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Thread Statistics | Show CCP posts - 5 post(s) |
Arra Lith
HUSARIA Curatores Veritatis Alliance
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Posted - 2009.10.20 09:41:00 -
[301]
Edited by: Arra Lith on 20/10/2009 09:42:32 Edited by: Arra Lith on 20/10/2009 09:41:32
Originally by: Crexa
Originally by: aldarrin
You can already anchor a capital ship maintenance array at a POS.... no change necessary if that's what you want (unless you'd like the grid / cpu requirements adjusted). Personally, I'd favor letting them dock ONLY if their re-dock timer is made ridiculously long (say an hour). Station games are annoying enough as is.
I support the model size increase.
No. Your missing the point. What those that support docking want, is to be able to leave the ship and fly something else. Without worrying that the ship is going to be bumped out of a pos bubble, or ripped off by a corpmate. Trust is one thing, trust with 15 billion plus, in cap ship, is another. Re-read the post I refer to. It explains alot.
No big changes are needed actually. For start just let people set password when storing ship in maintenance bay. To launch ship you need first write correct password - if it is set (and you better dont forget it :P).
Then introduce more manageable access rights - it should be possible to restrict access per single pos to single corp member. Different rights for different station office corp hangars etc. For most 'dangerous' options and high valueable assets give high protection option - to eliminate that 1 hacked account (or infiltrated) can kill whole alliance. Ie CEO / corp director can do this only if x other directors are online and agree to this action - ie by message box similiar to start conversation (that is without need of vote system / shares and item lock-down as it takes too much time). But thats another story :)
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Zaethiel
D00M. Triumvirate.
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Posted - 2009.10.20 11:06:00 -
[302]
Edited by: Zaethiel on 20/10/2009 11:06:05
Originally by: Arra Lith
No big changes are needed actually. For start just let people set password when storing ship in maintenance bay. To launch ship you need first write correct password - if it is set (and you better dont forget it :P).
Then introduce more manageable access rights - it should be possible to restrict access per single pos to single corp member. Different rights for different station office corp hangars etc. For most 'dangerous' options and high valueable assets give high protection option - to eliminate that 1 hacked account (or infiltrated) can kill whole alliance. Ie CEO / corp director can do this only if x other directors are online and agree to this action - ie by message box similiar to start conversation (that is without need of vote system / shares and item lock-down as it takes too much time). But thats another story :)
They still haven't given carriers an ability to lock their own hangers yet; good luck getting CCP to change pos mod access that drastically. FFS its been years and people can still walk up to a cap in fleet and steal ****; rediculous. -----
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.10.20 22:00:00 -
[303]
Originally by: Alxea
Originally by: Twelve Jackals
Originally by: Stealthbug Edited by: Stealthbug on 10/10/2009 07:56:03 OK soo why can 1 Nyx kill a titan alone? Even if the titan uses the doomsday on it? That's kinda ridiculous....
I cant say i can agree with a super carrier, alone, killing a titan. Incase you are wondering, this was tested by a couple friends of mine on sisi.
Its rather easy.
Nyx can tank 6-7k dps or so
titan deals 5k dps thus nyx can permatank it
nyx deals 12k dps - no titan can permatank it
With guns titans do 10k dps, plus DD another 10k dps. Your not going to tank a titan with your reps. Your reps will take 50mins to fully rep your armor from say 10% armor to 100%. Buffers are more useful with these kind of ships. Reps are useless on super carriers. RR is the way.
Titans will also have 40mill/50mill ehp, they will out buffer you. But yes they both do a lot of dps because they are anti-capital capital ships, that can't be said enough.
DD is only 5k dps, at least if the change to a 10 minutes timer rather than a 5 minute timer goes through. And a mothership orbiting closeby can negate quite a bit of damage from capital guns (with the new penalties).
169 dead caps caught on video |
EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.10.21 04:53:00 -
[304]
Willing to wager that if we cut out the posts by people that have never flown a supercap outside of sisi this thread would be 2 pages long. Ya they aren't going to give us a new secure password to use pos CSMA when we have been asking for years why this game let's us password a ****ing energy field but not our ship's SMA's
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Alexis Zalman
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Posted - 2009.10.21 11:11:00 -
[305]
Originally by: EdFromHumanResources Willing to wager that if we cut out the posts by people that have never flown a supercap outside of sisi this thread would be 2 pages long.
Ofc ofc, but the whole idea is to have more people fly them and to actually justify putting them on the field after Dominion. I agree there are some rediculous things, like making motherships dock, allowing triage, or increasing the HP boost even more, but there are still some reasonable suggestions. Motherships are still a lot harder to build than a carrier, you need to sacrifice a char to be in it all the time and are pretty vulnerable on the battlefield, I think making them more affordable won't be so bad on such conditions. Unlike titans, motherships are still kinda personal ships and not everyone have 3000 men alliances to stay behind him and buy him caps.
Also using them in carrier, or even dread fleets is currently very hard, due to jump range limitations, this need to really be changed, possibly equaling carrier's. In current warfare we move carrier and dread fleets several jumps for every battle, some times we have to use only JDC V to get in time, having to think about MSes shorter jump range will only slow warfare more.
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McFly
C0LDFIRE
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Posted - 2009.10.21 13:19:00 -
[306]
Edited by: McFly on 21/10/2009 13:22:09 one big problem I am seeing is that with the current 400ish moms in game according to some posts somewhere that were referencing a QEN, cant be bothered to track it down at the moment, we are going to see them dramatically increase in price, even with the build cost reduction.
For the first thing once Dominion hits and Bombers start coming out of the production lines, Mom Pilots are going to be looking for fights, also the Titan Pilots will have finished their refits and will be looking for fights. Now this is all good, pew pew is eve after all, but we'll be seeing a lot of dead supercaps as the playerbase adjusts to the new mechanics, as is always the case post game changes.
Second thing is mainly about motherships, I've seen carebears dump 10billion into a CNR or Golem. I wouldn't be surprised if we start seeing some incredible instances of fail from the rich highseccers.
(edit: separating the nullsec carrier pilots from carebears since I assume they would know how to fly a Mom)
But also nullsec carrier pilots who have always wanted a mom but never been able to justify it with their pre-dominion lack of purpose.
Third thing is that even with the build cost reduction, we no longer have Sov 4 systems to pump out supercaps. Want to abort a titan? kill that Sov Marker, or just assault the pos it's not invulnerable. So with a decrease in safe production, the manufactures will want more for the risk they put in. As well as some manufacturers may stop producing them. I mean all those components and investment sitting in a pos for a month or 2 is hard to feel safe about with the new system.
So with a decrease in supply and an increase in demand (pilots looking to replace losses and pilots looking to get their first supercap in light of the changes) then add in the near requirement for a third party service to exchange them. I see thier availability decreasing and value gradually climbing. A quick trip to the sell orders forum will show a massive decrease in MS auctions in the last week, when the previous weeks between the change announcement and now there were 5-6 nyx auctions, 3 aeons, a wyvern and 2 hel's running at the same time iirc.
I know this is the Supercap Change thread, but these are comments on the effect the changes will have on this ship class.
And give mah Nyx dread jump range dammit, I'm tired of being left behind when I have JDC V
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.10.22 06:53:00 -
[307]
That is something I have completely overlooked through all this testing on sisi. Jump range of supercaps needs to be at least comparable to a dread. I understand its bigger so the jump drive has to work harder blah blah blah but we are talking about ships the size of large cities, I am fairly positive that they wouldn't use even remotely the same jump drive.
Wouldn't put a lawnmower engine into a minivan.
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Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.10.22 08:29:00 -
[308]
Fair enough on the fact that super carriers shouldn't dock if thats what you guys want. But I think its mad that you should effectively loose a character just to pilot one. If they want to make super capitals a good thing for the player... they need to implement a way for you to lock them down securely in a POS/outpost. I know they are the biggest/costliest ships in the game, but its **** poor game design to make a player loose a character with years of training in one ship which might not see much action, thus rendering all those other skills worthless.
