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Lusian
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Posted - 2009.09.07 01:29:00 -
[1]
POSSIBLE TITAN NERF
I doubt the titan will take a hit like that.
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Xtreem
Gallente Knockaround Guys Inc.
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Posted - 2009.09.07 01:48:00 -
[2]
wait for the dev blog before anyone says anything, simply no point
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Lusian
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Posted - 2009.09.07 04:12:00 -
[3]
Was looking to see if anyone knew anything
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Kane Starkiller
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Posted - 2009.09.07 05:27:00 -
[4]
Amarr will probably be nerfed to hell and back 
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Washell Olivaw
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Posted - 2009.09.07 05:53:00 -
[5]
How much more can you nerf a giant buttplug?
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.07 06:26:00 -
[6]
Originally by: Lusian Was looking to see if anyone knew anything
Unlikely. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

BiggestT
Caldari Amarrian Retribution
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Posted - 2009.09.07 07:08:00 -
[7]
Originally by: Tippia
Originally by: Lusian Was looking to see if anyone knew anything
Unlikely.
Confirmed, everyone knows nothing.
Also, water is wet EVE history
t2 precisions |

Chris Liath
Gallente Nex Exercitus Cult of War
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Posted - 2009.09.07 07:12:00 -
[8]
Originally by: BiggestT
Also, water is wet
MOTHER OF GOD.
"Oh dear," says God, "I hadn't thought of that," and promptly vanishes in a puff of logic. |

Korell Nova
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Posted - 2009.09.07 07:40:00 -
[9]
Originally by: Chris Liath
Originally by: BiggestT
Also, water is wet
MOTHER OF GOD.
and the sky is full of flying sheep that keep ****ing on me
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Leather Jack
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Posted - 2009.09.07 08:54:00 -
[10]
The titan is becomming what it should be, a massive fleet support space whale. Instead of a massive nanopwn pervmobile.
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Lindsay Logan
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Posted - 2009.09.07 09:00:00 -
[11]
Originally by: Leather Jack The titan is becomming what it should be, a massive fleet support space whale. Instead of a massive nanopwn pervmobile.
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Deathbarrage
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Posted - 2009.09.07 09:56:00 -
[12]
if this is true they will probably remove the cooldown AKA more ganking
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Eli Porter
Amarr Altruism. Minor Threat.
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Posted - 2009.09.07 11:04:00 -
[13]
Guy #1: "Wow titans are pretty sweet!" Guy #2: "That's nothing compared to what they were capable of in the old days." Guy #3: "Yeah." Guy #1: "Wha- They couldn't have been that powerful..." Guy #2: "They could wipe out entire fleets with the push of a button." Guy #3: "Yeah." Guy #2: " " Guy #3: "Yeah."
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Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2009.09.07 11:22:00 -
[14]
While sitting in POS 20 jumps away.
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Shining Tears
Caldari The DARLEXS
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Posted - 2009.09.07 16:13:00 -
[15]
my god stop nurfin things,, why cant we have a massive system wide bombs why not nurf how easy they are made not what they can do.. i use to dream of having a super powerful ship.. THERES NONE LEFT!!
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fab24
Gallente Order of Anarchy The Laughing Men
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Posted - 2009.09.07 16:36:00 -
[16]
titans already cost much, now you CCP nerf the only great weapon they can use, doing that is just a purely and simply ******ED idea, k?
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Veshta Yoshida
Amarr PIE Inc.
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Posted - 2009.09.07 16:49:00 -
[17]
CCP has yet to make changes that completely obsoleted a ship-class. Even if they were to do something so drastic that Titans become door-stops they will setup a reimbursement type thing simply due to the ISK involved.
Sovereignty changes requires a rethinking of all the capital ships, I am certain that the last years debate in F&I about the future of caps has not gone unnoticed by CCP.
Then again, some people call ANY change a nerf regardless of what said change actually does so you may well be right that Titan's are getting the bat!!!
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Caer Nai
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Posted - 2009.09.07 16:57:00 -
[18]
Originally by: Shining Tears my god stop nurfin things,, why cant we have a massive system wide bombs why not nurf how easy they are made not what they can do.. i use to dream of having a super powerful ship.. THERES NONE LEFT!!
Titans were not capable of "system wide" destruction. They were also not "Super Powerful Ships". They had a weapon that did damage to all ships on the grid (which is pretty powerful) but they weren't capable of withstanding the damage of a 0.0 alliance blob fleet.
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Lindsay Logan
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Posted - 2009.09.07 17:09:00 -
[19]
Originally by: Caer Nai
Originally by: Shining Tears my god stop nurfin things,, why cant we have a massive system wide bombs why not nurf how easy they are made not what they can do.. i use to dream of having a super powerful ship.. THERES NONE LEFT!!
Titans were not capable of "system wide" destruction. They were also not "Super Powerful Ships". They had a weapon that did damage to all ships on the grid (which is pretty powerful) but they weren't capable of withstanding the damage of a 0.0 alliance blob fleet.
The problems arises when you actually got that capability, but also when you got multiple titans on grid.
It makes warefare boring and unimaginative, basically a contest of who got the most and biggest *****es.
I hope this cahnge is real.
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Caer Nai
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Posted - 2009.09.07 17:13:00 -
[20]
Originally by: Lindsay Logan
Originally by: Caer Nai
Originally by: Shining Tears my god stop nurfin things,, why cant we have a massive system wide bombs why not nurf how easy they are made not what they can do.. i use to dream of having a super powerful ship.. THERES NONE LEFT!!
Titans were not capable of "system wide" destruction. They were also not "Super Powerful Ships". They had a weapon that did damage to all ships on the grid (which is pretty powerful) but they weren't capable of withstanding the damage of a 0.0 alliance blob fleet.
The problems arises when you actually got that capability, but also when you got multiple titans on grid.
It makes warefare boring and unimaginative, basically a contest of who got the most and biggest *****es.
I hope this cahnge is real.
True, true! The game needs less of that.
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.09.07 17:19:00 -
[21]
rage rage raaaaaage
..
owait
169 dead caps caught on video |

Trigos Trilobi
Sebiestor tribe
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Posted - 2009.09.07 17:36:00 -
[22]
Does anyone actually think that the nano-titan drive-by's make the game more fun and interesting?
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Psiri
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Posted - 2009.09.07 18:36:00 -
[23]
With Titans no longer being rarities their anti-fleet role simply couldn't be justified any longer.
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.09.07 19:02:00 -
[24]
Originally by: Trigos Trilobi Does anyone actually think that the nano-titan drive-by's make the game more fun and interesting?
Only idiots get killed by driveby's. They're very easy to spot as there has to be bait, and even when executed most ships can dodge them by simply warping off. 15 seconds is a long time.
169 dead caps caught on video |

Trigos Trilobi
Sebiestor tribe
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Posted - 2009.09.07 19:16:00 -
[25]
Originally by: Sokratesz
Originally by: Trigos Trilobi Does anyone actually think that the nano-titan drive-by's make the game more fun and interesting?
Only idiots get killed by driveby's. They're very easy to spot as there has to be bait, and even when executed most ships can dodge them by simply warping off. 15 seconds is a long time.
That's not what I asked, but thanks for sharing.
Let's try on more general level this time around, though, here goes:
Does anyone actually think that the titans&dd as they're implemented at the moment on tranq actually improve the game in any way?
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Xing Fey
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Posted - 2009.09.07 19:39:00 -
[26]
Where is this "nerf"? I see no nerf mentioned anywhere in the relevant atricle, could someone point it out to me?
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.09.07 19:41:00 -
[27]
Depends. From my perspective they did, even before I got one.
They are expensive and hard to catch, but if you know what you're doing its easy to dodge them. I doubt any titans that died actually killed their equivalent value in ships with dd's.
169 dead caps caught on video |

RansomList
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Posted - 2009.09.07 20:09:00 -
[28]
BoB loses its space and most of its Titans.
CCP changes Sov mechanics and Nerfs Titans.
No really! 
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Spaztick
Terminal Impact
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Posted - 2009.09.07 20:44:00 -
[29]
Originally by: Sokratesz Depends. From my perspective they did, even before I got one.
They are expensive and hard to catch, but if you know what you're doing its easy to dodge them. I doubt any titans that died actually killed their equivalent value in ships with dd's.
I think they added more complexity and variety to the 0.0 game, but it wasn't necessarily more fun. I've said before that Titans should be more of a frontline commander's ship rather than the expensive smartbomb it is now, and dictate all the logistics roles to the motherships. I'm of the opinion that damage against capitals and the fleet bonuses would be more valuable to a support fleet with the doomsday an augmentation of that; for example, a level 4 Titan pilot can get a Tempest's signature radius down to ~200m on the Titan bonus alone, and can reduce it further down to 165m, the signature of a cruiser, with ganglinks.
Now if you imagine that your Ragnarok gang has it's signature radius cut in half and the doomsday is based off of a 400m signature radius, it's like doubling the EHP of your fleet if you decided to unleash one, while the opposing side gets the full blunt of the 70k damage. Even without the doomsday, it's like cutting your enemies tracking in half, which can be very significant in sniper fights. As of right now, however, the Titan's aren't even used for their bonuses in a gang because they sit off in a safe cloaked somewhere out of gang minus a cyno/warp-in pilot.
Quote: [21:18:10] SFShootme > first a carrier that goes boom, then mr viper had to find one of my goon alts, and now i'm down 182b ;(
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.09.07 21:06:00 -
[30]
That I agree with.
169 dead caps caught on video |

Mova B
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Posted - 2009.09.07 21:11:00 -
[31]
Come on... Doomsday is harsh, so is New Eden!
Leave the Titan and Doomsday alone!
Adapt or cry!
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Sylar McIntyr
Caldari Konstrukteure der Zukunft Ev0ke
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Posted - 2009.09.07 21:24:00 -
[32]
Bitter sovholder anyone ?  ________________________________________________
Making space dangerous again ! |

Psiri
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Posted - 2009.09.07 21:26:00 -
[33]
Originally by: Sylar McIntyr Bitter sovholder anyone ? 
This ^^
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Mova B
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Posted - 2009.09.07 21:32:00 -
[34]
Originally by: Sylar McIntyr Bitter sovholder anyone ? 
Come on... Three years ago, I kept hearing about this doomsday from other players, when I saw it first time in 0.0, and died... God damn! It's something unique in MMO games. And named properly!
It looks great, it's just pure sex!
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Lindsay Logan
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Posted - 2009.09.07 21:52:00 -
[35]
Originally by: Mova B
Originally by: Sylar McIntyr Bitter sovholder anyone ? 
Come on... Three years ago, I kept hearing about this doomsday from other players, when I saw it first time in 0.0, and died... God damn! It's something unique in MMO games. And named properly!
It looks great, it's just pure sex!
Being unique does not mean its good. Its a difference there.
It pretty much limits entire allaince warefare down to who can press a button the most times to pop the biggest fleet.
Having a hugely overpriced Titan is ok, but make it something decent, not a bloated smartbomb that requiers no skill 
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Spacepunk Aerowolf
Gallente Unity Of Legends Controlled Chaos
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Posted - 2009.09.08 04:23:00 -
[36]
C'mon guys, we don't even know how powerful this new focused attack will be. Imagine one shotting carriers with it. Still wouldn't be as powerful as the current implementation, but it would be at least as hilarious.
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Amplus Papilla
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Posted - 2009.09.08 05:29:00 -
[37]
How is insta-popping a sieged capital a nerf?
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Levistus Junior
Caldari Trojan Trolls Controlled Chaos
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Posted - 2009.09.08 09:56:00 -
[38]
Originally by: Amplus Papilla How is insta-popping a sieged capital a nerf?
Maybe 'cause the 40 or so fitted dreads you could buy for the price of a Titan+fitting can do the same thing faster and more reliably? 
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Duchess Starbuckington
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Posted - 2009.09.08 12:41:00 -
[39]
Come on people... you've lost all perspective here. It's not about if dreads could do it better - it's about quoting Admiral Ackbar at the top of your voice in vent when the titan opens fire on you 
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Levistus Junior
Caldari Trojan Trolls Controlled Chaos
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Posted - 2009.09.08 13:34:00 -
[40]
In light of the above post I bless the inspiration I had when I named my character(completely non-metagame related)that places him around the middle of the target list no matter how you sort it.
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Evilan Altana
State War Academy
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Posted - 2009.09.08 13:46:00 -
[41]
The DD has been in need of rebalancing for ages, hopefully along with other changes to soverginty and other ships it will mean more than drop capital blob and two titans gameplay.
Also depending on what the single target damage is, it is possible that a single or a couple titans could destroy a dread.
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Descrambled
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Posted - 2009.09.08 13:52:00 -
[42]
Edited by: Descrambled on 08/09/2009 13:54:28 The problem with Doomdays is the resulting lag that comes from launching one. It's almost as if CCP's servers cannot even handle AOE. I've also seen lag come from smartbombing a bunch of frigs.
This can game still has a lot of serious lag issues that should be addressed.
I remember this one time I got DD'ed I was extremely lucky to get my pod out cause I must've been lagged out for 60 secs straight
I don't care whether or not they nerf Titans but first they need to resolve this awful lag if they do decide to keep DDs in the game.
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Levistus Junior
Caldari Trojan Trolls Controlled Chaos
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Posted - 2009.09.08 13:57:00 -
[43]
I personally think the DD was fine as it was. The difficulty to get it right, combined with the pretty high price if you got it wrong compensated for it's power IMHO. What was bad was the proliferation of titans and the fact that you couldn't always bring the adequate force to combat them(in cynojammed systems).
I feel this is the wrong direction to go with the DD as I sincerely can't see how you could make it a single-targeted weapon without being either:
-abosulutely devastating(in terms of ROF and Damage)(which would spring endless forum whines from the poor souls that would be losing their dreads and BS without being able to do anything)
-in line with the damage capabilities of the rest of eve ships, case in which nobody would feel it's worth to bring a titan to a fight, and the pilots that invested years of training and billions of ISK will be relegated to flying somewhat mobile Jump Bridges.
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Descrambled
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Posted - 2009.09.08 13:57:00 -
[44]
Edited by: Descrambled on 08/09/2009 14:04:03
Originally by: Sokratesz
Originally by: Trigos Trilobi Does anyone actually think that the nano-titan drive-by's make the game more fun and interesting?
Only idiots get killed by driveby's. They're very easy to spot as there has to be bait, and even when executed most ships can dodge them by simply warping off. 15 seconds is a long time.
Even with max alignment skills, most tier 2 battleships take longer than 15 secs to align. Not to mention most Titan drivebys will surely be accompanied by interdiction bubbles 1st to help insure enemy fleet isn't going anywhere. Granted, with my personal experience I have found them avoidable if you remain fully aligned to a safespot, yada yada
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Grut
Deep Core Mining Inc.
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Posted - 2009.09.08 17:53:00 -
[45]
Originally by: Descrambled Edited by: Descrambled on 08/09/2009 14:04:03
Originally by: Sokratesz
Originally by: Trigos Trilobi Does anyone actually think that the nano-titan drive-by's make the game more fun and interesting?
Only idiots get killed by driveby's. They're very easy to spot as there has to be bait, and even when executed most ships can dodge them by simply warping off. 15 seconds is a long time.
Even with max alignment skills, most tier 2 battleships take longer than 15 secs to align. Not to mention most Titan drivebys will surely be accompanied by interdiction bubbles 1st to help insure enemy fleet isn't going anywhere. Granted, with my personal experience I have found them avoidable if you remain fully aligned to a safespot, yada yada
If it hits all the time its BS for whoever it hits.
If it misses all the time its BS for the guy who spent 160 bil on the ship.
In the middle ground hitting / missing through lag or whatever is a crapshoot.
Because of the above the DD is always going to be as pointless as every other big bomb in 101 other games, with the added stupidity of being able to let off as many as you have titans.
CCP should make titans logistic ships to shape the end game & make it more fun for everyone, not lollercopters for anyone with enough isk.
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |

Eiri Assulu
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Posted - 2009.09.08 18:19:00 -
[46]
Originally by: Grut If it misses all the time its BS for the guy who spent 160 bil on the ship.
Titans aren't that expensive more like 75b
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Mopsy Six
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Posted - 2009.09.08 19:12:00 -
[47]
Seeing a massive LAAAAAZZZZZOOOOORRRR of death firing from a titan would bring a lot of great Freespace 2 memories and a lot of nerdgasms.
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Sun Clausewitz
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Posted - 2009.09.08 20:35:00 -
[48]
1 shot kills on cap ships with reasonably fast lock times, but very little damage to BS and smaller (kinda like shooting at Cruisers with Dreds) Plus the command bonuses and jump bonuses should make it still top dog.
Pick Three: Caldari/PVP/Solo/Success |

