28]
Originally by: Abrazzar
This is a straw man. You ignore possible ship bonuses. You ignore the possible effect of a siege mod. You basically invented those stats just to "proof" your argument as those stats are not necessarily the stats of the ship discussed here. Your argument is invalid.
Quote: This is an idea to create TII battleships using the tier 3 hulls (hyperion, abaddon ,rokh and maelstrom). These new TII battleships -siege battleships- would have the ability to fit a single extra large (dreadnaught) weapon. This is their main feature. They would require carefull balancing for not to be overpowered (maybe a -50% RoF). Also they wouldn't have 8 high slots but maybe 3 or 4 (that could fit some medium sized weapons?).They would move around like normal battleships (no jumping and allowed in high-sec)
So let's factor out the ship bonuses and factor in a -50% RoF. If you were to Siege it (lets take a rokh for example) with a single Ion Siege Blaster you'd have 800 dps.
CONGRATULATIONS! YOU DO AS MUCH DAMAGE AS A NORMAL BS. What was achieved? absolutely nothing. (oh I forgot the -50% rof... my bad) ~~~~~~~~~~~~~~~~~~~~~~~~ |
Bentakhar
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Posted - 2009.09.11 19:23:00 -
[29]
AS i have said i Dont know about the stats as i dont pretend to be an expert at balancing ships. And i dont know the real effects of siege modules and all. This is AN IDEA for new TII BS. If you read carefully i have written many times that those BS would be half way (once deployed) between the dps of a BS and the dps of a carrier (around 1500 dps maybe) So please lets stop saying "this is stupid look at the stats blabla" and look at THE IDEA and maybe make a proposition for stats.
Jeez people need to relax on this forum!!!
To sum up what i know: >Its a TII BS >Tier 3 hulls >About 300m >Uses an XL weapon + siege module doing about 1500dps >Can fly like a normal BS (highsec and all) >Is vulnerable until deployed >Is awesome like the terran siege tank in strcraft >Is imune to all kinds of forum skepticism
Now if someone can help me being a little more precise and looking at stats it would be very helpful.
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AtheistOfDoom
The Athiest Syndicate Advocated Destruction
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Posted - 2009.09.11 19:47:00 -
[30]
Originally by: Bentakhar AS i have said i Dont know about the stats as i dont pretend to be an expert at balancing ships. And i dont know the real effects of siege modules and all. This is AN IDEA for new TII BS. If you read carefully i have written many times that those BS would be half way (once deployed) between the dps of a BS and the dps of a carrier (around 1500 dps maybe)
You don't know what you're talking about at all apparently. A fully skilled carrier using 10 fighters with fighters 5 gets ~1000 dps. A full gank fit BS can get up to ~1100 dps. We don't need this ship since BATTLESHIPS already fill the role you want. ~~~~~~~~~~~~~~~~~~~~~~~~ |
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