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Alexis Zalman
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Posted - 2009.10.22 09:50:00 -
[309]
Tbh,I prefer lower MS prices and losing a char in it, instead of making it an overpriced carrier. This is one of the things that make motherships special, only thing I can live with is some special structure for docking moms, if so many people want them to dock...
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Amy Wang
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Posted - 2009.10.22 11:04:00 -
[310]
Originally by: Hull Blaster Fair enough on the fact that super carriers shouldn't dock if thats what you guys want. But I think its mad that you should effectively loose a character just to pilot one. If they want to make super capitals a good thing for the player... they need to implement a way for you to lock them down securely in a POS/outpost. I know they are the biggest/costliest ships in the game, but its **** poor game design to make a player loose a character with years of training in one ship which might not see much action, thus rendering all those other skills worthless.
The intention is to make Supercarriers worth using at the frontline, the intention is not to make them worth using for everyone and their dog which is why they hopefully wont change the no-docking feature as that would inflate numbers massivle no doubt.
If you cant afford a dedicated pilot for your supercap or at least a holding char or dont dare to leave it in a capital ship array (both options let you continue to use the not SC related skills on your main) then there are always other capital ships that can dock namely dreads and carriers
However a very welcome change to make the SC more enjoyable to use would be to increase their base jump range to 4.5ly so a JDC 5 SC can jump with dreads with JDC 4.
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Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.10.22 14:00:00 -
[311]
I know you have the super cap arrays, but they aren't secure... so someone could just walk up and take it. At least have some way of locking it down with a password or something.
Agree on the jump distance though, seems a bit stupid that its got shorter range than a dread or normal carrier.
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c0rn1
Body Count Inc. Against ALL Authorities
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Posted - 2009.10.22 17:08:00 -
[312]
Originally by: Hull Blaster I know you have the super cap arrays, but they aren't secure... so someone could just walk up and take it. At least have some way of locking it down with a password or something.
Agree on the jump distance though, seems a bit stupid that its got shorter range than a dread or normal carrier.
I agree as well. Since SC are the "superior" development of the carrier it should actually jump "further". What else would explain the 20x higher price? Base Jumprange should be 10 LY for the SC or at least the same as a carrier.
cheers
c0rn1 x x x x x x x x x x x x x x
Life's a waste of time ... |
Jack Sparroxx
Honour Bound Eternal Rapture
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Posted - 2009.10.23 08:04:00 -
[313]
Well there are proÆs and conÆs in this super carrier thing. But I do hope ccp reads this tread and will consider the ideas and concerns voiced here.
But here is what I think anyhow. 1: Please fix the model size, itÆs supposed to be a SUPER capital. 2 or 3 times the size of a normal carrier would be fine
2: Please give them the same jump range as carrier, or at least dreads, but I would prefer carriers, as you quite often see rapid reaction forces made up only by carriers to go gank some random low sec pos shooty. Cry Havoc and likeminded quite often do stuff like that, so would be nice for SCÆs to come along.
3:I like the idea of SCÆs being able to dock up. Some would argue the number of SCÆs would inflate, that is a possibility no doubt, but I donÆt think it will be that bad. The price tag alone will keep the numbers down. A well fitted SC will still set you back a good 20billion isk. But I also understand the argument why they should not be allowed to dock. However IF CCP decides to let them dock, then SC should be allowed to dock in ANY station or outpost. Why you might ask? ItÆs very simple, IÆm in a small alliance that donÆt do SOV wars and hold donÆt SOV, and really donÆt have any interest in it(emo e-peen politics and such) So why should I be put in disadvantage over other SC pilots who have access to a station? I pay for my accounts just as the SC pilot in a SOV holding alliance, so I think it would be unreasonable that some player will be able to utilize an account better than others simply due to a game mechanic.