Irida Mershkov
Gallente War is Bliss
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Posted - 2009.09.08 20:42:00 -
[49]
Originally by: Mova B Come on... Doomsday is harsh, so is New Eden!
Leave the Titan and Doomsday alone!
Adapt or cry!
And just like the EVE Online community! they cried!
Not that I care though, Titans are pretty feh... they need to be a bit more than just big ass battlestations.
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Letifer Deus
Bannable Offense. Minor Threat.
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Posted - 2009.09.08 20:52:00 -
[50]
Originally by: Mopsy Six Seeing a massive LAAAAAZZZZZOOOOORRRR of death firing from a titan would bring a lot of great Freespace 2 memories and a lot of nerdgasms.
Godd*mn I loved/love Freespace 2. Replaying Freepsace 1/2 is the only reason I still have a joystick.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.09.08 21:13:00 -
[51]
Originally by: Descrambled
Originally by: Sokratesz
Originally by: Trigos Trilobi Does anyone actually think that the nano-titan drive-by's make the game more fun and interesting?
Only idiots get killed by driveby's. They're very easy to spot as there has to be bait, and even when executed most ships can dodge them by simply warping off. 15 seconds is a long time.
Even with max alignment skills, most tier 2 battleships take longer than 15 secs to align. Not to mention most Titan drivebys will surely be accompanied by interdiction bubbles 1st to help insure enemy fleet isn't going anywhere. Granted, with my personal experience I have found them avoidable if you remain fully aligned to a safespot, yada yada
First off, you have warning. Couple guys not on scan -> cloaked dictors, hics on gate --> plain bait. Then there's the need for a cyno and the slight delay between titan jumping in, pilot loading grid and spamming F1. So all in I'd say you've got 20 seconds even if you did take the bait. If you're not aggroed, you can easily burn back to the gate in that time.
169 dead caps caught on video |

Mova B
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Posted - 2009.09.08 21:21:00 -
[52]
The whole thread is full of fail ppl who couldn't achieve the sov for building the Titan or using it in combat.
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Mova B
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Posted - 2009.09.08 21:26:00 -
[53]
Originally by: Irida Mershkov
Originally by: Mova B Come on... Doomsday is harsh, so is New Eden!
Leave the Titan and Doomsday alone!
Adapt or cry!
And just like the EVE Online community! they cried!
Not that I care though, Titans are pretty feh... they need to be a bit more than just big ass battlestations.
Yes.
Titans should be atleast three times stronger. A god damn mothership has better tank than a Titan...
This whole thing is like nanonerf, people being to lazy to work for the kill, instead of that - whine whine whine...
Before nanonerf, most of the nanos died in splitsecond once webbed. Same applies with Titan, when pointed with HIC, it's most likely dead. Of course 50 man noob 0.0 corp with 5 players active any given time can't do that. But why they should? This is MMORPG, not CS multiplayer game with 32 man maps...
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Omara Otawan
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Posted - 2009.09.08 22:39:00 -
[54]
Doesnt need to be a nerf tbh, if they get a really big fat main "gun" to one-shot other capitals, they might as well get the needed EHP to survive a few volleys from one of those.
Let me just put some random numbers into the room, 15x dread EHP, 5x sieged dread tank, killing 3 capitals per minute with its main gun, and another one with its fighter-bombers, all by itself.
Sounds good, especially in super laggy cap fights having a "remove this cap from the field" button could be worth something.
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Seriously Bored
Minmatar
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Posted - 2009.09.08 23:34:00 -
[55]
Originally by: Omara Otawan Doesnt need to be a nerf tbh, if they get a really big fat main "gun" to one-shot other capitals, they might as well get the needed EHP to survive a few volleys from one of those.
Let me just put some random numbers into the room, 15x dread EHP, 5x sieged dread tank, killing 3 capitals per minute with its main gun, and another one with its fighter-bombers, all by itself.
Sounds good, especially in super laggy cap fights having a "remove this cap from the field" button could be worth something.
Sounds way overpowered, to be honest. You'd be replacing one titan problem with another. Though if they had a gun that did 1,000,000 racial damage, and fired every other minute, I don't think you'd hear too many people complain.
Your triple titans would be popping a dread every shot 
That's enough fantasy, though. We'll have to wait and see what CCP comes up with. I'm willing to bet that the people buying cheapass titans now might have the last laugh once everyone adapts.
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Widshin
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Posted - 2009.09.09 05:11:00 -
[56]
Originally by: Veshta Yoshida Even if they were to do something so drastic that Titans become door-stops they will setup a reimbursement type thing simply due to the ISK involved.
They already have this, it's called firesale.
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Descrambled
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Posted - 2009.09.09 05:32:00 -
[57]
Edited by: Descrambled on 09/09/2009 05:34:43 Edited by: Descrambled on 09/09/2009 05:33:11
Originally by: Sokratesz
Originally by: Descrambled
Originally by: Sokratesz
Originally by: Trigos Trilobi Does anyone actually think that the nano-titan drive-by's make the game more fun and interesting?
Only idiots get killed by driveby's. They're very easy to spot as there has to be bait, and even when executed most ships can dodge them by simply warping off. 15 seconds is a long time.
Even with max alignment skills, most tier 2 battleships take longer than 15 secs to align. Not to mention most Titan drivebys will surely be accompanied by interdiction bubbles 1st to help insure enemy fleet isn't going anywhere. Granted, with my personal experience I have found them avoidable if you remain fully aligned to a safespot, yada yada
First off, you have warning. Couple guys not on scan -> cloaked dictors, hics on gate --> plain bait. Then there's the need for a cyno and the slight delay between titan jumping in, pilot loading grid and spamming F1. So all in I'd say you've got 20 seconds even if you did take the bait. If you're not aggroed, you can easily burn back to the gate in that time.
I dont think its as easy as you make it sound. You can pretty much go to any killboard and you'll see tons of Titan deaths.
So theres a few factors here:
1) You could be apart of a roaming gang inside of enemy space. They already have cynos etc there. So lets say you're in a buffered Megathon. 20 seconds even with max align skills I dont think that's enough. Especially in laggy fleet fights yes. So sure you survive the 1st DD but now you deep into armor and nearing structure. I've flown interceptors and let me tell you even the pathetic DPS my Ares put out help me seal like 5 kills on 'soft' BSes after a nice DD
2) Again roaming gangs. Lets see you're in quick stuff. You go into enemy space. Setup a camp and ofc you setup some bubbles. Titan jumps in. You got like 20 secs to get out the bubbles. Hope they dont have suicide tacklers on yer expensive stuff. Many folks wear +3s and below (I know i wear cheap +3s and lower). So they consider a death to a fellow DD an honor or at least something to chat bout
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Descrambled
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Posted - 2009.09.09 05:54:00 -
[58]
Don't feel like editing same post anymore. But for point #1 I was thinking about enemy fleet assaulting a POS actually. Not really sure how people fall for it and cant give much details anyway. No love for -A-. Peace
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Veshta Yoshida
Amarr PIE Inc.
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Posted - 2009.09.09 07:39:00 -
[59]
I would love to see the weapon Jamyl Sarum used to repel the Elder fleet installed on Titan's.
High initial damage and then bouncing to next closest ship within 15-20km doing half original damage etc. Tweak damage and number of bounces so that it takes out 2 BS and cripples 4 or something like that (should equate to around 400k damage for initial blast).
Add script to increase bounces at the cost of damage to take out BC/HAC heavy fleets. A true tactical weapon.
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Oddymandius
Minmatar
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Posted - 2009.09.09 10:02:00 -
[60]
Edited by: Oddymandius on 09/09/2009 10:03:12
Originally by: Levistus Junior
I feel this is the wrong direction to go with the DD as I sincerely can't see how you could make it a single-targeted weapon without being either: STUFF
They could always buff the Titans EHP into the stratosphere so that it's more inline with it's cost ratio to, say, a dread, then make it more difficult for them to escape (say, they can only jump to a cyno, not warp, or something). That way Titans could viably stay and fight, but wouldn't die immediately to 100 dreadnoughts.
A POS tower has 40 million shield HP, it's pretty illogical that the largest ship in the game wouldn't be in that vicinity.
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DreadedCaptain Blood
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Posted - 2009.09.09 11:25:00 -
[61]
Originally by: Descrambled
3) I've seen even friendly T3s get DD'ed by their own comrades. What was that lolkillmail. Ah, waqsn't it DOOM triumvirate that lost a T3 to a friendly DD? Surely, cant be as easy as you make it seem to escape DDs?
He was cloaked on grid, afk, but nice try.
Yes slow bses will prolly get caught but anything hac like should be able to get away unless tackled.
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Deathbarrage
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Posted - 2009.09.09 12:23:00 -
[62]
Originally by: Oddymandius Edited by: Oddymandius on 09/09/2009 10:03:12
Originally by: Levistus Junior
I feel this is the wrong direction to go with the DD as I sincerely can't see how you could make it a single-targeted weapon without being either: STUFF
They could always buff the Titans EHP into the stratosphere so that it's more inline with it's cost ratio to, say, a dread, then make it more difficult for them to escape (say, they can only jump to a cyno, not warp, or something). That way Titans could viably stay and fight, but wouldn't die immediately to 100 dreadnoughts.
A POS tower has 40 million shield HP, it's pretty illogical that the largest ship in the game wouldn't be in that vicinity.
100 dreads to like 500k-1mil damage in 1 shot you so you'd need quite the buffer on a titan to stay alive no matter how you boost it.
Also, Titan's can't ''fight'' there's nothing fighting on a titan tbh. I haven't seen a single titan that actually has guns fitted. Perhaps you want them to do a DD and finish the rest of the fleet off with sentries?
In all honesty, unless they boost a titan instead of nerf, the cost:reward ratio will be off anyway. Even if they can kill a dread once a minute, it'll be down before it kills enough dreads to justify the cost.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.09.09 13:02:00 -
[63]
Originally by: Veshta Yoshida CCP has yet to make changes that completely obsoleted a ship-class. Even if they were to do something so drastic that Titans become door-stops they will setup a reimbursement type thing simply due to the ISK involved.
Let me introduce you to Motherships. Gigantic paperweights floating in space. No reimbursement was offered.
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Descrambled
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Posted - 2009.09.09 13:29:00 -
[64]
Originally by: DreadedCaptain Blood
Originally by: Descrambled
3) I've seen even friendly T3s get DD'ed by their own comrades. What was that lolkillmail. Ah, waqsn't it DOOM triumvirate that lost a T3 to a friendly DD? Surely, cant be as easy as you make it seem to escape DDs?
He was cloaked on grid, afk, but nice try.
Yes slow bses will prolly get caught but anything hac like should be able to get away unless tackled.
Murdoch: 2009-08-09 15:08:24
for the record i was in warp already when ppl called for dictors so it was a welp moment when i dropped out :)
--- So it's like I already said. When Titans are deployed they go like hand-in-hand with interdiction bubbles like a mutha ****er :)
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Hiroshima Jita
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Posted - 2009.09.09 15:00:00 -
[65]
Edited by: Hiroshima Jita on 09/09/2009 15:00:28 I have died once to a titan. Since then I've nanod away from every other doomsday except one.
That time I went in with a battleship to bait an small enemy fleet. I get them agressed. A friendly hictor uncloaks, bubbles, drops cyno, and a titan cones through and doomsdays. I overheated my hardeners and survived.
We had a 30 man gang ready to run the enemy gang over anyway. That guy with the titan was a ***got. On other occasions he would indescriminately blow up friendlies and enemies in the middle of combat.
I am happy to see ddds nerfed. A two man fleet should not instantly anihilate a 40 man fleet regardless of isk invested.
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.09.09 16:05:00 -
[66]
Originally by: Descrambled
He was cloaked on grid, afk, but nice try.
Yes slow bses will prolly get caught but anything hac like should be able to get away unless tackled.
Murdoch: 2009-08-09 15:08:24
for the record i was in warp already when ppl called for dictors so it was a welp moment when i dropped out :)
--- So it's like I already said. When Titans are deployed they go like hand-in-hand with interdiction bubbles like a mutha ****er :)
Mmk I thought I heard a different explanation at the time. Either way, he just got unlucky it seems, but that's Eve.
169 dead caps caught on video |

