| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Kravick Drasani
|
Posted - 2009.09.06 10:51:00 -
[31]
I've been doing wormholes for about a month now. I have never needed to hit the scan button more than once every 10 seconds or so. Most of the time I don't even use it that often. Once every 30 seconds or so. I've done plenty of PVP inside of these wormholes too. This whole time I have not yet once had my ship blown up... ok I lied. I got killed by sleepers when I forgot to activate my invulnerability field. Still, I have yet to die to a player inside of a wormhole. What the hell do you need to spam the scanner for?
If they're cloaked you can't see em anyway. If you want to find them you need probes. The scanner is only useful if you want know if someone is within 4 AU of your position. Stop whining and play the damn game. Its fine the way things are now.
- How to kill interceptors: Zip down your fly and release. After about 10 orbits your stream just might hit him. Or a multi webbed Rapier should slow him down enough that you can drop #2 on him. |

giddymochug
Minmatar inFluX. Maru Ka'ge
|
Posted - 2009.09.06 11:07:00 -
[32]
I think this change is fine because all I ever did before was spam the scanner button. But with no local in dubspace (DUBSPACE lol) how could you not spam scan like crazy?
In conclusion I don't press scan so passionately any-moe lol dubspace
|

Vidi Angelus
Caldari Crystal Dynamics Libertas Fidelitas
|
Posted - 2009.09.06 11:30:00 -
[33]
While I wholeheartedly agree that the scanner needs a buff- (Prehaps make it so that 90 degree scans have a .5 second scan delay, stops people spamming 360, but allows offensive use of the scanner) -
Two seconds is trivial guys, Back in the heyday of quake & Unreal I Used to time half a dozen spawns of various powerups, with odd timers like 27.5 seconds and the such simutaniously. all on intuition alone (didn't use the clock). Its something that almost any FPS arena player can do within a couple of months of playing, timing two seconds is not hard.
You must be god awful dancers 
|

Mara Rinn
|
Posted - 2009.09.06 11:42:00 -
[34]
Dear CCP: time for scanner probes to return a result: 5 seconds. Time between activations of system scanner: 2 seconds, not accounting for lag.
Lag is not predictable. If you miss the earliest possible time by half a second, you could potentially have missed the scanner probes that the cloaked enemy is using to track you down. The option is to wait for about 1.8 seconds from the previous scan result, then mash that "Scan" button like mad until the server decides that the appropriate amount of time has passed.
Two seconds server side is not the same thing as two seconds client side. Anyone who wishes to dispute that can please read up about latency and jitter, and explain how a human who does not have access to traffic records for optical fibre links across the Pacific Ocean is supposed to predict when the two second window has actually expired.
Remember, two second window means only two chances to see the probes that are scanning you down. If you miss one window because you counted to three seconds instead of two (one one hundred monkeys, two one hundred monkeys.. but actually take three seconds because you were really thinking about hot grits in Natalie Portman's pants), you end up dead (hello Arazu and Curse tag team).
Some ways of improving the player experience would be to provide a timer bar on the scanner window which shows recalibration time, allow the player to press the button before the recalibration time is up, and have this request queued at the server, and simply ignore repeated keypresses and button mashin.
Work with us here.
[Aussie players: join channel ANZAC] |

Adunh Slavy
|
Posted - 2009.09.06 11:54:00 -
[35]
Originally by: Mara Rinn Dear CCP: time for scanner probes to return a result: 5 seconds. Time between activations of system scanner: 2 seconds, not accounting for lag.
A bit off topic, probes should be added to the overview anyways.
The Real Space Initiative - V5 (Forum Link)
|

Cypherous
Minmatar Liberty Rogues Rally Against Evil
|
Posted - 2009.09.06 12:02:00 -
[36]
Originally by: Mara Rinn Dear CCP: time for scanner probes to return a result: 5 seconds. Time between activations of system scanner: 2 seconds, not accounting for lag.
Lag is not predictable. If you miss the earliest possible time by half a second, you could potentially have missed the scanner probes that the cloaked enemy is using to track you down. The option is to wait for about 1.8 seconds from the previous scan result, then mash that "Scan" button like mad until the server decides that the appropriate amount of time has passed.
Two seconds server side is not the same thing as two seconds client side. Anyone who wishes to dispute that can please read up about latency and jitter, and explain how a human who does not have access to traffic records for optical fibre links across the Pacific Ocean is supposed to predict when the two second window has actually expired.
Remember, two second window means only two chances to see the probes that are scanning you down. If you miss one window because you counted to three seconds instead of two (one one hundred monkeys, two one hundred monkeys.. but actually take three seconds because you were really thinking about hot grits in Natalie Portman's pants), you end up dead (hello Arazu and Curse tag team).
Some ways of improving the player experience would be to provide a timer bar on the scanner window which shows recalibration time, allow the player to press the button before the recalibration time is up, and have this request queued at the server, and simply ignore repeated keypresses and button mashin.
Work with us here.
Well unless you're really really unlucky its going to take longer than 5 seconds for them to probe you down, generally speaking you have to launch 4 probes then somehow manage to get them on you exactly within 5 seconds which can't all be done at once because it takes time to launch the probes, also, 14au max scan 4tw see the probes years before they are anywhere near you and stay aligned, even if something warps in unless its a dictor you warp once you see then or if you see probes near ;)
I never needed to scan more than every 10 seconds and in 6 months of WH'ing i never lost a ship to players and killed a few :)
|

warpod
Amarr People Desintegration Project Death or Glory
|
Posted - 2009.09.06 14:50:00 -
[37]
Originally by: CCP Atropos Any particular reason why the top most 19 of those recalibration messages were made within a range of 4s? (14:59:03 - 14:59:07)
Just make the button disabled instead of annoying message, like it is implemented in contract search.
|

Irida Mershkov
Gallente War is Bliss
|
Posted - 2009.09.06 15:34:00 -
[38]
Originally by: CCP Atropos Any particular reason why the top most 19 of those recalibration messages were made within a range of 4s? (14:59:03 - 14:59:07)
Probably because the person scanning in question is a bit of a clown who rather than scan, count two seconds and hit it again without the warning message, just slaps the button over and over again like a bit of a ******ed seal.
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |