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1. Review of Tempest - in Player Features and Ideas Discussion [original thread]
I must admit for my preferred use (super-BC) a tempest with a 7/6/6 layout could do okay - 1 less neut, but a better tank or tackle. Of course, I haven't flown minmatar much yet so I can't speak from any experience there. It also doesn't really a...
- by Verlokiraptor - at 2010.06.21 03:47:00
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2. Post day 5 videos already! - in EVE Alliance Tournament Discussion [original thread]
I have to agree that while this arrangement isn't new, it is really annoying. The comment of "enjoy the streams" is pretty when it lags unwatchably even on low res, while I can generally stream the highest res fine from youtube. I can't reall...
- by Verlokiraptor - at 2010.06.20 13:09:00
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3. Tuning in from OZ - in EVE Alliance Tournament Discussion [original thread]
I'm liking it so far apart from the almost unwatchably bad streaming lag :/ Half the team in this fight seemed to disappear between 2 frames. Anyone got some tips for making the stream work better?
- by Verlokiraptor - at 2010.06.19 15:26:00
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4. No subject - in Sell Orders [original thread]
Registering interest for frigate tourney, hope I get in :P
- by Verlokiraptor - at 2009.12.16 04:29:00
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5. EVE Online: Dominion Issues Thread - in EVE Information Portal [original thread]
Originally by: Zarlis Contract window problem When searching using the exact field it doesn't bring up the options box. eg. if I type nightmare it doesn't bring up the box asking if I want Nightmare or Nightmare Blueprint. Confirming t...
- by Verlokiraptor - at 2009.12.02 15:10:00
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6. Droppable subsystems. - in Player Features and Ideas Discussion [original thread]
Originally by: Clone 514 Bad idea. How much on average is the salvage worth from T3 wreck? I don't have a clue... And as for the prices comment, more supply will generally reduce prices of both hulls and subs equally, this would reduc...
- by Verlokiraptor - at 2009.10.18 12:34:00
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7. Droppable subsystems. - in Player Features and Ideas Discussion [original thread]
Name says it all. Subsystems are somewhere between rigs and modules in a sense: they can be swapped around like modules, but give only passive bonuses and do not drop when the ship is destroyed like rigs. Proposal: Make subsystems drop when the t...
- by Verlokiraptor - at 2009.10.18 07:35:00
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8. Retrobonuses for T1 frigs and cruisers - in Player Features and Ideas Discussion [original thread]
Main downside is that it's power creep that favours high skill players and that's not the greatest thing. New players are far enough behind old players anyway, not sure it's really necessary.
- by Verlokiraptor - at 2009.10.18 06:10:00
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9. Fix the myrmidon and eos - in Player Features and Ideas Discussion [original thread]
Out of all battlecruisers, the myrm has the smallest damage increase over the comparable cruiser: vexor = 75MB + 5 effective turrets, myrm = 75MB + 6 effective turrets. I like the idea of 4 turrets and 125MB myself, and wouldn't complain about a l...
- by Verlokiraptor - at 2009.10.18 05:55:00
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10. Gila? - in Test Server Feedback [original thread]
I find that a fair few people on the test server don't bother to fit a speed mod or tackle on such ships or things like hics. Usually I just fly off and don't waste my time. Also something ridiculous like that gets smashed by a battleship, large ...
- by Verlokiraptor - at 2009.09.26 05:00:00
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11. Lagrange Points: Providing Capitals with more Nav Options - in Player Features and Ideas Discussion [original thread]
I like this idea, cyno alts being a necessity has always bugged me. I think it could scale a little: The more massive the objects creating the Lagrange point, the faster the start-up time. With the lower limit being 1 minute, scaling all the way u...
- by Verlokiraptor - at 2009.09.24 05:22:00
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12. Quick, easy way to make warping more "exciting" - in Player Features and Ideas Discussion [original thread]
There are a few problems: The aforementioned session change (if you can warp to another gate within 30 seconds, you won't be able to jump through anyway) Increased vulnerability to loading lag (You now have at least 5 seconds to load grid before y...
- by Verlokiraptor - at 2009.09.22 12:53:00
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13. Dev Question: How was 0m range turret tracking "fixed" in 1.5.1? - in Test Server Feedback [original thread]
Edited by: Verlokiraptor on 15/09/2009 06:09:23 Originally by: Manfred Rickenbocker My only remaining question is what determines the difference between short-distance and center-distance? Do we go based on the sig radius of a ship? ...
- by Verlokiraptor - at 2009.09.15 06:09:00
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14. Pirate ship changes for Dominion - in Test Server Feedback [original thread]
The 1000 dps isn't so bad... the fact that it can fit a full rack of neutrons, MWD, 1600mm and 2 superwebs with just 1 ACR while having a higher damage bonus than the deimos is rather completely nuts.
- by Verlokiraptor - at 2009.09.13 06:18:00
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15. Pirate ship changes for Dominion - in Test Server Feedback [original thread]
Originally by: Harotak Edited by: Harotak on 12/09/2009 17:49:58 Originally by: Verlokiraptor Easy way to factor in 25% resists = check shield ehp or recharge in eft, stick it into calculator and divide by 3. Then add that. ...
- by Verlokiraptor - at 2009.09.12 17:59:00
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16. Pirate ship changes for Dominion - in Test Server Feedback [original thread]
Originally by: Master Akira You can easily get a +1000 dps passive tank or a 250+k EHP buffer on a rattlesnake now without much :effort:. Haven't run the numbers, but with a 7th mid and a 25% resist bonus it will be pretty awesome. I don'...
- by Verlokiraptor - at 2009.09.12 17:37:00
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17. Stealth Fighter - in Player Features and Ideas Discussion [original thread]
I vote for tech 2 frigate hunting cloaky destroyer. Moves at up to 2k/s cloaked, has at most 6 mids/lows combined (damage/sig tank). 7 weapons with rate of fire drop and a fair bit of alpha.
- by Verlokiraptor - at 2009.09.05 03:55:00
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18. Resist Boost Rigs Balancing - in Player Features and Ideas Discussion [original thread]
Wow... now that I look at it, it's really quite silly. For that kind of build cost I'd expect maybe 10% to all resists.
- by Verlokiraptor - at 2009.09.04 12:33:00
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19. Free slaves, prisoners of the angel cartel, and lost tourists - in Player Features and Ideas Discussion [original thread]
I know that ages ago, when loyalty points were redeemed through random offers instead of a store, gallente agent would often offer to free some slaves you might have in return for your loyalty points. Presumably that's long gone, though. I would ...
- by Verlokiraptor - at 2009.09.04 12:25:00
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20. Siege Battleships (TII) with design Ideas (pictures) ! - in Player Features and Ideas Discussion [original thread]
I absolutely support the idea of having ships in game that look so ridiculously badass. But if you only get one, plus a couple of other weapons, it would need siege-module like bonuses (or a siege module) to be worthwhile. Plus in a fleet fight, ...
- by Verlokiraptor - at 2009.09.04 10:31:00
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