Haradgrim
Tyrell Corp Fuzzy Nut Attack Squirrels
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Posted - 2009.09.09 21:00:00 -
[67]
I miss remote DDD 
not --
Originally by: CCP Oveur Just donęt forget the reach-around.
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Xetal Maelstrom
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Posted - 2009.09.10 04:33:00 -
[68]
It's kind of sad that so many people are already crying about how Titans will be useless, without having really seen any of the changes.
I hope that they make the change to make DDs single target. I hope that with this change they reevaluate the ship to make sure that it is still very, very strong.
In particular I had in mind the ability of a Titan to survive. Here is what, with my very limited experience, I would like to see:
1.) Single target DD on a ~10 minute cooldown. I'd like to see the DD do instant damage equal to about 5-10x as much damage as a dreadnought does in 10 minutes. Actual damage value can be tweaked, but the idea is that it pops anything but another Titan instantly.
2.) Changes to Titan's defense. I think all four titans should get +35% armor per level of titan skill, +35% shield per level of titan skill, +35% to shield boost, armor repair, and hull repair per level of titan skill, and +100% hull per level of titan skill. This will actually make them have enough of a tank that they can fulfill a role other than "hop in, DD, try to get out"
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Arresi
Amarr
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Posted - 2009.09.10 05:02:00 -
[69]
Edited by: Arresi on 10/09/2009 05:02:33 Are DDs AoE friendly-fire like smartbombs?
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Doktor Soet
Wrath of Fenris Gentlemen's Club
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Posted - 2009.09.10 07:19:00 -
[70]
Originally by: Veshta Yoshida I would love to see the weapon Jamyl Sarum used to repel the Elder fleet installed on Titan's.
High initial damage and then bouncing to next closest ship within 15-20km doing half original damage etc. [...] Add script to increase bounces at the cost of damage to take out BC/HAC heavy fleets. A true tactical weapon.
hmmm... interesting idea and i`m quiet happy that it seems i wasn`t the only one that had that idea.  u suggesting that u need to lock a target to launch the dd right? as a none capital pilot i have absolutly no clue how long it takes u to lock a cruiser sized target but i guess quiet long. i think that might lead to the problem that a titan is useless if hics keep warping in and out before the titan is able to lock them. also its been a while since i was flying in fleet combats with very heavy lag but i remember locking a target sometimes took ages...
honestly i rly like the idea but also lots of problems with this.
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Veshta Yoshida
Amarr PIE Inc.
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Posted - 2009.09.10 07:45:00 -
[71]
Edited by: Veshta Yoshida on 10/09/2009 07:47:55
Originally by: Arresi Are DDs AoE friendly-fire like smartbombs?
Very much so. I think that DDs have killed more blues than reds at this point, or damn close to it. It is in effect just a massive smartbomb.
Originally by: Doktor Soet <lock time concerns>
Where is it written that Titans must have low sensor resolution? Depending on what other abilities they get there is no harm in bumping it up to AF/Cruiser level (4-500). DD would be fast, but not instant and not able to clear an entire grid.
At any rate. CCP put good effort into making the FW launch video with the fancy Sarum Abaddon of Doom .. it would be a shame to let the idea die  |

Wideen
Total Mayhem. Cry Havoc.
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Posted - 2009.09.10 10:43:00 -
[72]
focused beam of doom? has someone been watching star wars too much maybe...
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Bay Bidness
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Posted - 2009.09.10 13:55:00 -
[73]
Originally by: Eli Porter Guy #1: "Wow titans are pretty sweet!" Guy #2: "That's nothing compared to what they were capable of in the old days." Guy #3: "Yeah." Guy #1: "Wha- They couldn't have been that powerful..." Guy #2: "They could wipe out entire fleets with the push of a button." Guy #3: "Yeah." Guy #2: " " Guy #3: "Yeah."
Guy #1: "Wow titans are pretty sweet!" Guy #2: "That's nothing compared to what they were capable of in the old days." Guy #3: "Yeah." Guy #1: "Wha- They couldn't have been that powerful..." Guy #2: "They could wipe out entire fleets through a cyno with the push of a button." Guy #3: "Yeah." Guy #2: " " Guy #3: "Yeah."[
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Grut
Deep Core Mining Inc.
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Posted - 2009.09.10 15:22:00 -
[74]
Originally by: Bay Bidness
Originally by: Eli Porter Guy #1: "Wow titans are pretty sweet!" Guy #2: "That's nothing compared to what they were capable of in the old days." Guy #3: "Yeah." Guy #1: "Wha- They couldn't have been that powerful..." Guy #2: "They could wipe out entire fleets with the push of a button." Guy #3: "Yeah." Guy #2: " " Guy #3: "Yeah."
Guy #1: "Wow titans are pretty sweet!" Guy #2: "That's nothing compared to what they were capable of in the old days." Guy #3: "Yeah." Guy #1: "Wha- They couldn't have been that powerful..." Guy #2: "They could wipe out entire fleets through a cyno with the push of a button." Guy #3: "Yeah." Guy #2: " " Guy #3: "Yeah."[
CCP Dev 1: I've had a great idea, how about a massive smartbomb that kills everything in grid smaller then a bs unless they warpout! CCP Dev 2: What about the massive lag when 1/2 the fleet has to reload the grid everytime a titan lets one off? CCP Dev 1: Screw that it'd look cool! CCP Dev 2: Ok
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |

Kail Storm
Caldari The Unforgiving.
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Posted - 2009.09.10 18:56:00 -
[75]
Edited by: Kail Storm on 10/09/2009 19:03:18 Edited by: Kail Storm on 10/09/2009 19:00:33 Why not instead on making titan have a DD wep at all they make it a super Carrier/Super Dread/Super Anti-BS ship?
Say the titan can fit 6 Dread sized weps with the x5 dmg of a dread. Also can carry x2 the number of fighters as a Mom while sporting a full rack of large [bs] and med weps all at once?
It would make it incredible strong and tough and could defend against smaller fleets on its own but not be invincible against them. But it could kill dreads easily and mom`s semi ok while it could defend against Bs blobs for a while.
Isnt the meaning of a titan supposed to be a Super Cap the only other ship I can compare one to was the yamato of ww2 It had more 18 inch [9] guns than the biggest BS[Dread at the time] It had more med 12inch [14] guns than the biggest Heavy cruiser [BS then] and tons more 5-7 inch [48] guns than the biggest destroyers and not to mention enough anti air to almost equal an entire fleet.
It also stands to reason a ship 5 miles long would have guns the size of ravens on it and could do terrible dmg, I dont see why it could only have a DD wep on it, maybe they need to make a new conventional wep size, Super Cap size?
I know eve is a game and shouldnt be held always to realife but this is what the ship classes are based on naval fleets.
Also I see it solving 3 problems Prob#1 I hear is guys saying DD is way to powerful and takes no skill to operate and is kinda a "cheap" weapon that shouldnt exist. And since its a giant "smartbomb" and takes no skill it doesnt add any skill or tactics to the game.
Prob #2 Is the guys saying this new wep system will nerf the guys who have spent so long on aquiring the titan and now its "super wep" will be just sub par to that of a small fleet.
Prob#3 Wouldnt this also relieve some of the lag probs as each of the titans weps would be directional?
So why not make it so the Titan pilot is as powerful as a small fleet with all the diff cap ships powers combined so that it is immensely powerful, but also so the pilot doesnt just push a button. He has to think and reason about when to engage and when not to as him being as powerful as a small fleet would still get beat by a determined well rounded force who was equipt to handle him. I think it would give enough power but also take more skill to take on alot of enemies alone where as they could still beat him. It would encourage Titans to still fly with fleets but maybe smaller ones.
Is my thinking so far off here? Please let me know.
I admit I dont have near the exp in 00 sec combat as alot of you but tell me pls without the flames if this idea is totally bad.
Also this would be fair to the poor dread/mom pilot who is targeted by the new 1 pop wep, he has worked very hard also just to pop in 1 second, Id rather him have a shot to leave or at least have the titan take a little time to pop him so he has options. If you run, You`ll only die tired :) |