4: fix the fighter/fighterbomber orbit range. 20*15mill=300mill is for a flight of fighter/bombers. They are WAY WAY to easy to kill with a couple of smartbombs. I dot mind smartbombs being able to kill off normal drones, but fighter/bombers should be orbiting further out and be taken down by normal drones or light support fleet.
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LoveKebab
Caldari Optimus Crime. Triumvirate.
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Posted - 2009.10.23 23:41:00 -
[314]
Originally by: c0rn1
Originally by: Hull Blaster I know you have the super cap arrays, but they aren't secure... so someone could just walk up and take it. At least have some way of locking it down with a password or something.
Agree on the jump distance though, seems a bit stupid that its got shorter range than a dread or normal carrier.
I agree as well. Since SC are the "superior" development of the carrier it should actually jump "further". What else would explain the 20x higher price? Base Jumprange should be 10 LY for the SC or at least the same as a carrier.
cheers
c0rn1
well, titans are also superior to carriers and even more expensive - maybe they should be able to jump across the universe with 1 cyno ? xVid4PSP MKV Encoding Tutorial |
Hurricane Carter
0ccam's Razor Varangians.
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Posted - 2009.10.24 11:12:00 -
[315]
I personally tend to agree that SC's should recieve a buff to their jumprange, Dread range for sure because you sometimes just CAN NOT provide cyno's for :
Dreads / Carriers AND one for SC's, just "impossible" to do in certain occasions.
On the whole "docking" thing... i'd love to see mom's dockable because I'd "instantly" get one then, simply because I do not want to imprisons my char in a ship that it'll only use on "big" and "important" fleet ops. you don't take your SC to a sniper BS fight ya know...
and YES, please, for the love of god, make fighters / Fighter bombers orbit wider so they are out of range of normal smarties... nothing is a bigger pain then being this "pro" carrier / SC pilot with 15 mil a pop worth of drones, and seeing them die to a solo disco ship -_- specially when sometimes, in lagged battles you don't always have them respond instantly to being recalled.
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Tappits
Priory Of The Lemon Atlas Alliance
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Posted - 2009.10.24 16:38:00 -
[316]
Originally by: LoveKebab ok, ability to dock for removing immunity to EW ?
NO NEVER!!!!
NO Docking, thay should never able to dock EVER!
Something to stop Smartbombs killing fighterbombers before they have even got to there target.
Are slave inplants getting nerfed????
Bit of a jump range boost.
All these 30mill+ EHP they got on sisi is that with slaves or without?
We don't need boost to reps the HP boost is fine, (just have triage carriers with you) giving them a rep bonus WOULD make them over powered
That don't need making cheaper, last thing we need is to make it easier for ebayers getting them. They don't need to be costeffective just like T2 is not nore is faction mods or ships
Hel fighter bomber speed bonus or something
If some one wants to drop 7-15 titans on a mom to kill it that's fine with me.
We don't need to make them anchor at pos's or any crap like that we just need passwordable CSMA's that cannot be unlocked with roles like we got now and pos passwords.
They don't need triage mods
Boost the ECM burst
Fighter bay that can hold 20 Fighters and 20 fighterbombers 25/25 for nyx
-PLEASE increase the visual size of Super Carrier's. ---------------------------------------------- Pro BOB????? I fail At forums |
c0rn1
Body Count Inc. Against ALL Authorities
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Posted - 2009.10.24 22:50:00 -
[317]
Originally by: LoveKebab
well, titans are also superior to carriers and even more expensive - maybe they should be able to jump across the universe with 1 cyno ?
Well, I wouldn't mind that titans get the dread jumprange and SC the carrier jumprange.
cheers
c0rn1 x x x x x x x x x x x x x x
Life's a waste of time ... |
Muadeeb Ousil
Minmatar Insidious Existence RAZOR Alliance
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Posted - 2009.10.25 11:32:00 -
[318]
Can we stop going on about whether SC can dock or not.
