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zelalot
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Posted - 2009.09.09 10:21:00 -
[1]
Im dissappointed with WH space too....If the WH's were stable that would be worth the effort in scanning them down, then inside the WH's they went to a lucrative WH system....
Its just a ball ache to say the least to scan something down, get inside it not knowing if its going to collapse and take you miles away. Now if there were stable WH's that were stable i can see tones of fun exploring a WH out to find it goes from the South to the North or vice verssa. The fact they jump around and arent stable is what makes them useless to me.
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zelalot
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Posted - 2009.09.09 10:32:00 -
[2]
For those that watch Star Trek if you have seen Deep Space 9 that is the sort of thing i am going on about. A stable worm hole that appears and dissappears on a set rotation.
I find the WH's at the moment to unpredicatable and too time consuming. If you want to solo them its very hard to do not knowing what sort of grade WH you are entering. For WH to really get a buzz i would personally like to seem them more stable and predicatable and because i have spent time scanning it out, more lucrative, The AI involved is awesome dont change that .
Also make stable Wormholes that connect all regions of space. if your in null space finding a WH that takes you right into the heart of your enemy that would be pretty fun and if its stable can you imagine that.....just to see all of a sudden your local bump with an enemy fleet, no intel, no nothing!
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zelalot
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Posted - 2009.09.09 10:43:00 -
[3]
Im not talking about making all WH's stable. I am talking about a few. From someone who lives in 0.0 i want to be able to go into a WH knowing firstly there is something in there worth the time i spent scanning it down. Most of the time i find plexes i cant solo, its not lucrative, and i would prefer to rat and plex in normal space knowing the system isn't going to have a period and **** off.
In terms of stable, a few dotted around that contain plexes that are lucrative. but if you go in your cant come out for several hours. But when you can come out its to the system where it was. i dont know call them "stable plexing WH". then for the ones that run the stretch of the map (i.e. from the North to the south) "Travellers WH".
Obviously keep the "unpredicatable WH's" but make more that are stable.
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zelalot
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Posted - 2009.09.09 11:07:00 -
[4]
Like i said i live in 0.0 and dont find any use for them at the moment. If they developed WH's that were stable and harder than the plexes we encounter in normal space that would be of benefit for people in 0.0. I see it all the time, we get people scanning and finding WH's and once they know the sig is a WH they move on and dont bother with it. I need isk to pvp and for the effort it takes to scan them out go inside and work out how to defeat the plex to get nothing but useless salvage i would rather stay in the region and rat and plex. As i said keep the unstable WH's they are good fun for those that dont have the oligations of running an alliance. i just think making WH's that are stable that run in zero zero and stay in zero zero opens up the whole "alliance WH op". At the moment we cant take fleets in to defeat the WH, we dont get anything of use from them, we need isk to pvp, and run our sov systems.
What about stable WH's that run the entire lenght of the game that connect all regions of the game. it would connect the north and south and the east and west the north to the east etc. At the moment in zero zero the south are in the south doing there thing, the north are in the the north doing there thing.
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zelalot
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Posted - 2009.09.09 11:31:00 -
[5]
Right. Changing everything about what w-space is in order to bend it to suit 0.0 alliance needs and wants is total crap. You don't see any value to w-space because you're only considering it from your (very narrow) point of view. - no im not and if you read what i wrote i said keep the unstablility of WH that to some is fun. Im talking about adding another dimension to try and make them more appealing to the 0.0 alliances. I spent well over a month scanning out WH's going into them and constantly being dissappointed and for the effort it takes to scan them out and the whole "whats in it for me" its more lucrative to stay in the systems and rat and plex. Even if normal plexes dont drop the "big loot" we still got paid. May be WH space just isnt for 0.0 space where most people want to stay close to home just incase reds are reported, we need isk for ships
The wormhole mechanics that you're describing (super highways connecting the four corners of 0.0) is just ridiculous. In fact, due to jump bridges and WTZ the entirety of Eve has become dramatically smaller in scale with respect to the time it takes to travel from one area to another. The last thing we need to do is make that problem worse. - I dont agree with you there. Jump bridges are only useful for those that have sov and are blue. It would still take me well over an hour to get from the South to the North and i just think adding stable "highways" that connect all the regions of the game could be fun in terms of "Holy **** 300 man fleet has just appeared". The WH could stick around for a week and the dissappear.
but it you read what i wrote i said by all means keep the unpredicatbale dynamic to suit the explorers.
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zelalot
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Posted - 2009.09.09 11:51:00 -
[6]
Sounds to me that you are wanting, not only your big alliance only section of 0.0, to rat and make isk for ships etc, but you also want 'static' Wormholes so you can have all the rewards without the risk of being cut off from your precious alliance space.
Static Wormhole space is simpy 0.0.... it wont be 5 mins before someone claims it and keeps everyone else out..... just like 0.0
WHs are fine the way they are (appart from filtering WH sigs on the scanner)
I suppose it depends on how you play your game. If you dont have the obligations of running an alliance in normal space and you play the game to explore then WH's are excellent. For a lot of use plexing ratting and mining in normal space is more useful to our cause.
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zelalot
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Posted - 2009.09.09 13:21:00 -
[7]
Edited by: zelalot on 09/09/2009 13:21:10 Why did the discussion turn into a slagging match???? i think its a good discussion and if we can maintain a mature nature i think it could develop into a bright idea for the game. After all we are all after enjoying a game.
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