H3llHound
Blacksteel Mining and Manufacturing
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Posted - 2009.09.16 13:52:00 -
[76]
Originally by: Mopsy Six Seeing a massive LAAAAAZZZZZOOOOORRRR of death firing from a titan would bring a lot of great Freespace 2 memories and a lot of nerdgasms.
Woohoo, the "Deathstar" is back. Fear the Galactic Empire 
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Cyrus Doul
RDK Research Inc.
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Posted - 2009.09.19 05:34:00 -
[77]
Edited by: Cyrus Doul on 19/09/2009 05:35:34 this hit the test server today. titans are now incredibly awesome. they one shot everything other then a mom or a titan, so it doesn't matter how many faction boosters your dread has. your not making it though it. and the scary thing is is that they bumped up titan health while halving the time it takes to jump away. so if someone doesn't infinity point him he now only has to sit it out for 5 minutes instead of ten. and his gun fires every 5 minutes too and takes less isotopes by 33%.
what your going to see is cyno pop up. 15 to 20 titans come in. stick around for the ten minutes it takes to melt a capi fleet or ref a tower, and then bounce out.
oh and according to a friend whos chimera instapopped. you dont get an animation. the avatar locked. fired, nothing happened other then his ship exploded and he got the out of control message.
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Crackzilla
The Shadow Order
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Posted - 2009.09.19 05:56:00 -
[78]
Originally by: Cyrus Doul what your going to see is cyno pop up. 15 to 20 titans come in. stick around for the ten minutes it takes to melt a capi fleet or ref a tower, and then bounce out.
But if the 50-75 dreads can melt a few titans before the 2 or 3rd shot then it'll be wash. This means that small dread fleets are suicide. So 75-100 dread fleets would be needed to counter possible titans.
I think we might see more with those 100+ domi fits to take down pos's. Less risk and with the aoe doomsday gone they don't need to be double dd proof.
Originally by: Cyrus Doul
oh and according to a friend whos chimera instapopped. you dont get an animation. the avatar locked. fired, nothing happened other then his ship exploded and he got the out of control message.
Maybe better for lag. It does mean more will take t2 gank versus tank dreads I think. Maybe less carriers carrying fighters and carriers will be used even less than they are now.
The good news is that carriers won't be killed until the dreads are down. The bad news is that if everything instapops there isn't much need for logistics.
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Cyrus Doul
RDK Research Inc.
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Posted - 2009.09.19 06:21:00 -
[79]
Originally by: Crackzilla
Originally by: Cyrus Doul what your going to see is cyno pop up. 15 to 20 titans come in. stick around for the ten minutes it takes to melt a capi fleet or ref a tower, and then bounce out.
But if the 50-75 dreads can melt a few titans before the 2 or 3rd shot then it'll be wash. This means that small dread fleets are suicide. So 75-100 dread fleets would be needed to counter possible titans.
I think we might see more with those 100+ domi fits to take down pos's. Less risk and with the aoe doomsday gone they don't need to be double dd proof.
Originally by: Cyrus Doul
oh and according to a friend whos chimera instapopped. you dont get an animation. the avatar locked. fired, nothing happened other then his ship exploded and he got the out of control message.
Maybe better for lag. It does mean more will take t2 gank versus tank dreads I think. Maybe less carriers carrying fighters and carriers will be used even less than they are now.
The good news is that carriers won't be killed until the dreads are down. The bad news is that if everything instapops there isn't much need for logistics.
to the first part it prolly would melt either 1 or 0 titans. 1 if they had enough. cause instead of a second fire either the hurt or all titans would jump out due to damage report.
to the second part. I didnt mean that there would be a lag issue by there being less carriers. i just meant theres no awesome graphics as of yet according to him. so no going, well i got DD but it atleast looked cool.
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Crackzilla
The Shadow Order
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Posted - 2009.09.19 06:34:00 -
[80]
Originally by: Cyrus Doul to the first part it prolly would melt either 1 or 0 titans. 1 if they had enough. cause instead of a second fire either the hurt or all titans would jump out due to damage report.
to the second part. I didnt mean that there would be a lag issue by there being less carriers. i just meant theres no awesome graphics as of yet according to him. so no going, well i got DD but it atleast looked cool.
I'm thinking that 20-25 titans + 75 dreads warp in to the same spot. Hics everywhere. Titans can't jump out for 5 minutes so they're forced to try and align and warp off. Then titans can't handle the hics all that well so they'll need a support fleet for that.
Titans pop 25 dreads. 50 dreads can put the hurt on a few titans before the next titan firing in 5 minutes. I'd think maybe enough time to pop 2-3 titans before the dread fleet doesn't have the dps depending on the titan hp buff.
Maybe less dd animation = less lag.
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Deva Blackfire
Viziam
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Posted - 2009.09.19 15:45:00 -
[81]
Originally by: Crackzilla
Titans pop 25 dreads. 50 dreads can put the hurt on a few titans before the next titan firing in 5 minutes. I'd think maybe enough time to pop 2-3 titans before the dread fleet doesn't have the dps depending on the titan hp buff.
25 titans vs 75 dreads? Maybe 1 dead titan.
25 dreads die at start
25 titans vs 50 dreads = 250 000 DPS vs 200 000 DPS. EHP = ~40mil vs EHP ~2,5mil
This means titan will die after 200 seconds wheras one dread will pop after 10 seconds.
After 100 seconds you have 40 dreads on field vs 25 (one at half HP) titans. After 200 seconds 30 vs 24 titans (im just counting more-less to make it faster) After 300 seconds (5 minutes) its ~20 dreads vs 24 titans. And titans can fire again.
Result? 24 titans on field 1 dead. 0 dreads on field 75 dead. ISK wise? 50bil lost vs 150bil lost.
Well worth to deploy the gang of titans vs dreads. And thats unsupported titans. Try both sides with 150 caps, one normal caps other side has 15 titans in their group. Guess which one will get massacred.
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Thercon Jair
Minmatar Nex Exercitus Cult of War
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Posted - 2009.09.19 16:13:00 -
[82]
Edited by: Thercon Jair on 19/09/2009 16:15:22 I suppose you're referring to the test server. And I suppose they didn't add the animation yet, and are just testing the weapon damage etc itself.
And yes, I think the DD needs to be nerfed. How much fun is it to roam around for 2h in a huge fleet, you get caught by cloaked Dics/HICs a few titans show up, you see a bright flash, and you're done for. You worked hours to get that nice Trimarked RR BS and want to fight with it, and all you get is a bright flash and you're dead.
You can also say as much as you want that there's enough time to get out of the bubbles (lag comes to mind. And I suspect you've never had it that the titans were actually already there and activating their DDs while you were in midwarp... it's easy to set it up so that your fleet is guaranteed to die) and to see if there's cloaked dictors. I don't know whereabouts you fight, but I guess there are no stations and usually no people in a system, so you can easily deduce that there's a cloaked bubblers around. Also, if you want to attack a POS, there will always be cloaked dictors around. What do you do? Never attack that POS? What are you guys actually doing in game, when you're hiding all the time (because that's what is suggested with "simply suspect a trap a avoid it".
And yes, titans will get more HP and they also want to make the gun hardpoints viable. (Check the devblogs) Real men do it the hard way: fly Minmatar! |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.09.19 17:04:00 -
[83]
When a 4 million hp alpha is a "nerf" that's when you know the DD was overpowered.
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