The simple fact is that the majority of current owners have already invested in a dedicated alt to pilot one, given these circumstances i can understand why they would not want this investement to be reduced in worth. This dedicated charector puts them in a an exlcusive ingame "club", that is in their benefit not to be increased. (Supercaps kill other supercaps, so why create more competition to kill your toy?)
On the other hand if you want more people to fly them, this is the key barrior that excludes them from doing so. There are many pilots with the isk/training line that would aspire to flying one, however they are not willing to invest a dedicated charector to do so.
It pretty well much comes down to this.
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Alexis Zalman
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Posted - 2009.10.25 16:01:00 -
[319]
Many people train ther chars for fleet action, that means battleships and caps, dread, carriers, JDC V, fighters V for many thanny pilots. At some point they just get tired and train an alt, which can fly more ships, including battleships. Most of the people in 0.0 warfare have cap char and a normal one. And many of the people flying titans and motherships are chars with a lot of Sps, which can fly a lot of other ships.
And many people, including me think that upgrading your capital char from carriers to a wtfpwnmobile supercarrier should require sacrificing more than just ISK.
Reducing price will be a lot more beneficial for wider use of motherships and a better reason top put them on the frontlines than been able to dock.
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Jack Sparroxx
Honour Bound Eternal Rapture
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Posted - 2009.10.25 17:44:00 -
[320]
Oh I forgot one little detail I havnt seen any one mention yet. I know it's a bit off topic, but still related to supercarriers and capitals.
It seems selfdestucting capitals when they get caught with pants down or or getting outgunned so survivel is not at possible, seems to be ore and more comon now.
So I seriouly think selfdestucting should void any insurance payout, and you not be able to selfdetruct a ship if you have agro, simple as that. selfdestucting you ship is about the most lame thing in the game at the moment. Normally I wouldnt care about this, but considering how much hitpoints supercap will get after dominion, I'm pretty sure that you will see alot of the supercap pilots selfdestuct simply to deney the enemy the KM. I have seen it way to many times latelt with normal capitals, so I cant see why it woudl be any different with supercaps
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Omnarak
Minmatar Omnarak Imperium
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Posted - 2009.10.25 23:17:00 -
[321]
Originally by: Haxfar Portlaind
Originally by: Major Hunt
Originally by: Haxfar Portlaind Does anyone have pics of the other fighter-bombers?
Cyclops
Malleus
Mantis
No Minnie pic yet
Thx for the pics The amarr reminds me about that ship the bountyhunter from Star Wars have...
Any Minnie (Tyrfing) pics now?
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Fighter26
The Dam'd
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Posted - 2009.10.25 23:47:00 -
[322]
Edited by: Fighter26 on 25/10/2009 23:50:30 Few things, love the new supercarrier despite its name, but please give all SCs ability to fit 20FB/20F at same time. Dont really care about size heck make it look frigate size for all I care- here comes the controversial part, make it 40 percent cheaper and cant dock. If you cant give people such a reasonable request then make it able to dock once at any 0.0 station or outpost once every 24hrs. Doubt CCP reads this but thanks for your time
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Amy Wang
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Posted - 2009.10.26 14:04:00 -
[323]
Originally by: Muadeeb Ousil
On the other hand if you want more people to fly them, this is the key barrior that excludes them from doing so. There are many pilots with the isk/training line that would aspire to flying one, however they are not willing to invest a dedicated charector to do so.
Who in his right mind wants more people to fly supercarriers? I sure dont. Which is exactly the reason why they should not be allowed to dock, allowing it would inflate their numbers in a silly way.
If the "trap character in ship" feature (which is not even really the case) is a hindrance for the myriad of rich carebears not to get a supercarrier, great, best feature ever.
Turning capital ship online into supercapital ship online ? no thanks
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McFly
C0LDFIRE
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Posted - 2009.10.27 00:19:00 -
[324]
Edited by: McFly on 27/10/2009 00:25:02
Originally by: Amy Wang
If the "trap character in ship" feature (which is not even really the case) is a hindrance for the myriad of rich carebears not to get a supercarrier, great, best feature ever.
Turning capital ship online into supercapital ship online ? no thanks
I agree here, if you want to fly a supercap, you should be old enough in eve to realize that patience is essential, and if you can actually afford a supercap you can easily afford to plex and train an alt account on (mental math including a good skillplan w/remaps) the 140 day plan to sit in your supercap when you aren't using it.
If you have the isk to buy and fit a supercap then you should have an account with a character slot open you could devote to this, or be able to afford to add one, tbqfh.
Remember we are talking about (according to some isk seller sites) $1000 USD of internet spaceship. If you're not interested in paying for an account to hold your supercap, then pay the transfer fee and put it on one of the accounts you are already paying for.
Edit: Sorry this sounds like a bit of a rant, but seriously, if you have no alts, what are you going to do with a supercap? constantly rely on others to provide cynos/fuel/scouting/etc.... personally I don't think anyone should have one of these behemoths without the necessary accounts to jump, scout, resupply, log, and utilize a supercapital.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2009.10.27 06:31:00 -
[325]
Not sure if this was mentioned or not but, is the number of locked targets on the super carriers going to be increased? 6 seems really low for a 'super' carrier.
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Polinus
Caldari State War Academy
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Posted - 2009.10.28 15:08:00 -
[326]
Originally by: LoveKebab
Originally by: c0rn1
Originally by: Hull Blaster I know you have the super cap arrays, but they aren't secure... so someone could just walk up and take it. At least have some way of locking it down with a password or something.
Agree on the jump distance though, seems a bit stupid that its got shorter range than a dread or normal carrier.
I agree as well. Since SC are the "superior" development of the carrier it should actually jump "further". What else would explain the 20x higher price? Base Jumprange should be 10 LY for the SC or at least the same as a carrier.
cheers
c0rn1
well, titans are also superior to carriers and even more expensive - maybe they should be able to jump across the universe with 1 cyno ?
well on first day of the tests on sisi, a dev used titan jump bridge to jump us between the 2 most distant system within eve...
but have seen no word on if that would come into TQ.
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Selene Asteria
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Posted - 2009.10.28 15:09:00 -
[327]
Edited by: Selene Asteria on 28/10/2009 15:10:02
Originally by: Meeogi If you can put out a secure container.....a massive city in space like a supercarrier should at least have a locking mech. when you leave.
Why not make a module locking device?
The NEW SUPERCAP LOCKER 3000!!! would require a password to place your pod inside and steal it more or less.....as I believe this is the main problem.
I mean if a supercap has hundreds of thousands of people living on them ...you would think someone would lock the pod door.
I find it hard to believe that security devices went away with the Car alarm, thousands of years ago on earth.
THIS! such an easy fix. |
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CCP Abathur
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Posted - 2009.10.28 15:35:00 -
[328]
A few quick updates:
Supercarriers will not be docking in Dominion. If this ever happens it will be the result of a very expensive infrastructure or outpost upgrade.
The Hel has had its hit points adjusted to reflect a primary shield tanking role.
All Supercarriers have had their base jump drive range increased from 4LY to 5 LY.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2009.10.28 15:35:00 -
[329]
Quote: -PLEASE increase the visual size of Super Carrier's.
Hell yes, it does not look all that impressive next to my BS. Fix Destroyers |
Jags
Minmatar M. Corp Mostly Harmless
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Posted - 2009.10.28 15:38:00 -
[330]
Originally by: CCP Abathur A few quick updates:
Supercarriers will not be docking in Dominion. If this ever happens it will be the result of a very expensive infrastructure or outpost upgrade.
The Hel has had its hit points adjusted to reflect a primary shield tanking role.
All Supercarriers have had their base jump drive range increased from 4LY to 5 LY.
What about those of us that used to armor tank ? Will we be able to get implants etc removed under petition as in effect the ship has completely changed ?
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